@block52/poker-vm-sdk 1.2.17 → 1.3.1

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package/dist/index.d.ts CHANGED
@@ -46598,7 +46598,7 @@ declare class SigningCosmosClient extends CosmosClient {
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  * Requires the player account to EXIST on-chain (funded). Same gasless
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  * fee + msg shape as {@link performActionSync}.
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  */
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- signPerformAction(gameId: string, action: string, amount?: bigint, data?: string, signerData?: SignerData): Promise<{
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+ signPerformAction(gameId: string, action: string, amount?: bigint, data?: string, _signerData?: SignerData): Promise<{
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  base64: string;
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  sequence: number;
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  accountNumber: number;
@@ -46616,6 +46616,23 @@ declare class SigningCosmosClient extends CosmosClient {
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  * helpers below share with signPerformAction's gateway-settlement pattern.
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  */
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  private signMsgOnly;
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+ /**
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+ * Sign a single cosmos message as an UNORDERED transaction (SDK 0.53): the
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+ * TxBody carries `unordered: true` + a `timeout_timestamp` and NO account
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+ * sequence (sequence MUST be 0). The chain admits it regardless of order and
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+ * dedups replay on (signer, timeout) — so settlement txs no longer carry a
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+ * client-guessed sequence and can never cascade (poker-vm#247, replaces the
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+ * sequence-tracking that caused #2413).
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+ *
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+ * Hand-built because CosmJS 0.32's TxBody proto predates the unordered
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+ * fields; we use the SDK's own cosmos.tx proto (which has them) for the body
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+ * and CosmJS only for AuthInfo + the direct signature.
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+ *
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+ * @param ttlSeconds - how far ahead the timeout_timestamp is set. Must be
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+ * within the chain's max unordered TTL (SDK default 10m). Also bounds how
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+ * long a replay of this exact tx is rejected.
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+ */
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+ private signUnordered;
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  /**
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  * Sign-only MsgJoinGame: builds and signs the player's buy-in tx WITHOUT
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  * broadcasting, returning the base64 TxRaw for the gateway to relay
package/dist/index.esm.js CHANGED
@@ -1,9 +1,10 @@
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- import { Registry, DirectSecp256k1HdWallet } from '@cosmjs/proto-signing';
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+ import { Registry, DirectSecp256k1HdWallet, encodePubkey, makeAuthInfoBytes, makeSignDoc } from '@cosmjs/proto-signing';
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  import { SigningStargateClient, GasPrice } from '@cosmjs/stargate';
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  import { EventEmitter } from 'events';
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  import { stringToPath } from '@cosmjs/crypto';
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  import { createHash } from 'crypto';
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- import { toBase64 } from '@cosmjs/encoding';
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+ import { toBase64, fromBase64 } from '@cosmjs/encoding';
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+ import { encodeSecp256k1Pubkey } from '@cosmjs/amino';
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  /// <reference path="./types.d.ts" />
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  const defaultFee$q = {
@@ -60938,6 +60939,10 @@ var txExports = requireTx();
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  * Default gas limit for all transactions
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  */
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  const DEFAULT_GAS_LIMIT = 1000000;
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+ // Registry with the poker message types, used to pack a Msg into an Any when
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+ // hand-building an unordered TxBody (signUnordered). Module-level so it's built
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+ // once and shared with the stargate client's registry semantics.
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+ const pokerRegistry = new Registry(msgTypes$u);
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  /**
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  * Create a gasless fee object with specified gas limit
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  * Chain is configured with min-gas-prices = "0stake" so no fee tokens required
@@ -61428,36 +61433,31 @@ class SigningCosmosClient extends CosmosClient {
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  * Requires the player account to EXIST on-chain (funded). Same gasless
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  * fee + msg shape as {@link performActionSync}.
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  */
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- async signPerformAction(gameId, action, amount = 0n, data, signerData) {
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- await this.initializeSigningClient();
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- if (!this.signingClient || !this.wallet) {
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- throw new Error("Signing client not initialized");
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+ async signPerformAction(gameId, action, amount = 0n, data, _signerData) {
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+ // Unordered signing needs only the wallet + REST getAccount — no RPC
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+ // stargate client, so this works without a reachable RPC endpoint.
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+ if (!this.wallet) {
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+ throw new Error("No wallet provided for signing");
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  }
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  const [account] = await this.wallet.getAccounts();
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  const player = account.address;
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- const msgPerformAction = {
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- player,
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- gameId,
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- action,
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- amount: Long.fromString(amount.toString(), true),
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- data: data || ""
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- };
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  const msg = {
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  typeUrl: "/pokerchain.poker.v1.MsgPerformAction",
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- value: msgPerformAction
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+ value: {
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+ player,
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+ gameId,
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+ action,
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+ amount: Long.fromString(amount.toString(), true),
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+ data: data || ""
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+ }
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  };
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- let explicit = signerData;
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- if (!explicit) {
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- const accountInfo = await this.getAccount(player);
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- explicit = {
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- accountNumber: Number(accountInfo.account.account_number),
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- sequence: Number(accountInfo.account.sequence),
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- chainId: this.config.chainId
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- };
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- }
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- const txRaw = await this.signingClient.sign(player, [msg], gaslessFee(), `Poker action (relay): ${action}`, explicit);
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- const base64 = toBase64(txExports.TxRaw.encode(txRaw).finish());
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- return { base64, sequence: explicit.sequence, accountNumber: explicit.accountNumber };
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+ // Settlement txs are UNORDERED (#247): no account sequence, so optimistic
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+ // play can never desync the chain sequence (the #2413 cascade). The
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+ // `signerData`/sequence arg is retained for signature compatibility but
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+ // ignored — unordered txs carry sequence 0.
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+ const { base64, accountNumber } = await this.signUnordered(msg);
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+ // sequence is meaningless for unordered txs; return 0 for shape compat.
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+ return { base64, sequence: 0, accountNumber };
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  }
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  /**
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  * Resolves the signer data (account number + sequence + chain id) for a
@@ -61493,6 +61493,59 @@ class SigningCosmosClient extends CosmosClient {
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  const base64 = toBase64(txExports.TxRaw.encode(txRaw).finish());
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  return { base64, sequence: explicit.sequence, accountNumber: explicit.accountNumber };
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  }
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+ /**
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+ * Sign a single cosmos message as an UNORDERED transaction (SDK 0.53): the
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+ * TxBody carries `unordered: true` + a `timeout_timestamp` and NO account
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+ * sequence (sequence MUST be 0). The chain admits it regardless of order and
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+ * dedups replay on (signer, timeout) — so settlement txs no longer carry a
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+ * client-guessed sequence and can never cascade (poker-vm#247, replaces the
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+ * sequence-tracking that caused #2413).
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+ *
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+ * Hand-built because CosmJS 0.32's TxBody proto predates the unordered
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+ * fields; we use the SDK's own cosmos.tx proto (which has them) for the body
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+ * and CosmJS only for AuthInfo + the direct signature.
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+ *
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+ * @param ttlSeconds - how far ahead the timeout_timestamp is set. Must be
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+ * within the chain's max unordered TTL (SDK default 10m). Also bounds how
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+ * long a replay of this exact tx is rejected.
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+ */
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+ async signUnordered(msg, ttlSeconds = 120) {
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+ // No RPC signing client needed: unordered signing is a direct signature
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+ // over locally-built bytes. Only the wallet (for signDirect) and a REST
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+ // getAccount (for account_number) are required.
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+ if (!this.wallet) {
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+ throw new Error("No wallet provided for signing");
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+ }
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+ const [account] = await this.wallet.getAccounts();
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+ const player = account.address;
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+ // account_number + chainId are still needed for the sign doc; the
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+ // SEQUENCE is not — unordered txs must sign with sequence 0.
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+ const accountInfo = await this.getAccount(player);
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+ const accountNumber = Number(accountInfo.account.account_number);
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+ const chainId = this.config.chainId;
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+ // Body with unordered=true + timeout_timestamp, messages packed as Any
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+ // via the poker registry. timeoutHeight stays 0 (we gate on timestamp).
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+ const bodyBytes = TxBody.encode(TxBody.fromPartial({
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+ messages: [pokerRegistry.encodeAsAny(msg)],
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+ memo: "",
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+ timeoutHeight: Long.UZERO,
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+ unordered: true,
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+ timeoutTimestamp: new Date(Date.now() + ttlSeconds * 1000)
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+ })).finish();
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+ // AuthInfo with sequence 0 (required for unordered). CosmJS builds this
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+ // — the pubkey/fee encoding is unchanged from an ordered tx.
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+ const pubkey = encodePubkey(encodeSecp256k1Pubkey(account.pubkey));
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+ const gas = gaslessFee();
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+ const authInfoBytes = makeAuthInfoBytes([{ pubkey, sequence: 0 }], gas.amount, Number(gas.gas), undefined, undefined);
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+ const signDoc = makeSignDoc(bodyBytes, authInfoBytes, chainId, accountNumber);
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+ const { signature, signed } = await this.wallet.signDirect(player, signDoc);
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+ const base64 = toBase64(TxRaw.encode(TxRaw.fromPartial({
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+ bodyBytes: signed.bodyBytes,
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+ authInfoBytes: signed.authInfoBytes,
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+ signatures: [fromBase64(signature.signature)]
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+ })).finish());
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+ return { base64, accountNumber };
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+ }
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  /**
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  * Sign-only MsgJoinGame: builds and signs the player's buy-in tx WITHOUT
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  * broadcasting, returning the base64 TxRaw for the gateway to relay