@boringnode/queue 0.3.3 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.js +9 -2
- package/build/index.js.map +1 -1
- package/package.json +1 -1
package/build/index.js
CHANGED
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@@ -288,8 +288,15 @@ var Worker = class {
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yield { type: "idle", suggestedDelay: this.#idleDelay };
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continue;
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}
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const
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const hasCapacity = this.#pool.hasCapacity(this.#concurrency);
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const result = await Promise.race([
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this.#pool.waitForNextCompletion().then((completed) => ({ kind: "completed", completed })),
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...hasCapacity ? [setTimeout(this.#idleDelay).then(() => ({ kind: "tick" }))] : []
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]);
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if (result.kind === "tick") {
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continue;
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}
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yield { type: "completed", queue: result.completed.queue, job: result.completed.job };
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} catch (error) {
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yield {
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type: "error",
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package/build/index.js.map
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@@ -1 +1 @@
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{"version":3,"sources":["../src/worker.ts","../src/job_pool.ts","../src/schedule.ts","../src/strategies/backoff_strategy.ts"],"sourcesContent":["import { randomUUID } from 'node:crypto'\nimport { setTimeout } from 'node:timers/promises'\nimport debug from './debug.js'\nimport { parse } from './utils.js'\nimport * as errors from './exceptions.js'\nimport { QueueManager } from './queue_manager.js'\nimport { JobPool } from './job_pool.js'\nimport type { Adapter, AcquiredJob } from './contracts/adapter.js'\nimport type { JobContext, JobOptions, QueueManagerConfig, WorkerCycle } from './types/main.js'\nimport { Locator } from './locator.js'\nimport { DEFAULT_PRIORITY } from './constants.js'\nimport type { Job } from './job.js'\nimport {\n DEFAULT_IDLE_DELAY,\n DEFAULT_STALLED_INTERVAL,\n DEFAULT_STALLED_THRESHOLD,\n DEFAULT_ERROR_RETRY_DELAY,\n} from './constants.js'\n\n/**\n * Job processing worker.\n *\n * The Worker continuously polls queues for jobs and executes them\n * with configurable concurrency. It handles:\n * - Concurrent job execution via JobPool\n * - Automatic retries with backoff strategies\n * - Stalled job detection and recovery\n * - Graceful shutdown on SIGINT/SIGTERM\n *\n * @example\n * ```typescript\n * import { Worker, redis } from '@boringnode/queue'\n *\n * const worker = new Worker({\n * default: 'redis',\n * adapters: { redis: redis() },\n * locations: ['./jobs/**\\/*.js'],\n * worker: {\n * concurrency: 5,\n * idleDelay: '1s',\n * },\n * })\n *\n * // Start processing jobs\n * await worker.start(['default', 'emails'])\n *\n * // Or for testing, process one cycle at a time\n * const cycle = await worker.processCycle(['default'])\n * ```\n */\nexport class Worker {\n readonly #id: string\n readonly #config: QueueManagerConfig\n readonly #idleDelay: number\n readonly #stalledInterval: number\n readonly #stalledThreshold: number\n readonly #maxStalledCount: number\n readonly #concurrency: number\n readonly #gracefulShutdown: boolean\n readonly #onShutdownSignal?: () => void | Promise<void>\n\n #adapter!: Adapter\n #running = false\n #initialized = false\n #generator?: AsyncGenerator<WorkerCycle, void, unknown>\n #pool?: JobPool\n #lastStalledCheck = 0\n #shutdownHandler?: () => Promise<void>\n\n /** Unique identifier for this worker instance */\n get id() {\n return this.#id\n }\n\n /**\n * Create a new worker instance.\n *\n * @param config - Queue configuration including adapter and worker settings\n */\n constructor(config: QueueManagerConfig) {\n this.#config = config\n this.#id = randomUUID()\n\n // Parse worker config once at construction\n this.#idleDelay = parse(config.worker?.idleDelay ?? DEFAULT_IDLE_DELAY)\n this.#stalledInterval = parse(config.worker?.stalledInterval ?? DEFAULT_STALLED_INTERVAL)\n this.#stalledThreshold = parse(config.worker?.stalledThreshold ?? DEFAULT_STALLED_THRESHOLD)\n this.#maxStalledCount = config.worker?.maxStalledCount ?? 1\n this.#concurrency = config.worker?.concurrency ?? 1\n this.#gracefulShutdown = config.worker?.gracefulShutdown ?? true\n this.#onShutdownSignal = config.worker?.onShutdownSignal\n\n debug('created worker with id %s and config %O', this.#id, config)\n }\n\n /**\n * Initialize the worker (called automatically by `start()`).\n *\n * Sets up the QueueManager and adapter connection.\n */\n async init() {\n if (this.#initialized) {\n return\n }\n\n debug('initializing worker %s', this.#id)\n\n await QueueManager.init(this.#config)\n\n this.#adapter = QueueManager.use()\n this.#adapter.setWorkerId(this.#id)\n\n this.#initialized = true\n\n debug('worker %s initialized', this.#id)\n }\n\n /**\n * Start processing jobs from the specified queues.\n *\n * This method blocks until the worker is stopped (via `stop()` or signal).\n * Jobs are processed concurrently up to the configured concurrency limit.\n *\n * @param queues - Queue names to process (default: ['default'])\n *\n * @example\n * ```typescript\n * // Process single queue\n * await worker.start()\n *\n * // Process multiple queues (priority order)\n * await worker.start(['high-priority', 'default', 'low-priority'])\n * ```\n */\n async start(queues: string[] = ['default']): Promise<void> {\n await this.init()\n\n if (this.#running) {\n debug('worker %s is already running', this.#id)\n return\n }\n\n this.#running = true\n\n debug('starting worker %s on queues: %O', this.#id, queues)\n\n this.#setupGracefulShutdown()\n\n for await (const cycle of this.process(queues)) {\n if (['started', 'completed'].includes(cycle.type)) {\n continue\n }\n\n if (['idle', 'error'].includes(cycle.type)) {\n // @ts-expect-error - we know suggestedDelay exists for these types\n const delay = parse(cycle.suggestedDelay)\n\n if (cycle.type === 'error') {\n debug('worker %s encountered an error: %O', this.#id, cycle.error)\n } else {\n debug('worker %s is idle, waiting for %dms', this.#id, delay)\n }\n\n await setTimeout(delay)\n }\n }\n }\n\n /**\n * Stop the worker gracefully.\n *\n * Waits for all running jobs to complete before shutting down.\n * Called automatically on SIGINT/SIGTERM if gracefulShutdown is enabled.\n */\n async stop() {\n debug('stopping worker %s', this.#id)\n\n this.#running = false\n\n if (this.#pool) {\n debug('worker %s: waiting for %d running jobs to complete', this.#id, this.#pool.size)\n await this.#pool.drain()\n }\n\n if (this.#adapter) {\n await this.#adapter.destroy()\n }\n\n this.#removeShutdownHandlers()\n }\n\n /**\n * Process a single cycle and return the result.\n *\n * Useful for testing or when you need fine-grained control.\n * Each cycle may start new jobs, complete a job, or return idle.\n *\n * @param queues - Queue names to process\n * @returns The cycle result, or null if the worker was stopped\n *\n * @example\n * ```typescript\n * const worker = new Worker(config)\n *\n * // Process cycles manually\n * let cycle = await worker.processCycle(['default'])\n * while (cycle) {\n * console.log('Cycle:', cycle.type)\n * cycle = await worker.processCycle(['default'])\n * }\n * ```\n */\n async processCycle(queues: string[]): Promise<WorkerCycle | null> {\n await this.init()\n\n this.#running = true\n\n if (!this.#generator) {\n this.#generator = this.process(queues)\n }\n\n const result = await this.#generator.next()\n\n if (result.done) {\n this.#generator = undefined\n return null\n }\n\n return result.value\n }\n\n /**\n * Generator that yields worker cycle events.\n *\n * Low-level API for processing jobs. Yields events for:\n * - `started`: A new job began execution\n * - `completed`: A job finished (success or failure)\n * - `idle`: No jobs available, suggest waiting\n * - `error`: An error occurred during processing\n *\n * @param queues - Queue names to process\n * @yields WorkerCycle events\n *\n * @example\n * ```typescript\n * for await (const cycle of worker.process(['default'])) {\n * switch (cycle.type) {\n * case 'started':\n * console.log(`Started job ${cycle.job.id}`)\n * break\n * case 'completed':\n * console.log(`Completed job ${cycle.job.id}`)\n * break\n * case 'idle':\n * await sleep(cycle.suggestedDelay)\n * break\n * }\n * }\n * ```\n */\n async *process(queues: string[]): AsyncGenerator<WorkerCycle, void, unknown> {\n this.#pool = new JobPool()\n\n while (this.#running) {\n try {\n // Check for stalled jobs periodically\n await this.#checkStalledJobs(queues)\n\n // Dispatch any due scheduled jobs\n await this.#dispatchDueSchedules()\n\n yield* this.#fillPool(queues)\n\n if (this.#pool.isEmpty()) {\n yield { type: 'idle', suggestedDelay: this.#idleDelay }\n continue\n }\n\n const completed = await this.#pool.waitForNextCompletion()\n yield { type: 'completed', queue: completed.queue, job: completed.job }\n } catch (error) {\n yield {\n type: 'error',\n error: error as Error,\n suggestedDelay: parse(DEFAULT_ERROR_RETRY_DELAY),\n }\n }\n }\n }\n\n async *#fillPool(queues: string[]): AsyncGenerator<WorkerCycle, void, unknown> {\n const slotsAvailable = this.#concurrency - this.#pool!.size\n\n if (slotsAvailable <= 0) return\n\n const popPromises = Array.from({ length: slotsAvailable }, () => this.#acquireNextJob(queues))\n\n const results = await Promise.all(popPromises)\n\n for (const result of results) {\n if (!result) continue\n\n const { job, queue } = result\n const promise = this.#execute(job, queue)\n this.#pool!.add(job, queue, promise)\n\n yield { type: 'started', queue, job }\n }\n }\n\n async #execute(job: AcquiredJob, queue: string): Promise<void> {\n const startTime = performance.now()\n\n debug('worker %s: executing job %s (%s)', this.#id, job.id, job.name)\n\n const { instance, options, timeout, context, payload } = await this.#initJob(job, queue)\n const retention = QueueManager.getMergedJobOptions(queue, options)\n\n try {\n await this.#executeWithTimeout(instance, payload, context, timeout)\n await this.#adapter.completeJob(job.id, queue, retention.removeOnComplete)\n\n const duration = (performance.now() - startTime).toFixed(2)\n debug('worker %s: successfully executed job %s in %dms', this.#id, job.id, duration)\n } catch (e) {\n const isTimeout = e instanceof errors.E_JOB_TIMEOUT\n\n if (isTimeout && options.failOnTimeout) {\n debug('worker %s: job %s timed out and failOnTimeout is set', this.#id, job.id)\n await this.#adapter.failJob(job.id, queue, e as Error, retention.removeOnFail)\n await instance.failed?.(e as Error)\n return\n }\n\n const mergedConfig = QueueManager.getMergedRetryConfig(queue, options.retry)\n\n if (typeof mergedConfig.maxRetries === 'undefined' || mergedConfig.maxRetries <= 0) {\n debug('worker %s: job %s has no retries configured, marking as failed', this.#id, job.id)\n await this.#adapter.failJob(job.id, queue, e as Error, retention.removeOnFail)\n await instance.failed?.(e as Error)\n return\n }\n\n if (job.attempts >= mergedConfig.maxRetries!) {\n debug(\n 'worker %s: job %s has exceeded max retries (%d), marking as failed',\n this.#id,\n job.id,\n mergedConfig.maxRetries\n )\n await this.#adapter.failJob(job.id, queue, e as Error, retention.removeOnFail)\n const exception = new errors.E_JOB_MAX_ATTEMPTS_REACHED([job.name], { cause: e })\n await instance.failed?.(exception)\n\n return\n }\n\n if (mergedConfig.backoff) {\n const strategy = mergedConfig.backoff()\n const nextRetryAt = strategy.getNextRetryAt(job.attempts + 1)\n\n debug('worker %s: job %s will retry at %s', this.#id, job.id, nextRetryAt.toISOString())\n\n await this.#adapter.retryJob(job.id, queue, nextRetryAt)\n return\n }\n\n await this.#adapter.retryJob(job.id, queue)\n }\n }\n\n async #initJob(\n job: AcquiredJob,\n queue: string\n ): Promise<{\n instance: Job\n options: JobOptions\n timeout: number | undefined\n context: JobContext\n payload: any\n }> {\n try {\n const JobClass = Locator.getOrThrow(job.name)\n\n const context: JobContext = {\n jobId: job.id,\n name: job.name,\n attempt: job.attempts + 1,\n queue,\n priority: job.priority ?? DEFAULT_PRIORITY,\n acquiredAt: new Date(job.acquiredAt),\n stalledCount: job.stalledCount ?? 0,\n }\n\n const jobFactory = QueueManager.getJobFactory()\n const instance = jobFactory ? await jobFactory(JobClass) : new JobClass()\n const options = JobClass.options || {}\n const timeout = this.#getJobTimeout(options)\n\n return { instance, options, timeout, context, payload: job.payload }\n } catch (error) {\n debug('worker %s: failed to initialize job %s (%s)', this.#id, job.id, job.name)\n const retention = QueueManager.getMergedJobOptions(queue)\n await this.#adapter.failJob(job.id, queue, error as Error, retention.removeOnFail)\n throw error\n }\n }\n\n #getJobTimeout(options: JobOptions): number | undefined {\n if (options.timeout !== undefined) {\n return parse(options.timeout)\n }\n\n if (this.#config.worker?.timeout !== undefined) {\n return parse(this.#config.worker.timeout)\n }\n\n return undefined\n }\n\n async #executeWithTimeout(\n instance: Job,\n payload: any,\n context: JobContext,\n timeout?: number\n ): Promise<void> {\n if (!timeout) {\n instance.$hydrate(payload, context)\n return instance.execute()\n }\n\n const signal = AbortSignal.timeout(timeout)\n instance.$hydrate(payload, context, signal)\n\n const abortPromise = new Promise<never>((_, reject) => {\n signal.addEventListener('abort', () => {\n reject(new errors.E_JOB_TIMEOUT([instance.constructor.name, timeout]))\n })\n })\n\n await Promise.race([instance.execute(), abortPromise])\n }\n\n async #acquireNextJob(queues: string[]): Promise<{ job: AcquiredJob; queue: string } | null> {\n for (const queue of queues) {\n const job = await this.#adapter.popFrom(queue)\n\n if (!job) {\n continue\n }\n\n debug('worker %s: acquired job %s', this.#id, job.id)\n return { job, queue }\n }\n\n return null\n }\n\n async #checkStalledJobs(queues: string[]): Promise<void> {\n const now = Date.now()\n\n // Only check if enough time has passed since last check\n if (now - this.#lastStalledCheck < this.#stalledInterval) {\n return\n }\n\n this.#lastStalledCheck = now\n\n for (const queue of queues) {\n const recovered = await this.#adapter.recoverStalledJobs(\n queue,\n this.#stalledThreshold,\n this.#maxStalledCount\n )\n\n if (recovered > 0) {\n debug('worker %s: recovered %d stalled jobs from queue %s', this.#id, recovered, queue)\n }\n }\n }\n\n #setupGracefulShutdown() {\n if (!this.#gracefulShutdown) {\n return\n }\n\n this.#shutdownHandler = async () => {\n debug('received shutdown signal, stopping worker...')\n\n if (this.#onShutdownSignal) {\n await this.#onShutdownSignal()\n }\n\n await this.stop()\n }\n\n process.on('SIGINT', this.#shutdownHandler)\n process.on('SIGTERM', this.#shutdownHandler)\n }\n\n #removeShutdownHandlers() {\n if (this.#shutdownHandler) {\n process.off('SIGINT', this.#shutdownHandler)\n process.off('SIGTERM', this.#shutdownHandler)\n this.#shutdownHandler = undefined\n }\n }\n\n /**\n * Dispatch any due scheduled jobs.\n *\n * Claims due schedules from the adapter and dispatches the corresponding\n * jobs to their configured queues.\n */\n async #dispatchDueSchedules(): Promise<void> {\n // Keep claiming due schedules until there are none left\n while (true) {\n const schedule = await this.#adapter.claimDueSchedule()\n\n if (!schedule) {\n break\n }\n\n debug(\n 'worker %s: dispatching scheduled job %s (schedule: %s, runCount: %d)',\n this.#id,\n schedule.name,\n schedule.id,\n schedule.runCount + 1\n )\n\n // Get the job class to determine the target queue\n const JobClass = Locator.get(schedule.name)\n const queue = JobClass?.options?.queue ?? 'default'\n\n // Dispatch the job to the queue\n await this.#adapter.pushOn(queue, {\n id: randomUUID(),\n name: schedule.name,\n payload: schedule.payload,\n attempts: 0,\n priority: JobClass?.options?.priority,\n })\n }\n }\n}\n","import type { AcquiredJob } from './contracts/adapter.js'\n\n/**\n * Entry representing an active job in the pool.\n */\ninterface PoolEntry {\n /** Promise that resolves when the job completes */\n promise: Promise<void>\n /** The acquired job data */\n job: AcquiredJob\n /** The queue this job came from */\n queue: string\n}\n\n/**\n * Manages concurrent job execution with a fixed pool size.\n *\n * The pool tracks running jobs and returns the first one to complete,\n * allowing maximum throughput regardless of individual job duration:\n *\n * ```\n * Job A: ████████████████████░░░░░░░░░░ (slow - 10s)\n * Job B: ████ done (fast - 100ms) ← returns first\n * Job C: ████████████░░░░░░░░░░░░░░░░░░ (medium - 2s)\n * ↑\n * Slot freed, new job can start immediately\n * ```\n *\n * Key insight: slow jobs don't block the pool. As soon as any job\n * completes, its slot becomes available for new work.\n */\nexport class JobPool {\n #activeJobs = new Map<string, PoolEntry>()\n\n /** Number of currently running jobs */\n get size() {\n return this.#activeJobs.size\n }\n\n /**\n * Check if the pool has no running jobs.\n *\n * @returns True if no jobs are running\n */\n isEmpty() {\n return this.#activeJobs.size === 0\n }\n\n /**\n * Check if the pool can accept more jobs.\n *\n * @param concurrency - Maximum number of concurrent jobs\n * @returns True if there's room for more jobs\n */\n hasCapacity(concurrency: number) {\n return this.#activeJobs.size < concurrency\n }\n\n /**\n * Add a job to the pool.\n *\n * @param job - The acquired job data\n * @param queue - The queue the job came from\n * @param promise - Promise that resolves when the job completes\n */\n add(job: AcquiredJob, queue: string, promise: Promise<void>) {\n this.#activeJobs.set(job.id, { promise, job, queue })\n }\n\n /**\n * Wait for the next job to complete and return it.\n *\n * Uses `Promise.race()` internally, so the fastest job wins.\n * The completed job is removed from the pool.\n *\n * @returns The first job to complete (success or failure)\n */\n async waitForNextCompletion(): Promise<PoolEntry> {\n const completedJobId = await Promise.race(\n [...this.#activeJobs.entries()].map(async ([id, { promise }]) => {\n try {\n await promise\n } catch {\n // Errors are handled in Worker#execute\n }\n return id\n })\n )\n\n const completed = this.#activeJobs.get(completedJobId)!\n this.#activeJobs.delete(completedJobId)\n\n return completed\n }\n\n /**\n * Wait for all running jobs to complete.\n *\n * Used during graceful shutdown to ensure no jobs are abandoned.\n * Clears the pool after all jobs finish.\n */\n async drain(): Promise<void> {\n const promises = [...this.#activeJobs.values()].map(async ({ promise }) => {\n try {\n await promise\n } catch {\n // Errors are handled in Worker#execute\n }\n })\n\n await Promise.all(promises)\n this.#activeJobs.clear()\n }\n}\n","import { QueueManager } from './queue_manager.js'\nimport { JobDispatcher } from './job_dispatcher.js'\nimport type { ScheduleData, ScheduleListOptions, ScheduleStatus } from './types/main.js'\n\n/**\n * Represents a persisted job schedule.\n *\n * Use `Schedule.find()` or `Schedule.list()` to retrieve schedules,\n * then use instance methods to manage them.\n *\n * @example\n * ```typescript\n * const schedule = await Schedule.find('cleanup-daily')\n * if (schedule) {\n * await schedule.pause()\n * // Later...\n * await schedule.resume()\n * }\n *\n * // List all active schedules\n * const activeSchedules = await Schedule.list({ status: 'active' })\n * ```\n */\nexport class Schedule {\n readonly #data: ScheduleData\n\n constructor(data: ScheduleData) {\n this.#data = data\n }\n\n get id(): string {\n return this.#data.id\n }\n\n get name(): string {\n return this.#data.name\n }\n\n get payload(): any {\n return this.#data.payload\n }\n\n get cronExpression(): string | null {\n return this.#data.cronExpression\n }\n\n get everyMs(): number | null {\n return this.#data.everyMs\n }\n\n get timezone(): string {\n return this.#data.timezone\n }\n\n get from(): Date | null {\n return this.#data.from\n }\n\n get to(): Date | null {\n return this.#data.to\n }\n\n get limit(): number | null {\n return this.#data.limit\n }\n\n get runCount(): number {\n return this.#data.runCount\n }\n\n get nextRunAt(): Date | null {\n return this.#data.nextRunAt\n }\n\n get lastRunAt(): Date | null {\n return this.#data.lastRunAt\n }\n\n get status(): ScheduleStatus {\n return this.#data.status\n }\n\n get createdAt(): Date {\n return this.#data.createdAt\n }\n\n /**\n * Find a schedule by ID.\n *\n * @param id - The schedule ID\n * @returns The schedule instance, or null if not found\n */\n static async find(id: string): Promise<Schedule | null> {\n const adapter = QueueManager.use()\n const data = await adapter.getSchedule(id)\n\n if (!data) return null\n\n return new Schedule(data)\n }\n\n /**\n * List all schedules matching the given options.\n *\n * @param options - Optional filters for listing\n * @returns Array of schedule instances\n */\n static async list(options?: ScheduleListOptions): Promise<Schedule[]> {\n const adapter = QueueManager.use()\n const schedules = await adapter.listSchedules(options)\n\n return schedules.map((data) => new Schedule(data))\n }\n\n /**\n * Pause this schedule.\n * No jobs will be dispatched while paused.\n */\n async pause(): Promise<void> {\n const adapter = QueueManager.use()\n await adapter.updateSchedule(this.#data.id, { status: 'paused' })\n this.#data.status = 'paused'\n }\n\n /**\n * Resume this schedule.\n * Jobs will be dispatched according to the schedule.\n */\n async resume(): Promise<void> {\n const adapter = QueueManager.use()\n await adapter.updateSchedule(this.#data.id, { status: 'active' })\n this.#data.status = 'active'\n }\n\n /**\n * Delete this schedule permanently.\n */\n async delete(): Promise<void> {\n const adapter = QueueManager.use()\n await adapter.deleteSchedule(this.#data.id)\n }\n\n /**\n * Trigger immediate execution of this schedule's job.\n * Also updates runCount and lastRunAt.\n *\n * If the schedule has reached its limit, the job will not be dispatched.\n */\n async trigger(): Promise<void> {\n // Check if limit is reached\n if (this.#data.limit !== null && this.#data.runCount >= this.#data.limit) {\n return\n }\n\n const adapter = QueueManager.use()\n\n // Dispatch the job\n const dispatcher = new JobDispatcher(this.#data.name, this.#data.payload)\n await dispatcher.run()\n\n // Update run metadata\n const now = new Date()\n const newRunCount = this.#data.runCount + 1\n\n await adapter.updateSchedule(this.#data.id, {\n runCount: newRunCount,\n lastRunAt: now,\n })\n\n this.#data.runCount = newRunCount\n this.#data.lastRunAt = now\n }\n}\n","import type { BackoffConfig, Duration } from '../types/main.js'\nimport * as errors from '../exceptions.js'\nimport { parse } from '../utils.js'\nimport { RuntimeException } from '@poppinss/utils'\nimport { assertUnreachable } from '@poppinss/utils/assert'\n\n/**\n * Calculates retry delays using configurable strategies.\n *\n * Supports three built-in strategies:\n * - `exponential`: Delay doubles each attempt (1s, 2s, 4s, 8s, ...)\n * - `linear`: Delay increases linearly (5s, 10s, 15s, 20s, ...)\n * - `fixed`: Same delay every time (10s, 10s, 10s, ...)\n *\n * All strategies support:\n * - `maxDelay`: Cap the maximum delay\n * - `jitter`: Add randomness to prevent thundering herd\n *\n * @example\n * ```typescript\n * const strategy = new BackoffStrategy({\n * strategy: 'exponential',\n * baseDelay: '1s',\n * maxDelay: '5m',\n * multiplier: 2,\n * jitter: true,\n * })\n *\n * strategy.calculateDelay(1) // ~1000ms\n * strategy.calculateDelay(2) // ~2000ms\n * strategy.calculateDelay(3) // ~4000ms\n * ```\n */\nexport class BackoffStrategy {\n readonly #config: BackoffConfig\n\n /**\n * Create a new backoff strategy.\n *\n * @param config - Backoff configuration\n * @throws {E_INVALID_BASE_DELAY} If baseDelay is not positive\n * @throws {E_INVALID_MAX_DELAY} If maxDelay is invalid\n * @throws {E_INVALID_MULTIPLIER} If multiplier is invalid\n */\n constructor(config: BackoffConfig) {\n this.#config = config\n this.#validateConfig()\n }\n\n /**\n * Calculate the delay for a given attempt number.\n *\n * @param attempt - The attempt number (1-based)\n * @returns Delay in milliseconds\n * @throws {RuntimeException} If attempt is less than 1\n *\n * @example\n * ```typescript\n * // Exponential: 1s, 2s, 4s, 8s, 16s, ...\n * strategy.calculateDelay(1) // 1000\n * strategy.calculateDelay(2) // 2000\n * strategy.calculateDelay(3) // 4000\n * ```\n */\n calculateDelay(attempt: number): number {\n if (attempt < 1) {\n throw new RuntimeException('Attempt number must be >= 1')\n }\n\n const baseDelayMs = parse(this.#config.baseDelay)\n const maxDelayMs = this.#config.maxDelay ? parse(this.#config.maxDelay) : Infinity\n const multiplier = this.#config.multiplier ?? 2\n\n let delay: number\n\n switch (this.#config.strategy) {\n case 'exponential':\n delay = baseDelayMs * Math.pow(multiplier, attempt - 1)\n break\n case 'linear':\n delay = baseDelayMs * attempt\n break\n case 'fixed':\n delay = baseDelayMs\n break\n default:\n assertUnreachable(this.#config.strategy)\n }\n\n // Apply max delay limit\n delay = Math.min(delay, maxDelayMs)\n\n if (this.#config.jitter) {\n delay = this.#applyJitter(delay)\n }\n\n return Math.floor(delay)\n }\n\n /**\n * Get the Date when the next retry should occur.\n *\n * @param attempt - The attempt number (1-based)\n * @returns Date for the next retry\n *\n * @example\n * ```typescript\n * const nextRetry = strategy.getNextRetryAt(3)\n * console.log(`Retry at: ${nextRetry.toISOString()}`)\n * ```\n */\n getNextRetryAt(attempt: number): Date {\n const delay = this.calculateDelay(attempt)\n return new Date(Date.now() + delay)\n }\n\n /**\n * Get a frozen copy of the configuration.\n *\n * @returns Readonly configuration object\n */\n getConfig(): Readonly<BackoffConfig> {\n return Object.freeze({ ...this.#config })\n }\n\n #validateConfig() {\n const baseDelayMs = parse(this.#config.baseDelay)\n\n if (baseDelayMs <= 0) {\n throw new errors.E_INVALID_BASE_DELAY([\n 'Base delay must be a positive integer greater than zero',\n ])\n }\n\n if (this.#config.maxDelay) {\n const maxDelayMs = parse(this.#config.maxDelay)\n\n if (maxDelayMs <= 0) {\n throw new errors.E_INVALID_MAX_DELAY([\n 'Max delay must be a positive integer greater than zero',\n ])\n }\n\n if (maxDelayMs <= baseDelayMs) {\n throw new errors.E_INVALID_MAX_DELAY(['Max delay should be greater than base delay'])\n }\n }\n\n if (this.#config.multiplier !== undefined) {\n if (this.#config.multiplier <= 0) {\n throw new errors.E_INVALID_MULTIPLIER([\n 'Multiplier must be a positive number greater than zero',\n ])\n }\n\n if (this.#config.strategy === 'exponential' && this.#config.multiplier < 1) {\n throw new errors.E_INVALID_MULTIPLIER(['Exponential strategy multiplier should be >= 1'])\n }\n }\n }\n\n #applyJitter(delay: number): number {\n const jitterRange = delay * 0.25\n const jitter = (Math.random() - 0.5) * 2 * jitterRange\n\n return Math.max(0, delay + jitter)\n }\n}\n\n/**\n * Create an exponential backoff strategy factory.\n *\n * Delay doubles with each attempt: 1s → 2s → 4s → 8s → ...\n *\n * Default config:\n * - baseDelay: 1s\n * - maxDelay: 5m\n * - multiplier: 2\n * - jitter: true\n *\n * @param config - Optional overrides for default config\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 5,\n * backoff: exponentialBackoff({ baseDelay: '500ms', maxDelay: '1m' }),\n * },\n * }\n * ```\n */\nexport function exponentialBackoff(config?: Partial<Omit<BackoffConfig, 'strategy'>>) {\n return () =>\n new BackoffStrategy({\n strategy: 'exponential',\n baseDelay: '1s',\n maxDelay: '5m',\n multiplier: 2,\n jitter: true,\n ...config,\n })\n}\n\n/**\n * Create a linear backoff strategy factory.\n *\n * Delay increases linearly: 5s → 10s → 15s → 20s → ...\n *\n * Default config:\n * - baseDelay: 5s\n * - maxDelay: 2m\n *\n * @param config - Optional overrides for default config\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 3,\n * backoff: linearBackoff({ baseDelay: '10s' }),\n * },\n * }\n * ```\n */\nexport function linearBackoff(config?: Partial<Omit<BackoffConfig, 'strategy'>>) {\n return () =>\n new BackoffStrategy({\n strategy: 'linear',\n baseDelay: '5s',\n maxDelay: '2m',\n ...config,\n })\n}\n\n/**\n * Create a fixed delay backoff strategy factory.\n *\n * Same delay every time: 10s → 10s → 10s → ...\n *\n * @param delay - The fixed delay (default: '10s')\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 3,\n * backoff: fixedBackoff('30s'),\n * },\n * }\n * ```\n */\nexport function fixedBackoff(delay: Duration = '10s') {\n return () =>\n new BackoffStrategy({\n strategy: 'fixed',\n baseDelay: delay,\n })\n}\n\n/**\n * Create a custom backoff strategy factory.\n *\n * Use this when you need full control over the configuration.\n *\n * @param config - Complete backoff configuration\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 5,\n * backoff: customBackoff({\n * strategy: 'exponential',\n * baseDelay: '100ms',\n * maxDelay: '30s',\n * multiplier: 3,\n * jitter: false,\n * }),\n * },\n * }\n * ```\n */\nexport function customBackoff(config: BackoffConfig) {\n return () => new 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{"version":3,"sources":["../src/worker.ts","../src/job_pool.ts","../src/schedule.ts","../src/strategies/backoff_strategy.ts"],"sourcesContent":["import { randomUUID } from 'node:crypto'\nimport { setTimeout } from 'node:timers/promises'\nimport debug from './debug.js'\nimport { parse } from './utils.js'\nimport * as errors from './exceptions.js'\nimport { QueueManager } from './queue_manager.js'\nimport { JobPool } from './job_pool.js'\nimport type { Adapter, AcquiredJob } from './contracts/adapter.js'\nimport type { JobContext, JobOptions, QueueManagerConfig, WorkerCycle } from './types/main.js'\nimport { Locator } from './locator.js'\nimport { DEFAULT_PRIORITY } from './constants.js'\nimport type { Job } from './job.js'\nimport {\n DEFAULT_IDLE_DELAY,\n DEFAULT_STALLED_INTERVAL,\n DEFAULT_STALLED_THRESHOLD,\n DEFAULT_ERROR_RETRY_DELAY,\n} from './constants.js'\n\n/**\n * Job processing worker.\n *\n * The Worker continuously polls queues for jobs and executes them\n * with configurable concurrency. It handles:\n * - Concurrent job execution via JobPool\n * - Automatic retries with backoff strategies\n * - Stalled job detection and recovery\n * - Graceful shutdown on SIGINT/SIGTERM\n *\n * @example\n * ```typescript\n * import { Worker, redis } from '@boringnode/queue'\n *\n * const worker = new Worker({\n * default: 'redis',\n * adapters: { redis: redis() },\n * locations: ['./jobs/**\\/*.js'],\n * worker: {\n * concurrency: 5,\n * idleDelay: '1s',\n * },\n * })\n *\n * // Start processing jobs\n * await worker.start(['default', 'emails'])\n *\n * // Or for testing, process one cycle at a time\n * const cycle = await worker.processCycle(['default'])\n * ```\n */\nexport class Worker {\n readonly #id: string\n readonly #config: QueueManagerConfig\n readonly #idleDelay: number\n readonly #stalledInterval: number\n readonly #stalledThreshold: number\n readonly #maxStalledCount: number\n readonly #concurrency: number\n readonly #gracefulShutdown: boolean\n readonly #onShutdownSignal?: () => void | Promise<void>\n\n #adapter!: Adapter\n #running = false\n #initialized = false\n #generator?: AsyncGenerator<WorkerCycle, void, unknown>\n #pool?: JobPool\n #lastStalledCheck = 0\n #shutdownHandler?: () => Promise<void>\n\n /** Unique identifier for this worker instance */\n get id() {\n return this.#id\n }\n\n /**\n * Create a new worker instance.\n *\n * @param config - Queue configuration including adapter and worker settings\n */\n constructor(config: QueueManagerConfig) {\n this.#config = config\n this.#id = randomUUID()\n\n // Parse worker config once at construction\n this.#idleDelay = parse(config.worker?.idleDelay ?? DEFAULT_IDLE_DELAY)\n this.#stalledInterval = parse(config.worker?.stalledInterval ?? DEFAULT_STALLED_INTERVAL)\n this.#stalledThreshold = parse(config.worker?.stalledThreshold ?? DEFAULT_STALLED_THRESHOLD)\n this.#maxStalledCount = config.worker?.maxStalledCount ?? 1\n this.#concurrency = config.worker?.concurrency ?? 1\n this.#gracefulShutdown = config.worker?.gracefulShutdown ?? true\n this.#onShutdownSignal = config.worker?.onShutdownSignal\n\n debug('created worker with id %s and config %O', this.#id, config)\n }\n\n /**\n * Initialize the worker (called automatically by `start()`).\n *\n * Sets up the QueueManager and adapter connection.\n */\n async init() {\n if (this.#initialized) {\n return\n }\n\n debug('initializing worker %s', this.#id)\n\n await QueueManager.init(this.#config)\n\n this.#adapter = QueueManager.use()\n this.#adapter.setWorkerId(this.#id)\n\n this.#initialized = true\n\n debug('worker %s initialized', this.#id)\n }\n\n /**\n * Start processing jobs from the specified queues.\n *\n * This method blocks until the worker is stopped (via `stop()` or signal).\n * Jobs are processed concurrently up to the configured concurrency limit.\n *\n * @param queues - Queue names to process (default: ['default'])\n *\n * @example\n * ```typescript\n * // Process single queue\n * await worker.start()\n *\n * // Process multiple queues (priority order)\n * await worker.start(['high-priority', 'default', 'low-priority'])\n * ```\n */\n async start(queues: string[] = ['default']): Promise<void> {\n await this.init()\n\n if (this.#running) {\n debug('worker %s is already running', this.#id)\n return\n }\n\n this.#running = true\n\n debug('starting worker %s on queues: %O', this.#id, queues)\n\n this.#setupGracefulShutdown()\n\n for await (const cycle of this.process(queues)) {\n if (['started', 'completed'].includes(cycle.type)) {\n continue\n }\n\n if (['idle', 'error'].includes(cycle.type)) {\n // @ts-expect-error - we know suggestedDelay exists for these types\n const delay = parse(cycle.suggestedDelay)\n\n if (cycle.type === 'error') {\n debug('worker %s encountered an error: %O', this.#id, cycle.error)\n } else {\n debug('worker %s is idle, waiting for %dms', this.#id, delay)\n }\n\n await setTimeout(delay)\n }\n }\n }\n\n /**\n * Stop the worker gracefully.\n *\n * Waits for all running jobs to complete before shutting down.\n * Called automatically on SIGINT/SIGTERM if gracefulShutdown is enabled.\n */\n async stop() {\n debug('stopping worker %s', this.#id)\n\n this.#running = false\n\n if (this.#pool) {\n debug('worker %s: waiting for %d running jobs to complete', this.#id, this.#pool.size)\n await this.#pool.drain()\n }\n\n if (this.#adapter) {\n await this.#adapter.destroy()\n }\n\n this.#removeShutdownHandlers()\n }\n\n /**\n * Process a single cycle and return the result.\n *\n * Useful for testing or when you need fine-grained control.\n * Each cycle may start new jobs, complete a job, or return idle.\n *\n * @param queues - Queue names to process\n * @returns The cycle result, or null if the worker was stopped\n *\n * @example\n * ```typescript\n * const worker = new Worker(config)\n *\n * // Process cycles manually\n * let cycle = await worker.processCycle(['default'])\n * while (cycle) {\n * console.log('Cycle:', cycle.type)\n * cycle = await worker.processCycle(['default'])\n * }\n * ```\n */\n async processCycle(queues: string[]): Promise<WorkerCycle | null> {\n await this.init()\n\n this.#running = true\n\n if (!this.#generator) {\n this.#generator = this.process(queues)\n }\n\n const result = await this.#generator.next()\n\n if (result.done) {\n this.#generator = undefined\n return null\n }\n\n return result.value\n }\n\n /**\n * Generator that yields worker cycle events.\n *\n * Low-level API for processing jobs. Yields events for:\n * - `started`: A new job began execution\n * - `completed`: A job finished (success or failure)\n * - `idle`: No jobs available, suggest waiting\n * - `error`: An error occurred during processing\n *\n * @param queues - Queue names to process\n * @yields WorkerCycle events\n *\n * @example\n * ```typescript\n * for await (const cycle of worker.process(['default'])) {\n * switch (cycle.type) {\n * case 'started':\n * console.log(`Started job ${cycle.job.id}`)\n * break\n * case 'completed':\n * console.log(`Completed job ${cycle.job.id}`)\n * break\n * case 'idle':\n * await sleep(cycle.suggestedDelay)\n * break\n * }\n * }\n * ```\n */\n async *process(queues: string[]): AsyncGenerator<WorkerCycle, void, unknown> {\n this.#pool = new JobPool()\n\n while (this.#running) {\n try {\n // Check for stalled jobs periodically\n await this.#checkStalledJobs(queues)\n\n // Dispatch any due scheduled jobs\n await this.#dispatchDueSchedules()\n\n yield* this.#fillPool(queues)\n\n if (this.#pool.isEmpty()) {\n yield { type: 'idle', suggestedDelay: this.#idleDelay }\n continue\n }\n\n const hasCapacity = this.#pool.hasCapacity(this.#concurrency)\n\n // If we have capacity, don't block indefinitely waiting for a completion;\n // wake up periodically to try to acquire newly enqueued jobs.\n const result = await Promise.race([\n this.#pool\n .waitForNextCompletion()\n .then((completed) => ({ kind: 'completed' as const, completed })),\n ...(hasCapacity\n ? [setTimeout(this.#idleDelay).then(() => ({ kind: 'tick' as const }))]\n : []),\n ])\n\n if (result.kind === 'tick') {\n // No completion yet, but we woke up to check the queue again\n continue\n }\n\n yield { type: 'completed', queue: result.completed.queue, job: result.completed.job }\n } catch (error) {\n yield {\n type: 'error',\n error: error as Error,\n suggestedDelay: parse(DEFAULT_ERROR_RETRY_DELAY),\n }\n }\n }\n }\n\n async *#fillPool(queues: string[]): AsyncGenerator<WorkerCycle, void, unknown> {\n const slotsAvailable = this.#concurrency - this.#pool!.size\n\n if (slotsAvailable <= 0) return\n\n const popPromises = Array.from({ length: slotsAvailable }, () => this.#acquireNextJob(queues))\n\n const results = await Promise.all(popPromises)\n\n for (const result of results) {\n if (!result) continue\n\n const { job, queue } = result\n const promise = this.#execute(job, queue)\n this.#pool!.add(job, queue, promise)\n\n yield { type: 'started', queue, job }\n }\n }\n\n async #execute(job: AcquiredJob, queue: string): Promise<void> {\n const startTime = performance.now()\n\n debug('worker %s: executing job %s (%s)', this.#id, job.id, job.name)\n\n const { instance, options, timeout, context, payload } = await this.#initJob(job, queue)\n const retention = QueueManager.getMergedJobOptions(queue, options)\n\n try {\n await this.#executeWithTimeout(instance, payload, context, timeout)\n await this.#adapter.completeJob(job.id, queue, retention.removeOnComplete)\n\n const duration = (performance.now() - startTime).toFixed(2)\n debug('worker %s: successfully executed job %s in %dms', this.#id, job.id, duration)\n } catch (e) {\n const isTimeout = e instanceof errors.E_JOB_TIMEOUT\n\n if (isTimeout && options.failOnTimeout) {\n debug('worker %s: job %s timed out and failOnTimeout is set', this.#id, job.id)\n await this.#adapter.failJob(job.id, queue, e as Error, retention.removeOnFail)\n await instance.failed?.(e as Error)\n return\n }\n\n const mergedConfig = QueueManager.getMergedRetryConfig(queue, options.retry)\n\n if (typeof mergedConfig.maxRetries === 'undefined' || mergedConfig.maxRetries <= 0) {\n debug('worker %s: job %s has no retries configured, marking as failed', this.#id, job.id)\n await this.#adapter.failJob(job.id, queue, e as Error, retention.removeOnFail)\n await instance.failed?.(e as Error)\n return\n }\n\n if (job.attempts >= mergedConfig.maxRetries!) {\n debug(\n 'worker %s: job %s has exceeded max retries (%d), marking as failed',\n this.#id,\n job.id,\n mergedConfig.maxRetries\n )\n await this.#adapter.failJob(job.id, queue, e as Error, retention.removeOnFail)\n const exception = new errors.E_JOB_MAX_ATTEMPTS_REACHED([job.name], { cause: e })\n await instance.failed?.(exception)\n\n return\n }\n\n if (mergedConfig.backoff) {\n const strategy = mergedConfig.backoff()\n const nextRetryAt = strategy.getNextRetryAt(job.attempts + 1)\n\n debug('worker %s: job %s will retry at %s', this.#id, job.id, nextRetryAt.toISOString())\n\n await this.#adapter.retryJob(job.id, queue, nextRetryAt)\n return\n }\n\n await this.#adapter.retryJob(job.id, queue)\n }\n }\n\n async #initJob(\n job: AcquiredJob,\n queue: string\n ): Promise<{\n instance: Job\n options: JobOptions\n timeout: number | undefined\n context: JobContext\n payload: any\n }> {\n try {\n const JobClass = Locator.getOrThrow(job.name)\n\n const context: JobContext = {\n jobId: job.id,\n name: job.name,\n attempt: job.attempts + 1,\n queue,\n priority: job.priority ?? DEFAULT_PRIORITY,\n acquiredAt: new Date(job.acquiredAt),\n stalledCount: job.stalledCount ?? 0,\n }\n\n const jobFactory = QueueManager.getJobFactory()\n const instance = jobFactory ? await jobFactory(JobClass) : new JobClass()\n const options = JobClass.options || {}\n const timeout = this.#getJobTimeout(options)\n\n return { instance, options, timeout, context, payload: job.payload }\n } catch (error) {\n debug('worker %s: failed to initialize job %s (%s)', this.#id, job.id, job.name)\n const retention = QueueManager.getMergedJobOptions(queue)\n await this.#adapter.failJob(job.id, queue, error as Error, retention.removeOnFail)\n throw error\n }\n }\n\n #getJobTimeout(options: JobOptions): number | undefined {\n if (options.timeout !== undefined) {\n return parse(options.timeout)\n }\n\n if (this.#config.worker?.timeout !== undefined) {\n return parse(this.#config.worker.timeout)\n }\n\n return undefined\n }\n\n async #executeWithTimeout(\n instance: Job,\n payload: any,\n context: JobContext,\n timeout?: number\n ): Promise<void> {\n if (!timeout) {\n instance.$hydrate(payload, context)\n return instance.execute()\n }\n\n const signal = AbortSignal.timeout(timeout)\n instance.$hydrate(payload, context, signal)\n\n const abortPromise = new Promise<never>((_, reject) => {\n signal.addEventListener('abort', () => {\n reject(new errors.E_JOB_TIMEOUT([instance.constructor.name, timeout]))\n })\n })\n\n await Promise.race([instance.execute(), abortPromise])\n }\n\n async #acquireNextJob(queues: string[]): Promise<{ job: AcquiredJob; queue: string } | null> {\n for (const queue of queues) {\n const job = await this.#adapter.popFrom(queue)\n\n if (!job) {\n continue\n }\n\n debug('worker %s: acquired job %s', this.#id, job.id)\n return { job, queue }\n }\n\n return null\n }\n\n async #checkStalledJobs(queues: string[]): Promise<void> {\n const now = Date.now()\n\n // Only check if enough time has passed since last check\n if (now - this.#lastStalledCheck < this.#stalledInterval) {\n return\n }\n\n this.#lastStalledCheck = now\n\n for (const queue of queues) {\n const recovered = await this.#adapter.recoverStalledJobs(\n queue,\n this.#stalledThreshold,\n this.#maxStalledCount\n )\n\n if (recovered > 0) {\n debug('worker %s: recovered %d stalled jobs from queue %s', this.#id, recovered, queue)\n }\n }\n }\n\n #setupGracefulShutdown() {\n if (!this.#gracefulShutdown) {\n return\n }\n\n this.#shutdownHandler = async () => {\n debug('received shutdown signal, stopping worker...')\n\n if (this.#onShutdownSignal) {\n await this.#onShutdownSignal()\n }\n\n await this.stop()\n }\n\n process.on('SIGINT', this.#shutdownHandler)\n process.on('SIGTERM', this.#shutdownHandler)\n }\n\n #removeShutdownHandlers() {\n if (this.#shutdownHandler) {\n process.off('SIGINT', this.#shutdownHandler)\n process.off('SIGTERM', this.#shutdownHandler)\n this.#shutdownHandler = undefined\n }\n }\n\n /**\n * Dispatch any due scheduled jobs.\n *\n * Claims due schedules from the adapter and dispatches the corresponding\n * jobs to their configured queues.\n */\n async #dispatchDueSchedules(): Promise<void> {\n // Keep claiming due schedules until there are none left\n while (true) {\n const schedule = await this.#adapter.claimDueSchedule()\n\n if (!schedule) {\n break\n }\n\n debug(\n 'worker %s: dispatching scheduled job %s (schedule: %s, runCount: %d)',\n this.#id,\n schedule.name,\n schedule.id,\n schedule.runCount + 1\n )\n\n // Get the job class to determine the target queue\n const JobClass = Locator.get(schedule.name)\n const queue = JobClass?.options?.queue ?? 'default'\n\n // Dispatch the job to the queue\n await this.#adapter.pushOn(queue, {\n id: randomUUID(),\n name: schedule.name,\n payload: schedule.payload,\n attempts: 0,\n priority: JobClass?.options?.priority,\n })\n }\n }\n}\n","import type { AcquiredJob } from './contracts/adapter.js'\n\n/**\n * Entry representing an active job in the pool.\n */\ninterface PoolEntry {\n /** Promise that resolves when the job completes */\n promise: Promise<void>\n /** The acquired job data */\n job: AcquiredJob\n /** The queue this job came from */\n queue: string\n}\n\n/**\n * Manages concurrent job execution with a fixed pool size.\n *\n * The pool tracks running jobs and returns the first one to complete,\n * allowing maximum throughput regardless of individual job duration:\n *\n * ```\n * Job A: ████████████████████░░░░░░░░░░ (slow - 10s)\n * Job B: ████ done (fast - 100ms) ← returns first\n * Job C: ████████████░░░░░░░░░░░░░░░░░░ (medium - 2s)\n * ↑\n * Slot freed, new job can start immediately\n * ```\n *\n * Key insight: slow jobs don't block the pool. As soon as any job\n * completes, its slot becomes available for new work.\n */\nexport class JobPool {\n #activeJobs = new Map<string, PoolEntry>()\n\n /** Number of currently running jobs */\n get size() {\n return this.#activeJobs.size\n }\n\n /**\n * Check if the pool has no running jobs.\n *\n * @returns True if no jobs are running\n */\n isEmpty() {\n return this.#activeJobs.size === 0\n }\n\n /**\n * Check if the pool can accept more jobs.\n *\n * @param concurrency - Maximum number of concurrent jobs\n * @returns True if there's room for more jobs\n */\n hasCapacity(concurrency: number) {\n return this.#activeJobs.size < concurrency\n }\n\n /**\n * Add a job to the pool.\n *\n * @param job - The acquired job data\n * @param queue - The queue the job came from\n * @param promise - Promise that resolves when the job completes\n */\n add(job: AcquiredJob, queue: string, promise: Promise<void>) {\n this.#activeJobs.set(job.id, { promise, job, queue })\n }\n\n /**\n * Wait for the next job to complete and return it.\n *\n * Uses `Promise.race()` internally, so the fastest job wins.\n * The completed job is removed from the pool.\n *\n * @returns The first job to complete (success or failure)\n */\n async waitForNextCompletion(): Promise<PoolEntry> {\n const completedJobId = await Promise.race(\n [...this.#activeJobs.entries()].map(async ([id, { promise }]) => {\n try {\n await promise\n } catch {\n // Errors are handled in Worker#execute\n }\n return id\n })\n )\n\n const completed = this.#activeJobs.get(completedJobId)!\n this.#activeJobs.delete(completedJobId)\n\n return completed\n }\n\n /**\n * Wait for all running jobs to complete.\n *\n * Used during graceful shutdown to ensure no jobs are abandoned.\n * Clears the pool after all jobs finish.\n */\n async drain(): Promise<void> {\n const promises = [...this.#activeJobs.values()].map(async ({ promise }) => {\n try {\n await promise\n } catch {\n // Errors are handled in Worker#execute\n }\n })\n\n await Promise.all(promises)\n this.#activeJobs.clear()\n }\n}\n","import { QueueManager } from './queue_manager.js'\nimport { JobDispatcher } from './job_dispatcher.js'\nimport type { ScheduleData, ScheduleListOptions, ScheduleStatus } from './types/main.js'\n\n/**\n * Represents a persisted job schedule.\n *\n * Use `Schedule.find()` or `Schedule.list()` to retrieve schedules,\n * then use instance methods to manage them.\n *\n * @example\n * ```typescript\n * const schedule = await Schedule.find('cleanup-daily')\n * if (schedule) {\n * await schedule.pause()\n * // Later...\n * await schedule.resume()\n * }\n *\n * // List all active schedules\n * const activeSchedules = await Schedule.list({ status: 'active' })\n * ```\n */\nexport class Schedule {\n readonly #data: ScheduleData\n\n constructor(data: ScheduleData) {\n this.#data = data\n }\n\n get id(): string {\n return this.#data.id\n }\n\n get name(): string {\n return this.#data.name\n }\n\n get payload(): any {\n return this.#data.payload\n }\n\n get cronExpression(): string | null {\n return this.#data.cronExpression\n }\n\n get everyMs(): number | null {\n return this.#data.everyMs\n }\n\n get timezone(): string {\n return this.#data.timezone\n }\n\n get from(): Date | null {\n return this.#data.from\n }\n\n get to(): Date | null {\n return this.#data.to\n }\n\n get limit(): number | null {\n return this.#data.limit\n }\n\n get runCount(): number {\n return this.#data.runCount\n }\n\n get nextRunAt(): Date | null {\n return this.#data.nextRunAt\n }\n\n get lastRunAt(): Date | null {\n return this.#data.lastRunAt\n }\n\n get status(): ScheduleStatus {\n return this.#data.status\n }\n\n get createdAt(): Date {\n return this.#data.createdAt\n }\n\n /**\n * Find a schedule by ID.\n *\n * @param id - The schedule ID\n * @returns The schedule instance, or null if not found\n */\n static async find(id: string): Promise<Schedule | null> {\n const adapter = QueueManager.use()\n const data = await adapter.getSchedule(id)\n\n if (!data) return null\n\n return new Schedule(data)\n }\n\n /**\n * List all schedules matching the given options.\n *\n * @param options - Optional filters for listing\n * @returns Array of schedule instances\n */\n static async list(options?: ScheduleListOptions): Promise<Schedule[]> {\n const adapter = QueueManager.use()\n const schedules = await adapter.listSchedules(options)\n\n return schedules.map((data) => new Schedule(data))\n }\n\n /**\n * Pause this schedule.\n * No jobs will be dispatched while paused.\n */\n async pause(): Promise<void> {\n const adapter = QueueManager.use()\n await adapter.updateSchedule(this.#data.id, { status: 'paused' })\n this.#data.status = 'paused'\n }\n\n /**\n * Resume this schedule.\n * Jobs will be dispatched according to the schedule.\n */\n async resume(): Promise<void> {\n const adapter = QueueManager.use()\n await adapter.updateSchedule(this.#data.id, { status: 'active' })\n this.#data.status = 'active'\n }\n\n /**\n * Delete this schedule permanently.\n */\n async delete(): Promise<void> {\n const adapter = QueueManager.use()\n await adapter.deleteSchedule(this.#data.id)\n }\n\n /**\n * Trigger immediate execution of this schedule's job.\n * Also updates runCount and lastRunAt.\n *\n * If the schedule has reached its limit, the job will not be dispatched.\n */\n async trigger(): Promise<void> {\n // Check if limit is reached\n if (this.#data.limit !== null && this.#data.runCount >= this.#data.limit) {\n return\n }\n\n const adapter = QueueManager.use()\n\n // Dispatch the job\n const dispatcher = new JobDispatcher(this.#data.name, this.#data.payload)\n await dispatcher.run()\n\n // Update run metadata\n const now = new Date()\n const newRunCount = this.#data.runCount + 1\n\n await adapter.updateSchedule(this.#data.id, {\n runCount: newRunCount,\n lastRunAt: now,\n })\n\n this.#data.runCount = newRunCount\n this.#data.lastRunAt = now\n }\n}\n","import type { BackoffConfig, Duration } from '../types/main.js'\nimport * as errors from '../exceptions.js'\nimport { parse } from '../utils.js'\nimport { RuntimeException } from '@poppinss/utils'\nimport { assertUnreachable } from '@poppinss/utils/assert'\n\n/**\n * Calculates retry delays using configurable strategies.\n *\n * Supports three built-in strategies:\n * - `exponential`: Delay doubles each attempt (1s, 2s, 4s, 8s, ...)\n * - `linear`: Delay increases linearly (5s, 10s, 15s, 20s, ...)\n * - `fixed`: Same delay every time (10s, 10s, 10s, ...)\n *\n * All strategies support:\n * - `maxDelay`: Cap the maximum delay\n * - `jitter`: Add randomness to prevent thundering herd\n *\n * @example\n * ```typescript\n * const strategy = new BackoffStrategy({\n * strategy: 'exponential',\n * baseDelay: '1s',\n * maxDelay: '5m',\n * multiplier: 2,\n * jitter: true,\n * })\n *\n * strategy.calculateDelay(1) // ~1000ms\n * strategy.calculateDelay(2) // ~2000ms\n * strategy.calculateDelay(3) // ~4000ms\n * ```\n */\nexport class BackoffStrategy {\n readonly #config: BackoffConfig\n\n /**\n * Create a new backoff strategy.\n *\n * @param config - Backoff configuration\n * @throws {E_INVALID_BASE_DELAY} If baseDelay is not positive\n * @throws {E_INVALID_MAX_DELAY} If maxDelay is invalid\n * @throws {E_INVALID_MULTIPLIER} If multiplier is invalid\n */\n constructor(config: BackoffConfig) {\n this.#config = config\n this.#validateConfig()\n }\n\n /**\n * Calculate the delay for a given attempt number.\n *\n * @param attempt - The attempt number (1-based)\n * @returns Delay in milliseconds\n * @throws {RuntimeException} If attempt is less than 1\n *\n * @example\n * ```typescript\n * // Exponential: 1s, 2s, 4s, 8s, 16s, ...\n * strategy.calculateDelay(1) // 1000\n * strategy.calculateDelay(2) // 2000\n * strategy.calculateDelay(3) // 4000\n * ```\n */\n calculateDelay(attempt: number): number {\n if (attempt < 1) {\n throw new RuntimeException('Attempt number must be >= 1')\n }\n\n const baseDelayMs = parse(this.#config.baseDelay)\n const maxDelayMs = this.#config.maxDelay ? parse(this.#config.maxDelay) : Infinity\n const multiplier = this.#config.multiplier ?? 2\n\n let delay: number\n\n switch (this.#config.strategy) {\n case 'exponential':\n delay = baseDelayMs * Math.pow(multiplier, attempt - 1)\n break\n case 'linear':\n delay = baseDelayMs * attempt\n break\n case 'fixed':\n delay = baseDelayMs\n break\n default:\n assertUnreachable(this.#config.strategy)\n }\n\n // Apply max delay limit\n delay = Math.min(delay, maxDelayMs)\n\n if (this.#config.jitter) {\n delay = this.#applyJitter(delay)\n }\n\n return Math.floor(delay)\n }\n\n /**\n * Get the Date when the next retry should occur.\n *\n * @param attempt - The attempt number (1-based)\n * @returns Date for the next retry\n *\n * @example\n * ```typescript\n * const nextRetry = strategy.getNextRetryAt(3)\n * console.log(`Retry at: ${nextRetry.toISOString()}`)\n * ```\n */\n getNextRetryAt(attempt: number): Date {\n const delay = this.calculateDelay(attempt)\n return new Date(Date.now() + delay)\n }\n\n /**\n * Get a frozen copy of the configuration.\n *\n * @returns Readonly configuration object\n */\n getConfig(): Readonly<BackoffConfig> {\n return Object.freeze({ ...this.#config })\n }\n\n #validateConfig() {\n const baseDelayMs = parse(this.#config.baseDelay)\n\n if (baseDelayMs <= 0) {\n throw new errors.E_INVALID_BASE_DELAY([\n 'Base delay must be a positive integer greater than zero',\n ])\n }\n\n if (this.#config.maxDelay) {\n const maxDelayMs = parse(this.#config.maxDelay)\n\n if (maxDelayMs <= 0) {\n throw new errors.E_INVALID_MAX_DELAY([\n 'Max delay must be a positive integer greater than zero',\n ])\n }\n\n if (maxDelayMs <= baseDelayMs) {\n throw new errors.E_INVALID_MAX_DELAY(['Max delay should be greater than base delay'])\n }\n }\n\n if (this.#config.multiplier !== undefined) {\n if (this.#config.multiplier <= 0) {\n throw new errors.E_INVALID_MULTIPLIER([\n 'Multiplier must be a positive number greater than zero',\n ])\n }\n\n if (this.#config.strategy === 'exponential' && this.#config.multiplier < 1) {\n throw new errors.E_INVALID_MULTIPLIER(['Exponential strategy multiplier should be >= 1'])\n }\n }\n }\n\n #applyJitter(delay: number): number {\n const jitterRange = delay * 0.25\n const jitter = (Math.random() - 0.5) * 2 * jitterRange\n\n return Math.max(0, delay + jitter)\n }\n}\n\n/**\n * Create an exponential backoff strategy factory.\n *\n * Delay doubles with each attempt: 1s → 2s → 4s → 8s → ...\n *\n * Default config:\n * - baseDelay: 1s\n * - maxDelay: 5m\n * - multiplier: 2\n * - jitter: true\n *\n * @param config - Optional overrides for default config\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 5,\n * backoff: exponentialBackoff({ baseDelay: '500ms', maxDelay: '1m' }),\n * },\n * }\n * ```\n */\nexport function exponentialBackoff(config?: Partial<Omit<BackoffConfig, 'strategy'>>) {\n return () =>\n new BackoffStrategy({\n strategy: 'exponential',\n baseDelay: '1s',\n maxDelay: '5m',\n multiplier: 2,\n jitter: true,\n ...config,\n })\n}\n\n/**\n * Create a linear backoff strategy factory.\n *\n * Delay increases linearly: 5s → 10s → 15s → 20s → ...\n *\n * Default config:\n * - baseDelay: 5s\n * - maxDelay: 2m\n *\n * @param config - Optional overrides for default config\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 3,\n * backoff: linearBackoff({ baseDelay: '10s' }),\n * },\n * }\n * ```\n */\nexport function linearBackoff(config?: Partial<Omit<BackoffConfig, 'strategy'>>) {\n return () =>\n new BackoffStrategy({\n strategy: 'linear',\n baseDelay: '5s',\n maxDelay: '2m',\n ...config,\n })\n}\n\n/**\n * Create a fixed delay backoff strategy factory.\n *\n * Same delay every time: 10s → 10s → 10s → ...\n *\n * @param delay - The fixed delay (default: '10s')\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 3,\n * backoff: fixedBackoff('30s'),\n * },\n * }\n * ```\n */\nexport function fixedBackoff(delay: Duration = '10s') {\n return () =>\n new BackoffStrategy({\n strategy: 'fixed',\n baseDelay: delay,\n })\n}\n\n/**\n * Create a custom backoff strategy factory.\n *\n * Use this when you need full control over the configuration.\n *\n * @param config - Complete backoff configuration\n * @returns Factory function for creating BackoffStrategy instances\n *\n * @example\n * ```typescript\n * const config = {\n * retry: {\n * maxRetries: 5,\n * backoff: customBackoff({\n * strategy: 'exponential',\n * baseDelay: '100ms',\n * maxDelay: '30s',\n * multiplier: 3,\n * jitter: false,\n * }),\n * },\n * }\n * ```\n */\nexport function customBackoff(config: BackoffConfig) {\n return () => new 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