@blueharford/scrypted-spatial-awareness 0.6.0 → 0.6.2

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package/dist/plugin.zip CHANGED
Binary file
@@ -40224,20 +40224,34 @@ class SpatialAwarenessPlugin extends sdk_1.ScryptedDeviceBase {
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  const topology = this.trackingEngine.getTopology();
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  let updated = false;
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  if (suggestion.type === 'landmark' && suggestion.landmark) {
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- // Calculate a reasonable position for the landmark
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- // Use the first visible camera's position as a starting point, or canvas center
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+ // Calculate position for the landmark WITHIN the camera's field of view
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  let position = suggestion.landmark.position;
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  if (!position || (position.x === 0 && position.y === 0)) {
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  // Find a camera that can see this landmark
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  const visibleCameraId = suggestion.landmark.visibleFromCameras?.[0];
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  const camera = visibleCameraId ? topology.cameras.find(c => c.deviceId === visibleCameraId) : null;
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  if (camera?.floorPlanPosition) {
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- // Position near the camera with some offset
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- const offset = (topology.landmarks?.length || 0) * 30;
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+ // Get camera's FOV direction and range (cast to any for flexible access)
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+ const fov = (camera.fov || { mode: 'simple', angle: 90, direction: 0, range: 80 });
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+ const direction = fov.direction || 0;
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+ const range = fov.range || 80;
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+ const fovAngle = fov.angle || 90;
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+ // Count existing landmarks from this camera to spread them out
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+ const existingFromCamera = (topology.landmarks || []).filter(l => l.visibleFromCameras?.includes(visibleCameraId)).length;
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+ // Calculate position in front of camera within its FOV
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+ // Convert direction to radians (0 = up/north, 90 = right/east)
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+ const dirRad = (direction - 90) * Math.PI / 180;
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+ const halfFov = (fovAngle / 2) * Math.PI / 180;
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+ // Spread landmarks across the FOV cone at varying distances
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+ const angleOffset = (existingFromCamera % 3 - 1) * halfFov * 0.6; // -0.6, 0, +0.6 of half FOV
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+ const distanceMultiplier = 0.5 + (existingFromCamera % 2) * 0.3; // 50% or 80% of range
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+ const finalAngle = dirRad + angleOffset;
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+ const distance = range * distanceMultiplier;
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  position = {
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- x: camera.floorPlanPosition.x + 50 + (offset % 100),
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- y: camera.floorPlanPosition.y + 50 + Math.floor(offset / 100) * 30,
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+ x: camera.floorPlanPosition.x + Math.cos(finalAngle) * distance,
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+ y: camera.floorPlanPosition.y + Math.sin(finalAngle) * distance,
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  };
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+ this.console.log(`[Discovery] Placing landmark "${suggestion.landmark.name}" in ${camera.name}'s FOV: dir=${direction}°, dist=${distance.toFixed(0)}px`);
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  }
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  else {
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  // Position in a grid pattern starting from center
@@ -40276,28 +40290,67 @@ class SpatialAwarenessPlugin extends sdk_1.ScryptedDeviceBase {
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  const camera = sourceCameras[0]
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  ? topology.cameras.find(c => c.deviceId === sourceCameras[0] || c.name === sourceCameras[0])
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  : null;
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- // Create a default polygon near the camera or at a default location
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- let centerX = 300;
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- let centerY = 200;
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+ // Create zone polygon WITHIN the camera's field of view
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+ let polygon = [];
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+ const timestamp = Date.now();
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  if (camera?.floorPlanPosition) {
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- centerX = camera.floorPlanPosition.x;
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- centerY = camera.floorPlanPosition.y + 80;
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+ // Get camera's FOV direction and range (cast to any for flexible access)
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+ const fov = (camera.fov || { mode: 'simple', angle: 90, direction: 0, range: 80 });
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+ const direction = fov.direction || 0;
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+ const range = fov.range || 80;
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+ const fovAngle = fov.angle || 90;
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+ // Convert direction to radians (0 = up/north, 90 = right/east)
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+ const dirRad = (direction - 90) * Math.PI / 180;
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+ const halfFov = (fovAngle / 2) * Math.PI / 180;
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+ // Count existing zones from this camera to offset new ones
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+ const existingFromCamera = (topology.drawnZones || []).filter((z) => z.linkedCameras?.includes(sourceCameras[0])).length;
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+ // Create a wedge-shaped zone within the camera's FOV
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+ // Offset based on existing zones to avoid overlap
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+ const innerRadius = range * 0.3 + existingFromCamera * 20;
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+ const outerRadius = range * 0.8 + existingFromCamera * 20;
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+ // Use a portion of the FOV for each zone
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+ const zoneSpread = halfFov * 0.7; // 70% of half FOV
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+ const camX = camera.floorPlanPosition.x;
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+ const camY = camera.floorPlanPosition.y;
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+ // Create arc polygon (wedge shape)
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+ const steps = 8;
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+ // Inner arc (from left to right)
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+ for (let i = 0; i <= steps; i++) {
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+ const angle = dirRad - zoneSpread + (zoneSpread * 2 * i / steps);
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+ polygon.push({
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+ x: camX + Math.cos(angle) * innerRadius,
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+ y: camY + Math.sin(angle) * innerRadius,
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+ });
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+ }
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+ // Outer arc (from right to left)
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+ for (let i = steps; i >= 0; i--) {
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+ const angle = dirRad - zoneSpread + (zoneSpread * 2 * i / steps);
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+ polygon.push({
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+ x: camX + Math.cos(angle) * outerRadius,
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+ y: camY + Math.sin(angle) * outerRadius,
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+ });
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+ }
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+ this.console.log(`[Discovery] Creating zone "${zone.name}" in ${camera.name}'s FOV: dir=${direction}°`);
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+ }
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+ else {
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+ // Fallback: rectangular zone at default location
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+ const centerX = 300 + (topology.drawnZones?.length || 0) * 120;
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+ const centerY = 200;
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+ const size = 100;
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+ polygon = [
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+ { x: centerX - size / 2, y: centerY - size / 2 },
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+ { x: centerX + size / 2, y: centerY - size / 2 },
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+ { x: centerX + size / 2, y: centerY + size / 2 },
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+ { x: centerX - size / 2, y: centerY + size / 2 },
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+ ];
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  }
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- // Create a rectangular zone (user can edit later)
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- const size = 100;
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- const timestamp = Date.now();
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  // 1. Create DrawnZone (visual on floor plan)
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  const drawnZone = {
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  id: `zone_${timestamp}`,
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  name: zone.name,
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  type: (zone.type || 'custom'),
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  description: zone.description,
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- polygon: [
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- { x: centerX - size / 2, y: centerY - size / 2 },
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- { x: centerX + size / 2, y: centerY - size / 2 },
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- { x: centerX + size / 2, y: centerY + size / 2 },
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- { x: centerX - size / 2, y: centerY + size / 2 },
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- ],
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+ polygon: polygon,
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  linkedCameras: sourceCameras,
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  };
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  if (!topology.drawnZones) {
@@ -41480,6 +41533,19 @@ exports.EDITOR_HTML = `<!DOCTYPE html>
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  <p>Topology Editor</p>
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  </div>
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  <div class="sidebar-content">
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+ <div class="section" style="background: #1a3a5c; margin: -10px -15px 10px -15px; padding: 15px;">
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+ <div class="section-title" style="margin-bottom: 10px;">
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+ <span>Floor Plan Scale</span>
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+ </div>
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+ <div style="display: flex; gap: 10px; align-items: center;">
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+ <input type="number" id="scale-input" value="5" min="1" max="50" style="width: 60px; padding: 6px; background: #0f3460; border: 1px solid #1a4a7a; border-radius: 4px; color: #fff;" onchange="updateScale(this.value)">
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+ <span style="font-size: 12px; color: #888;">pixels per foot</span>
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+ <button class="btn btn-small" onclick="openScaleHelper()" style="margin-left: auto;">Help</button>
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+ </div>
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+ <div style="font-size: 11px; color: #666; margin-top: 8px;">
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+ Tip: If your floor plan is 800px wide and represents 80ft, scale = 10 px/ft
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+ </div>
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+ </div>
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  <div class="section">
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  <div class="section-title">
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  <span>Cameras</span>
@@ -41788,6 +41854,14 @@ exports.EDITOR_HTML = `<!DOCTYPE html>
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  let currentDrawing = null;
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  let blankCanvasMode = false;
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+ // Floor plan scale: pixels per foot (default assumes ~5 pixels per foot for a typical floor plan)
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+ // User can adjust this by setting the scale
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+ let floorPlanScale = 5; // pixels per foot
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+
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+ // Helper functions for scale conversion
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+ function feetToPixels(feet) { return feet * floorPlanScale; }
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+ function pixelsToFeet(pixels) { return pixels / floorPlanScale; }
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+
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  // Zone drawing state
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  let zoneDrawingMode = false;
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  let currentZonePoints = [];
@@ -41843,6 +41917,12 @@ exports.EDITOR_HTML = `<!DOCTYPE html>
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  if (response.ok) {
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  topology = await response.json();
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  if (!topology.drawings) topology.drawings = [];
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+ // Load floor plan scale if saved
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+ if (topology.floorPlanScale) {
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+ floorPlanScale = topology.floorPlanScale;
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+ const scaleInput = document.getElementById('scale-input');
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+ if (scaleInput) scaleInput.value = floorPlanScale;
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+ }
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  // Load floor plan from separate storage (handles legacy imageData in topology too)
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  if (topology.floorPlan?.imageData) {
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  // Legacy: imageData was stored in topology
@@ -43012,6 +43092,8 @@ exports.EDITOR_HTML = `<!DOCTYPE html>
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  function showCameraProperties(camera) {
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  const panel = document.getElementById('properties-panel');
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  const fov = camera.fov || { mode: 'simple', angle: 90, direction: 0, range: 80 };
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+ // Convert stored pixel range to feet for display
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+ const rangeInFeet = Math.round(pixelsToFeet(fov.range || 80));
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  panel.innerHTML = '<h3>Camera Properties</h3>' +
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  '<div class="form-group"><label>Name</label><input type="text" value="' + camera.name + '" onchange="updateCameraName(\\'' + camera.deviceId + '\\', this.value)"></div>' +
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  '<div class="form-group"><label class="checkbox-group"><input type="checkbox" ' + (camera.isEntryPoint ? 'checked' : '') + ' onchange="updateCameraEntry(\\'' + camera.deviceId + '\\', this.checked)">Entry Point</label></div>' +
@@ -43019,7 +43101,8 @@ exports.EDITOR_HTML = `<!DOCTYPE html>
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  '<h4 style="margin-top: 15px; margin-bottom: 10px; color: #888;">Field of View</h4>' +
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  '<div class="form-group"><label>Direction (0=up, 90=right)</label><input type="number" value="' + Math.round(fov.direction || 0) + '" min="0" max="359" onchange="updateCameraFov(\\'' + camera.deviceId + '\\', \\'direction\\', this.value)"></div>' +
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  '<div class="form-group"><label>FOV Angle (degrees)</label><input type="number" value="' + (fov.angle || 90) + '" min="30" max="180" onchange="updateCameraFov(\\'' + camera.deviceId + '\\', \\'angle\\', this.value)"></div>' +
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- '<div class="form-group"><label>Range (pixels)</label><input type="number" value="' + (fov.range || 80) + '" min="20" max="300" onchange="updateCameraFov(\\'' + camera.deviceId + '\\', \\'range\\', this.value)"></div>' +
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+ '<div class="form-group"><label>Range (feet)</label><input type="number" value="' + rangeInFeet + '" min="5" max="200" onchange="updateCameraFovRange(\\'' + camera.deviceId + '\\', this.value)"></div>' +
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+ '<div style="font-size: 11px; color: #666; margin-top: -10px; margin-bottom: 15px;">~' + (fov.range || 80) + ' pixels at current scale</div>' +
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  '<div class="form-group"><button class="btn" style="width: 100%; background: #f44336;" onclick="deleteCamera(\\'' + camera.deviceId + '\\')">Delete Camera</button></div>';
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  }
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@@ -43038,6 +43121,36 @@ exports.EDITOR_HTML = `<!DOCTYPE html>
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  camera.fov[field] = parseFloat(value);
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  render();
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  }
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+ function updateCameraFovRange(id, feetValue) {
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+ // Convert feet to pixels and store
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+ const camera = topology.cameras.find(c => c.deviceId === id);
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+ if (!camera) return;
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+ if (!camera.fov) camera.fov = { mode: 'simple', angle: 90, direction: 0, range: 80 };
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+ camera.fov.range = feetToPixels(parseFloat(feetValue));
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+ render();
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+ // Update the pixel display
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+ showCameraProperties(camera);
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+ }
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+ function updateScale(value) {
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+ floorPlanScale = parseFloat(value) || 5;
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+ // Store in topology for persistence
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+ topology.floorPlanScale = floorPlanScale;
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+ render();
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+ setStatus('Scale updated: ' + floorPlanScale + ' pixels per foot', 'success');
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+ }
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+ function openScaleHelper() {
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+ alert('How to determine your floor plan scale:\\n\\n' +
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+ '1. Measure a known distance on your floor plan in pixels\\n' +
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+ ' (e.g., measure a room that you know is 20 feet wide)\\n\\n' +
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+ '2. Divide the pixel width by the real width in feet\\n' +
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+ ' Example: 200 pixels / 20 feet = 10 pixels per foot\\n\\n' +
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+ '3. Enter that value in the scale field\\n\\n' +
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+ 'Common scales:\\n' +
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+ '- Small floor plan (fits on screen): 3-5 px/ft\\n' +
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+ '- Medium floor plan: 5-10 px/ft\\n' +
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+ '- Large/detailed floor plan: 10-20 px/ft\\n\\n' +
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+ 'Tip: Most outdoor cameras see 30-50 feet, indoor 15-30 feet');
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+ }
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  function updateConnectionName(id, value) { const conn = topology.connections.find(c => c.id === id); if (conn) conn.name = value; updateUI(); }
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  function updateTransitTime(id, field, value) { const conn = topology.connections.find(c => c.id === id); if (conn) conn.transitTime[field] = parseInt(value) * 1000; }
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  function updateConnectionBidi(id, value) { const conn = topology.connections.find(c => c.id === id); if (conn) conn.bidirectional = value; render(); }