@blorkfield/overlay-core 0.5.2 → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +11 -11
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +11 -11
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -1385,15 +1385,12 @@ var OverlayScene = class {
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1385
1385
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/** Check floor segment thresholds and collapse segments that exceed them */
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1386
1386
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checkFloorSegmentThresholds() {
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1387
1387
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const floorConfig = this.config.floorConfig;
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1388
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-
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1389
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-
if (!floorConfig?.threshold && legacyThreshold === void 0) return;
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1388
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+
if (!floorConfig?.threshold) return;
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1390
1389
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for (let i = 0; i < this.floorSegments.length; i++) {
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1390
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if (this.collapsedSegments.has(i)) continue;
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let threshold;
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if (floorConfig?.threshold !== void 0) {
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threshold = Array.isArray(floorConfig.threshold) ? floorConfig.threshold[i] : floorConfig.threshold;
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1395
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-
} else if (legacyThreshold !== void 0) {
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1396
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-
threshold = legacyThreshold;
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}
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if (threshold === void 0) continue;
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const objectIds = this.floorSegmentPressure.get(i);
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@@ -1468,12 +1465,9 @@ var OverlayScene = class {
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}
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if (this.floorSegmentPressure.size > 0 || this.collapsedSegments.size > 0) {
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const floorConfig = this.config.floorConfig;
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1471
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-
const legacyThreshold = this.config.floorThreshold;
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1468
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let thresholdDisplay = "\u221E";
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if (floorConfig?.threshold !== void 0 && !Array.isArray(floorConfig.threshold)) {
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thresholdDisplay = floorConfig.threshold;
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1475
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-
} else if (legacyThreshold !== void 0) {
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1476
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-
thresholdDisplay = legacyThreshold;
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1477
1471
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}
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const segmentParts = [];
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for (let i = 0; i < this.floorSegments.length; i++) {
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@@ -1557,10 +1551,16 @@ var OverlayScene = class {
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if (!entry.originalPosition) return;
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const opacity = entry.shadow?.opacity ?? 0.3;
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const shadowId = `shadow-${entry.id}`;
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1560
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-
if (entry.domElement) {
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1554
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+
if (entry.domElement && entry.originalPosition) {
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const shadowElement = entry.domElement.cloneNode(true);
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shadowElement.style.opacity = String(opacity);
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shadowElement.style.pointerEvents = "none";
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1558
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+
const width = entry.domElement.offsetWidth;
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1559
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const height = entry.domElement.offsetHeight;
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1560
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shadowElement.style.setProperty("position", "absolute", "important");
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1561
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shadowElement.style.setProperty("left", `${entry.originalPosition.x - width / 2}px`, "important");
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1562
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shadowElement.style.setProperty("top", `${entry.originalPosition.y - height / 2}px`, "important");
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shadowElement.style.setProperty("transform", "rotate(0deg)", "important");
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entry.domElement.parentNode?.insertBefore(shadowElement, entry.domElement);
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entry.domShadowElement = shadowElement;
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return;
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@@ -2773,9 +2773,9 @@ var OverlayScene = class {
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const angleDeg = angle * (180 / Math.PI);
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const width = entry.domElement.offsetWidth;
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const height = entry.domElement.offsetHeight;
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2776
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-
entry.domElement.style.left
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2777
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-
entry.domElement.style.top
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2778
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-
entry.domElement.style.transform
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2776
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+
entry.domElement.style.setProperty("left", `${x - width / 2}px`, "important");
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2777
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entry.domElement.style.setProperty("top", `${y - height / 2}px`, "important");
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2778
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entry.domElement.style.setProperty("transform", `rotate(${angleDeg}deg)`, "important");
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}
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checkTTLExpiration() {
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const now = performance.now();
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