@brandup/ui 1.0.44 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -12,65 +12,509 @@ npm i @brandup/ui@latest
12
12
 
13
13
  ## UIElement
14
14
 
15
- `UIElement` - wrapper для `HTMLElement`, который позволяет привязать к нему свою бизнес логику.
15
+ `UIElement` is a wrapper for `HTMLElement` that lets you attach your own business logic to it.
16
16
 
17
- Возможности:
18
- - Обработка комманд вызванных внутри `HTMLElement`, который связан с `UIElement`.
19
- - Обработка событий элемента `HTMLElement`, который связан с `UIElement`.
17
+ Features:
18
+ - Handling of commands declared in the markup of the `HTMLElement` that is bound to the `UIElement`.
19
+ - Subscribing to events through `EventEmitter`, which `UIElement` extends.
20
20
 
21
- ```
22
- abstract class UIElement {
21
+ ```ts
22
+ abstract class UIElement extends EventEmitter {
23
23
  abstract typeName: string;
24
24
  readonly element: HTMLElement | undefined;
25
25
 
26
- protected setElement(elem: HTMLElement): void;
27
-
28
- protected defineEvent(eventName: string, eventOptions?: EventInit): void;
29
- protected raiseEvent(eventName: string, eventArgs?: any): boolean;
26
+ static hasElement(elem: HTMLElement): boolean;
30
27
 
31
- addEventListener(type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions): void;
32
- removeEventListener(type: string, listener?: EventListenerOrEventListenerObject, options?: boolean | EventListenerOptions): void;
33
- dispatchEvent(event: Event): boolean;
28
+ protected setElement(elem: HTMLElement): void;
34
29
 
35
- registerCommand(name: string, execute: CommandDelegate, canExecute?: CommandCanExecuteDelegate): void;
30
+ registerCommand(name: string, execute: CommandExecuteFunction, canExecute?: CommandCanExecuteFunction): this;
36
31
  hasCommand(name: string): boolean;
37
-
38
- protected _onRenderElement(_elem: HTMLElement);
39
- protected _onCanExecCommand(_name: string, _elem: HTMLElement): boolean;
40
32
 
41
- onDestroy(callback: VoidFunction | UIElement | Element);
33
+ protected _onRenderElement(elem: HTMLElement): void;
34
+ protected _onCanExecCommand(name: string, elem: HTMLElement): boolean;
35
+
36
+ effectScope(): EffectScope;
42
37
  destroy(): void;
38
+
39
+ toString(): string;
43
40
  }
44
41
  ```
45
42
 
46
- ## UI commands
43
+ `UIElement` is an abstract class. A subclass sets `typeName` and binds a DOM element via `setElement`. An element can be bound only once; binding again (or binding an element that already belongs to another instance) throws an exception.
44
+
45
+ ```ts
46
+ import { UIElement } from "@brandup/ui";
47
+
48
+ class MyWidget extends UIElement {
49
+ typeName = "MyWidget";
47
50
 
48
- Класс UIElement позволяет регистрировать обработчики комманд, которые определяются в разметке HTML элемента.
51
+ constructor(elem: HTMLElement) {
52
+ super();
53
+ this.setElement(elem);
54
+ }
49
55
 
56
+ protected _onRenderElement(elem: HTMLElement) {
57
+ // initialize the markup
58
+ }
59
+ }
50
60
  ```
51
- <button data-command="send">Send</button>
52
61
 
53
- this.registerCommand("send", (context: CommandContext) => { context.target.innerHTML = "ok"; });
62
+ The `HTMLElement.prototype.ui` extension lets you bind a `UIElement` through a factory and returns the element itself:
63
+
64
+ ```ts
65
+ document.getElementById("widget")!.ui(elem => new MyWidget(elem));
54
66
  ```
55
67
 
56
- Так же можно регистрировать асинхронные обработчики комманд:
68
+ The bound `UIElement` is available on the node through the `node.uielement` property.
69
+
70
+ ### Element bound at construction
71
+
72
+ On the base `UIElement`, `element` is `HTMLElement | undefined` because the element may be bound later (an `Application`, for example, binds its element on run). When a component always receives its element in the constructor, extend `UIElementBound` instead — it binds the element immediately, so `element` is typed `HTMLElement` (never `undefined`):
73
+
74
+ ```ts
75
+ import { UIElementBound } from "@brandup/ui";
76
+
77
+ class MyWidget extends UIElementBound {
78
+ constructor(elem: HTMLElement) {
79
+ super("MyWidget", elem); // typeName + element
80
+ }
81
+ }
57
82
 
83
+ const w = new MyWidget(document.createElement("div"));
84
+ w.element.focus(); // element: HTMLElement — no ?./!
58
85
  ```
86
+
87
+ ## UI commands
88
+
89
+ `UIElement` lets you register command handlers, which are declared in the markup through the `data-command` attribute.
90
+
91
+ ```html
92
+ <button data-command="send">Send</button>
93
+ ```
94
+
95
+ ```ts
96
+ this.registerCommand("send", (context: CommandContext) => {
97
+ context.target.innerHTML = "ok";
98
+ });
99
+ ```
100
+
101
+ You can register asynchronous command handlers — just return a `Promise`:
102
+
103
+ ```ts
59
104
  this.registerCommand("command1-async", (context: CommandContext) => {
60
- return Promise<void>(resolve => {
61
- context.target.innerHTML = "Loading...";
62
- const t = window.setTimeout(() => {
63
- context.target.innerHTML = "Ok";
64
- resolve();
65
- }, 2000);
66
- });
105
+ return new Promise<void>(resolve => {
106
+ context.target.innerHTML = "Loading...";
107
+ window.setTimeout(() => {
108
+ context.target.innerHTML = "Ok";
109
+ resolve();
110
+ }, 2000);
111
+ });
67
112
  });
68
113
  ```
69
114
 
70
- Команды срабатывают по событию `click`.
115
+ The third argument, `canExecute`, lets you restrict execution of the command:
116
+
117
+ ```ts
118
+ this.registerCommand(
119
+ "submit",
120
+ (context) => { /* ... */ },
121
+ (context) => context.target.dataset.enabled === "true"
122
+ );
123
+ ```
124
+
125
+ Commands are triggered by the `click` event. The handler is looked up by walking up the DOM from the element with the `data-command` attribute to the nearest `UIElement` in which that command is registered.
126
+
127
+ While an asynchronous command is running, the **executing** CSS class is added to the target element (and removed once the `Promise` settles).
128
+
129
+ Command type signatures:
71
130
 
72
- Во время выполнения команды, у элемента добавляется стиль **executing**.
131
+ ```ts
132
+ type CommandExecuteFunction = (context: CommandContext) => void | Promise<void | any>;
133
+ type CommandCanExecuteFunction = (context: CommandContext) => boolean;
134
+
135
+ interface CommandContext {
136
+ /** HTMLElement on which the command is executed. */
137
+ target: HTMLElement;
138
+ /** UIElement in which the command handler is registered. */
139
+ uiElem: UIElement;
140
+ /** Don't stop the click event chain of target. */
141
+ transparent?: boolean;
142
+ }
143
+
144
+ interface CommandResult {
145
+ status: CommandExecStatus; // "disallow" | "already" | "success"
146
+ context: CommandContext;
147
+ }
148
+ ```
149
+
150
+ Before executing a command, `UIElement` triggers the `command` event with `CommandEventArgs` arguments (`{ element, name }`).
73
151
 
74
152
  ## UI Events
75
153
 
76
- `UIElement` extends class of `EveentEmmiter`.
154
+ `UIElement` extends the `EventEmitter` class.
155
+
156
+ ```ts
157
+ class EventEmitter<TEvents = EventMap> {
158
+ on<K extends keyof TEvents & string>(eventName: K, callback: TEvents[K], context?: any): this;
159
+ once<K extends keyof TEvents & string>(eventName: K, callback: TEvents[K], context?: any): this;
160
+ off<K extends keyof TEvents & string>(eventName?: K | "all" | null, callback?: TEvents[K] | EventCallbackFunc | null, context?: any | null): this;
161
+
162
+ protected listenTo(source: EventEmitter<any>, eventName: string, callback: EventCallbackFunc): this;
163
+ protected listenToOnce(source: EventEmitter<any>, eventName: string, callback: EventCallbackFunc): this;
164
+ protected stopListening(source?: EventEmitter<any>, eventName?: string, callback?: EventCallbackFunc): this;
165
+
166
+ protected trigger<K extends keyof TEvents & string>(eventName: K, ...args: Parameters<TEvents[K]>): this;
167
+ }
168
+ ```
169
+
170
+ ### Typed events
171
+
172
+ The optional `TEvents` type parameter is an **event map** (`{ eventName: (args) => void }`) that gives a subclass strongly-typed event names, callback signatures and `trigger` arguments. It defaults to a loose map, so untyped usage keeps working.
173
+
174
+ ```ts
175
+ interface CounterEvents {
176
+ increment: (by: number) => void;
177
+ reset: () => void;
178
+ }
179
+
180
+ class Counter extends EventEmitter<CounterEvents> {
181
+ add(n: number) {
182
+ this.trigger("increment", n); // ✅ ok
183
+ // this.trigger("increment", "x"); // ❌ string is not number
184
+ // this.trigger("nope"); // ❌ unknown event
185
+ }
186
+ }
187
+
188
+ const c = new Counter();
189
+ c.on("increment", by => console.log(by.toFixed(0))); // by: number
190
+ // c.on("unknown", () => {}); // ❌ unknown event
191
+ ```
192
+
193
+ `UIElement` is itself generic — `UIElement<TEvents>` merges `TEvents` with the built-in `command`/`rendered`/`destroy` events, so subclasses can add their own typed events:
194
+
195
+ ```ts
196
+ class MyWidget extends UIElement<{ ready: () => void }> {
197
+ // on/trigger accept "command", "destroy" AND "ready"
198
+ }
199
+ ```
200
+
201
+ Subscribing to and unsubscribing from events:
202
+
203
+ ```ts
204
+ widget.on("command", (args: CommandEventArgs) => {
205
+ console.log("executing", args.name);
206
+ });
207
+
208
+ // one-time handler
209
+ widget.once("destroy", () => console.log("destroyed"));
210
+
211
+ // unsubscribe (filters can be omitted — an omitted filter matches anything)
212
+ widget.off("command");
213
+ ```
214
+
215
+ The special event name `"all"` receives every triggered event.
216
+
217
+ The protected `listenTo` / `listenToOnce` methods subscribe one emitter to another's events and track the subscription so it can be released via `stopListening`. On `destroy()`, all of a `UIElement`'s subscriptions are removed automatically.
218
+
219
+ ## UIElement lifecycle
220
+
221
+ ### destroy()
222
+
223
+ `destroy()` cleans up the element completely:
224
+
225
+ - Fires the `"destroy"` event.
226
+ - Stops all event subscriptions.
227
+ - **Cascades** to every nested `UIElement` found in the subtree (deepest descendants first), so you never need to destroy children manually.
228
+ - Stops all reactive `bind`/`bindEach` effects rendered inside the element.
229
+ - Detaches the `UIElement` from its DOM node (clears the `data-uiElement` attribute and the `uielement` property).
230
+
231
+ ```ts
232
+ const parent = new ParentWidget(parentElem); // contains child UIElements
233
+ parent.destroy(); // automatically destroys all nested UIElements too
234
+ ```
235
+
236
+ ### Auto-destroy on DOM removal
237
+
238
+ When a bound element is removed from the document **after having been connected to it**, `destroy()` is called automatically. This works for all nested UIElements too — removing a parent node triggers the full destroy cascade.
239
+
240
+ ```ts
241
+ const w = new MyWidget(elem);
242
+ document.body.appendChild(elem);
243
+
244
+ elem.remove(); // destroy() fires automatically on next microtask
245
+ ```
246
+
247
+ If the element was never connected to the document (e.g. built in memory and then discarded), auto-destroy does **not** fire — only mounted-then-removed elements are watched.
248
+
249
+ ### Global click handler cleanup
250
+
251
+ The library registers one global `click` listener on `window` to handle commands. Call `destroyUI()` to remove it on app teardown or during HMR disposal:
252
+
253
+ ```ts
254
+ import { destroyUI } from "@brandup/ui";
255
+
256
+ destroyUI();
257
+ ```
258
+
259
+ ## DOM helpers
260
+
261
+ > Previously published as the separate `@brandup/ui-dom` package, now merged into `@brandup/ui`.
262
+
263
+ All DOM helpers are available through the `DOM` object.
264
+
265
+ ```ts
266
+ import { DOM } from "@brandup/ui";
267
+
268
+ const DOM = {
269
+ // Finding elements
270
+ getById<T extends HTMLElement = HTMLElement>(id: string): T | null;
271
+ getByClass<T extends HTMLElement = HTMLElement>(container: Element, className: string): T | null;
272
+ getByName<T extends HTMLElement = HTMLElement>(name: string): T | null;
273
+ getElementByTagName<T extends HTMLElement = HTMLElement>(container: Element, tagName: string): T | null;
274
+ getElementsByTagName(container: Element, tagName: string): HTMLCollectionOf<Element>;
275
+ queryElement<T extends HTMLElement = HTMLElement>(container: Element, query: string): T | null;
276
+ queryElements<T extends HTMLElement = HTMLElement>(container: Element, query: string): NodeListOf<T>;
277
+
278
+ // Navigating sibling elements
279
+ nextElement<T extends HTMLElement = HTMLElement>(current: Element): T | null;
280
+ prevElement<T extends HTMLElement = HTMLElement>(current: Element): T | null;
281
+ nextElementByClass<T extends HTMLElement = HTMLElement>(current: Element, className: string): T | null;
282
+ prevElementByClass<T extends HTMLElement = HTMLElement>(current: Element, className: string): T | null;
283
+
284
+ // CSS classes
285
+ addClass(container: Element | null | undefined, selectors: string, cssClass: CssClass): void;
286
+ removeClass(container: Element | null | undefined, selectors: string, cssClass: CssClass): void;
287
+
288
+ // Clearing
289
+ empty(container: Element | null | undefined): void;
290
+
291
+ // Creating elements
292
+ tag<T extends keyof HTMLElementTagNameMap>(tagName: T, options?: ElementOptions | null, ...children: TagChildrenLike[]): HTMLElementTagNameMap[T];
293
+ tag<T extends keyof HTMLElementTagNameMap>(tagName: T, firstChild: TagFirstChild, ...children: TagChildrenLike[]): HTMLElementTagNameMap[T];
294
+ };
295
+ ```
296
+
297
+ ### Creating HTML elements
298
+
299
+ `DOM.tag` creates an element from a tag name. The remaining arguments are children or options:
300
+
301
+ - **Options** — pass `null` (no options) or an `ElementOptions` plain object as the second argument.
302
+ - **Children** — any other value in the second position (string, number, `Element`, `Binding`, `BindingEach`, `Promise`, function, array) is treated as the **first child**, so the options argument can be omitted entirely.
303
+
304
+ ```ts
305
+ // No options, no children
306
+ DOM.tag("div");
307
+
308
+ // Options object (id, class, dataset, styles, events, arbitrary attributes)
309
+ DOM.tag("div", { class: "box", id: "main" });
310
+
311
+ // null → no options, children follow
312
+ DOM.tag("div", null, "<p>test</p>");
313
+
314
+ // String as second arg → inserted as HTML child (NOT a CSS class)
315
+ DOM.tag("div", "<b>hello</b>");
316
+ DOM.tag("p", "plain text");
317
+
318
+ // Number or boolean as second arg → text child
319
+ DOM.tag("span", 42);
320
+
321
+ // Element/UIElement child — no null needed
322
+ DOM.tag("div", DOM.tag("span", "child"));
323
+ DOM.tag("div", new MyWidget(DOM.tag("span")));
324
+
325
+ // Multiple children
326
+ DOM.tag("ul", null, DOM.tag("li", "1"), DOM.tag("li", "2"));
327
+
328
+ // Children in an array
329
+ DOM.tag("ul", [DOM.tag("li", "1"), DOM.tag("li", "2")]);
330
+
331
+ // Factory function: receives the container element
332
+ DOM.tag("div", (elem) => { elem.id = "x"; });
333
+ DOM.tag("div", () => DOM.tag("span", "child"));
334
+
335
+ // Promise child — appended once it resolves
336
+ DOM.tag("div", fetch("/fragment").then(r => r.text()));
337
+ ```
338
+
339
+ The full `ElementOptions` object:
340
+
341
+ ```ts
342
+ interface ElementOptions {
343
+ id?: string; // id attribute
344
+ class?: CssClass; // CSS class(es): a string or an array of strings
345
+ command?: string; // data-command
346
+ dataset?: ElementData; // arbitrary data-* attributes
347
+ events?: ElementEvents; // event handlers keyed by lowercase name
348
+ styles?: ElementStyles; // inline styles (Partial<CSSStyleDeclaration>)
349
+ [name: string]: // any other key is a plain attribute:
350
+ | string | number | boolean | object | null | undefined;
351
+ // null → empty attribute, object → JSON.stringify, undefined → ignored
352
+ }
353
+ ```
354
+
355
+ ## Reactivity
356
+
357
+ A small fine-grained reactivity layer (Vue/MobX-style) with auto-tracking, plus `DOM.tag` bindings that update the DOM in place.
358
+
359
+ ```ts
360
+ import { reactive, effect, computed, nextTick, untrack, bind, bindEach, DOM } from "@brandup/ui";
361
+ ```
362
+
363
+ ### reactive / effect / computed
364
+
365
+ `reactive(obj)` returns a deep reactive proxy: reads are tracked and writes notify the effects that read them.
366
+
367
+ ```ts
368
+ const state = reactive({ first: "Ada", last: "Lovelace", tags: ["math"] });
369
+
370
+ // effect re-runs when any property it reads changes
371
+ effect(() => console.log(state.first));
372
+
373
+ // computed: lazily cached, recomputes only when its dependencies change
374
+ const full = computed(() => `${state.first} ${state.last}`);
375
+
376
+ state.first = "Augusta"; // schedules the effect and invalidates `full`
377
+ ```
378
+
379
+ - **Deep**: nested objects and arrays are reactive (`state.tags.push(...)` is tracked).
380
+ - **Dynamic dependencies**: an effect only depends on the properties it actually reads on its last run (`useA ? a : b` re-subscribes).
381
+ - **Batched**: effect re-runs are coalesced on the microtask queue, so multiple synchronous writes trigger a single run. Await `nextTick()` to observe the result:
382
+
383
+ ```ts
384
+ state.first = "A";
385
+ state.last = "B";
386
+ await nextTick(); // effects have now re-run once
387
+ ```
388
+
389
+ ### untrack
390
+
391
+ `untrack(fn)` runs a function **without** recording any reactive reads as dependencies. Use it when you need to read reactive state inside an effect without creating a dependency on that read:
392
+
393
+ ```ts
394
+ import { untrack } from "@brandup/ui";
395
+
396
+ effect(() => {
397
+ const items = state.list; // tracked — effect re-runs when list changes
398
+ const config = untrack(() => state.config); // not tracked — config changes won't re-run this effect
399
+ render(items, config);
400
+ });
401
+ ```
402
+
403
+ ### Binding DOM with `bind`
404
+
405
+ `bind(() => expr)` is a reactive `tag` child. The expression is tracked and re-rendered in place when its reactive state changes — text values reuse a text node (rendered via `textContent`, so safe from HTML injection), element/`UIElement` values swap the node.
406
+
407
+ ```ts
408
+ const state = reactive({ name: "Alice", online: true });
409
+
410
+ const el = DOM.tag("div", null,
411
+ "Hi, ", bind(() => state.name), "! ",
412
+ bind(() => state.online ? DOM.tag("b", null, "online") : "offline")
413
+ );
414
+
415
+ state.name = "Bob"; // the text updates on the next tick
416
+ ```
417
+
418
+ ### Binding an array property with `bindEach`
419
+
420
+ `bindEach` is a reactive tag child — used exactly like `bind` — that renders a keyed list with minimal DOM updates. Each item is identified by a stable key; when the array changes, only new, removed, or reordered nodes are touched.
421
+
422
+ ```ts
423
+ import { reactive, bindEach, bind, nextTick, DOM } from "@brandup/ui";
424
+
425
+ const state = reactive({
426
+ users: [
427
+ { id: 1, name: "Alice" },
428
+ { id: 2, name: "Bob" },
429
+ { id: 3, name: "Charlie" },
430
+ ]
431
+ });
432
+
433
+ const list = DOM.tag("ul", "user-list",
434
+ bindEach(
435
+ () => state.users, // reactive item source (tracked)
436
+ user => user.id, // stable key — identifies each node across re-renders
437
+ user => DOM.tag("li", null, // render one item → Element (called once per key)
438
+ bind(() => user.name) // bind() inside render for fine-grained per-item updates
439
+ )
440
+ )
441
+ );
442
+ ```
443
+
444
+ Array mutations are tracked — the list reconciles on the next tick:
445
+
446
+ ```ts
447
+ state.users.push({ id: 4, name: "Diana" }); // inserts one new <li>
448
+ state.users.splice(1, 1); // removes the <li> for id=2
449
+ state.users.unshift(state.users.pop()!); // moves last node to front, no re-render
450
+ state.users = [{ id: 1, name: "Alice" }]; // full reassignment — removes all but id=1
451
+
452
+ await nextTick(); // DOM is up to date
453
+ ```
454
+
455
+ Because `render` is called **once per key** and runs **untracked**, reads inside it do not create dependencies on the list reconciler. Use `bind()` inside `render` so individual property changes update only the affected node — not the whole list:
456
+
457
+ ```ts
458
+ // ✅ only the text node re-renders when user.name changes
459
+ user => DOM.tag("li", null, bind(() => user.name))
460
+
461
+ // ⚠️ name changes have no effect — render is untracked and never called again for existing keys
462
+ user => DOM.tag("li", null, user.name)
463
+ ```
464
+
465
+ The binding stops automatically when its container is removed from the document (same lifecycle as `bind`).
466
+
467
+ ### Disposal
468
+
469
+ Bindings hold a reactive effect that must be stopped to avoid leaks. This is handled automatically in common cases:
470
+
471
+ - **`UIElement.destroy()`** stops every `bind`/`bindEach` effect in the subtree and cascades to nested UIElements — no manual wiring needed.
472
+ - A binding **stops itself** once its node has been mounted into the document and then removed from it.
473
+ - Removing a bound element from the document also calls `destroy()` automatically (see [UIElement lifecycle](#uielement-lifecycle)).
474
+
475
+ ```ts
476
+ class Widget extends UIElementBound {
477
+ constructor(elem: HTMLElement) {
478
+ super("widget", elem);
479
+ elem.append(DOM.tag("span", null, bind(() => state.name)));
480
+ }
481
+ }
482
+ const w = new Widget(document.createElement("div"));
483
+ w.destroy(); // stops bind() effects, cascades to nested UIElements
484
+ ```
485
+
486
+ For effects and bindings outside a `UIElement`, or to group them explicitly, use `EffectScope`:
487
+
488
+ ```ts
489
+ import { effectScope } from "@brandup/ui";
490
+
491
+ const scope = effectScope();
492
+ const view = scope.run(() => DOM.tag("div", null, bind(() => state.name)));
493
+ scope.stop(); // stops every effect/binding created inside the scope
494
+ ```
495
+
496
+ `UIElement.effectScope()` returns a scope that is stopped automatically when the element is destroyed:
497
+
498
+ ```ts
499
+ class Widget extends UIElementBound {
500
+ constructor(elem: HTMLElement) {
501
+ super("widget", elem);
502
+ this.effectScope().run(() => {
503
+ elem.append(DOM.tag("span", null, bind(() => state.name)));
504
+ });
505
+ }
506
+ }
507
+ ```
508
+
509
+ ## Constants
510
+
511
+ The names of DOM attributes, properties, and CSS classes are exported as the `UICONSTANTS` namespace:
512
+
513
+ ```ts
514
+ import { UICONSTANTS } from "@brandup/ui";
515
+
516
+ UICONSTANTS.ElemAttributeName; // "uiElement" — data attribute holding the typeName
517
+ UICONSTANTS.ElemPropertyName; // "uielement" — property on the DOM element referencing the UIElement
518
+ UICONSTANTS.CommandAttributeName; // "command" — data attribute of the command
519
+ UICONSTANTS.CommandExecutingCssClassName; // "executing" — class applied while an async command is running
520
+ ```