@block52/poker-vm-sdk 1.2.12 → 1.2.13

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package/dist/index.js CHANGED
@@ -56025,6 +56025,21 @@ exports.PlayerActionType = void 0;
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  PlayerActionType["BET"] = "bet";
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  PlayerActionType["CALL"] = "call";
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  PlayerActionType["RAISE"] = "raise";
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+ /**
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+ * @deprecated Not a dispatchable action. "All-in" is a UX label — going
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+ * all-in is a BET/CALL/RAISE whose amount equals the player's whole stack
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+ * (a short shove is an all-in-only RAISE, poker-vm#2353). The engine neither
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+ * advertises ALL_IN in getLegalActions nor accepts it via performAction (the
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+ * handler was removed, poker-vm#2353) — dispatching it throws.
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+ *
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+ * This member survives ONLY as the internal *recorded* action type:
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+ * baseAction.execute rewrites a full-stack commit to ALL_IN, and round-end
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+ * reopening + aggression detection (#2134) read it. Do not dispatch it and do
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+ * not add new consumers.
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+ *
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+ * NOTE: distinct from the still-required `PlayerStatus.ALL_IN` (a player's
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+ * state once their chips reach 0), which is NOT deprecated.
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+ */
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  PlayerActionType["ALL_IN"] = "all-in";
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  PlayerActionType["MUCK"] = "muck";
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  PlayerActionType["SHOW"] = "show";
@@ -60920,7 +60935,7 @@ class SigningCosmosClient extends CosmosClient {
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  // SNG/Tournament games are DEFINED by startingStack + blindLevelDuration.
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  // Refuse to create one with missing/zero values rather than silently
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  // defaulting (Long.UZERO / 0) — a zero startingStack makes the prize pool
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- // zero (PayoutManager.totalPrizePool = startingStack * runners) and pays
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+ // zero (SngPayoutManager.totalPrizePool = startingStack * runners) and pays
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  // the winner $0; a zero blindLevelDuration breaks blind escalation.
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  // No defaults — fail loud at creation (Commandment #7). (#2282)
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  const isSng = gameFormat === exports.GameFormat.SIT_AND_GO || gameFormat === exports.GameFormat.TOURNAMENT;