@bloopjs/web 0.0.106 → 0.0.108
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/App.d.ts +2 -0
- package/dist/App.d.ts.map +1 -1
- package/dist/debugui/DebugUi.d.ts +2 -0
- package/dist/debugui/DebugUi.d.ts.map +1 -1
- package/dist/mod.js +5 -6
- package/dist/mod.js.map +7 -7
- package/package.json +3 -3
- package/src/App.ts +7 -3
- package/src/debugui/DebugUi.ts +5 -6
- package/src/debugui/components/Root.tsx +0 -4
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@bloopjs/web",
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-
"version": "0.0.
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+
"version": "0.0.108",
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"author": "Neil Sarkar",
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"type": "module",
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"repository": {
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@@ -37,8 +37,8 @@
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"typescript": "^5"
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},
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"dependencies": {
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-
"@bloopjs/bloop": "0.0.
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"@bloopjs/engine": "0.0.
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"@bloopjs/bloop": "0.0.108",
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"@bloopjs/engine": "0.0.108",
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"@preact/signals": "^1.3.1",
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"partysocket": "^1.1.6",
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"preact": "^10.25.4"
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package/src/App.ts
CHANGED
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@@ -39,6 +39,8 @@ export type StartOptions = {
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debugUi?: boolean | DebugUiOptions;
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/** Tape recording options */
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tape?: MountOptions["tape"];
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/** External canvas element to use (preserves user CSS via slot projection) */
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canvas?: HTMLCanvasElement;
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};
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const DEFAULT_BROKER_URL = "wss://webrtc-divine-glade-8064.fly.dev/ws";
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@@ -55,9 +57,11 @@ export async function start(opts: StartOptions): Promise<App> {
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const debugOpts = opts.debugUi
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? typeof opts.debugUi === "boolean"
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? { initiallyVisible: true }
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: opts.debugUi
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:
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? { initiallyVisible: true, canvas: opts.canvas }
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: { ...opts.debugUi, canvas: opts.canvas ?? opts.debugUi.canvas }
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: opts.canvas
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? { canvas: opts.canvas }
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: undefined;
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const app = new App(
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opts.sim,
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package/src/debugui/DebugUi.ts
CHANGED
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@@ -10,6 +10,8 @@ export type DebugUiOptions = {
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initiallyVisible?: boolean;
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/** Container element to mount to (default: document.body) */
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container?: HTMLElement;
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/** External canvas element to use (preserves user CSS via slot projection) */
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canvas?: HTMLCanvasElement;
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};
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export class DebugUi {
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@@ -49,8 +51,8 @@ export class DebugUi {
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// Initialize state
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debugState.layoutMode.value = initiallyVisible ? "letterboxed" : "off";
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//
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this.#canvas = document.createElement("canvas");
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// Use provided canvas or create new one
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this.#canvas = options.canvas ?? document.createElement("canvas");
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// Render Preact app
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this.#render();
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@@ -68,10 +70,7 @@ export class DebugUi {
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}
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#render(): void {
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render(
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Root({ canvas: this.#canvas, hotkey: this.#hotkey }),
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this.#mountPoint,
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);
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render(Root({ canvas: this.#canvas, hotkey: this.#hotkey }), this.#mountPoint);
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}
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#setupHotkey(): () => void {
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@@ -121,10 +121,6 @@ function GameCanvas({ canvas }: { canvas: HTMLCanvasElement }) {
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if (container && !container.contains(canvas)) {
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container.appendChild(canvas);
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}
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-
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return () => {
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// Don't remove canvas on cleanup - it may need to persist
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};
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}, [canvas]);
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return <div className="canvas-container" ref={containerRef} />;
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