@blazium-games/skills 0.1.8 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -50,7 +50,7 @@ Tell the user to store them as CI secrets (for example GitHub Actions secrets `B
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chauffeur reads `BLAZIUM_ACCESS_TOKEN` and `BLAZIUM_SECRET_KEY` from the environment (or `--access` and `--secret-stdin`). `chauffeur info` confirms which game the key belongs to.
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1. Generate `build.yml` once: `chauffeur genbuild --version 1.0.0`
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2. Optionally add changelog entries: `chauffeur addchangelog --title "..." --description "..."`
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2. Optionally add changelog entries: `chauffeur addchangelog --title "..." --description "..."`. A new or changed changelog on a stable build emails the owner and accepted admins. The store page shows it, and a game pulls it from `GET /api/v1/games/{game_uid}/patch/notices` until the player acknowledges it.
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3. Register the build: `chauffeur build --asset build.yml --os windows --arch x86_64`. It prints `BLAZIUM_GAMES_APP_ID` and `BLAZIUM_GAMES_BUILD_ID`
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4. Generate `addfiles.yml`: `chauffeur setfiles --version 1.0.0 --os windows --arch x86_64 --files ./export/windows`
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5. Upload the files, and symbols if the user has them: `chauffeur addfiles --asset addfiles.yml --symbols ./symbols`
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@@ -84,7 +84,7 @@ If OAuth is not possible (headless CI, remote agents), use an API key instead. S
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| Add crash reporting to a game | `blazium-games-crash-reporting` |
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| Investigate a crash | `blazium-games-debug-crash` |
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| Read visitor analytics | `blazium-games-analytics` |
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| Set achievements, stats, funnels, or presence writers | `get_achievements`, `set_achievements`, `get_stats`, `set_stats`, `get_funnels`, `set_funnels`, `get_presence_writers`, `set_presence_writers` ([tools](./references/tools.md)) |
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| Set achievements, stats, funnels, or presence writers | `get_achievements`, `set_achievements`, `get_stats`, `set_stats`, `get_funnels`, `set_funnels`, `get_presence_writers`, `set_presence_writers` ([tools](./references/tools.md)). A game reads unlocks and stats with `progress()` and sets a client status with `set_presence` when `client` is a writer. |
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| Rotate MCP or deploy keys | `blazium-games-keys` |
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| Moderate a game's chat channel (guests, bans, mutes) | `get_game_chat`, then `set_chat_guests`, `ban_chat_user`, or `suspend_chat_user` only when the human asks ([tools](./references/tools.md)) |
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| Find, review, or play games as a player, or get a chat token | `blazium-games-player` |
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@@ -22,8 +22,8 @@ All tools call the Blazium Games API on behalf of the connected user. `uid` acce
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| `list_server_keys` | `uid` | | Game server key prefixes and roles. No secrets |
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| `request_server_key` | `uid`, `role` | | Returns a game_server or private_server secret once |
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| `revoke_server_key` | `uid`, `key_id` | | Revokes one game server key |
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| `get_web_player` | `uid` | | Browser player settings |
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| `set_web_player` | `uid` | `enabled`, `full_build_id`, `demo_build_id` | Choose the full build
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| `get_web_player` | `uid` | | Browser player settings, including the Discord application id and public key |
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| `set_web_player` | `uid` | `enabled`, `full_build_id`, `demo_build_id`, `application_id`, `public_key` | Choose the full build, an optional demo, and Discord activity hosting. Needs mcp:build.write |
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| `list_game_crashes` | `uid` | | Recent crash reports |
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| `get_crash` | `uid`, `crash_id` | | One crash with metadata, analysis, and stack availability |
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| `request_crash_download` | `uid`, `crash_id`, `kind` (`dump`, `log`, or `stack`; default `dump`) | | Private download URL valid for 1 hour |
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