@block52/poker-vm-sdk 1.2.4 → 1.2.6

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package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  import * as _cosmjs_stargate from '@cosmjs/stargate';
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- import { StdFee, DeliverTxResponse, GasPrice } from '@cosmjs/stargate';
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+ import { StdFee, DeliverTxResponse, GasPrice, SignerData } from '@cosmjs/stargate';
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  import * as _cosmjs_proto_signing from '@cosmjs/proto-signing';
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  import { GeneratedType, OfflineSigner, EncodeObject, DirectSecp256k1HdWallet, Registry } from '@cosmjs/proto-signing';
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  import { BinaryWriter, BinaryReader } from '@bufbuild/protobuf/wire';
@@ -45316,6 +45316,7 @@ type GameOptions = {
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  startingStack?: bigint;
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  blindLevelDuration?: number;
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  blindLevel?: number;
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+ sngStartTime?: number;
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  levelStartTime?: number;
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  otherOptions?: Record<string, any>;
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  };
@@ -45346,6 +45347,7 @@ type GameOptionsDTO = {
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  blindLevel?: number;
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  nextSmallBlind?: string;
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  nextBigBlind?: string;
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+ sngStartTime?: number;
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  levelStartTime?: number;
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  otherOptions?: Record<string, any>;
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  };
@@ -46460,6 +46462,27 @@ declare class SigningCosmosClient extends CosmosClient {
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  * rejects (invalid signature, malformed msg, insufficient gas).
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  */
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  performActionSync(gameId: string, action: string, amount?: bigint, data?: string): Promise<string>;
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+ /**
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+ * Signs a MsgPerformAction and returns the base64-encoded TxRaw WITHOUT
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+ * broadcasting. Used by the optimistic gateway settlement relay
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+ * (OPTIMISTIC_ACTION_ARCHITECTURE.md §6.10): the FE hands the signed bytes
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+ * to the gateway, which relays them to the chain's existing tx pipeline —
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+ * no chain changes, valid player signature.
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+ *
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+ * Pass `signerData` to use a locally-tracked sequence (the caller queries
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+ * the account once and increments +1 per action, avoiding a per-action
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+ * sequence query — required because optimistic actions are signed faster
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+ * than the chain commits). Omit it to fetch account_number/sequence from
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+ * the chain (one-shot, e.g. the first action of a session).
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+ *
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+ * Requires the player account to EXIST on-chain (funded). Same gasless
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+ * fee + msg shape as {@link performActionSync}.
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+ */
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+ signPerformAction(gameId: string, action: string, amount?: bigint, data?: string, signerData?: SignerData): Promise<{
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+ base64: string;
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+ sequence: number;
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+ accountNumber: number;
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+ }>;
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  /**
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  * Top up a player's stack at a table
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  * The player must be seated at the table and have sufficient wallet balance.