@boba-cli/progress 0.1.0-alpha.2

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package/README.md ADDED
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+ # @boba-cli/progress
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+
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+ Animated progress bar for Boba terminal UIs. Port of Charmbracelet Bubbles progress.
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+
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+ <img src="../../examples/progress-demo.gif" width="950" alt="Progress component demo" />
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+
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+ ## Install
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+
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+ ```bash
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+ pnpm add @boba-cli/progress
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+ ```
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+
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+ ## Quickstart
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+
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+ ```ts
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+ import { ProgressModel, FrameMsg } from '@boba-cli/progress'
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+ import type { Cmd, Msg } from '@boba-cli/tea'
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+
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+ let progress = ProgressModel.withDefaultGradient({ width: 30 })
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+
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+ function init(): Cmd<Msg> {
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+ // Start at 40%
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+ const [next, cmd] = progress.setPercent(0.4)
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+ progress = next
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+ return cmd
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+ }
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+
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+ function update(msg: Msg): [unknown, Cmd<Msg>] {
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+ const [next, cmd] = progress.update(msg)
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+ progress = next
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+ return [{ progress }, cmd]
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+ }
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+
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+ function view(): string {
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+ return progress.view()
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+ }
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+ ```
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+
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+ ## API
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+
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+ - `ProgressModel.new(options?)` create with defaults
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+ - `ProgressModel.withDefaultGradient()` convenience gradient
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+ - `ProgressModel.withGradient(colorA, colorB, scale?)`
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+ - `ProgressModel.withSolidFill(color)`
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+ - `setPercent(percent)` set target percent (0-1) and start animation
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+ - `incrPercent(delta)` adjust target percent
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+ - `update(msg)` handle `FrameMsg` animation ticks
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+ - `view()` render bar; `percent()` exposes animated percent
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+
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+ ## Scripts
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+
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+ - `pnpm -C packages/progress build`
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+ - `pnpm -C packages/progress test`
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+ - `pnpm -C packages/progress lint`
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+ - `pnpm -C packages/progress generate:api-report`
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+
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+ ## License
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+
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+ MIT
package/dist/index.cjs ADDED
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+ 'use strict';
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+
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+ var tea = require('@boba-cli/tea');
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+ var chapstick = require('@boba-cli/chapstick');
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+
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+ // src/model.ts
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+
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+ // src/messages.ts
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+ var FrameMsg = class {
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+ constructor(id, tag, time) {
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+ this.id = id;
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+ this.tag = tag;
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+ this.time = time;
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+ }
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+ _tag = "progress:frame";
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+ };
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+
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+ // src/spring.ts
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+ var Spring = class _Spring {
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+ frequency;
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+ damping;
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+ #angular;
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+ #pos;
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+ #vel;
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+ constructor(config = {}) {
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+ this.frequency = config.frequency ?? 18;
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+ this.damping = config.damping ?? 1;
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+ this.#angular = this.frequency;
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+ this.#pos = config.position ?? 0;
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+ this.#vel = config.velocity ?? 0;
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+ }
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+ /** Current position. */
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+ position() {
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+ return this.#pos;
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+ }
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+ /** Current velocity. */
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+ velocity() {
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+ return this.#vel;
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+ }
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+ /** Return a copy with new spring options, keeping state. */
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+ withOptions(frequency, damping) {
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+ return new _Spring({
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+ frequency,
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+ damping,
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+ position: this.#pos,
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+ velocity: this.#vel
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+ });
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+ }
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+ /**
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+ * Integrate toward target over the provided timestep (ms).
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+ * Returns the new position and velocity.
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+ */
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+ update(target, deltaMs) {
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+ const dt = Math.min(0.05, Math.max(0, deltaMs / 1e3));
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+ const displacement = this.#pos - target;
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+ const springForce = -this.#angular * this.#angular * displacement;
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+ const dampingForce = -2 * this.damping * this.#angular * this.#vel;
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+ const acceleration = springForce + dampingForce;
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+ const velocity = this.#vel + acceleration * dt;
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+ const position = this.#pos + velocity * dt;
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+ return new _Spring({
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+ frequency: this.frequency,
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+ damping: this.damping,
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+ position,
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+ velocity
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+ });
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+ }
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+ };
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+
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+ // src/gradient.ts
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+ function clamp01(value) {
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+ return Math.min(1, Math.max(0, value));
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+ }
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+ function hexToRgb(hex) {
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+ const normalized = hex.startsWith("#") ? hex.slice(1) : hex;
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+ if (normalized.length !== 6) return null;
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+ const int = Number.parseInt(normalized, 16);
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+ if (Number.isNaN(int)) return null;
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+ return {
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+ r: int >> 16 & 255,
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+ g: int >> 8 & 255,
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+ b: int & 255
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+ };
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+ }
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+ function rgbToHex({ r, g, b }) {
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+ const toHex = (v) => v.toString(16).padStart(2, "0");
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+ return `#${toHex(r)}${toHex(g)}${toHex(b)}`;
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+ }
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+ function interpolateColor(colorA, colorB, t) {
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+ const a = hexToRgb(colorA);
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+ const b = hexToRgb(colorB);
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+ if (!a || !b) return colorA;
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+ const tClamped = clamp01(t);
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+ const mix = (start, end) => Math.round(start + (end - start) * tClamped);
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+ return rgbToHex({
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+ r: mix(a.r, b.r),
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+ g: mix(a.g, b.g),
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+ b: mix(a.b, b.b)
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+ });
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+ }
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+
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+ // src/model.ts
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+ var FPS = 60;
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+ var FRAME_MS = Math.round(1e3 / FPS);
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+ var DEFAULT_ENV = chapstick.createDefaultContext().env;
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+ var DEFAULT_WIDTH = 40;
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+ var DEFAULT_FULL = "\u2588";
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+ var DEFAULT_EMPTY = "\u2591";
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+ var DEFAULT_FULL_COLOR = "#7571F9";
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+ var DEFAULT_EMPTY_COLOR = "#606060";
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+ var DEFAULT_PERCENT_FORMAT = " %3.0f%%";
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+ var DEFAULT_GRADIENT_START = "#5A56E0";
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+ var DEFAULT_GRADIENT_END = "#EE6FF8";
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+ var SETTLE_DISTANCE = 2e-3;
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+ var SETTLE_VELOCITY = 0.01;
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+ var lastId = 0;
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+ function nextId() {
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+ return ++lastId;
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+ }
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+ function clamp012(value) {
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+ if (Number.isNaN(value)) return 0;
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+ return Math.max(0, Math.min(1, value));
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+ }
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+ function ensureChar(input, fallback) {
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+ if (!input) return fallback;
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+ return input.slice(0, 1);
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+ }
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+ function formatPercent(value, fmt) {
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+ const percentValue = clamp012(value) * 100;
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+ const match = fmt.match(/%(\d+)?(?:\.(\d+))?f/);
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+ if (!match) {
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+ return `${percentValue.toFixed(0)}%`;
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+ }
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+ const precision = match[2] ? Number.parseInt(match[2], 10) : 0;
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+ const replacement = percentValue.toFixed(precision);
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+ return fmt.replace(/%(\d+)?(?:\.(\d+))?f/, replacement).replace(/%%/g, "%");
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+ }
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+ function settle(percent, target, velocity) {
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+ const dist = Math.abs(percent - target);
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+ return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY;
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+ }
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+ function resolvedColor(color, fallback) {
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+ return chapstick.resolveColor(color, DEFAULT_ENV) ?? fallback;
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+ }
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+ function defaultState() {
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+ return {
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+ percent: 0,
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+ target: 0,
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+ velocity: 0,
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+ id: nextId(),
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+ tag: 0,
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+ spring: new Spring(),
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+ lastFrameTime: null
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+ };
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+ }
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+ var ProgressModel = class _ProgressModel {
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+ width;
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+ full;
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+ empty;
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+ fullColor;
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+ emptyColor;
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+ showPercentage;
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+ percentFormat;
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+ gradientStart;
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+ gradientEnd;
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+ scaleGradient;
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+ useGradient;
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+ percentageStyle;
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+ #percent;
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+ #target;
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+ #velocity;
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+ #id;
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+ #tag;
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+ #spring;
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+ #lastFrameTime;
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+ constructor(options = {}, state = {}) {
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+ this.width = options.width ?? DEFAULT_WIDTH;
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+ this.full = ensureChar(options.full, DEFAULT_FULL);
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+ this.empty = ensureChar(options.empty, DEFAULT_EMPTY);
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+ this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR);
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+ this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR);
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+ this.showPercentage = options.showPercentage ?? true;
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+ this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT;
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+ this.percentageStyle = options.percentageStyle ?? new chapstick.Style();
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+ const start = options.gradientStart ? chapstick.resolveColor(options.gradientStart, DEFAULT_ENV) : void 0;
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+ const end = options.gradientEnd ? chapstick.resolveColor(options.gradientEnd, DEFAULT_ENV) : void 0;
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+ this.gradientStart = start;
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+ this.gradientEnd = end;
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+ this.scaleGradient = options.scaleGradient ?? false;
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+ this.useGradient = Boolean(start && end);
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+ const frequency = options.springFrequency ?? state.spring?.frequency ?? 18;
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+ const damping = options.springDamping ?? state.spring?.damping ?? 1;
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+ const baseState = { ...defaultState(), ...state };
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+ const spring = state.spring ?? new Spring({ frequency, damping });
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+ this.#spring = spring.withOptions(frequency, damping);
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+ this.#percent = clamp012(baseState.percent);
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+ this.#target = clamp012(baseState.target);
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+ this.#velocity = baseState.velocity;
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+ this.#id = baseState.id;
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+ this.#tag = baseState.tag;
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+ this.#lastFrameTime = baseState.lastFrameTime;
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+ }
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+ /** Create a new progress bar with defaults. */
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+ static new(options = {}) {
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+ return new _ProgressModel(options);
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+ }
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+ /** Convenience constructor with default gradient. */
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+ static withDefaultGradient(options = {}) {
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+ return new _ProgressModel({
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+ ...options,
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+ gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,
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+ gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END
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+ });
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+ }
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+ /** Convenience constructor with a custom gradient. */
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+ static withGradient(colorA, colorB, options = {}) {
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+ return new _ProgressModel({
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+ ...options,
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+ gradientStart: colorA,
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+ gradientEnd: colorB
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+ });
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+ }
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+ /** Convenience constructor with solid fill. */
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+ static withSolidFill(color, options = {}) {
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+ return new _ProgressModel({
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+ ...options,
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+ fullColor: color,
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+ gradientStart: void 0,
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+ gradientEnd: void 0
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+ });
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+ }
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+ /** Unique ID for message routing. */
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+ id() {
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+ return this.#id;
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+ }
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+ /** Current animated percent (0-1). */
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+ percent() {
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+ return clamp012(this.#percent);
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+ }
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+ /** Target percent (0-1). */
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+ targetPercent() {
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+ return clamp012(this.#target);
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+ }
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+ /** Tea init hook (no-op). */
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+ init() {
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+ return null;
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+ }
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+ /** Handle messages; consumes FrameMsg for animation. */
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+ update(msg) {
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+ if (!(msg instanceof FrameMsg)) {
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+ return [this, null];
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+ }
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+ if (msg.id !== this.#id || msg.tag !== this.#tag) {
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+ return [this, null];
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+ }
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+ const dt = this.#lastFrameTime === null ? FRAME_MS : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime());
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+ const spring = this.#spring.update(this.#target, dt);
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+ const nextPercent = clamp012(spring.position());
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+ const nextVelocity = spring.velocity();
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+ const next = this.withState({
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+ percent: nextPercent,
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+ velocity: nextVelocity,
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+ tag: this.#tag,
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+ spring,
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+ lastFrameTime: msg.time
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+ });
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+ if (settle(nextPercent, this.#target, nextVelocity)) {
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+ return [next, null];
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+ }
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+ return [next, next.nextFrame()];
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+ }
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+ /** Set a new target percent and start animation. */
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+ setPercent(percent) {
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+ const clamped = clamp012(percent);
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+ const next = this.withState({
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+ target: clamped,
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+ tag: this.#tag + 1,
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+ lastFrameTime: null
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+ });
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+ return [next, next.nextFrame()];
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+ }
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+ /** Increment the target percent. */
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+ incrPercent(delta) {
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+ return this.setPercent(this.#target + delta);
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+ }
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+ /** Update the spring configuration (keeps current state). */
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+ setSpringOptions(frequency, damping) {
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+ const spring = this.#spring.withOptions(frequency, damping);
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+ return this.withState({ spring });
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+ }
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+ /** Render the animated progress bar. */
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+ view() {
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+ return this.viewAs(this.percent());
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+ }
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+ /** Render the bar at an explicit percent (0-1). */
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+ viewAs(percent) {
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+ const pct = clamp012(percent);
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+ const percentText = this.showPercentage ? this.percentageStyle.render(formatPercent(pct, this.percentFormat)) : "";
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+ const percentWidth = this.showPercentage ? chapstick.width(percentText) : 0;
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+ const totalBarWidth = Math.max(0, this.width - percentWidth);
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+ const filledWidth = Math.max(0, Math.round(totalBarWidth * pct));
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+ const emptyWidth = Math.max(0, totalBarWidth - filledWidth);
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+ const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`;
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+ return `${bar}${percentText}`;
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+ }
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+ renderGradient(filledWidth, totalWidth) {
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+ if (!this.useGradient || filledWidth <= 0 || !this.gradientStart || !this.gradientEnd) {
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+ return "";
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+ }
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+ const parts = [];
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+ const denominator = this.scaleGradient ? Math.max(1, filledWidth - 1) : Math.max(1, totalWidth - 1);
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+ for (let i = 0; i < filledWidth; i++) {
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+ const t = filledWidth === 1 ? 0.5 : i / denominator;
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+ const color = interpolateColor(this.gradientStart, this.gradientEnd, t);
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+ parts.push(new chapstick.Style().foreground(color).render(this.full));
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+ }
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+ return parts.join("");
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+ }
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+ renderSolid(filledWidth) {
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+ if (filledWidth <= 0) return "";
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+ const styled = new chapstick.Style().foreground(this.fullColor).render(this.full);
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+ return styled.repeat(filledWidth);
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+ }
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+ renderEmpty(emptyWidth) {
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+ if (emptyWidth <= 0) return "";
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+ const styled = new chapstick.Style().foreground(this.emptyColor).render(this.empty);
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+ return styled.repeat(emptyWidth);
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+ }
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+ nextFrame() {
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+ const id = this.#id;
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+ const tag = this.#tag;
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+ return tea.tick(FRAME_MS, (time) => new FrameMsg(id, tag, time));
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+ }
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+ withState(state) {
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+ return new _ProgressModel(
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+ {
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+ width: this.width,
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+ full: this.full,
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+ empty: this.empty,
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+ fullColor: this.fullColor,
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+ emptyColor: this.emptyColor,
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+ showPercentage: this.showPercentage,
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+ percentFormat: this.percentFormat,
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+ gradientStart: this.gradientStart,
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+ gradientEnd: this.gradientEnd,
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+ scaleGradient: this.scaleGradient,
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+ springFrequency: this.#spring.frequency,
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+ springDamping: this.#spring.damping,
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+ percentageStyle: this.percentageStyle
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+ },
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+ {
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+ percent: this.#percent,
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+ target: this.#target,
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+ velocity: this.#velocity,
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+ id: this.#id,
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+ tag: this.#tag,
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+ spring: this.#spring,
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+ lastFrameTime: this.#lastFrameTime,
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+ ...state
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+ }
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+ );
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+ }
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+ };
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+
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+ exports.FrameMsg = FrameMsg;
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+ exports.ProgressModel = ProgressModel;
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+ //# sourceMappingURL=index.cjs.map
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+ //# sourceMappingURL=index.cjs.map
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+ 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* Message indicating a progress animation frame should be rendered.\n * @public\n */\nexport class FrameMsg {\n readonly _tag = 'progress:frame'\n\n constructor(\n /** Unique progress ID for routing */\n public readonly id: number,\n /** Internal tag to prevent duplicate ticks */\n public readonly tag: number,\n /** Timestamp when the frame was scheduled */\n public readonly time: Date,\n ) {}\n}\n","interface SpringConfig {\n /** Oscillation speed (Hz). */\n frequency?: number\n /** Damping factor (1.0 = critical-ish). */\n damping?: number\n /** Starting position (0-1). */\n position?: number\n /** Starting velocity. */\n velocity?: number\n}\n\n/**\n * Minimal damped spring integrator (ported from harmonica).\n * Stores its own position/velocity and integrates using a simple\n * damped harmonic oscillator step.\n */\nexport class Spring {\n readonly frequency: number\n readonly damping: number\n readonly #angular: number\n readonly #pos: number\n readonly #vel: number\n\n constructor(config: SpringConfig = {}) {\n this.frequency = config.frequency ?? 18\n this.damping = config.damping ?? 1\n // Note: using the provided frequency directly (not 2π) keeps the\n // explicit Euler step stable at ~60 FPS for our use case.\n this.#angular = this.frequency\n this.#pos = config.position ?? 0\n this.#vel = config.velocity ?? 0\n }\n\n /** Current position. */\n position(): number {\n return this.#pos\n }\n\n /** Current velocity. */\n velocity(): number {\n return this.#vel\n }\n\n /** Return a copy with new spring options, keeping state. */\n withOptions(frequency: number, damping: number): Spring {\n return new Spring({\n frequency,\n damping,\n position: this.#pos,\n velocity: this.#vel,\n })\n }\n\n /**\n * Integrate toward target over the provided timestep (ms).\n * Returns the new position and velocity.\n */\n update(target: number, deltaMs: number): Spring {\n // Clamp dt to avoid instability on slow frames.\n const dt = Math.min(0.05, Math.max(0, deltaMs 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{\n return `${percentValue.toFixed(0)}%`\n }\n const precision = match[2] ? Number.parseInt(match[2], 10) : 0\n const replacement = percentValue.toFixed(precision)\n return fmt.replace(/%(\\d+)?(?:\\.(\\d+))?f/, replacement).replace(/%%/g, '%')\n}\n\nfunction settle(percent: number, target: number, velocity: number): boolean {\n const dist = Math.abs(percent - target)\n return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY\n}\n\nfunction resolvedColor(\n color: ColorInput | undefined,\n fallback: string,\n): string {\n return resolveColor(color, DEFAULT_ENV) ?? fallback\n}\n\n/**\n * Options for the progress bar model.\n * @public\n */\nexport interface ProgressOptions {\n width?: number\n full?: string\n empty?: string\n fullColor?: ColorInput\n emptyColor?: ColorInput\n showPercentage?: boolean\n percentFormat?: string\n gradientStart?: ColorInput\n gradientEnd?: ColorInput\n scaleGradient?: boolean\n springFrequency?: number\n springDamping?: number\n percentageStyle?: Style\n}\n\ninterface ProgressState {\n percent: number\n target: number\n velocity: number\n id: number\n tag: number\n spring: Spring\n lastFrameTime: Date | null\n}\n\ntype ProgressInit = Partial<ProgressState>\n\nfunction defaultState(): ProgressState {\n return {\n percent: 0,\n target: 0,\n velocity: 0,\n id: nextId(),\n tag: 0,\n spring: new Spring(),\n lastFrameTime: null,\n }\n}\n\n/**\n * Animated progress bar model with spring-based easing.\n * @public\n */\nexport class ProgressModel {\n readonly width: number\n readonly full: string\n readonly empty: string\n readonly fullColor: string\n readonly emptyColor: string\n readonly showPercentage: boolean\n readonly percentFormat: string\n readonly gradientStart?: string\n readonly gradientEnd?: string\n readonly scaleGradient: boolean\n readonly useGradient: boolean\n readonly percentageStyle: Style\n\n readonly #percent: number\n readonly #target: number\n readonly #velocity: number\n readonly #id: number\n readonly #tag: number\n readonly #spring: Spring\n readonly #lastFrameTime: Date | null\n\n constructor(options: ProgressOptions = {}, state: ProgressInit = {}) {\n this.width = options.width ?? DEFAULT_WIDTH\n this.full = ensureChar(options.full, DEFAULT_FULL)\n this.empty = ensureChar(options.empty, DEFAULT_EMPTY)\n this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR)\n this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR)\n this.showPercentage = options.showPercentage ?? true\n this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT\n this.percentageStyle = options.percentageStyle ?? new Style()\n\n const start = options.gradientStart\n ? resolveColor(options.gradientStart, DEFAULT_ENV)\n : undefined\n const end = options.gradientEnd\n ? resolveColor(options.gradientEnd, DEFAULT_ENV)\n : undefined\n this.gradientStart = start\n this.gradientEnd = end\n this.scaleGradient = options.scaleGradient ?? false\n this.useGradient = Boolean(start && end)\n\n const frequency = options.springFrequency ?? state.spring?.frequency ?? 18\n const damping = options.springDamping ?? state.spring?.damping ?? 1\n const baseState = { ...defaultState(), ...state }\n const spring = state.spring ?? new Spring({ frequency, damping })\n this.#spring = spring.withOptions(frequency, damping)\n\n this.#percent = clamp01(baseState.percent)\n this.#target = clamp01(baseState.target)\n this.#velocity = baseState.velocity\n this.#id = baseState.id\n this.#tag = baseState.tag\n this.#lastFrameTime = baseState.lastFrameTime\n }\n\n /** Create a new progress bar with defaults. */\n static new(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel(options)\n }\n\n /** Convenience constructor with default gradient. */\n static withDefaultGradient(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,\n gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END,\n })\n }\n\n /** Convenience constructor with a custom gradient. */\n static withGradient(\n colorA: ColorInput,\n colorB: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: colorA,\n gradientEnd: colorB,\n })\n }\n\n /** Convenience constructor with solid fill. */\n static withSolidFill(\n color: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n fullColor: color,\n gradientStart: undefined,\n gradientEnd: undefined,\n })\n }\n\n /** Unique ID for message routing. */\n id(): number {\n return this.#id\n }\n\n /** Current animated percent (0-1). */\n percent(): number {\n return clamp01(this.#percent)\n }\n\n /** Target percent (0-1). */\n targetPercent(): number {\n return clamp01(this.#target)\n }\n\n /** Tea init hook (no-op). */\n init(): Cmd<Msg> {\n return null\n }\n\n /** Handle messages; consumes FrameMsg for animation. */\n update(msg: Msg): [ProgressModel, Cmd<Msg>] {\n if (!(msg instanceof FrameMsg)) {\n return [this, null]\n }\n if (msg.id !== this.#id || msg.tag !== this.#tag) {\n return [this, null]\n }\n\n const dt =\n this.#lastFrameTime === null\n ? FRAME_MS\n : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime())\n\n const spring = this.#spring.update(this.#target, dt)\n const nextPercent = clamp01(spring.position())\n const nextVelocity = spring.velocity()\n\n const next = this.withState({\n percent: nextPercent,\n velocity: nextVelocity,\n tag: this.#tag,\n spring,\n lastFrameTime: msg.time,\n })\n\n if (settle(nextPercent, this.#target, nextVelocity)) {\n return [next, null]\n }\n\n return [next, next.nextFrame()]\n }\n\n /** Set a new target percent and start animation. */\n setPercent(percent: number): [ProgressModel, Cmd<Msg>] {\n const clamped = clamp01(percent)\n const next = this.withState({\n target: clamped,\n tag: this.#tag + 1,\n lastFrameTime: null,\n })\n return [next, next.nextFrame()]\n }\n\n /** Increment the target percent. */\n incrPercent(delta: number): [ProgressModel, Cmd<Msg>] {\n return this.setPercent(this.#target + delta)\n }\n\n /** Update the spring configuration (keeps current state). */\n setSpringOptions(frequency: number, damping: number): ProgressModel {\n const spring = this.#spring.withOptions(frequency, damping)\n return this.withState({ spring })\n }\n\n /** Render the animated progress bar. */\n view(): string {\n return this.viewAs(this.percent())\n }\n\n /** Render the bar at an explicit percent (0-1). */\n viewAs(percent: number): string {\n const pct = clamp01(percent)\n const percentText = this.showPercentage\n ? this.percentageStyle.render(formatPercent(pct, this.percentFormat))\n : ''\n\n const percentWidth = this.showPercentage ? textWidth(percentText) : 0\n const totalBarWidth = Math.max(0, this.width - percentWidth)\n const filledWidth = Math.max(0, Math.round(totalBarWidth * pct))\n const emptyWidth = Math.max(0, totalBarWidth - filledWidth)\n\n const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`\n\n return `${bar}${percentText}`\n }\n\n private renderGradient(filledWidth: number, totalWidth: number): string {\n if (\n !this.useGradient ||\n filledWidth <= 0 ||\n !this.gradientStart ||\n !this.gradientEnd\n ) {\n return ''\n }\n\n const parts: string[] = []\n const denominator = this.scaleGradient\n ? Math.max(1, filledWidth - 1)\n : Math.max(1, totalWidth - 1)\n\n for (let i = 0; i < filledWidth; i++) {\n const t = filledWidth === 1 ? 0.5 : i / denominator\n const color = interpolateColor(this.gradientStart, this.gradientEnd, t)\n parts.push(new Style().foreground(color).render(this.full))\n }\n\n return parts.join('')\n }\n\n private renderSolid(filledWidth: number): string {\n if (filledWidth <= 0) return ''\n const styled = new Style().foreground(this.fullColor).render(this.full)\n return styled.repeat(filledWidth)\n }\n\n private renderEmpty(emptyWidth: number): string {\n if (emptyWidth <= 0) return ''\n const styled = new Style().foreground(this.emptyColor).render(this.empty)\n return styled.repeat(emptyWidth)\n }\n\n private nextFrame(): Cmd<FrameMsg> {\n const id = this.#id\n const tag = this.#tag\n return tick(FRAME_MS, (time) => new FrameMsg(id, tag, time))\n }\n\n private withState(state: ProgressInit): ProgressModel {\n return new ProgressModel(\n {\n width: this.width,\n full: this.full,\n empty: this.empty,\n fullColor: this.fullColor,\n emptyColor: this.emptyColor,\n showPercentage: this.showPercentage,\n percentFormat: this.percentFormat,\n gradientStart: this.gradientStart,\n gradientEnd: this.gradientEnd,\n scaleGradient: this.scaleGradient,\n springFrequency: this.#spring.frequency,\n springDamping: this.#spring.damping,\n percentageStyle: this.percentageStyle,\n },\n {\n percent: this.#percent,\n target: this.#target,\n velocity: this.#velocity,\n id: this.#id,\n tag: this.#tag,\n spring: this.#spring,\n lastFrameTime: this.#lastFrameTime,\n ...state,\n },\n )\n }\n}\n"]}
@@ -0,0 +1,141 @@
1
+ import { Cmd, Msg } from '@boba-cli/tea';
2
+ import { Style, ColorInput } from '@boba-cli/chapstick';
3
+
4
+ interface SpringConfig {
5
+ /** Oscillation speed (Hz). */
6
+ frequency?: number;
7
+ /** Damping factor (1.0 = critical-ish). */
8
+ damping?: number;
9
+ /** Starting position (0-1). */
10
+ position?: number;
11
+ /** Starting velocity. */
12
+ velocity?: number;
13
+ }
14
+ /**
15
+ * Minimal damped spring integrator (ported from harmonica).
16
+ * Stores its own position/velocity and integrates using a simple
17
+ * damped harmonic oscillator step.
18
+ */
19
+ declare class Spring {
20
+ #private;
21
+ readonly frequency: number;
22
+ readonly damping: number;
23
+ constructor(config?: SpringConfig);
24
+ /** Current position. */
25
+ position(): number;
26
+ /** Current velocity. */
27
+ velocity(): number;
28
+ /** Return a copy with new spring options, keeping state. */
29
+ withOptions(frequency: number, damping: number): Spring;
30
+ /**
31
+ * Integrate toward target over the provided timestep (ms).
32
+ * Returns the new position and velocity.
33
+ */
34
+ update(target: number, deltaMs: number): Spring;
35
+ }
36
+
37
+ /**
38
+ * Options for the progress bar model.
39
+ * @public
40
+ */
41
+ interface ProgressOptions {
42
+ width?: number;
43
+ full?: string;
44
+ empty?: string;
45
+ fullColor?: ColorInput;
46
+ emptyColor?: ColorInput;
47
+ showPercentage?: boolean;
48
+ percentFormat?: string;
49
+ gradientStart?: ColorInput;
50
+ gradientEnd?: ColorInput;
51
+ scaleGradient?: boolean;
52
+ springFrequency?: number;
53
+ springDamping?: number;
54
+ percentageStyle?: Style;
55
+ }
56
+ interface ProgressState {
57
+ percent: number;
58
+ target: number;
59
+ velocity: number;
60
+ id: number;
61
+ tag: number;
62
+ spring: Spring;
63
+ lastFrameTime: Date | null;
64
+ }
65
+ type ProgressInit = Partial<ProgressState>;
66
+ /**
67
+ * Animated progress bar model with spring-based easing.
68
+ * @public
69
+ */
70
+ declare class ProgressModel {
71
+ #private;
72
+ readonly width: number;
73
+ readonly full: string;
74
+ readonly empty: string;
75
+ readonly fullColor: string;
76
+ readonly emptyColor: string;
77
+ readonly showPercentage: boolean;
78
+ readonly percentFormat: string;
79
+ readonly gradientStart?: string;
80
+ readonly gradientEnd?: string;
81
+ readonly scaleGradient: boolean;
82
+ readonly useGradient: boolean;
83
+ readonly percentageStyle: Style;
84
+ constructor(options?: ProgressOptions, state?: ProgressInit);
85
+ /** Create a new progress bar with defaults. */
86
+ static new(options?: ProgressOptions): ProgressModel;
87
+ /** Convenience constructor with default gradient. */
88
+ static withDefaultGradient(options?: ProgressOptions): ProgressModel;
89
+ /** Convenience constructor with a custom gradient. */
90
+ static withGradient(colorA: ColorInput, colorB: ColorInput, options?: ProgressOptions): ProgressModel;
91
+ /** Convenience constructor with solid fill. */
92
+ static withSolidFill(color: ColorInput, options?: ProgressOptions): ProgressModel;
93
+ /** Unique ID for message routing. */
94
+ id(): number;
95
+ /** Current animated percent (0-1). */
96
+ percent(): number;
97
+ /** Target percent (0-1). */
98
+ targetPercent(): number;
99
+ /** Tea init hook (no-op). */
100
+ init(): Cmd<Msg>;
101
+ /** Handle messages; consumes FrameMsg for animation. */
102
+ update(msg: Msg): [ProgressModel, Cmd<Msg>];
103
+ /** Set a new target percent and start animation. */
104
+ setPercent(percent: number): [ProgressModel, Cmd<Msg>];
105
+ /** Increment the target percent. */
106
+ incrPercent(delta: number): [ProgressModel, Cmd<Msg>];
107
+ /** Update the spring configuration (keeps current state). */
108
+ setSpringOptions(frequency: number, damping: number): ProgressModel;
109
+ /** Render the animated progress bar. */
110
+ view(): string;
111
+ /** Render the bar at an explicit percent (0-1). */
112
+ viewAs(percent: number): string;
113
+ private renderGradient;
114
+ private renderSolid;
115
+ private renderEmpty;
116
+ private nextFrame;
117
+ private withState;
118
+ }
119
+
120
+ /**
121
+ * Message indicating a progress animation frame should be rendered.
122
+ * @public
123
+ */
124
+ declare class FrameMsg {
125
+ /** Unique progress ID for routing */
126
+ readonly id: number;
127
+ /** Internal tag to prevent duplicate ticks */
128
+ readonly tag: number;
129
+ /** Timestamp when the frame was scheduled */
130
+ readonly time: Date;
131
+ readonly _tag = "progress:frame";
132
+ constructor(
133
+ /** Unique progress ID for routing */
134
+ id: number,
135
+ /** Internal tag to prevent duplicate ticks */
136
+ tag: number,
137
+ /** Timestamp when the frame was scheduled */
138
+ time: Date);
139
+ }
140
+
141
+ export { FrameMsg, ProgressModel, type ProgressOptions };
@@ -0,0 +1,141 @@
1
+ import { Cmd, Msg } from '@boba-cli/tea';
2
+ import { Style, ColorInput } from '@boba-cli/chapstick';
3
+
4
+ interface SpringConfig {
5
+ /** Oscillation speed (Hz). */
6
+ frequency?: number;
7
+ /** Damping factor (1.0 = critical-ish). */
8
+ damping?: number;
9
+ /** Starting position (0-1). */
10
+ position?: number;
11
+ /** Starting velocity. */
12
+ velocity?: number;
13
+ }
14
+ /**
15
+ * Minimal damped spring integrator (ported from harmonica).
16
+ * Stores its own position/velocity and integrates using a simple
17
+ * damped harmonic oscillator step.
18
+ */
19
+ declare class Spring {
20
+ #private;
21
+ readonly frequency: number;
22
+ readonly damping: number;
23
+ constructor(config?: SpringConfig);
24
+ /** Current position. */
25
+ position(): number;
26
+ /** Current velocity. */
27
+ velocity(): number;
28
+ /** Return a copy with new spring options, keeping state. */
29
+ withOptions(frequency: number, damping: number): Spring;
30
+ /**
31
+ * Integrate toward target over the provided timestep (ms).
32
+ * Returns the new position and velocity.
33
+ */
34
+ update(target: number, deltaMs: number): Spring;
35
+ }
36
+
37
+ /**
38
+ * Options for the progress bar model.
39
+ * @public
40
+ */
41
+ interface ProgressOptions {
42
+ width?: number;
43
+ full?: string;
44
+ empty?: string;
45
+ fullColor?: ColorInput;
46
+ emptyColor?: ColorInput;
47
+ showPercentage?: boolean;
48
+ percentFormat?: string;
49
+ gradientStart?: ColorInput;
50
+ gradientEnd?: ColorInput;
51
+ scaleGradient?: boolean;
52
+ springFrequency?: number;
53
+ springDamping?: number;
54
+ percentageStyle?: Style;
55
+ }
56
+ interface ProgressState {
57
+ percent: number;
58
+ target: number;
59
+ velocity: number;
60
+ id: number;
61
+ tag: number;
62
+ spring: Spring;
63
+ lastFrameTime: Date | null;
64
+ }
65
+ type ProgressInit = Partial<ProgressState>;
66
+ /**
67
+ * Animated progress bar model with spring-based easing.
68
+ * @public
69
+ */
70
+ declare class ProgressModel {
71
+ #private;
72
+ readonly width: number;
73
+ readonly full: string;
74
+ readonly empty: string;
75
+ readonly fullColor: string;
76
+ readonly emptyColor: string;
77
+ readonly showPercentage: boolean;
78
+ readonly percentFormat: string;
79
+ readonly gradientStart?: string;
80
+ readonly gradientEnd?: string;
81
+ readonly scaleGradient: boolean;
82
+ readonly useGradient: boolean;
83
+ readonly percentageStyle: Style;
84
+ constructor(options?: ProgressOptions, state?: ProgressInit);
85
+ /** Create a new progress bar with defaults. */
86
+ static new(options?: ProgressOptions): ProgressModel;
87
+ /** Convenience constructor with default gradient. */
88
+ static withDefaultGradient(options?: ProgressOptions): ProgressModel;
89
+ /** Convenience constructor with a custom gradient. */
90
+ static withGradient(colorA: ColorInput, colorB: ColorInput, options?: ProgressOptions): ProgressModel;
91
+ /** Convenience constructor with solid fill. */
92
+ static withSolidFill(color: ColorInput, options?: ProgressOptions): ProgressModel;
93
+ /** Unique ID for message routing. */
94
+ id(): number;
95
+ /** Current animated percent (0-1). */
96
+ percent(): number;
97
+ /** Target percent (0-1). */
98
+ targetPercent(): number;
99
+ /** Tea init hook (no-op). */
100
+ init(): Cmd<Msg>;
101
+ /** Handle messages; consumes FrameMsg for animation. */
102
+ update(msg: Msg): [ProgressModel, Cmd<Msg>];
103
+ /** Set a new target percent and start animation. */
104
+ setPercent(percent: number): [ProgressModel, Cmd<Msg>];
105
+ /** Increment the target percent. */
106
+ incrPercent(delta: number): [ProgressModel, Cmd<Msg>];
107
+ /** Update the spring configuration (keeps current state). */
108
+ setSpringOptions(frequency: number, damping: number): ProgressModel;
109
+ /** Render the animated progress bar. */
110
+ view(): string;
111
+ /** Render the bar at an explicit percent (0-1). */
112
+ viewAs(percent: number): string;
113
+ private renderGradient;
114
+ private renderSolid;
115
+ private renderEmpty;
116
+ private nextFrame;
117
+ private withState;
118
+ }
119
+
120
+ /**
121
+ * Message indicating a progress animation frame should be rendered.
122
+ * @public
123
+ */
124
+ declare class FrameMsg {
125
+ /** Unique progress ID for routing */
126
+ readonly id: number;
127
+ /** Internal tag to prevent duplicate ticks */
128
+ readonly tag: number;
129
+ /** Timestamp when the frame was scheduled */
130
+ readonly time: Date;
131
+ readonly _tag = "progress:frame";
132
+ constructor(
133
+ /** Unique progress ID for routing */
134
+ id: number,
135
+ /** Internal tag to prevent duplicate ticks */
136
+ tag: number,
137
+ /** Timestamp when the frame was scheduled */
138
+ time: Date);
139
+ }
140
+
141
+ export { FrameMsg, ProgressModel, type ProgressOptions };
package/dist/index.js ADDED
@@ -0,0 +1,365 @@
1
+ import { tick } from '@boba-cli/tea';
2
+ import { createDefaultContext, Style, resolveColor, width } from '@boba-cli/chapstick';
3
+
4
+ // src/model.ts
5
+
6
+ // src/messages.ts
7
+ var FrameMsg = class {
8
+ constructor(id, tag, time) {
9
+ this.id = id;
10
+ this.tag = tag;
11
+ this.time = time;
12
+ }
13
+ _tag = "progress:frame";
14
+ };
15
+
16
+ // src/spring.ts
17
+ var Spring = class _Spring {
18
+ frequency;
19
+ damping;
20
+ #angular;
21
+ #pos;
22
+ #vel;
23
+ constructor(config = {}) {
24
+ this.frequency = config.frequency ?? 18;
25
+ this.damping = config.damping ?? 1;
26
+ this.#angular = this.frequency;
27
+ this.#pos = config.position ?? 0;
28
+ this.#vel = config.velocity ?? 0;
29
+ }
30
+ /** Current position. */
31
+ position() {
32
+ return this.#pos;
33
+ }
34
+ /** Current velocity. */
35
+ velocity() {
36
+ return this.#vel;
37
+ }
38
+ /** Return a copy with new spring options, keeping state. */
39
+ withOptions(frequency, damping) {
40
+ return new _Spring({
41
+ frequency,
42
+ damping,
43
+ position: this.#pos,
44
+ velocity: this.#vel
45
+ });
46
+ }
47
+ /**
48
+ * Integrate toward target over the provided timestep (ms).
49
+ * Returns the new position and velocity.
50
+ */
51
+ update(target, deltaMs) {
52
+ const dt = Math.min(0.05, Math.max(0, deltaMs / 1e3));
53
+ const displacement = this.#pos - target;
54
+ const springForce = -this.#angular * this.#angular * displacement;
55
+ const dampingForce = -2 * this.damping * this.#angular * this.#vel;
56
+ const acceleration = springForce + dampingForce;
57
+ const velocity = this.#vel + acceleration * dt;
58
+ const position = this.#pos + velocity * dt;
59
+ return new _Spring({
60
+ frequency: this.frequency,
61
+ damping: this.damping,
62
+ position,
63
+ velocity
64
+ });
65
+ }
66
+ };
67
+
68
+ // src/gradient.ts
69
+ function clamp01(value) {
70
+ return Math.min(1, Math.max(0, value));
71
+ }
72
+ function hexToRgb(hex) {
73
+ const normalized = hex.startsWith("#") ? hex.slice(1) : hex;
74
+ if (normalized.length !== 6) return null;
75
+ const int = Number.parseInt(normalized, 16);
76
+ if (Number.isNaN(int)) return null;
77
+ return {
78
+ r: int >> 16 & 255,
79
+ g: int >> 8 & 255,
80
+ b: int & 255
81
+ };
82
+ }
83
+ function rgbToHex({ r, g, b }) {
84
+ const toHex = (v) => v.toString(16).padStart(2, "0");
85
+ return `#${toHex(r)}${toHex(g)}${toHex(b)}`;
86
+ }
87
+ function interpolateColor(colorA, colorB, t) {
88
+ const a = hexToRgb(colorA);
89
+ const b = hexToRgb(colorB);
90
+ if (!a || !b) return colorA;
91
+ const tClamped = clamp01(t);
92
+ const mix = (start, end) => Math.round(start + (end - start) * tClamped);
93
+ return rgbToHex({
94
+ r: mix(a.r, b.r),
95
+ g: mix(a.g, b.g),
96
+ b: mix(a.b, b.b)
97
+ });
98
+ }
99
+
100
+ // src/model.ts
101
+ var FPS = 60;
102
+ var FRAME_MS = Math.round(1e3 / FPS);
103
+ var DEFAULT_ENV = createDefaultContext().env;
104
+ var DEFAULT_WIDTH = 40;
105
+ var DEFAULT_FULL = "\u2588";
106
+ var DEFAULT_EMPTY = "\u2591";
107
+ var DEFAULT_FULL_COLOR = "#7571F9";
108
+ var DEFAULT_EMPTY_COLOR = "#606060";
109
+ var DEFAULT_PERCENT_FORMAT = " %3.0f%%";
110
+ var DEFAULT_GRADIENT_START = "#5A56E0";
111
+ var DEFAULT_GRADIENT_END = "#EE6FF8";
112
+ var SETTLE_DISTANCE = 2e-3;
113
+ var SETTLE_VELOCITY = 0.01;
114
+ var lastId = 0;
115
+ function nextId() {
116
+ return ++lastId;
117
+ }
118
+ function clamp012(value) {
119
+ if (Number.isNaN(value)) return 0;
120
+ return Math.max(0, Math.min(1, value));
121
+ }
122
+ function ensureChar(input, fallback) {
123
+ if (!input) return fallback;
124
+ return input.slice(0, 1);
125
+ }
126
+ function formatPercent(value, fmt) {
127
+ const percentValue = clamp012(value) * 100;
128
+ const match = fmt.match(/%(\d+)?(?:\.(\d+))?f/);
129
+ if (!match) {
130
+ return `${percentValue.toFixed(0)}%`;
131
+ }
132
+ const precision = match[2] ? Number.parseInt(match[2], 10) : 0;
133
+ const replacement = percentValue.toFixed(precision);
134
+ return fmt.replace(/%(\d+)?(?:\.(\d+))?f/, replacement).replace(/%%/g, "%");
135
+ }
136
+ function settle(percent, target, velocity) {
137
+ const dist = Math.abs(percent - target);
138
+ return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY;
139
+ }
140
+ function resolvedColor(color, fallback) {
141
+ return resolveColor(color, DEFAULT_ENV) ?? fallback;
142
+ }
143
+ function defaultState() {
144
+ return {
145
+ percent: 0,
146
+ target: 0,
147
+ velocity: 0,
148
+ id: nextId(),
149
+ tag: 0,
150
+ spring: new Spring(),
151
+ lastFrameTime: null
152
+ };
153
+ }
154
+ var ProgressModel = class _ProgressModel {
155
+ width;
156
+ full;
157
+ empty;
158
+ fullColor;
159
+ emptyColor;
160
+ showPercentage;
161
+ percentFormat;
162
+ gradientStart;
163
+ gradientEnd;
164
+ scaleGradient;
165
+ useGradient;
166
+ percentageStyle;
167
+ #percent;
168
+ #target;
169
+ #velocity;
170
+ #id;
171
+ #tag;
172
+ #spring;
173
+ #lastFrameTime;
174
+ constructor(options = {}, state = {}) {
175
+ this.width = options.width ?? DEFAULT_WIDTH;
176
+ this.full = ensureChar(options.full, DEFAULT_FULL);
177
+ this.empty = ensureChar(options.empty, DEFAULT_EMPTY);
178
+ this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR);
179
+ this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR);
180
+ this.showPercentage = options.showPercentage ?? true;
181
+ this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT;
182
+ this.percentageStyle = options.percentageStyle ?? new Style();
183
+ const start = options.gradientStart ? resolveColor(options.gradientStart, DEFAULT_ENV) : void 0;
184
+ const end = options.gradientEnd ? resolveColor(options.gradientEnd, DEFAULT_ENV) : void 0;
185
+ this.gradientStart = start;
186
+ this.gradientEnd = end;
187
+ this.scaleGradient = options.scaleGradient ?? false;
188
+ this.useGradient = Boolean(start && end);
189
+ const frequency = options.springFrequency ?? state.spring?.frequency ?? 18;
190
+ const damping = options.springDamping ?? state.spring?.damping ?? 1;
191
+ const baseState = { ...defaultState(), ...state };
192
+ const spring = state.spring ?? new Spring({ frequency, damping });
193
+ this.#spring = spring.withOptions(frequency, damping);
194
+ this.#percent = clamp012(baseState.percent);
195
+ this.#target = clamp012(baseState.target);
196
+ this.#velocity = baseState.velocity;
197
+ this.#id = baseState.id;
198
+ this.#tag = baseState.tag;
199
+ this.#lastFrameTime = baseState.lastFrameTime;
200
+ }
201
+ /** Create a new progress bar with defaults. */
202
+ static new(options = {}) {
203
+ return new _ProgressModel(options);
204
+ }
205
+ /** Convenience constructor with default gradient. */
206
+ static withDefaultGradient(options = {}) {
207
+ return new _ProgressModel({
208
+ ...options,
209
+ gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,
210
+ gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END
211
+ });
212
+ }
213
+ /** Convenience constructor with a custom gradient. */
214
+ static withGradient(colorA, colorB, options = {}) {
215
+ return new _ProgressModel({
216
+ ...options,
217
+ gradientStart: colorA,
218
+ gradientEnd: colorB
219
+ });
220
+ }
221
+ /** Convenience constructor with solid fill. */
222
+ static withSolidFill(color, options = {}) {
223
+ return new _ProgressModel({
224
+ ...options,
225
+ fullColor: color,
226
+ gradientStart: void 0,
227
+ gradientEnd: void 0
228
+ });
229
+ }
230
+ /** Unique ID for message routing. */
231
+ id() {
232
+ return this.#id;
233
+ }
234
+ /** Current animated percent (0-1). */
235
+ percent() {
236
+ return clamp012(this.#percent);
237
+ }
238
+ /** Target percent (0-1). */
239
+ targetPercent() {
240
+ return clamp012(this.#target);
241
+ }
242
+ /** Tea init hook (no-op). */
243
+ init() {
244
+ return null;
245
+ }
246
+ /** Handle messages; consumes FrameMsg for animation. */
247
+ update(msg) {
248
+ if (!(msg instanceof FrameMsg)) {
249
+ return [this, null];
250
+ }
251
+ if (msg.id !== this.#id || msg.tag !== this.#tag) {
252
+ return [this, null];
253
+ }
254
+ const dt = this.#lastFrameTime === null ? FRAME_MS : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime());
255
+ const spring = this.#spring.update(this.#target, dt);
256
+ const nextPercent = clamp012(spring.position());
257
+ const nextVelocity = spring.velocity();
258
+ const next = this.withState({
259
+ percent: nextPercent,
260
+ velocity: nextVelocity,
261
+ tag: this.#tag,
262
+ spring,
263
+ lastFrameTime: msg.time
264
+ });
265
+ if (settle(nextPercent, this.#target, nextVelocity)) {
266
+ return [next, null];
267
+ }
268
+ return [next, next.nextFrame()];
269
+ }
270
+ /** Set a new target percent and start animation. */
271
+ setPercent(percent) {
272
+ const clamped = clamp012(percent);
273
+ const next = this.withState({
274
+ target: clamped,
275
+ tag: this.#tag + 1,
276
+ lastFrameTime: null
277
+ });
278
+ return [next, next.nextFrame()];
279
+ }
280
+ /** Increment the target percent. */
281
+ incrPercent(delta) {
282
+ return this.setPercent(this.#target + delta);
283
+ }
284
+ /** Update the spring configuration (keeps current state). */
285
+ setSpringOptions(frequency, damping) {
286
+ const spring = this.#spring.withOptions(frequency, damping);
287
+ return this.withState({ spring });
288
+ }
289
+ /** Render the animated progress bar. */
290
+ view() {
291
+ return this.viewAs(this.percent());
292
+ }
293
+ /** Render the bar at an explicit percent (0-1). */
294
+ viewAs(percent) {
295
+ const pct = clamp012(percent);
296
+ const percentText = this.showPercentage ? this.percentageStyle.render(formatPercent(pct, this.percentFormat)) : "";
297
+ const percentWidth = this.showPercentage ? width(percentText) : 0;
298
+ const totalBarWidth = Math.max(0, this.width - percentWidth);
299
+ const filledWidth = Math.max(0, Math.round(totalBarWidth * pct));
300
+ const emptyWidth = Math.max(0, totalBarWidth - filledWidth);
301
+ const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`;
302
+ return `${bar}${percentText}`;
303
+ }
304
+ renderGradient(filledWidth, totalWidth) {
305
+ if (!this.useGradient || filledWidth <= 0 || !this.gradientStart || !this.gradientEnd) {
306
+ return "";
307
+ }
308
+ const parts = [];
309
+ const denominator = this.scaleGradient ? Math.max(1, filledWidth - 1) : Math.max(1, totalWidth - 1);
310
+ for (let i = 0; i < filledWidth; i++) {
311
+ const t = filledWidth === 1 ? 0.5 : i / denominator;
312
+ const color = interpolateColor(this.gradientStart, this.gradientEnd, t);
313
+ parts.push(new Style().foreground(color).render(this.full));
314
+ }
315
+ return parts.join("");
316
+ }
317
+ renderSolid(filledWidth) {
318
+ if (filledWidth <= 0) return "";
319
+ const styled = new Style().foreground(this.fullColor).render(this.full);
320
+ return styled.repeat(filledWidth);
321
+ }
322
+ renderEmpty(emptyWidth) {
323
+ if (emptyWidth <= 0) return "";
324
+ const styled = new Style().foreground(this.emptyColor).render(this.empty);
325
+ return styled.repeat(emptyWidth);
326
+ }
327
+ nextFrame() {
328
+ const id = this.#id;
329
+ const tag = this.#tag;
330
+ return tick(FRAME_MS, (time) => new FrameMsg(id, tag, time));
331
+ }
332
+ withState(state) {
333
+ return new _ProgressModel(
334
+ {
335
+ width: this.width,
336
+ full: this.full,
337
+ empty: this.empty,
338
+ fullColor: this.fullColor,
339
+ emptyColor: this.emptyColor,
340
+ showPercentage: this.showPercentage,
341
+ percentFormat: this.percentFormat,
342
+ gradientStart: this.gradientStart,
343
+ gradientEnd: this.gradientEnd,
344
+ scaleGradient: this.scaleGradient,
345
+ springFrequency: this.#spring.frequency,
346
+ springDamping: this.#spring.damping,
347
+ percentageStyle: this.percentageStyle
348
+ },
349
+ {
350
+ percent: this.#percent,
351
+ target: this.#target,
352
+ velocity: this.#velocity,
353
+ id: this.#id,
354
+ tag: this.#tag,
355
+ spring: this.#spring,
356
+ lastFrameTime: this.#lastFrameTime,
357
+ ...state
358
+ }
359
+ );
360
+ }
361
+ };
362
+
363
+ export { FrameMsg, ProgressModel };
364
+ //# sourceMappingURL=index.js.map
365
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
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* Message indicating a progress animation frame should be rendered.\n * @public\n */\nexport class FrameMsg {\n readonly _tag = 'progress:frame'\n\n constructor(\n /** Unique progress ID for routing */\n public readonly id: number,\n /** Internal tag to prevent duplicate ticks */\n public readonly tag: number,\n /** Timestamp when the frame was scheduled */\n public readonly time: Date,\n ) {}\n}\n","interface SpringConfig {\n /** Oscillation speed (Hz). */\n frequency?: number\n /** Damping factor (1.0 = critical-ish). */\n damping?: number\n /** Starting position (0-1). */\n position?: number\n /** Starting velocity. */\n velocity?: number\n}\n\n/**\n * Minimal damped spring integrator (ported from harmonica).\n * Stores its own position/velocity and integrates using a simple\n * damped harmonic oscillator step.\n */\nexport class Spring {\n readonly frequency: number\n readonly damping: number\n readonly #angular: number\n readonly #pos: number\n readonly #vel: number\n\n constructor(config: SpringConfig = {}) {\n this.frequency = config.frequency ?? 18\n this.damping = config.damping ?? 1\n // Note: using the provided frequency directly (not 2π) keeps the\n // explicit Euler step stable at ~60 FPS for our use case.\n this.#angular = this.frequency\n this.#pos = config.position ?? 0\n this.#vel = config.velocity ?? 0\n }\n\n /** Current position. */\n position(): number {\n return this.#pos\n }\n\n /** Current velocity. */\n velocity(): number {\n return this.#vel\n }\n\n /** Return a copy with new spring options, keeping state. */\n withOptions(frequency: number, damping: number): Spring {\n return new Spring({\n frequency,\n damping,\n position: this.#pos,\n velocity: this.#vel,\n })\n }\n\n /**\n * Integrate toward target over the provided timestep (ms).\n * Returns the new position and velocity.\n */\n update(target: number, deltaMs: number): Spring {\n // Clamp dt to avoid instability on slow frames.\n const dt = Math.min(0.05, Math.max(0, deltaMs 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= createDefaultContext().env\nconst DEFAULT_WIDTH = 40\nconst DEFAULT_FULL = '█'\nconst DEFAULT_EMPTY = '░'\nconst DEFAULT_FULL_COLOR = '#7571F9'\nconst DEFAULT_EMPTY_COLOR = '#606060'\nconst DEFAULT_PERCENT_FORMAT = ' %3.0f%%'\nconst DEFAULT_GRADIENT_START = '#5A56E0'\nconst DEFAULT_GRADIENT_END = '#EE6FF8'\nconst SETTLE_DISTANCE = 0.002\nconst SETTLE_VELOCITY = 0.01\n\n// Module-level ID counter for message routing\nlet lastId = 0\nfunction nextId(): number {\n return ++lastId\n}\n\nfunction clamp01(value: number): number {\n if (Number.isNaN(value)) return 0\n return Math.max(0, Math.min(1, value))\n}\n\nfunction ensureChar(input: string | undefined, fallback: string): string {\n if (!input) return fallback\n // Use the first Unicode grapheme; for simplicity take first code unit\n return input.slice(0, 1)\n}\n\nfunction formatPercent(value: number, fmt: string): string {\n const percentValue = clamp01(value) * 100\n const match = fmt.match(/%(\\d+)?(?:\\.(\\d+))?f/)\n if (!match) {\n return `${percentValue.toFixed(0)}%`\n }\n const precision = match[2] ? Number.parseInt(match[2], 10) : 0\n const replacement = percentValue.toFixed(precision)\n return fmt.replace(/%(\\d+)?(?:\\.(\\d+))?f/, replacement).replace(/%%/g, '%')\n}\n\nfunction settle(percent: number, target: number, velocity: number): boolean {\n const dist = Math.abs(percent - target)\n return dist < SETTLE_DISTANCE && Math.abs(velocity) < SETTLE_VELOCITY\n}\n\nfunction resolvedColor(\n color: ColorInput | undefined,\n fallback: string,\n): string {\n return resolveColor(color, DEFAULT_ENV) ?? fallback\n}\n\n/**\n * Options for the progress bar model.\n * @public\n */\nexport interface ProgressOptions {\n width?: number\n full?: string\n empty?: string\n fullColor?: ColorInput\n emptyColor?: ColorInput\n showPercentage?: boolean\n percentFormat?: string\n gradientStart?: ColorInput\n gradientEnd?: ColorInput\n scaleGradient?: boolean\n springFrequency?: number\n springDamping?: number\n percentageStyle?: Style\n}\n\ninterface ProgressState {\n percent: number\n target: number\n velocity: number\n id: number\n tag: number\n spring: Spring\n lastFrameTime: Date | null\n}\n\ntype ProgressInit = Partial<ProgressState>\n\nfunction defaultState(): ProgressState {\n return {\n percent: 0,\n target: 0,\n velocity: 0,\n id: nextId(),\n tag: 0,\n spring: new Spring(),\n lastFrameTime: null,\n }\n}\n\n/**\n * Animated progress bar model with spring-based easing.\n * @public\n */\nexport class ProgressModel {\n readonly width: number\n readonly full: string\n readonly empty: string\n readonly fullColor: string\n readonly emptyColor: string\n readonly showPercentage: boolean\n readonly percentFormat: string\n readonly gradientStart?: string\n readonly gradientEnd?: string\n readonly scaleGradient: boolean\n readonly useGradient: boolean\n readonly percentageStyle: Style\n\n readonly #percent: number\n readonly #target: number\n readonly #velocity: number\n readonly #id: number\n readonly #tag: number\n readonly #spring: Spring\n readonly #lastFrameTime: Date | null\n\n constructor(options: ProgressOptions = {}, state: ProgressInit = {}) {\n this.width = options.width ?? DEFAULT_WIDTH\n this.full = ensureChar(options.full, DEFAULT_FULL)\n this.empty = ensureChar(options.empty, DEFAULT_EMPTY)\n this.fullColor = resolvedColor(options.fullColor, DEFAULT_FULL_COLOR)\n this.emptyColor = resolvedColor(options.emptyColor, DEFAULT_EMPTY_COLOR)\n this.showPercentage = options.showPercentage ?? true\n this.percentFormat = options.percentFormat ?? DEFAULT_PERCENT_FORMAT\n this.percentageStyle = options.percentageStyle ?? new Style()\n\n const start = options.gradientStart\n ? resolveColor(options.gradientStart, DEFAULT_ENV)\n : undefined\n const end = options.gradientEnd\n ? resolveColor(options.gradientEnd, DEFAULT_ENV)\n : undefined\n this.gradientStart = start\n this.gradientEnd = end\n this.scaleGradient = options.scaleGradient ?? false\n this.useGradient = Boolean(start && end)\n\n const frequency = options.springFrequency ?? state.spring?.frequency ?? 18\n const damping = options.springDamping ?? state.spring?.damping ?? 1\n const baseState = { ...defaultState(), ...state }\n const spring = state.spring ?? new Spring({ frequency, damping })\n this.#spring = spring.withOptions(frequency, damping)\n\n this.#percent = clamp01(baseState.percent)\n this.#target = clamp01(baseState.target)\n this.#velocity = baseState.velocity\n this.#id = baseState.id\n this.#tag = baseState.tag\n this.#lastFrameTime = baseState.lastFrameTime\n }\n\n /** Create a new progress bar with defaults. */\n static new(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel(options)\n }\n\n /** Convenience constructor with default gradient. */\n static withDefaultGradient(options: ProgressOptions = {}): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: options.gradientStart ?? DEFAULT_GRADIENT_START,\n gradientEnd: options.gradientEnd ?? DEFAULT_GRADIENT_END,\n })\n }\n\n /** Convenience constructor with a custom gradient. */\n static withGradient(\n colorA: ColorInput,\n colorB: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n gradientStart: colorA,\n gradientEnd: colorB,\n })\n }\n\n /** Convenience constructor with solid fill. */\n static withSolidFill(\n color: ColorInput,\n options: ProgressOptions = {},\n ): ProgressModel {\n return new ProgressModel({\n ...options,\n fullColor: color,\n gradientStart: undefined,\n gradientEnd: undefined,\n })\n }\n\n /** Unique ID for message routing. */\n id(): number {\n return this.#id\n }\n\n /** Current animated percent (0-1). */\n percent(): number {\n return clamp01(this.#percent)\n }\n\n /** Target percent (0-1). */\n targetPercent(): number {\n return clamp01(this.#target)\n }\n\n /** Tea init hook (no-op). */\n init(): Cmd<Msg> {\n return null\n }\n\n /** Handle messages; consumes FrameMsg for animation. */\n update(msg: Msg): [ProgressModel, Cmd<Msg>] {\n if (!(msg instanceof FrameMsg)) {\n return [this, null]\n }\n if (msg.id !== this.#id || msg.tag !== this.#tag) {\n return [this, null]\n }\n\n const dt =\n this.#lastFrameTime === null\n ? FRAME_MS\n : Math.max(1, msg.time.getTime() - this.#lastFrameTime.getTime())\n\n const spring = this.#spring.update(this.#target, dt)\n const nextPercent = clamp01(spring.position())\n const nextVelocity = spring.velocity()\n\n const next = this.withState({\n percent: nextPercent,\n velocity: nextVelocity,\n tag: this.#tag,\n spring,\n lastFrameTime: msg.time,\n })\n\n if (settle(nextPercent, this.#target, nextVelocity)) {\n return [next, null]\n }\n\n return [next, next.nextFrame()]\n }\n\n /** Set a new target percent and start animation. */\n setPercent(percent: number): [ProgressModel, Cmd<Msg>] {\n const clamped = clamp01(percent)\n const next = this.withState({\n target: clamped,\n tag: this.#tag + 1,\n lastFrameTime: null,\n })\n return [next, next.nextFrame()]\n }\n\n /** Increment the target percent. */\n incrPercent(delta: number): [ProgressModel, Cmd<Msg>] {\n return this.setPercent(this.#target + delta)\n }\n\n /** Update the spring configuration (keeps current state). */\n setSpringOptions(frequency: number, damping: number): ProgressModel {\n const spring = this.#spring.withOptions(frequency, damping)\n return this.withState({ spring })\n }\n\n /** Render the animated progress bar. */\n view(): string {\n return this.viewAs(this.percent())\n }\n\n /** Render the bar at an explicit percent (0-1). */\n viewAs(percent: number): string {\n const pct = clamp01(percent)\n const percentText = this.showPercentage\n ? this.percentageStyle.render(formatPercent(pct, this.percentFormat))\n : ''\n\n const percentWidth = this.showPercentage ? textWidth(percentText) : 0\n const totalBarWidth = Math.max(0, this.width - percentWidth)\n const filledWidth = Math.max(0, Math.round(totalBarWidth * pct))\n const emptyWidth = Math.max(0, totalBarWidth - filledWidth)\n\n const bar = `${this.useGradient ? this.renderGradient(filledWidth, totalBarWidth) : this.renderSolid(filledWidth)}${this.renderEmpty(emptyWidth)}`\n\n return `${bar}${percentText}`\n }\n\n private renderGradient(filledWidth: number, totalWidth: number): string {\n if (\n !this.useGradient ||\n filledWidth <= 0 ||\n !this.gradientStart ||\n !this.gradientEnd\n ) {\n return ''\n }\n\n const parts: string[] = []\n const denominator = this.scaleGradient\n ? Math.max(1, filledWidth - 1)\n : Math.max(1, totalWidth - 1)\n\n for (let i = 0; i < filledWidth; i++) {\n const t = filledWidth === 1 ? 0.5 : i / denominator\n const color = interpolateColor(this.gradientStart, this.gradientEnd, t)\n parts.push(new Style().foreground(color).render(this.full))\n }\n\n return parts.join('')\n }\n\n private renderSolid(filledWidth: number): string {\n if (filledWidth <= 0) return ''\n const styled = new Style().foreground(this.fullColor).render(this.full)\n return styled.repeat(filledWidth)\n }\n\n private renderEmpty(emptyWidth: number): string {\n if (emptyWidth <= 0) return ''\n const styled = new Style().foreground(this.emptyColor).render(this.empty)\n return styled.repeat(emptyWidth)\n }\n\n private nextFrame(): Cmd<FrameMsg> {\n const id = this.#id\n const tag = this.#tag\n return tick(FRAME_MS, (time) => new FrameMsg(id, tag, time))\n }\n\n private withState(state: ProgressInit): ProgressModel {\n return new ProgressModel(\n {\n width: this.width,\n full: this.full,\n empty: this.empty,\n fullColor: this.fullColor,\n emptyColor: this.emptyColor,\n showPercentage: this.showPercentage,\n percentFormat: this.percentFormat,\n gradientStart: this.gradientStart,\n gradientEnd: this.gradientEnd,\n scaleGradient: this.scaleGradient,\n springFrequency: this.#spring.frequency,\n springDamping: this.#spring.damping,\n percentageStyle: this.percentageStyle,\n },\n {\n percent: this.#percent,\n target: this.#target,\n velocity: this.#velocity,\n id: this.#id,\n tag: this.#tag,\n spring: this.#spring,\n lastFrameTime: this.#lastFrameTime,\n ...state,\n },\n )\n }\n}\n"]}
package/package.json ADDED
@@ -0,0 +1,44 @@
1
+ {
2
+ "name": "@boba-cli/progress",
3
+ "description": "Animated progress bar for Boba terminal UIs",
4
+ "version": "0.1.0-alpha.2",
5
+ "dependencies": {
6
+ "@boba-cli/chapstick": "0.1.0-alpha.2",
7
+ "@boba-cli/tea": "0.1.0-alpha.1"
8
+ },
9
+ "devDependencies": {
10
+ "typescript": "5.8.2",
11
+ "vitest": "^4.0.16"
12
+ },
13
+ "engines": {
14
+ "node": ">=20.0.0"
15
+ },
16
+ "exports": {
17
+ ".": {
18
+ "import": {
19
+ "types": "./dist/index.d.ts",
20
+ "default": "./dist/index.js"
21
+ },
22
+ "require": {
23
+ "types": "./dist/index.d.cts",
24
+ "default": "./dist/index.cjs"
25
+ }
26
+ },
27
+ "./package.json": "./package.json"
28
+ },
29
+ "files": [
30
+ "dist"
31
+ ],
32
+ "main": "./dist/index.cjs",
33
+ "module": "./dist/index.js",
34
+ "type": "module",
35
+ "types": "./dist/index.d.ts",
36
+ "scripts": {
37
+ "build": "tsup",
38
+ "check:api-report": "pnpm run generate:api-report",
39
+ "check:eslint": "pnpm run lint",
40
+ "generate:api-report": "api-extractor run --local",
41
+ "lint": "eslint \"{src,test}/**/*.{ts,tsx}\"",
42
+ "test": "vitest run"
43
+ }
44
+ }