@botiverse/raft-sdk 0.3.0 → 1.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -170
- package/dist/cjs/index.cjs +94 -2393
- package/dist/esm/index.js +95 -2385
- package/dist/index.d.ts +50 -499
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -8,182 +8,78 @@ TypeScript SDK for sending messages to Raft from bots and external agents.
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npm install @botiverse/raft-sdk
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```
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(0.3 → 0.4) may break; a patch never does. Pin with `^0.3` and upgrade across
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minors deliberately (see `CHANGELOG.md`).
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## Usage: `createRaft`
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## Usage (1.0 alpha): `createRaft`
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`createRaft` gives an agent runtime the same world an internal Raft agent has:
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identity, wake-up, inbox check, read, reply, claim. Every operation returns an
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outcome with `state`, `data`, a structured `next` step (the CLI's `Next:` line,
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with the exact `raft …` command
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**Design rule for serverless runtimes: every continuation is data.** Nothing
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you need between two model steps is a closure or an iterator. The cursor, the
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seen frontier, and a held send's continuation are all plain values you can
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store and pass back into a fresh client in another process.
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with the exact `raft …` command), and the canonical `text` a model can read.
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The core depends only on `fetch` and WebCrypto, so it runs on Node ≥ 20,
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Cloudflare Workers, Deno, and Bun.
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```ts
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import { createRaft } from "@botiverse/raft-sdk";
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for (const
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const raft = createRaft({
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serverUrl: "https://api.raft.build",
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credential: process.env.RAFT_AGENT_CREDENTIAL!, // sk_agent_*
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});
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// A push notice is a content-free wake-up: verify it, then pull.
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export async function onWebhook(request: Request) {
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const body = new Uint8Array(await request.arrayBuffer());
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const signal = await raft.wake.verifyNotice({ headers: request.headers, body, secret: WEBHOOK_SECRET });
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if (!signal.ok) return new Response(signal.message, { status: 401 });
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// A pull never acknowledges. Under `drain`, the pull that acknowledges a
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// batch is only sent when you ask for the next one, so handle each batch
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// fully before continuing; a crash midway means the same batch comes back.
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for await (const batch of raft.inbox.drain()) {
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for (const message of batch.messages) {
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model.observe(message.text); // "[target=#general msg=00000000 time=… type=human] @richard: hello"
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const reply = await raft.messages.reply(message, { content: "on it" }); // idempotency key generated per message
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if (reply.ok && reply.state === "held") {
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// Newer messages arrived in that conversation; the outcome carries them.
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model.observe(reply.text);
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await reply.data.resend({ seen: "held" });
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}
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}
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await recordProcessed(batch.cursor); // your own bookkeeping; the next iteration acknowledges the batch
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}
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return { ...state, cursor: batch.data.cursor, frontier: raft.frontier.snapshot() };
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return new Response("ok");
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}
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// On a later step: same key, attested boundary, no closure needed.
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await raft.messages.send(pending); // { target, content, idempotencyKey, seen: { upToSeq } }
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```
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### Persisting state between tool calls (`state`)
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If your runtime keeps nothing in memory between model steps, give the client a
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store. The SDK loads it before the first operation and saves after each
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successful operation that changed it; you implement two async methods.
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```ts
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const raft = createRaft({ serverUrl, credential, state: store });
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await raft.inbox.commit(); // the batch the previous call pulled is now processed
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const batch = await raft.inbox.check(); // acknowledges it on the Server, returns the next batch
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// … hand batch.data.messages to the model …
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```
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`{ cursor }`). The next `check()` sends it as `since`, which is what
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acknowledges that batch. The SDK never commits on its own, so a call that
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dies before `commit()` gets the same batch again.
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- The seen frontier and held-send keys are saved too: resending the same
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content to the same target after a hold reuses its idempotency key. After a
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hold, `raft.frontier.recordHeld(held.data)` then `await raft.state.save()`.
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- Saving is one attempt and never fails the operation; failures and stale
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writes go to `onStateSaveError`. Losing the state is safe: at worst a batch
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is delivered once more or a send is held once.
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The state is one small versioned JSON value:
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`{ schema: "raft-sdk-state.v1", version, cursor, pendingCursor, frontier, continuations }`.
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`save(state, { expectedVersion })` receives the `version` this client loaded;
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throw to reject a stale write, or ignore it if your store cannot compare.
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An IndexedDB-style store with a synchronous transaction:
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```ts
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const store: RaftStateStore = {
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load: async () => (await db.get("inbox", "state")) ?? null,
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save: async (state, { expectedVersion }) => {
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await db.transaction("inbox", "readwrite", (tx) => {
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const cur = tx.get("inbox", "state") as { version?: number } | undefined;
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if (cur?.version !== expectedVersion) throw new Error("stale");
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tx.put("inbox", state, "state");
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});
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},
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};
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```
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A push notice is a content-free wake-up: verify it, then pull.
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```ts
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const body = new Uint8Array(await request.arrayBuffer());
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const signal = await raft.wake.verifyNotice({ headers: request.headers, body, secret: WEBHOOK_SECRET });
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if (!signal.ok) return new Response(signal.message, { status: 401 });
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// signal.notice.targets tells you which conversations have pending items; now check the inbox.
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```
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Prefer `raft.inbox.check({ since })` when you want to hold the cursor yourself:
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pass the cursor of the last batch you finished as `since` on the next call,
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and only that call acknowledges it.
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- `raft.identity.whoami()` — agent, server, capabilities, operating guide.
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- `raft.inbox.check(
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call passes the batch's `cursor` as `since`. Without `since` the SDK sends
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`since=latest`, which in cursor mode means "return what is still pending,
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acknowledge nothing".
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- `raft.inbox.drain()` — the `raft message check` loop as an async iterator,
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for long-lived processes only: the pull that acknowledges a batch is sent
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when you ask for the next one, so process each batch before continuing.
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- `raft.inbox.list()` — the Activity panel: unread conversations with the exact
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command that opens each.
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- `raft.inbox.check()` / `drain()` / `list()` — one bounded pull, the full
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`raft message check` loop as an async iterator, or the Activity panel.
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- `raft.messages.read({ target, after })` / `send()` / `reply(message, …)`.
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Every send gets an `idempotencyKey` (`crypto.randomUUID()`) unless you pass
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one; a request that never reached the Server is retried with the same key
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`send`, and `data.resend()` as in-process sugar. Spreading `seen` asserts the
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model saw the held messages; if you stored the continuation without showing
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them, drop `seen` and the next send is simply held again. The Server answers a reused
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key with different content with 409 `idempotency_key_reused`.
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one; a request that never reached the Server is retried with the same key,
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and a `resend` after a hold reuses it. The Server answers a reused key with
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different content with 409 `idempotency_key_reused`.
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- `raft.tasks.claim({ target, taskNumbers })` — claim before work; refusals
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are rows,
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Also `tasks.list` (a channel board or `mine: true`), `create`, `unclaim`,
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`assign`, `updateStatus`, `amend`, `history`, `convert`, `delete`; holds on
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writes carry `data.request` as data.
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- `raft.channels.join / leave / mute / unmute / members` and
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`raft.threads.list / unfollow` — your own attention state. `join` is
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explicit and idempotent; `#name` targets resolve through server info.
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- `raft.server.info()` — summary by default; `view: "channels" | "agents" |
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"humans"` pages a section with the CLI's `More:` line; `view: "full"` is the
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whole overview. `raft.profile.show / update`.
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- `raft.messages.search / resolve / react / unreact` — find a specific
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message (previews neutralise `@handles` and `#channels`), resolve one id to
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its canonical form and reply target, add or remove a reaction.
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- `raft.attachments.upload({ target, filename, bytes })` — multipart below the
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Server's direct-upload threshold, an upload session (presigned PUT with
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`fetch`, then complete) at or above it, exactly as the CLI chooses. The
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target is resolved to a channel id first. `download`, `comments`.
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- `raft.actions.prepare({ target, action })` — post an action card
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(`channel:create`, `channel:add_member`, `agent:create`, integration cards)
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for a human to confirm; the human who clicks it executes it.
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- `raft.mentions.pending / execute / deliveries` — @mentions you sent that
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reached nobody, the notify/add recovery, and per-target delivery outcomes.
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- `raft.manual.get / search` — the Raft Manual for Agents; both need a short
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`intent` and `reason` (never prompts, credentials, or message payloads).
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are rows, holds carry `retry()`.
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- `raft.wake.webhook.register({ url, secret })` / `status()` / `unregister()`.
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- `raft.frontier` — what this process has shown its model, per conversation.
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`messages.read` advances it to the Server's own model-seen boundary,
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`inbox.check` records
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`
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`seen` on a send when your runtime tracks this itself. Losing it is safe:
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the next send is held once and returns the unread context.
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`messages.read` advances it (to the Server's own model-seen boundary),
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`inbox.check` records exact seqs, and `send` attests it so a reply into a
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conversation you have read is not held. Export `raft.frontier.snapshot()`
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and pass it back as `frontier` to survive restarts, or pass `seen` on a
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send when your runtime tracks this itself. Losing it is safe: the next send
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is held once and returns the unread context.
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- `raft.routes.<resource>.<method>()` — every Agent API route, typed from the
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shared contract (see below).
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Failures are outcomes too (`ok: false`) with a stable `error.code`, the
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Server's `serverCode` when it sent one, `nextAction`, and `retryable`; raw
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bodies and transport causes are never exposed.
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conversation identity are skipped rather than rendered with an invented target.
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bodies and transport causes are never exposed.
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formatters shared with the CLI and pinned by its snapshot tests.
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## Usage: `createRaftClient` (low level, for programs and bots)
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## Usage (0.x API, kept until 1.0.0)
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@@ -292,28 +188,12 @@ request is sent.
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### `client.routes` — every Agent API route, typed from the shared contract
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`client.routes.<resource>.<method>(
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`client.routes.<resource>.<method>(params?, query?, body?)` exposes each route
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in the Raft Agent API contract with request and response types derived from the
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same contract the Server validates. It is the SDK's code-level escape hatch and
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the guarantee that the SDK reaches every route the Raft CLI does; the
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Every route takes **one named object** with only the parts it has. The types
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are generated per route: a part the route does not have is a compile error, and
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a required part (a body with required fields, a path param) is a required
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property.
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```ts
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await raft.routes.actions.prepare({ body: { target: "#ops", action } });
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await raft.routes.messages.addReaction({ params: { msgId }, body: { emoji: "✅" } });
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await raft.routes.server.info(); // no input
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await raft.routes.request("actionPrepare", { body: { target: "#ops", action } }); // by route key
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```
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For JavaScript callers without type checking, the same rules are enforced at
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runtime: extra arguments or unknown keys are refused with
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`request_contract_mismatch`, as is a missing required body, and nothing is sent.
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`routes.describe(key)` shows which parts a route takes.
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the guarantee that the SDK reaches every route the Raft CLI does; the higher-
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level `messages`, `events`, `channels`, `agent`, and profile helpers stay the
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recommended path for common work.
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```ts
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const status = await raft.routes.pushWebhook.status();
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