@bloopjs/toodle 0.0.104 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Toodle.d.ts +41 -19
- package/dist/Toodle.d.ts.map +1 -1
- package/dist/backends/IBackendShader.d.ts +48 -0
- package/dist/backends/IBackendShader.d.ts.map +1 -0
- package/dist/backends/IRenderBackend.d.ts +92 -0
- package/dist/backends/IRenderBackend.d.ts.map +1 -0
- package/dist/backends/ITextureAtlas.d.ts +34 -0
- package/dist/backends/ITextureAtlas.d.ts.map +1 -0
- package/dist/backends/detection.d.ts +16 -0
- package/dist/backends/detection.d.ts.map +1 -0
- package/dist/backends/mod.d.ts +9 -0
- package/dist/backends/mod.d.ts.map +1 -0
- package/dist/backends/webgl2/WebGLBackend.d.ts +51 -0
- package/dist/backends/webgl2/WebGLBackend.d.ts.map +1 -0
- package/dist/backends/webgl2/WebGLQuadShader.d.ts +17 -0
- package/dist/backends/webgl2/WebGLQuadShader.d.ts.map +1 -0
- package/dist/backends/webgl2/glsl/quad.glsl.d.ts +12 -0
- package/dist/backends/webgl2/glsl/quad.glsl.d.ts.map +1 -0
- package/dist/backends/webgl2/mod.d.ts +3 -0
- package/dist/backends/webgl2/mod.d.ts.map +1 -0
- package/dist/backends/webgpu/ShaderDescriptor.d.ts.map +1 -0
- package/dist/{textures → backends/webgpu}/TextureComputeShader.d.ts +1 -1
- package/dist/backends/webgpu/TextureComputeShader.d.ts.map +1 -0
- package/dist/backends/webgpu/WebGPUBackend.d.ts +67 -0
- package/dist/backends/webgpu/WebGPUBackend.d.ts.map +1 -0
- package/dist/backends/webgpu/WebGPUQuadShader.d.ts +18 -0
- package/dist/backends/webgpu/WebGPUQuadShader.d.ts.map +1 -0
- package/dist/backends/webgpu/mod.d.ts +3 -0
- package/dist/backends/webgpu/mod.d.ts.map +1 -0
- package/dist/backends/webgpu/parser.d.ts.map +1 -0
- package/dist/{shaders → backends/webgpu}/postprocess/blur.d.ts +1 -1
- package/dist/backends/webgpu/postprocess/blur.d.ts.map +1 -0
- package/dist/{shaders → backends/webgpu}/postprocess/mod.d.ts +1 -1
- package/dist/backends/webgpu/postprocess/mod.d.ts.map +1 -0
- package/dist/backends/webgpu/samplers.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/example.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/hello.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/helloInstanced.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/pixel-scraping.wgsl.d.ts.map +1 -0
- package/dist/backends/webgpu/wgsl/quad.wgsl.d.ts.map +1 -0
- package/dist/coreTypes/EngineUniform.d.ts.map +1 -0
- package/dist/mod.d.ts +3 -2
- package/dist/mod.d.ts.map +1 -1
- package/dist/mod.js +7247 -6663
- package/dist/mod.js.map +27 -22
- package/dist/scene/Batcher.d.ts +2 -2
- package/dist/scene/Batcher.d.ts.map +1 -1
- package/dist/scene/QuadNode.d.ts +3 -2
- package/dist/scene/QuadNode.d.ts.map +1 -1
- package/dist/scene/RenderComponent.d.ts +2 -2
- package/dist/scene/RenderComponent.d.ts.map +1 -1
- package/dist/text/TextShader.d.ts +8 -6
- package/dist/text/TextShader.d.ts.map +1 -1
- package/dist/textures/AssetManager.d.ts +21 -5
- package/dist/textures/AssetManager.d.ts.map +1 -1
- package/dist/textures/util.d.ts.map +1 -1
- package/dist/utils/boilerplate.d.ts +1 -1
- package/dist/utils/boilerplate.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/Toodle.ts +124 -156
- package/src/backends/IBackendShader.ts +52 -0
- package/src/backends/IRenderBackend.ts +118 -0
- package/src/backends/ITextureAtlas.ts +35 -0
- package/src/backends/detection.ts +46 -0
- package/src/backends/mod.ts +29 -0
- package/src/backends/webgl2/WebGLBackend.ts +256 -0
- package/src/backends/webgl2/WebGLQuadShader.ts +278 -0
- package/src/backends/webgl2/glsl/quad.glsl.ts +114 -0
- package/src/backends/webgl2/mod.ts +2 -0
- package/src/{textures → backends/webgpu}/TextureComputeShader.ts +2 -48
- package/src/backends/webgpu/WebGPUBackend.ts +350 -0
- package/src/{shaders/QuadShader.ts → backends/webgpu/WebGPUQuadShader.ts} +226 -170
- package/src/backends/webgpu/mod.ts +2 -0
- package/src/{shaders → backends/webgpu}/parser.ts +2 -2
- package/src/{shaders → backends/webgpu}/postprocess/blur.ts +2 -2
- package/src/{shaders → backends/webgpu}/postprocess/mod.ts +1 -1
- package/src/mod.ts +3 -2
- package/src/scene/Batcher.ts +3 -3
- package/src/scene/QuadNode.ts +6 -2
- package/src/scene/RenderComponent.ts +2 -2
- package/src/text/TextShader.ts +17 -11
- package/src/textures/AssetManager.ts +117 -93
- package/src/textures/util.ts +0 -65
- package/src/utils/boilerplate.ts +1 -1
- package/dist/shaders/EngineUniform.d.ts.map +0 -1
- package/dist/shaders/IShader.d.ts +0 -15
- package/dist/shaders/IShader.d.ts.map +0 -1
- package/dist/shaders/QuadShader.d.ts +0 -18
- package/dist/shaders/QuadShader.d.ts.map +0 -1
- package/dist/shaders/ShaderDescriptor.d.ts.map +0 -1
- package/dist/shaders/mod.d.ts +0 -6
- package/dist/shaders/mod.d.ts.map +0 -1
- package/dist/shaders/parser.d.ts.map +0 -1
- package/dist/shaders/postprocess/blur.d.ts.map +0 -1
- package/dist/shaders/postprocess/mod.d.ts.map +0 -1
- package/dist/shaders/samplers.d.ts.map +0 -1
- package/dist/shaders/wgsl/example.wgsl.d.ts.map +0 -1
- package/dist/shaders/wgsl/hello.wgsl.d.ts.map +0 -1
- package/dist/shaders/wgsl/helloInstanced.wgsl.d.ts.map +0 -1
- package/dist/shaders/wgsl/quad.wgsl.d.ts.map +0 -1
- package/dist/textures/TextureComputeShader.d.ts.map +0 -1
- package/dist/textures/pixel-scraping.wgsl.d.ts.map +0 -1
- package/src/shaders/IShader.ts +0 -20
- package/src/shaders/mod.ts +0 -5
- /package/dist/{shaders → backends/webgpu}/ShaderDescriptor.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/parser.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/samplers.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/example.wgsl.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/hello.wgsl.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/helloInstanced.wgsl.d.ts +0 -0
- /package/dist/{textures → backends/webgpu/wgsl}/pixel-scraping.wgsl.d.ts +0 -0
- /package/dist/{shaders → backends/webgpu}/wgsl/quad.wgsl.d.ts +0 -0
- /package/dist/{shaders → coreTypes}/EngineUniform.d.ts +0 -0
- /package/src/{shaders → backends/webgpu}/ShaderDescriptor.ts +0 -0
- /package/src/{shaders → backends/webgpu}/samplers.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/example.wgsl.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/hello.wgsl.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/helloInstanced.wgsl.ts +0 -0
- /package/src/{textures → backends/webgpu/wgsl}/pixel-scraping.wgsl.ts +0 -0
- /package/src/{shaders → backends/webgpu}/wgsl/quad.wgsl.ts +0 -0
- /package/src/{shaders → coreTypes}/EngineUniform.ts +0 -0
package/dist/scene/Batcher.d.ts
CHANGED
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@@ -1,11 +1,11 @@
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-
import type {
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import type { IBackendShader } from "../backends/IBackendShader";
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import type { SceneNode } from "./SceneNode";
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type Layer = {
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z: number;
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pipelines: Pipeline[];
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};
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export type Pipeline<TNode extends SceneNode = SceneNode> = {
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shader:
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shader: IBackendShader;
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nodes: TNode[];
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};
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export declare class Batcher {
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@@ -1 +1 @@
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{"version":3,"file":"Batcher.d.ts","sourceRoot":"","sources":["../../src/scene/Batcher.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,
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{"version":3,"file":"Batcher.d.ts","sourceRoot":"","sources":["../../src/scene/Batcher.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAE7C,KAAK,KAAK,GAAG;IACX,CAAC,EAAE,MAAM,CAAC;IACV,SAAS,EAAE,QAAQ,EAAE,CAAC;CACvB,CAAC;AAEF,MAAM,MAAM,QAAQ,CAAC,KAAK,SAAS,SAAS,GAAG,SAAS,IAAI;IAC1D,MAAM,EAAE,cAAc,CAAC;IACvB,KAAK,EAAE,KAAK,EAAE,CAAC;CAChB,CAAC;AAEF,qBAAa,OAAO;;IAClB,KAAK,EAAE,SAAS,EAAE,CAAM;IACxB,MAAM,EAAE,KAAK,EAAE,CAAM;IACrB,SAAS,EAAE,QAAQ,EAAE,CAAM;IAE3B,OAAO,CAAC,IAAI,EAAE,SAAS;IAiBvB,KAAK;CAyBN"}
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package/dist/scene/QuadNode.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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import { type Mat3 } from "wgpu-matrix";
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import type { IBackendShader } from "../backends/IBackendShader";
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import type { Color } from "../coreTypes/Color";
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import type { Size } from "../coreTypes/Size";
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import type { Vec2 } from "../coreTypes/Vec2";
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import type { IShader } from "../shaders/IShader";
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import type { AssetManager, TextureId } from "../textures/AssetManager";
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import type { AtlasCoords, TexelRegion } from "../textures/types";
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import type { Pool } from "../utils/pool";
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@@ -29,6 +29,7 @@ export declare class QuadNode extends SceneNode {
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* The size of the quad. See https://toodle.gg/f849595b3ed13fc956fc1459a5cb5f0228f9d259/examples/quad-size-scale.html
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*/
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get size(): Size;
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set size(val: Size);
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/**
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* This is the final model matrix used to render the quad, which
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* may differ from the matrix passed down to the node's children.
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*/
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atlasCoords?: AtlasCoords;
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assetManager?: AssetManager;
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shader?:
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shader?: IBackendShader;
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writeInstance?: (array: Float32Array, offset: number) => void;
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color?: Color;
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/**
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-
{"version":3,"file":"QuadNode.d.ts","sourceRoot":"","sources":["../../src/scene/QuadNode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,IAAI,EAAQ,MAAM,aAAa,CAAC;AAC9C,OAAO,KAAK,EAAE,
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{"version":3,"file":"QuadNode.d.ts","sourceRoot":"","sources":["../../src/scene/QuadNode.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,IAAI,EAAQ,MAAM,aAAa,CAAC;AAC9C,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAE9C,OAAO,KAAK,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,KAAK,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAElE,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAE,KAAK,WAAW,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAe1D;;;;;GAKG;AACH,qBAAa,QAAS,SAAQ,SAAS;;IACrC,YAAY,EAAE,YAAY,CAAC;gBAsBf,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC;IAmExD;;;;;OAKG;IACH,IAAI,KAAK,IAIQ,KAAK,CAFrB;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,KAAK,EAErB;IAED;;OAEG;IACH,IAAI,IAAI,IAQM,IAAI,CAFjB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,IAAI,EAEjB;IAED;;;;OAIG;IACH,IAAI,cAAc,kCASjB;IAED;;;OAGG;IACH,IAAI,WAAW,gBAEd;IAED;;;;OAIG;IACH,IAAI,MAAM,gBAET;IAED,IAAI,aAAa,aAnIQ,YAAY,UAAU,MAAM,KAAK,IAAI,cAqI7D;IAED;;;;;OAKG;IACH,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED;;;;;OAKG;IACH,IAAI,KAAK,CAAC,KAAK,EAAE,OAAO,EAGvB;IAED;;;;;OAKG;IACH,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED;;;;;OAKG;IACH,IAAI,KAAK,CAAC,KAAK,EAAE,OAAO,EAGvB;IAED;;;OAGG;IACH,IAAI,UAAU,IAAI,IAAI,CAErB;IAED;;;OAGG;IACH,IAAI,UAAU,CAAC,KAAK,EAAE,IAAI,EAEzB;IAED,IAAI,SAAS,WAEZ;IAED;;OAEG;IACH,IAAI,WAAW,YAEd;IAED;;OAEG;IACH,IAAI,QAAQ,YAEX;IAED,KAAK;QACH;;;;WAIG;gCACqB,WAAW;QAInC;;;;WAIG;;QAKH;;WAEG;;MAIH;CACH;AAED,MAAM,MAAM,WAAW,GAAG,WAAW,GAAG;IACtC,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB;;;;OAIG;IACH,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB;;;;OAIG;IACH,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B,YAAY,CAAC,EAAE,YAAY,CAAC;IAE5B,MAAM,CAAC,EAAE,cAAc,CAAC;IACxB,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC9D,KAAK,CAAC,EAAE,KAAK,CAAC;IACd;;;OAGG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB;;;OAGG;IACH,UAAU,CAAC,EAAE,IAAI,CAAC;IAElB;;OAEG;IACH,SAAS,CAAC,EAAE,IAAI,CAAC;IAEjB;;;OAGG;IACH,UAAU,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;CACzB,CAAC"}
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import type {
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import type { IBackendShader } from "../backends/IBackendShader";
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export type RenderComponent = {
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shader: IBackendShader;
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{"version":3,"file":"RenderComponent.d.ts","sourceRoot":"","sources":["../../src/scene/RenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,
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{"version":3,"file":"RenderComponent.d.ts","sourceRoot":"","sources":["../../src/scene/RenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAE7C,MAAM,MAAM,eAAe,GAAG;IAC5B,MAAM,EAAE,cAAc,CAAC;IACvB,IAAI,CAAC,EAAE,YAAY,CAAC;IAEpB;;OAEG;IACH,aAAa,EAAE,CAAC,IAAI,EAAE,SAAS,EAAE,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CAC/E,CAAC"}
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import type { IBackendShader } from "../backends/IBackendShader";
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import type { WebGPUBackend } from "../backends/webgpu/WebGPUBackend";
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import type { EngineUniform } from "../coreTypes/EngineUniform";
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import type { EngineUniform } from "../shaders/EngineUniform";
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import type { IShader } from "../shaders/IShader";
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import type { FontPipeline } from "./FontPipeline";
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import type { MsdfFont } from "./MsdfFont";
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export declare class TextShader implements
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export declare class TextShader implements IBackendShader {
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readonly label = "text";
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constructor(backend: WebGPUBackend, pipeline: FontPipeline, font: MsdfFont, _colorFormat: GPUTextureFormat, instanceCount: number);
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startFrame(uniform: EngineUniform): void;
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processBatch(nodes: SceneNode[]): number;
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endFrame(): void;
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get font(): MsdfFont;
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get maxCharCount(): number;
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{"version":3,"file":"TextShader.d.ts","sourceRoot":"","sources":["../../src/text/TextShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,
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{"version":3,"file":"TextShader.d.ts","sourceRoot":"","sources":["../../src/text/TextShader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACjE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAY3C,qBAAa,UAAW,YAAW,cAAc;;IAC/C,QAAQ,CAAC,KAAK,UAAU;gBAgBtB,OAAO,EAAE,aAAa,EACtB,QAAQ,EAAE,YAAY,EACtB,IAAI,EAAE,QAAQ,EACd,YAAY,EAAE,gBAAgB,EAC9B,aAAa,EAAE,MAAM;IAqEvB,UAAU,CAAC,OAAO,EAAE,aAAa,GAAG,IAAI;IAWxC,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,MAAM;IAkGxC,QAAQ,IAAI,IAAI;IAIhB,IAAI,IAAI,aAEP;IAED,IAAI,YAAY,WAEf;CACF"}
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import type { IRenderBackend } from "../backends/IRenderBackend";
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import type { Vec2 } from "../coreTypes/Vec2";
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import type { Limits } from "../limits";
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import { QuadNode } from "../scene/QuadNode";
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import type { SceneNode } from "../scene/SceneNode";
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import { TextShader } from "../text/TextShader";
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export type AssetManagerOptions = {
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/** Existing Bundles instance to use for CPU-side storage. If not provided, a new one is created. */
|
|
14
14
|
bundles?: Bundles;
|
|
15
|
-
/**
|
|
16
|
-
|
|
15
|
+
/** Which texture atlas to use (default: "default") */
|
|
16
|
+
atlasId?: string;
|
|
17
17
|
};
|
|
18
18
|
export declare class AssetManager {
|
|
19
19
|
#private;
|
|
20
|
-
readonly textureAtlas: GPUTexture;
|
|
21
20
|
readonly bundles: Bundles;
|
|
22
|
-
constructor(
|
|
21
|
+
constructor(backend: IRenderBackend, options?: AssetManagerOptions);
|
|
22
|
+
/**
|
|
23
|
+
* Get the atlas ID this asset manager uses.
|
|
24
|
+
*/
|
|
25
|
+
get atlasId(): string;
|
|
26
|
+
/**
|
|
27
|
+
* Get the GPU texture atlas. For WebGPU, returns GPUTexture.
|
|
28
|
+
* @deprecated Access via backend.getTextureAtlas(atlasId).handle instead
|
|
29
|
+
*/
|
|
30
|
+
get textureAtlas(): GPUTexture;
|
|
31
|
+
/**
|
|
32
|
+
* Get the atlas dimensions
|
|
33
|
+
*/
|
|
34
|
+
get atlasSize(): Size;
|
|
23
35
|
/**
|
|
24
36
|
* True dimensions of a loaded texture, prior to any transparent pixel cropping.
|
|
25
37
|
*
|
|
@@ -76,6 +88,8 @@ export declare class AssetManager {
|
|
|
76
88
|
*
|
|
77
89
|
* Note: this will consume one texture atlas per texture.
|
|
78
90
|
* For more efficient loading of multiple textures, consider {@link loadBundle}
|
|
91
|
+
*
|
|
92
|
+
* @throws Error if using WebGL backend (use registerBundle instead)
|
|
79
93
|
*/
|
|
80
94
|
loadTexture(id: TextureId, url: URL | ImageBitmap, options?: Partial<TextureBundleOpts>): Promise<{
|
|
81
95
|
id: string;
|
|
@@ -110,6 +124,8 @@ export declare class AssetManager {
|
|
|
110
124
|
* @param id - The id of the font to load
|
|
111
125
|
* @param url - The url of the font to load
|
|
112
126
|
* @param fallbackCharacter - The character to use as a fallback if the font does not contain a character to be rendererd
|
|
127
|
+
*
|
|
128
|
+
* @throws Error if using WebGL backend (fonts not supported in WebGL mode)
|
|
113
129
|
*/
|
|
114
130
|
loadFont(id: string, url: URL, fallbackCharacter?: string): Promise<string>;
|
|
115
131
|
getFont(id: string): TextShader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AssetManager.d.ts","sourceRoot":"","sources":["../../src/textures/AssetManager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,
|
|
1
|
+
{"version":3,"file":"AssetManager.d.ts","sourceRoot":"","sources":["../../src/textures/AssetManager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAGjE,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAE9C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAGpD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,KAAK,EACV,eAAe,EACf,WAAW,EACX,eAAe,EACf,iBAAiB,EAElB,MAAM,SAAS,CAAC;AAGjB,MAAM,MAAM,SAAS,GAAG,MAAM,CAAC;AAC/B,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC;AAC9B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAE5B,MAAM,MAAM,mBAAmB,GAAG;IAChC,oGAAoG;IACpG,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,sDAAsD;IACtD,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,CAAC;AAEF,qBAAa,YAAY;;IACvB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;gBAOd,OAAO,EAAE,cAAc,EAAE,OAAO,GAAE,mBAAwB;IAsBtE;;OAEG;IACH,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED;;;OAGG;IACH,IAAI,YAAY,IAAI,UAAU,CAE7B;IAED;;OAEG;IACH,IAAI,SAAS,IAAI,IAAI,CAGpB;IAED;;;;;OAKG;IACH,OAAO,CAAC,EAAE,EAAE,SAAS,GAAG,IAAI;IAU5B;;;;;OAKG;IACH,cAAc,CAAC,EAAE,EAAE,SAAS,GAAG,IAAI;IAYnC;;;;;OAKG;IACH,SAAS,CAAC,EAAE,EAAE,SAAS,GAAG,OAAO;IAUjC;;OAEG;IACH,IAAI,QAAQ,uCAEX;IAED;;OAEG;IACH,IAAI,UAAU,aAEb;IAED;;;;;;;;;;;;;;;;OAgBG;IACG,YAAY,CAAC,IAAI,EAAE,iBAAiB,CAAC,UAAU,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAMtE;;;;;;;;;;;OAWG;IACG,WAAW,CACf,EAAE,EAAE,SAAS,EACb,GAAG,EAAE,GAAG,GAAG,WAAW,EACtB,OAAO,CAAC,EAAE,OAAO,CAAC,iBAAiB,CAAC;;;;IA+CtC;;;;;;;;OAQG;IACG,cAAc,CAClB,QAAQ,EAAE,QAAQ,EAClB,IAAI,EAAE,iBAAiB,GAAG,eAAe,GACxC,OAAO,CAAC,QAAQ,CAAC;IAcpB;;;;OAIG;IACG,UAAU,CAAC,QAAQ,EAAE,QAAQ;IAsBnC;;;;;OAKG;IACG,YAAY,CAAC,QAAQ,EAAE,QAAQ;IAkBrC;;;;;;;;OAQG;IACG,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,iBAAiB,SAAM;IAgC5D,OAAO,CAAC,EAAE,EAAE,MAAM;IASlB,wBAAwB,CAAC,IAAI,EAAE,SAAS,GAAG,QAAQ;IAoGnD;;OAEG;IACH,KAAK;sCAEyB,MAAM,EAAE;kCAKZ,MAAM,EAAE;QAIhC;;;;;;;WAOG;6BACkB,SAAS,UAAU,WAAW;QAInD;;;;;WAKG;6BACkB,SAAS,KAAG,WAAW,EAAE;QAI9C;;;;;WAKG;+BACoB,SAAS,KAAG,IAAI;QAIvC;;;;WAIG;;YAKC;;;eAGG;;YAEH;;eAEG;;YAEH;;eAEG;;;QAKP;;;WAGG;;QAaH;;;;;WAKG;2BACsB,eAAe;QAYxC;;;;WAIG;kCAC6B,MAAM;MAItC;IAqCF;;OAEG;IACH,OAAO;CAGR"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"util.d.ts","sourceRoot":"","sources":["../../src/textures/util.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,eAAe,EAEf,mBAAmB,EACpB,MAAM,SAAS,CAAC;AAEjB,wBAAsB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,WAAW,CAAC,CASrE;
|
|
1
|
+
{"version":3,"file":"util.d.ts","sourceRoot":"","sources":["../../src/textures/util.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,eAAe,EAEf,mBAAmB,EACpB,MAAM,SAAS,CAAC;AAEjB,wBAAsB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO,CAAC,WAAW,CAAC,CASrE;AAED,wBAAsB,OAAO,CAC3B,MAAM,EAAE,GAAG,GACV,OAAO,CAAC;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,WAAW,CAAA;CAAE,EAAE,CAAC,CAsBlD;AAED,wBAAsB,kBAAkB,CACtC,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,mBAAmB,CAAC,EACxC,WAAW,EAAE,MAAM,EACnB,MAAM,EAAE,SAAS,GAChB,OAAO,CAAC,eAAe,EAAE,CAAC,CAqH5B"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import type { ShaderDescriptor } from "../
|
|
1
|
+
import type { ShaderDescriptor } from "../backends/webgpu/ShaderDescriptor";
|
|
2
2
|
export declare function initGpu(canvas: HTMLCanvasElement, onUncapturedError?: (e: GPUUncapturedErrorEvent) => void): Promise<{
|
|
3
3
|
device: GPUDevice;
|
|
4
4
|
context: GPUCanvasContext;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"boilerplate.d.ts","sourceRoot":"","sources":["../../src/utils/boilerplate.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"boilerplate.d.ts","sourceRoot":"","sources":["../../src/utils/boilerplate.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,qCAAqC,CAAC;AAK5E,wBAAsB,OAAO,CAC3B,MAAM,EAAE,iBAAiB,EACzB,iBAAiB,CAAC,EAAE,CAAC,CAAC,EAAE,uBAAuB,KAAK,IAAI;;;;GAgCzD;AAED,wBAAgB,wBAAwB,CACtC,gBAAgB,EAAE,gBAAgB,EAClC,MAAM,EAAE,eAAe,EACvB,kBAAkB,EAAE,gBAAgB,EACpC,KAAK,CAAC,EAAE,aAAa,GACpB,IAAI,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAuB7C;AAED,wBAAgB,6BAA6B,CAC3C,QAAQ,EAAE,IAAI,CAAC,2BAA2B,EAAE,QAAQ,CAAC,EACrD,YAAY,EAAE,qBAAqB,GAClC,IAAI,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAG7C;AAED,wBAAgB,0BAA0B,CACxC,UAAU,EAAE,oBAAoB,EAChC,cAAc,EAAE,SAAS,QAG1B;AAED,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,SAAS,EACjB,gBAAgB,EAAE,gBAAgB,EAClC,kBAAkB,EAAE,IAAI,CAAC,2BAA2B,EAAE,QAAQ,CAAC,GAC9D,iBAAiB,CAenB"}
|