@block52/poker-vm-sdk 1.2.15 → 1.2.16

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package/dist/index.d.ts CHANGED
@@ -46446,9 +46446,16 @@ declare class SigningCosmosClient extends CosmosClient {
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  */
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  joinGame(gameId: string, seat: number, buyInAmount: bigint): Promise<string>;
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  /**
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- * Leave a poker game
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+ * Leave a poker game (signs AND broadcasts MsgLeaveGame directly).
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+ *
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+ * @param gameId the game to leave / claim from.
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+ * @param finishingOrder place-1-first player addresses for an SNG that
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+ * finalized off-chain (WS-first) — lets the chain recompute payouts when
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+ * its Results are empty. Defaults to `[]` (cash games / already-finalized
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+ * SNGs, where the chain settles from its own state). Broadcast counterpart
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+ * of {@link signLeaveGame}.
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  */
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- leaveGame(gameId: string): Promise<string>;
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+ leaveGame(gameId: string, finishingOrder?: string[]): Promise<string>;
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  /**
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  * Record a hand-end game-state snapshot on the chain (pokerchain#239).
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  *
package/dist/index.esm.js CHANGED
@@ -61053,19 +61053,33 @@ class SigningCosmosClient extends CosmosClient {
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  }
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  }
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  /**
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- * Leave a poker game
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+ * Leave a poker game (signs AND broadcasts MsgLeaveGame directly).
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+ *
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+ * @param gameId the game to leave / claim from.
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+ * @param finishingOrder place-1-first player addresses for an SNG that
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+ * finalized off-chain (WS-first) — lets the chain recompute payouts when
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+ * its Results are empty. Defaults to `[]` (cash games / already-finalized
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+ * SNGs, where the chain settles from its own state). Broadcast counterpart
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+ * of {@link signLeaveGame}.
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  */
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- async leaveGame(gameId) {
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+ async leaveGame(gameId, finishingOrder = []) {
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  await this.initializeSigningClient();
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  if (!this.signingClient || !this.wallet) {
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  throw new Error("Signing client not initialized");
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  }
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  const [account] = await this.wallet.getAccounts();
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  const creator = account.address;
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- // Create the message object
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+ // Create the message object.
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+ //
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+ // finishingOrder (place-1-first player addresses) is for an SNG that
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+ // finalized off-chain (WS-first): the chain's Results may be empty, so
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+ // the message supplies the ORDER and the chain recomputes payouts from
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+ // its own prize-pool math — never an amount. Empty for cash games and
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+ // for SNGs the chain already finalized. Mirrors signLeaveGame. (pokerchain#229)
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  const msgLeaveGame = {
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  creator,
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- gameId
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+ gameId,
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+ finishingOrder
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  };
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  // Create the transaction message
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  const msg = {