@bongos/core 1.24.94 → 1.24.95
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.bongos-core.json +107 -27
- package/docs/adr/0405-each-character-has-one-colour-and-the-visor-wears-it.md +31 -0
- package/docs/adr/README.md +1 -0
- package/docs/copy-inventory.md +7 -7
- package/docs/copy-registry.json +7 -7
- package/docs/design/characters/v2/artisan-visor.png +0 -0
- package/docs/design/characters/v2/artisan.png +0 -0
- package/docs/design/characters/v2/artist-visor.png +0 -0
- package/docs/design/characters/v2/artist.png +0 -0
- package/docs/design/characters/v2/draw-characters.js +465 -0
- package/docs/design/characters/v2/patron-visor.png +0 -0
- package/docs/design/characters/v2/patron.png +0 -0
- package/docs/design/characters/v2/sheet.html +114 -0
- package/docs/module-api-changelog.md +2 -0
- package/docs/page-readings.json +35 -35
- package/modules/hall-ui/public/characters/artisan-face.png +0 -0
- package/modules/hall-ui/public/characters/artisan-visor.png +0 -0
- package/modules/hall-ui/public/characters/artisan.png +0 -0
- package/modules/hall-ui/public/characters/artist-face.png +0 -0
- package/modules/hall-ui/public/characters/artist-visor.png +0 -0
- package/modules/hall-ui/public/characters/artist.png +0 -0
- package/modules/hall-ui/public/characters/patron-face.png +0 -0
- package/modules/hall-ui/public/characters/patron-visor.png +0 -0
- package/modules/hall-ui/public/characters/patron.png +0 -0
- package/modules/hall-ui/public/craft-mode.js +15 -4
- package/modules/hall-ui/public/style.css +18 -5
- package/modules/hall-ui/public/visor.css +20 -5
- package/modules/hall-ui/public/visor.js +6 -3
- package/modules/hall-ui/records/characters.md +19 -0
- package/modules/hall-ui/records/visor.md +3 -0
- package/package-lock.json +2 -2
- package/package.json +1 -1
- package/release-notes.json +6 -0
- package/src/module-api.js +1 -1
- package/tests/character_creation.mjs +44 -7
- package/tests/hall_visor.mjs +28 -2
package/.bongos-core.json
CHANGED
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"artifact": "bongos-core",
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"manifest_schema": 1,
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"generator": "scripts/bongos/package-core.js",
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"core_version": "1.24.
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"core_contract": "1.24.
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"source_commit": "
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"core_version": "1.24.95",
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"core_contract": "1.24.95",
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"source_commit": "998afb92495c4be1e9a57fbf18ae033d1affd5ae",
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"source_ref": "HEAD",
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"built_at": "2026-11-12T20:
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"built_at": "2026-11-12T20:56:00.733Z",
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"redaction": {
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"model": "docs-redacted+functional-verbatim",
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"docs_redacted": 653,
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"agent_docs_stubbed": 32,
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"functional_verbatim":
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"functional_verbatim": 3982,
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"rules": 3,
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"gate_literals": 3,
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"gate": "passed"
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"file_count":
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"tree_sha256": "
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"file_count": 4668,
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"tree_sha256": "464b0075caaaab9588613ed13a60f795c81c1fff326ba3bfe484d15149bf69fa",
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"files": [
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"path": ".claude/skills/ask-for-help/SKILL.md",
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# 0405 — Each character has one colour, and the visor wears it
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- **Status:** Accepted
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- **Date:** 2026-11-12
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- **Decided by:** the owner, in the brief for [task 1005218](https://cloudbongos.com/builders#/task/1005218) (2026-11-11) and on the picture sheet `docs/design/characters/v2/sheet.png` (2026-11-12).
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- **Goal:** [goal 1000142](https://cloudbongos.com/builders#/goal/1000142) — the V3 game conversion.
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- **Builds on:** [ADR 0399](0399-the-visor-is-glass-over-the-scene-and-owns-no-camera.md) (the visor), [ADR 0402](0402-helm-is-the-halls-look-and-the-hall-is-dark-only.md) (Helm), [ADR 0403](0403-in-game-mode-the-visor-is-the-control-and-the-scene-is-the-view.md) (the visor is the control).
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## 1. The decision
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The three characters each have **one colour**: the Artisan ember, the Artist violet, the Patron gold. In game mode **the visor wears the held character's colour**: the frame's lines, the sight, the character's name, the rim of your picture, and the accent on the glass (the one button, the segment being built, a hovered row). Your picture on the glass is your character **wearing the visor**, its rim in the same colour.
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The characters themselves are redrawn (the "second look"): 64 by 64 pixel art, still two animals in one body, as space-faring aliens in the Helm night rather than figures from ancient Egypt. One animal gives the whole head and the other the whole body: a ram on a lizard (Artisan), an ibis on an octopus (Artist), a falcon on a lion (Patron).
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## 2. How it sits with the design rules
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- **The Fifteen Rule holds.** No colour is typed in. `--char-artisan` is `--accent`; `--char-artist` is a mix of `--sea`, `--accent` and `--ink`; `--char-patron` is a mix of `--warn` and `--ink` (`modules/hall-ui/public/style.css`). A host that overrides its accent or sea moves the characters' colours with it.
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- **The One Warm Thing Rule is narrowed, on the glass only.** The hall still has one accent, and it still marks only what you can act on. On the visor that accent **is** the character's colour (`visor.css` re-points `--accent` under `.visor[data-character]`), so there is still one lit colour on the glass at a time; it is yours rather than the hall's. An Artisan's glass is unchanged, because the Artisan's colour is the accent. Classic mode and every hall page outside the glass are untouched.
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- **The Patron's gold is made from the status amber.** It is lighter than `--warn` and never appears as a status, but the two are neighbours. If a Patron's glass is ever read as a warning, the fix is a different mix here, not a new literal.
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## 3. What was considered and not done
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- **Two new typed-in colours** (`#c59bff`, `#ffd166`, the values the pictures are drawn in). Refused by the design-count ratchet, correctly: the baseline is never raised to pass. The mixes land close to them.
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- **Tinting the whole hall** by character. Not asked for; the brief names the visor.
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## 4. Consequences
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- The pictures are **drawn by a script**, `docs/design/characters/v2/draw-characters.js --hall`, which writes the hall's nine files (`<id>.png`, `<id>-face.png`, `<id>-visor.png`). A change to a character is an edit there and a re-run, never a hand-edited PNG. The script's header holds the six rules the owner's feedback set.
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- The pictures use their own fixed colours (they are art, not UI), so a host that re-themes its accent will see the Artisan's glass move while the Artisan's picture keeps its ember trim.
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- A scene's own buttons still wear the hall's accent (the Governor City's "decide" button stays salmon under a violet or gold glass). ADR 0403 already moves those onto the visor.
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- The old Egyptian sheet stays at `docs/design/characters/character-sprites-source.webp` as the record of the first look.
|
package/docs/adr/README.md
CHANGED
|
@@ -520,3 +520,4 @@ These 20 numbers are each shared by exactly two files. They are **accepted histo
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| 0402 | [**Helm is the hall's look, and the hall is dark only** ([task 1005192](https://cloudbongos.com/builders#/task/1005192)). The game (the hall, everything after sign-in) wears Helm; the landing, the hub and the status page keep the chrome world. The kit: two voices (Barlow Condensed in wide capitals names a thing, Barlow says everything else), four colours with one job each (Night the ground, Ice what you read, White names and numbers, the accent only what you can act on), three shapes (the cut corner for anything pressable, the segment for progress, the arc for the visor). The values live in the hall's token block; `src/hall-helm.js` recognises a hall page by the sheet it links, pins it dark and hands it the Helm faces unless its pack chose its own. The light/dark switch is gone; the light tier stays until its own removal. The shared button spends every Helm token with the old pill as the fallback, so the status page does not move.](0402-helm-is-the-halls-look-and-the-hall-is-dark-only.md) | design system / hall |
|
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|
| 0403 | [**In game mode the visor is the control and the scene is the view** ([task 1005203](https://cloudbongos.com/builders#/task/1005203), goal 1000142; owner 2026-11-11). Every main call to action you can see in game mode lives on the visor (the accent button, the key hints, the Actions sheet); the city, the sky and Home only show the project and can be moved through, never carry buttons of their own. A scene offers its actions to the visor through `OTBVisor.scene`. Found not yet keeping it: the city's decide button and door, the sky's top row and composer, Home's gallery links, the Artist's feedback tab.](0403-in-game-mode-the-visor-is-the-control-and-the-scene-is-the-view.md) | hall / game frame |
|
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| 0404 | [**A party is a room, and rooms register as kinds** ([task 1005220](https://cloudbongos.com/builders#/task/1005220), goal 1000148). Any group that talks together is a room: a free-form party (cap 8), a chain party (ADR 0400), a scoping session (cap 40, owned by `lifecycle`) or a decision room (cap 40, `government`). Each owner contributes its kind to the `room.kinds` contribution point (a port is single-provider, so four owners would fail the boot) with `members`/`isMember`/optional `invite`/`accept`, and fires `room.opened`/`room.member.joined`/`room.member.left`/`room.closed`; consumers never read an owner's tables and reconcile against `members()`. Free-form party: one per builder, leader handover to the longest-standing member, disband on last leave. A chain room follows an open `chain_party` row. Unlinked players get everything but voice. V3 polls (3 s, cursor + 304, paused when hidden, per-builder limiter) rather than pushing through `/live`. With discord off, no voice key or voice state; chat still works. A room is never authority. Rejected: one port, a port per kind, a rooms module reading other modules' tables, a second party roster, push via `/live`, speaking indicators.](0404-a-party-is-a-room-and-rooms-register-as-kinds.md) | game frame / modules / Discord |
|
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| 0405 | [**Each character has one colour, and the visor wears it** ([task 1005218](https://cloudbongos.com/builders#/task/1005218), goal 1000142; owner 2026-11-12). The Artisan is ember (the accent), the Artist violet, the Patron gold, each mixed from the hall’s tokens and none typed in. In game mode the visor’s lines, name, picture rim and accent are the held character’s colour, and your picture on the glass is your character wearing the visor. The characters are redrawn at 64 by 64 as two-animal aliens, drawn by a script.](0405-each-character-has-one-colour-and-the-visor-wears-it.md) | hall / game frame |
|
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| `906c2947dfc1` | certain | Changes save at once and take effect the next time you start a session on this machine. | `modules/hall-ui/public/settings.html:362` |
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| `52384bdc035c` | certain | Changes save at once. Your new choice plays the next time that event fires. | `modules/hall-ui/public/settings.html:375` |
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| `864503935eca` | certain | Changing the rule… | `modules/hall-ui/public/deploy.js:742` |
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| `44f783393438` | certain | Character creation | `modules/hall-ui/public/craft-mode.js:
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| `44f783393438` | certain | Character creation | `modules/hall-ui/public/craft-mode.js:905` |
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| `55ad21bd03eb` | certain | Chart the routes | `modules/hall-ui/public/goal-map.html:101` |
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| `55ad21bd03eb` | certain | Chart the routes | `modules/hall-ui/public/thinking.html:109` |
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| `e6982a9ff948` | certain | Charter library | `modules/hall-ui/public/government.js:855` |
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| `89ddfeda9566` | certain | Choose goals | `modules/hall-ui/public/gate.js:186` |
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| `6bf684ebc1c3` | certain | Choose the skills for {…} | `modules/hall-ui/public/speciality-tools.js:199` |
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| `6c88cdf417f1` | certain | Choose which sound plays for each build event — one when Claude waits for your input, another when a task ship | `modules/hall-ui/public/settings.html:368` |
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| `7b984c01b6a8` | certain | Choose your character | `modules/hall-ui/public/craft-mode.js:
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| `7b984c01b6a8` | certain | Choose your character | `modules/hall-ui/public/craft-mode.js:906` |
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| `f7d8c25af75d` | certain | Choose your mode | `modules/hall-ui/public/craft-mode.js:670` |
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| `b7d5648b66db` | certain | Claim it | `modules/hall-ui/public/task.js:766` |
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| `b7d5648b66db` | certain | Claim it | `modules/hall-ui/public/task.js:899` |
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| `593dda3178eb` | certain | Click to copy | `modules/hall-ui/public/copy-on-click.js:137` |
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| `3a426bad2c49` | certain | Close actions | `modules/hall-ui/public/visor.js:
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| `053e576ba9a3` | certain | Close options | `modules/hall-ui/public/shell-game.js:454` |
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| `604292be5554` | certain | This goal is scoped to a protected module — only an Archon may bring someone in. | `modules/hall-ui/public/goals-render.js:1309` |
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| `c7d2bc751184` | certain | This goal was added to {…} after it had already started building — an Archon override of the scope gate | `modules/hall-ui/public/goals-render.js:895` |
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| `1ab370135bee` | certain | This is who you are in the project. To change it later, sign out and pick again. | `modules/hall-ui/public/craft-mode.js:
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| `1ab370135bee` | certain | This is who you are in the project. To change it later, sign out and pick again. | `modules/hall-ui/public/craft-mode.js:907` |
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| `23f531302e9e` | certain | This is you — | `modules/hall-ui/public/profile.js:364` |
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| `d313d3dfe438` | certain | This move is decided by the project’s government, not by one person here. | `modules/hall-ui/public/deploy.js:634` |
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| `f303bd107422` | certain | This page has been submitted and is on its way to the site. Its words are frozen until it ships or is sent bac | `modules/hall-ui/public/tweak-editor.js:332` |
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| `d4b3b5556986` | certain | This page's reference docs | `modules/hall-ui/public/page-notes.js:166` |
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| `5bdcbec770dd` | certain | This project has no slash commands yet. | `modules/hall-ui/public/commands.js:37` |
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| `f53b83bfbe54` | certain | This project has no watch rules yet. | `modules/hall-ui/public/market-watch-rules.js:62` |
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| `e97b2d549f10` | certain | This project is hosted on {…}, and that is where it is taken offline or removed. Both links below open this pr | `modules/hall-ui/public/project-settings.js:412` |
|
|
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| `a1f290d92800` | certain | Your browser kept this tab open. Close it to quit. | `modules/hall-ui/public/shell-game.js:295` |
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| `3812b4d8106f` | certain | Your changes to this page | `modules/hall-ui/public/paintbrush.js:150` |
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| `7e5697ffbfc4` | certain | Your character | `modules/hall-ui/public/craft-mode.js:660` |
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| `791f72bb7b35` | certain | Your character could not be saved. Reload and try again. | `modules/hall-ui/public/craft-mode.js:937` |
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| `a80d4145a438` | certain | Your character could not be saved. Try again. | `modules/hall-ui/public/craft-mode.js:949` |
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| `44a68d05519e` | certain | Your choices for {…} | `modules/hall-ui/public/speciality-tools.js:171` |
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| `3f67b866f24e` | certain | Your devices | `modules/hall-ui/public/settings-autobongos.js:141` |
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| `909b0b7c6ffa` | certain | Your display name | `modules/hall-ui/public/settings.html:93` |
|
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"origin": "js-markup",
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15635
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"confidence": "certain"
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},
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@@ -15738,7 +15738,7 @@
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15738
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"surface": "builders-hall",
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15739
15739
|
"text": "This place",
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15740
15740
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"file": "modules/hall-ui/public/visor.js",
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15741
|
-
"line":
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15741
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+
"line": 237,
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"origin": "js-markup",
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"confidence": "certain"
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},
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@@ -17592,7 +17592,7 @@
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17592
17592
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"surface": "builders-hall",
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17593
17593
|
"text": "Your character could not be saved. Reload and try again.",
|
|
17594
17594
|
"file": "modules/hall-ui/public/craft-mode.js",
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17595
|
-
"line":
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17595
|
+
"line": 937,
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"origin": "js-text-assign",
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17597
17597
|
"confidence": "certain"
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|
17598
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|
},
|
|
@@ -17601,7 +17601,7 @@
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|
|
17601
17601
|
"surface": "builders-hall",
|
|
17602
17602
|
"text": "Your character could not be saved. Try again.",
|
|
17603
17603
|
"file": "modules/hall-ui/public/craft-mode.js",
|
|
17604
|
-
"line":
|
|
17604
|
+
"line": 949,
|
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17605
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|
"origin": "js-text-assign",
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|
17606
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|
"confidence": "certain"
|
|
17607
17607
|
},
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