@brandbrigade/ott-bb-player 1.0.1 → 1.0.3

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  1. package/README.md +87 -0
  2. package/package.json +1 -1
package/README.md ADDED
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+ # OTT-BB-Player
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+
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+ Welcome to OTT-BB-Player! This README provides information about the project, including installation instructions and a changelog.
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+
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+ ## Table of Contents
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+
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+ - [Overview](#Overview)
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+ - [Installation](#installation)
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+ - [HowTo](#HowTo)
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+ - [Example](#example)
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+ - [Changelog](#changelog)
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+ ## Overview
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+
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+ The SDK allows to augment targeted ads on top of DRM1 stream, providing that the same content is/was augmetned by BrandBrigade and the augmentation metadata is stored in the BrandBrigade cloud Smart-Feed, and providing that the stream contains embeded timecodes that match in a frame-accurate manner the timecode embedded in the smart feed.
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+
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+ ## Installation
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+
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+ To install My Project, follow these steps:
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+ 1. Login into npmjs repo if you are not logged in
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+ ```bash
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+ npm login
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+ ```
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+ 2. Use npm to install the package
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+ ```bash
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+ npm install @brandbrigade/ott-bb-player --prefix .
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+ ```
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+
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+ ## HowTo
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+ ### Initialization
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+ To initialize the SDK, one should provide:
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+
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+ 1. Video Tag: You should submit the video element (the one that is submitted to the MK player by wmcMgr.setContainer(video))
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+
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+ 2. Frame rate
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+ (In the future this parameter will be omitted and fetched internally with the MediaKind API)
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+
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+ 3. MKPlayer instance (aka wmcMgr)
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+
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+ 4. A game id: This is an identifier for the game which is shared between the NBA app and the BB DTC client to define the appropriate smart feed to be accessed
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+ 5. A channel name: The programmatic emulation channel to demonstrate the targeted ad
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+ ```
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+ bbPlayer = new BB.OTTPlayer(
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+ video, //Video Tag
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+ 30000/1001, // frame rate
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+ wmcMgr,//MKPlayer instance
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+ { gameId:<game id>,//game id
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+ augmentation:{“channelName”:”nba”}});//channel name
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+ ```
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+
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+ ## Example
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+ **sample.html** is an example page showing usage of OTT-BB-Player
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+ A test page hosted on the BB server can be accessed [here](http://bb-ott-player.s3-website-us-east-1.amazonaws.com/demo/node_modules/@brandbrigade/ott-bb-player/sample.html)
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+
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+ The inital configuration on the config json on the top of the sample.html page, requires:
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+ 1. A Stream URL. An example stream can be accessed at [this link](https://injecto-streams.s3-accelerate.amazonaws.com/hls_fileTest_tmp/index_test.m3u8)
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+ 2. The game id. For a test case use “arena_nba_BB_test_Lakers_long”. The game id is a convention to be agreed between the NBA App and the BrandBrigade SDK to identify the playing game.
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+ 3. A Channel for the programmatic ads simulation. For a test case use “nba”
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+ Example:
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+ ```
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+ var config = {
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+ "url":"https://injecto-streams.s3-accelerate.amazonaws.com/hls_fileTest_tmp/index_test.m3u8",
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+ "gameId":"“arena_nba_BB_test_Lakers_long”,
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+ "channel":"nba"
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+ };
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+ ```
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+
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+ ### Control
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+ To toggle the SDK on off, use the SDK Toggle method with a boolean:
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+ ```
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+ bbPlayer.Toggle({true|false});
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+ ```
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+
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+
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+ ## Changelog
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+
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+ ### Version 1.0.0
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+ Initial version
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+
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+ ### Version 1.0.1
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+ Initial version
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+
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+ ### Version 1.0.2
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+ Initial version
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+
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+ ### Version 1.0.3
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+ Added readme.md
package/package.json CHANGED
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  {
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  "name": "@brandbrigade/ott-bb-player",
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- "version": "1.0.1",
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+ "version": "1.0.3",
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  "description": "ott bb player",
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  "main": "OTTPlayer.prod.js",
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  "directories": {