@bloomengine/engine 0.4.2 → 0.4.3

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@@ -110,6 +110,7 @@ name = "bloom-tvos"
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  version = "0.1.0"
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  dependencies = [
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  "bloom-shared",
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+ "image",
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  "objc2",
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  "objc2-foundation",
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  "raw-window-handle",
@@ -17,6 +17,8 @@ objc2 = "0.6"
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  objc2-foundation = { version = "0.3", features = ["NSDate", "NSRunLoop", "NSString", "NSThread", "NSObject"] }
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  raw-window-handle = "0.6"
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  wgpu = "29"
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+ # Needed by bloom_set_env_clear_from_hdr (HDR env-map decode); mirrors macOS.
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+ image = { version = "0.25", default-features = false, features = ["hdr"] }
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  [patch.crates-io]
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  metal = { path = "metal-patched" }
@@ -3177,3 +3177,154 @@ fn bloom_jolt_ffi_physics() -> &'static mut bloom_shared::physics_jolt::JoltPhys
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  #[cfg(feature = "jolt")]
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  bloom_shared::define_physics_ffi!();
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+
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+ // ============================================================
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+ // Screenshot + HDR env + Post-FX / resolution FFI
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+ // ------------------------------------------------------------
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+ // Ported from native/macos/src/lib.rs. These delegate to the shared
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+ // bloom_shared renderer (identical type used here), so they are real
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+ // implementations, not stubs. They were present on macOS/linux/windows
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+ // but missing on tvOS, which caused `ld64.lld: undefined symbol: _bloom_*`
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+ // link errors for any app using the post-processing API on tvOS.
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+ // ============================================================
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+
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+ /// Request a PNG screenshot of the next rendered frame. The capture happens
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+ /// during the next end_drawing(); used by bloom-diff / CI image regression.
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+ #[no_mangle]
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+ pub extern "C" fn bloom_take_screenshot(path_ptr: *const u8) {
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+ let path = str_from_header(path_ptr).to_string();
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+ let eng = engine();
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+ eng.renderer.screenshot_requested = true;
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+ eng.renderer.pending_screenshot_path = Some(path);
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+ }
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+
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+ /// Load an HDR equirectangular environment map and upload it to the GPU.
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+ /// The file must be Radiance HDR (.hdr).
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_env_clear_from_hdr(path_ptr: *const u8) {
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+ use image::ImageDecoder;
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+ let path = str_from_header(path_ptr).to_string();
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+ let file = match std::fs::File::open(&path) {
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+ Ok(f) => f,
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+ Err(_) => return,
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+ };
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+ let decoder = match image::codecs::hdr::HdrDecoder::new(std::io::BufReader::new(file)) {
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+ Ok(d) => d,
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+ Err(_) => return,
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+ };
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+ let (w, h) = decoder.dimensions();
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+ let byte_len = (w as usize) * (h as usize) * 3 * 4;
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+ let mut buf = vec![0u8; byte_len];
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+ if decoder.read_image(&mut buf).is_err() {
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+ return;
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+ }
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+ let rgb_f32: Vec<f32> = buf
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+ .chunks_exact(4)
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+ .map(|c| f32::from_le_bytes([c[0], c[1], c[2], c[3]]))
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+ .collect();
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+ engine().renderer.load_env_from_hdr(w, h, &rgb_f32);
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+ }
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+
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+ // --- Post-FX knobs (heuristic visual layer; default-off) ---
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_fog(r: f64, g: f64, b: f64, density: f64, height_ref: f64, height_falloff: f64) {
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+ let r_ = engine();
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+ r_.renderer.set_fog_color(r as f32, g as f32, b as f32);
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+ r_.renderer.set_fog_density(density as f32);
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+ r_.renderer.set_fog_height_falloff(height_ref as f32, height_falloff as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_chromatic_aberration(strength: f64) {
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+ engine().renderer.set_chromatic_aberration(strength as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_vignette(strength: f64, softness: f64) {
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+ engine().renderer.set_vignette(strength as f32, softness as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_film_grain(strength: f64) {
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+ engine().renderer.set_film_grain(strength as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_sun_shafts(strength: f64, decay: f64, r: f64, g: f64, b: f64) {
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+ let eng = engine();
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+ eng.renderer.set_sun_shaft_strength(strength as f32);
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+ eng.renderer.set_sun_shaft_decay(decay as f32);
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+ eng.renderer.set_sun_shaft_color(r as f32, g as f32, b as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_auto_exposure(on: f64) {
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+ engine().renderer.set_auto_exposure(on != 0.0);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_taa_enabled(on: f64) {
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+ engine().renderer.set_taa_enabled(on != 0.0);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_render_scale(scale: f64) {
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+ engine().renderer.set_render_scale(scale as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_get_render_scale() -> f64 {
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+ engine().renderer.render_scale() as f64
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_upscale_mode(mode: f64) {
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+ engine().renderer.set_upscale_mode(mode as u32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_cas_strength(strength: f64) {
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+ engine().renderer.set_cas_strength(strength as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_get_physical_width() -> f64 {
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+ engine().renderer.physical_width() as f64
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_get_physical_height() -> f64 {
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+ engine().renderer.physical_height() as f64
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_auto_resolution(target_hz: f64, enabled: f64) {
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+ let eng = engine();
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+ if enabled != 0.0 {
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+ let current = eng.renderer.render_scale();
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+ eng.drs.enable(target_hz as f32, current);
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+ } else {
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+ eng.drs.disable();
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+ }
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_manual_exposure(value: f64) {
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+ engine().renderer.set_manual_exposure(value as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_env_intensity(intensity: f64) {
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+ engine().renderer.set_env_intensity(intensity as f32);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_ssgi_enabled(enabled: f64) {
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+ engine().renderer.set_ssgi_enabled(enabled != 0.0);
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+ }
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+
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+ #[no_mangle]
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+ pub extern "C" fn bloom_set_ssgi_intensity(intensity: f64) {
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+ engine().renderer.set_ssgi_intensity(intensity as f32);
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@bloomengine/engine",
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- "version": "0.4.2",
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+ "version": "0.4.3",
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  "description": "Bloom Engine: native TypeScript game engine compiled by Perry",
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  "main": "src/index.ts",
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  "types": "src/index.ts",