@braccato/core 1.16.11 → 1.16.13
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- package/dist/engine.js +9 -0
- package/package.json +1 -1
package/dist/engine.js
CHANGED
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@@ -2332,6 +2332,12 @@ export function tickView(engine, currentTime, options) {
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2332
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}
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const timeJumped = Math.abs(currentTime - playbackClock.lastTime - (eventCreationTime - playbackClock.lastEventCreationTime) / 1000) >
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2334
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TIME_JUMP_THRESHOLD;
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2335
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+
// Without a player snapshot the reading is the media clock, which runs backwards only on a seek, so a
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2336
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// loop shorter than the jump threshold still re-arms lines. A snapshot host's extrapolated clock is
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2337
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// pulled back by every correction, so it is left to the threshold.
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2338
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const mediaSteppedBack = eventCreationTime === NO_PLAYER_SNAPSHOT &&
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2339
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isPlaying &&
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2340
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currentTime < playbackClock.lastTime - CLOCK_RESYNC_THRESHOLD_S;
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if (timeJumped)
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dropPendingLineScroll(engine);
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playbackClock.lastTime = currentTime;
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@@ -2443,6 +2449,9 @@ export function tickView(engine, currentTime, options) {
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if (isPlaying)
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lineData.isAnimating = false; // reset the animation against current media time
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}
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+
// Lead-in animations have no timing sample for the drift check, so a jump while playing must reset them.
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2453
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if (((timeJumped && isPlaying) || mediaSteppedBack) && lineData.isAnimating)
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2454
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resetLineAnimationState(lineData);
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updateWordStates(lineData, currentTime);
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const nativeTimingSample = lineNativeTimingSample(lineData, currentTime);
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let usedNativeTimingSampleForDrift = false;
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