@bloopjs/toodle 0.1.5 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/backends/IBackendShader.d.ts +2 -0
- package/dist/backends/IBackendShader.d.ts.map +1 -1
- package/dist/backends/webgl2/WebGLQuadShader.d.ts +1 -0
- package/dist/backends/webgl2/WebGLQuadShader.d.ts.map +1 -1
- package/dist/backends/webgl2/WebGLTextShader.d.ts +1 -0
- package/dist/backends/webgl2/WebGLTextShader.d.ts.map +1 -1
- package/dist/backends/webgpu/WebGPUTextShader.d.ts +1 -0
- package/dist/backends/webgpu/WebGPUTextShader.d.ts.map +1 -1
- package/dist/mod.js +5 -1
- package/dist/mod.js.map +5 -5
- package/package.json +1 -1
- package/src/backends/IBackendShader.ts +3 -0
- package/src/backends/webgl2/WebGLQuadShader.ts +2 -0
- package/src/backends/webgl2/WebGLTextShader.ts +1 -0
- package/src/backends/webgpu/WebGPUTextShader.ts +1 -0
|
@@ -25,6 +25,8 @@ export type QuadShaderCreationOpts = {
|
|
|
25
25
|
export interface IBackendShader {
|
|
26
26
|
/** Debug label for the shader */
|
|
27
27
|
readonly label: string;
|
|
28
|
+
/** The final compiled shader code (for debugging) */
|
|
29
|
+
readonly code: string;
|
|
28
30
|
/**
|
|
29
31
|
* Prepare for a new frame.
|
|
30
32
|
* Called once per frame before any processBatch calls.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"IBackendShader.d.ts","sourceRoot":"","sources":["../../src/backends/IBackendShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAElD;;GAEG;AACH,MAAM,MAAM,sBAAsB,GAAG;IACnC,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,oEAAoE;IACpE,aAAa,EAAE,MAAM,CAAC;IACtB,iEAAiE;IACjE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,uCAAuC;IACvC,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,uDAAuD;IACvD,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF;;;;;GAKG;AACH,MAAM,WAAW,cAAc;IAC7B,iCAAiC;IACjC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAEvB;;;;;OAKG;IACH,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC;IAEzC;;;;;OAKG;IACH,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAEzC;;;OAGG;IACH,QAAQ,IAAI,IAAI,CAAC;CAClB"}
|
|
1
|
+
{"version":3,"file":"IBackendShader.d.ts","sourceRoot":"","sources":["../../src/backends/IBackendShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAElD;;GAEG;AACH,MAAM,MAAM,sBAAsB,GAAG;IACnC,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,oEAAoE;IACpE,aAAa,EAAE,MAAM,CAAC;IACtB,iEAAiE;IACjE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,uCAAuC;IACvC,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,uDAAuD;IACvD,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF;;;;;GAKG;AACH,MAAM,WAAW,cAAc;IAC7B,iCAAiC;IACjC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAEvB,qDAAqD;IACrD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB;;;;;OAKG;IACH,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC;IAEzC;;;;;OAKG;IACH,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM,CAAC;IAEzC;;;OAGG;IACH,QAAQ,IAAI,IAAI,CAAC;CAClB"}
|
|
@@ -8,6 +8,7 @@ import type { WebGLBackend } from "./WebGLBackend";
|
|
|
8
8
|
export declare class WebGLQuadShader implements IBackendShader {
|
|
9
9
|
#private;
|
|
10
10
|
readonly label: string;
|
|
11
|
+
readonly code: string;
|
|
11
12
|
constructor(label: string, backend: WebGLBackend, instanceCount: number, userFragmentShader?: string, atlasId?: string);
|
|
12
13
|
startFrame(uniform: EngineUniform): void;
|
|
13
14
|
processBatch(nodes: SceneNode[]): number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebGLQuadShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLQuadShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGxD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAOnD;;GAEG;AACH,qBAAa,eAAgB,YAAW,cAAc;;IACpD,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;
|
|
1
|
+
{"version":3,"file":"WebGLQuadShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLQuadShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAGxD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAOnD;;GAEG;AACH,qBAAa,eAAgB,YAAW,cAAc;;IACpD,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;gBAiBpB,KAAK,EAAE,MAAM,EACb,OAAO,EAAE,YAAY,EACrB,aAAa,EAAE,MAAM,EACrB,kBAAkB,CAAC,EAAE,MAAM,EAC3B,OAAO,CAAC,EAAE,MAAM;IA+GlB,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAkDxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IAgDxC,QAAQ,IAAI,IAAI;IAyBhB,OAAO,IAAI,IAAI;CAMhB"}
|
|
@@ -13,6 +13,7 @@ import type { WebGLFontPipeline } from "./WebGLFontPipeline";
|
|
|
13
13
|
export declare class WebGLTextShader implements ITextShader {
|
|
14
14
|
#private;
|
|
15
15
|
readonly label = "text";
|
|
16
|
+
readonly code: string;
|
|
16
17
|
readonly font: MsdfFont;
|
|
17
18
|
readonly maxCharCount: number;
|
|
18
19
|
constructor(backend: WebGLBackend, pipeline: WebGLFontPipeline);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebGLTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLTextShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAOpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAElD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAE7D;;;;;GAKG;AACH,qBAAa,eAAgB,YAAW,WAAW;;IACjD,QAAQ,CAAC,KAAK,UAAU;IACxB,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;gBAqBlB,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,iBAAiB;IAmD9D,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAIxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IA+IxC,QAAQ,IAAI,IAAI;IAyBhB,OAAO,IAAI,IAAI;CAMhB"}
|
|
1
|
+
{"version":3,"file":"WebGLTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLTextShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAOpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAElD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAE7D;;;;;GAKG;AACH,qBAAa,eAAgB,YAAW,WAAW;;IACjD,QAAQ,CAAC,KAAK,UAAU;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAkB;IACvC,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;gBAqBlB,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,iBAAiB;IAmD9D,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAIxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IA+IxC,QAAQ,IAAI,IAAI;IAyBhB,OAAO,IAAI,IAAI;CAMhB"}
|
|
@@ -7,6 +7,7 @@ import type { WebGPUBackend } from "./WebGPUBackend";
|
|
|
7
7
|
export declare class WebGPUTextShader implements ITextShader {
|
|
8
8
|
#private;
|
|
9
9
|
readonly label = "text";
|
|
10
|
+
readonly code: string;
|
|
10
11
|
constructor(backend: WebGPUBackend, pipeline: FontPipeline, font: MsdfFont, _colorFormat: GPUTextureFormat, instanceCount: number);
|
|
11
12
|
startFrame(uniform: EngineUniform): void;
|
|
12
13
|
processBatch(nodes: SceneNode[]): number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WebGPUTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/WebGPUTextShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAMpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAUrD,qBAAa,gBAAiB,YAAW,WAAW;;IAClD,QAAQ,CAAC,KAAK,UAAU;
|
|
1
|
+
{"version":3,"file":"WebGPUTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/WebGPUTextShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAMpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAUrD,qBAAa,gBAAiB,YAAW,WAAW;;IAClD,QAAQ,CAAC,KAAK,UAAU;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAc;gBAgBjC,OAAO,EAAE,aAAa,EACtB,QAAQ,EAAE,YAAY,EACtB,IAAI,EAAE,QAAQ,EACd,YAAY,EAAE,gBAAgB,EAC9B,aAAa,EAAE,MAAM;IAqEvB,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAWxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IAkGxC,QAAQ,IAAI,IAAI;IAIhB,IAAI,IAAI,aAEP;IAED,IAAI,YAAY,WAEf;CACF"}
|
package/dist/mod.js
CHANGED
|
@@ -3602,6 +3602,7 @@ var INSTANCE_BYTES = INSTANCE_FLOATS * Float32Array.BYTES_PER_ELEMENT;
|
|
|
3602
3602
|
|
|
3603
3603
|
class WebGLQuadShader {
|
|
3604
3604
|
label;
|
|
3605
|
+
code;
|
|
3605
3606
|
#backend;
|
|
3606
3607
|
#atlas;
|
|
3607
3608
|
#program;
|
|
@@ -3620,6 +3621,7 @@ class WebGLQuadShader {
|
|
|
3620
3621
|
}
|
|
3621
3622
|
this.#atlas = atlas;
|
|
3622
3623
|
this.label = label;
|
|
3624
|
+
this.code = userFragmentShader ?? fragmentShader;
|
|
3623
3625
|
this.#backend = backend;
|
|
3624
3626
|
this.#instanceCount = instanceCount;
|
|
3625
3627
|
const gl = backend.gl;
|
|
@@ -18154,6 +18156,7 @@ void main() {
|
|
|
18154
18156
|
// src/backends/webgl2/WebGLTextShader.ts
|
|
18155
18157
|
class WebGLTextShader {
|
|
18156
18158
|
label = "text";
|
|
18159
|
+
code = fragmentShader2;
|
|
18157
18160
|
font;
|
|
18158
18161
|
maxCharCount;
|
|
18159
18162
|
#backend;
|
|
@@ -18656,6 +18659,7 @@ var textDescriptorInstanceSize = struct.size;
|
|
|
18656
18659
|
|
|
18657
18660
|
class WebGPUTextShader {
|
|
18658
18661
|
label = "text";
|
|
18662
|
+
code = text_wgsl_default;
|
|
18659
18663
|
#backend;
|
|
18660
18664
|
#pipeline;
|
|
18661
18665
|
#bindGroups = [];
|
|
@@ -20904,5 +20908,5 @@ export {
|
|
|
20904
20908
|
AssetManager
|
|
20905
20909
|
};
|
|
20906
20910
|
|
|
20907
|
-
//# debugId=
|
|
20911
|
+
//# debugId=8FA83A386B693B6064756E2164756E21
|
|
20908
20912
|
//# sourceMappingURL=mod.js.map
|