@broberg/bodymap 0.1.1 → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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@broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n","// @broberg/bodymap/react — the 2D SVG renderer (F052.2).\n//\n// <BodyMap> is the shippable MVP: a genderless, colour-blocked body a patient\n// clicks to mark where it hurts. Selecting a region opens a custom intensity\n// (0-10) + quality control (NO native inputs) that upserts a validated\n// PainReport and fires onChange. Honours the per-app RegionConfig. The 3D\n// <BodyMap3D> (F052.6) will render the SAME core on the SAME onChange contract.\n\nimport { useEffect, useState } from \"react\";\nimport {\n REGIONS,\n PAIN_TYPES,\n painPointSchema,\n resolveRegions,\n isSelectable,\n type BodyRegion,\n type PainReport,\n type PainType,\n type RegionConfig,\n} from \"./index.js\";\n\n// ---- geometry: each region → an SVG shape (a neutral colour-blockout) --------\n\ntype Shape =\n | { el: \"circle\"; cx: number; cy: number; r: number }\n | { el: \"ellipse\"; cx: number; cy: number; rx: number; ry: number }\n | { el: \"rect\"; x: number; y: number; width: number; height: number; rx: number };\n\n// Front-view geometry (viewBox 260×470). The 2D MVP renders the front-visible\n// regions; back-only regions (thora, lumbar) + hip are driven by the 3D body /\n// a later back view. \"left\"/\"right\" are placed self-view (viewer's left = key\n// left) for the MVP — the facing-the-patient mirror is a later config option.\nconst SHAPES: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n chest: { el: \"rect\", x: 100, y: 84, width: 60, height: 104, rx: 16 },\n groin: { el: \"rect\", x: 106, y: 190, width: 48, height: 30, rx: 13 },\n // left arm (viewer-left)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n // right arm (viewer-right)\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL: Record<string, string> = {\n head: \"#cbb7ec\", neck: \"#b8a3e6\", chest: \"#e26d6d\", groin: \"#e88a52\",\n shoulder_left: \"#f6c667\", shoulder_right: \"#f6c667\",\n uarm_left: \"#7ececb\", uarm_right: \"#7ececb\",\n elbow_left: \"#86cfcc\", elbow_right: \"#86cfcc\",\n farm_left: \"#8fd0cd\", farm_right: \"#8fd0cd\",\n wrist_left: \"#9ad6d3\", wrist_right: \"#9ad6d3\",\n hand_left: \"#a7ddda\", hand_right: \"#a7ddda\",\n thigh_left: \"#7fb2e8\", thigh_right: \"#7fb2e8\",\n knee_left: \"#c79be0\", knee_right: \"#c79be0\",\n lowleg_left: \"#e39ec6\", lowleg_right: \"#e39ec6\",\n ankle_left: \"#eeaab9\", ankle_right: \"#eeaab9\",\n foot_left: \"#f0a5a5\", foot_right: \"#f0a5a5\",\n};\n\n// Back-view geometry (same viewBox 260×470 + same limb/head geometry as the\n// front, so a marked limb sits at the same spot in both views). The torso swaps\n// front regions (chest, groin) for the posterior ones — THORA (upper back),\n// LUMBAR (lower back) and HIP (buttocks, paired) — the pilot's blocker regions.\n// Same self-view L/R convention as the front (patient-left = viewer-left).\nconst SHAPES_BACK: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n thora: { el: \"rect\", x: 100, y: 84, width: 60, height: 58, rx: 15 },\n lumbar: { el: \"rect\", x: 104, y: 144, width: 52, height: 44, rx: 13 },\n hip_left: { el: \"rect\", x: 100, y: 190, width: 27, height: 32, rx: 13 },\n hip_right: { el: \"rect\", x: 133, y: 190, width: 27, height: 32, rx: 13 },\n // arms — shared with the front (back of the arm sits at the same x/y)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs — back (thigh→calf→heel, same x/y as the front)\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL_BACK: Record<string, string> = {\n ...FILL,\n thora: \"#e2896d\",\n lumbar: \"#d97fa0\",\n hip_left: \"#c99bd6\", hip_right: \"#c99bd6\",\n};\n\nexport type BodyView2D = \"front\" | \"back\";\n\nfunction center(s: Shape): { x: number; y: number } {\n if (s.el === \"rect\") return { x: s.x + s.width / 2, y: s.y + s.height / 2 };\n return { x: s.cx, y: s.cy };\n}\nfunction heat(v: number): string {\n return v >= 7 ? \"#ef4444\" : v >= 4 ? \"#fb923c\" : \"#fcd34d\";\n}\n\n// ---- one-time style injection (no external CSS; theme via CSS variables) -----\n\nconst STYLE_ID = \"broberg-bodymap-styles\";\nconst STYLE = `\n.bmap{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-panel:#fff;--bmap-ink:#1e293b;--bmap-muted:#64748b;\n display:flex;gap:18px;flex-wrap:wrap;align-items:flex-start;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}\n.bmap__svg{flex:0 0 auto}\n.bmap__stage{display:flex;flex-direction:column;gap:12px;flex:0 0 auto}\n.bmap__viewtoggle{display:inline-flex;align-self:flex-start;background:#f1f5f9;border:1px solid var(--bmap-line);border-radius:10px;padding:3px;gap:2px}\n.bmap__vbtn{font:inherit;font-size:13px;font-weight:600;color:var(--bmap-muted);background:none;border:0;border-radius:7px;padding:6px 16px;cursor:pointer;transition:color .12s,background .12s,transform .1s}\n.bmap__vbtn:hover{color:var(--bmap-ink)}\n.bmap__vbtn:active{transform:scale(.97)}\n.bmap__vbtn--on{background:#fff;color:var(--bmap-ink);box-shadow:0 1px 2px rgba(15,23,42,.14)}\n.bmap__region{cursor:pointer;stroke:#fff;stroke-width:2.4;transition:filter .12s}\n.bmap__region:hover{filter:brightness(1.08) saturate(1.15)}\n.bmap__region--locked{cursor:default;opacity:.4}\n.bmap__region--sel{stroke:var(--bmap-accent);stroke-width:3.6}\n.bmap__heatn{font:700 11px ui-sans-serif;fill:#fff;pointer-events:none}\n.bmap__panel{flex:1 1 220px;min-width:220px;border:1px solid var(--bmap-line);border-radius:14px;padding:16px 18px;background:var(--bmap-panel)}\n.bmap__panel--empty{color:var(--bmap-muted);font-size:13.5px}\n.bmap__ph{display:flex;align-items:center;justify-content:space-between;gap:8px;margin-bottom:12px}\n.bmap__ph b{font-size:16px}\n.bmap__code{font:11px ui-monospace,monospace;color:var(--bmap-muted);background:#f1f5f9;border-radius:6px;padding:2px 7px}\n.bmap__lbl{font-size:11px;font-weight:700;letter-spacing:.06em;text-transform:uppercase;color:var(--bmap-muted);margin:0 0 7px}\n.bmap__scale{display:flex;gap:4px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__i{font:inherit;font-size:13px;font-weight:600;width:30px;height:30px;border-radius:8px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);cursor:pointer;transition:.1s}\n.bmap__i:hover{border-color:var(--bmap-accent)}\n.bmap__i:active{transform:scale(.9)}\n.bmap__i--on{background:var(--bmap-accent);border-color:var(--bmap-accent);color:#fff}\n.bmap__chips{display:flex;gap:6px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__chip{font:inherit;font-size:12.5px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-muted);border-radius:999px;padding:6px 12px;cursor:pointer;transition:.1s}\n.bmap__chip:hover{border-color:var(--bmap-accent);color:var(--bmap-accent)}\n.bmap__chip:active{transform:scale(.96)}\n.bmap__chip--on{background:var(--bmap-ink);border-color:var(--bmap-ink);color:#fff}\n.bmap__rm{font:inherit;font-size:13px;font-weight:600;border:1px solid #f6c9c9;background:#fff;color:#ef4444;border-radius:9px;padding:8px 13px;cursor:pointer;transition:.1s}\n.bmap__rm:hover{background:#fef2f2}\n.bmap__rm:active{transform:scale(.97)}\n`;\n\nfunction ensureStyles(): void {\n if (typeof document === \"undefined\") return;\n if (document.getElementById(STYLE_ID)) return;\n const el = document.createElement(\"style\");\n el.id = STYLE_ID;\n el.textContent = STYLE;\n document.head.appendChild(el);\n}\n\n// ---- component ---------------------------------------------------------------\n\nexport interface BodyMapProps {\n /** Controlled report. Omit for an uncontrolled component (use defaultValue). */\n value?: PainReport;\n /** Initial report when uncontrolled. */\n defaultValue?: PainReport;\n /** Fired with the full validated PainReport on every change. */\n onChange?: (report: PainReport) => void;\n /** Per-app region config (visible / selectable). */\n config?: RegionConfig;\n /** Initial body view (front / back). Default \"front\". */\n defaultView?: BodyView2D;\n /** Fired when the user toggles the front/back view — pass it to\n * serializeReport({ view }) so the wire report carries the active view. */\n onViewChange?: (view: BodyView2D) => void;\n className?: string;\n}\n\n/** 2D SVG body pain-map. Click a region → set intensity + quality → PainReport. */\nexport function BodyMap({\n value, defaultValue, onChange, config = {}, defaultView = \"front\", onViewChange, className,\n}: BodyMapProps) {\n useEffect(ensureStyles, []);\n const [internal, setInternal] = useState<PainReport>(defaultValue ?? []);\n const [selected, setSelected] = useState<string | null>(null);\n const [view, setView] = useState<BodyView2D>(defaultView);\n const report = value ?? internal;\n const shapes = view === \"back\" ? SHAPES_BACK : SHAPES;\n const fills = view === \"back\" ? FILL_BACK : FILL;\n const changeView = (v: BodyView2D) => {\n if (v === view) return;\n setView(v);\n const sh = v === \"back\" ? SHAPES_BACK : SHAPES;\n if (selected && !sh[selected]) setSelected(null); // selected region absent in the new view\n onViewChange?.(v);\n };\n\n const commit = (next: PainReport) => {\n if (value === undefined) setInternal(next);\n onChange?.(next);\n };\n const pointOf = (key: string) => report.find((p) => p.region === key);\n const setPain = (key: string, intensity: number, type?: PainType) => {\n const point = painPointSchema.parse({ region: key, intensity, type, timestamp: new Date().toISOString() });\n commit([...report.filter((p) => p.region !== key), point]);\n };\n const removePain = (key: string) => {\n commit(report.filter((p) => p.region !== key));\n setSelected(null);\n };\n\n const regions = resolveRegions(config);\n const region: BodyRegion | undefined = selected ? REGIONS.find((r) => r.key === selected) : undefined;\n const current = selected ? pointOf(selected) : undefined;\n const rootCls = [\"bmap\", className].filter(Boolean).join(\" \");\n\n return (\n <div className={rootCls} data-testid=\"bodymap-root\">\n <div className=\"bmap__stage\">\n <div className=\"bmap__viewtoggle\" role=\"group\" aria-label=\"Visning\">\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"front\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-front\"\n aria-pressed={view === \"front\"}\n onClick={() => changeView(\"front\")}\n >\n Forfra\n </button>\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"back\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-back\"\n aria-pressed={view === \"back\"}\n onClick={() => changeView(\"back\")}\n >\n Bagfra\n </button>\n </div>\n <svg\n className=\"bmap__svg\"\n viewBox=\"0 0 260 470\"\n width={230}\n height={416}\n role=\"group\"\n aria-label=\"Kropskort — vælg hvor det gør ondt\"\n >\n {regions.map((r) => {\n const s = shapes[r.key];\n if (!s) return null;\n const marked = pointOf(r.key);\n const selectable = isSelectable(r.key, config);\n const cls = [\n \"bmap__region\",\n !selectable && \"bmap__region--locked\",\n selected === r.key && \"bmap__region--sel\",\n ]\n .filter(Boolean)\n .join(\" \");\n const fill = marked ? heat(marked.intensity) : fills[r.key] ?? \"#cbd5e1\";\n const common = {\n className: cls,\n fill,\n \"data-testid\": `bodymap-region-${r.key}`,\n role: selectable ? \"button\" : undefined,\n \"aria-label\": r.label,\n onClick: selectable ? () => setSelected(r.key) : undefined,\n };\n if (s.el === \"circle\") return <circle key={r.key} cx={s.cx} cy={s.cy} r={s.r} {...common} />;\n if (s.el === \"ellipse\") return <ellipse key={r.key} cx={s.cx} cy={s.cy} rx={s.rx} ry={s.ry} {...common} />;\n return <rect key={r.key} x={s.x} y={s.y} width={s.width} height={s.height} rx={s.rx} {...common} />;\n })}\n {/* intensity numbers on marked regions visible in the current view */}\n {report.map((p) => {\n const s = shapes[p.region];\n if (!s || (config[p.region]?.visible === false)) return null;\n const c = center(s);\n return (\n <text key={p.region} x={c.x} y={c.y + 4} textAnchor=\"middle\" className=\"bmap__heatn\">\n {p.intensity}\n </text>\n );\n })}\n </svg>\n </div>\n\n {region ? (\n <div className=\"bmap__panel\" data-testid=\"bodymap-panel\">\n <div className=\"bmap__ph\">\n <b>{region.label}</b>\n <span className=\"bmap__code\">{region.code}</span>\n </div>\n <p className=\"bmap__lbl\">Intensitet (0-10)</p>\n <div className=\"bmap__scale\" role=\"group\" aria-label=\"Intensitet\">\n {Array.from({ length: 11 }, (_, n) => (\n <button\n key={n}\n type=\"button\"\n className={\"bmap__i\" + (current?.intensity === n ? \" bmap__i--on\" : \"\")}\n data-testid={`bodymap-intensity-${n}`}\n aria-pressed={current?.intensity === n}\n onClick={() => setPain(region.key, n, current?.type)}\n >\n {n}\n </button>\n ))}\n </div>\n <p className=\"bmap__lbl\">Kvalitet</p>\n <div className=\"bmap__chips\" role=\"group\" aria-label=\"Kvalitet\">\n {PAIN_TYPES.map((t) => (\n <button\n key={t}\n type=\"button\"\n className={\"bmap__chip\" + (current?.type === t ? \" bmap__chip--on\" : \"\")}\n data-testid={`bodymap-type-${t}`}\n aria-pressed={current?.type === t}\n onClick={() => setPain(region.key, current?.intensity ?? 5, t)}\n >\n {t}\n </button>\n ))}\n </div>\n {current && (\n <button type=\"button\" className=\"bmap__rm\" data-testid=\"bodymap-remove\" onClick={() => removePain(region.key)}>\n Fjern punkt\n </button>\n )}\n </div>\n ) : (\n <div className=\"bmap__panel bmap__panel--empty\" data-testid=\"bodymap-panel\">\n Klik en kropsdel for at markere smerte.\n </div>\n )}\n </div>\n );\n}\n"]}
1
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@broberg/bodymap — headless core (F052.1).\n//\n// Framework-neutral: the region taxonomy + the PainReport data model (zod) + a\n// selection engine + per-app region config. NO React/Preact/DOM import — the 2D\n// (SVG) and 3D (Three.js) renderers, and all three FD apps, share this one\n// contract. Output is a structured PainReport, never a bare image.\n\nimport { z } from \"zod\";\n\nexport type Side = \"left\" | \"right\";\n\nexport interface BodyRegion {\n /** Stable, unique identifier (snake_case) — the key used in a PainReport. */\n key: string;\n /** Human label (Danish). */\n label: string;\n /** Clinical short code (unique). */\n code: string;\n /** Body side, when the region is paired. */\n side?: Side;\n}\n\n/** The canonical body regions — the AUTHORITATIVE fd-sundhed clinical taxonomy\n * (docs/BODYMAP-TAKSONOMI.md, broberg-ai/fd-sundhed @360842f): 18 SIDE-LESS\n * clinical codes + a separate `side` field (L/R on limbs, C=center on axis\n * regions). The `key` is a unique per-side identifier; `code` is the side-less\n * clinical code that goes on the bodymap/v1 wire. NOT an anatomical atlas —\n * ~30 named surface regions for a pain-map. The 2D front renderer draws the\n * front-visible subset; the 3D body (F052.6) drives them all. */\nexport const REGIONS: readonly BodyRegion[] = [\n // axis / centre-line (serialised side \"center\")\n { key: \"head\", label: \"Hoved\", code: \"HEAD\" },\n { key: \"neck\", label: \"Nakke\", code: \"NECK\" },\n { key: \"chest\", label: \"Bryst\", code: \"CHEST\" },\n { key: \"thora\", label: \"Øvre ryg (thorakal)\", code: \"THORA\" },\n { key: \"lumbar\", label: \"Lænd (lumbal)\", code: \"LUMBAR\" },\n { key: \"groin\", label: \"Lyske\", code: \"GROIN\" },\n // paired limbs / sides (L / R)\n { key: \"shoulder_left\", label: \"Skulder, venstre\", code: \"SHOULDER\", side: \"left\" },\n { key: \"shoulder_right\", label: \"Skulder, højre\", code: \"SHOULDER\", side: \"right\" },\n { key: \"uarm_left\", label: \"Overarm, venstre\", code: \"UARM\", side: \"left\" },\n { key: \"uarm_right\", label: \"Overarm, højre\", code: \"UARM\", side: \"right\" },\n { key: \"elbow_left\", label: \"Albue, venstre\", code: \"ELBOW\", side: \"left\" },\n { key: \"elbow_right\", label: \"Albue, højre\", code: \"ELBOW\", side: \"right\" },\n { key: \"farm_left\", label: \"Underarm, venstre\", code: \"FARM\", side: \"left\" },\n { key: \"farm_right\", label: \"Underarm, højre\", code: \"FARM\", side: \"right\" },\n { key: \"wrist_left\", label: \"Håndled, venstre\", code: \"WRIST\", side: \"left\" },\n { key: \"wrist_right\", label: \"Håndled, højre\", code: \"WRIST\", side: \"right\" },\n { key: \"hand_left\", label: \"Hånd, venstre\", code: \"HAND\", side: \"left\" },\n { key: \"hand_right\", label: \"Hånd, højre\", code: \"HAND\", side: \"right\" },\n { key: \"hip_left\", label: \"Hofte, venstre\", code: \"HIP\", side: \"left\" },\n { key: \"hip_right\", label: \"Hofte, højre\", code: \"HIP\", side: \"right\" },\n { key: \"thigh_left\", label: \"Lår, venstre\", code: \"THIGH\", side: \"left\" },\n { key: \"thigh_right\", label: \"Lår, højre\", code: \"THIGH\", side: \"right\" },\n { key: \"knee_left\", label: \"Knæ, venstre\", code: \"KNEE\", side: \"left\" },\n { key: \"knee_right\", label: \"Knæ, højre\", code: \"KNEE\", side: \"right\" },\n { key: \"lowleg_left\", label: \"Underben, venstre\", code: \"LOWLEG\", side: \"left\" },\n { key: \"lowleg_right\", label: \"Underben, højre\", code: \"LOWLEG\", side: \"right\" },\n { key: \"ankle_left\", label: \"Ankel, venstre\", code: \"ANKLE\", side: \"left\" },\n { key: \"ankle_right\", label: \"Ankel, højre\", code: \"ANKLE\", side: \"right\" },\n { key: \"foot_left\", label: \"Fod, venstre\", code: \"FOOT\", side: \"left\" },\n { key: \"foot_right\", label: \"Fod, højre\", code: \"FOOT\", side: \"right\" },\n];\n\nconst REGION_KEY_SET = new Set(REGIONS.map((r) => r.key));\nexport const REGION_KEYS: readonly string[] = REGIONS.map((r) => r.key);\n\n/** Look up a region by its key. */\nexport function getRegion(key: string): BodyRegion | undefined {\n return REGIONS.find((r) => r.key === key);\n}\n\n// ---- PainReport model ---------------------------------------------------\n\nexport const PAIN_TYPES = [\"stikkende\", \"dump\", \"konstant\", \"jagende\"] as const;\nexport type PainType = (typeof PAIN_TYPES)[number];\n\n/** One marked pain point. `region` MUST be a known region key; `intensity` is a\n * 0-10 integer; `type` is optional but constrained; `timestamp` is an ISO string. */\nexport const painPointSchema = z.object({\n region: z.string().refine((k) => REGION_KEY_SET.has(k), { message: \"unknown region\" }),\n intensity: z.number().int().min(0).max(10),\n type: z.enum(PAIN_TYPES).optional(),\n timestamp: z.string(),\n});\nexport type PainPoint = z.infer<typeof painPointSchema>;\n\nexport const painReportSchema = z.array(painPointSchema);\nexport type PainReport = PainPoint[];\n\n// ---- Selection engine (framework-agnostic) ------------------------------\n\nexport interface PainSelection {\n /** Mark (or update) pain on a region. One point per region — latest wins. */\n set(region: string, intensity: number, type?: PainType): PainPoint;\n remove(region: string): boolean;\n get(region: string): PainPoint | undefined;\n has(region: string): boolean;\n clear(): void;\n /** The current, validated PainReport. */\n getReport(): PainReport;\n}\n\nexport interface PainSelectionOptions {\n /** Injectable clock (ISO string) — defaults to `new Date().toISOString()`. */\n now?: () => string;\n}\n\n/** Create a selection engine seeded with an optional report. Pure state — no\n * DOM, no framework, no network. One point per region. */\nexport function createPainSelection(\n initial: PainReport = [],\n opts: PainSelectionOptions = {},\n): PainSelection {\n const now = opts.now ?? (() => new Date().toISOString());\n const map = new Map<string, PainPoint>();\n for (const p of initial) {\n const v = painPointSchema.parse(p);\n map.set(v.region, v);\n }\n return {\n set(region, intensity, type) {\n const point = painPointSchema.parse({ region, intensity, type, timestamp: now() });\n map.set(point.region, point);\n return point;\n },\n remove: (region) => map.delete(region),\n get: (region) => map.get(region),\n has: (region) => map.has(region),\n clear: () => map.clear(),\n getReport: () => painReportSchema.parse(Array.from(map.values())),\n };\n}\n\n// ---- Per-app region config (the toggle) ---------------------------------\n\nexport interface RegionSetting {\n /** Render this region at all. Default true. */\n visible?: boolean;\n /** Allow marking pain on this region. Default true. */\n selectable?: boolean;\n}\n\n/** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */\nexport type RegionConfig = Record<string, RegionSetting>;\n\n/** The regions an app should render, honouring `visible` (default true). */\nexport function resolveRegions(config: RegionConfig = {}): BodyRegion[] {\n return REGIONS.filter((r) => config[r.key]?.visible ?? true);\n}\n\n/** Whether a region may be marked. A hidden region is never selectable. */\nexport function isSelectable(key: string, config: RegionConfig = {}): boolean {\n const s = config[key];\n if (s?.visible === false) return false;\n return s?.selectable ?? true;\n}\n\n// ---- palette (consumer-defined colours — shared by the 2D + 3D renderers) ---\n\n/** Colour control for the body renderers. Consumers pass a palette to theme the\n * body base colour, the hover + selected highlights, the pain-heat colours, and\n * optional per-region base colours. All values are CSS/hex colour strings. */\nexport interface BodymapPalette {\n /** Base body colour (an unmarked region). */\n body: string;\n /** Region highlight on hover (before click). */\n hover: string;\n /** A region selected (clicked) but not yet given an intensity. */\n selected: string;\n /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */\n heat: { low: string; mid: string; high: string };\n /** Optional per-region base-colour overrides (region key → colour). */\n regions?: Record<string, string>;\n}\n\n/** The fleet default palette. Override any field per consumer. */\nexport const defaultPalette: BodymapPalette = {\n body: \"#d2d7de\",\n hover: \"#8fd0cd\",\n selected: \"#5cc4b7\",\n heat: { low: \"#fcd34d\", mid: \"#fb923c\", high: \"#ef4444\" },\n};\n\n/** The heat colour for a pain intensity, honouring the palette. */\nexport function heatFor(intensity: number, palette: BodymapPalette = defaultPalette): string {\n return intensity >= 7 ? palette.heat.high : intensity >= 4 ? palette.heat.mid : palette.heat.low;\n}\n\n/** The base colour for a region (a per-region override, else the body colour). */\nexport function baseColorFor(regionKey: string, palette: BodymapPalette = defaultPalette): string {\n return palette.regions?.[regionKey] ?? palette.body;\n}\n\n// ---- bodymap/v1 serialization (the shared cross-app / native wire format) ---\n//\n// The shape every consumer + the native mobile apps read (aligned with\n// fd-sundhed's bodymap/v1: region CODE + side + intensity + quality + view).\n// The internal PainReport keys on the region KEY; this maps key -> clinical CODE\n// so the report is portable and human-readable on the wire.\n\nexport type BodyView = \"front\" | \"back\" | \"left\" | \"right\";\n/** Side in the serialized report — a midline region (no side) becomes \"center\". */\nexport type SerializedSide = \"left\" | \"right\" | \"center\";\n\nexport interface SerializedPainPoint {\n /** Clinical region CODE (e.g. \"LUMB\"). */\n region: string;\n side: SerializedSide;\n intensity: number;\n quality?: PainType;\n}\n\nexport interface BodymapReportV1 {\n schema: \"bodymap/v1\";\n view: BodyView;\n points: SerializedPainPoint[];\n}\n\nexport const bodymapReportV1Schema = z.object({\n schema: z.literal(\"bodymap/v1\"),\n view: z.enum([\"front\", \"back\", \"left\", \"right\"]),\n points: z.array(\n z.object({\n region: z.string(),\n side: z.enum([\"left\", \"right\", \"center\"]),\n intensity: z.number().int().min(0).max(10),\n quality: z.enum(PAIN_TYPES).optional(),\n }),\n ),\n});\n\n/** Serialize a PainReport to the shared `bodymap/v1` wire format. */\nexport function serializeReport(\n report: PainReport,\n opts: { view?: BodyView } = {},\n): BodymapReportV1 {\n return {\n schema: \"bodymap/v1\",\n view: opts.view ?? \"front\",\n points: report.map((p) => {\n const r = getRegion(p.region);\n return {\n region: r?.code ?? p.region,\n side: (r?.side ?? \"center\") as SerializedSide,\n intensity: p.intensity,\n quality: p.type,\n };\n }),\n };\n}\n\n/** Parse a `bodymap/v1` report back into an internal PainReport. Region CODE →\n * key; a point whose code is unknown to this taxonomy is dropped. */\nexport function deserializeReport(\n env: unknown,\n now: () => string = () => new Date().toISOString(),\n): PainReport {\n const parsed = bodymapReportV1Schema.parse(env);\n // code is side-less, so a point is identified by code + side.\n const byCodeSide = new Map(\n REGIONS.map((r) => [`${r.code}|${r.side ?? \"center\"}`, r.key] as const),\n );\n const out: PainReport = [];\n for (const sp of parsed.points) {\n const key = byCodeSide.get(`${sp.region}|${sp.side}`);\n if (!key) continue;\n out.push(\n painPointSchema.parse({\n region: key,\n intensity: sp.intensity,\n type: sp.quality,\n timestamp: now(),\n }),\n );\n }\n return out;\n}\n","// @broberg/bodymap/react — the 2D SVG renderer (F052.2).\n//\n// <BodyMap> is the shippable MVP: a genderless, colour-blocked body a patient\n// clicks to mark where it hurts. Selecting a region opens a custom intensity\n// (0-10) + quality control (NO native inputs) that upserts a validated\n// PainReport and fires onChange. Honours the per-app RegionConfig. The 3D\n// <BodyMap3D> (F052.6) will render the SAME core on the SAME onChange contract.\n//\n// F052.8 touch-first + F052.11 a11y: the body is PRIMARILY a mobile surface, so\n// every region has a >=44px transparent hit-area, the body pinch-zooms + pans\n// (with a tap-vs-drag guard so a gesture never mis-marks), controls are\n// thumb-sized and the layout stacks on a narrow viewport. Everything is also\n// fully keyboard-operable with live-state ARIA labels + visible focus.\n\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n REGIONS,\n PAIN_TYPES,\n painPointSchema,\n resolveRegions,\n isSelectable,\n getRegion,\n heatFor,\n baseColorFor,\n type BodyRegion,\n type BodymapPalette,\n type PainReport,\n type PainType,\n type RegionConfig,\n} from \"./index.js\";\n\n// ---- geometry: each region → an SVG shape (a neutral colour-blockout) --------\n\ntype Shape =\n | { el: \"circle\"; cx: number; cy: number; r: number }\n | { el: \"ellipse\"; cx: number; cy: number; rx: number; ry: number }\n | { el: \"rect\"; x: number; y: number; width: number; height: number; rx: number };\n\n// Front-view geometry (viewBox 260×470). The 2D MVP renders the front-visible\n// regions; back-only regions (thora, lumbar) + hip are driven by the 3D body /\n// a later back view. \"left\"/\"right\" are placed self-view (viewer's left = key\n// left) for the MVP — the facing-the-patient mirror is a later config option.\nconst SHAPES: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n chest: { el: \"rect\", x: 100, y: 84, width: 60, height: 104, rx: 16 },\n groin: { el: \"rect\", x: 106, y: 190, width: 48, height: 30, rx: 13 },\n // left arm (viewer-left)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n // right arm (viewer-right)\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL: Record<string, string> = {\n head: \"#cbb7ec\", neck: \"#b8a3e6\", chest: \"#e26d6d\", groin: \"#e88a52\",\n shoulder_left: \"#f6c667\", shoulder_right: \"#f6c667\",\n uarm_left: \"#7ececb\", uarm_right: \"#7ececb\",\n elbow_left: \"#86cfcc\", elbow_right: \"#86cfcc\",\n farm_left: \"#8fd0cd\", farm_right: \"#8fd0cd\",\n wrist_left: \"#9ad6d3\", wrist_right: \"#9ad6d3\",\n hand_left: \"#a7ddda\", hand_right: \"#a7ddda\",\n thigh_left: \"#7fb2e8\", thigh_right: \"#7fb2e8\",\n knee_left: \"#c79be0\", knee_right: \"#c79be0\",\n lowleg_left: \"#e39ec6\", lowleg_right: \"#e39ec6\",\n ankle_left: \"#eeaab9\", ankle_right: \"#eeaab9\",\n foot_left: \"#f0a5a5\", foot_right: \"#f0a5a5\",\n};\n\n// Back-view geometry (same viewBox 260×470 + same limb/head geometry as the\n// front, so a marked limb sits at the same spot in both views). The torso swaps\n// front regions (chest, groin) for the posterior ones — THORA (upper back),\n// LUMBAR (lower back) and HIP (buttocks, paired) — the pilot's blocker regions.\n// Same self-view L/R convention as the front (patient-left = viewer-left).\nconst SHAPES_BACK: Record<string, Shape> = {\n head: { el: \"circle\", cx: 130, cy: 40, r: 26 },\n neck: { el: \"rect\", x: 120, y: 62, width: 20, height: 16, rx: 6 },\n thora: { el: \"rect\", x: 100, y: 84, width: 60, height: 58, rx: 15 },\n lumbar: { el: \"rect\", x: 104, y: 144, width: 52, height: 44, rx: 13 },\n hip_left: { el: \"rect\", x: 100, y: 190, width: 27, height: 32, rx: 13 },\n hip_right: { el: \"rect\", x: 133, y: 190, width: 27, height: 32, rx: 13 },\n // arms — shared with the front (back of the arm sits at the same x/y)\n shoulder_left: { el: \"circle\", cx: 88, cy: 98, r: 14 },\n uarm_left: { el: \"rect\", x: 66, y: 104, width: 18, height: 54, rx: 9 },\n elbow_left: { el: \"circle\", cx: 73, cy: 164, r: 10 },\n farm_left: { el: \"rect\", x: 62, y: 174, width: 16, height: 50, rx: 8 },\n wrist_left: { el: \"circle\", cx: 68, cy: 230, r: 8 },\n hand_left: { el: \"ellipse\", cx: 67, cy: 250, rx: 11, ry: 13 },\n shoulder_right: { el: \"circle\", cx: 172, cy: 98, r: 14 },\n uarm_right: { el: \"rect\", x: 176, y: 104, width: 18, height: 54, rx: 9 },\n elbow_right: { el: \"circle\", cx: 187, cy: 164, r: 10 },\n farm_right: { el: \"rect\", x: 182, y: 174, width: 16, height: 50, rx: 8 },\n wrist_right: { el: \"circle\", cx: 192, cy: 230, r: 8 },\n hand_right: { el: \"ellipse\", cx: 193, cy: 250, rx: 11, ry: 13 },\n // legs — back (thigh→calf→heel, same x/y as the front)\n thigh_left: { el: \"rect\", x: 104, y: 224, width: 22, height: 80, rx: 11 },\n thigh_right: { el: \"rect\", x: 134, y: 224, width: 22, height: 80, rx: 11 },\n knee_left: { el: \"circle\", cx: 115, cy: 312, r: 13 },\n knee_right: { el: \"circle\", cx: 145, cy: 312, r: 13 },\n lowleg_left: { el: \"rect\", x: 106, y: 322, width: 18, height: 74, rx: 9 },\n lowleg_right: { el: \"rect\", x: 136, y: 322, width: 18, height: 74, rx: 9 },\n ankle_left: { el: \"circle\", cx: 115, cy: 404, r: 9 },\n ankle_right: { el: \"circle\", cx: 145, cy: 404, r: 9 },\n foot_left: { el: \"ellipse\", cx: 115, cy: 424, rx: 14, ry: 10 },\n foot_right: { el: \"ellipse\", cx: 145, cy: 424, rx: 14, ry: 10 },\n};\n\nconst FILL_BACK: Record<string, string> = {\n ...FILL,\n thora: \"#e2896d\",\n lumbar: \"#d97fa0\",\n hip_left: \"#c99bd6\", hip_right: \"#c99bd6\",\n};\n\nexport type BodyView2D = \"front\" | \"back\";\n\n// ---- i18n (F052.12) — every UI string is overridable; da + en ship ----------\n// Region CODE + keys + the bodymap/v1 wire are NEVER touched — labels are\n// display-only, so a report is byte-identical in any language.\n\nexport interface BodyMapLabels {\n /** Region key → display name. */\n regions: Record<string, string>;\n /** PainType → display word (e.g. \"stikkende\" → \"Stabbing\"). */\n qualities: Record<string, string>;\n intensity: string;\n quality: string;\n remove: string;\n front: string;\n back: string;\n empty: string;\n /** Accessible name for a marked region. */\n ariaMarked: (name: string, intensity: number, quality?: string) => string;\n /** Accessible name for an unmarked, selectable region. */\n ariaUnmarked: (name: string) => string;\n svgLabel: string;\n viewLabel: string;\n zoomLabel: string;\n zoomIn: string;\n zoomOut: string;\n zoomReset: string;\n}\n\nconst daRegions: Record<string, string> = Object.fromEntries(REGIONS.map((r) => [r.key, r.label]));\nconst EN_CODE: Record<string, string> = {\n HEAD: \"Head\", NECK: \"Neck\", CHEST: \"Chest\", THORA: \"Upper back\", LUMBAR: \"Lower back\", GROIN: \"Groin\",\n SHOULDER: \"Shoulder\", UARM: \"Upper arm\", ELBOW: \"Elbow\", FARM: \"Forearm\", WRIST: \"Wrist\", HAND: \"Hand\",\n HIP: \"Hip\", THIGH: \"Thigh\", KNEE: \"Knee\", LOWLEG: \"Lower leg\", ANKLE: \"Ankle\", FOOT: \"Foot\",\n};\nconst enRegions: Record<string, string> = Object.fromEntries(\n REGIONS.map((r) => [r.key, EN_CODE[r.code] + (r.side ? (r.side === \"left\" ? \", left\" : \", right\") : \"\")]),\n);\n\nexport const LABELS_DA: BodyMapLabels = {\n regions: daRegions,\n qualities: { stikkende: \"stikkende\", dump: \"dump\", konstant: \"konstant\", jagende: \"jagende\" },\n intensity: \"Intensitet (0-10)\",\n quality: \"Kvalitet\",\n remove: \"Fjern punkt\",\n front: \"Forfra\",\n back: \"Bagfra\",\n empty: \"Vælg en kropsdel for at markere smerte.\",\n ariaMarked: (n, i, q) => `${n}, smerte ${i} af 10${q ? \", \" + q : \"\"}`,\n ariaUnmarked: (n) => `${n}, ikke markeret. Aktivér for at markere smerte.`,\n svgLabel: \"Kropskort — vælg hvor det gør ondt\",\n viewLabel: \"Visning\",\n zoomLabel: \"Zoom\",\n zoomIn: \"Zoom ind\",\n zoomOut: \"Zoom ud\",\n zoomReset: \"Nulstil zoom\",\n};\n\nexport const LABELS_EN: BodyMapLabels = {\n regions: enRegions,\n qualities: { stikkende: \"stabbing\", dump: \"dull\", konstant: \"constant\", jagende: \"shooting\" },\n intensity: \"Intensity (0-10)\",\n quality: \"Quality\",\n remove: \"Remove point\",\n front: \"Front\",\n back: \"Back\",\n empty: \"Pick a body part to mark pain.\",\n ariaMarked: (n, i, q) => `${n}, pain ${i} of 10${q ? \", \" + q : \"\"}`,\n ariaUnmarked: (n) => `${n}, not marked. Activate to mark pain.`,\n svgLabel: \"Body map — pick where it hurts\",\n viewLabel: \"View\",\n zoomLabel: \"Zoom\",\n zoomIn: \"Zoom in\",\n zoomOut: \"Zoom out\",\n zoomReset: \"Reset zoom\",\n};\n\nexport type BodyMapLocale = \"da\" | \"en\";\n\nfunction resolveLabels(locale: BodyMapLocale, overrides?: Partial<BodyMapLabels>): BodyMapLabels {\n const base = locale === \"en\" ? LABELS_EN : LABELS_DA;\n if (!overrides) return base;\n return {\n ...base,\n ...overrides,\n regions: { ...base.regions, ...overrides.regions },\n qualities: { ...base.qualities, ...overrides.qualities },\n };\n}\n\nconst VBW = 260;\nconst VBH = 470;\n// The SVG renders ~320px wide → ~1.23 px per viewBox unit. A hit-area needs\n// ~36 units to clear the 44px touch minimum; small regions get an invisible\n// padded hit-shape at least this big (zoom handles genuinely dense clusters).\nconst MIN_HIT = 18; // half-extent (radius) in viewBox units\n\nfunction center(s: Shape): { x: number; y: number } {\n if (s.el === \"rect\") return { x: s.x + s.width / 2, y: s.y + s.height / 2 };\n return { x: s.cx, y: s.cy };\n}\n// An enlarged, invisible hit target so small regions clear the 44px touch min.\nfunction hitShape(s: Shape): Shape {\n if (s.el === \"circle\") return { el: \"circle\", cx: s.cx, cy: s.cy, r: Math.max(s.r, MIN_HIT) };\n if (s.el === \"ellipse\")\n return { el: \"ellipse\", cx: s.cx, cy: s.cy, rx: Math.max(s.rx, MIN_HIT), ry: Math.max(s.ry, MIN_HIT) };\n const c = center(s);\n const w = Math.max(s.width, MIN_HIT * 2);\n const h = Math.max(s.height, MIN_HIT * 2);\n return { el: \"rect\", x: c.x - w / 2, y: c.y - h / 2, width: w, height: h, rx: s.rx };\n}\nfunction heat(v: number): string {\n return v >= 7 ? \"#ef4444\" : v >= 4 ? \"#fb923c\" : \"#fcd34d\";\n}\nfunction heatTier(v: number): \"low\" | \"mid\" | \"high\" {\n return v >= 7 ? \"high\" : v >= 4 ? \"mid\" : \"low\";\n}\n// F052.10 palette: a `palette` prop wins (direct colour); with no prop, a CSS-var\n// chain (--bmap-region-<key> → --bmap-body) themes with the default rainbow as\n// the fallback. Marked regions likewise: palette.heat or --bmap-heat-<tier>.\nfunction baseFill(key: string, rainbow: string, palette?: BodymapPalette): string {\n return palette ? baseColorFor(key, palette) : `var(--bmap-region-${key}, var(--bmap-body, ${rainbow}))`;\n}\nfunction markedFill(v: number, palette?: BodymapPalette): string {\n return palette ? heatFor(v, palette) : `var(--bmap-heat-${heatTier(v)}, ${heat(v)})`;\n}\nfunction shapeEl(s: Shape, props: Record<string, unknown>) {\n if (s.el === \"circle\") return <circle cx={s.cx} cy={s.cy} r={s.r} {...props} />;\n if (s.el === \"ellipse\") return <ellipse cx={s.cx} cy={s.cy} rx={s.rx} ry={s.ry} {...props} />;\n return <rect x={s.x} y={s.y} width={s.width} height={s.height} rx={s.rx} {...props} />;\n}\n\n// ---- one-time style injection (no external CSS; theme via CSS variables) -----\n\nconst STYLE_ID = \"broberg-bodymap-styles\";\nconst STYLE = `\n.bmap{--bmap-accent:var(--primary,#0e8f8a);--bmap-line:#e2e8f0;--bmap-panel:#fff;--bmap-ink:#1e293b;--bmap-muted:#64748b;\n display:flex;gap:18px;flex-wrap:wrap;align-items:flex-start;font:15px/1.5 ui-sans-serif,system-ui,-apple-system,sans-serif;color:var(--bmap-ink)}\n.bmap__stage{display:flex;flex-direction:column;gap:10px;flex:0 1 340px;min-width:0;max-width:360px}\n.bmap__bar{display:flex;align-items:center;gap:10px;flex-wrap:wrap}\n.bmap__viewtoggle{display:inline-flex;background:#f1f5f9;border:1px solid var(--bmap-line);border-radius:10px;padding:3px;gap:2px}\n.bmap__vbtn{font:inherit;font-size:13px;font-weight:600;color:var(--bmap-muted);background:none;border:0;border-radius:7px;padding:8px 16px;cursor:pointer;transition:color .12s,background .12s,transform .1s}\n.bmap__vbtn:hover{color:var(--bmap-ink)}\n.bmap__vbtn:active{transform:scale(.97)}\n.bmap__vbtn--on{background:#fff;color:var(--bmap-ink);box-shadow:0 1px 2px rgba(15,23,42,.14)}\n.bmap__zoom{display:inline-flex;gap:4px;margin-left:auto}\n.bmap__zoom button{font:inherit;font-weight:700;font-size:16px;line-height:1;width:36px;height:36px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);border-radius:8px;cursor:pointer;transition:border-color .12s,transform .1s;display:flex;align-items:center;justify-content:center}\n.bmap__zoom button:hover{border-color:var(--bmap-accent)}\n.bmap__zoom button:active{transform:scale(.9)}\n.bmap__zoom button:disabled{opacity:.4;cursor:default}\n.bmap__svg{width:100%;height:auto;display:block;touch-action:none;-webkit-user-select:none;user-select:none;-webkit-tap-highlight-color:transparent;background:transparent;border-radius:14px}\n.bmap__vis{stroke:#fff;stroke-width:2.4;pointer-events:none;transition:filter .12s,stroke .12s,stroke-width .12s}\n.bmap__vis--sel{stroke:var(--bmap-accent);stroke-width:3.6}\n.bmap__hit{fill:transparent;cursor:pointer;outline:none}\n.bmap__hit--locked{cursor:default}\n.bmap__hit:hover + .bmap__vis{filter:brightness(1.08) saturate(1.15)}\n.bmap__hit:focus-visible + .bmap__vis{stroke:var(--bmap-accent);stroke-width:4;stroke-dasharray:4 2.5}\n.bmap__heatn{font:700 12px ui-sans-serif;fill:#fff;pointer-events:none}\n.bmap__panel{flex:1 1 240px;min-width:220px;border:1px solid var(--bmap-line);border-radius:14px;padding:16px 18px;background:var(--bmap-panel)}\n.bmap__panel--empty{color:var(--bmap-muted);font-size:13.5px}\n.bmap__ph{display:flex;align-items:center;justify-content:space-between;gap:8px;margin-bottom:12px}\n.bmap__ph b{font-size:16px}\n.bmap__code{font:11px ui-monospace,monospace;color:var(--bmap-muted);background:#f1f5f9;border-radius:6px;padding:2px 7px}\n.bmap__lbl{font-size:11px;font-weight:700;letter-spacing:.06em;text-transform:uppercase;color:var(--bmap-muted);margin:0 0 7px}\n.bmap__scale{display:flex;gap:6px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__i{font:inherit;font-size:14px;font-weight:600;width:38px;height:38px;border-radius:9px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-ink);cursor:pointer;transition:border-color .1s,background .1s,transform .1s}\n.bmap__i:hover{border-color:var(--bmap-accent)}\n.bmap__i:active{transform:scale(.9)}\n.bmap__i--on{background:var(--bmap-accent);border-color:var(--bmap-accent);color:#fff}\n.bmap__chips{display:flex;gap:7px;flex-wrap:wrap;margin-bottom:14px}\n.bmap__chip{font:inherit;font-size:13px;border:1px solid var(--bmap-line);background:#fff;color:var(--bmap-muted);border-radius:999px;padding:9px 15px;cursor:pointer;transition:.1s}\n.bmap__chip:hover{border-color:var(--bmap-accent);color:var(--bmap-accent)}\n.bmap__chip:active{transform:scale(.96)}\n.bmap__chip--on{background:var(--bmap-ink);border-color:var(--bmap-ink);color:#fff}\n.bmap__rm{font:inherit;font-size:14px;font-weight:600;border:1px solid #f6c9c9;background:#fff;color:#ef4444;border-radius:9px;padding:10px 15px;cursor:pointer;transition:.1s}\n.bmap__rm:hover{background:#fef2f2}\n.bmap__rm:active{transform:scale(.97)}\n.bmap__i:focus-visible,.bmap__chip:focus-visible,.bmap__vbtn:focus-visible,.bmap__rm:focus-visible,.bmap__zoom button:focus-visible{outline:2px solid var(--bmap-accent);outline-offset:2px}\n@media (max-width:560px){\n .bmap{flex-direction:column;gap:14px}\n .bmap__stage{max-width:100%;width:100%;flex-basis:auto}\n .bmap__panel{width:100%}\n .bmap__i{width:46px;height:46px;font-size:16px}\n .bmap__chip{padding:11px 17px;font-size:15px}\n .bmap__vbtn{padding:10px 18px;font-size:15px}\n}\n@media (prefers-reduced-motion:reduce){.bmap *{transition:none !important}}\n`;\n\nfunction ensureStyles(): void {\n if (typeof document === \"undefined\") return;\n if (document.getElementById(STYLE_ID)) return;\n const el = document.createElement(\"style\");\n el.id = STYLE_ID;\n el.textContent = STYLE;\n document.head.appendChild(el);\n}\n\n// ---- component ---------------------------------------------------------------\n\nexport interface BodyMapProps {\n /** Controlled report. Omit for an uncontrolled component (use defaultValue). */\n value?: PainReport;\n /** Initial report when uncontrolled. */\n defaultValue?: PainReport;\n /** Fired with the full validated PainReport on every change. */\n onChange?: (report: PainReport) => void;\n /** Per-app region config (visible / selectable). */\n config?: RegionConfig;\n /** Initial body view (front / back). Default \"front\". */\n defaultView?: BodyView2D;\n /** Fired when the user toggles the front/back view — pass it to\n * serializeReport({ view }) so the wire report carries the active view. */\n onViewChange?: (view: BodyView2D) => void;\n /** Colour theme (F052.10). Overrides the default rainbow: body/hover/selected/\n * heat + optional per-region base colours. Without it, the rainbow is used\n * (themeable via --bmap-body / --bmap-region-<key> / --bmap-heat-* CSS vars). */\n palette?: BodymapPalette;\n /** UI language (F052.12). \"da\" (default) or \"en\". */\n locale?: BodyMapLocale;\n /** Override individual UI strings (region names, headings, quality words, …).\n * Merged over the locale set — region CODE + wire format are never affected. */\n labels?: Partial<BodyMapLabels>;\n /** Display-only mode (F052.9): render a saved report coloured by intensity\n * with NO picker and no interactivity. For journals, PDFs, clinician views. */\n readOnly?: boolean;\n className?: string;\n}\n\nconst ZMIN = 1;\nconst ZMAX = 4;\nconst clampPan = (p: { x: number; y: number }, z: number) => ({\n x: Math.min(0, Math.max(VBW * (1 - z), p.x)),\n y: Math.min(0, Math.max(VBH * (1 - z), p.y)),\n});\n\n/** 2D SVG body pain-map. Click/tap a region → set intensity + quality → PainReport. */\nexport function BodyMap({\n value, defaultValue, onChange, config = {}, defaultView = \"front\", onViewChange,\n palette, locale = \"da\", labels, readOnly = false, className,\n}: BodyMapProps) {\n useEffect(ensureStyles, []);\n const [internal, setInternal] = useState<PainReport>(defaultValue ?? []);\n const [selected, setSelected] = useState<string | null>(null);\n const [view, setView] = useState<BodyView2D>(defaultView);\n const [zoom, setZoom] = useState(1);\n const [pan, setPan] = useState({ x: 0, y: 0 });\n const report = value ?? internal;\n const shapes = view === \"back\" ? SHAPES_BACK : SHAPES;\n const fills = view === \"back\" ? FILL_BACK : FILL;\n const L = resolveLabels(locale, labels);\n const nameOf = (key: string) => L.regions[key] ?? getRegion(key)?.label ?? key;\n\n const svgRef = useRef<SVGSVGElement>(null);\n const zoomRef = useRef(1);\n const panRef = useRef({ x: 0, y: 0 });\n const pointers = useRef(new Map<number, { x: number; y: number }>());\n const gesture = useRef({ startDist: 0, startZoom: 1, midVB: { x: 0, y: 0 }, start: { x: 0, y: 0 }, moved: false });\n const suppressClick = useRef(false);\n\n const setZP = (z: number, p: { x: number; y: number }) => {\n const cz = Math.max(ZMIN, Math.min(ZMAX, z));\n const cp = clampPan(p, cz);\n zoomRef.current = cz; panRef.current = cp;\n setZoom(cz); setPan(cp);\n };\n const screenToVB = (cx: number, cy: number) => {\n const el = svgRef.current;\n if (!el) return { x: VBW / 2, y: VBH / 2 };\n const r = el.getBoundingClientRect();\n if (!r.width || !r.height) return { x: VBW / 2, y: VBH / 2 };\n return { x: ((cx - r.left) / r.width) * VBW, y: ((cy - r.top) / r.height) * VBH };\n };\n // Zoom keeping the given viewBox focal point under the cursor/fingers.\n const zoomTo = (nz: number, focalVB: { x: number; y: number }) => {\n const z = Math.max(ZMIN, Math.min(ZMAX, nz));\n const p = panRef.current;\n setZP(z, { x: focalVB.x - (focalVB.x - p.x) * (z / zoomRef.current), y: focalVB.y - (focalVB.y - p.y) * (z / zoomRef.current) });\n };\n const zoomBtn = (factor: number) => zoomTo(zoomRef.current * factor, { x: VBW / 2, y: VBH / 2 });\n const resetZoom = () => setZP(1, { x: 0, y: 0 });\n\n const onPointerDown = (e: React.PointerEvent) => {\n pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY });\n const pts = [...pointers.current.values()];\n if (pts.length === 2) {\n gesture.current.startDist = Math.hypot(pts[0].x - pts[1].x, pts[0].y - pts[1].y);\n gesture.current.startZoom = zoomRef.current;\n gesture.current.midVB = screenToVB((pts[0].x + pts[1].x) / 2, (pts[0].y + pts[1].y) / 2);\n gesture.current.moved = true;\n suppressClick.current = true;\n } else {\n gesture.current.start = { x: e.clientX, y: e.clientY };\n gesture.current.moved = false;\n }\n };\n const onPointerMove = (e: React.PointerEvent) => {\n const prev = pointers.current.get(e.pointerId);\n if (!prev) return;\n pointers.current.set(e.pointerId, { x: e.clientX, y: e.clientY });\n const pts = [...pointers.current.values()];\n if (pts.length >= 2) {\n const dist = Math.hypot(pts[0].x - pts[1].x, pts[0].y - pts[1].y);\n if (gesture.current.startDist > 0) zoomTo(gesture.current.startZoom * (dist / gesture.current.startDist), gesture.current.midVB);\n return;\n }\n const el = svgRef.current;\n const rect = el?.getBoundingClientRect();\n if (Math.hypot(e.clientX - gesture.current.start.x, e.clientY - gesture.current.start.y) > 6) {\n gesture.current.moved = true;\n suppressClick.current = true;\n }\n if (zoomRef.current > 1 && rect && rect.width) {\n const dxVB = ((e.clientX - prev.x) / rect.width) * VBW;\n const dyVB = ((e.clientY - prev.y) / rect.height) * VBH;\n setZP(zoomRef.current, { x: panRef.current.x + dxVB, y: panRef.current.y + dyVB });\n }\n };\n const onPointerUp = (e: React.PointerEvent) => {\n pointers.current.delete(e.pointerId);\n if (pointers.current.size === 0) window.setTimeout(() => { suppressClick.current = false; }, 60);\n };\n\n const changeView = (v: BodyView2D) => {\n if (v === view) return;\n setView(v);\n const sh = v === \"back\" ? SHAPES_BACK : SHAPES;\n if (selected && !sh[selected]) setSelected(null); // selected region absent in the new view\n onViewChange?.(v);\n };\n\n const commit = (next: PainReport) => {\n if (value === undefined) setInternal(next);\n onChange?.(next);\n };\n const pointOf = (key: string) => report.find((p) => p.region === key);\n const setPain = (key: string, intensity: number, type?: PainType) => {\n const point = painPointSchema.parse({ region: key, intensity, type, timestamp: new Date().toISOString() });\n commit([...report.filter((p) => p.region !== key), point]);\n };\n const removePain = (key: string) => {\n commit(report.filter((p) => p.region !== key));\n setSelected(null);\n };\n const pickRegion = (key: string) => {\n if (suppressClick.current) { suppressClick.current = false; return; } // a pan/pinch just ended — not a tap\n setSelected(key);\n };\n\n const regions = resolveRegions(config);\n const region: BodyRegion | undefined = selected ? REGIONS.find((r) => r.key === selected) : undefined;\n const current = selected ? pointOf(selected) : undefined;\n const rootCls = [\"bmap\", className].filter(Boolean).join(\" \");\n // palette.selected drives the focus/selected stroke via --bmap-accent.\n const rootStyle = palette ? ({ \"--bmap-accent\": palette.selected } as React.CSSProperties) : undefined;\n const ariaFor = (r: BodyRegion, marked?: PainReport[number], interactive = true): string => {\n if (marked) return L.ariaMarked(nameOf(r.key), marked.intensity, marked.type ? L.qualities[marked.type] : undefined);\n return interactive ? L.ariaUnmarked(nameOf(r.key)) : nameOf(r.key);\n };\n\n return (\n <div className={rootCls} data-testid=\"bodymap-root\" style={rootStyle}>\n <div className=\"bmap__stage\">\n <div className=\"bmap__bar\">\n <div className=\"bmap__viewtoggle\" role=\"group\" aria-label={L.viewLabel}>\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"front\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-front\"\n aria-pressed={view === \"front\"}\n onClick={() => changeView(\"front\")}\n >\n {L.front}\n </button>\n <button\n type=\"button\"\n className={\"bmap__vbtn\" + (view === \"back\" ? \" bmap__vbtn--on\" : \"\")}\n data-testid=\"bodymap-view-back\"\n aria-pressed={view === \"back\"}\n onClick={() => changeView(\"back\")}\n >\n {L.back}\n </button>\n </div>\n <div className=\"bmap__zoom\" role=\"group\" aria-label={L.zoomLabel}>\n <button type=\"button\" data-testid=\"bodymap-zoom-out\" aria-label={L.zoomOut} disabled={zoom <= ZMIN} onClick={() => zoomBtn(1 / 1.4)}>−</button>\n <button type=\"button\" data-testid=\"bodymap-zoom-reset\" aria-label={L.zoomReset} disabled={zoom === 1 && pan.x === 0 && pan.y === 0} onClick={resetZoom}>⤢</button>\n <button type=\"button\" data-testid=\"bodymap-zoom-in\" aria-label={L.zoomIn} disabled={zoom >= ZMAX} onClick={() => zoomBtn(1.4)}>+</button>\n </div>\n </div>\n <svg\n ref={svgRef}\n className=\"bmap__svg\"\n viewBox=\"0 0 260 470\"\n role=\"group\"\n aria-label={L.svgLabel}\n onPointerDown={onPointerDown}\n onPointerMove={onPointerMove}\n onPointerUp={onPointerUp}\n onPointerCancel={onPointerUp}\n onWheel={(e) => zoomTo(zoomRef.current * (e.deltaY < 0 ? 1.12 : 1 / 1.12), screenToVB(e.clientX, e.clientY))}\n >\n <g transform={`translate(${pan.x} ${pan.y}) scale(${zoom})`}>\n {regions.map((r) => {\n const s = shapes[r.key];\n if (!s) return null;\n const marked = pointOf(r.key);\n const interactive = isSelectable(r.key, config) && !readOnly;\n const visCls = [\"bmap__vis\", selected === r.key && \"bmap__vis--sel\"].filter(Boolean).join(\" \");\n const fill = marked ? markedFill(marked.intensity, palette) : baseFill(r.key, fills[r.key] ?? \"#cbd5e1\", palette);\n const hs = hitShape(s);\n return (\n <g key={r.key}>\n {shapeEl(hs, {\n className: \"bmap__hit\" + (interactive ? \"\" : \" bmap__hit--locked\"),\n \"data-testid\": `bodymap-region-${r.key}`,\n role: interactive ? \"button\" : \"img\",\n tabIndex: interactive ? 0 : -1,\n \"aria-label\": ariaFor(r, marked, interactive),\n \"aria-pressed\": interactive ? selected === r.key : undefined,\n onClick: interactive ? () => pickRegion(r.key) : undefined,\n onKeyDown: interactive\n ? (e: React.KeyboardEvent) => { if (e.key === \"Enter\" || e.key === \" \") { e.preventDefault(); suppressClick.current = false; setSelected(r.key); } }\n : undefined,\n })}\n {shapeEl(s, { className: visCls, fill, opacity: !readOnly && !isSelectable(r.key, config) ? 0.4 : 1 })}\n </g>\n );\n })}\n {/* intensity numbers on marked regions visible in the current view */}\n {report.map((p) => {\n const s = shapes[p.region];\n if (!s || config[p.region]?.visible === false) return null;\n const c = center(s);\n return (\n <text key={p.region} x={c.x} y={c.y + 4} textAnchor=\"middle\" className=\"bmap__heatn\">\n {p.intensity}\n </text>\n );\n })}\n </g>\n </svg>\n </div>\n\n {/* picker panel — hidden entirely in readOnly (display-only) mode */}\n {readOnly ? null : region ? (\n <div className=\"bmap__panel\" data-testid=\"bodymap-panel\">\n <div className=\"bmap__ph\">\n <b>{nameOf(region.key)}</b>\n <span className=\"bmap__code\">{region.code}</span>\n </div>\n <p className=\"bmap__lbl\" id=\"bmap-intensity-lbl\">{L.intensity}</p>\n <div className=\"bmap__scale\" role=\"group\" aria-labelledby=\"bmap-intensity-lbl\">\n {Array.from({ length: 11 }, (_, n) => (\n <button\n key={n}\n type=\"button\"\n className={\"bmap__i\" + (current?.intensity === n ? \" bmap__i--on\" : \"\")}\n data-testid={`bodymap-intensity-${n}`}\n aria-pressed={current?.intensity === n}\n onClick={() => setPain(region.key, n, current?.type)}\n >\n {n}\n </button>\n ))}\n </div>\n <p className=\"bmap__lbl\" id=\"bmap-quality-lbl\">{L.quality}</p>\n <div className=\"bmap__chips\" role=\"group\" aria-labelledby=\"bmap-quality-lbl\">\n {PAIN_TYPES.map((t) => (\n <button\n key={t}\n type=\"button\"\n className={\"bmap__chip\" + (current?.type === t ? \" bmap__chip--on\" : \"\")}\n data-testid={`bodymap-type-${t}`}\n aria-pressed={current?.type === t}\n onClick={() => setPain(region.key, current?.intensity ?? 5, t)}\n >\n {L.qualities[t]}\n </button>\n ))}\n </div>\n {current && (\n <button type=\"button\" className=\"bmap__rm\" data-testid=\"bodymap-remove\" onClick={() => removePain(region.key)}>\n {L.remove}\n </button>\n )}\n </div>\n ) : (\n <div className=\"bmap__panel bmap__panel--empty\" data-testid=\"bodymap-panel\">\n {L.empty}\n </div>\n )}\n </div>\n );\n}\n"]}
package/dist/react.d.cts CHANGED
@@ -9,13 +9,13 @@ declare const painPointSchema: z.ZodObject<{
9
9
  type: z.ZodOptional<z.ZodEnum<["stikkende", "dump", "konstant", "jagende"]>>;
10
10
  timestamp: z.ZodString;
11
11
  }, "strip", z.ZodTypeAny, {
12
- region: string;
13
12
  intensity: number;
13
+ region: string;
14
14
  timestamp: string;
15
15
  type?: "stikkende" | "dump" | "konstant" | "jagende" | undefined;
16
16
  }, {
17
- region: string;
18
17
  intensity: number;
18
+ region: string;
19
19
  timestamp: string;
20
20
  type?: "stikkende" | "dump" | "konstant" | "jagende" | undefined;
21
21
  }>;
@@ -29,8 +29,52 @@ interface RegionSetting {
29
29
  }
30
30
  /** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */
31
31
  type RegionConfig = Record<string, RegionSetting>;
32
+ /** Colour control for the body renderers. Consumers pass a palette to theme the
33
+ * body base colour, the hover + selected highlights, the pain-heat colours, and
34
+ * optional per-region base colours. All values are CSS/hex colour strings. */
35
+ interface BodymapPalette {
36
+ /** Base body colour (an unmarked region). */
37
+ body: string;
38
+ /** Region highlight on hover (before click). */
39
+ hover: string;
40
+ /** A region selected (clicked) but not yet given an intensity. */
41
+ selected: string;
42
+ /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */
43
+ heat: {
44
+ low: string;
45
+ mid: string;
46
+ high: string;
47
+ };
48
+ /** Optional per-region base-colour overrides (region key → colour). */
49
+ regions?: Record<string, string>;
50
+ }
32
51
 
33
52
  type BodyView2D = "front" | "back";
53
+ interface BodyMapLabels {
54
+ /** Region key → display name. */
55
+ regions: Record<string, string>;
56
+ /** PainType → display word (e.g. "stikkende" → "Stabbing"). */
57
+ qualities: Record<string, string>;
58
+ intensity: string;
59
+ quality: string;
60
+ remove: string;
61
+ front: string;
62
+ back: string;
63
+ empty: string;
64
+ /** Accessible name for a marked region. */
65
+ ariaMarked: (name: string, intensity: number, quality?: string) => string;
66
+ /** Accessible name for an unmarked, selectable region. */
67
+ ariaUnmarked: (name: string) => string;
68
+ svgLabel: string;
69
+ viewLabel: string;
70
+ zoomLabel: string;
71
+ zoomIn: string;
72
+ zoomOut: string;
73
+ zoomReset: string;
74
+ }
75
+ declare const LABELS_DA: BodyMapLabels;
76
+ declare const LABELS_EN: BodyMapLabels;
77
+ type BodyMapLocale = "da" | "en";
34
78
  interface BodyMapProps {
35
79
  /** Controlled report. Omit for an uncontrolled component (use defaultValue). */
36
80
  value?: PainReport;
@@ -45,9 +89,21 @@ interface BodyMapProps {
45
89
  /** Fired when the user toggles the front/back view — pass it to
46
90
  * serializeReport({ view }) so the wire report carries the active view. */
47
91
  onViewChange?: (view: BodyView2D) => void;
92
+ /** Colour theme (F052.10). Overrides the default rainbow: body/hover/selected/
93
+ * heat + optional per-region base colours. Without it, the rainbow is used
94
+ * (themeable via --bmap-body / --bmap-region-<key> / --bmap-heat-* CSS vars). */
95
+ palette?: BodymapPalette;
96
+ /** UI language (F052.12). "da" (default) or "en". */
97
+ locale?: BodyMapLocale;
98
+ /** Override individual UI strings (region names, headings, quality words, …).
99
+ * Merged over the locale set — region CODE + wire format are never affected. */
100
+ labels?: Partial<BodyMapLabels>;
101
+ /** Display-only mode (F052.9): render a saved report coloured by intensity
102
+ * with NO picker and no interactivity. For journals, PDFs, clinician views. */
103
+ readOnly?: boolean;
48
104
  className?: string;
49
105
  }
50
- /** 2D SVG body pain-map. Click a region → set intensity + quality → PainReport. */
51
- declare function BodyMap({ value, defaultValue, onChange, config, defaultView, onViewChange, className, }: BodyMapProps): react.JSX.Element;
106
+ /** 2D SVG body pain-map. Click/tap a region → set intensity + quality → PainReport. */
107
+ declare function BodyMap({ value, defaultValue, onChange, config, defaultView, onViewChange, palette, locale, labels, readOnly, className, }: BodyMapProps): react.JSX.Element;
52
108
 
53
- export { BodyMap, type BodyMapProps, type BodyView2D };
109
+ export { BodyMap, type BodyMapLabels, type BodyMapLocale, type BodyMapProps, type BodyView2D, LABELS_DA, LABELS_EN };
package/dist/react.d.ts CHANGED
@@ -9,13 +9,13 @@ declare const painPointSchema: z.ZodObject<{
9
9
  type: z.ZodOptional<z.ZodEnum<["stikkende", "dump", "konstant", "jagende"]>>;
10
10
  timestamp: z.ZodString;
11
11
  }, "strip", z.ZodTypeAny, {
12
- region: string;
13
12
  intensity: number;
13
+ region: string;
14
14
  timestamp: string;
15
15
  type?: "stikkende" | "dump" | "konstant" | "jagende" | undefined;
16
16
  }, {
17
- region: string;
18
17
  intensity: number;
18
+ region: string;
19
19
  timestamp: string;
20
20
  type?: "stikkende" | "dump" | "konstant" | "jagende" | undefined;
21
21
  }>;
@@ -29,8 +29,52 @@ interface RegionSetting {
29
29
  }
30
30
  /** Per-app config keyed by region key. An absent key ⇒ visible + selectable. */
31
31
  type RegionConfig = Record<string, RegionSetting>;
32
+ /** Colour control for the body renderers. Consumers pass a palette to theme the
33
+ * body base colour, the hover + selected highlights, the pain-heat colours, and
34
+ * optional per-region base colours. All values are CSS/hex colour strings. */
35
+ interface BodymapPalette {
36
+ /** Base body colour (an unmarked region). */
37
+ body: string;
38
+ /** Region highlight on hover (before click). */
39
+ hover: string;
40
+ /** A region selected (clicked) but not yet given an intensity. */
41
+ selected: string;
42
+ /** Pain-intensity heat colours: low (0-3), mid (4-6), high (7-10). */
43
+ heat: {
44
+ low: string;
45
+ mid: string;
46
+ high: string;
47
+ };
48
+ /** Optional per-region base-colour overrides (region key → colour). */
49
+ regions?: Record<string, string>;
50
+ }
32
51
 
33
52
  type BodyView2D = "front" | "back";
53
+ interface BodyMapLabels {
54
+ /** Region key → display name. */
55
+ regions: Record<string, string>;
56
+ /** PainType → display word (e.g. "stikkende" → "Stabbing"). */
57
+ qualities: Record<string, string>;
58
+ intensity: string;
59
+ quality: string;
60
+ remove: string;
61
+ front: string;
62
+ back: string;
63
+ empty: string;
64
+ /** Accessible name for a marked region. */
65
+ ariaMarked: (name: string, intensity: number, quality?: string) => string;
66
+ /** Accessible name for an unmarked, selectable region. */
67
+ ariaUnmarked: (name: string) => string;
68
+ svgLabel: string;
69
+ viewLabel: string;
70
+ zoomLabel: string;
71
+ zoomIn: string;
72
+ zoomOut: string;
73
+ zoomReset: string;
74
+ }
75
+ declare const LABELS_DA: BodyMapLabels;
76
+ declare const LABELS_EN: BodyMapLabels;
77
+ type BodyMapLocale = "da" | "en";
34
78
  interface BodyMapProps {
35
79
  /** Controlled report. Omit for an uncontrolled component (use defaultValue). */
36
80
  value?: PainReport;
@@ -45,9 +89,21 @@ interface BodyMapProps {
45
89
  /** Fired when the user toggles the front/back view — pass it to
46
90
  * serializeReport({ view }) so the wire report carries the active view. */
47
91
  onViewChange?: (view: BodyView2D) => void;
92
+ /** Colour theme (F052.10). Overrides the default rainbow: body/hover/selected/
93
+ * heat + optional per-region base colours. Without it, the rainbow is used
94
+ * (themeable via --bmap-body / --bmap-region-<key> / --bmap-heat-* CSS vars). */
95
+ palette?: BodymapPalette;
96
+ /** UI language (F052.12). "da" (default) or "en". */
97
+ locale?: BodyMapLocale;
98
+ /** Override individual UI strings (region names, headings, quality words, …).
99
+ * Merged over the locale set — region CODE + wire format are never affected. */
100
+ labels?: Partial<BodyMapLabels>;
101
+ /** Display-only mode (F052.9): render a saved report coloured by intensity
102
+ * with NO picker and no interactivity. For journals, PDFs, clinician views. */
103
+ readOnly?: boolean;
48
104
  className?: string;
49
105
  }
50
- /** 2D SVG body pain-map. Click a region → set intensity + quality → PainReport. */
51
- declare function BodyMap({ value, defaultValue, onChange, config, defaultView, onViewChange, className, }: BodyMapProps): react.JSX.Element;
106
+ /** 2D SVG body pain-map. Click/tap a region → set intensity + quality → PainReport. */
107
+ declare function BodyMap({ value, defaultValue, onChange, config, defaultView, onViewChange, palette, locale, labels, readOnly, className, }: BodyMapProps): react.JSX.Element;
52
108
 
53
- export { BodyMap, type BodyMapProps, type BodyView2D };
109
+ export { BodyMap, type BodyMapLabels, type BodyMapLocale, type BodyMapProps, type BodyView2D, LABELS_DA, LABELS_EN };