@blender-ui/native 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -0
- package/README.md +125 -2
- package/blenderui.win32-x64.node +0 -0
- package/bui-runtime.win32-x64.exe +0 -0
- package/cli.js +138 -0
- package/index.d.ts +187 -0
- package/index.js +553 -0
- package/package.json +65 -4
- package/signals.js +628 -0
package/README.md
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#
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# @blender-ui/native
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[](https://www.npmjs.com/package/@blender-ui/native)
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[](https://github.com/ppmpreetham/BUI/blob/main/LICENSE)
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[BUI](https://github.com/ppmpreetham/BUI), Blender's UI toolkit, from
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JavaScript. It gives you native windows drawn on the CPU or with Direct3D 11,
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HTML elements, CSS and Tailwind classes, and signals. It runs on Node.js and
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Bun through a napi-rs addon, and `bui build` turns an app into a single
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executable of about 5 MB. There's no browser and no webview.
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For React, use [`@blender-ui/react`](https://www.npmjs.com/package/@blender-ui/react),
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which is built on this package.
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```sh
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npm install @blender-ui/native # or: bun add @blender-ui/native
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```
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```js
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const { App, signal } = require('@blender-ui/native')
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const app = new App({ gpu: true })
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const win = app.window({ title: 'Hello', width: 360, height: 200 })
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win.body.className = 'm-0 p-6 flex flex-col gap-3 bg-[#2b2b2b] text-[#e6e6e6]'
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const clicks = signal(0)
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const label = win.createElement('span')
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label.textContent = clicks // follows the signal
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const button = win.createElement('button')
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button.textContent = 'Add one'
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button.addEventListener('click', () => clicks.value++)
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win.body.appendChild(label)
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win.body.appendChild(button)
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```
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## API
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- **A DOM-like tree:** `createElement`, `createTextNode`, `appendChild`,
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`insertBefore`, `removeChild`, `setAttribute`, `className` (Tailwind
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classes included), `style` (a string or an object), `textContent`.
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- Moving nodes and the error cases behave as in the DOM.
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- `destroy()` frees a removed subtree natively.
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- **Events:** `addEventListener` for `click`, `mousedown`, `mouseup`,
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`mousemove`, `mouseenter`, `mouseleave`, `wheel`, `keydown`, `keyup`, `input`
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and `change`.
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- They bubble through the tree, and `stopPropagation()` works.
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- They arrive after BUI has handled them, so `preventDefault()` only marks
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the event.
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- **Frames and measurement:** `win.requestAnimationFrame(cb)` is paced by the
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display. `el.getBoundingClientRect()` and `win.screenshot()` return
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promises.
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- **Signals:** `signal`, `memo`, `effect`, `batch`, `untrack`,
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`startTransition`.
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- Pass a signal to `setAttribute`, `style` (or inside a style object),
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`textContent` or `createTextNode`, and its changes update that node
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alone.
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- Memos and effects track what they read, are glitch-free, and need no
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dependency arrays.
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- Without the addon: `require('@blender-ui/native/signals')`.
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- **Tests:** `new App({ headless: true })` renders off-screen, and
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`win.click(x, y)` simulates input.
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## Standalone apps
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```sh
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npx bui build app.js # app.exe: BUI + embedded QuickJS, ~5 MB
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npx bui build app.js --bun # app.exe: Bun, with Node's APIs and a JIT, ~115 MB
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npx bui run app.js # run on the QuickJS runtime, no build
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```
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Options:
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- `-o <file>`: the output file.
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- `--console`: keep a console window for logs (Windows builds open none).
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- `--dev`: React's development build.
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Bundling uses [Bun](https://bun.sh), so it must be installed.
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**How the default build works.** It appends your bundled app to `bui-runtime`,
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BUI with the QuickJS engine embedded. That takes under a second and compiles
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nothing.
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- **It's fast to start:** the result reaches its first frame in about 70 ms
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and uses 19 MB of RAM there.
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- **It's limited:** no Node modules (`fs` and the like) and no JIT. Keep
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frequent updates on signals, or use `--bun`.
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## How it's fast
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- **Its own UI thread:** BUI renders on a thread of its own, so it never
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blocks JavaScript, and an idle window uses no CPU.
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- **Only changes cross:** each tick, a window sends one batch of operations,
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an `Int32Array` and a string table.
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- **Styles parsed once:** a `style` value is parsed when it's set, not every
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frame.
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## Benchmarks
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Ryzen 7 5800U laptop, Windows 11, GPU renderer. Method:
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[guide](https://github.com/ppmpreetham/BUI/blob/main/docs/javascript.md#performance).
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| Startup (small app, quits at first frame) | First frame | Launch to exit | RAM | Size |
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|---|---:|---:|---:|---:|
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| **`bui build`** (QuickJS) | **68 ms** | **104 ms** | **19 MB** | **4.9 MB** |
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| `bui build --bun` | 79 ms | 147 ms | 35 MB | 114 MB |
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| `bun app.js` | 80 ms | 152 ms | 35 MB | |
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| `node app.js` | 108 ms | 187 ms | 45 MB | |
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| 3,000 cells, one changing per frame | FPS | CPU per frame | RAM |
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|---|---:|---:|---:|
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| Bun | 58.8 | 13.1 ms | 80 MB |
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| Node.js | 55.8 | 14.4 ms | 88 MB |
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| QuickJS (`bui build`) | 59.1 | 16.3 ms | 56 MB |
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| *Rust, for reference* | 59.6 | 12.0 ms | 43 MB |
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## Requirements
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- **Prebuilt for Windows x64.** Elsewhere, build from a clone of the
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[repository](https://github.com/ppmpreetham/BUI) with `npm run build` in
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`bindings/node`. You need Rust, CMake and a C compiler, and native windows
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aren't supported there yet, so use `headless: true`.
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- **Runtimes:** Node.js 18 or newer, or Bun.
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Guide: [docs/javascript.md](https://github.com/ppmpreetham/BUI/blob/main/docs/javascript.md) ·
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Source: [github.com/ppmpreetham/BUI](https://github.com/ppmpreetham/BUI) ·
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License: GPL-2.0-or-later
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Binary file
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Binary file
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package/cli.js
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#!/usr/bin/env node
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// bui: build standalone apps from a JavaScript / JSX entry.
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//
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// bui build app.jsx [-o app.exe] a small executable: BUI + QuickJS (~5 MB)
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// bui build app.jsx --bun a Bun executable (full Node APIs, ~120 MB)
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// bui run app.jsx [args] run on the small runtime (no executable)
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//
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// Options:
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// -o, --out <file> output file (default: the entry's name, .exe on Windows)
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// --bun compile with `bun build --compile` instead of QuickJS
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// --console keep a console window (Windows; default: none, for apps)
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// --dev React's development build (default: production)
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//
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// Bundling uses Bun (https://bun.sh), which must be installed.
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// SPDX-License-Identifier: GPL-2.0-or-later
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'use strict'
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const fs = require('node:fs')
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const os = require('node:os')
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const path = require('node:path')
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const { spawnSync } = require('node:child_process')
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const MAGIC = Buffer.from('BUIAPP01')
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const TAG = `${process.platform}-${process.arch}`
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const EXE = process.platform === 'win32' ? '.exe' : ''
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function fail (msg) {
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console.error(`bui: ${msg}`)
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process.exit(1)
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}
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function parse (argv) {
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const o = { cmd: argv[0], entry: null, out: null, bun: false, console: false, dev: false, rest: [] }
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for (let i = 1; i < argv.length; i++) {
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const a = argv[i]
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if (o.cmd === 'run' && o.entry !== null) o.rest.push(a)
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else if (a === '-o' || a === '--out') o.out = argv[++i]
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else if (a === '--bun') o.bun = true
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else if (a === '--console') o.console = true
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else if (a === '--dev') o.dev = true
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else if (a.startsWith('-')) fail(`unknown option ${a}`)
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else o.entry = a
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}
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return o
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}
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/** The QuickJS runtime shipped in this package (or the workspace build). */
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function runtimePath () {
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const shipped = path.join(__dirname, `bui-runtime.${TAG}${EXE}`)
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if (fs.existsSync(shipped)) return shipped
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const built = path.join(__dirname, '../rust/target/release', `bui-runtime${EXE}`)
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if (fs.existsSync(built)) return built
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fail(`no bui-runtime for ${TAG}: prebuilt for Windows x64; run \`npm run build\` in bindings/node to build it`)
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}
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/** Bun's executable: this process when running on Bun; otherwise asked once
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* (npm installs it behind a shell shim on Windows), then run without a shell
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* so arguments keep their quotes. */
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let bunPath = null
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function findBun () {
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if (bunPath !== null) return bunPath
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if (typeof Bun !== 'undefined') return (bunPath = process.execPath)
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const r = spawnSync('bun', ['-e', 'process.stdout.write(process.execPath)'],
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{ encoding: 'utf8', shell: process.platform === 'win32' })
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if (r.status !== 0 || !r.stdout) fail('bundling needs Bun: https://bun.sh')
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return (bunPath = r.stdout.trim())
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}
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function bun (args, opts = {}) {
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const r = spawnSync(findBun(), args, { stdio: opts.quiet ? 'pipe' : 'inherit', encoding: 'utf8' })
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if (r.status !== 0) fail(`bun ${args[0]} failed${r.stderr ? `:
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${r.stderr}` : ''}`)
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return r
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}
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/** One script for QuickJS: the app and its packages, React in production mode. */
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function bundle (entry, dev) {
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const dir = fs.mkdtempSync(path.join(os.tmpdir(), 'bui-'))
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// an ES module importing the entry: Bun's IIFE output runs a CommonJS
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// entry only when something imports it
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const wrapper = path.join(dir, 'entry.mjs')
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fs.writeFileSync(wrapper, `import ${JSON.stringify(path.resolve(entry).split(path.sep).join('/'))}\n`)
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const out = path.join(dir, 'app.js')
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bun(['build', wrapper, '--target=browser', '--format=iife', '--minify',
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`--define=process.env.NODE_ENV="${dev ? 'development' : 'production'}"`,
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'--external=node:*', '--external=*.node', `--outfile=${out}`], { quiet: true })
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const js = fs.readFileSync(out)
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fs.rmSync(dir, { recursive: true, force: true })
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return js
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}
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/** Windows: mark the executable as a windowed app (no console window). */
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function setGuiSubsystem (buf) {
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if (buf.readUInt16LE(0) !== 0x5a4d) return
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const pe = buf.readUInt32LE(0x3c)
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if (buf.readUInt32LE(pe) !== 0x4550) return
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buf.writeUInt16LE(2, pe + 24 + 68) // IMAGE_SUBSYSTEM_WINDOWS_GUI
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}
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function build (o) {
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const name = path.basename(o.entry).replace(/\.[^.]+$/, '')
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const out = path.resolve(o.out ?? `${name}${EXE}`)
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const t0 = Date.now()
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if (o.bun) {
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const args = ['build', '--compile', '--minify', o.entry, `--outfile=${out}`,
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`--define=process.env.NODE_ENV="${o.dev ? 'development' : 'production'}"`]
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if (process.platform === 'win32' && !o.console) args.push('--windows-hide-console')
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bun(args)
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} else {
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const js = bundle(o.entry, o.dev)
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const runtime = fs.readFileSync(runtimePath())
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if (process.platform === 'win32' && !o.console) setGuiSubsystem(runtime)
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const trailer = Buffer.alloc(16)
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MAGIC.copy(trailer, 0)
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trailer.writeBigUInt64LE(BigInt(js.length), 8)
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fs.writeFileSync(out, Buffer.concat([runtime, js, trailer]))
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if (process.platform !== 'win32') fs.chmodSync(out, 0o755)
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}
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const mb = (fs.statSync(out).size / 1048576).toFixed(1)
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console.log(`bui: built ${path.relative(process.cwd(), out)} (${mb} MB, ${o.bun ? 'Bun' : 'QuickJS'}) in ${Date.now() - t0} ms`)
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}
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function run (o) {
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const dir = fs.mkdtempSync(path.join(os.tmpdir(), 'bui-run-'))
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const file = path.join(dir, `${path.basename(o.entry).replace(/\.[^.]+$/, '')}.js`)
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fs.writeFileSync(file, bundle(o.entry, o.dev))
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const r = spawnSync(runtimePath(), [file, ...o.rest], { stdio: 'inherit' })
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fs.rmSync(dir, { recursive: true, force: true })
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process.exit(r.status ?? 1)
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}
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const o = parse(process.argv.slice(2))
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if (!['build', 'run'].includes(o.cmd) || !o.entry) {
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console.log(fs.readFileSync(__filename, 'utf8').split('\n').slice(1, 14).map((l) => l.replace(/^\/\/ ?/, '')).join('\n'))
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process.exit(o.cmd ? 1 : 0)
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}
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if (!fs.existsSync(o.entry)) fail(`no such file: ${o.entry}`)
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if (o.cmd === 'build') build(o)
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else run(o)
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package/index.d.ts
ADDED
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@@ -0,0 +1,187 @@
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// Types for @blender-ui/native.
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2
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+
export interface AppOptions {
|
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3
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+
/** Draw on the GPU (Direct3D 11). */
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4
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+
gpu?: boolean
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5
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+
/** GPU text from glyph outlines (Slug, default) or a per-glyph atlas. */
|
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6
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+
slug?: boolean
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7
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+
/** No native windows: tests, screenshots, CI. */
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8
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+
headless?: boolean
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9
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+
/** Quit when the last window closes (default true). */
|
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10
|
+
quitOnLastWindowClosed?: boolean
|
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11
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+
}
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12
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+
|
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13
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+
export interface WindowOptions {
|
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14
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+
title?: string
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|
15
|
+
width?: number
|
|
16
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+
height?: number
|
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17
|
+
resizable?: boolean
|
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18
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+
gpu?: boolean
|
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19
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+
}
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20
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+
|
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21
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+
export type EventType = 'click' | 'mousedown' | 'mouseup' | 'mousemove' | 'mouseenter' | 'mouseleave' |
|
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22
|
+
'wheel' | 'keydown' | 'keyup' | 'change' | 'input'
|
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23
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+
|
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24
|
+
export class BuiEvent {
|
|
25
|
+
type: EventType
|
|
26
|
+
target: Element
|
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27
|
+
currentTarget: Element
|
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28
|
+
clientX: number
|
|
29
|
+
clientY: number
|
|
30
|
+
x: number
|
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31
|
+
y: number
|
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32
|
+
button: number
|
|
33
|
+
detail: number
|
|
34
|
+
deltaY: number
|
|
35
|
+
key?: string
|
|
36
|
+
char?: string
|
|
37
|
+
shiftKey: boolean
|
|
38
|
+
ctrlKey: boolean
|
|
39
|
+
altKey: boolean
|
|
40
|
+
metaKey: boolean
|
|
41
|
+
timeStamp: number
|
|
42
|
+
preventDefault (): void
|
|
43
|
+
stopPropagation (): void
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
export class Node {
|
|
47
|
+
readonly ownerWindow: Window
|
|
48
|
+
readonly id: number
|
|
49
|
+
parentNode: Element | null
|
|
50
|
+
childNodes: Node[]
|
|
51
|
+
readonly firstChild: Node | null
|
|
52
|
+
readonly lastChild: Node | null
|
|
53
|
+
readonly nextSibling: Node | null
|
|
54
|
+
textContent: string
|
|
55
|
+
appendChild<T extends Node> (child: T): T
|
|
56
|
+
insertBefore<T extends Node> (child: T, before: Node | null): T
|
|
57
|
+
removeChild<T extends Node> (child: T): T
|
|
58
|
+
remove (): void
|
|
59
|
+
/** Free the node and its subtree natively (after removing it). */
|
|
60
|
+
destroy (): void
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
export class TextNode extends Node {
|
|
64
|
+
/** A string, or a signal (the text then follows it). */
|
|
65
|
+
data: string | ReadSignal<unknown>
|
|
66
|
+
nodeValue: string
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
export class Element extends Node {
|
|
70
|
+
readonly tagName: string
|
|
71
|
+
readonly localName: string
|
|
72
|
+
className: string
|
|
73
|
+
/** CSS text, or an object such as `{ backgroundColor: 'red', width: 40 }`. */
|
|
74
|
+
style: string | Record<string, string | number | null | undefined> | ReadSignal<string | Record<string, string | number | null | undefined>>
|
|
75
|
+
/** Form controls: the latest value from input / change events. */
|
|
76
|
+
value?: string
|
|
77
|
+
checked?: boolean
|
|
78
|
+
/** A value, or a signal: the attribute then follows it (null / false removes it). */
|
|
79
|
+
setAttribute (name: string, value: unknown): void
|
|
80
|
+
getAttribute (name: string): string | null
|
|
81
|
+
hasAttribute (name: string): boolean
|
|
82
|
+
removeAttribute (name: string): void
|
|
83
|
+
addEventListener (type: EventType, listener: (event: BuiEvent) => void): void
|
|
84
|
+
removeEventListener (type: EventType, listener: (event: BuiEvent) => void): void
|
|
85
|
+
getBoundingClientRect (): Promise<{ x: number, y: number, width: number, height: number } | null>
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
export class Window {
|
|
89
|
+
readonly app: App
|
|
90
|
+
readonly id: number
|
|
91
|
+
readonly body: Element
|
|
92
|
+
closed: boolean
|
|
93
|
+
createElement (tag: string): Element
|
|
94
|
+
createTextNode (text: string | ReadSignal<unknown>): TextNode
|
|
95
|
+
/** Send pending changes now (they are otherwise sent once per tick). */
|
|
96
|
+
flush (): void
|
|
97
|
+
/** Run `cb` before the next frame, paced by the display. */
|
|
98
|
+
requestAnimationFrame (cb: (time: number) => void): number
|
|
99
|
+
cancelAnimationFrame (id: number): void
|
|
100
|
+
screenshot (): Promise<{ width: number, height: number, data: Buffer }>
|
|
101
|
+
click (x: number, y: number): void
|
|
102
|
+
close (): void
|
|
103
|
+
on (event: 'close', listener: () => void): this
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
export class App {
|
|
107
|
+
constructor (options?: AppOptions)
|
|
108
|
+
readonly headless: boolean
|
|
109
|
+
readonly windows: Map<number, Window>
|
|
110
|
+
quitOnLastWindowClosed: boolean
|
|
111
|
+
window (options?: WindowOptions): Window
|
|
112
|
+
setSlug (on: boolean): void
|
|
113
|
+
quit (): void
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
export function styleText (style: Record<string, string | number | null | undefined>): string
|
|
117
|
+
|
|
118
|
+
// Signals: BUI's hooks (the Rust crate's Signal / Memo / Effect).
|
|
119
|
+
// Bind one to an attribute, `style` or text and that node alone updates.
|
|
120
|
+
|
|
121
|
+
export interface ReadSignal<T> {
|
|
122
|
+
/** Read, subscribing the running memo / effect. */
|
|
123
|
+
readonly value: T
|
|
124
|
+
get (): T
|
|
125
|
+
/** Read without subscribing. */
|
|
126
|
+
peek (): T
|
|
127
|
+
with<R> (fn: (value: T) => R): R
|
|
128
|
+
/** Call `fn` now and on every change; returns the unsubscribe function. */
|
|
129
|
+
subscribe (fn: (value: T) => void): () => void
|
|
130
|
+
/** `count + 1`, `count > 5` read the value (`===` and truthiness don't: use `.value`). */
|
|
131
|
+
valueOf (): T
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
export class Signal<T> implements ReadSignal<T> {
|
|
135
|
+
constructor (value: T, options?: { equals?: (a: T, b: T) => boolean })
|
|
136
|
+
value: T
|
|
137
|
+
get (): T
|
|
138
|
+
peek (): T
|
|
139
|
+
set (value: T): void
|
|
140
|
+
update (fn: (value: T) => T): void
|
|
141
|
+
with<R> (fn: (value: T) => R): R
|
|
142
|
+
subscribe (fn: (value: T) => void): () => void
|
|
143
|
+
valueOf (): T
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
export class Memo<T> implements ReadSignal<T> {
|
|
147
|
+
readonly value: T
|
|
148
|
+
get (): T
|
|
149
|
+
peek (): T
|
|
150
|
+
with<R> (fn: (value: T) => R): R
|
|
151
|
+
subscribe (fn: (value: T) => void): () => void
|
|
152
|
+
valueOf (): T
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
export function signal<T> (value: T, options?: { equals?: (a: T, b: T) => boolean }): Signal<T>
|
|
156
|
+
/** A lazily derived, cached value, recomputed when the signals it read change. */
|
|
157
|
+
export function memo<T> (fn: () => T, options?: { equals?: (a: T, b: T) => boolean }): Memo<T>
|
|
158
|
+
export const computed: typeof memo
|
|
159
|
+
/** Runs `fn` now and when what it read changes; `fn` may return a cleanup. Returns `dispose`. */
|
|
160
|
+
export function effect (fn: () => void | (() => void)): () => void
|
|
161
|
+
/** Several writes, one update. */
|
|
162
|
+
export function batch<R> (fn: () => R): R
|
|
163
|
+
export function untrack<R> (fn: () => R): R
|
|
164
|
+
/** Leptos / Solid style getter and setter. */
|
|
165
|
+
export function createSignal<T> (value: T): [() => T, (value: T | ((prev: T) => T)) => void]
|
|
166
|
+
export function isSignal (x: unknown): x is ReadSignal<unknown>
|
|
167
|
+
/** Writes in `fn` update what they affect after urgent work, in slices. Settles
|
|
168
|
+
* when done; rejects with the error of an async `fn`. */
|
|
169
|
+
export function startTransition (fn: () => void | Promise<void>): Promise<void>
|
|
170
|
+
/** Run `fn` at urgent priority, even inside a transition. */
|
|
171
|
+
export function urgent<R> (fn: () => R): R
|
|
172
|
+
|
|
173
|
+
/** A ref whose `.current` effects and memos can follow (reading it while a
|
|
174
|
+
* React component renders doesn't subscribe). */
|
|
175
|
+
export class Ref<T> extends Signal<T> { current: T }
|
|
176
|
+
export function ref<T> (value: T): Ref<T>
|
|
177
|
+
/** Run `fn` outside any owning effect: effects it creates live until disposed. */
|
|
178
|
+
export function unowned<R> (fn: () => R): R
|
|
179
|
+
|
|
180
|
+
/** The addon (internal), plus counters for benchmarks. */
|
|
181
|
+
export const native: {
|
|
182
|
+
/** CPU cycles of every thread of this process (Windows), or null. */
|
|
183
|
+
processCpuCycles (): number | null
|
|
184
|
+
/** The x86-64 time-stamp counter, or null. */
|
|
185
|
+
timestampCounter (): number | null
|
|
186
|
+
[key: string]: unknown
|
|
187
|
+
}
|