@bloopjs/toodle 0.1.1 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Toodle.d.ts +1 -1
- package/dist/Toodle.d.ts.map +1 -1
- package/dist/backends/ITextShader.d.ts +15 -0
- package/dist/backends/ITextShader.d.ts.map +1 -0
- package/dist/backends/mod.d.ts +1 -0
- package/dist/backends/mod.d.ts.map +1 -1
- package/dist/backends/webgl2/WebGLTextShader.d.ts +20 -0
- package/dist/backends/webgl2/WebGLTextShader.d.ts.map +1 -0
- package/dist/backends/webgl2/mod.d.ts +1 -0
- package/dist/backends/webgl2/mod.d.ts.map +1 -1
- package/dist/{text → backends/webgpu}/FontPipeline.d.ts +1 -1
- package/dist/backends/webgpu/FontPipeline.d.ts.map +1 -0
- package/dist/{text/TextShader.d.ts → backends/webgpu/WebGPUTextShader.d.ts} +7 -7
- package/dist/backends/webgpu/WebGPUTextShader.d.ts.map +1 -0
- package/dist/backends/webgpu/mod.d.ts +2 -0
- package/dist/backends/webgpu/mod.d.ts.map +1 -1
- package/dist/backends/webgpu/wgsl/text.wgsl.d.ts.map +1 -0
- package/dist/mod.d.ts +1 -1
- package/dist/mod.d.ts.map +1 -1
- package/dist/mod.js +1795 -1777
- package/dist/mod.js.map +16 -15
- package/dist/{text → scene}/TextNode.d.ts +5 -5
- package/dist/scene/TextNode.d.ts.map +1 -0
- package/dist/scene/mod.d.ts +1 -0
- package/dist/scene/mod.d.ts.map +1 -1
- package/dist/text/mod.d.ts +1 -3
- package/dist/text/mod.d.ts.map +1 -1
- package/dist/textures/AssetManager.d.ts +9 -6
- package/dist/textures/AssetManager.d.ts.map +1 -1
- package/dist/textures/util.d.ts +0 -4
- package/dist/textures/util.d.ts.map +1 -1
- package/package.json +1 -2
- package/src/Toodle.ts +1 -1
- package/src/backends/ITextShader.ts +15 -0
- package/src/backends/mod.ts +1 -0
- package/src/backends/webgl2/WebGLTextShader.ts +35 -0
- package/src/backends/webgl2/mod.ts +1 -0
- package/src/{text → backends/webgpu}/FontPipeline.ts +2 -2
- package/src/{text/TextShader.ts → backends/webgpu/WebGPUTextShader.ts} +14 -10
- package/src/backends/webgpu/mod.ts +2 -0
- package/src/mod.ts +1 -1
- package/src/{text → scene}/TextNode.ts +6 -6
- package/src/scene/mod.ts +1 -0
- package/src/text/mod.ts +1 -4
- package/src/textures/AssetManager.ts +38 -31
- package/src/textures/util.ts +0 -27
- package/dist/text/FontPipeline.d.ts.map +0 -1
- package/dist/text/TextNode.d.ts.map +0 -1
- package/dist/text/TextShader.d.ts.map +0 -1
- package/dist/text/text.wgsl.d.ts.map +0 -1
- /package/dist/{text → backends/webgpu/wgsl}/text.wgsl.d.ts +0 -0
- /package/src/{text → backends/webgpu/wgsl}/text.wgsl.ts +0 -0
package/dist/Toodle.d.ts
CHANGED
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@@ -12,8 +12,8 @@ import { Camera } from "./scene/Camera";
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import { JumboQuadNode, type JumboQuadOptions } from "./scene/JumboQuadNode";
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import { QuadNode, type QuadOptions } from "./scene/QuadNode";
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import { type NodeOptions, SceneNode } from "./scene/SceneNode";
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import { TextNode, type TextOptions } from "./scene/TextNode";
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import type { Resolution } from "./screen/resolution";
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import { TextNode, type TextOptions } from "./text/TextNode";
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import { AssetManager, type TextureId } from "./textures/AssetManager";
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export declare class Toodle {
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#private;
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package/dist/Toodle.d.ts.map
CHANGED
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@@ -1 +1 @@
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-
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{"version":3,"file":"Toodle.d.ts","sourceRoot":"","sources":["../src/Toodle.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,KAAK,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAElE,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACrD,OAAO,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AACtD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAC;AAE/C,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAC;AAE/C,OAAO,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,UAAU,CAAC;AAMtD,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,KAAK,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAC7E,OAAO,EAAE,QAAQ,EAAE,KAAK,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC9D,OAAO,EAAE,KAAK,WAAW,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAChE,OAAO,EAAE,QAAQ,EAAE,KAAK,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC9D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,KAAK,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAGvE,qBAAa,MAAM;;IACjB;;OAEG;IACH,MAAM,EAAE,YAAY,CAAC;IAErB;;;OAGG;IACH,WAAW;QACT,wEAAwE;;QAExE,wIAAwI;;QAExI,gCAAgC;;QAEhC,8CAA8C;;MAE9C;IAKF;;OAEG;IACH,MAAM,SAAgB;IAEtB;;;OAGG;IACH,UAAU,EAAE,KAAK,CAA8B;IAW/C;;;OAGG;gBAED,OAAO,EAAE,cAAc,EACvB,MAAM,EAAE,iBAAiB,EACzB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,aAAa;IAwBxB;;;;OAIG;IACH,IAAI,WAAW,IAAI,WAAW,GAAG,IAAI,CAGpC;IAED,IAAI,WAAW,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI,EAOxC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,MAAM,CAAC,UAAU,EAAE,UAAU;IAiD7B;;;;;;;;;OASG;IACH,IAAI,UAAU,eAEb;IAED;;;;;;;;OAQG;IACH,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED;;OAEG;IACH,IAAI,SAAS,WAMZ;IAED;;;OAGG;IACH,IAAI,YAAY,WAMf;IAED;;;;;;;;;OASG;IACH,UAAU,CAAC,OAAO,CAAC,EAAE,iBAAiB;IAStC;;;;;;;;;;;OAWG;IACH,IAAI,CAAC,IAAI,EAAE,SAAS;IASpB;;;;;;;;OAQG;IACH,QAAQ;IA8CR;;;;;;OAMG;IACH,YAAY,CACV,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE;QAAE,IAAI,EAAE,QAAQ,GAAG,OAAO,CAAC;QAAC,EAAE,EAAE,OAAO,GAAG,QAAQ,CAAA;KAAE,GAC5D,KAAK;IA4BR;;OAEG;IACH,IAAI,UAAU,WAEb;IAED;;;;;;;;;;;OAWG;IACH,UAAU,CACR,KAAK,EAAE,MAAM,EACb,aAAa,EAAE,MAAM,EACrB,QAAQ,EAAE,MAAM,EAChB,UAAU,CAAC,EAAE,cAAc,GAC1B,cAAc;IAUjB;;;;;;;;;;;;;;;;;OAiBG;IACH,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,GAAE,WAAgB;IAsBlD;;;;;;;OAOG;IACH,SAAS,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,gBAAgB;IAoDvD;;;;;;;;;OASG;IACH,IAAI,CAAC,QAAQ,CAAC,EAAE,WAAW;IAI3B,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,WAAW;IAMzD,MAAM;yBACY,WAAW;2BA6BT,aAAa;wBAmCf,WAAW;MAyC3B;IAoCF;;;;;;;;;;;;OAYG;WACU,MAAM,CAAC,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,EAAE,aAAa;IAmCtE;;;;OAIG;IACH,OAAO;IAMP;;;;;;;;OAQG;IACH,IAAI,OAAO,IAAI,aAAa,GAAG,YAAY,CAE1C;CACF;AAED,MAAM,MAAM,iBAAiB,GAAG;IAC9B;;;;;;;;;OASG;IACH,MAAM,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;CAC3B,CAAC;AAEF,MAAM,MAAM,aAAa,GAAG;IAC1B;;;;;;;;;OASG;IACH,MAAM,CAAC,EAAE,SAAS,GAAG,QAAQ,CAAC;IAC9B,MAAM,CAAC,EAAE,aAAa,CAAC;IACvB;;;;;;;;;;OAUG;IACH,OAAO,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;CAChC,CAAC;AAEF,MAAM,MAAM,aAAa,GAAG,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,GAAG;IACtD;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,MAAM,MAAM,WAAW,GAAG;IACxB;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IACb;;OAEG;IACH,GAAG,EAAE,KAAK,CAAC;IACX;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IACb;;OAEG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB;;OAEG;IACH,MAAM,CAAC,EAAE,cAAc,CAAC;IACxB;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEF,MAAM,MAAM,cAAc,GAAG;IAC3B;;OAEG;IACH,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB;;OAEG;IACH,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC"}
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@@ -0,0 +1,15 @@
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import type { MsdfFont } from "../text/MsdfFont";
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import type { IBackendShader } from "./IBackendShader";
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/**
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* Backend-agnostic text shader interface.
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*
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* Extends IBackendShader with text-specific properties.
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* Each backend provides its own implementation.
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*/
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export interface ITextShader extends IBackendShader {
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/** The font used by this text shader */
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readonly font: MsdfFont;
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/** Maximum number of characters that can be rendered per text node */
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readonly maxCharCount: number;
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}
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//# sourceMappingURL=ITextShader.d.ts.map
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{"version":3,"file":"ITextShader.d.ts","sourceRoot":"","sources":["../../src/backends/ITextShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAEvD;;;;;GAKG;AACH,MAAM,WAAW,WAAY,SAAQ,cAAc;IACjD,wCAAwC;IACxC,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,sEAAsE;IACtE,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;CAC/B"}
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package/dist/backends/mod.d.ts
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export { detectBackend, isWebGL2Available, isWebGPUAvailable, } from "./detection";
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export type { IBackendShader, QuadShaderCreationOpts } from "./IBackendShader";
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export type { BackendType, BlendFactor, BlendMode, BlendOperation, IRenderBackend, } from "./IRenderBackend";
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export type { ITextShader } from "./ITextShader";
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export type { ITextureAtlas, TextureAtlasFormat, TextureAtlasOptions, } from "./ITextureAtlas";
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export { defaultFragmentShader as defaultGLSLFragmentShader } from "./webgl2/glsl/quad.glsl";
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export { WebGLBackend } from "./webgl2/WebGLBackend";
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{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../src/backends/mod.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,aAAa,EACb,iBAAiB,EACjB,iBAAiB,GAClB,MAAM,aAAa,CAAC;AACrB,YAAY,EAAE,cAAc,EAAE,sBAAsB,EAAE,MAAM,kBAAkB,CAAC;AAC/E,YAAY,EACV,WAAW,EACX,WAAW,EACX,SAAS,EACT,cAAc,EACd,cAAc,GACf,MAAM,kBAAkB,CAAC;AAC1B,YAAY,EACV,aAAa,EACb,kBAAkB,EAClB,mBAAmB,GACpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,qBAAqB,IAAI,yBAAyB,EAAE,MAAM,yBAAyB,CAAC;AAC7F,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,OAAO,EACL,KAAK,WAAW,EAChB,mBAAmB,GACpB,MAAM,0BAA0B,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC"}
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{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../src/backends/mod.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,aAAa,EACb,iBAAiB,EACjB,iBAAiB,GAClB,MAAM,aAAa,CAAC;AACrB,YAAY,EAAE,cAAc,EAAE,sBAAsB,EAAE,MAAM,kBAAkB,CAAC;AAC/E,YAAY,EACV,WAAW,EACX,WAAW,EACX,SAAS,EACT,cAAc,EACd,cAAc,GACf,MAAM,kBAAkB,CAAC;AAC1B,YAAY,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACjD,YAAY,EACV,aAAa,EACb,kBAAkB,EAClB,mBAAmB,GACpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,qBAAqB,IAAI,yBAAyB,EAAE,MAAM,yBAAyB,CAAC;AAC7F,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,OAAO,EACL,KAAK,WAAW,EAChB,mBAAmB,GACpB,MAAM,0BAA0B,CAAC;AAElC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC"}
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import type { EngineUniform } from "../../coreTypes/EngineUniform";
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import type { SceneNode } from "../../scene/SceneNode";
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import type { MsdfFont } from "../../text/MsdfFont";
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import type { ITextShader } from "../ITextShader";
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/**
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* WebGL text shader that supports font loading for measurement but not rendering.
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*
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* This allows text measurement (via MsdfFont) on WebGL backend, but throws
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* an error if text rendering is attempted. For text rendering, use the WebGPU backend.
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*/
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export declare class WebGLTextShader implements ITextShader {
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readonly label = "text";
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readonly font: MsdfFont;
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readonly maxCharCount: number;
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constructor(font: MsdfFont, maxCharCount: number);
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startFrame(_uniform: EngineUniform): void;
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processBatch(_nodes: SceneNode[]): number;
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endFrame(): void;
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}
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//# sourceMappingURL=WebGLTextShader.d.ts.map
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{"version":3,"file":"WebGLTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/WebGLTextShader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AACvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAElD;;;;;GAKG;AACH,qBAAa,eAAgB,YAAW,WAAW;IACjD,QAAQ,CAAC,KAAK,UAAU;IACxB,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;gBAElB,IAAI,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM;IAKhD,UAAU,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAIzC,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,GAAG,MAAM;IAMzC,QAAQ,IAAI,IAAI;CAGjB"}
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{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/mod.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,KAAK,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AACxE,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC"}
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{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../../src/backends/webgl2/mod.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,KAAK,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AACxE,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC"}
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{"version":3,"file":"FontPipeline.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/FontPipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAGpD;;GAEG;AACH,qBAAa,YAAY;IAEd,QAAQ,EAAE,iBAAiB;IAC3B,IAAI,EAAE,QAAQ;IACd,aAAa,EAAE,YAAY;IAC3B,YAAY,EAAE,MAAM;gBAHpB,QAAQ,EAAE,iBAAiB,EAC3B,IAAI,EAAE,QAAQ,EACd,aAAa,EAAE,YAAY,EAC3B,YAAY,EAAE,MAAM;WAGhB,MAAM,CACjB,MAAM,EAAE,SAAS,EACjB,IAAI,EAAE,QAAQ,EACd,WAAW,EAAE,gBAAgB,EAC7B,YAAY,EAAE,MAAM,GACnB,OAAO,CAAC,YAAY,CAAC;CAuEzB;AAED,wBAAgB,eAAe,CAC7B,MAAM,EAAE,SAAS,EACjB,WAAW,EAAE,gBAAgB,EAC7B,KAAK,EAAE,MAAM,8BA4Cd"}
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4
|
-
import type {
|
|
1
|
+
import type { EngineUniform } from "../../coreTypes/EngineUniform";
|
|
2
|
+
import type { SceneNode } from "../../scene/SceneNode";
|
|
3
|
+
import type { MsdfFont } from "../../text/MsdfFont";
|
|
4
|
+
import type { ITextShader } from "../ITextShader";
|
|
5
5
|
import type { FontPipeline } from "./FontPipeline";
|
|
6
|
-
import type {
|
|
7
|
-
export declare class
|
|
6
|
+
import type { WebGPUBackend } from "./WebGPUBackend";
|
|
7
|
+
export declare class WebGPUTextShader implements ITextShader {
|
|
8
8
|
#private;
|
|
9
9
|
readonly label = "text";
|
|
10
10
|
constructor(backend: WebGPUBackend, pipeline: FontPipeline, font: MsdfFont, _colorFormat: GPUTextureFormat, instanceCount: number);
|
|
@@ -14,4 +14,4 @@ export declare class TextShader implements IBackendShader {
|
|
|
14
14
|
get font(): MsdfFont;
|
|
15
15
|
get maxCharCount(): number;
|
|
16
16
|
}
|
|
17
|
-
//# sourceMappingURL=
|
|
17
|
+
//# sourceMappingURL=WebGPUTextShader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WebGPUTextShader.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/WebGPUTextShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAEvD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAMpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAClD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAUrD,qBAAa,gBAAiB,YAAW,WAAW;;IAClD,QAAQ,CAAC,KAAK,UAAU;gBAgBtB,OAAO,EAAE,aAAa,EACtB,QAAQ,EAAE,YAAY,EACtB,IAAI,EAAE,QAAQ,EACd,YAAY,EAAE,gBAAgB,EAC9B,aAAa,EAAE,MAAM;IAqEvB,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAWxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IAkGxC,QAAQ,IAAI,IAAI;IAIhB,IAAI,IAAI,aAEP;IAED,IAAI,YAAY,WAEf;CACF"}
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
export { FontPipeline } from "./FontPipeline";
|
|
1
2
|
export { WebGPUBackend, type WebGPUBackendOptions } from "./WebGPUBackend";
|
|
2
3
|
export { WebGPUQuadShader } from "./WebGPUQuadShader";
|
|
4
|
+
export { WebGPUTextShader } from "./WebGPUTextShader";
|
|
3
5
|
//# sourceMappingURL=mod.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/mod.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC"}
|
|
1
|
+
{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../../../src/backends/webgpu/mod.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,EAAE,aAAa,EAAE,KAAK,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text.wgsl.d.ts","sourceRoot":"","sources":["../../../../src/backends/webgpu/wgsl/text.wgsl.ts"],"names":[],"mappings":";AAAA,wBAoJE"}
|
package/dist/mod.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
export type * from "./coreTypes/mod";
|
|
2
2
|
export type * from "./scene/QuadNode";
|
|
3
3
|
export type * from "./scene/SceneNode";
|
|
4
|
-
export type * from "./
|
|
4
|
+
export type * from "./scene/TextNode";
|
|
5
5
|
export type * from "./backends/IBackendShader";
|
|
6
6
|
export type * from "./backends/IRenderBackend";
|
|
7
7
|
export * from "./limits";
|
package/dist/mod.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../src/mod.ts"],"names":[],"mappings":"AAEA,mBAAmB,iBAAiB,CAAC;AAErC,mBAAmB,kBAAkB,CAAC;AACtC,mBAAmB,mBAAmB,CAAC;AACvC,mBAAmB,
|
|
1
|
+
{"version":3,"file":"mod.d.ts","sourceRoot":"","sources":["../src/mod.ts"],"names":[],"mappings":"AAEA,mBAAmB,iBAAiB,CAAC;AAErC,mBAAmB,kBAAkB,CAAC;AACtC,mBAAmB,mBAAmB,CAAC;AACvC,mBAAmB,kBAAkB,CAAC;AACtC,mBAAmB,2BAA2B,CAAC;AAC/C,mBAAmB,2BAA2B,CAAC;AAE/C,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AAEzB,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC,OAAO,KAAK,OAAO,MAAM,YAAY,CAAC;AACtC,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;AACrC,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,KAAK,IAAI,MAAM,YAAY,CAAC;AACnC,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,aAAa,CAAC;AAErC,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC"}
|