@block52/poker-vm-sdk 1.6.0 → 1.7.0

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package/dist/index.d.ts CHANGED
@@ -46073,6 +46073,16 @@ declare class PokerSolver {
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  * Find the best 5-card hand from 7 cards
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  */
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  static findBestHand(cards: Card[]): HandEvaluation;
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+ /**
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+ * Find the best Omaha hand: EXACTLY 2 of the 4 hole cards and EXACTLY 3 of
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+ * the 5 board cards — C(4,2) x C(5,3) = 60 candidates, ranked like Hold'em.
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+ * Mirrors the engine's FindBestOmahaHand (poker-vm#2650).
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+ */
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+ static findBestOmahaHand(holeCards: Card[], communityCards: Card[]): HandEvaluation;
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+ /**
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+ * Best hand for a variant from hole cards and a full 5-card board.
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+ */
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+ private static bestHandForVariant;
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  /**
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  * Evaluate a hand with any number of cards (2-7)
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  * This is useful for showing hand strength during all betting rounds
@@ -46154,12 +46164,14 @@ declare class PokerSolver {
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  static calculateWinPercentages(handA: Card[], handB: Card[], communityCards?: Card[], simulations?: number): [number, number, number];
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  /**
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  * Calculate win percentages for multiple players (2+) using Monte Carlo simulation
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- * @param hands Array of hole cards for each player (each must have exactly 2 cards)
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+ * @param hands Array of hole cards for each player (2 each for Hold'em, 4 for Omaha)
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  * @param communityCards Current community cards (0-5 cards)
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  * @param simulations Number of simulations to run (default: 10000)
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+ * @param variant The table's variant; omitted = Texas Hold'em. Omaha hands are
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+ * scored with the two-plus-three rule (ui#769).
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  * @returns Object containing win percentages for each player and overall tie percentage
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  */
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- static calculateMultiPlayerEquity(hands: Card[][], communityCards?: Card[], simulations?: number): {
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+ static calculateMultiPlayerEquity(hands: Card[][], communityCards?: Card[], simulations?: number, variant?: GameVariant): {
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  winPercentages: number[];
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  tiePercentage: number;
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  };
package/dist/index.esm.js CHANGED
@@ -56772,6 +56772,41 @@ class PokerSolver {
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  }
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  return bestHand;
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  }
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+ /**
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+ * Find the best Omaha hand: EXACTLY 2 of the 4 hole cards and EXACTLY 3 of
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+ * the 5 board cards — C(4,2) x C(5,3) = 60 candidates, ranked like Hold'em.
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+ * Mirrors the engine's FindBestOmahaHand (poker-vm#2650).
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+ */
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+ static findBestOmahaHand(holeCards, communityCards) {
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+ if (holeCards.length !== 4) {
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+ throw new Error("Omaha requires exactly 4 hole cards");
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+ }
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+ if (communityCards.length !== 5) {
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+ throw new Error("Omaha requires exactly 5 community cards");
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+ }
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+ let bestHand = null;
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+ for (const pair of this.getCombinationsFlexible(holeCards, 2)) {
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+ for (const triple of this.getCombinationsFlexible(communityCards, 3)) {
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+ const evaluation = this.evaluateHand([...pair, ...triple]);
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+ if (!bestHand || this.compareHands(evaluation, bestHand) > 0) {
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+ bestHand = evaluation;
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+ }
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+ }
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+ }
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+ if (!bestHand) {
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+ throw new Error("Failed to evaluate hand");
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+ }
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+ return bestHand;
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+ }
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+ /**
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+ * Best hand for a variant from hole cards and a full 5-card board.
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+ */
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+ static bestHandForVariant(variant, holeCards, communityCards) {
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+ if (variant === GameVariant.OMAHA) {
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+ return this.findBestOmahaHand(holeCards, communityCards);
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+ }
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+ return this.findBestHand([...holeCards, ...communityCards]);
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+ }
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  /**
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  * Evaluate a hand with any number of cards (2-7)
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  * This is useful for showing hand strength during all betting rounds
@@ -57166,12 +57201,14 @@ class PokerSolver {
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  }
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  /**
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  * Calculate win percentages for multiple players (2+) using Monte Carlo simulation
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- * @param hands Array of hole cards for each player (each must have exactly 2 cards)
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+ * @param hands Array of hole cards for each player (2 each for Hold'em, 4 for Omaha)
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  * @param communityCards Current community cards (0-5 cards)
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  * @param simulations Number of simulations to run (default: 10000)
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+ * @param variant The table's variant; omitted = Texas Hold'em. Omaha hands are
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+ * scored with the two-plus-three rule (ui#769).
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  * @returns Object containing win percentages for each player and overall tie percentage
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  */
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- static calculateMultiPlayerEquity(hands, communityCards = [], simulations = 10000) {
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+ static calculateMultiPlayerEquity(hands, communityCards = [], simulations = 10000, variant) {
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  // Validate inputs
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  if (hands.length < 2) {
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  throw new Error("Need at least 2 hands to calculate equity");
@@ -57179,9 +57216,10 @@ class PokerSolver {
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  if (hands.length > 10) {
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  throw new Error("Maximum 10 hands supported");
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  }
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+ const holeCount = holeCardsPerPlayer(variant);
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  for (let i = 0; i < hands.length; i++) {
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- if (hands[i].length !== 2) {
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- throw new Error(`Hand ${i} must have exactly 2 cards`);
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+ if (hands[i].length !== holeCount) {
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+ throw new Error(`Hand ${i} must have exactly ${holeCount} cards`);
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  }
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  }
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  if (communityCards.length > 5) {
@@ -57208,10 +57246,7 @@ class PokerSolver {
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  // Deal remaining community cards
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  const fullCommunityCards = [...communityCards, ...shuffledDeck.slice(0, cardsNeeded)];
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  // Evaluate all hands
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- const evaluations = hands.map(hand => {
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- const fullHand = [...hand, ...fullCommunityCards];
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- return this.findBestHand(fullHand);
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- });
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+ const evaluations = hands.map(hand => this.bestHandForVariant(variant, hand, fullCommunityCards));
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  // Find winners using existing findWinners method
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  const winnerIndices = this.findWinners(evaluations);
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  // Update win counters