@blorkfield/overlay-core 0.8.7 → 0.8.8

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package/dist/index.d.cts CHANGED
@@ -148,7 +148,7 @@ interface DespawnEffectConfig {
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  * Unified configuration for spawning scene objects.
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  * Objects are configured via tags that define their behavior:
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  * - 'falling': Object is dynamic and affected by gravity (without this tag, object is static)
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- * - 'follow': Object follows mouse position when grounded
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+ * - 'window_follow': Object follows mouse position when grounded within the canvas window
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  * - 'grabable': Object can be dragged via mouse constraint
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  */
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  interface ObjectConfig {
@@ -625,8 +625,8 @@ declare class OverlayScene {
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  * Spawn an object synchronously.
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  * Object behavior is determined by tags:
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  * - 'falling': Object is dynamic (affected by gravity)
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- * - 'follow': Object follows mouse when grounded
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- * - 'grabable': Object can be dragged
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+ * - 'window_follow': Object follows mouse when grounded (walks toward mouse)
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+ * - 'grabable': Object can be grabbed and moved with mouse
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  * Without 'falling' tag, object is static.
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  */
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  spawnObject(config: ObjectConfig): string;
package/dist/index.d.ts CHANGED
@@ -148,7 +148,7 @@ interface DespawnEffectConfig {
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  * Unified configuration for spawning scene objects.
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  * Objects are configured via tags that define their behavior:
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  * - 'falling': Object is dynamic and affected by gravity (without this tag, object is static)
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- * - 'follow': Object follows mouse position when grounded
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+ * - 'window_follow': Object follows mouse position when grounded within the canvas window
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  * - 'grabable': Object can be dragged via mouse constraint
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  */
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  interface ObjectConfig {
@@ -625,8 +625,8 @@ declare class OverlayScene {
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  * Spawn an object synchronously.
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  * Object behavior is determined by tags:
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  * - 'falling': Object is dynamic (affected by gravity)
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- * - 'follow': Object follows mouse when grounded
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- * - 'grabable': Object can be dragged
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+ * - 'window_follow': Object follows mouse when grounded (walks toward mouse)
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+ * - 'grabable': Object can be grabbed and moved with mouse
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  * Without 'falling' tag, object is static.
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  */
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  spawnObject(config: ObjectConfig): string;
package/dist/index.js CHANGED
@@ -1502,7 +1502,7 @@ var OverlayScene = class {
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  const isDragging = this.grabbedObjectId === entry.id;
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  if (!isDragging) {
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  for (const tag of entry.tags) {
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- const key = tag === "follow" ? "mouse" : tag.startsWith("follow-") ? tag.slice(7) : null;
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+ const key = tag === "window_follow" ? "mouse" : tag.startsWith("follow-") ? tag.slice(7) : null;
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  if (key) {
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  const target = this.followTargets.get(key);
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  if (target) {
@@ -2037,8 +2037,8 @@ var OverlayScene = class {
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  * Spawn an object synchronously.
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  * Object behavior is determined by tags:
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  * - 'falling': Object is dynamic (affected by gravity)
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- * - 'follow': Object follows mouse when grounded
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- * - 'grabable': Object can be dragged
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+ * - 'window_follow': Object follows mouse when grounded (walks toward mouse)
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+ * - 'grabable': Object can be grabbed and moved with mouse
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  * Without 'falling' tag, object is static.
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  */
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  spawnObject(config) {