@blazium-games/skills 0.1.18 → 0.1.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -36,6 +36,8 @@ A game on Blazium Games does not have to be made with the Blazium engine. The up
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  | `blazium-games-keys` | [Access and keys](https://docs.blazium.games/docs/mcp/access-and-keys) |
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  | `blazium-games-module` | Blazium engine module login, lobby, and ICE |
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  | `blazium-games-plugin` | Godot addon `games_plugin` |
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+ | `blazium-games-unity` | Unity package `games_unity` |
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+ | `blazium-games-unreal` | Unreal plugin `games_unreal` |
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  | `blazium-games-lobby-pack` | `chauffeur lobby publish` |
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  | `blazium-games-player` | [Player MCP](https://docs.blazium.games/docs/mcp/player) |
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  | `blazium-games-purchases` | [Agent purchases](https://docs.blazium.games/docs/payments/agent-purchases) |
package/SKILL_TREE.md CHANGED
@@ -30,6 +30,8 @@ New to Blazium Games? Start with [blazium-games-get-started](skills/blazium-game
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  | [blazium-games-keys](skills/blazium-games-keys/SKILL.md) | Inspect and rotate MCP and deploy keys | [Access and keys](https://docs.blazium.games/docs/mcp/access-and-keys), [Permissions](https://docs.blazium.games/docs/legal/permissions) |
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  | [blazium-games-module](skills/blazium-games-module/SKILL.md) | Blazium engine login, lobby, and ICE | Engine module `games_module` |
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  | [blazium-games-plugin](skills/blazium-games-plugin/SKILL.md) | Godot addon for other engines | Public `games_plugin` |
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+ | [blazium-games-unity](skills/blazium-games-unity/SKILL.md) | Unity package `com.blazium.games` | Public `games_unity` |
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+ | [blazium-games-unreal](skills/blazium-games-unreal/SKILL.md) | Unreal plugin `BlaziumGames` | Public `games_unreal` |
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  | [blazium-games-lobby-pack](skills/blazium-games-lobby-pack/SKILL.md) | Publish a Luau lobby pack | `chauffeur lobby publish` |
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  | [blazium-games-player](skills/blazium-games-player/SKILL.md) | Recommendations, catalog search, reviews, bug reports, friends, launcher links, game chat, and chat tokens for IRC clients | [Player MCP](https://docs.blazium.games/docs/mcp/player), [Game chat](https://docs.blazium.games/docs/storefront/chat), [Chat Rules](https://blazium.games/chat-rules) |
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  | [blazium-games-purchases](skills/blazium-games-purchases/SKILL.md) | Buy, donate, and top up within a spending limit | [Agent purchases](https://docs.blazium.games/docs/payments/agent-purchases), [Top up](https://docs.blazium.games/docs/payments/top-up), [Buying](https://docs.blazium.games/docs/payments/buying) |
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@blazium-games/skills",
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- "version": "0.1.18",
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+ "version": "0.1.20",
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  "description": "Agent skills for the Blazium Games platform.",
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  "repository": "https://github.com/blazium-games/games_skill",
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  "license": "MIT",
@@ -146,6 +146,9 @@ Amounts are integer US cents. Agents pay only from the stored balance, and only
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  | `start_payout_setup` | none | account, money | Stripe payout setup link for the human |
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  | `get_payout_dashboard_link` | none | account, money | One-time Stripe Express dashboard link (`4095` before setup) |
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  | `cash_out` | `amount_cents` (at least 2500) | account, money | Cashes out available earnings to the account's own payout account, no approval; the owner is emailed. Up to 72 business hours to the bank |
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+ | `get_patron_status` | `developer` (optional) | read | The caller's patron memberships. No card data |
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+ | `list_patrons` | `page` (optional) | read | Patrons of this developer |
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+ | `get_patron` | `username` | read | One patron of this developer |
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  Payout tools are not deprecated and need `mcp:write` or `mcp:money`.
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@@ -30,6 +30,7 @@ Server: `https://mcp.blazium.games/player`. Scopes: `player:read`, `player:write
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  | `start_payout_setup` | buy | Start or continue Stripe payout setup; returns a link only the human opens to enter identity, tax, and bank details |
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  | `get_payout_dashboard_link` | buy | One-time Stripe Express dashboard link for the human (`4095` until setup has started) |
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  | `cash_out` | buy | Cash out available earnings (`amount_cents`, at least 2500) to the human's own payout account. No approval; the owner is emailed. Up to 72 business hours to reach the bank. `4021` not enough available, `4057` below the minimum |
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+ | `get_patron_status` | read | The caller's patron memberships: tier, billing, status, period end, and whether the 12 hour check is open. No card data |
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  | `search_catalog` | read | Search public games, tools, mods, and assets by text, genres, tags (including community tags), tone, session length, network mode, players, platform, engine and version, renderer, license, made-with label (`authorship`), and `ai_uses`. Several values in one filter match any of them; `exclude_types`, `exclude_genres`, `exclude_tone`, `exclude_tags`, `exclude_warnings`, and `exclude_ai_uses` leave listings out. Adult listings only appear if the human turned on adult content |
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  | `list_game_addons` | read | Mods and plugins, or tools and applications, made for a game (`kind`: `mods`, `tools`, or empty for both); `same_creator` marks the developer's own |
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  | `suggest_tag` | write | Suggest a tag for a game the human owns and played for an hour (`4237` before that), or `remove` it; up to 5 per game. Without `tag`, returns their suggestions. Only suggest tags the human chose |
@@ -1,13 +1,21 @@
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  ---
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  name: blazium-games-plugin
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- description: Godot-based engines other than Blazium use the public games_plugin addon.
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+ description: Godot addon for Blazium Games login, lobby, ICE, bugs, ownership, progress, and item transfer.
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  license: MIT
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  ---
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- # games_plugin
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+ # Blazium Games plugin
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- Other Godot engines vendor `addons/blazium_games/`. Auth is the login websocket only. The addon never loads the official DLL. After the JWT arrives, `BlaziumLobby` and `BlaziumIce` use that token. Set project setting `blazium/game/game_uid`.
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+ Public repo [blazium-games/games_plugin](https://github.com/blazium-games/games_plugin). Install `blazium_games-<version>.zip` from a release, or copy `addons/blazium_games`. Enable the plugin and set the project setting `blazium/game/game_uid` to the project id.
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- Inside a Discord activity, the addon sends API, login, and lobby traffic through `{applicationId}.discordsays.com`. Unity and Unreal do not.
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+ The addon talks to Blazium over HTTP. It does not ship or load `blazium_api64.dll` or `libblazium_api.so`.
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- `transfer_item` can move the signed-in player's items to Steam when that game allows it. `socket_item`, `unsocket_item`, `set_item_stats`, and `use_item` fail locally. Those actions belong to the game owner, an accepted admin, or a mint key on the owner's server, never a player session.
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+ Sign in on the login websocket, then use that session for the lobby and for ICE. Inside a Discord activity, the addon proxies login, lobby, and API. Unity and Unreal do not.
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+ `server_progress` is the only call that uses `await`. Every other call returns through a signal. `record_standard_events` posts `session_start`, `session_end`, `boot_ok`, `first_input`, `quit`, and `crash` in one request with zero times. It is not a hook for each of those moments.
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+ The in-game bug call sends `X-Build-Id`, the log, and a screenshot. The screenshot path has to be under `user://` and stops at 32 MiB. The service redacts the log before storage. See [Bug reporter](https://docs.blazium.games/docs/bug-reporter).
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+ `transfer_item` is the player call. `socket_item`, `unsocket_item`, `set_item_stats`, and `use_item` fail on a player session. Those need the owner, an accepted admin, or a mint key.
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+ The long guide is [Engines](https://docs.blazium.games/docs/engines).
@@ -0,0 +1,19 @@
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+ ---
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+ name: blazium-games-unity
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+ description: Unity package com.blazium.games for Blazium Games login, lobby, bugs, progress, and the dedicated server.
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+ license: MIT
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+ ---
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+
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+ # Blazium Games Unity
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+ Public repo [blazium-games/games_unity](https://github.com/blazium-games/games_unity). Install the release tarball `com.blazium.games-<version>.tgz` with Package Manager (**Add package from tarball**). The package name is `com.blazium.games`.
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+ Put `blazium_api64.dll` from `redistributable-win64.zip`, or `libblazium_api.so` from `redistributable-linux64.zip`, in `Assets/Plugins/x86_64`. Put `game.blaze` beside the built player. Add one `BlaziumTick`. It calls `RunCallbacks` from `Update`. Do not also call `RunCallbacks` every frame.
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+ Do not call `BlaziumApi.Init` and `BlaziumGameServer.Init` in the same process. There is no macOS player library. This package does not proxy a Discord activity. A `templates-*` tag is the engine host, not this library.
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+ The public `ReportBug` method always sends the in-game report. An empty build id and an empty screenshot path omit those parts. The screenshot path check lives in the engine host, not in this package. The service redacts the log before storage.
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+ `record_standard_events` is one batch of launch events with zero times, not a hook for each moment. Item calls are forwarded to the library. The server still rejects `socket_item`, `unsocket_item`, `set_item_stats`, and `use_item` on a player session.
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+ The long guide is [Engines](https://docs.blazium.games/docs/engines).
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+ ---
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+ name: blazium-games-unreal
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+ description: Unreal plugin BlaziumGames for Blazium Games login, lobby, bugs, progress, and the dedicated server.
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+ license: MIT
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+ ---
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+
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+ # Blazium Games Unreal
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+
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+ Public repo [blazium-games/games_unreal](https://github.com/blazium-games/games_unreal). Copy the release zip `BlaziumGames-<version>.zip` into `Plugins/BlaziumGames` and enable Blazium Games. Windows (`Win64`) and Linux are the supported targets.
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+ Put `blazium_api64.dll` from `redistributable-win64.zip`, or `libblazium_api.so` from `redistributable-linux64.zip`, and `game.blaze`, beside the game executable. `UBlaziumSubsystem` is the only callback tick. Do not also call `RunCallbacks` every frame. Blueprint nodes are in the Blazium category.
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+ Do not call client init and dedicated-server init in the same process. There is no macOS player library. This plugin does not proxy a Discord activity. A `templates-*` tag is the engine host, not this library.
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+ `ReportBug` always sends the in-game report. An empty build id and an empty screenshot path omit those parts. The screenshot path check lives in the engine host, not in this plugin. The service redacts the log before storage.
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+ `record_standard_events` is one batch of launch events with zero times, not a hook for each moment. Item calls are forwarded to the library. The server still rejects `socket_item`, `unsocket_item`, `set_item_stats`, and `use_item` on a player session.
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+ The long guide is [Engines](https://docs.blazium.games/docs/engines).