@blazium-games/skills 0.1.15 → 0.1.16
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package/package.json
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@@ -72,6 +72,10 @@ Redeemable game keys are not credentials; they give players a copy of the game.
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If the user approved the connection with **Read-only access**, the token only has `mcp:read`. Rotation tools then fail with HTTP 403, code 4031 ("This token is read-only"). Ask the user to reconnect without the read-only option, or to rotate on the website. A token from a narrower preset without `mcp:keys.manage` gets `4073`; reconnect with the **Keys** or **Full access** preset.
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## Mint keys
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A mint key is a 128-character secret for one game. `request_mint_key` returns it once. It can mint items and, for a named player, set stats, socket, unsocket, and use. It cannot edit the catalog, turn Steam on, or sell. Players and the game client cannot do those actions. `mcp:keys.manage` covers mint keys. `mcp:catalog.write` does not.
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## Docs
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- https://docs.blazium.games/docs/mcp/access-and-keys
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@@ -9,3 +9,5 @@ license: MIT
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Other Godot engines vendor `addons/blazium_games/`. Auth is the login websocket only. The addon never loads the official DLL. After the JWT arrives, `BlaziumLobby` and `BlaziumIce` use that token. Set project setting `blazium/game/game_uid`.
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Inside a Discord activity, the addon sends API, login, and lobby traffic through `{applicationId}.discordsays.com`. Unity and Unreal do not.
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`transfer_item` can move the signed-in player's items to Steam when that game allows it. `socket_item`, `unsocket_item`, `set_item_stats`, and `use_item` fail locally. Those actions belong to the game owner, an accepted admin, or a mint key on the owner's server, never a player session.
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