@block52/poker-vm-sdk 1.2.16 → 1.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/board.d.ts +65 -0
- package/dist/board.d.ts.map +1 -0
- package/dist/index.d.ts +82 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.esm.js +183 -27
- package/dist/index.esm.js.map +1 -1
- package/dist/index.js +181 -24
- package/dist/index.js.map +1 -1
- package/dist/signingClient.d.ts +18 -1
- package/dist/signingClient.d.ts.map +1 -1
- package/package.json +2 -1
package/dist/index.js
CHANGED
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@@ -6,6 +6,7 @@ var events = require('events');
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6
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var crypto = require('@cosmjs/crypto');
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var crypto$1 = require('crypto');
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var encoding = require('@cosmjs/encoding');
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+
var amino = require('@cosmjs/amino');
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/// <reference path="./types.d.ts" />
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const defaultFee$q = {
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@@ -57319,6 +57320,109 @@ Deck.SUIT_MAP = {
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[exports.SUIT.SPADES]: "S"
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};
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57323
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/**
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* The community board for a Texas Hold'em hand.
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*
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* Encapsulates the two community-card arrays the engine currently keeps — the
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* cards dealt street-by-street (`street`, persisted to the DTO) and the five
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* pre-dealt up front at `deal()` (`preDealt`) — behind one type. This is a pure
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* refactor: every accessor returns exactly what the inline engine logic did, so
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* behaviour is unchanged. Collapsing the two arrays into a single canonical
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* board is a separate, consensus-affecting change (issue #2299).
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*/
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class Board {
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constructor() {
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// Dealt one street at a time via dealCommunityCards() (was `_communityCards`).
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// This is the board persisted to the game DTO and rehydrated from JSON.
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this.street = [];
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// All five dealt up front at deal() (was `_communityCards2`).
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this.preDealt = [];
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}
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/**
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* Append cards dealt for the current street (was `_communityCards.push`).
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*/
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addStreet(cards) {
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this.street.push(...cards);
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}
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/**
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* Record the five cards pre-dealt at deal() (was `_communityCards2.push`).
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*/
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setPreDealt(cards) {
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this.preDealt.push(...cards);
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}
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/**
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* Number of street-dealt cards (was `_communityCards.length`).
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*/
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get streetLength() {
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return this.street.length;
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}
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/**
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* Number of pre-dealt cards (was `_communityCards2.length`).
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*/
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get preDealtLength() {
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return this.preDealt.length;
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}
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/**
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* The street-dealt community cards (was `[...this._communityCards]`).
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*/
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get cards() {
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return [...this.street];
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}
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/**
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* The community cards visible at a given round, taken from the pre-dealt
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* board — matching the previous `getCommunityCards()` exactly:
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* FLOP -> preDealt[0..3], TURN -> preDealt[0..4], RIVER -> preDealt[0..5].
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*/
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forRound(round) {
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const cards = [];
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if (round === exports.TexasHoldemRound.FLOP) {
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cards.push(...this.preDealt.slice(0, 3));
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}
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if (round === exports.TexasHoldemRound.TURN) {
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cards.push(...this.preDealt.slice(0, 4));
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}
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if (round === exports.TexasHoldemRound.RIVER) {
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cards.push(...this.preDealt.slice(0, 5));
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}
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return cards;
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}
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/**
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* The board `findWinners` falls back to when `forRound` is short: the
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* pre-dealt board for live games, else the street board rehydrated from JSON.
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* Preserves the previous inline selection verbatim.
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*/
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forEvaluation(count) {
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return this.preDealt.length >= count
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? this.preDealt.slice(0, count)
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: this.street.slice(0, count);
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}
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/**
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* The board `calculateWinner` falls back to at an early showdown: the fully
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* dealt street board if available, else the pre-dealt board. Preserves the
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* previous inline selection verbatim.
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*/
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forShowdown() {
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return this.street.length >= Board.MAX_COMMUNITY_CARDS
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? this.street.slice(0, Board.MAX_COMMUNITY_CARDS)
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: this.preDealt.slice(0, Board.MAX_COMMUNITY_CARDS);
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}
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/**
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* Clear both boards for a new hand (was two `.length = 0` assignments).
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*/
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clear() {
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this.street.length = 0;
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this.preDealt.length = 0;
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}
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/**
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* Serialize the street board to mnemonics, matching
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* `TexasHoldemStateDTO.communityCards` (was `_communityCards.map(...)`).
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*/
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toJson() {
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return this.street.map(card => card.mnemonic);
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}
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}
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Board.MAX_COMMUNITY_CARDS = 5;
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/**
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* Example integration of custom poker solver with game engine
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* Demonstrates how to replace pokersolver with our custom implementation
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@@ -60837,6 +60941,10 @@ var txExports = requireTx();
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* Default gas limit for all transactions
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*/
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const DEFAULT_GAS_LIMIT = 1000000;
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// Registry with the poker message types, used to pack a Msg into an Any when
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// hand-building an unordered TxBody (signUnordered). Module-level so it's built
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// once and shared with the stargate client's registry semantics.
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const pokerRegistry = new protoSigning.Registry(msgTypes$u);
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/**
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* Create a gasless fee object with specified gas limit
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* Chain is configured with min-gas-prices = "0stake" so no fee tokens required
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@@ -61327,36 +61435,31 @@ class SigningCosmosClient extends CosmosClient {
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* Requires the player account to EXIST on-chain (funded). Same gasless
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* fee + msg shape as {@link performActionSync}.
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*/
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async signPerformAction(gameId, action, amount = 0n, data,
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-
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async signPerformAction(gameId, action, amount = 0n, data, _signerData) {
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// Unordered signing needs only the wallet + REST getAccount — no RPC
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// stargate client, so this works without a reachable RPC endpoint.
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if (!this.wallet) {
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throw new Error("No wallet provided for signing");
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}
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const [account] = await this.wallet.getAccounts();
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const player = account.address;
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const msgPerformAction = {
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player,
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gameId,
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action,
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amount: Long.fromString(amount.toString(), true),
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data: data || ""
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};
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const msg = {
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typeUrl: "/pokerchain.poker.v1.MsgPerformAction",
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value:
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value: {
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player,
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gameId,
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action,
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amount: Long.fromString(amount.toString(), true),
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data: data || ""
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}
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};
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-
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-
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};
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}
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const txRaw = await this.signingClient.sign(player, [msg], gaslessFee(), `Poker action (relay): ${action}`, explicit);
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const base64 = encoding.toBase64(txExports.TxRaw.encode(txRaw).finish());
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return { base64, sequence: explicit.sequence, accountNumber: explicit.accountNumber };
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// Settlement txs are UNORDERED (#247): no account sequence, so optimistic
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// play can never desync the chain sequence (the #2413 cascade). The
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// `signerData`/sequence arg is retained for signature compatibility but
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// ignored — unordered txs carry sequence 0.
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const { base64, accountNumber } = await this.signUnordered(msg);
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// sequence is meaningless for unordered txs; return 0 for shape compat.
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return { base64, sequence: 0, accountNumber };
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}
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/**
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* Resolves the signer data (account number + sequence + chain id) for a
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@@ -61392,6 +61495,59 @@ class SigningCosmosClient extends CosmosClient {
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const base64 = encoding.toBase64(txExports.TxRaw.encode(txRaw).finish());
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return { base64, sequence: explicit.sequence, accountNumber: explicit.accountNumber };
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}
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/**
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* Sign a single cosmos message as an UNORDERED transaction (SDK 0.53): the
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* TxBody carries `unordered: true` + a `timeout_timestamp` and NO account
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* sequence (sequence MUST be 0). The chain admits it regardless of order and
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* dedups replay on (signer, timeout) — so settlement txs no longer carry a
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* client-guessed sequence and can never cascade (poker-vm#247, replaces the
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* sequence-tracking that caused #2413).
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*
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61506
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* Hand-built because CosmJS 0.32's TxBody proto predates the unordered
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61507
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* fields; we use the SDK's own cosmos.tx proto (which has them) for the body
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* and CosmJS only for AuthInfo + the direct signature.
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*
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61510
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* @param ttlSeconds - how far ahead the timeout_timestamp is set. Must be
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* within the chain's max unordered TTL (SDK default 10m). Also bounds how
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* long a replay of this exact tx is rejected.
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*/
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61514
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async signUnordered(msg, ttlSeconds = 120) {
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61515
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// No RPC signing client needed: unordered signing is a direct signature
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61516
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// over locally-built bytes. Only the wallet (for signDirect) and a REST
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61517
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// getAccount (for account_number) are required.
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61518
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if (!this.wallet) {
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61519
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throw new Error("No wallet provided for signing");
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61520
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}
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61521
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const [account] = await this.wallet.getAccounts();
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61522
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const player = account.address;
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61523
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// account_number + chainId are still needed for the sign doc; the
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61524
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// SEQUENCE is not — unordered txs must sign with sequence 0.
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61525
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const accountInfo = await this.getAccount(player);
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61526
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const accountNumber = Number(accountInfo.account.account_number);
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61527
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const chainId = this.config.chainId;
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61528
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// Body with unordered=true + timeout_timestamp, messages packed as Any
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61529
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// via the poker registry. timeoutHeight stays 0 (we gate on timestamp).
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61530
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const bodyBytes = TxBody.encode(TxBody.fromPartial({
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61531
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messages: [pokerRegistry.encodeAsAny(msg)],
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61532
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memo: "",
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61533
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timeoutHeight: Long.UZERO,
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61534
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unordered: true,
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61535
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timeoutTimestamp: new Date(Date.now() + ttlSeconds * 1000)
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61536
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})).finish();
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61537
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// AuthInfo with sequence 0 (required for unordered). CosmJS builds this
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61538
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// — the pubkey/fee encoding is unchanged from an ordered tx.
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61539
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const pubkey = protoSigning.encodePubkey(amino.encodeSecp256k1Pubkey(account.pubkey));
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61540
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const gas = gaslessFee();
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61541
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const authInfoBytes = protoSigning.makeAuthInfoBytes([{ pubkey, sequence: 0 }], gas.amount, Number(gas.gas), undefined, undefined);
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61542
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const signDoc = protoSigning.makeSignDoc(bodyBytes, authInfoBytes, chainId, accountNumber);
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61543
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const { signature, signed } = await this.wallet.signDirect(player, signDoc);
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61544
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const base64 = encoding.toBase64(TxRaw.encode(TxRaw.fromPartial({
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61545
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bodyBytes: signed.bodyBytes,
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61546
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authInfoBytes: signed.authInfoBytes,
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61547
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signatures: [encoding.fromBase64(signature.signature)]
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61548
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})).finish());
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61549
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return { base64, accountNumber };
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61550
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}
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61395
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/**
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61396
61552
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* Sign-only MsgJoinGame: builds and signs the player's buy-in tx WITHOUT
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61397
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* broadcasting, returning the base64 TxRaw for the gateway to relay
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@@ -61865,6 +62021,7 @@ const registry = new protoSigning.Registry([
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exports.AllPlayerActions = AllPlayerActions;
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exports.BLOCK52_HD_PATH = BLOCK52_HD_PATH;
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62024
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+
exports.Board = Board;
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exports.COSMOS_CONSTANTS = COSMOS_CONSTANTS;
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exports.Client = Client;
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exports.CosmosClient = CosmosClient;
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