@bluebottle_gg/league-broadcast-client 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -0
- package/README.md +530 -0
- package/dist/index.d.ts +1052 -0
- package/dist/index.js +670 -0
- package/dist/index.js.map +1 -0
- package/package.json +53 -0
package/dist/index.d.ts
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/**
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* This is an auto-generated file.
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare enum GameState$1 {
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OutOfGame = 0,
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Loading = 1,
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Running = 2,
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Paused = 3,
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Mocking = 4,
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GameOver = 5,
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ChampionSelect = 6
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class championAbilityData {
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spellName: string;
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iconAsset: string;
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iconName: string;
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isPassive?: boolean;
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}
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/**
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*/
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declare enum SpellSlotIndex {
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Q = 0,
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W = 1,
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E = 2,
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R = 3,
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D = 4,
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F = 5,
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Item1 = 6,
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Item2 = 7,
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Item3 = 8,
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Item4 = 9,
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Item5 = 10,
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Item6 = 11,
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ItemTrinket = 12,
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Recall = 13,
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Quest = 14,
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Auto1 = 64,
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Auto2 = 65,
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Auto3 = 66
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}
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/**
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* This is an auto-generated file.
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class ingameAbilityInfo {
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identifier: string;
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displayName: string;
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slot: SpellSlotIndex;
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totalCooldown: number;
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cooldown: number;
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level: number;
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charges: number;
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assets?: championAbilityData;
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class itemWithAsset {
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id: number;
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slot: number;
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displayName: string;
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assetUrl: string;
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modifierUrl?: string;
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cost: number;
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count: number;
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combineCost: number;
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stats?: number[];
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cooldown?: number;
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maxCooldown?: number;
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stacks: number;
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class simpleChampionData {
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id: number;
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alias: string;
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name: string;
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splashCenteredImg: string;
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splashImg: string;
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loadingImg: string;
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squareImg: string;
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tileImg: string;
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}
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/**
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*/
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declare class damageGraphEntry {
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champion?: simpleChampionData;
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abilities?: ingameAbilityInfo[];
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activeItems?: itemWithAsset[];
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name: string;
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team?: number;
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damageByType: {
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[key: string]: number;
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};
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totalDamageDealt: number;
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respawnTime?: number;
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level?: number;
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health: number;
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maxHealth: number;
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role: string;
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class ingameDamageGraphData {
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damageDealt: damageGraphEntry[];
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class singleGameGoldGraphData {
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goldAtTime: {
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[key: number]: {
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[key: number]: number;
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};
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};
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winner?: number;
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teams: {
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[key: number]: string;
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};
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}
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/**
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*/
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declare class ingameGoldGraphData {
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current: singleGameGoldGraphData;
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previousGames?: singleGameGoldGraphData[];
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title?: string;
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class cDragonPerkInfo {
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id: number;
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name: string;
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iconPath: string;
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}
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/**
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*/
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declare class ingameSingleRuneData {
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champion?: simpleChampionData;
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perks: cDragonPerkInfo[];
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name: string;
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team: number;
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}
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/**
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*/
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declare class ingameRuneData {
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runes: ingameSingleRuneData[];
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}
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/**
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*/
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declare class ingameScoreboardBottomPlayerData {
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champion?: simpleChampionData;
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name: string;
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kills: number;
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deaths: number;
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assists: number;
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level: number;
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gold: number;
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totalGold: number;
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creepScore: number;
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visionScore: number;
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shutdown: number;
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respawnTimeRemaining?: number;
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items?: itemWithAsset[];
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}
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/**
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*/
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declare class ingameScoreboardBottomTeamData {
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id: string;
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name: string;
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tag: string;
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players: ingameScoreboardBottomPlayerData[];
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}
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/**
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*/
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declare class ingameScoreboardBottomData {
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gameTime: number;
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teams: ingameScoreboardBottomTeamData[];
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare enum BestOfType {
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BestOf1 = 1,
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BestOf2 = 2,
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BestOf3 = 3,
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BestOf5 = 5,
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BestOf7 = 7
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class ingameObjectivePowerPlay {
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gold: number;
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kills: number;
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deaths: number;
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timeStart: number;
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timeEnd: number;
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}
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/**
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*/
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declare class teamScore {
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wins: number;
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losses: number;
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}
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/**
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*/
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declare class ingameScoreboardTeamData {
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teamName: string;
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teamTag: string;
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teamIconUrl: string;
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seriesScore: teamScore;
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totalScore: teamScore;
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infoText: string;
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gold: number;
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kills: number;
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towers: number;
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towerPlates: number;
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grubs: number;
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dragons: string[];
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baronPowerPlay?: ingameObjectivePowerPlay;
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dragonPowerPlay?: ingameObjectivePowerPlay;
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}
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/**
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*/
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declare class ingameScoreboardData {
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teams: ingameScoreboardTeamData[];
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gameTime: number;
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bestOf: BestOfType;
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}
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/**
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*/
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declare class ingameSideInfoPageDisplayData {
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showHero: boolean;
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showMinValue: boolean;
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showCurValue: boolean;
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showMaxValue: boolean;
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showBar: boolean;
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}
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/**
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*/
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declare class ingameSideInfoPageRow {
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champion?: simpleChampionData;
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playerName?: string;
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team?: number;
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minValue?: number;
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curValue?: number;
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displayValue?: number;
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maxValue?: number;
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}
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/**
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*/
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declare enum IngameSideInfoPageType {
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Gold = 1,
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Experience = 2,
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CreepScore = 4,
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Damage = 8,
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None = 16
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}
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/**
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*/
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declare class ingameSideInfoPage {
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type: IngameSideInfoPageType;
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title: string;
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players: ingameSideInfoPageRow[];
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display: ingameSideInfoPageDisplayData;
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}
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/**
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* Any changes made to this file can be lost when this file is regenerated.
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*/
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declare class ingameExperienceData {
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previousLevel: number;
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current: number;
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nextLevel: number;
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}
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/**
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* This is an auto-generated file.
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* Any changes made to this file can be lost when this file is regenerated.
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+
*/
|
|
364
|
+
declare class ingameHealthData {
|
|
365
|
+
current: number;
|
|
366
|
+
max: number;
|
|
367
|
+
shield: number;
|
|
368
|
+
physicalShield: number;
|
|
369
|
+
magicalShield: number;
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
/**
|
|
373
|
+
* This is an auto-generated file.
|
|
374
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
375
|
+
*/
|
|
376
|
+
declare enum ResourceType {
|
|
377
|
+
mana = 0,
|
|
378
|
+
energy = 1,
|
|
379
|
+
none = 2,
|
|
380
|
+
shield = 3,
|
|
381
|
+
battlefury = 4,
|
|
382
|
+
dragonfury = 5,
|
|
383
|
+
rage = 6,
|
|
384
|
+
heat = 7,
|
|
385
|
+
gnarfury = 8,
|
|
386
|
+
ferocity = 9,
|
|
387
|
+
bloodwell = 10,
|
|
388
|
+
wind = 11,
|
|
389
|
+
ammo = 12,
|
|
390
|
+
moonlight = 13,
|
|
391
|
+
other = 14,
|
|
392
|
+
unknown = 255
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
/**
|
|
396
|
+
* This is an auto-generated file.
|
|
397
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
398
|
+
*/
|
|
399
|
+
|
|
400
|
+
declare class ingameResourceData {
|
|
401
|
+
type: ResourceType;
|
|
402
|
+
current: number;
|
|
403
|
+
max: number;
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
/**
|
|
407
|
+
* This is an auto-generated file.
|
|
408
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
409
|
+
*/
|
|
410
|
+
declare class perkInfoV2 {
|
|
411
|
+
iconHash?: string;
|
|
412
|
+
id: number;
|
|
413
|
+
name: string;
|
|
414
|
+
iconPath: string;
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
/**
|
|
418
|
+
* This is an auto-generated file.
|
|
419
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
420
|
+
*/
|
|
421
|
+
|
|
422
|
+
declare class tabPlayer {
|
|
423
|
+
id: string;
|
|
424
|
+
playerName: string;
|
|
425
|
+
playerHashtag: string;
|
|
426
|
+
championAssets?: simpleChampionData;
|
|
427
|
+
abilities: ingameAbilityInfo[];
|
|
428
|
+
perks: perkInfoV2[];
|
|
429
|
+
health: ingameHealthData;
|
|
430
|
+
resource: ingameResourceData;
|
|
431
|
+
stacksData?: number;
|
|
432
|
+
hasBaron: boolean;
|
|
433
|
+
hasElder: boolean;
|
|
434
|
+
level: number;
|
|
435
|
+
experience: ingameExperienceData;
|
|
436
|
+
timeToRespawn?: number;
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
/**
|
|
440
|
+
* This is an auto-generated file.
|
|
441
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
442
|
+
*/
|
|
443
|
+
|
|
444
|
+
declare class tabTeam {
|
|
445
|
+
id: number;
|
|
446
|
+
players: tabPlayer[];
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
/**
|
|
450
|
+
* This is an auto-generated file.
|
|
451
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
452
|
+
*/
|
|
453
|
+
declare enum CampLocation {
|
|
454
|
+
DragonPit = 2,
|
|
455
|
+
BaronPit = 3
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
/**
|
|
459
|
+
* This is an auto-generated file.
|
|
460
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
461
|
+
*/
|
|
462
|
+
declare enum IngameObjectiveType {
|
|
463
|
+
GRUB = 0,
|
|
464
|
+
HERALD = 1,
|
|
465
|
+
BARON = 4,
|
|
466
|
+
DRAGON_WATER = 5,
|
|
467
|
+
DRAGON_AIR = 6,
|
|
468
|
+
DRAGON_EARTH = 7,
|
|
469
|
+
DRAGON_FIRE = 8,
|
|
470
|
+
DRAGON_HEXTECH = 9,
|
|
471
|
+
DRAGON_CHEMTECH = 10,
|
|
472
|
+
DRAGON_ELDER = 11,
|
|
473
|
+
INHIBITOR_L0 = 12,
|
|
474
|
+
INHIBITOR_L1 = 13,
|
|
475
|
+
INHIBITOR_L2 = 14,
|
|
476
|
+
UNDEFINED = 32767
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* This is an auto-generated file.
|
|
481
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
482
|
+
*/
|
|
483
|
+
|
|
484
|
+
interface iObjectiveRespawnData {
|
|
485
|
+
type: IngameObjectiveType;
|
|
486
|
+
timeDestroy: number;
|
|
487
|
+
timeAlive?: number;
|
|
488
|
+
mapSide?: CampLocation;
|
|
489
|
+
}
|
|
490
|
+
|
|
491
|
+
/**
|
|
492
|
+
* This is an auto-generated file.
|
|
493
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
494
|
+
*/
|
|
495
|
+
|
|
496
|
+
declare class teamInhibitorData {
|
|
497
|
+
team: string;
|
|
498
|
+
teamid: number;
|
|
499
|
+
side: number;
|
|
500
|
+
inhibitors: {
|
|
501
|
+
[key: string]: iObjectiveRespawnData;
|
|
502
|
+
};
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
/**
|
|
506
|
+
* This is an auto-generated file.
|
|
507
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
508
|
+
*/
|
|
509
|
+
declare enum TeamMemberRole {
|
|
510
|
+
Unknown = 0,
|
|
511
|
+
Player = 1,
|
|
512
|
+
Coach = 2,
|
|
513
|
+
Manager = 3,
|
|
514
|
+
Analyst = 4,
|
|
515
|
+
Substitute = 5
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
/**
|
|
519
|
+
* This is an auto-generated file.
|
|
520
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
521
|
+
*/
|
|
522
|
+
|
|
523
|
+
declare class teamMember {
|
|
524
|
+
memberId: number;
|
|
525
|
+
teamId: number;
|
|
526
|
+
alias: string;
|
|
527
|
+
puuid: string;
|
|
528
|
+
isActive: boolean;
|
|
529
|
+
tag: string;
|
|
530
|
+
iconUri?: string;
|
|
531
|
+
role: TeamMemberRole;
|
|
532
|
+
familyName: string;
|
|
533
|
+
givenName: string;
|
|
534
|
+
}
|
|
535
|
+
|
|
536
|
+
/**
|
|
537
|
+
* This is an auto-generated file.
|
|
538
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
539
|
+
*/
|
|
540
|
+
|
|
541
|
+
declare class teamWithMembers {
|
|
542
|
+
members: teamMember[];
|
|
543
|
+
teamId: number;
|
|
544
|
+
name: string;
|
|
545
|
+
tag: string;
|
|
546
|
+
description?: string;
|
|
547
|
+
iconUri?: string;
|
|
548
|
+
isActive: boolean;
|
|
549
|
+
primaryColor?: number;
|
|
550
|
+
secondaryColor?: number;
|
|
551
|
+
tertiaryColor?: number;
|
|
552
|
+
backgroundColor?: number;
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
/**
|
|
556
|
+
* This is an auto-generated file.
|
|
557
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
558
|
+
*/
|
|
559
|
+
|
|
560
|
+
declare class ingameFrontendData {
|
|
561
|
+
gameTime: number;
|
|
562
|
+
playbackSpeed: number;
|
|
563
|
+
isTestingEnvironment?: boolean;
|
|
564
|
+
gameVersion: string;
|
|
565
|
+
patch?: string;
|
|
566
|
+
teams?: teamWithMembers[];
|
|
567
|
+
gameStatus: GameState$1;
|
|
568
|
+
scoreboard?: ingameScoreboardData;
|
|
569
|
+
tabs?: {
|
|
570
|
+
[key: string]: tabTeam;
|
|
571
|
+
};
|
|
572
|
+
scoreboardBottom?: ingameScoreboardBottomData;
|
|
573
|
+
baronPitTimer?: iObjectiveRespawnData;
|
|
574
|
+
dragonPitTimer?: iObjectiveRespawnData;
|
|
575
|
+
inhibitors?: teamInhibitorData[];
|
|
576
|
+
sideInfoPage?: ingameSideInfoPage;
|
|
577
|
+
goldGraph?: ingameGoldGraphData;
|
|
578
|
+
runes?: ingameRuneData;
|
|
579
|
+
damageGraph?: ingameDamageGraphData;
|
|
580
|
+
teamfightDamageOverview?: ingameDamageGraphData;
|
|
581
|
+
}
|
|
582
|
+
|
|
583
|
+
/**
|
|
584
|
+
* This is an auto-generated file.
|
|
585
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
586
|
+
*/
|
|
587
|
+
declare enum GameState {
|
|
588
|
+
OutOfGame = 0,
|
|
589
|
+
Loading = 1,
|
|
590
|
+
Running = 2,
|
|
591
|
+
Paused = 3,
|
|
592
|
+
Mocking = 4,
|
|
593
|
+
GameOver = 5,
|
|
594
|
+
ChampionSelect = 6
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
/**
|
|
598
|
+
* A subscribable slice of state produced by `select()`.
|
|
599
|
+
*
|
|
600
|
+
* Compatible with:
|
|
601
|
+
* - React 18+ `useSyncExternalStore(slice.subscribe, slice.getSnapshot)`
|
|
602
|
+
* - Vue `watchEffect(() => slice.getSnapshot())`
|
|
603
|
+
* - Svelte `readable` / custom store contract
|
|
604
|
+
* - Solid `createEffect(() => slice.getSnapshot())`
|
|
605
|
+
* - Vanilla JS `slice.subscribe(() => console.log(slice.getSnapshot()))`
|
|
606
|
+
*/
|
|
607
|
+
interface Subscribable<T> {
|
|
608
|
+
/** Register a listener that fires when the selected value changes. Returns an unsubscribe function. */
|
|
609
|
+
subscribe(listener: () => void): () => void;
|
|
610
|
+
/** Return the current value of this slice. */
|
|
611
|
+
getSnapshot(): T;
|
|
612
|
+
}
|
|
613
|
+
/** Equality function used to compare snapshots. */
|
|
614
|
+
type EqualityFn<T> = (a: T, b: T) => boolean;
|
|
615
|
+
/**
|
|
616
|
+
* Reactive store for League Broadcast game state.
|
|
617
|
+
*
|
|
618
|
+
* The store holds an immutable snapshot that is replaced on every update.
|
|
619
|
+
* Fine-grained subscriptions are achieved through **selectors**: a selector
|
|
620
|
+
* derives a slice of the full state and only notifies listeners when the
|
|
621
|
+
* derived value actually changes (compared with a configurable equality
|
|
622
|
+
* function — shallow reference equality by default).
|
|
623
|
+
*
|
|
624
|
+
* @example Vanilla JS
|
|
625
|
+
* ```ts
|
|
626
|
+
* const scoreboard = store.select(s => s.scoreboard);
|
|
627
|
+
* scoreboard.subscribe(() => {
|
|
628
|
+
* console.log('Scoreboard changed:', scoreboard.getSnapshot());
|
|
629
|
+
* });
|
|
630
|
+
* ```
|
|
631
|
+
*
|
|
632
|
+
* @example React 18+
|
|
633
|
+
* ```tsx
|
|
634
|
+
* function Scoreboard() {
|
|
635
|
+
* const scoreboard = useSyncExternalStore(
|
|
636
|
+
* store.select(s => s.scoreboard).subscribe,
|
|
637
|
+
* store.select(s => s.scoreboard).getSnapshot,
|
|
638
|
+
* );
|
|
639
|
+
* return <div>{scoreboard?.teams[0]?.kills}</div>;
|
|
640
|
+
* }
|
|
641
|
+
* // — or use the provided useGameState hook (see docs)
|
|
642
|
+
* ```
|
|
643
|
+
*
|
|
644
|
+
* @example Vue 3
|
|
645
|
+
* ```ts
|
|
646
|
+
* const kills = useGameStateRef(store, s => s.scoreboard?.teams[0]?.kills);
|
|
647
|
+
* ```
|
|
648
|
+
*/
|
|
649
|
+
declare class GameStateStore {
|
|
650
|
+
/** Current immutable snapshot. Replaced (never mutated) on every update. */
|
|
651
|
+
private snapshot;
|
|
652
|
+
/** Global listeners — called on every state change regardless of selector. */
|
|
653
|
+
private listeners;
|
|
654
|
+
/** Monotonically increasing version — used for cheap stale checks. */
|
|
655
|
+
private version;
|
|
656
|
+
constructor(initialState: ingameFrontendData, initialGameState: GameState);
|
|
657
|
+
/** Return the current full snapshot. */
|
|
658
|
+
getSnapshot(): GameStateSnapshot;
|
|
659
|
+
/** Return the current version number. */
|
|
660
|
+
getVersion(): number;
|
|
661
|
+
/**
|
|
662
|
+
* Subscribe to **all** state changes (unfiltered).
|
|
663
|
+
* Returns an unsubscribe function.
|
|
664
|
+
*
|
|
665
|
+
* This satisfies the `subscribe` half of `useSyncExternalStore` when
|
|
666
|
+
* combined with `getSnapshot`.
|
|
667
|
+
*/
|
|
668
|
+
subscribe(listener: () => void): () => void;
|
|
669
|
+
/**
|
|
670
|
+
* Create a **subscribable slice** that only triggers when the selected
|
|
671
|
+
* value changes according to `equalityFn` (defaults to `===`).
|
|
672
|
+
*
|
|
673
|
+
* The returned object satisfies the `useSyncExternalStore` contract and
|
|
674
|
+
* can also be used with `watch()` for callback-style subscriptions.
|
|
675
|
+
*
|
|
676
|
+
* Selector instances are lightweight — create them freely (e.g. inside
|
|
677
|
+
* render functions). Referential identity of the *selector function* is
|
|
678
|
+
* **not** required to be stable.
|
|
679
|
+
*/
|
|
680
|
+
select<S>(selector: (snapshot: GameStateSnapshot) => S, equalityFn?: EqualityFn<S>): Subscribable<S>;
|
|
681
|
+
/**
|
|
682
|
+
* Watch a derived value and invoke `callback` whenever it changes.
|
|
683
|
+
* Returns an unsubscribe function.
|
|
684
|
+
*
|
|
685
|
+
* This is the simplest API for imperative / vanilla-JS usage:
|
|
686
|
+
*
|
|
687
|
+
* ```ts
|
|
688
|
+
* store.watch(
|
|
689
|
+
* s => s.gameData.scoreboard?.teams[0]?.kills,
|
|
690
|
+
* kills => console.log('Blue kills:', kills),
|
|
691
|
+
* );
|
|
692
|
+
* ```
|
|
693
|
+
*/
|
|
694
|
+
watch<S>(selector: (snapshot: GameStateSnapshot) => S, callback: (value: S, prev: S) => void, equalityFn?: EqualityFn<S>): () => void;
|
|
695
|
+
/**
|
|
696
|
+
* Watch a derived value and invoke `callback` whenever it changes,
|
|
697
|
+
* **and** invoke it immediately with the current value.
|
|
698
|
+
*/
|
|
699
|
+
watchImmediate<S>(selector: (snapshot: GameStateSnapshot) => S, callback: (value: S, prev: S | undefined) => void, equalityFn?: EqualityFn<S>): () => void;
|
|
700
|
+
/** @internal Replace game data snapshot and notify listeners. */
|
|
701
|
+
_setGameData(data: ingameFrontendData): void;
|
|
702
|
+
/** @internal Replace game state and notify listeners. */
|
|
703
|
+
_setGameState(state: GameState): void;
|
|
704
|
+
/** @internal Replace entire snapshot (used on game end / reset). */
|
|
705
|
+
_reset(data: ingameFrontendData, state: GameState): void;
|
|
706
|
+
private emit;
|
|
707
|
+
}
|
|
708
|
+
interface GameStateSnapshot {
|
|
709
|
+
readonly gameData: ingameFrontendData;
|
|
710
|
+
readonly gameState: GameState;
|
|
711
|
+
/** Monotonic version counter — useful for cheap stale checks. */
|
|
712
|
+
readonly version: number;
|
|
713
|
+
}
|
|
714
|
+
/**
|
|
715
|
+
* Shallow-compare two objects by their own enumerable keys.
|
|
716
|
+
* Useful as `equalityFn` when selecting an object whose identity changes
|
|
717
|
+
* on every update but whose contents may not (e.g. `{ kills: 3, deaths: 1 }`).
|
|
718
|
+
*/
|
|
719
|
+
declare function shallowEqual<T>(a: T, b: T): boolean;
|
|
720
|
+
|
|
721
|
+
/**
|
|
722
|
+
* This is an auto-generated file.
|
|
723
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
724
|
+
*/
|
|
725
|
+
|
|
726
|
+
declare class playerUpdateEvent {
|
|
727
|
+
playerNameAndTagLine: string;
|
|
728
|
+
guid: string;
|
|
729
|
+
boughtItems?: itemWithAsset[];
|
|
730
|
+
soldOrConsumedItems?: itemWithAsset[];
|
|
731
|
+
levelUp?: number[];
|
|
732
|
+
kills: number;
|
|
733
|
+
deaths: number;
|
|
734
|
+
assists: number;
|
|
735
|
+
}
|
|
736
|
+
|
|
737
|
+
/**
|
|
738
|
+
* This is an auto-generated file.
|
|
739
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
740
|
+
*/
|
|
741
|
+
declare class teamUpdateResults {
|
|
742
|
+
teamId: number;
|
|
743
|
+
platesTaken: number;
|
|
744
|
+
turretsTaken: number;
|
|
745
|
+
inhibitorsTaken: number;
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
/**
|
|
749
|
+
* This is an auto-generated file.
|
|
750
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
751
|
+
*/
|
|
752
|
+
declare class ingameObjectiveEvent {
|
|
753
|
+
objective: string;
|
|
754
|
+
eventType: string;
|
|
755
|
+
killer?: string;
|
|
756
|
+
assisters?: string[];
|
|
757
|
+
team: number;
|
|
758
|
+
}
|
|
759
|
+
|
|
760
|
+
/**
|
|
761
|
+
* This is an auto-generated file.
|
|
762
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
763
|
+
*/
|
|
764
|
+
|
|
765
|
+
declare class announcementParameter {
|
|
766
|
+
champion?: simpleChampionData;
|
|
767
|
+
member?: teamMember;
|
|
768
|
+
asset?: string;
|
|
769
|
+
team: number;
|
|
770
|
+
}
|
|
771
|
+
|
|
772
|
+
/**
|
|
773
|
+
* This is an auto-generated file.
|
|
774
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
775
|
+
*/
|
|
776
|
+
declare enum AnnouncementType {
|
|
777
|
+
Unknown = 0,
|
|
778
|
+
Kill = 1,
|
|
779
|
+
FirstBlood = 2,
|
|
780
|
+
FirstBrick = 3,
|
|
781
|
+
DoubleKill = 4,
|
|
782
|
+
TripleKill = 5,
|
|
783
|
+
QuadraKill = 6,
|
|
784
|
+
PentaKill = 7,
|
|
785
|
+
Ace = 8,
|
|
786
|
+
BaronKill = 9,
|
|
787
|
+
DragonKill = 10,
|
|
788
|
+
HeraldKill = 11,
|
|
789
|
+
GrubKill = 12,
|
|
790
|
+
InhibitorKill = 13,
|
|
791
|
+
TowerKill = 14,
|
|
792
|
+
BaronSpawn = 15,
|
|
793
|
+
DragonSpawn = 16,
|
|
794
|
+
HeraldSpawn = 17,
|
|
795
|
+
GrubSpawn = 18,
|
|
796
|
+
InhibitorSpawn = 19,
|
|
797
|
+
TowerSpawn = 20,
|
|
798
|
+
BaronSteal = 21,
|
|
799
|
+
DragonSteal = 22,
|
|
800
|
+
HeraldSteal = 23,
|
|
801
|
+
GrubSteal = 24,
|
|
802
|
+
Dragon_Rift_Air = 25,
|
|
803
|
+
Dragon_Rift_Earth = 26,
|
|
804
|
+
Dragon_Rift_Fire = 27,
|
|
805
|
+
Dragon_Rift_Water = 28,
|
|
806
|
+
Dragon_Rift_Hextech = 29,
|
|
807
|
+
Dragon_Rift_Chemtech = 30,
|
|
808
|
+
GameStart = 31,
|
|
809
|
+
MinionSpawn = 32
|
|
810
|
+
}
|
|
811
|
+
|
|
812
|
+
/**
|
|
813
|
+
* This is an auto-generated file.
|
|
814
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
815
|
+
*/
|
|
816
|
+
|
|
817
|
+
declare class announcerEvent {
|
|
818
|
+
source?: announcementParameter;
|
|
819
|
+
target?: announcementParameter;
|
|
820
|
+
type: AnnouncementType;
|
|
821
|
+
}
|
|
822
|
+
|
|
823
|
+
/**
|
|
824
|
+
* This is an auto-generated file.
|
|
825
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
826
|
+
*/
|
|
827
|
+
|
|
828
|
+
declare class killFeedEvent {
|
|
829
|
+
ingameTeamId: number;
|
|
830
|
+
killer?: simpleChampionData;
|
|
831
|
+
victim: simpleChampionData;
|
|
832
|
+
assisters?: simpleChampionData[];
|
|
833
|
+
}
|
|
834
|
+
|
|
835
|
+
/**
|
|
836
|
+
* This is an auto-generated file.
|
|
837
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
838
|
+
*/
|
|
839
|
+
declare enum Team {
|
|
840
|
+
None = 0,
|
|
841
|
+
Order = 1,
|
|
842
|
+
Chaos = 2,
|
|
843
|
+
Neutral = 3
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
interface LeagueBroadcastClientConfig {
|
|
847
|
+
host: string;
|
|
848
|
+
port?: number;
|
|
849
|
+
wsRoute?: string;
|
|
850
|
+
apiRoute?: string;
|
|
851
|
+
cacheRoute?: string;
|
|
852
|
+
useHttps?: boolean;
|
|
853
|
+
autoConnect?: boolean;
|
|
854
|
+
}
|
|
855
|
+
interface GameDataEventHandlers {
|
|
856
|
+
onPlayerEvent?: (event: playerUpdateEvent) => void;
|
|
857
|
+
onTeamEvent?: (event: teamUpdateResults) => void;
|
|
858
|
+
onObjectiveEvent?: (event: ingameObjectiveEvent) => void;
|
|
859
|
+
onFirstTowerEvent?: (teamId: Team) => void;
|
|
860
|
+
onAnnouncementEvent?: (event: announcerEvent) => void;
|
|
861
|
+
onKillFeedEvent?: (event: killFeedEvent) => void;
|
|
862
|
+
}
|
|
863
|
+
/**
|
|
864
|
+
* Main client for connecting to League Broadcast backend and receiving game data
|
|
865
|
+
*/
|
|
866
|
+
declare class LeagueBroadcastClient {
|
|
867
|
+
private ws;
|
|
868
|
+
private config;
|
|
869
|
+
private gameData;
|
|
870
|
+
private gameState;
|
|
871
|
+
private isTestingEnvironment;
|
|
872
|
+
/** Reactive store — subscribe to fine-grained state slices. */
|
|
873
|
+
readonly store: GameStateStore;
|
|
874
|
+
private stateUpdateHandlers;
|
|
875
|
+
private gameStatusHandlers;
|
|
876
|
+
private eventHandlers;
|
|
877
|
+
constructor(config: LeagueBroadcastClientConfig);
|
|
878
|
+
/**
|
|
879
|
+
* Connect to the League Broadcast backend
|
|
880
|
+
*/
|
|
881
|
+
connect(): Promise<void>;
|
|
882
|
+
/**
|
|
883
|
+
* Disconnect from the League Broadcast backend
|
|
884
|
+
*/
|
|
885
|
+
disconnect(): void;
|
|
886
|
+
/**
|
|
887
|
+
* Check if connected to the backend
|
|
888
|
+
*/
|
|
889
|
+
isConnected(): boolean;
|
|
890
|
+
/**
|
|
891
|
+
* Get the current game data
|
|
892
|
+
*/
|
|
893
|
+
getGameData(): ingameFrontendData;
|
|
894
|
+
/**
|
|
895
|
+
* Get the current game state
|
|
896
|
+
*/
|
|
897
|
+
getGameState(): GameState$1;
|
|
898
|
+
/**
|
|
899
|
+
* Check if in testing environment
|
|
900
|
+
*/
|
|
901
|
+
isInTestingEnvironment(): boolean;
|
|
902
|
+
/**
|
|
903
|
+
* Register a handler for state updates
|
|
904
|
+
*/
|
|
905
|
+
onStateUpdate(handler: (state: ingameFrontendData) => void): () => void;
|
|
906
|
+
/**
|
|
907
|
+
* Register a handler for game status changes
|
|
908
|
+
*/
|
|
909
|
+
onGameStatusChange(handler: (status: GameState$1, isTestingEnv: boolean) => void): () => void;
|
|
910
|
+
/**
|
|
911
|
+
* Register handlers for game events
|
|
912
|
+
*/
|
|
913
|
+
onGameEvents(handlers: GameDataEventHandlers): void;
|
|
914
|
+
/**
|
|
915
|
+
* Register a handler for connection events
|
|
916
|
+
*/
|
|
917
|
+
onConnect(handler: () => void): () => void;
|
|
918
|
+
/**
|
|
919
|
+
* Register a handler for disconnection events
|
|
920
|
+
*/
|
|
921
|
+
onDisconnect(handler: () => void): () => void;
|
|
922
|
+
/**
|
|
923
|
+
* Register a handler for error events
|
|
924
|
+
*/
|
|
925
|
+
onError(handler: (error: Event) => void): () => void;
|
|
926
|
+
/**
|
|
927
|
+
* Create a subscribable slice of game state.
|
|
928
|
+
* The slice only notifies listeners when the selected value actually changes.
|
|
929
|
+
*
|
|
930
|
+
* Works directly with React 18+ `useSyncExternalStore`:
|
|
931
|
+
* ```tsx
|
|
932
|
+
* const kills = client.select(s => s.gameData.scoreboard?.teams[0]?.kills);
|
|
933
|
+
* function Kills() {
|
|
934
|
+
* const value = useSyncExternalStore(kills.subscribe, kills.getSnapshot);
|
|
935
|
+
* return <span>{value}</span>;
|
|
936
|
+
* }
|
|
937
|
+
* ```
|
|
938
|
+
*/
|
|
939
|
+
select<S>(selector: (snapshot: GameStateSnapshot) => S, equalityFn?: EqualityFn<S>): Subscribable<S>;
|
|
940
|
+
/**
|
|
941
|
+
* Watch a derived value and invoke `callback` whenever it changes.
|
|
942
|
+
* Returns an unsubscribe function.
|
|
943
|
+
*
|
|
944
|
+
* ```ts
|
|
945
|
+
* client.watch(
|
|
946
|
+
* s => s.gameData.scoreboard?.teams[0]?.kills,
|
|
947
|
+
* (kills, prev) => console.log(`Kills: ${prev} → ${kills}`),
|
|
948
|
+
* );
|
|
949
|
+
* ```
|
|
950
|
+
*/
|
|
951
|
+
watch<S>(selector: (snapshot: GameStateSnapshot) => S, callback: (value: S, prev: S) => void, equalityFn?: EqualityFn<S>): () => void;
|
|
952
|
+
/**
|
|
953
|
+
* Get the base HTTP URL for API requests
|
|
954
|
+
*/
|
|
955
|
+
getApiUrl(): string;
|
|
956
|
+
/**
|
|
957
|
+
* Get the base URL for cache requests
|
|
958
|
+
*/
|
|
959
|
+
getCacheUrl(path?: string): string;
|
|
960
|
+
/**
|
|
961
|
+
* Setup message handler for WebSocket messages
|
|
962
|
+
*/
|
|
963
|
+
private setupMessageHandler;
|
|
964
|
+
/**
|
|
965
|
+
* Handle state update from backend
|
|
966
|
+
*/
|
|
967
|
+
private handleStateUpdate;
|
|
968
|
+
/**
|
|
969
|
+
* Handle game status update
|
|
970
|
+
*/
|
|
971
|
+
private handleGameStatusUpdate;
|
|
972
|
+
/**
|
|
973
|
+
* Handle game events
|
|
974
|
+
*/
|
|
975
|
+
private handleGameEvents;
|
|
976
|
+
/**
|
|
977
|
+
* End the game and reset state
|
|
978
|
+
*/
|
|
979
|
+
private endGame;
|
|
980
|
+
}
|
|
981
|
+
|
|
982
|
+
/**
|
|
983
|
+
* WebSocket connection manager for League Broadcast backend
|
|
984
|
+
*/
|
|
985
|
+
declare class WebSocketManager {
|
|
986
|
+
private socket;
|
|
987
|
+
private url;
|
|
988
|
+
private reconnectAttempts;
|
|
989
|
+
private maxReconnectAttempts;
|
|
990
|
+
private reconnectDelay;
|
|
991
|
+
private reconnectTimeout;
|
|
992
|
+
private messageHandlers;
|
|
993
|
+
private connectionHandlers;
|
|
994
|
+
private disconnectionHandlers;
|
|
995
|
+
private errorHandlers;
|
|
996
|
+
/**
|
|
997
|
+
* Connect to the WebSocket server
|
|
998
|
+
*/
|
|
999
|
+
connect(url: string): Promise<void>;
|
|
1000
|
+
/**
|
|
1001
|
+
* Disconnect from the WebSocket server
|
|
1002
|
+
*/
|
|
1003
|
+
disconnect(): void;
|
|
1004
|
+
/**
|
|
1005
|
+
* Check if connected to the WebSocket server
|
|
1006
|
+
*/
|
|
1007
|
+
isConnected(): boolean;
|
|
1008
|
+
/**
|
|
1009
|
+
* Send a message to the server
|
|
1010
|
+
*/
|
|
1011
|
+
send(message: string | object): void;
|
|
1012
|
+
/**
|
|
1013
|
+
* Register a message handler
|
|
1014
|
+
*/
|
|
1015
|
+
onMessage(handler: (data: any) => void): () => void;
|
|
1016
|
+
/**
|
|
1017
|
+
* Register a connection handler
|
|
1018
|
+
*/
|
|
1019
|
+
onConnect(handler: () => void): () => void;
|
|
1020
|
+
/**
|
|
1021
|
+
* Register a disconnection handler
|
|
1022
|
+
*/
|
|
1023
|
+
onDisconnect(handler: () => void): () => void;
|
|
1024
|
+
/**
|
|
1025
|
+
* Register an error handler
|
|
1026
|
+
*/
|
|
1027
|
+
onError(handler: (error: Event) => void): () => void;
|
|
1028
|
+
/**
|
|
1029
|
+
* Attempt to reconnect to the server
|
|
1030
|
+
*/
|
|
1031
|
+
private attemptReconnect;
|
|
1032
|
+
/**
|
|
1033
|
+
* Clean up resources
|
|
1034
|
+
*/
|
|
1035
|
+
private cleanup;
|
|
1036
|
+
}
|
|
1037
|
+
|
|
1038
|
+
/**
|
|
1039
|
+
* This is an auto-generated file.
|
|
1040
|
+
* Any changes made to this file can be lost when this file is regenerated.
|
|
1041
|
+
*/
|
|
1042
|
+
|
|
1043
|
+
declare class transitionEvents {
|
|
1044
|
+
player?: playerUpdateEvent[];
|
|
1045
|
+
team?: teamUpdateResults[];
|
|
1046
|
+
objective?: ingameObjectiveEvent[];
|
|
1047
|
+
firstTower?: Team;
|
|
1048
|
+
announcements?: announcerEvent[];
|
|
1049
|
+
killFeed?: killFeedEvent[];
|
|
1050
|
+
}
|
|
1051
|
+
|
|
1052
|
+
export { type EqualityFn, type GameDataEventHandlers, GameState$1 as GameState, type GameStateSnapshot, GameStateStore, LeagueBroadcastClient, type LeagueBroadcastClientConfig, type Subscribable, WebSocketManager, announcerEvent, ingameFrontendData, ingameObjectiveEvent, killFeedEvent, playerUpdateEvent, shallowEqual, teamUpdateResults, transitionEvents };
|