@block_factory/lib 0.0.5 → 0.0.8

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Files changed (69) hide show
  1. package/_module/BlockFactory.ts +10 -20
  2. package/_module/util/Command.ts +1 -9
  3. package/_module/util/Forms/Form.ts +5 -31
  4. package/_module/util/Forms/FormAction.ts +2 -1
  5. package/_module/util/Forms/FormMessage.ts +2 -1
  6. package/_module/util/Forms/FormModal.ts +9 -10
  7. package/_module/util/Forms/FormRegistry.ts +20 -23
  8. package/_module/util/Forms/IForm.ts +31 -0
  9. package/_module/util/Globals.ts +26 -0
  10. package/_module/util/ISystem.ts +58 -0
  11. package/_module/util/IVector.ts +420 -0
  12. package/_module/util/Math.ts +2 -0
  13. package/_module/util/Navigation.ts +130 -0
  14. package/_module/util/Signal.ts +71 -7
  15. package/_module/util/TempLeaker.ts +137 -0
  16. package/_module/util/Wrapper/IEntity.ts +93 -25
  17. package/_module/util/Wrapper/IItemStack.ts +63 -0
  18. package/_module/util/Wrapper/IPlayer.ts +73 -29
  19. package/_module/util/Wrapper/_Common.ts +130 -0
  20. package/_module/util/Wrapper/{Container.ts → _Container.ts} +5 -5
  21. package/index.js +3911 -521
  22. package/package.json +10 -4
  23. package/typedoc.json +6 -0
  24. package/_module/Framework/EntityTasks.ts +0 -203
  25. package/_module/Framework/Threads.ts +0 -72
  26. package/_module/Framework/_INIT.ts +0 -39
  27. package/_module/Types.ts +0 -10
  28. package/_module/util/System.ts +0 -21
  29. package/_module/util/Vector.ts +0 -388
  30. package/_types/_module/BlockFactory.d.ts +0 -19
  31. package/_types/_module/BlockFactory.d.ts.map +0 -1
  32. package/_types/_module/Framework/EntityTasks.d.ts +0 -40
  33. package/_types/_module/Framework/EntityTasks.d.ts.map +0 -1
  34. package/_types/_module/Framework/Threads.d.ts +0 -22
  35. package/_types/_module/Framework/Threads.d.ts.map +0 -1
  36. package/_types/_module/Framework/_INIT.d.ts +0 -19
  37. package/_types/_module/Framework/_INIT.d.ts.map +0 -1
  38. package/_types/_module/Types.d.ts +0 -10
  39. package/_types/_module/Types.d.ts.map +0 -1
  40. package/_types/_module/util/Command.d.ts +0 -92
  41. package/_types/_module/util/Command.d.ts.map +0 -1
  42. package/_types/_module/util/Forms/Form.d.ts +0 -12
  43. package/_types/_module/util/Forms/Form.d.ts.map +0 -1
  44. package/_types/_module/util/Forms/FormAction.d.ts +0 -73
  45. package/_types/_module/util/Forms/FormAction.d.ts.map +0 -1
  46. package/_types/_module/util/Forms/FormMessage.d.ts +0 -24
  47. package/_types/_module/util/Forms/FormMessage.d.ts.map +0 -1
  48. package/_types/_module/util/Forms/FormModal.d.ts +0 -66
  49. package/_types/_module/util/Forms/FormModal.d.ts.map +0 -1
  50. package/_types/_module/util/Forms/FormRegistry.d.ts +0 -12
  51. package/_types/_module/util/Forms/FormRegistry.d.ts.map +0 -1
  52. package/_types/_module/util/Math.d.ts +0 -20
  53. package/_types/_module/util/Math.d.ts.map +0 -1
  54. package/_types/_module/util/RawText.d.ts +0 -60
  55. package/_types/_module/util/RawText.d.ts.map +0 -1
  56. package/_types/_module/util/Signal.d.ts +0 -11
  57. package/_types/_module/util/Signal.d.ts.map +0 -1
  58. package/_types/_module/util/System.d.ts +0 -4
  59. package/_types/_module/util/System.d.ts.map +0 -1
  60. package/_types/_module/util/Vector.d.ts +0 -212
  61. package/_types/_module/util/Vector.d.ts.map +0 -1
  62. package/_types/_module/util/Wrapper/Container.d.ts +0 -9
  63. package/_types/_module/util/Wrapper/Container.d.ts.map +0 -1
  64. package/_types/_module/util/Wrapper/IEntity.d.ts +0 -12
  65. package/_types/_module/util/Wrapper/IEntity.d.ts.map +0 -1
  66. package/_types/_module/util/Wrapper/IPlayer.d.ts +0 -13
  67. package/_types/_module/util/Wrapper/IPlayer.d.ts.map +0 -1
  68. package/_types/index.d.ts +0 -3
  69. package/_types/index.d.ts.map +0 -1
@@ -1,388 +0,0 @@
1
- /*
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- **************************************************
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- Copyright (c) Block Factory - All rights reserved.
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- **************************************************
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- Author: Donthedev <https://github.com/voxeldon>
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- **************************************************
7
- */
8
-
9
- /**
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- * 2D vector utility class.
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- * Provides common vector math operations for 2D space.
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- */
13
- export class Vec2 {
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-
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- /** Constant zero vector (0, 0) */
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- static ZERO: Vec2 = new Vec2(0, 0);
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-
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- /** Up direction (0, 1) */
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- static UP: Vec2 = new Vec2(0, 1);
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-
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- /** Down direction (0, -1) */
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- static DOWN: Vec2 = new Vec2(0, -1);
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-
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- /** Left direction (-1, 0) */
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- static LEFT: Vec2 = new Vec2(-1, 0);
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-
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- /** Right direction (1, 0) */
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- static RIGHT: Vec2 = new Vec2(1, 0);
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-
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- /**
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- * Creates a new Vec2.
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- * @param x X component
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- * @param y Y component
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- */
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- constructor(public x: number, public y: number) { }
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-
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- /**
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- * Adds a vector or scalar to a vector.
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- * @param a Base vector
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- * @param b Vector or scalar to add
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- */
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- static add(a: Vec2, b: Vec2 | number): Vec2 {
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- if (typeof b === 'number') return new Vec2(a.x + b, a.y + b);
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- else return new Vec2(a.x + b.x, a.y + b.y);
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- }
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-
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- /**
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- * Subtracts a vector or scalar from a vector.
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- * @param a Base vector
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- * @param b Vector or scalar to subtract
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- */
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- static subtract(a: Vec2, b: Vec2 | number): Vec2 {
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- if (typeof b === 'number') return new Vec2(a.x - b, a.y - b);
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- else return new Vec2(a.x - b.x, a.y - b.y);
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- }
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-
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- /**
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- * Multiplies a vector by another vector (component-wise) or scalar.
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- */
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- static multiply(a: Vec2, b: Vec2 | number): Vec2 {
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- if (typeof b === 'number') return new Vec2(a.x * b, a.y * b);
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- else return new Vec2(a.x * b.x, a.y * b.y);
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- }
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-
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- /**
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- * Divides a vector by another vector (component-wise) or scalar.
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- */
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- static divide(a: Vec2, b: Vec2 | number): Vec2 {
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- if (typeof b === 'number') return new Vec2(a.x / b, a.y / b);
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- else return new Vec2(a.x / b.x, a.y / b.y);
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- }
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-
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- /**
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- * Linearly interpolates between two vectors.
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- * @param t Interpolation factor (0–1)
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- */
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- static lerp(a: Vec2, b: Vec2, t: number): Vec2 {
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- return new Vec2(
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- a.x + (b.x - a.x) * t,
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- a.y + (b.y - a.y) * t
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- );
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- }
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-
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- /**
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- * Clamps a vector between a minimum and maximum vector.
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- */
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- static clamp(v: Vec2, min: Vec2, max: Vec2): Vec2 {
88
- return new Vec2(
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- Math.min(Math.max(v.x, min.x), max.x),
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- Math.min(Math.max(v.y, min.y), max.y)
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- );
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- }
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-
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- /**
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- * Dot product of two vectors.
96
- */
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- static dot(a: Vec2, b: Vec2): number {
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- return a.x * b.x + a.y * b.y;
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- }
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-
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- /**
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- * Length (magnitude) of a vector.
103
- */
104
- static magnitude(a: Vec2): number {
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- return Math.sqrt(a.x * a.x + a.y * a.y);
106
- }
107
-
108
- /**
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- * Returns a normalized (unit length) vector.
110
- * If magnitude is zero, returns (0, 0).
111
- */
112
- static normalize(a: Vec2): Vec2 {
113
- const mag = Vec2.magnitude(a);
114
- return mag === 0 ? new Vec2(0, 0) : new Vec2(a.x / mag, a.y / mag);
115
- }
116
-
117
- /**
118
- * Distance between two vectors.
119
- */
120
- static distance(a: Vec2, b: Vec2): number {
121
- return Vec2.magnitude(Vec2.subtract(a, b));
122
- }
123
-
124
- /**
125
- * Returns the negated vector.
126
- */
127
- static negate(a: Vec2): Vec2 {
128
- return new Vec2(-a.x, -a.y);
129
- }
130
-
131
- /**
132
- * Checks exact equality between two vectors.
133
- */
134
- static equals(a: Vec2, b: Vec2): boolean {
135
- return a.x === b.x && a.y === b.y;
136
- }
137
-
138
- /**
139
- * Checks approximate equality between two vectors.
140
- * @param epsilon Allowed difference threshold
141
- */
142
- static approxEquals(a: Vec2, b: Vec2, epsilon = 0.0001): boolean {
143
- return (
144
- Math.abs(a.x - b.x) < epsilon &&
145
- Math.abs(a.y - b.y) < epsilon
146
- );
147
- }
148
-
149
- /**
150
- * Returns the angle (in radians) between two vectors.
151
- * Returns 0 if either vector has zero length.
152
- */
153
- static angle(a: Vec2, b: Vec2): number {
154
- const magA = Vec2.magnitude(a);
155
- const magB = Vec2.magnitude(b);
156
- const denom = magA * magB;
157
- if (denom === 0) return 0;
158
-
159
- let c = Vec2.dot(a, b) / denom;
160
- c = Math.max(-1, Math.min(1, c));
161
- return Math.acos(c);
162
- }
163
-
164
- /**
165
- * Returns a perpendicular vector (-y, x).
166
- */
167
- static perpendicular(a: Vec2): Vec2 {
168
- return new Vec2(-a.y, a.x);
169
- }
170
- }
171
-
172
- /**
173
- * 3D vector utility class.
174
- * Provides common vector math operations for 3D space.
175
- */
176
- export class Vec3 {
177
-
178
- /** Constant zero vector (0, 0, 0) */
179
- static ZERO: Vec3 = new Vec3(0, 0, 0);
180
-
181
- /** Up direction (0, 1, 0) */
182
- static UP: Vec3 = new Vec3(0, 1, 0);
183
-
184
- /** Down direction (0, -1, 0) */
185
- static DOWN: Vec3 = new Vec3(0, -1, 0);
186
-
187
- /** Left direction (-1, 0, 0) */
188
- static LEFT: Vec3 = new Vec3(-1, 0, 0);
189
-
190
- /** Right direction (1, 0, 0) */
191
- static RIGHT: Vec3 = new Vec3(1, 0, 0);
192
-
193
- /** Forward direction (0, 0, 1) */
194
- static FORWARD: Vec3 = new Vec3(0, 0, 1);
195
-
196
- /** Backward direction (0, 0, -1) */
197
- static BACK: Vec3 = new Vec3(0, 0, -1);
198
-
199
- /** West direction (-1, 0, 0) */
200
- static WEST: Vec3 = new Vec3(-1, 0, 0);
201
-
202
- /** East direction (1, 0, 0) */
203
- static EAST: Vec3 = new Vec3(1, 0, 0);
204
-
205
- /** North direction (0, 0, 1) */
206
- static NORTH: Vec3 = new Vec3(0, 0, 1);
207
-
208
- /** South direction (0, 0, -1) */
209
- static SOUTH: Vec3 = new Vec3(0, 0, -1);
210
-
211
- /**
212
- * Creates a new Vec3.
213
- * @param x X component
214
- * @param y Y component
215
- * @param z Z component
216
- */
217
- constructor(public x: number, public y: number, public z: number) { }
218
-
219
- /**
220
- * Adds a vector or scalar to a vector.
221
- * @param a Base vector
222
- * @param b Vector or scalar to add
223
- */
224
- static add(a: Vec3, b: Vec3 | number): Vec3 {
225
- if (typeof b === 'number') return new Vec3(a.x + b, a.y + b, a.z + b);
226
- else return new Vec3(a.x + b.x, a.y + b.y, a.z + b.z);
227
- }
228
-
229
- /**
230
- * Subtracts a vector or scalar from a vector.
231
- * @param a Base vector
232
- * @param b Vector or scalar to subtract
233
- */
234
- static subtract(a: Vec3, b: Vec3 | number): Vec3 {
235
- if (typeof b === 'number') return new Vec3(a.x - b, a.y - b, a.z - b);
236
- else return new Vec3(a.x - b.x, a.y - b.y, a.z - b.z);
237
- }
238
-
239
- /**
240
- * Multiplies a vector by another vector (component-wise) or scalar.
241
- */
242
- static multiply(a: Vec3, b: Vec3 | number): Vec3 {
243
- if (typeof b === 'number') return new Vec3(a.x * b, a.y * b, a.z * b);
244
- else return new Vec3(a.x * b.x, a.y * b.y, a.z * b.z);
245
- }
246
-
247
- /**
248
- * Divides a vector by another vector (component-wise) or scalar.
249
- */
250
- static divide(a: Vec3, b: Vec3 | number): Vec3 {
251
- if (typeof b === 'number') return new Vec3(a.x / b, a.y / b, a.z / b);
252
- else return new Vec3(a.x / b.x, a.y / b.y, a.z / b.z);
253
- }
254
-
255
- /**
256
- * Linearly interpolates between two vectors.
257
- * @param t Interpolation factor (0–1)
258
- */
259
- static lerp(a: Vec3, b: Vec3, t: number): Vec3 {
260
- return new Vec3(
261
- a.x + (b.x - a.x) * t,
262
- a.y + (b.y - a.y) * t,
263
- a.z + (b.z - a.z) * t
264
- );
265
- }
266
-
267
- /**
268
- * Clamps a vector between a minimum and maximum vector.
269
- */
270
- static clamp(v: Vec3, min: Vec3, max: Vec3): Vec3 {
271
- return new Vec3(
272
- Math.min(Math.max(v.x, min.x), max.x),
273
- Math.min(Math.max(v.y, min.y), max.y),
274
- Math.min(Math.max(v.z, min.z), max.z)
275
- );
276
- }
277
-
278
- /**
279
- * Dot product of two vectors.
280
- */
281
- static dot(a: Vec3, b: Vec3): number {
282
- return a.x * b.x + a.y * b.y + a.z * b.z;
283
- }
284
-
285
- /**
286
- * Cross product of two vectors.
287
- * Returns a vector perpendicular to both inputs.
288
- */
289
- static cross(a: Vec3, b: Vec3): Vec3 {
290
- return new Vec3(
291
- a.y * b.z - a.z * b.y,
292
- a.z * b.x - a.x * b.z,
293
- a.x * b.y - a.y * b.x
294
- );
295
- }
296
-
297
- /**
298
- * Length (magnitude) of a vector.
299
- */
300
- static magnitude(a: Vec3): number {
301
- return Math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z);
302
- }
303
-
304
- /**
305
- * Returns a normalized (unit length) vector.
306
- * If magnitude is zero, returns (0, 0, 0).
307
- */
308
- static normalize(a: Vec3): Vec3 {
309
- const mag = Vec3.magnitude(a);
310
- return mag === 0
311
- ? new Vec3(0, 0, 0)
312
- : new Vec3(a.x / mag, a.y / mag, a.z / mag);
313
- }
314
-
315
- /**
316
- * Distance between two vectors.
317
- */
318
- static distance(a: Vec3, b: Vec3): number {
319
- return Vec3.magnitude(Vec3.subtract(a, b));
320
- }
321
-
322
- /**
323
- * Returns the negated vector.
324
- */
325
- static negate(a: Vec3): Vec3 {
326
- return new Vec3(-a.x, -a.y, -a.z);
327
- }
328
-
329
- /**
330
- * Checks exact equality between two vectors.
331
- */
332
- static equals(a: Vec3, b: Vec3): boolean {
333
- return a.x === b.x && a.y === b.y && a.z === b.z;
334
- }
335
-
336
- /**
337
- * Checks approximate equality between two vectors.
338
- * @param epsilon Allowed difference threshold
339
- */
340
- static approxEquals(a: Vec3, b: Vec3, epsilon = 0.0001): boolean {
341
- return (
342
- Math.abs(a.x - b.x) < epsilon &&
343
- Math.abs(a.y - b.y) < epsilon &&
344
- Math.abs(a.z - b.z) < epsilon
345
- );
346
- }
347
-
348
- /**
349
- * Returns the angle (in radians) between two vectors.
350
- * Returns 0 if either vector has zero length.
351
- */
352
- static angle(a: Vec3, b: Vec3): number {
353
- const magA = Vec3.magnitude(a);
354
- const magB = Vec3.magnitude(b);
355
- const denom = magA * magB;
356
- if (denom === 0) return 0;
357
-
358
- let c = Vec3.dot(a, b) / denom;
359
- c = Math.max(-1, Math.min(1, c));
360
- return Math.acos(c);
361
- }
362
-
363
- /**
364
- * Projects vector `a` onto vector `onto`.
365
- * If `onto` has zero length, returns (0, 0, 0).
366
- */
367
- static project(a: Vec3, onto: Vec3): Vec3 {
368
- const denom = Vec3.dot(onto, onto);
369
- if (denom === 0) return new Vec3(0, 0, 0);
370
-
371
- const scale = Vec3.dot(a, onto) / denom;
372
- return Vec3.multiply(onto, scale);
373
- }
374
-
375
- /**
376
- * Converts spherical coordinates to cartesian coordinates.
377
- * @param radius Distance from origin
378
- * @param theta Azimuth angle (radians)
379
- * @param phi Polar angle (radians)
380
- */
381
- static cartesian(radius: number, theta: number, phi: number): Vec3 {
382
- return new Vec3(
383
- radius * Math.sin(phi) * Math.cos(theta),
384
- radius * Math.sin(phi) * Math.sin(theta),
385
- radius * Math.cos(phi)
386
- );
387
- }
388
- }
@@ -1,19 +0,0 @@
1
- export { _INITIALIZE_BF_FRAMEWORK_ } from "@block_factory/lib/_module/Framework/_INIT";
2
- export { MathUtils } from "./util/Math";
3
- export { Signal } from "./util/Signal";
4
- export { Vec2, Vec3 } from "./util/Vector";
5
- export { RawText } from "./util/RawText";
6
- export { Command } from "./util/Command";
7
- export { System } from "./util/System";
8
- export { IForm, IFormValue } from "./util/Forms/Form";
9
- export { ActionFormCtor, type IButtonOptions, type IActionFormResponse, type IActionFormData } from "./util/Forms/FormAction";
10
- export { type IModalFormResponse, type ITextFieldOptions, type IDropdownOptions, type ISliderOptions, type IToggleOptions, type IModalFormData } from "./util/Forms/FormModal";
11
- export { type IMessageFormData, type IMessageFormResponse } from "./util/Forms/FormMessage";
12
- export { type IFormRegistration, RegisterForm } from "./util/Forms/FormRegistry";
13
- export { Inventory, ContainerWrapper } from "./util/Wrapper/Container";
14
- export { type IEntity, IEntityWrapper } from "./util/Wrapper/IEntity";
15
- export { type IPlayer, IPlayerWrapper } from "./util/Wrapper/IPlayer";
16
- export { type Sound, type Animation } from "./Types";
17
- export { _THREAD_ } from "@block_factory/lib/_module/Framework/Threads";
18
- export { _EntityHandler_, type EntityEmissionEvent, onEntityEmission } from "@block_factory/lib/_module/Framework/EntityTasks";
19
- //# sourceMappingURL=BlockFactory.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"BlockFactory.d.ts","sourceRoot":"","sources":["../../_module/BlockFactory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,yBAAyB,EAAE,MAAM,4CAA4C,CAAC;AAEvF,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AACzC,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAEvC,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,KAAK,cAAc,EAAE,KAAK,mBAAmB,EAAE,KAAK,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC9H,OAAO,EAAE,KAAK,kBAAkB,EAAE,KAAK,iBAAiB,EAAE,KAAK,gBAAgB,EAAE,KAAK,cAAc,EAAE,KAAK,cAAc,EAAE,KAAK,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAC/K,OAAO,EAAE,KAAK,gBAAgB,EAAE,KAAK,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAC5F,OAAO,EAAE,KAAK,iBAAiB,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAEjF,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,KAAK,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AACtE,OAAO,EAAE,KAAK,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAEtE,OAAO,EAAE,KAAK,KAAK,EAAE,KAAK,SAAS,EAAE,MAAM,SAAS,CAAC;AACrD,OAAO,EAAE,QAAQ,EAAE,MAAM,8CAA8C,CAAC;AACxE,OAAO,EAAE,eAAe,EAAG,KAAK,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,kDAAkD,CAAC"}
@@ -1,40 +0,0 @@
1
- import { Entity } from "@minecraft/server";
2
- import { Signal } from "../util/Signal";
3
- import { IEntity } from "../util/Wrapper/IEntity";
4
- export type EntityEmissionEvent = {
5
- iEntity: IEntity;
6
- parms: any;
7
- };
8
- export declare const onEntityEmission: Signal<EntityEmissionEvent>;
9
- declare class EntityHandler {
10
- private PACK_ID;
11
- private GLOBAL_MEMORY_ID;
12
- private readonly scriptEventSignal;
13
- private readonly loadEventSignal;
14
- private readonly spawnEventSignal;
15
- private readonly removeAfterEventSignal;
16
- private readonly removeBeforeEventSignal;
17
- private readonly EM_INDEX;
18
- private readonly EM_KEYS;
19
- private readonly SEARCH_TYPES;
20
- private _started;
21
- private _wired;
22
- configure(): void;
23
- registerEntity(typeId: string | string[]): void;
24
- start(): void;
25
- stop(): void;
26
- private onWorldLoad;
27
- private processScriptEvents;
28
- private isValidType;
29
- private onEntitySpawned;
30
- private onEntityRemovedBefore;
31
- private onEntityRemovedAfter;
32
- private reloadEntityMemory;
33
- private persistKeys;
34
- saveEntityInMemory(entity: Entity): boolean;
35
- deleteEntityInMemory(entity: Entity): boolean;
36
- getEntitiesInMemory(): Entity[];
37
- }
38
- export declare const _EntityHandler_: EntityHandler;
39
- export {};
40
- //# sourceMappingURL=EntityTasks.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"EntityTasks.d.ts","sourceRoot":"","sources":["../../../_module/Framework/EntityTasks.ts"],"names":[],"mappings":"AAAA,OAAO,EACH,MAAM,EAaT,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAkB,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAOlE,MAAM,MAAM,mBAAmB,GAAG;IAC9B,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,GAAG,CAAC;CACd,CAAC;AAEF,eAAO,MAAM,gBAAgB,6BAAoC,CAAC;AAQlE,cAAM,aAAa;IACf,OAAO,CAAC,OAAO,CAAU;IACzB,OAAO,CAAC,gBAAgB,CAAoB;IAE5C,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAoF;IACtH,OAAO,CAAC,QAAQ,CAAC,eAAe,CAA0D;IAC1F,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAA8D;IAC/F,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAAgE;IACvG,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAkE;IAE1G,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAA6B;IACtD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IACxC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAqB;IAElD,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,MAAM,CAAS;IAEhB,SAAS,IAAI,IAAI;IAIjB,cAAc,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,IAAI;IAK/C,KAAK,IAAI,IAAI;IAWb,IAAI,IAAI,IAAI;IAmBnB,OAAO,CAAC,WAAW,CAcjB;IAEF,OAAO,CAAC,mBAAmB,CAgBzB;IAMF,OAAO,CAAC,WAAW;IAInB,OAAO,CAAC,eAAe,CAIrB;IAEF,OAAO,CAAC,qBAAqB,CAI3B;IAEF,OAAO,CAAC,oBAAoB,CAE1B;IAMF,OAAO,CAAC,kBAAkB;IAsB1B,OAAO,CAAC,WAAW;IAIZ,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAU3C,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAY7C,mBAAmB,IAAI,MAAM,EAAE;CAGzC;AAED,eAAO,MAAM,eAAe,eAAsB,CAAC"}
@@ -1,22 +0,0 @@
1
- import { Signal } from "../util/Signal";
2
- export type ThreadConfig = {
3
- mainRate?: number;
4
- lateRate?: number;
5
- };
6
- declare class Threads {
7
- readonly MAIN: Signal<number>;
8
- readonly LATE: Signal<void>;
9
- private _mainRate;
10
- private _lateRate;
11
- private _MAIN_ID;
12
- private _LATE_ID;
13
- private _delta;
14
- private _started;
15
- configure(cfg: ThreadConfig): void;
16
- start(): void;
17
- stop(): void;
18
- private createDeltaTimer;
19
- }
20
- export declare const _THREAD_: Threads;
21
- export {};
22
- //# sourceMappingURL=Threads.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Threads.d.ts","sourceRoot":"","sources":["../../../_module/Framework/Threads.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,MAAM,MAAM,YAAY,GAAG;IACvB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACrB,CAAC;AAEF,cAAM,OAAO;IACT,SAAgB,IAAI,iBAAwB;IAC5C,SAAgB,IAAI,eAAsB;IAE1C,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,SAAS,CAAkB;IAEnC,OAAO,CAAC,QAAQ,CAAqB;IACrC,OAAO,CAAC,QAAQ,CAAqB;IAErC,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,QAAQ,CAAS;IAElB,SAAS,CAAC,GAAG,EAAE,YAAY;IAM3B,KAAK;IAwBL,IAAI;IASX,OAAO,CAAC,gBAAgB;CAS3B;AAED,eAAO,MAAM,QAAQ,SAAgB,CAAC"}
@@ -1,19 +0,0 @@
1
- /**
2
- * Initializes the Block Factory framework.
3
- *
4
- * This **must be called exactly once** before using any backend systems
5
- * such as threads, entity tasks, or event routing.
6
- *
7
- * @param packId - Unique identifier for the active pack instance.
8
- *
9
- * @throws Error if the framework has already been initialized.
10
- *
11
- * @example
12
- * ```ts
13
- * _INITIALIZE_BF_FRAMEWORK_("bf:utility_tools");
14
- * ```
15
- */
16
- export declare function _INITIALIZE_BF_FRAMEWORK_(packId: string): void;
17
- export declare function getPackId(): string | undefined;
18
- export declare function isInitalized(): boolean;
19
- //# sourceMappingURL=_INIT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"_INIT.d.ts","sourceRoot":"","sources":["../../../_module/Framework/_INIT.ts"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAI9D;AAMD,wBAAgB,SAAS,IAAI,MAAM,GAAG,SAAS,CAE9C;AAED,wBAAgB,YAAY,IAAI,OAAO,CAEtC"}
@@ -1,10 +0,0 @@
1
- export type Sound = {
2
- id: string;
3
- length: number;
4
- };
5
- export type Animation = {
6
- id: string;
7
- length: number;
8
- loop?: boolean;
9
- };
10
- //# sourceMappingURL=Types.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Types.d.ts","sourceRoot":"","sources":["../../_module/Types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,KAAK,GAAG;IAChB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,MAAM,CAAA;CACjB,CAAA;AAED,MAAM,MAAM,SAAS,GAAG;IACpB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,OAAO,CAAC;CAClB,CAAA"}
@@ -1,92 +0,0 @@
1
- import { CustomCommand, CommandPermissionLevel, CustomCommandParameter, CustomCommandOrigin, CustomCommandResult } from "@minecraft/server";
2
- /**
3
- * Command utilities and base classes for defining and registering
4
- * Minecraft Bedrock custom commands.
5
- *
6
- * Provides:
7
- * - `ICustomCommand` base class
8
- * - `RegisterCustomCommand` decorator/function
9
- * - Internal command registry used during startup
10
- */
11
- export declare namespace Command {
12
- /**
13
- * Base class for all custom commands.
14
- *
15
- * @example
16
- * ```ts
17
- * import { Command } from "@block_factory/lib";
18
- * import {
19
- * world,
20
- * system,
21
- * CommandPermissionLevel,
22
- * CustomCommandParameter,
23
- * CustomCommandParamType,
24
- * CustomCommandOrigin,
25
- * CustomCommandResult,
26
- * CustomCommandStatus
27
- * } from "@minecraft/server";
28
- *
29
- * @Command.RegisterCustomCommand
30
- * export default class TestCommand extends Command.ICustomCommand {
31
- * public name = "bf_sd:test_cmd";
32
- * public description = "Test command for debugging purposes.";
33
- * public permissionLevel = CommandPermissionLevel.Admin;
34
- *
35
- * public optionalParameters: CustomCommandParameter[] = [
36
- * { type: CustomCommandParamType.Integer, name: "size" }
37
- * ];
38
- *
39
- * public execute(
40
- * origin: CustomCommandOrigin,
41
- * value: number
42
- * ): CustomCommandResult | undefined {
43
- * const entity = origin.sourceEntity;
44
- * if (!entity)
45
- * return {
46
- * status: CustomCommandStatus.Failure,
47
- * message: "Command fail"
48
- * };
49
- *
50
- * system.run(() => {
51
- * world.sendMessage(`Running Test: ${value}`);
52
- * });
53
- *
54
- * return {
55
- * status: CustomCommandStatus.Success,
56
- * message: "Completed Test"
57
- * };
58
- * }
59
- * }
60
- * ```
61
- */
62
- abstract class ICustomCommand implements CustomCommand {
63
- /** Command identifier (e.g. `bf_sd:test_cmd`) */
64
- abstract name: string;
65
- /** Short description shown in help */
66
- abstract description: string;
67
- /** Required permission level to execute */
68
- abstract permissionLevel: CommandPermissionLevel;
69
- /** Whether cheats must be enabled */
70
- cheatsRequired?: boolean;
71
- /** Required command parameters */
72
- mandatoryParameters?: CustomCommandParameter[];
73
- /** Optional command parameters */
74
- optionalParameters?: CustomCommandParameter[];
75
- /**
76
- * Executes the command.
77
- * @param origin Command execution context
78
- * @param args Parsed command arguments
79
- */
80
- abstract execute(origin: CustomCommandOrigin, ...args: any[]): CustomCommandResult | undefined;
81
- }
82
- /** Internal list of registered command instances */
83
- const customCommands: ICustomCommand[];
84
- /**
85
- * Registers a command class.
86
- * Can be used as a decorator: `@RegisterCustomCommand`.
87
- */
88
- function RegisterCustomCommand<T extends {
89
- new (): ICustomCommand;
90
- }>(customCommand: T): void;
91
- }
92
- //# sourceMappingURL=Command.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,12 +0,0 @@
1
- import { Player, RawMessage } from "@minecraft/server";
2
- export declare type IFormValue = string | boolean | number | undefined;
3
- export declare abstract class IForm {
4
- private static readonly occupiedPlayers;
5
- static returnText: RawMessage | string;
6
- static isOccupied(player: Player): boolean;
7
- static closeForms(player: Player): void;
8
- static closeOccupiedForms(): void;
9
- protected setOccupied(player: Player, occupied: boolean): void;
10
- protected abstract build(player: Player): void;
11
- }
12
- //# sourceMappingURL=Form.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Form.d.ts","sourceRoot":"","sources":["../../../../_module/util/Forms/Form.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAS,MAAM,mBAAmB,CAAC;AAG9D,MAAM,CAAC,OAAO,MAAM,UAAU,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,SAAS,CAAC;AAEvE,8BAAsB,KAAK;IACvB,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,eAAe,CAA0B;IACjE,OAAc,UAAU,EAAE,UAAU,GAAG,MAAM,CAAU;WAEzC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;WAInC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;WAIhC,kBAAkB,IAAI,IAAI;IAOxC,SAAS,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI;IAK9D,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CACjD"}