@bloopjs/toodle 0.1.5 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/backends/IBackendShader.d.ts +2 -0
- package/dist/backends/IBackendShader.d.ts.map +1 -1
- package/dist/backends/webgl2/WebGLQuadShader.d.ts +1 -0
- package/dist/backends/webgl2/WebGLQuadShader.d.ts.map +1 -1
- package/dist/backends/webgl2/WebGLTextShader.d.ts +1 -0
- package/dist/backends/webgl2/WebGLTextShader.d.ts.map +1 -1
- package/dist/backends/webgpu/WebGPUTextShader.d.ts +1 -0
- package/dist/backends/webgpu/WebGPUTextShader.d.ts.map +1 -1
- package/dist/mod.js +1474 -1746
- package/dist/mod.js.map +18 -20
- package/dist/textures/Bundles.d.ts.map +1 -1
- package/dist/textures/util.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/backends/IBackendShader.ts +3 -0
- package/src/backends/webgl2/WebGLQuadShader.ts +2 -0
- package/src/backends/webgl2/WebGLTextShader.ts +1 -0
- package/src/backends/webgpu/WebGPUTextShader.ts +1 -0
- package/src/textures/Bundles.ts +9 -4
- package/src/textures/util.ts +8 -4
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@@ -25,6 +25,8 @@ export type QuadShaderCreationOpts = {
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export interface IBackendShader {
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/** Debug label for the shader */
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readonly label: string;
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/** The final compiled shader code (for debugging) */
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readonly code: string;
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/**
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* Prepare for a new frame.
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* Called once per frame before any processBatch calls.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"IBackendShader.d.ts","sourceRoot":"","sources":["../../src/backends/IBackendShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAElD;;GAEG;AACH,MAAM,MAAM,sBAAsB,GAAG;IACnC,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,oEAAoE;IACpE,aAAa,EAAE,MAAM,CAAC;IACtB,iEAAiE;IACjE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,uCAAuC;IACvC,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,uDAAuD;IACvD,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF;;;;;GAKG;AACH,MAAM,WAAW,cAAc;IAC7B,iCAAiC;IACjC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAEvB;;;;;OAKG;IACH,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC;IAEzC;;;;;OAKG;IACH,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAEzC;;;OAGG;IACH,QAAQ,IAAI,IAAI,CAAC;CAClB"}
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+
{"version":3,"file":"IBackendShader.d.ts","sourceRoot":"","sources":["../../src/backends/IBackendShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAElD;;GAEG;AACH,MAAM,MAAM,sBAAsB,GAAG;IACnC,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,oEAAoE;IACpE,aAAa,EAAE,MAAM,CAAC;IACtB,iEAAiE;IACjE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,uCAAuC;IACvC,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,uDAAuD;IACvD,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF;;;;;GAKG;AACH,MAAM,WAAW,cAAc;IAC7B,iCAAiC;IACjC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAEvB,qDAAqD;IACrD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB;;;;;OAKG;IACH,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC;IAEzC;;;;;OAKG;IACH,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAEzC;;;OAGG;IACH,QAAQ,IAAI,IAAI,CAAC;CAClB"}
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@@ -8,6 +8,7 @@ import type { WebGLBackend } from "./WebGLBackend";
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export declare class WebGLQuadShader implements IBackendShader {
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#private;
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readonly label: string;
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readonly code: string;
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constructor(label: string, backend: WebGLBackend, instanceCount: number, userFragmentShader?: string, atlasId?: string);
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startFrame(uniform: EngineUniform): void;
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processBatch(nodes: SceneNode[]): number;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"WebGLQuadShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLQuadShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGxD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAOnD;;GAEG;AACH,qBAAa,eAAgB,YAAW,cAAc;;IACpD,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;
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{"version":3,"file":"WebGLQuadShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLQuadShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGxD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAOnD;;GAEG;AACH,qBAAa,eAAgB,YAAW,cAAc;;IACpD,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;gBAiBpB,KAAK,EAAE,MAAM,EACb,OAAO,EAAE,YAAY,EACrB,aAAa,EAAE,MAAM,EACrB,kBAAkB,CAAC,EAAE,MAAM,EAC3B,OAAO,CAAC,EAAE,MAAM;IA+GlB,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAkDxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IAgDxC,QAAQ,IAAI,IAAI;IAyBhB,OAAO,IAAI,IAAI;CAMhB"}
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@@ -13,6 +13,7 @@ import type { WebGLFontPipeline } from "./WebGLFontPipeline";
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export declare class WebGLTextShader implements ITextShader {
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#private;
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readonly label = "text";
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readonly code: string;
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readonly font: MsdfFont;
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readonly maxCharCount: number;
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constructor(backend: WebGLBackend, pipeline: WebGLFontPipeline);
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@@ -1 +1 @@
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{"version":3,"file":"WebGLTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLTextShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAOpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAElD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAE7D;;;;;GAKG;AACH,qBAAa,eAAgB,YAAW,WAAW;;IACjD,QAAQ,CAAC,KAAK,UAAU;IACxB,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;gBAqBlB,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,iBAAiB;IAmD9D,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAIxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IA+IxC,QAAQ,IAAI,IAAI;IAyBhB,OAAO,IAAI,IAAI;CAMhB"}
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{"version":3,"file":"WebGLTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLTextShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAOpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAElD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAE7D;;;;;GAKG;AACH,qBAAa,eAAgB,YAAW,WAAW;;IACjD,QAAQ,CAAC,KAAK,UAAU;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAkB;IACvC,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;gBAqBlB,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,iBAAiB;IAmD9D,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAIxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IA+IxC,QAAQ,IAAI,IAAI;IAyBhB,OAAO,IAAI,IAAI;CAMhB"}
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@@ -7,6 +7,7 @@ import type { WebGPUBackend } from "./WebGPUBackend";
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export declare class WebGPUTextShader implements ITextShader {
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#private;
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readonly label = "text";
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readonly code: string;
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constructor(backend: WebGPUBackend, pipeline: FontPipeline, font: MsdfFont, _colorFormat: GPUTextureFormat, instanceCount: number);
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startFrame(uniform: EngineUniform): void;
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processBatch(nodes: SceneNode[]): number;
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@@ -1 +1 @@
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{"version":3,"file":"WebGPUTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/WebGPUTextShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAMpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAUrD,qBAAa,gBAAiB,YAAW,WAAW;;IAClD,QAAQ,CAAC,KAAK,UAAU;
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{"version":3,"file":"WebGPUTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/WebGPUTextShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAMpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAUrD,qBAAa,gBAAiB,YAAW,WAAW;;IAClD,QAAQ,CAAC,KAAK,UAAU;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAc;gBAgBjC,OAAO,EAAE,aAAa,EACtB,QAAQ,EAAE,YAAY,EACtB,IAAI,EAAE,QAAQ,EACd,YAAY,EAAE,gBAAgB,EAC9B,aAAa,EAAE,MAAM;IAqEvB,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAWxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IAkGxC,QAAQ,IAAI,IAAI;IAIhB,IAAI,IAAI,aAEP;IAED,IAAI,YAAY,WAEf;CACF"}
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