@block52/poker-vm-sdk 1.1.18 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +41 -0
- package/dist/index.esm.js +98 -0
- package/dist/index.esm.js.map +1 -1
- package/dist/index.js +98 -0
- package/dist/index.js.map +1 -1
- package/dist/signingClient.d.ts +38 -0
- package/dist/signingClient.d.ts.map +1 -1
- package/dist/types/game.d.ts +3 -0
- package/dist/types/game.d.ts.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -55862,6 +55862,7 @@ exports.NonPlayerActionType = void 0;
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55862
55862
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(function (NonPlayerActionType) {
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55863
55863
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NonPlayerActionType["DEAD_SMALL_BLIND"] = "dead-small-blind";
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NonPlayerActionType["DEAL"] = "deal";
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55865
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+
NonPlayerActionType["FORCE_CLOSE"] = "force-close";
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NonPlayerActionType["JOIN"] = "join";
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NonPlayerActionType["LEAVE"] = "leave";
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NonPlayerActionType["NEW_HAND"] = "new-hand";
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@@ -57949,6 +57950,45 @@ class SigningCosmosClient extends CosmosClient {
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throw error;
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}
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}
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57953
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+
/**
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57954
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* Force-close a poker game and refund every seated player.
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57955
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*
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57956
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* Only the table creator can invoke this. Distinct from `deleteGame()`:
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* `deleteGame` requires zero players, this kicks everyone off and refunds
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* their stacks (plus any current-hand contribution and queued top-up) to
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* their wallet, then deletes the table.
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*
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* Cash format only. Chain rejects SNG/Tournament — those have separate
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* cancellation semantics (see block52/poker-vm#2173).
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*/
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async forceCloseGame(gameId) {
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await this.initializeSigningClient();
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if (!this.signingClient || !this.wallet) {
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throw new Error("Signing client not initialized");
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57968
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}
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const [account] = await this.wallet.getAccounts();
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const creator = account.address;
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const msgForceCloseGame = {
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creator,
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gameId
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};
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const msg = {
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typeUrl: "/pokerchain.poker.v1.MsgForceCloseGame",
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value: msgForceCloseGame
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};
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const fee = gaslessFee();
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const memo = "Force-close poker game via SDK";
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console.log("🛑 Force-closing game:", { gameId });
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try {
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const result = await this.signingClient.signAndBroadcast(creator, [msg], fee, memo);
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console.log("✅ Force-close transaction successful:", result.transactionHash);
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return result.transactionHash;
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}
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catch (error) {
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console.error("❌ Force-close failed:", error);
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throw error;
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}
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}
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/**
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* Perform a game action (fold, call, raise, etc.)
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* The keeper calculates the action index automatically
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@@ -57997,6 +58037,64 @@ class SigningCosmosClient extends CosmosClient {
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throw error;
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}
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}
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/**
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* Fast-path variant of {@link performAction}. Broadcasts in SYNC mode —
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* returns as soon as the tx passes CheckTx (mempool admission), without
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* waiting for block inclusion. Typical return latency is ~50–100ms vs
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* 5+ seconds for {@link performAction}.
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*
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* **The tx is NOT yet executed when this returns.** The caller MUST
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* reconcile authoritative state via the chain's WebSocket push, which
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* fires after block commit. Pair this with optimistic UI rendering
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* and a rollback path for the case where CheckTx succeeds but the
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* tx fails at DeliverTx (rare — illegal action that escaped local
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* validation, or block-time consensus surprises).
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*
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* Use cases:
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* - Frontend action submission where perceived latency matters.
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* - Any caller that has an independent path (WS, polling) to
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* learn the action's authoritative outcome.
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*
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* Do NOT use this for code paths that need the post-DeliverTx
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* `events` or `rawLog` — those are only populated by the BLOCK
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* variant. See block52/poker-vm#2104.
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*
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* Returns the tx hash on CheckTx success; throws if CheckTx
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* rejects (invalid signature, malformed msg, insufficient gas).
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*/
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async performActionSync(gameId, action, amount = 0n, data) {
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await this.initializeSigningClient();
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if (!this.signingClient || !this.wallet) {
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throw new Error("Signing client not initialized");
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}
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const [account] = await this.wallet.getAccounts();
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const player = account.address;
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// Same msg shape as performAction — only the broadcast mode differs.
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const msgPerformAction = {
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player,
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gameId,
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action,
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amount: Long.fromString(amount.toString(), true),
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data: data || ""
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58079
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};
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58080
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const msg = {
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typeUrl: "/pokerchain.poker.v1.MsgPerformAction",
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value: msgPerformAction
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};
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const fee = gaslessFee();
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58085
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const memo = `Poker action (sync): ${action}`;
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58086
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try {
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58087
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// signAndBroadcastSync returns just the txhash, no DeliverTx
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// result. The caller waits on the WS push for the
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58089
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// authoritative outcome.
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const txHash = await this.signingClient.signAndBroadcastSync(player, [msg], fee, memo);
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return txHash;
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}
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catch (error) {
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console.error("❌ Action (sync) failed at CheckTx:", error);
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throw error;
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}
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}
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58000
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/**
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* Top up a player's stack at a table
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* The player must be seated at the table and have sufficient wallet balance.
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