@boba-cli/progress 0.1.0-alpha.2 → 0.1.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -2,7 +2,7 @@
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  Animated progress bar for Boba terminal UIs. Port of Charmbracelet Bubbles progress.
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- <img src="../../examples/progress-demo.gif" width="950" alt="Progress component demo" />
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+ <img src="../../examples/animations/progress.gif" width="950" alt="Progress component demo" />
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  ## Install
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package/dist/index.cjs CHANGED
@@ -102,7 +102,6 @@ function interpolateColor(colorA, colorB, t) {
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  // src/model.ts
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  var FPS = 60;
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  var FRAME_MS = Math.round(1e3 / FPS);
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- var DEFAULT_ENV = chapstick.createDefaultContext().env;
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  var DEFAULT_WIDTH = 40;
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  var DEFAULT_FULL = "\u2588";
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  var DEFAULT_EMPTY = "\u2591";
@@ -139,8 +138,11 @@ function settle(percent, target, velocity) {
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  const dist = Math.abs(percent - target);
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  return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY;
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  }
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+ function getDefaultEnv() {
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+ return chapstick.createDefaultContext().env;
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+ }
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  function resolvedColor(color, fallback) {
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- return chapstick.resolveColor(color, DEFAULT_ENV) ?? fallback;
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+ return chapstick.resolveColor(color, getDefaultEnv()) ?? fallback;
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  }
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  function defaultState() {
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  return {
@@ -182,8 +184,8 @@ var ProgressModel = class _ProgressModel {
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  this.showPercentage = options.showPercentage ?? true;
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  this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT;
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  this.percentageStyle = options.percentageStyle ?? new chapstick.Style();
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- const start = options.gradientStart ? chapstick.resolveColor(options.gradientStart, DEFAULT_ENV) : void 0;
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- const end = options.gradientEnd ? chapstick.resolveColor(options.gradientEnd, DEFAULT_ENV) : void 0;
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+ const start = options.gradientStart ? chapstick.resolveColor(options.gradientStart, getDefaultEnv()) : void 0;
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+ const end = options.gradientEnd ? chapstick.resolveColor(options.gradientEnd, getDefaultEnv()) : void 0;
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  this.gradientStart = start;
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  this.gradientEnd = end;
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  this.scaleGradient = options.scaleGradient ?? false;
@@ -309,21 +311,24 @@ var ProgressModel = class _ProgressModel {
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  }
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  const parts = [];
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  const denominator = this.scaleGradient ? Math.max(1, filledWidth - 1) : Math.max(1, totalWidth - 1);
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+ const ctx = chapstick.createDefaultContext();
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  for (let i = 0; i < filledWidth; i++) {
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  const t = filledWidth === 1 ? 0.5 : i / denominator;
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  const color = interpolateColor(this.gradientStart, this.gradientEnd, t);
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- parts.push(new chapstick.Style().foreground(color).render(this.full));
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+ parts.push(new chapstick.Style({}, void 0, ctx).foreground(color).render(this.full));
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  }
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  return parts.join("");
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  }
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  renderSolid(filledWidth) {
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  if (filledWidth <= 0) return "";
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- const styled = new chapstick.Style().foreground(this.fullColor).render(this.full);
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+ const ctx = chapstick.createDefaultContext();
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+ const styled = new chapstick.Style({}, void 0, ctx).foreground(this.fullColor).render(this.full);
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  return styled.repeat(filledWidth);
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  }
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  renderEmpty(emptyWidth) {
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  if (emptyWidth <= 0) return "";
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- const styled = new chapstick.Style().foreground(this.emptyColor).render(this.empty);
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+ const ctx = chapstick.createDefaultContext();
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+ const styled = new chapstick.Style({}, void 0, ctx).foreground(this.emptyColor).render(this.empty);
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  return styled.repeat(emptyWidth);
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  }
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  nextFrame() {
@@ -1 +1 @@
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- 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* Message indicating a progress animation frame should be rendered.\n * @public\n */\nexport class FrameMsg {\n readonly _tag = 'progress:frame'\n\n constructor(\n /** Unique progress ID for routing */\n public readonly id: number,\n /** Internal tag to prevent duplicate ticks */\n public readonly tag: number,\n /** Timestamp when the frame was scheduled */\n public readonly time: Date,\n ) {}\n}\n","interface SpringConfig {\n /** Oscillation speed (Hz). */\n frequency?: number\n /** Damping factor (1.0 = critical-ish). */\n damping?: number\n /** Starting position (0-1). */\n position?: number\n /** Starting velocity. */\n velocity?: number\n}\n\n/**\n * Minimal damped spring integrator (ported from harmonica).\n * Stores its own position/velocity and integrates using a simple\n * damped harmonic oscillator step.\n */\nexport class Spring {\n readonly frequency: number\n readonly damping: number\n readonly #angular: number\n readonly #pos: number\n readonly #vel: number\n\n constructor(config: SpringConfig = {}) {\n this.frequency = config.frequency ?? 18\n this.damping = config.damping ?? 1\n // Note: using the provided frequency directly (not 2π) keeps the\n // explicit Euler step stable at ~60 FPS for our use case.\n this.#angular = this.frequency\n this.#pos = config.position ?? 0\n this.#vel = config.velocity ?? 0\n }\n\n /** Current position. */\n position(): number {\n return this.#pos\n }\n\n /** Current velocity. */\n velocity(): number {\n return this.#vel\n }\n\n /** Return a copy with new spring options, keeping state. */\n withOptions(frequency: number, damping: number): Spring {\n return new Spring({\n frequency,\n damping,\n position: this.#pos,\n velocity: this.#vel,\n })\n }\n\n /**\n * Integrate toward target over the provided timestep (ms).\n * Returns the new position and velocity.\n */\n update(target: number, deltaMs: number): Spring {\n // Clamp dt to avoid instability on slow frames.\n const dt = Math.min(0.05, Math.max(0, deltaMs 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{\n return `${percentValue.toFixed(0)}%`\n }\n const precision = match[2] ? Number.parseInt(match[2], 10) : 0\n const replacement = percentValue.toFixed(precision)\n return fmt.replace(/%(\\d+)?(?:\\.(\\d+))?f/, replacement).replace(/%%/g, '%')\n}\n\nfunction settle(percent: number, target: number, velocity: number): boolean {\n const dist = Math.abs(percent - target)\n return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY\n}\n\nfunction resolvedColor(\n color: ColorInput | undefined,\n fallback: string,\n): string {\n return resolveColor(color, DEFAULT_ENV) ?? fallback\n}\n\n/**\n * Options for the progress bar model.\n * @public\n */\nexport interface ProgressOptions {\n width?: number\n full?: string\n empty?: string\n fullColor?: ColorInput\n emptyColor?: ColorInput\n showPercentage?: boolean\n percentFormat?: string\n gradientStart?: ColorInput\n gradientEnd?: ColorInput\n scaleGradient?: boolean\n springFrequency?: number\n springDamping?: number\n percentageStyle?: Style\n}\n\ninterface ProgressState {\n percent: number\n target: number\n velocity: number\n id: number\n tag: number\n spring: Spring\n lastFrameTime: Date | null\n}\n\ntype ProgressInit = Partial<ProgressState>\n\nfunction defaultState(): ProgressState {\n return {\n percent: 0,\n target: 0,\n velocity: 0,\n id: nextId(),\n tag: 0,\n spring: new Spring(),\n lastFrameTime: null,\n }\n}\n\n/**\n * Animated progress bar model with spring-based easing.\n * @public\n */\nexport class ProgressModel {\n readonly width: number\n readonly full: string\n readonly empty: string\n readonly fullColor: string\n readonly emptyColor: string\n readonly showPercentage: boolean\n readonly percentFormat: string\n readonly gradientStart?: string\n readonly gradientEnd?: string\n readonly scaleGradient: boolean\n readonly useGradient: boolean\n readonly percentageStyle: Style\n\n readonly #percent: number\n readonly #target: number\n readonly #velocity: number\n readonly #id: number\n readonly #tag: number\n readonly #spring: Spring\n readonly #lastFrameTime: Date | null\n\n constructor(options: ProgressOptions = {}, state: ProgressInit = {}) {\n this.width = options.width ?? DEFAULT_WIDTH\n this.full = ensureChar(options.full, DEFAULT_FULL)\n this.empty = ensureChar(options.empty, DEFAULT_EMPTY)\n this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR)\n this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR)\n this.showPercentage = options.showPercentage ?? true\n this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT\n this.percentageStyle = options.percentageStyle ?? new Style()\n\n const start = options.gradientStart\n ? resolveColor(options.gradientStart, DEFAULT_ENV)\n : undefined\n const end = options.gradientEnd\n ? resolveColor(options.gradientEnd, DEFAULT_ENV)\n : undefined\n this.gradientStart = start\n this.gradientEnd = end\n this.scaleGradient = options.scaleGradient ?? false\n this.useGradient = Boolean(start && end)\n\n const frequency = options.springFrequency ?? state.spring?.frequency ?? 18\n const damping = options.springDamping ?? state.spring?.damping ?? 1\n const baseState = { ...defaultState(), ...state }\n const spring = state.spring ?? new Spring({ frequency, damping })\n this.#spring = spring.withOptions(frequency, damping)\n\n this.#percent = clamp01(baseState.percent)\n this.#target = clamp01(baseState.target)\n this.#velocity = baseState.velocity\n this.#id = baseState.id\n this.#tag = baseState.tag\n this.#lastFrameTime = baseState.lastFrameTime\n }\n\n /** Create a new progress bar with defaults. */\n static new(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel(options)\n }\n\n /** Convenience constructor with default gradient. */\n static withDefaultGradient(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,\n gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END,\n })\n }\n\n /** Convenience constructor with a custom gradient. */\n static withGradient(\n colorA: ColorInput,\n colorB: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: colorA,\n gradientEnd: colorB,\n })\n }\n\n /** Convenience constructor with solid fill. */\n static withSolidFill(\n color: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n fullColor: color,\n gradientStart: undefined,\n gradientEnd: undefined,\n })\n }\n\n /** Unique ID for message routing. */\n id(): number {\n return this.#id\n }\n\n /** Current animated percent (0-1). */\n percent(): number {\n return clamp01(this.#percent)\n }\n\n /** Target percent (0-1). */\n targetPercent(): number {\n return clamp01(this.#target)\n }\n\n /** Tea init hook (no-op). */\n init(): Cmd<Msg> {\n return null\n }\n\n /** Handle messages; consumes FrameMsg for animation. */\n update(msg: Msg): [ProgressModel, Cmd<Msg>] {\n if (!(msg instanceof FrameMsg)) {\n return [this, null]\n }\n if (msg.id !== this.#id || msg.tag !== this.#tag) {\n return [this, null]\n }\n\n const dt =\n this.#lastFrameTime === null\n ? FRAME_MS\n : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime())\n\n const spring = this.#spring.update(this.#target, dt)\n const nextPercent = clamp01(spring.position())\n const nextVelocity = spring.velocity()\n\n const next = this.withState({\n percent: nextPercent,\n velocity: nextVelocity,\n tag: this.#tag,\n spring,\n lastFrameTime: msg.time,\n })\n\n if (settle(nextPercent, this.#target, nextVelocity)) {\n return [next, null]\n }\n\n return [next, next.nextFrame()]\n }\n\n /** Set a new target percent and start animation. */\n setPercent(percent: number): [ProgressModel, Cmd<Msg>] {\n const clamped = clamp01(percent)\n const next = this.withState({\n target: clamped,\n tag: this.#tag + 1,\n lastFrameTime: null,\n })\n return [next, next.nextFrame()]\n }\n\n /** Increment the target percent. */\n incrPercent(delta: number): [ProgressModel, Cmd<Msg>] {\n return this.setPercent(this.#target + delta)\n }\n\n /** Update the spring configuration (keeps current state). */\n setSpringOptions(frequency: number, damping: number): ProgressModel {\n const spring = this.#spring.withOptions(frequency, damping)\n return this.withState({ spring })\n }\n\n /** Render the animated progress bar. */\n view(): string {\n return this.viewAs(this.percent())\n }\n\n /** Render the bar at an explicit percent (0-1). */\n viewAs(percent: number): string {\n const pct = clamp01(percent)\n const percentText = this.showPercentage\n ? this.percentageStyle.render(formatPercent(pct, this.percentFormat))\n : ''\n\n const percentWidth = this.showPercentage ? textWidth(percentText) : 0\n const totalBarWidth = Math.max(0, this.width - percentWidth)\n const filledWidth = Math.max(0, Math.round(totalBarWidth * pct))\n const emptyWidth = Math.max(0, totalBarWidth - filledWidth)\n\n const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`\n\n return `${bar}${percentText}`\n }\n\n private renderGradient(filledWidth: number, totalWidth: number): string {\n if (\n !this.useGradient ||\n filledWidth <= 0 ||\n !this.gradientStart ||\n !this.gradientEnd\n ) {\n return ''\n }\n\n const parts: string[] = []\n const denominator = this.scaleGradient\n ? Math.max(1, filledWidth - 1)\n : Math.max(1, totalWidth - 1)\n\n for (let i = 0; i < filledWidth; i++) {\n const t = filledWidth === 1 ? 0.5 : i / denominator\n const color = interpolateColor(this.gradientStart, this.gradientEnd, t)\n parts.push(new Style().foreground(color).render(this.full))\n }\n\n return parts.join('')\n }\n\n private renderSolid(filledWidth: number): string {\n if (filledWidth <= 0) return ''\n const styled = new Style().foreground(this.fullColor).render(this.full)\n return styled.repeat(filledWidth)\n }\n\n private renderEmpty(emptyWidth: number): string {\n if (emptyWidth <= 0) return ''\n const styled = new Style().foreground(this.emptyColor).render(this.empty)\n return styled.repeat(emptyWidth)\n }\n\n private nextFrame(): Cmd<FrameMsg> {\n const id = this.#id\n const tag = this.#tag\n return tick(FRAME_MS, (time) => new FrameMsg(id, tag, time))\n }\n\n private withState(state: ProgressInit): ProgressModel {\n return new ProgressModel(\n {\n width: this.width,\n full: this.full,\n empty: this.empty,\n fullColor: this.fullColor,\n emptyColor: this.emptyColor,\n showPercentage: this.showPercentage,\n percentFormat: this.percentFormat,\n gradientStart: this.gradientStart,\n gradientEnd: this.gradientEnd,\n scaleGradient: this.scaleGradient,\n springFrequency: this.#spring.frequency,\n springDamping: this.#spring.damping,\n percentageStyle: this.percentageStyle,\n },\n {\n percent: this.#percent,\n target: this.#target,\n velocity: this.#velocity,\n id: this.#id,\n tag: this.#tag,\n spring: this.#spring,\n lastFrameTime: this.#lastFrameTime,\n ...state,\n },\n )\n }\n}\n"]}
1
+ 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* Message indicating a progress animation frame should be rendered.\n * @public\n */\nexport class FrameMsg {\n readonly _tag = 'progress:frame'\n\n constructor(\n /** Unique progress ID for routing */\n public readonly id: number,\n /** Internal tag to prevent duplicate ticks */\n public readonly tag: number,\n /** Timestamp when the frame was scheduled */\n public readonly time: Date,\n ) {}\n}\n","interface SpringConfig {\n /** Oscillation speed (Hz). */\n frequency?: number\n /** Damping factor (1.0 = critical-ish). */\n damping?: number\n /** Starting position (0-1). */\n position?: number\n /** Starting velocity. */\n velocity?: number\n}\n\n/**\n * @internal\n * Minimal damped spring integrator (ported from harmonica).\n * Stores its own position/velocity and integrates using a simple\n * damped harmonic oscillator step.\n */\nexport class Spring {\n readonly frequency: number\n readonly damping: number\n readonly #angular: number\n readonly #pos: number\n readonly #vel: number\n\n constructor(config: SpringConfig = {}) {\n this.frequency = config.frequency ?? 18\n this.damping = config.damping ?? 1\n // Note: using the provided frequency directly (not 2π) keeps the\n // explicit Euler step stable at ~60 FPS for our use case.\n this.#angular = this.frequency\n this.#pos = config.position ?? 0\n this.#vel = config.velocity ?? 0\n }\n\n /** Current position. */\n position(): number {\n return this.#pos\n }\n\n /** Current velocity. */\n velocity(): number {\n return this.#vel\n }\n\n /** Return a copy with new spring options, keeping state. */\n withOptions(frequency: number, damping: number): Spring {\n return new Spring({\n frequency,\n damping,\n position: this.#pos,\n velocity: this.#vel,\n })\n }\n\n /**\n * Integrate toward target over the provided timestep (ms).\n * Returns the new position and velocity.\n */\n update(target: number, deltaMs: number): Spring {\n // Clamp dt to avoid instability on slow frames.\n const dt = Math.min(0.05, 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FRAME_MS = Math.round(1000 / FPS)\nconst DEFAULT_WIDTH = 40\nconst DEFAULT_FULL = '█'\nconst DEFAULT_EMPTY = '░'\nconst DEFAULT_FULL_COLOR = '#7571F9'\nconst DEFAULT_EMPTY_COLOR = '#606060'\nconst DEFAULT_PERCENT_FORMAT = ' %3.0f%%'\nconst DEFAULT_GRADIENT_START = '#5A56E0'\nconst DEFAULT_GRADIENT_END = '#EE6FF8'\nconst SETTLE_DISTANCE = 0.002\nconst SETTLE_VELOCITY = 0.01\n\n// Module-level ID counter for message routing\nlet lastId = 0\nfunction nextId(): number {\n return ++lastId\n}\n\nfunction clamp01(value: number): number {\n if (Number.isNaN(value)) return 0\n return Math.max(0, Math.min(1, value))\n}\n\nfunction ensureChar(input: string | undefined, fallback: string): string {\n if (!input) return fallback\n // Use the first Unicode grapheme; for simplicity take first code unit\n return input.slice(0, 1)\n}\n\nfunction formatPercent(value: number, fmt: string): string {\n const percentValue = clamp01(value) * 100\n const match = fmt.match(/%(\\d+)?(?:\\.(\\d+))?f/)\n if (!match) {\n return `${percentValue.toFixed(0)}%`\n }\n const precision = match[2] ? Number.parseInt(match[2], 10) : 0\n const replacement = percentValue.toFixed(precision)\n return fmt.replace(/%(\\d+)?(?:\\.(\\d+))?f/, replacement).replace(/%%/g, '%')\n}\n\nfunction settle(percent: number, target: number, velocity: number): boolean {\n const dist = Math.abs(percent - target)\n return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY\n}\n\n/**\n * Lazily get the current default environment.\n * This is called at render time to respect any context set via setDefaultContext().\n */\nfunction getDefaultEnv() {\n return createDefaultContext().env\n}\n\nfunction resolvedColor(\n color: ColorInput | undefined,\n fallback: string,\n): string {\n return resolveColor(color, getDefaultEnv()) ?? fallback\n}\n\n/**\n * Options for the progress bar model.\n * @public\n */\nexport interface ProgressOptions {\n width?: number\n full?: string\n empty?: string\n fullColor?: ColorInput\n emptyColor?: ColorInput\n showPercentage?: boolean\n percentFormat?: string\n gradientStart?: ColorInput\n gradientEnd?: ColorInput\n scaleGradient?: boolean\n springFrequency?: number\n springDamping?: number\n percentageStyle?: Style\n /**\n * Style context for rendering colors.\n *\n * @remarks\n * In browser environments, pass the browser style context to enable colors.\n * If not provided, uses the default context from `createDefaultContext()`.\n */\n styleContext?: StyleContext\n}\n\ninterface ProgressState {\n percent: number\n target: number\n velocity: number\n id: number\n tag: number\n spring: Spring\n lastFrameTime: Date | null\n}\n\ntype ProgressInit = Partial<ProgressState>\n\nfunction defaultState(): ProgressState {\n return {\n percent: 0,\n target: 0,\n velocity: 0,\n id: nextId(),\n tag: 0,\n spring: new Spring(),\n lastFrameTime: null,\n }\n}\n\n/**\n * Animated progress bar model with spring-based easing.\n * @public\n */\nexport class ProgressModel {\n readonly width: number\n readonly full: string\n readonly empty: string\n readonly fullColor: string\n readonly emptyColor: string\n readonly showPercentage: boolean\n readonly percentFormat: string\n readonly gradientStart?: string\n readonly gradientEnd?: string\n readonly scaleGradient: boolean\n readonly useGradient: boolean\n readonly percentageStyle: Style\n\n readonly #percent: number\n readonly #target: number\n readonly #velocity: number\n readonly #id: number\n readonly #tag: number\n readonly #spring: Spring\n readonly #lastFrameTime: Date | null\n\n constructor(options: ProgressOptions = {}, state: ProgressInit = {}) {\n this.width = options.width ?? DEFAULT_WIDTH\n this.full = ensureChar(options.full, DEFAULT_FULL)\n this.empty = ensureChar(options.empty, DEFAULT_EMPTY)\n this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR)\n this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR)\n this.showPercentage = options.showPercentage ?? true\n this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT\n this.percentageStyle = options.percentageStyle ?? new Style()\n\n const start = options.gradientStart\n ? resolveColor(options.gradientStart, getDefaultEnv())\n : undefined\n const end = options.gradientEnd\n ? resolveColor(options.gradientEnd, getDefaultEnv())\n : undefined\n this.gradientStart = start\n this.gradientEnd = end\n this.scaleGradient = options.scaleGradient ?? false\n this.useGradient = Boolean(start && end)\n\n const frequency = options.springFrequency ?? state.spring?.frequency ?? 18\n const damping = options.springDamping ?? state.spring?.damping ?? 1\n const baseState = { ...defaultState(), ...state }\n const spring = state.spring ?? new Spring({ frequency, damping })\n this.#spring = spring.withOptions(frequency, damping)\n\n this.#percent = clamp01(baseState.percent)\n this.#target = clamp01(baseState.target)\n this.#velocity = baseState.velocity\n this.#id = baseState.id\n this.#tag = baseState.tag\n this.#lastFrameTime = baseState.lastFrameTime\n }\n\n /** Create a new progress bar with defaults. */\n static new(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel(options)\n }\n\n /** Convenience constructor with default gradient. */\n static withDefaultGradient(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,\n gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END,\n })\n }\n\n /** Convenience constructor with a custom gradient. */\n static withGradient(\n colorA: ColorInput,\n colorB: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: colorA,\n gradientEnd: colorB,\n })\n }\n\n /** Convenience constructor with solid fill. */\n static withSolidFill(\n color: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n fullColor: color,\n gradientStart: undefined,\n gradientEnd: undefined,\n })\n }\n\n /** Unique ID for message routing. */\n id(): number {\n return this.#id\n }\n\n /** Current animated percent (0-1). */\n percent(): number {\n return clamp01(this.#percent)\n }\n\n /** Target percent (0-1). */\n targetPercent(): number {\n return clamp01(this.#target)\n }\n\n /** Tea init hook (no-op). */\n init(): Cmd<Msg> {\n return null\n }\n\n /** Handle messages; consumes FrameMsg for animation. */\n update(msg: Msg): [ProgressModel, Cmd<Msg>] {\n if (!(msg instanceof FrameMsg)) {\n return [this, null]\n }\n if (msg.id !== this.#id || msg.tag !== this.#tag) {\n return [this, null]\n }\n\n const dt =\n this.#lastFrameTime === null\n ? FRAME_MS\n : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime())\n\n const spring = this.#spring.update(this.#target, dt)\n const nextPercent = clamp01(spring.position())\n const nextVelocity = spring.velocity()\n\n const next = this.withState({\n percent: nextPercent,\n velocity: nextVelocity,\n tag: this.#tag,\n spring,\n lastFrameTime: msg.time,\n })\n\n if (settle(nextPercent, this.#target, nextVelocity)) {\n return [next, null]\n }\n\n return [next, next.nextFrame()]\n }\n\n /** Set a new target percent and start animation. */\n setPercent(percent: number): [ProgressModel, Cmd<Msg>] {\n const clamped = clamp01(percent)\n const next = this.withState({\n target: clamped,\n tag: this.#tag + 1,\n lastFrameTime: null,\n })\n return [next, next.nextFrame()]\n }\n\n /** Increment the target percent. */\n incrPercent(delta: number): [ProgressModel, Cmd<Msg>] {\n return this.setPercent(this.#target + delta)\n }\n\n /** Update the spring configuration (keeps current state). */\n setSpringOptions(frequency: number, damping: number): ProgressModel {\n const spring = this.#spring.withOptions(frequency, damping)\n return this.withState({ spring })\n }\n\n /** Render the animated progress bar. */\n view(): string {\n return this.viewAs(this.percent())\n }\n\n /** Render the bar at an explicit percent (0-1). */\n viewAs(percent: number): string {\n const pct = clamp01(percent)\n const percentText = this.showPercentage\n ? this.percentageStyle.render(formatPercent(pct, this.percentFormat))\n : ''\n\n const percentWidth = this.showPercentage ? textWidth(percentText) : 0\n const totalBarWidth = Math.max(0, this.width - percentWidth)\n const filledWidth = Math.max(0, Math.round(totalBarWidth * pct))\n const emptyWidth = Math.max(0, totalBarWidth - filledWidth)\n\n const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`\n\n return `${bar}${percentText}`\n }\n\n private renderGradient(filledWidth: number, totalWidth: number): string {\n if (\n !this.useGradient ||\n filledWidth <= 0 ||\n !this.gradientStart ||\n !this.gradientEnd\n ) {\n return ''\n }\n\n const parts: string[] = []\n const denominator = this.scaleGradient\n ? Math.max(1, filledWidth - 1)\n : Math.max(1, totalWidth - 1)\n const ctx = createDefaultContext()\n\n for (let i = 0; i < filledWidth; i++) {\n const t = filledWidth === 1 ? 0.5 : i / denominator\n const color = interpolateColor(this.gradientStart, this.gradientEnd, t)\n parts.push(new Style({}, undefined, ctx).foreground(color).render(this.full))\n }\n\n return parts.join('')\n }\n\n private renderSolid(filledWidth: number): string {\n if (filledWidth <= 0) return ''\n const ctx = createDefaultContext()\n const styled = new Style({}, undefined, ctx).foreground(this.fullColor).render(this.full)\n return styled.repeat(filledWidth)\n }\n\n private renderEmpty(emptyWidth: number): string {\n if (emptyWidth <= 0) return ''\n const ctx = createDefaultContext()\n const styled = new Style({}, undefined, ctx).foreground(this.emptyColor).render(this.empty)\n return styled.repeat(emptyWidth)\n }\n\n private nextFrame(): Cmd<FrameMsg> {\n const id = this.#id\n const tag = this.#tag\n return tick(FRAME_MS, (time) => new FrameMsg(id, tag, time))\n }\n\n private withState(state: ProgressInit): ProgressModel {\n return new ProgressModel(\n {\n width: this.width,\n full: this.full,\n empty: this.empty,\n fullColor: this.fullColor,\n emptyColor: this.emptyColor,\n showPercentage: this.showPercentage,\n percentFormat: this.percentFormat,\n gradientStart: this.gradientStart,\n gradientEnd: this.gradientEnd,\n scaleGradient: this.scaleGradient,\n springFrequency: this.#spring.frequency,\n springDamping: this.#spring.damping,\n percentageStyle: this.percentageStyle,\n },\n {\n percent: this.#percent,\n target: this.#target,\n velocity: this.#velocity,\n id: this.#id,\n tag: this.#tag,\n spring: this.#spring,\n lastFrameTime: this.#lastFrameTime,\n ...state,\n },\n )\n }\n}\n"]}
package/dist/index.d.cts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { Cmd, Msg } from '@boba-cli/tea';
2
- import { Style, ColorInput } from '@boba-cli/chapstick';
2
+ import { Style, ColorInput, StyleContext } from '@boba-cli/chapstick';
3
3
 
4
4
  interface SpringConfig {
5
5
  /** Oscillation speed (Hz). */
@@ -12,6 +12,7 @@ interface SpringConfig {
12
12
  velocity?: number;
13
13
  }
14
14
  /**
15
+ * @internal
15
16
  * Minimal damped spring integrator (ported from harmonica).
16
17
  * Stores its own position/velocity and integrates using a simple
17
18
  * damped harmonic oscillator step.
@@ -52,6 +53,14 @@ interface ProgressOptions {
52
53
  springFrequency?: number;
53
54
  springDamping?: number;
54
55
  percentageStyle?: Style;
56
+ /**
57
+ * Style context for rendering colors.
58
+ *
59
+ * @remarks
60
+ * In browser environments, pass the browser style context to enable colors.
61
+ * If not provided, uses the default context from `createDefaultContext()`.
62
+ */
63
+ styleContext?: StyleContext;
55
64
  }
56
65
  interface ProgressState {
57
66
  percent: number;
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { Cmd, Msg } from '@boba-cli/tea';
2
- import { Style, ColorInput } from '@boba-cli/chapstick';
2
+ import { Style, ColorInput, StyleContext } from '@boba-cli/chapstick';
3
3
 
4
4
  interface SpringConfig {
5
5
  /** Oscillation speed (Hz). */
@@ -12,6 +12,7 @@ interface SpringConfig {
12
12
  velocity?: number;
13
13
  }
14
14
  /**
15
+ * @internal
15
16
  * Minimal damped spring integrator (ported from harmonica).
16
17
  * Stores its own position/velocity and integrates using a simple
17
18
  * damped harmonic oscillator step.
@@ -52,6 +53,14 @@ interface ProgressOptions {
52
53
  springFrequency?: number;
53
54
  springDamping?: number;
54
55
  percentageStyle?: Style;
56
+ /**
57
+ * Style context for rendering colors.
58
+ *
59
+ * @remarks
60
+ * In browser environments, pass the browser style context to enable colors.
61
+ * If not provided, uses the default context from `createDefaultContext()`.
62
+ */
63
+ styleContext?: StyleContext;
55
64
  }
56
65
  interface ProgressState {
57
66
  percent: number;
package/dist/index.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import { tick } from '@boba-cli/tea';
2
- import { createDefaultContext, Style, resolveColor, width } from '@boba-cli/chapstick';
2
+ import { Style, resolveColor, width, createDefaultContext } from '@boba-cli/chapstick';
3
3
 
4
4
  // src/model.ts
5
5
 
@@ -100,7 +100,6 @@ function interpolateColor(colorA, colorB, t) {
100
100
  // src/model.ts
101
101
  var FPS = 60;
102
102
  var FRAME_MS = Math.round(1e3 / FPS);
103
- var DEFAULT_ENV = createDefaultContext().env;
104
103
  var DEFAULT_WIDTH = 40;
105
104
  var DEFAULT_FULL = "\u2588";
106
105
  var DEFAULT_EMPTY = "\u2591";
@@ -137,8 +136,11 @@ function settle(percent, target, velocity) {
137
136
  const dist = Math.abs(percent - target);
138
137
  return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY;
139
138
  }
139
+ function getDefaultEnv() {
140
+ return createDefaultContext().env;
141
+ }
140
142
  function resolvedColor(color, fallback) {
141
- return resolveColor(color, DEFAULT_ENV) ?? fallback;
143
+ return resolveColor(color, getDefaultEnv()) ?? fallback;
142
144
  }
143
145
  function defaultState() {
144
146
  return {
@@ -180,8 +182,8 @@ var ProgressModel = class _ProgressModel {
180
182
  this.showPercentage = options.showPercentage ?? true;
181
183
  this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT;
182
184
  this.percentageStyle = options.percentageStyle ?? new Style();
183
- const start = options.gradientStart ? resolveColor(options.gradientStart, DEFAULT_ENV) : void 0;
184
- const end = options.gradientEnd ? resolveColor(options.gradientEnd, DEFAULT_ENV) : void 0;
185
+ const start = options.gradientStart ? resolveColor(options.gradientStart, getDefaultEnv()) : void 0;
186
+ const end = options.gradientEnd ? resolveColor(options.gradientEnd, getDefaultEnv()) : void 0;
185
187
  this.gradientStart = start;
186
188
  this.gradientEnd = end;
187
189
  this.scaleGradient = options.scaleGradient ?? false;
@@ -307,21 +309,24 @@ var ProgressModel = class _ProgressModel {
307
309
  }
308
310
  const parts = [];
309
311
  const denominator = this.scaleGradient ? Math.max(1, filledWidth - 1) : Math.max(1, totalWidth - 1);
312
+ const ctx = createDefaultContext();
310
313
  for (let i = 0; i < filledWidth; i++) {
311
314
  const t = filledWidth === 1 ? 0.5 : i / denominator;
312
315
  const color = interpolateColor(this.gradientStart, this.gradientEnd, t);
313
- parts.push(new Style().foreground(color).render(this.full));
316
+ parts.push(new Style({}, void 0, ctx).foreground(color).render(this.full));
314
317
  }
315
318
  return parts.join("");
316
319
  }
317
320
  renderSolid(filledWidth) {
318
321
  if (filledWidth <= 0) return "";
319
- const styled = new Style().foreground(this.fullColor).render(this.full);
322
+ const ctx = createDefaultContext();
323
+ const styled = new Style({}, void 0, ctx).foreground(this.fullColor).render(this.full);
320
324
  return styled.repeat(filledWidth);
321
325
  }
322
326
  renderEmpty(emptyWidth) {
323
327
  if (emptyWidth <= 0) return "";
324
- const styled = new Style().foreground(this.emptyColor).render(this.empty);
328
+ const ctx = createDefaultContext();
329
+ const styled = new Style({}, void 0, ctx).foreground(this.emptyColor).render(this.empty);
325
330
  return styled.repeat(emptyWidth);
326
331
  }
327
332
  nextFrame() {
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
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* Message indicating a progress animation frame should be rendered.\n * @public\n */\nexport class FrameMsg {\n readonly _tag = 'progress:frame'\n\n constructor(\n /** Unique progress ID for routing */\n public readonly id: number,\n /** Internal tag to prevent duplicate ticks */\n public readonly tag: number,\n /** Timestamp when the frame was scheduled */\n public readonly time: Date,\n ) {}\n}\n","interface SpringConfig {\n /** Oscillation speed (Hz). */\n frequency?: number\n /** Damping factor (1.0 = critical-ish). */\n damping?: number\n /** Starting position (0-1). */\n position?: number\n /** Starting velocity. */\n velocity?: number\n}\n\n/**\n * Minimal damped spring integrator (ported from harmonica).\n * Stores its own position/velocity and integrates using a simple\n * damped harmonic oscillator step.\n */\nexport class Spring {\n readonly frequency: number\n readonly damping: number\n readonly #angular: number\n readonly #pos: number\n readonly #vel: number\n\n constructor(config: SpringConfig = {}) {\n this.frequency = config.frequency ?? 18\n this.damping = config.damping ?? 1\n // Note: using the provided frequency directly (not 2π) keeps the\n // explicit Euler step stable at ~60 FPS for our use case.\n this.#angular = this.frequency\n this.#pos = config.position ?? 0\n this.#vel = config.velocity ?? 0\n }\n\n /** Current position. */\n position(): number {\n return this.#pos\n }\n\n /** Current velocity. */\n velocity(): number {\n return this.#vel\n }\n\n /** Return a copy with new spring options, keeping state. */\n withOptions(frequency: number, damping: number): Spring {\n return new Spring({\n frequency,\n damping,\n position: this.#pos,\n velocity: this.#vel,\n })\n }\n\n /**\n * Integrate toward target over the provided timestep (ms).\n * Returns the new position and velocity.\n */\n update(target: number, deltaMs: number): Spring {\n // Clamp dt to avoid instability on slow frames.\n const dt = Math.min(0.05, Math.max(0, deltaMs 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= createDefaultContext().env\nconst DEFAULT_WIDTH = 40\nconst DEFAULT_FULL = '█'\nconst DEFAULT_EMPTY = '░'\nconst DEFAULT_FULL_COLOR = '#7571F9'\nconst DEFAULT_EMPTY_COLOR = '#606060'\nconst DEFAULT_PERCENT_FORMAT = ' %3.0f%%'\nconst DEFAULT_GRADIENT_START = '#5A56E0'\nconst DEFAULT_GRADIENT_END = '#EE6FF8'\nconst SETTLE_DISTANCE = 0.002\nconst SETTLE_VELOCITY = 0.01\n\n// Module-level ID counter for message routing\nlet lastId = 0\nfunction nextId(): number {\n return ++lastId\n}\n\nfunction clamp01(value: number): number {\n if (Number.isNaN(value)) return 0\n return Math.max(0, Math.min(1, value))\n}\n\nfunction ensureChar(input: string | undefined, fallback: string): string {\n if (!input) return fallback\n // Use the first Unicode grapheme; for simplicity take first code unit\n return input.slice(0, 1)\n}\n\nfunction formatPercent(value: number, fmt: string): string {\n const percentValue = clamp01(value) * 100\n const match = fmt.match(/%(\\d+)?(?:\\.(\\d+))?f/)\n if (!match) {\n return `${percentValue.toFixed(0)}%`\n }\n const precision = match[2] ? Number.parseInt(match[2], 10) : 0\n const replacement = percentValue.toFixed(precision)\n return fmt.replace(/%(\\d+)?(?:\\.(\\d+))?f/, replacement).replace(/%%/g, '%')\n}\n\nfunction settle(percent: number, target: number, velocity: number): boolean {\n const dist = Math.abs(percent - target)\n return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY\n}\n\nfunction resolvedColor(\n color: ColorInput | undefined,\n fallback: string,\n): string {\n return resolveColor(color, DEFAULT_ENV) ?? fallback\n}\n\n/**\n * Options for the progress bar model.\n * @public\n */\nexport interface ProgressOptions {\n width?: number\n full?: string\n empty?: string\n fullColor?: ColorInput\n emptyColor?: ColorInput\n showPercentage?: boolean\n percentFormat?: string\n gradientStart?: ColorInput\n gradientEnd?: ColorInput\n scaleGradient?: boolean\n springFrequency?: number\n springDamping?: number\n percentageStyle?: Style\n}\n\ninterface ProgressState {\n percent: number\n target: number\n velocity: number\n id: number\n tag: number\n spring: Spring\n lastFrameTime: Date | null\n}\n\ntype ProgressInit = Partial<ProgressState>\n\nfunction defaultState(): ProgressState {\n return {\n percent: 0,\n target: 0,\n velocity: 0,\n id: nextId(),\n tag: 0,\n spring: new Spring(),\n lastFrameTime: null,\n }\n}\n\n/**\n * Animated progress bar model with spring-based easing.\n * @public\n */\nexport class ProgressModel {\n readonly width: number\n readonly full: string\n readonly empty: string\n readonly fullColor: string\n readonly emptyColor: string\n readonly showPercentage: boolean\n readonly percentFormat: string\n readonly gradientStart?: string\n readonly gradientEnd?: string\n readonly scaleGradient: boolean\n readonly useGradient: boolean\n readonly percentageStyle: Style\n\n readonly #percent: number\n readonly #target: number\n readonly #velocity: number\n readonly #id: number\n readonly #tag: number\n readonly #spring: Spring\n readonly #lastFrameTime: Date | null\n\n constructor(options: ProgressOptions = {}, state: ProgressInit = {}) {\n this.width = options.width ?? DEFAULT_WIDTH\n this.full = ensureChar(options.full, DEFAULT_FULL)\n this.empty = ensureChar(options.empty, DEFAULT_EMPTY)\n this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR)\n this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR)\n this.showPercentage = options.showPercentage ?? true\n this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT\n this.percentageStyle = options.percentageStyle ?? new Style()\n\n const start = options.gradientStart\n ? resolveColor(options.gradientStart, DEFAULT_ENV)\n : undefined\n const end = options.gradientEnd\n ? resolveColor(options.gradientEnd, DEFAULT_ENV)\n : undefined\n this.gradientStart = start\n this.gradientEnd = end\n this.scaleGradient = options.scaleGradient ?? false\n this.useGradient = Boolean(start && end)\n\n const frequency = options.springFrequency ?? state.spring?.frequency ?? 18\n const damping = options.springDamping ?? state.spring?.damping ?? 1\n const baseState = { ...defaultState(), ...state }\n const spring = state.spring ?? new Spring({ frequency, damping })\n this.#spring = spring.withOptions(frequency, damping)\n\n this.#percent = clamp01(baseState.percent)\n this.#target = clamp01(baseState.target)\n this.#velocity = baseState.velocity\n this.#id = baseState.id\n this.#tag = baseState.tag\n this.#lastFrameTime = baseState.lastFrameTime\n }\n\n /** Create a new progress bar with defaults. */\n static new(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel(options)\n }\n\n /** Convenience constructor with default gradient. */\n static withDefaultGradient(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,\n gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END,\n })\n }\n\n /** Convenience constructor with a custom gradient. */\n static withGradient(\n colorA: ColorInput,\n colorB: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: colorA,\n gradientEnd: colorB,\n })\n }\n\n /** Convenience constructor with solid fill. */\n static withSolidFill(\n color: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n fullColor: color,\n gradientStart: undefined,\n gradientEnd: undefined,\n })\n }\n\n /** Unique ID for message routing. */\n id(): number {\n return this.#id\n }\n\n /** Current animated percent (0-1). */\n percent(): number {\n return clamp01(this.#percent)\n }\n\n /** Target percent (0-1). */\n targetPercent(): number {\n return clamp01(this.#target)\n }\n\n /** Tea init hook (no-op). */\n init(): Cmd<Msg> {\n return null\n }\n\n /** Handle messages; consumes FrameMsg for animation. */\n update(msg: Msg): [ProgressModel, Cmd<Msg>] {\n if (!(msg instanceof FrameMsg)) {\n return [this, null]\n }\n if (msg.id !== this.#id || msg.tag !== this.#tag) {\n return [this, null]\n }\n\n const dt =\n this.#lastFrameTime === null\n ? FRAME_MS\n : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime())\n\n const spring = this.#spring.update(this.#target, dt)\n const nextPercent = clamp01(spring.position())\n const nextVelocity = spring.velocity()\n\n const next = this.withState({\n percent: nextPercent,\n velocity: nextVelocity,\n tag: this.#tag,\n spring,\n lastFrameTime: msg.time,\n })\n\n if (settle(nextPercent, this.#target, nextVelocity)) {\n return [next, null]\n }\n\n return [next, next.nextFrame()]\n }\n\n /** Set a new target percent and start animation. */\n setPercent(percent: number): [ProgressModel, Cmd<Msg>] {\n const clamped = clamp01(percent)\n const next = this.withState({\n target: clamped,\n tag: this.#tag + 1,\n lastFrameTime: null,\n })\n return [next, next.nextFrame()]\n }\n\n /** Increment the target percent. */\n incrPercent(delta: number): [ProgressModel, Cmd<Msg>] {\n return this.setPercent(this.#target + delta)\n }\n\n /** Update the spring configuration (keeps current state). */\n setSpringOptions(frequency: number, damping: number): ProgressModel {\n const spring = this.#spring.withOptions(frequency, damping)\n return this.withState({ spring })\n }\n\n /** Render the animated progress bar. */\n view(): string {\n return this.viewAs(this.percent())\n }\n\n /** Render the bar at an explicit percent (0-1). */\n viewAs(percent: number): string {\n const pct = clamp01(percent)\n const percentText = this.showPercentage\n ? this.percentageStyle.render(formatPercent(pct, this.percentFormat))\n : ''\n\n const percentWidth = this.showPercentage ? textWidth(percentText) : 0\n const totalBarWidth = Math.max(0, this.width - percentWidth)\n const filledWidth = Math.max(0, Math.round(totalBarWidth * pct))\n const emptyWidth = Math.max(0, totalBarWidth - filledWidth)\n\n const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`\n\n return `${bar}${percentText}`\n }\n\n private renderGradient(filledWidth: number, totalWidth: number): string {\n if (\n !this.useGradient ||\n filledWidth <= 0 ||\n !this.gradientStart ||\n !this.gradientEnd\n ) {\n return ''\n }\n\n const parts: string[] = []\n const denominator = this.scaleGradient\n ? Math.max(1, filledWidth - 1)\n : Math.max(1, totalWidth - 1)\n\n for (let i = 0; i < filledWidth; i++) {\n const t = filledWidth === 1 ? 0.5 : i / denominator\n const color = interpolateColor(this.gradientStart, this.gradientEnd, t)\n parts.push(new Style().foreground(color).render(this.full))\n }\n\n return parts.join('')\n }\n\n private renderSolid(filledWidth: number): string {\n if (filledWidth <= 0) return ''\n const styled = new Style().foreground(this.fullColor).render(this.full)\n return styled.repeat(filledWidth)\n }\n\n private renderEmpty(emptyWidth: number): string {\n if (emptyWidth <= 0) return ''\n const styled = new Style().foreground(this.emptyColor).render(this.empty)\n return styled.repeat(emptyWidth)\n }\n\n private nextFrame(): Cmd<FrameMsg> {\n const id = this.#id\n const tag = this.#tag\n return tick(FRAME_MS, (time) => new FrameMsg(id, tag, time))\n }\n\n private withState(state: ProgressInit): ProgressModel {\n return new ProgressModel(\n {\n width: this.width,\n full: this.full,\n empty: this.empty,\n fullColor: this.fullColor,\n emptyColor: this.emptyColor,\n showPercentage: this.showPercentage,\n percentFormat: this.percentFormat,\n gradientStart: this.gradientStart,\n gradientEnd: this.gradientEnd,\n scaleGradient: this.scaleGradient,\n springFrequency: this.#spring.frequency,\n springDamping: this.#spring.damping,\n percentageStyle: this.percentageStyle,\n },\n {\n percent: this.#percent,\n target: this.#target,\n velocity: this.#velocity,\n id: this.#id,\n tag: this.#tag,\n spring: this.#spring,\n lastFrameTime: this.#lastFrameTime,\n ...state,\n },\n )\n }\n}\n"]}
1
+ 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* Message indicating a progress animation frame should be rendered.\n * @public\n */\nexport class FrameMsg {\n readonly _tag = 'progress:frame'\n\n constructor(\n /** Unique progress ID for routing */\n public readonly id: number,\n /** Internal tag to prevent duplicate ticks */\n public readonly tag: number,\n /** Timestamp when the frame was scheduled */\n public readonly time: Date,\n ) {}\n}\n","interface SpringConfig {\n /** Oscillation speed (Hz). */\n frequency?: number\n /** Damping factor (1.0 = critical-ish). */\n damping?: number\n /** Starting position (0-1). */\n position?: number\n /** Starting velocity. */\n velocity?: number\n}\n\n/**\n * @internal\n * Minimal damped spring integrator (ported from harmonica).\n * Stores its own position/velocity and integrates using a simple\n * damped harmonic oscillator step.\n */\nexport class Spring {\n readonly frequency: number\n readonly damping: number\n readonly #angular: number\n readonly #pos: number\n readonly #vel: number\n\n constructor(config: SpringConfig = {}) {\n this.frequency = config.frequency ?? 18\n this.damping = config.damping ?? 1\n // Note: using the provided frequency directly (not 2π) keeps the\n // explicit Euler step stable at ~60 FPS for our use case.\n this.#angular = this.frequency\n this.#pos = config.position ?? 0\n this.#vel = config.velocity ?? 0\n }\n\n /** Current position. */\n position(): number {\n return this.#pos\n }\n\n /** Current velocity. */\n velocity(): number {\n return this.#vel\n }\n\n /** Return a copy with new spring options, keeping state. */\n withOptions(frequency: number, damping: number): Spring {\n return new Spring({\n frequency,\n damping,\n position: this.#pos,\n velocity: this.#vel,\n })\n }\n\n /**\n * Integrate toward target over the provided timestep (ms).\n * Returns the new position and velocity.\n */\n update(target: number, deltaMs: number): Spring {\n // Clamp dt to avoid instability on slow frames.\n const dt = Math.min(0.05, 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= (v: number) => v.toString(16).padStart(2, '0')\n return `#${toHex(r)}${toHex(g)}${toHex(b)}`\n}\n\n/**\n * @internal\n * Linearly interpolate between two hex colors in RGB space.\n * Returns the first color if parsing fails.\n */\nexport function interpolateColor(\n colorA: string,\n colorB: string,\n t: number,\n): string {\n const a = hexToRgb(colorA)\n const b = hexToRgb(colorB)\n if (!a || !b) return colorA\n\n const tClamped = clamp01(t)\n const mix = (start: number, end: number) =>\n Math.round(start + (end - start) * tClamped)\n\n return rgbToHex({\n r: mix(a.r, b.r),\n g: mix(a.g, b.g),\n b: mix(a.b, b.b),\n })\n}\n","import { tick, type Cmd, type Msg } from '@boba-cli/tea'\nimport {\n Style,\n createDefaultContext,\n resolveColor,\n width as textWidth,\n type ColorInput,\n type StyleContext,\n} from '@boba-cli/chapstick'\nimport { FrameMsg } from './messages.js'\nimport { Spring } from './spring.js'\nimport { interpolateColor } from './gradient.js'\n\nconst FPS = 60\nconst FRAME_MS = Math.round(1000 / FPS)\nconst DEFAULT_WIDTH = 40\nconst DEFAULT_FULL = '█'\nconst DEFAULT_EMPTY = '░'\nconst DEFAULT_FULL_COLOR = '#7571F9'\nconst DEFAULT_EMPTY_COLOR = '#606060'\nconst DEFAULT_PERCENT_FORMAT = ' %3.0f%%'\nconst DEFAULT_GRADIENT_START = '#5A56E0'\nconst DEFAULT_GRADIENT_END = '#EE6FF8'\nconst SETTLE_DISTANCE = 0.002\nconst SETTLE_VELOCITY = 0.01\n\n// Module-level ID counter for message routing\nlet lastId = 0\nfunction nextId(): number {\n return ++lastId\n}\n\nfunction clamp01(value: number): number {\n if (Number.isNaN(value)) return 0\n return Math.max(0, Math.min(1, value))\n}\n\nfunction ensureChar(input: string | undefined, fallback: string): string {\n if (!input) return fallback\n // Use the first Unicode grapheme; for simplicity take first code unit\n return input.slice(0, 1)\n}\n\nfunction formatPercent(value: number, fmt: string): string {\n const percentValue = clamp01(value) * 100\n const match = fmt.match(/%(\\d+)?(?:\\.(\\d+))?f/)\n if (!match) {\n return `${percentValue.toFixed(0)}%`\n }\n const precision = match[2] ? Number.parseInt(match[2], 10) : 0\n const replacement = percentValue.toFixed(precision)\n return fmt.replace(/%(\\d+)?(?:\\.(\\d+))?f/, replacement).replace(/%%/g, '%')\n}\n\nfunction settle(percent: number, target: number, velocity: number): boolean {\n const dist = Math.abs(percent - target)\n return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY\n}\n\n/**\n * Lazily get the current default environment.\n * This is called at render time to respect any context set via setDefaultContext().\n */\nfunction getDefaultEnv() {\n return createDefaultContext().env\n}\n\nfunction resolvedColor(\n color: ColorInput | undefined,\n fallback: string,\n): string {\n return resolveColor(color, getDefaultEnv()) ?? fallback\n}\n\n/**\n * Options for the progress bar model.\n * @public\n */\nexport interface ProgressOptions {\n width?: number\n full?: string\n empty?: string\n fullColor?: ColorInput\n emptyColor?: ColorInput\n showPercentage?: boolean\n percentFormat?: string\n gradientStart?: ColorInput\n gradientEnd?: ColorInput\n scaleGradient?: boolean\n springFrequency?: number\n springDamping?: number\n percentageStyle?: Style\n /**\n * Style context for rendering colors.\n *\n * @remarks\n * In browser environments, pass the browser style context to enable colors.\n * If not provided, uses the default context from `createDefaultContext()`.\n */\n styleContext?: StyleContext\n}\n\ninterface ProgressState {\n percent: number\n target: number\n velocity: number\n id: number\n tag: number\n spring: Spring\n lastFrameTime: Date | null\n}\n\ntype ProgressInit = Partial<ProgressState>\n\nfunction defaultState(): ProgressState {\n return {\n percent: 0,\n target: 0,\n velocity: 0,\n id: nextId(),\n tag: 0,\n spring: new Spring(),\n lastFrameTime: null,\n }\n}\n\n/**\n * Animated progress bar model with spring-based easing.\n * @public\n */\nexport class ProgressModel {\n readonly width: number\n readonly full: string\n readonly empty: string\n readonly fullColor: string\n readonly emptyColor: string\n readonly showPercentage: boolean\n readonly percentFormat: string\n readonly gradientStart?: string\n readonly gradientEnd?: string\n readonly scaleGradient: boolean\n readonly useGradient: boolean\n readonly percentageStyle: Style\n\n readonly #percent: number\n readonly #target: number\n readonly #velocity: number\n readonly #id: number\n readonly #tag: number\n readonly #spring: Spring\n readonly #lastFrameTime: Date | null\n\n constructor(options: ProgressOptions = {}, state: ProgressInit = {}) {\n this.width = options.width ?? DEFAULT_WIDTH\n this.full = ensureChar(options.full, DEFAULT_FULL)\n this.empty = ensureChar(options.empty, DEFAULT_EMPTY)\n this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR)\n this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR)\n this.showPercentage = options.showPercentage ?? true\n this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT\n this.percentageStyle = options.percentageStyle ?? new Style()\n\n const start = options.gradientStart\n ? resolveColor(options.gradientStart, getDefaultEnv())\n : undefined\n const end = options.gradientEnd\n ? resolveColor(options.gradientEnd, getDefaultEnv())\n : undefined\n this.gradientStart = start\n this.gradientEnd = end\n this.scaleGradient = options.scaleGradient ?? false\n this.useGradient = Boolean(start && end)\n\n const frequency = options.springFrequency ?? state.spring?.frequency ?? 18\n const damping = options.springDamping ?? state.spring?.damping ?? 1\n const baseState = { ...defaultState(), ...state }\n const spring = state.spring ?? new Spring({ frequency, damping })\n this.#spring = spring.withOptions(frequency, damping)\n\n this.#percent = clamp01(baseState.percent)\n this.#target = clamp01(baseState.target)\n this.#velocity = baseState.velocity\n this.#id = baseState.id\n this.#tag = baseState.tag\n this.#lastFrameTime = baseState.lastFrameTime\n }\n\n /** Create a new progress bar with defaults. */\n static new(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel(options)\n }\n\n /** Convenience constructor with default gradient. */\n static withDefaultGradient(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,\n gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END,\n })\n }\n\n /** Convenience constructor with a custom gradient. */\n static withGradient(\n colorA: ColorInput,\n colorB: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: colorA,\n gradientEnd: colorB,\n })\n }\n\n /** Convenience constructor with solid fill. */\n static withSolidFill(\n color: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n fullColor: color,\n gradientStart: undefined,\n gradientEnd: undefined,\n })\n }\n\n /** Unique ID for message routing. */\n id(): number {\n return this.#id\n }\n\n /** Current animated percent (0-1). */\n percent(): number {\n return clamp01(this.#percent)\n }\n\n /** Target percent (0-1). */\n targetPercent(): number {\n return clamp01(this.#target)\n }\n\n /** Tea init hook (no-op). */\n init(): Cmd<Msg> {\n return null\n }\n\n /** Handle messages; consumes FrameMsg for animation. */\n update(msg: Msg): [ProgressModel, Cmd<Msg>] {\n if (!(msg instanceof FrameMsg)) {\n return [this, null]\n }\n if (msg.id !== this.#id || msg.tag !== this.#tag) {\n return [this, null]\n }\n\n const dt =\n this.#lastFrameTime === null\n ? FRAME_MS\n : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime())\n\n const spring = this.#spring.update(this.#target, dt)\n const nextPercent = clamp01(spring.position())\n const nextVelocity = spring.velocity()\n\n const next = this.withState({\n percent: nextPercent,\n velocity: nextVelocity,\n tag: this.#tag,\n spring,\n lastFrameTime: msg.time,\n })\n\n if (settle(nextPercent, this.#target, nextVelocity)) {\n return [next, null]\n }\n\n return [next, next.nextFrame()]\n }\n\n /** Set a new target percent and start animation. */\n setPercent(percent: number): [ProgressModel, Cmd<Msg>] {\n const clamped = clamp01(percent)\n const next = this.withState({\n target: clamped,\n tag: this.#tag + 1,\n lastFrameTime: null,\n })\n return [next, next.nextFrame()]\n }\n\n /** Increment the target percent. */\n incrPercent(delta: number): [ProgressModel, Cmd<Msg>] {\n return this.setPercent(this.#target + delta)\n }\n\n /** Update the spring configuration (keeps current state). */\n setSpringOptions(frequency: number, damping: number): ProgressModel {\n const spring = this.#spring.withOptions(frequency, damping)\n return this.withState({ spring })\n }\n\n /** Render the animated progress bar. */\n view(): string {\n return this.viewAs(this.percent())\n }\n\n /** Render the bar at an explicit percent (0-1). */\n viewAs(percent: number): string {\n const pct = clamp01(percent)\n const percentText = this.showPercentage\n ? this.percentageStyle.render(formatPercent(pct, this.percentFormat))\n : ''\n\n const percentWidth = this.showPercentage ? textWidth(percentText) : 0\n const totalBarWidth = Math.max(0, this.width - percentWidth)\n const filledWidth = Math.max(0, Math.round(totalBarWidth * pct))\n const emptyWidth = Math.max(0, totalBarWidth - filledWidth)\n\n const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`\n\n return `${bar}${percentText}`\n }\n\n private renderGradient(filledWidth: number, totalWidth: number): string {\n if (\n !this.useGradient ||\n filledWidth <= 0 ||\n !this.gradientStart ||\n !this.gradientEnd\n ) {\n return ''\n }\n\n const parts: string[] = []\n const denominator = this.scaleGradient\n ? Math.max(1, filledWidth - 1)\n : Math.max(1, totalWidth - 1)\n const ctx = createDefaultContext()\n\n for (let i = 0; i < filledWidth; i++) {\n const t = filledWidth === 1 ? 0.5 : i / denominator\n const color = interpolateColor(this.gradientStart, this.gradientEnd, t)\n parts.push(new Style({}, undefined, ctx).foreground(color).render(this.full))\n }\n\n return parts.join('')\n }\n\n private renderSolid(filledWidth: number): string {\n if (filledWidth <= 0) return ''\n const ctx = createDefaultContext()\n const styled = new Style({}, undefined, ctx).foreground(this.fullColor).render(this.full)\n return styled.repeat(filledWidth)\n }\n\n private renderEmpty(emptyWidth: number): string {\n if (emptyWidth <= 0) return ''\n const ctx = createDefaultContext()\n const styled = new Style({}, undefined, ctx).foreground(this.emptyColor).render(this.empty)\n return styled.repeat(emptyWidth)\n }\n\n private nextFrame(): Cmd<FrameMsg> {\n const id = this.#id\n const tag = this.#tag\n return tick(FRAME_MS, (time) => new FrameMsg(id, tag, time))\n }\n\n private withState(state: ProgressInit): ProgressModel {\n return new ProgressModel(\n {\n width: this.width,\n full: this.full,\n empty: this.empty,\n fullColor: this.fullColor,\n emptyColor: this.emptyColor,\n showPercentage: this.showPercentage,\n percentFormat: this.percentFormat,\n gradientStart: this.gradientStart,\n gradientEnd: this.gradientEnd,\n scaleGradient: this.scaleGradient,\n springFrequency: this.#spring.frequency,\n springDamping: this.#spring.damping,\n percentageStyle: this.percentageStyle,\n },\n {\n percent: this.#percent,\n target: this.#target,\n velocity: this.#velocity,\n id: this.#id,\n tag: this.#tag,\n spring: this.#spring,\n lastFrameTime: this.#lastFrameTime,\n ...state,\n },\n )\n }\n}\n"]}
package/package.json CHANGED
@@ -1,10 +1,10 @@
1
1
  {
2
2
  "name": "@boba-cli/progress",
3
3
  "description": "Animated progress bar for Boba terminal UIs",
4
- "version": "0.1.0-alpha.2",
4
+ "version": "0.1.0-alpha.3",
5
5
  "dependencies": {
6
- "@boba-cli/chapstick": "0.1.0-alpha.2",
7
- "@boba-cli/tea": "0.1.0-alpha.1"
6
+ "@boba-cli/chapstick": "0.1.0-alpha.3",
7
+ "@boba-cli/tea": "1.0.0-alpha.2"
8
8
  },
9
9
  "devDependencies": {
10
10
  "typescript": "5.8.2",