@block52/poker-vm-sdk 1.6.0 → 1.8.0

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package/dist/index.js CHANGED
@@ -2848,6 +2848,7 @@ function createBaseMsgCreateGame() {
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  entryFee: Long.UZERO,
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  name: "",
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  bettingLimit: "",
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+ startTime: Long.ZERO,
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  };
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  }
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  const MsgCreateGame = {
@@ -2909,6 +2910,9 @@ const MsgCreateGame = {
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  if (message.bettingLimit !== "") {
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  writer.uint32(162).string(message.bettingLimit);
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  }
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+ if (!message.startTime.equals(Long.ZERO)) {
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+ writer.uint32(168).int64(message.startTime.toString());
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+ }
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  return writer;
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  },
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  decode(input, length) {
@@ -3051,6 +3055,13 @@ const MsgCreateGame = {
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  message.bettingLimit = reader.string();
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  continue;
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  }
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+ case 21: {
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+ if (tag !== 168) {
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+ break;
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+ }
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+ message.startTime = Long.fromString(reader.int64().toString());
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+ continue;
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+ }
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  }
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  if ((tag & 7) === 4 || tag === 0) {
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  break;
@@ -3080,6 +3091,7 @@ const MsgCreateGame = {
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  entryFee: isSet$2b(object.entryFee) ? Long.fromValue(object.entryFee) : Long.UZERO,
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  name: isSet$2b(object.name) ? globalThis.String(object.name) : "",
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  bettingLimit: isSet$2b(object.bettingLimit) ? globalThis.String(object.bettingLimit) : "",
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+ startTime: isSet$2b(object.startTime) ? Long.fromValue(object.startTime) : Long.ZERO,
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  };
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  },
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  toJSON(message) {
@@ -3141,6 +3153,9 @@ const MsgCreateGame = {
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  if (message.bettingLimit !== "") {
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  obj.bettingLimit = message.bettingLimit;
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  }
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+ if (!message.startTime.equals(Long.ZERO)) {
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+ obj.startTime = (message.startTime || Long.ZERO).toString();
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+ }
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  return obj;
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  },
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  create(base) {
@@ -3186,6 +3201,9 @@ const MsgCreateGame = {
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  message.gameVariant = object.gameVariant ?? "";
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  message.name = object.name ?? "";
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  message.bettingLimit = object.bettingLimit ?? "";
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+ message.startTime = (object.startTime !== undefined && object.startTime !== null)
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+ ? Long.fromValue(object.startTime)
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+ : Long.ZERO;
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  message.entryFee = (object.entryFee !== undefined && object.entryFee !== null)
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  ? Long.fromValue(object.entryFee)
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  : Long.UZERO;
@@ -56093,6 +56111,10 @@ exports.NonPlayerActionType = void 0;
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  // current turn. Rejected off-turn, past the deadline, or with no bank left.
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  NonPlayerActionType["TIME_BANK"] = "time-bank";
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  NonPlayerActionType["TOP_UP"] = "top-up";
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+ // Scheduled single-table tournament (poker-vm#2680): any registered player
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+ // starts the sit-and-go once gameOptions.scheduledStartTime has passed and
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+ // at least minPlayers are seated. Offered in legalActions when it is due.
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+ NonPlayerActionType["START"] = "start";
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  })(exports.NonPlayerActionType || (exports.NonPlayerActionType = {}));
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  const AllPlayerActions = { ...exports.PlayerActionType, ...exports.NonPlayerActionType };
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  /**
@@ -56774,6 +56796,41 @@ class PokerSolver {
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  }
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  return bestHand;
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  }
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+ /**
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+ * Find the best Omaha hand: EXACTLY 2 of the 4 hole cards and EXACTLY 3 of
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+ * the 5 board cards — C(4,2) x C(5,3) = 60 candidates, ranked like Hold'em.
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+ * Mirrors the engine's FindBestOmahaHand (poker-vm#2650).
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+ */
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+ static findBestOmahaHand(holeCards, communityCards) {
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+ if (holeCards.length !== 4) {
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+ throw new Error("Omaha requires exactly 4 hole cards");
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+ }
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+ if (communityCards.length !== 5) {
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+ throw new Error("Omaha requires exactly 5 community cards");
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+ }
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+ let bestHand = null;
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+ for (const pair of this.getCombinationsFlexible(holeCards, 2)) {
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+ for (const triple of this.getCombinationsFlexible(communityCards, 3)) {
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+ const evaluation = this.evaluateHand([...pair, ...triple]);
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+ if (!bestHand || this.compareHands(evaluation, bestHand) > 0) {
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+ bestHand = evaluation;
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+ }
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+ }
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+ }
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+ if (!bestHand) {
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+ throw new Error("Failed to evaluate hand");
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+ }
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+ return bestHand;
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+ }
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+ /**
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+ * Best hand for a variant from hole cards and a full 5-card board.
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+ */
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+ static bestHandForVariant(variant, holeCards, communityCards) {
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+ if (variant === exports.GameVariant.OMAHA) {
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+ return this.findBestOmahaHand(holeCards, communityCards);
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+ }
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+ return this.findBestHand([...holeCards, ...communityCards]);
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+ }
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  /**
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  * Evaluate a hand with any number of cards (2-7)
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  * This is useful for showing hand strength during all betting rounds
@@ -57168,12 +57225,14 @@ class PokerSolver {
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  }
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  /**
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  * Calculate win percentages for multiple players (2+) using Monte Carlo simulation
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- * @param hands Array of hole cards for each player (each must have exactly 2 cards)
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+ * @param hands Array of hole cards for each player (2 each for Hold'em, 4 for Omaha)
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  * @param communityCards Current community cards (0-5 cards)
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  * @param simulations Number of simulations to run (default: 10000)
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+ * @param variant The table's variant; omitted = Texas Hold'em. Omaha hands are
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+ * scored with the two-plus-three rule (ui#769).
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  * @returns Object containing win percentages for each player and overall tie percentage
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  */
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- static calculateMultiPlayerEquity(hands, communityCards = [], simulations = 10000) {
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+ static calculateMultiPlayerEquity(hands, communityCards = [], simulations = 10000, variant) {
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  // Validate inputs
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  if (hands.length < 2) {
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  throw new Error("Need at least 2 hands to calculate equity");
@@ -57181,9 +57240,10 @@ class PokerSolver {
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  if (hands.length > 10) {
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  throw new Error("Maximum 10 hands supported");
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  }
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+ const holeCount = holeCardsPerPlayer(variant);
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  for (let i = 0; i < hands.length; i++) {
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- if (hands[i].length !== 2) {
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- throw new Error(`Hand ${i} must have exactly 2 cards`);
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+ if (hands[i].length !== holeCount) {
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+ throw new Error(`Hand ${i} must have exactly ${holeCount} cards`);
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  }
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  }
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  if (communityCards.length > 5) {
@@ -57210,10 +57270,7 @@ class PokerSolver {
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  // Deal remaining community cards
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  const fullCommunityCards = [...communityCards, ...shuffledDeck.slice(0, cardsNeeded)];
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  // Evaluate all hands
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- const evaluations = hands.map(hand => {
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- const fullHand = [...hand, ...fullCommunityCards];
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- return this.findBestHand(fullHand);
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- });
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+ const evaluations = hands.map(hand => this.bestHandForVariant(variant, hand, fullCommunityCards));
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  // Find winners using existing findWinners method
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  const winnerIndices = this.findWinners(evaluations);
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  // Update win counters
@@ -70971,6 +71028,26 @@ function gaslessFee(gasLimit = DEFAULT_GAS_LIMIT) {
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  gas: gasLimit.toString()
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  };
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  }
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+ /**
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+ * Fail fast on a sit-and-go field the chain would refuse (poker-vm#2680):
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+ * seats 2..9, min <= max, and a flexible field (min < max) needs a scheduled
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+ * start in the future. Mirrors x/poker/keeper/msg_server_create_game.go.
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+ */
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+ function assertCreatableSngField(minPlayers, maxPlayers, sngConfig, nowSeconds = Math.floor(Date.now() / 1000)) {
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+ if (maxPlayers < 2 || maxPlayers > 9) {
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+ throw new Error(`sit-and-go maxPlayers must be 2..9; got ${maxPlayers}.`);
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+ }
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+ if (minPlayers < 2 || minPlayers > maxPlayers) {
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+ throw new Error(`sit-and-go minPlayers must be 2..maxPlayers (${maxPlayers}); got ${minPlayers}.`);
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+ }
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+ const startTime = sngConfig?.startTime;
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+ if (minPlayers !== maxPlayers && !startTime) {
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+ throw new Error("sit-and-go with minPlayers < maxPlayers needs sngConfig.startTime (a scheduled start).");
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+ }
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+ if (startTime !== undefined && startTime <= nowSeconds) {
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+ throw new Error(`sngConfig.startTime ${startTime} must be in the future (now ${nowSeconds}).`);
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+ }
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+ }
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  /**
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  * Signing Cosmos Client that extends the read-only CosmosClient with transaction capabilities
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  */
@@ -71102,6 +71179,7 @@ class SigningCosmosClient extends CosmosClient {
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  if (!sngConfig.blindLevelDuration || sngConfig.blindLevelDuration <= 0) {
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  throw new Error(`${gameFormat} games require a positive blindLevelDuration; got ${sngConfig.blindLevelDuration}.`);
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  }
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+ assertCreatableSngField(minPlayers, maxPlayers, sngConfig);
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  }
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  assertCreatableBettingLimit(bettingLimit);
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  await this.initializeSigningClient();
@@ -71139,6 +71217,9 @@ class SigningCosmosClient extends CosmosClient {
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  // Betting structure (block52/pokerchain#407). "" = the variant's default
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  // on chain, and an empty proto3 string is not encoded at all.
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  bettingLimit: bettingLimit ?? "",
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+ // Scheduled start (poker-vm#2680), unix seconds. 0 = unscheduled, and
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+ // a zero proto3 int64 is not encoded at all.
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+ startTime: sngConfig?.startTime ? Long.fromNumber(sngConfig.startTime) : Long.ZERO,
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  });
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  // Create the transaction message
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  const msg = {