@blamnetwork/blf 1.0.0-beta.2 → 1.0.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. package/README.md +1 -1
  2. package/dist/automapper/create_map.d.ts +5 -0
  3. package/dist/automapper/create_map.d.ts.map +1 -0
  4. package/dist/automapper/create_map.js +6 -0
  5. package/dist/automapper/create_mapper.d.ts +6 -0
  6. package/dist/automapper/create_mapper.d.ts.map +1 -0
  7. package/dist/automapper/create_mapper.js +9 -0
  8. package/dist/automapper/enum_by_name.d.ts +16 -0
  9. package/dist/automapper/enum_by_name.d.ts.map +1 -0
  10. package/dist/automapper/enum_by_name.js +50 -0
  11. package/dist/automapper/index.d.ts +7 -0
  12. package/dist/automapper/index.d.ts.map +1 -0
  13. package/dist/automapper/index.js +6 -0
  14. package/dist/automapper/stage3_metadata.d.ts +7 -0
  15. package/dist/automapper/stage3_metadata.d.ts.map +1 -0
  16. package/dist/automapper/stage3_metadata.js +38 -0
  17. package/dist/bitstream/enum.d.ts +5 -1
  18. package/dist/bitstream/enum.d.ts.map +1 -1
  19. package/dist/bitstream/enum.js +21 -1
  20. package/dist/bitstream/reader.d.ts.map +1 -1
  21. package/dist/bitstream/reader.js +3 -6
  22. package/dist/bitstream/writer.d.ts +2 -1
  23. package/dist/bitstream/writer.d.ts.map +1 -1
  24. package/dist/bitstream/writer.js +3 -2
  25. package/dist/blam/common/math/real_types.d.ts +19 -0
  26. package/dist/blam/common/math/real_types.d.ts.map +1 -0
  27. package/dist/blam/common/math/real_types.js +21 -0
  28. package/dist/blam/common/math/unit_vector_quantization.d.ts +6 -0
  29. package/dist/blam/common/math/unit_vector_quantization.d.ts.map +1 -0
  30. package/dist/blam/common/math/unit_vector_quantization.js +26 -0
  31. package/dist/blam/common/simulation/simulation_encoding.d.ts +7 -0
  32. package/dist/blam/common/simulation/simulation_encoding.d.ts.map +1 -0
  33. package/dist/blam/common/simulation/simulation_encoding.js +23 -0
  34. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -1
  35. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +272 -112
  36. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -1
  37. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +113 -28
  38. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +7 -4
  39. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -1
  40. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +752 -279
  41. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -1
  42. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +485 -170
  43. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -1
  44. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +74 -14
  45. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +2 -1
  46. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -1
  47. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +153 -87
  48. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -1
  49. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +435 -140
  50. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -1
  51. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +206 -144
  52. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.d.ts.map +1 -1
  53. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.js +93 -23
  54. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -1
  55. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +81 -16
  56. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
  57. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +70 -15
  58. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -1
  59. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +108 -33
  60. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -1
  61. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +113 -33
  62. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +130 -26
  63. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -1
  64. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +3193 -1602
  65. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -1
  66. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +418 -208
  67. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -1
  68. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +744 -459
  69. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -1
  70. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +218 -98
  71. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
  72. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -1
  73. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +242 -107
  74. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -1
  75. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +177 -52
  76. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -1
  77. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +187 -72
  78. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -1
  79. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +134 -66
  80. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -1
  81. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +138 -63
  82. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts +23 -0
  83. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts.map +1 -0
  84. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.js +110 -0
  85. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts +5 -0
  86. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts.map +1 -0
  87. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.js +39 -0
  88. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +1 -0
  89. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -1
  90. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
  91. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts +104 -0
  92. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts.map +1 -0
  93. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.js +681 -0
  94. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts +5 -0
  95. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts.map +1 -0
  96. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.js +28 -0
  97. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.d.ts.map +1 -0
  98. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.js +285 -0
  99. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
  100. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.js +115 -0
  101. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_default.d.ts +7 -4
  102. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.d.ts.map +1 -0
  103. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.js +765 -0
  104. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.d.ts.map +1 -0
  105. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.js +504 -0
  106. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.d.ts.map +1 -0
  107. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.js +76 -0
  108. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_variant.d.ts +2 -1
  109. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.d.ts.map +1 -0
  110. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.js +175 -0
  111. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.d.ts.map +1 -0
  112. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.js +437 -0
  113. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.d.ts.map +1 -0
  114. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.js +252 -0
  115. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts.map +1 -1
  116. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/game_engine_enums.js +130 -0
  117. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts.map +1 -1
  118. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
  119. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.js +83 -0
  120. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
  121. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +73 -0
  122. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.d.ts.map +1 -0
  123. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.js +114 -0
  124. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.d.ts.map +1 -0
  125. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.js +139 -0
  126. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts.map +1 -1
  127. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_actions.d.ts +187 -26
  128. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
  129. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.js +3636 -0
  130. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
  131. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.js +436 -0
  132. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts.map +1 -1
  133. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts.map +1 -1
  134. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts.map +1 -1
  135. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts.map +1 -1
  136. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
  137. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.js +787 -0
  138. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
  139. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.js +239 -0
  140. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
  141. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
  142. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.js +251 -0
  143. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
  144. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +179 -0
  145. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
  146. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.js +197 -0
  147. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
  148. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.js +153 -0
  149. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
  150. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.js +150 -0
  151. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts.map +1 -1
  152. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts +3 -0
  153. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts.map +1 -0
  154. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.js +2 -0
  155. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts +2 -0
  156. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts.map +1 -0
  157. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.js +1 -0
  158. package/dist/blf_chunk.d.ts +2 -2
  159. package/dist/blf_chunk.d.ts.map +1 -1
  160. package/dist/blf_chunk.js +20 -15
  161. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +1 -0
  162. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -1
  163. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +1 -0
  164. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +1 -1
  165. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts.map +1 -1
  166. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +7 -7
  167. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts +19 -0
  168. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts.map +1 -0
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  341. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/index.js +0 -1
  342. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.d.ts +0 -66
  343. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.d.ts.map +0 -1
  344. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +0 -586
  345. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts +0 -5
  346. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts.map +0 -1
  347. package/dist/versions/mcc/v_25_08_16.d.ts +0 -2
  348. package/dist/versions/mcc/v_25_08_16.d.ts.map +0 -1
  349. package/dist/versions/mcc/v_25_08_16.js +0 -1
  350. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant.js +0 -129
  351. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant_au1_settings.js +0 -34
  352. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_default.js +0 -305
  353. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_survival_variant.js +0 -192
  354. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_traits.js +0 -20
  355. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_variant.js +0 -113
  356. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_player_traits.js +0 -151
  357. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_string_table.js +0 -195
  358. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/game_engine_enums.js +0 -64
  359. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalo_game_statistic.js +0 -22
  360. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +0 -22
  361. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.js +0 -43
  362. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.js +0 -63
  363. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.js +0 -1748
  364. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.js +0 -234
  365. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.js +0 -517
  366. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.js +0 -125
  367. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.js +0 -120
  368. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +0 -58
  369. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.js +0 -87
  370. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.js +0 -93
  371. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.js +0 -79
  372. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +0 -591
  373. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant.d.ts +0 -0
  374. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant_au1_settings.d.ts +0 -0
  375. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_survival_variant.d.ts +0 -0
  376. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_traits.d.ts +0 -0
  377. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_player_traits.d.ts +0 -0
  378. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_string_table.d.ts +0 -0
  379. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts +0 -0
  380. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts +0 -0
  381. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
  382. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalo_game_statistic.d.ts +0 -0
  383. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +0 -0
  384. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_object_filter.d.ts +0 -0
  385. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_trigger.d.ts +0 -0
  386. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts +0 -0
  387. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
  388. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_conditions.d.ts +0 -0
  389. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts +0 -0
  390. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
  391. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts +0 -0
  392. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
  393. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts +0 -0
  394. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
  395. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts +0 -0
  396. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
  397. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_references.d.ts +0 -0
  398. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_text.d.ts +0 -0
  399. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +0 -0
  400. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_user_defined_option.d.ts +0 -0
  401. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variable_metadata.d.ts +0 -0
  402. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variant_variable.d.ts +0 -0
  403. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts +0 -0
  404. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
  405. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
  406. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
  407. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
  408. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
  409. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
  410. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
  411. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
@@ -1,20 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.s_player_trait_option = void 0;
4
- const c_player_traits_1 = require("./c_player_traits");
5
- class s_player_trait_option {
6
- m_name_string_index = 0;
7
- m_description_string_index = 0;
8
- m_player_traits = new c_player_traits_1.c_player_traits();
9
- decode(bitstream) {
10
- this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
11
- this.m_description_string_index = bitstream.read_integer("description-string-index", 7);
12
- this.m_player_traits.decode(bitstream);
13
- }
14
- encode(bitstream) {
15
- bitstream.write_integer(this.m_name_string_index, 7);
16
- bitstream.write_integer(this.m_description_string_index, 7);
17
- this.m_player_traits.encode(bitstream);
18
- }
19
- }
20
- exports.s_player_trait_option = s_player_trait_option;
@@ -1,113 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.c_game_variant = exports.e_game_mode = void 0;
4
- const bitstream_1 = require("../../../../bitstream");
5
- const error_1 = require("../../../../error");
6
- const c_game_engine_custom_variant_1 = require("./c_game_engine_custom_variant");
7
- const c_game_engine_default_1 = require("./c_game_engine_default");
8
- const c_game_engine_survival_variant_1 = require("./c_game_engine_survival_variant");
9
- /** Matches `e_game_mode` in blf_lib. */
10
- var e_game_mode;
11
- (function (e_game_mode) {
12
- e_game_mode[e_game_mode["sandbox"] = 1] = "sandbox";
13
- e_game_mode[e_game_mode["custom"] = 2] = "custom";
14
- e_game_mode[e_game_mode["campaign"] = 3] = "campaign";
15
- e_game_mode[e_game_mode["survival"] = 4] = "survival";
16
- })(e_game_mode || (exports.e_game_mode = e_game_mode = {}));
17
- /**
18
- * Halo Reach game variant gametype bitstream body (after the `mpvr` hash header).
19
- * Mirrors `c_game_variant` in blf_lib — decode-only.
20
- */
21
- class c_game_variant {
22
- m_game_engine = e_game_mode.custom;
23
- m_campaign_variant;
24
- m_custom_variant;
25
- m_survival_variant;
26
- decode(bitstream) {
27
- this.m_game_engine = bitstream.read_enum("game-engine", 4, e_game_mode);
28
- switch (this.m_game_engine) {
29
- case e_game_mode.sandbox:
30
- throw new error_1.BlfError("Decoding forge (sandbox) game variants is not supported yet");
31
- case e_game_mode.custom: {
32
- const custom = new c_game_engine_custom_variant_1.c_game_engine_custom_variant();
33
- custom.decode(bitstream);
34
- this.m_custom_variant = custom;
35
- break;
36
- }
37
- case e_game_mode.campaign: {
38
- const campaign = new c_game_engine_default_1.c_game_engine_base_variant();
39
- campaign.decode(bitstream);
40
- this.m_campaign_variant = campaign;
41
- break;
42
- }
43
- case e_game_mode.survival: {
44
- const survival = new c_game_engine_survival_variant_1.c_game_engine_survival_variant();
45
- survival.decode(bitstream);
46
- this.m_survival_variant = survival;
47
- break;
48
- }
49
- default:
50
- throw new error_1.BlfError(`Unrecognized game engine ${this.m_game_engine}`);
51
- }
52
- }
53
- encode(bitstream) {
54
- bitstream.write_enum(this.m_game_engine, 4);
55
- switch (this.m_game_engine) {
56
- case e_game_mode.sandbox:
57
- throw new error_1.BlfError("Encoding forge variants is currently unsupported");
58
- case e_game_mode.custom:
59
- if (!this.m_custom_variant) {
60
- throw new error_1.BlfError("m_custom_variant does not exist");
61
- }
62
- this.m_custom_variant.encode(bitstream);
63
- break;
64
- case e_game_mode.campaign:
65
- if (!this.m_campaign_variant) {
66
- throw new error_1.BlfError("m_campaign_variant does not exist");
67
- }
68
- this.m_campaign_variant.encode(bitstream);
69
- break;
70
- case e_game_mode.survival:
71
- if (!this.m_survival_variant) {
72
- throw new error_1.BlfError("m_survival_variant does not exist");
73
- }
74
- this.m_survival_variant.encode(bitstream);
75
- break;
76
- default:
77
- throw new error_1.BlfError(`Unrecognized game engine ${this.m_game_engine}`);
78
- }
79
- }
80
- /** Decode gametype bytes from a standalone buffer (convenience wrapper). */
81
- static decode_bytes(gametype_bytes) {
82
- const bitstream = bitstream_1.c_bitstream_reader.new(gametype_bytes, bitstream_1.e_bitstream_byte_order._bitstream_byte_order_big_endian);
83
- bitstream.begin_reading();
84
- const variant = new c_game_variant();
85
- variant.decode(bitstream);
86
- bitstream.finish_reading();
87
- return variant;
88
- }
89
- get_metadata() {
90
- switch (this.m_game_engine) {
91
- case e_game_mode.sandbox:
92
- throw new error_1.BlfError("Forge variants are currently unsupported");
93
- case e_game_mode.custom:
94
- if (!this.m_custom_variant) {
95
- throw new error_1.BlfError("m_custom_variant does not exist");
96
- }
97
- return this.m_custom_variant.m_base_variant.m_metadata;
98
- case e_game_mode.campaign:
99
- if (!this.m_campaign_variant) {
100
- throw new error_1.BlfError("m_campaign_variant does not exist");
101
- }
102
- return this.m_campaign_variant.m_metadata;
103
- case e_game_mode.survival:
104
- if (!this.m_survival_variant) {
105
- throw new error_1.BlfError("m_survival_variant does not exist");
106
- }
107
- return this.m_survival_variant.m_base_variant.m_metadata;
108
- default:
109
- throw new error_1.BlfError(`Unrecognized game engine ${this.m_game_engine}`);
110
- }
111
- }
112
- }
113
- exports.c_game_variant = c_game_variant;
@@ -1,151 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.c_player_traits = exports.c_player_trait_sensors = exports.c_player_trait_appearance = exports.c_player_trait_movement = exports.c_player_trait_weapons = exports.c_player_trait_shield_vitality = void 0;
4
- class c_player_trait_shield_vitality {
5
- m_damage_resistance_percentage_setting = 0;
6
- m_body_multiplier = 0;
7
- m_body_recharge_rate = 0;
8
- m_shield_multiplier = 0;
9
- m_shield_recharge_rate = 0;
10
- m_overshield_recharge_rate = 0;
11
- m_headshot_immunity_setting = 0;
12
- m_vampirism_percentage_setting = 0;
13
- m_assasination_immunity = 0;
14
- m_cannot_die_from_damage = 0;
15
- }
16
- exports.c_player_trait_shield_vitality = c_player_trait_shield_vitality;
17
- class c_player_trait_weapons {
18
- m_damage_modifier_percentage_setting = 0;
19
- m_melee_damage_modifier_percentage_setting = 0;
20
- m_initial_primary_weapon_absolute_index = 0;
21
- m_initial_secondary_weapon_absolute_index = 0;
22
- m_initial_grenade_count_setting = 0;
23
- m_infinite_ammo_setting = 0;
24
- m_recharging_grenades_setting = 0;
25
- m_weapon_pickup_setting = 0;
26
- m_equipment_usage_setting = 0;
27
- m_equipment_drop_on_death_setting = 0;
28
- m_infinite_equipment_setting = 0;
29
- m_initial_equipment_absolute_index = 0;
30
- }
31
- exports.c_player_trait_weapons = c_player_trait_weapons;
32
- class c_player_trait_movement {
33
- m_speed_setting = 0;
34
- m_gravity_setting = 0;
35
- m_vehicle_usage_setting = 0;
36
- m_double_jump_setting = 0;
37
- m_jump_modifier = -1;
38
- }
39
- exports.c_player_trait_movement = c_player_trait_movement;
40
- class c_player_trait_appearance {
41
- m_active_camo_setting = 0;
42
- m_waypoint_setting = 0;
43
- m_gamertag_setting = 0;
44
- m_aura_setting = 0;
45
- m_forced_change_color_setting = 0;
46
- }
47
- exports.c_player_trait_appearance = c_player_trait_appearance;
48
- class c_player_trait_sensors {
49
- m_motion_tracker_setting = 0;
50
- m_motion_tracker_range_setting = 0;
51
- m_directional_damage_setting = 0;
52
- }
53
- exports.c_player_trait_sensors = c_player_trait_sensors;
54
- class c_player_traits {
55
- m_shield_vitality_traits = new c_player_trait_shield_vitality();
56
- m_weapon_traits = new c_player_trait_weapons();
57
- m_movement_traits = new c_player_trait_movement();
58
- m_appearance_traits = new c_player_trait_appearance();
59
- m_sensor_traits = new c_player_trait_sensors();
60
- decode(bitstream) {
61
- const sv = this.m_shield_vitality_traits;
62
- sv.m_damage_resistance_percentage_setting = bitstream.read_integer("damage-resistance", 4);
63
- sv.m_body_multiplier = bitstream.read_integer("body-multiplier", 3);
64
- sv.m_body_recharge_rate = bitstream.read_integer("body-recharge-rate", 4);
65
- sv.m_shield_multiplier = bitstream.read_integer("shield-multiplier", 3);
66
- sv.m_shield_recharge_rate = bitstream.read_integer("shield-recharge-rate", 4);
67
- sv.m_overshield_recharge_rate = bitstream.read_integer("overshield-recharge-rate", 4);
68
- sv.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity", 2);
69
- sv.m_vampirism_percentage_setting = bitstream.read_integer("vampirism", 3);
70
- sv.m_assasination_immunity = bitstream.read_integer("assasination-immunity", 2);
71
- sv.m_cannot_die_from_damage = bitstream.read_integer("cannot-die-from-damage", 2);
72
- const w = this.m_weapon_traits;
73
- w.m_damage_modifier_percentage_setting = bitstream.read_integer("damage-modifier", 4);
74
- w.m_melee_damage_modifier_percentage_setting = bitstream.read_integer("melee-damage-modifier", 4);
75
- w.m_initial_primary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-primary-weapon", 8);
76
- w.m_initial_secondary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-secondary-weapon", 8);
77
- w.m_initial_grenade_count_setting = bitstream.read_integer("player-trait-initial-grenade-count", 4);
78
- w.m_infinite_ammo_setting = bitstream.read_integer("player-traits-infinite-ammo-setting", 2);
79
- w.m_recharging_grenades_setting = bitstream.read_integer("player-traits-recharging-grenades", 2);
80
- w.m_weapon_pickup_setting = bitstream.read_integer("player-traits-weapon-pickup-allowed", 2);
81
- w.m_equipment_usage_setting = bitstream.read_integer("player-traits-equipment-usage", 2);
82
- w.m_equipment_drop_on_death_setting = bitstream.read_integer("player-traits-equipment-drop", 2);
83
- w.m_infinite_equipment_setting = bitstream.read_integer("player-traits-infinite-equipment", 2);
84
- w.m_initial_equipment_absolute_index = bitstream.read_signed_integer("player-trait-initial-equipment", 8);
85
- const m = this.m_movement_traits;
86
- m.m_speed_setting = bitstream.read_integer("player-speed", 5);
87
- m.m_gravity_setting = bitstream.read_integer("player-gravity", 4);
88
- m.m_vehicle_usage_setting = bitstream.read_integer("player-traits-movement-vehicle-usage", 4);
89
- m.m_double_jump_setting = bitstream.read_integer("player-traits-movement-double-jump", 2);
90
- if (bitstream.read_bool("player-traits-movement-jump-modifier-changed")) {
91
- m.m_jump_modifier = bitstream.read_integer("player-traits-movement-jump-modifier", 9);
92
- }
93
- else {
94
- m.m_jump_modifier = -1;
95
- }
96
- const a = this.m_appearance_traits;
97
- a.m_active_camo_setting = bitstream.read_integer("player-traits-appearance-active-camo", 3);
98
- a.m_waypoint_setting = bitstream.read_integer("player-traits-appearance-waypoint", 2);
99
- a.m_gamertag_setting = bitstream.read_integer("player-traits-appearance-gamertag", 2);
100
- a.m_aura_setting = bitstream.read_integer("player-traits-appearance-aura", 3);
101
- a.m_forced_change_color_setting = bitstream.read_integer("player-traits-appearance-forced-change-color", 4);
102
- const s = this.m_sensor_traits;
103
- s.m_motion_tracker_setting = bitstream.read_integer("player-traits-sensors-motion-tracker", 3);
104
- s.m_motion_tracker_range_setting = bitstream.read_integer("motion-tracker-range", 3);
105
- s.m_directional_damage_setting = bitstream.read_integer("player-traits-sensors-directional-damage", 2);
106
- }
107
- encode(bitstream) {
108
- bitstream.write_integer(this.m_shield_vitality_traits.m_damage_resistance_percentage_setting, 4);
109
- bitstream.write_integer(this.m_shield_vitality_traits.m_body_multiplier, 3);
110
- bitstream.write_integer(this.m_shield_vitality_traits.m_body_recharge_rate, 4);
111
- bitstream.write_integer(this.m_shield_vitality_traits.m_shield_multiplier, 3);
112
- bitstream.write_integer(this.m_shield_vitality_traits.m_shield_recharge_rate, 4);
113
- bitstream.write_integer(this.m_shield_vitality_traits.m_overshield_recharge_rate, 4);
114
- bitstream.write_integer(this.m_shield_vitality_traits.m_headshot_immunity_setting, 2);
115
- bitstream.write_integer(this.m_shield_vitality_traits.m_vampirism_percentage_setting, 3);
116
- bitstream.write_integer(this.m_shield_vitality_traits.m_assasination_immunity, 2);
117
- bitstream.write_integer(this.m_shield_vitality_traits.m_cannot_die_from_damage, 2);
118
- bitstream.write_integer(this.m_weapon_traits.m_damage_modifier_percentage_setting, 4);
119
- bitstream.write_integer(this.m_weapon_traits.m_melee_damage_modifier_percentage_setting, 4);
120
- bitstream.write_signed_integer(this.m_weapon_traits.m_initial_primary_weapon_absolute_index, 8);
121
- bitstream.write_signed_integer(this.m_weapon_traits.m_initial_secondary_weapon_absolute_index, 8);
122
- bitstream.write_integer(this.m_weapon_traits.m_initial_grenade_count_setting, 4);
123
- bitstream.write_integer(this.m_weapon_traits.m_infinite_ammo_setting, 2);
124
- bitstream.write_integer(this.m_weapon_traits.m_recharging_grenades_setting, 2);
125
- bitstream.write_integer(this.m_weapon_traits.m_weapon_pickup_setting, 2);
126
- bitstream.write_integer(this.m_weapon_traits.m_equipment_usage_setting, 2);
127
- bitstream.write_integer(this.m_weapon_traits.m_equipment_drop_on_death_setting, 2);
128
- bitstream.write_integer(this.m_weapon_traits.m_infinite_equipment_setting, 2);
129
- bitstream.write_signed_integer(this.m_weapon_traits.m_initial_equipment_absolute_index, 8);
130
- bitstream.write_integer(this.m_movement_traits.m_speed_setting, 5);
131
- bitstream.write_integer(this.m_movement_traits.m_gravity_setting, 4);
132
- bitstream.write_integer(this.m_movement_traits.m_vehicle_usage_setting, 4);
133
- bitstream.write_integer(this.m_movement_traits.m_double_jump_setting, 2);
134
- if (this.m_movement_traits.m_jump_modifier === -1) {
135
- bitstream.write_bool(false);
136
- }
137
- else {
138
- bitstream.write_bool(true);
139
- bitstream.write_signed_integer(this.m_movement_traits.m_jump_modifier, 9);
140
- }
141
- bitstream.write_integer(this.m_appearance_traits.m_active_camo_setting, 3);
142
- bitstream.write_integer(this.m_appearance_traits.m_waypoint_setting, 2);
143
- bitstream.write_integer(this.m_appearance_traits.m_gamertag_setting, 2);
144
- bitstream.write_integer(this.m_appearance_traits.m_aura_setting, 3);
145
- bitstream.write_integer(this.m_appearance_traits.m_forced_change_color_setting, 4);
146
- bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_setting, 3);
147
- bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_range_setting, 3);
148
- bitstream.write_integer(this.m_sensor_traits.m_directional_damage_setting, 2);
149
- }
150
- }
151
- exports.c_player_traits = c_player_traits;
@@ -1,195 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.c_string_table = exports.c_single_language_string_table = exports.k_language_count = void 0;
4
- const bitstream_1 = require("../../../../bitstream");
5
- const data_compress_1 = require("../../../common/memory/data_compress");
6
- exports.k_language_count = 12;
7
- /** One wire byte per code unit (U+00–U+FF), matching blf_lib extended ASCII / NullString slots. */
8
- function read_null_terminated_string(data, offset) {
9
- let end = offset;
10
- while (end < data.length && data[end] !== 0) {
11
- end++;
12
- }
13
- let out = "";
14
- for (let i = offset; i < end; i++) {
15
- out += String.fromCharCode(data[i]);
16
- }
17
- return out;
18
- }
19
- function write_null_terminated_string(writer, value, max_length) {
20
- writer.write_string_extended_ascii(value, max_length);
21
- }
22
- /** Wire byte length (one byte per decoded code unit). */
23
- function string_byte_length(value) {
24
- for (let i = 0; i < value.length; i++) {
25
- if (value.charCodeAt(i) > 0xff) {
26
- throw new Error(`String table entry U+${value.charCodeAt(i).toString(16)} cannot be encoded as Latin-1`);
27
- }
28
- }
29
- return value.length;
30
- }
31
- function write_buffer_blob(bitstream, buffer, buffer_size_bit_length, is_compressed) {
32
- bitstream.write_integer(buffer.length, buffer_size_bit_length);
33
- if (is_compressed) {
34
- const compressed = (0, data_compress_1.runtime_data_compress)(buffer, true);
35
- bitstream.write_bool(true);
36
- bitstream.write_integer(compressed.length, buffer_size_bit_length);
37
- bitstream.write_raw_data(compressed, compressed.length * 8);
38
- }
39
- else {
40
- bitstream.write_bool(false);
41
- bitstream.write_raw_data(buffer, buffer.length * 8);
42
- }
43
- }
44
- class c_single_language_string_table {
45
- max_string_count;
46
- max_string_length;
47
- offset_bit_length;
48
- buffer_size_bit_length;
49
- count_bit_length;
50
- strings = [];
51
- m_buffer_is_compressed = true;
52
- constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
53
- this.max_string_count = max_string_count;
54
- this.max_string_length = max_string_length;
55
- this.offset_bit_length = offset_bit_length;
56
- this.buffer_size_bit_length = buffer_size_bit_length;
57
- this.count_bit_length = count_bit_length;
58
- }
59
- decode(bitstream) {
60
- this.strings = [];
61
- const string_count = bitstream.read_integer("string-count", this.count_bit_length);
62
- if (string_count === 0) {
63
- return;
64
- }
65
- const offsets = [];
66
- for (let i = 0; i < string_count; i++) {
67
- if (bitstream.read_bool("exists")) {
68
- offsets.push(bitstream.read_integer("offset", this.offset_bit_length));
69
- }
70
- else {
71
- offsets.push(0);
72
- }
73
- }
74
- const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
75
- this.m_buffer_is_compressed = bitstream.read_bool("compressed");
76
- const string_data = this.m_buffer_is_compressed
77
- ? (0, data_compress_1.runtime_data_decompress)(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
78
- : bitstream.read_raw_data(buffer_size * 8);
79
- for (const offset of offsets) {
80
- this.strings.push(read_null_terminated_string(string_data, offset));
81
- }
82
- }
83
- encode(bitstream) {
84
- bitstream.write_integer(this.strings.length, this.count_bit_length);
85
- if (this.strings.length === 0) {
86
- return;
87
- }
88
- const string_writer = bitstream_1.c_bitstream_writer.new_from_instance(this.max_string_count * this.max_string_length, bitstream);
89
- string_writer.begin_writing();
90
- let offset = 0;
91
- for (const string of this.strings) {
92
- bitstream.write_bool(true);
93
- bitstream.write_integer(offset, this.offset_bit_length);
94
- write_null_terminated_string(string_writer, string, this.max_string_length);
95
- offset += string_byte_length(string) + 1;
96
- }
97
- string_writer.finish_writing();
98
- const buffer = string_writer.get_data();
99
- write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
100
- }
101
- }
102
- exports.c_single_language_string_table = c_single_language_string_table;
103
- class c_string_table {
104
- max_string_count;
105
- max_string_length;
106
- offset_bit_length;
107
- buffer_size_bit_length;
108
- count_bit_length;
109
- strings = Array.from({ length: exports.k_language_count }, () => []);
110
- m_buffer_is_compressed = true;
111
- constructor(max_string_count, max_string_length, offset_bit_length, buffer_size_bit_length, count_bit_length) {
112
- this.max_string_count = max_string_count;
113
- this.max_string_length = max_string_length;
114
- this.offset_bit_length = offset_bit_length;
115
- this.buffer_size_bit_length = buffer_size_bit_length;
116
- this.count_bit_length = count_bit_length;
117
- }
118
- decode(bitstream) {
119
- this.strings = Array.from({ length: exports.k_language_count }, () => []);
120
- const string_count = bitstream.read_integer("string-count", this.count_bit_length);
121
- if (string_count === 0) {
122
- return;
123
- }
124
- const offsets = Array.from({ length: exports.k_language_count }, () => Array.from({ length: string_count }, () => -1));
125
- for (let j = 0; j < string_count; j++) {
126
- for (let i = 0; i < exports.k_language_count; i++) {
127
- if (bitstream.read_bool("exists")) {
128
- offsets[i][j] = bitstream.read_integer("index", this.offset_bit_length);
129
- }
130
- }
131
- }
132
- const buffer_size = bitstream.read_integer("size", this.buffer_size_bit_length);
133
- this.m_buffer_is_compressed = bitstream.read_bool("compressed");
134
- const string_data = this.m_buffer_is_compressed
135
- ? (0, data_compress_1.runtime_data_decompress)(bitstream.read_raw_data(bitstream.read_integer("compressed-buffer-size", this.buffer_size_bit_length) * 8))
136
- : bitstream.read_raw_data(buffer_size * 8);
137
- for (let i = 0; i < exports.k_language_count; i++) {
138
- for (let j = 0; j < string_count; j++) {
139
- const offset = offsets[i][j];
140
- if (offset < 0) {
141
- this.strings[i].push(null);
142
- }
143
- else {
144
- this.strings[i].push(read_null_terminated_string(string_data, offset));
145
- }
146
- }
147
- }
148
- }
149
- encode(bitstream) {
150
- const string_count = this.strings[0]?.length ?? 0;
151
- bitstream.write_integer(string_count, this.count_bit_length);
152
- if (string_count === 0) {
153
- return;
154
- }
155
- const string_writer = bitstream_1.c_bitstream_writer.new(exports.k_language_count * this.max_string_count * this.max_string_length, bitstream_1.e_bitstream_byte_order._bitstream_byte_order_big_endian);
156
- string_writer.begin_writing();
157
- let offset = 0;
158
- for (let j = 0; j < string_count; j++) {
159
- let deduplicate = true;
160
- const reference = this.strings[0]?.[j] ?? null;
161
- if (reference === null) {
162
- deduplicate = false;
163
- }
164
- else {
165
- for (let i = 1; i < exports.k_language_count; i++) {
166
- if (this.strings[i]?.[j] !== reference) {
167
- deduplicate = false;
168
- break;
169
- }
170
- }
171
- }
172
- for (let i = 0; i < exports.k_language_count; i++) {
173
- const string = this.strings[i]?.[j] ?? null;
174
- if (string === null) {
175
- bitstream.write_bool(false);
176
- continue;
177
- }
178
- bitstream.write_bool(true);
179
- bitstream.write_integer(offset, this.offset_bit_length);
180
- if (!deduplicate) {
181
- write_null_terminated_string(string_writer, string, this.max_string_length);
182
- offset += string_byte_length(string) + 1;
183
- }
184
- }
185
- if (deduplicate && reference !== null) {
186
- write_null_terminated_string(string_writer, reference, this.max_string_length);
187
- offset += string_byte_length(reference) + 1;
188
- }
189
- }
190
- string_writer.finish_writing();
191
- const buffer = string_writer.get_data();
192
- write_buffer_blob(bitstream, buffer, this.buffer_size_bit_length, this.m_buffer_is_compressed);
193
- }
194
- }
195
- exports.c_string_table = c_string_table;
@@ -1,64 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.e_survival_variant_flags = exports.e_weapon_pickup_priority = exports.e_game_engine_timer_rate = void 0;
4
- var e_game_engine_timer_rate;
5
- (function (e_game_engine_timer_rate) {
6
- e_game_engine_timer_rate[e_game_engine_timer_rate["zero"] = 0] = "zero";
7
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_10x"] = 1] = "minus_10x";
8
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_25x"] = 2] = "minus_25x";
9
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_50x"] = 3] = "minus_50x";
10
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_75x"] = 4] = "minus_75x";
11
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_100x"] = 5] = "minus_100x";
12
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_125x"] = 6] = "minus_125x";
13
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_150x"] = 7] = "minus_150x";
14
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_175x"] = 8] = "minus_175x";
15
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_200x"] = 9] = "minus_200x";
16
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_300x"] = 10] = "minus_300x";
17
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_400x"] = 11] = "minus_400x";
18
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_500x"] = 12] = "minus_500x";
19
- e_game_engine_timer_rate[e_game_engine_timer_rate["minus_1000x"] = 13] = "minus_1000x";
20
- e_game_engine_timer_rate[e_game_engine_timer_rate["_10x"] = 14] = "_10x";
21
- e_game_engine_timer_rate[e_game_engine_timer_rate["_25x"] = 15] = "_25x";
22
- e_game_engine_timer_rate[e_game_engine_timer_rate["_50x"] = 16] = "_50x";
23
- e_game_engine_timer_rate[e_game_engine_timer_rate["_75x"] = 17] = "_75x";
24
- e_game_engine_timer_rate[e_game_engine_timer_rate["_100x"] = 18] = "_100x";
25
- e_game_engine_timer_rate[e_game_engine_timer_rate["_125x"] = 19] = "_125x";
26
- e_game_engine_timer_rate[e_game_engine_timer_rate["_150x"] = 20] = "_150x";
27
- e_game_engine_timer_rate[e_game_engine_timer_rate["_175x"] = 21] = "_175x";
28
- e_game_engine_timer_rate[e_game_engine_timer_rate["_200x"] = 22] = "_200x";
29
- e_game_engine_timer_rate[e_game_engine_timer_rate["_300x"] = 23] = "_300x";
30
- e_game_engine_timer_rate[e_game_engine_timer_rate["_400x"] = 24] = "_400x";
31
- e_game_engine_timer_rate[e_game_engine_timer_rate["_500x"] = 25] = "_500x";
32
- e_game_engine_timer_rate[e_game_engine_timer_rate["_1000x"] = 26] = "_1000x";
33
- })(e_game_engine_timer_rate || (exports.e_game_engine_timer_rate = e_game_engine_timer_rate = {}));
34
- var e_weapon_pickup_priority;
35
- (function (e_weapon_pickup_priority) {
36
- e_weapon_pickup_priority[e_weapon_pickup_priority["normal"] = 0] = "normal";
37
- e_weapon_pickup_priority[e_weapon_pickup_priority["high"] = 1] = "high";
38
- e_weapon_pickup_priority[e_weapon_pickup_priority["automatic"] = 2] = "automatic";
39
- })(e_weapon_pickup_priority || (exports.e_weapon_pickup_priority = e_weapon_pickup_priority = {}));
40
- /** Matches `e_survival_variant_flags` in blf_lib `game_engine_survival.rs`. */
41
- class e_survival_variant_flags {
42
- hazards_enabled = false;
43
- all_generators_must_survive = false;
44
- random_generator_spawns = false;
45
- weapon_drops_enabled = false;
46
- ammo_crates_enabled = false;
47
- to_raw() {
48
- return ((this.hazards_enabled ? 1 : 0) |
49
- (this.all_generators_must_survive ? 1 << 1 : 0) |
50
- (this.random_generator_spawns ? 1 << 2 : 0) |
51
- (this.weapon_drops_enabled ? 1 << 3 : 0) |
52
- (this.ammo_crates_enabled ? 1 << 4 : 0));
53
- }
54
- static from_raw(raw) {
55
- const flags = new e_survival_variant_flags();
56
- flags.hazards_enabled = (raw & 1) !== 0;
57
- flags.all_generators_must_survive = (raw & (1 << 1)) !== 0;
58
- flags.random_generator_spawns = (raw & (1 << 2)) !== 0;
59
- flags.weapon_drops_enabled = (raw & (1 << 3)) !== 0;
60
- flags.ammo_crates_enabled = (raw & (1 << 4)) !== 0;
61
- return flags;
62
- }
63
- }
64
- exports.e_survival_variant_flags = e_survival_variant_flags;
@@ -1,22 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.c_megalo_game_statistic = void 0;
4
- class c_megalo_game_statistic {
5
- m_name_string_index = 0;
6
- m_format = 0;
7
- m_sort_order = 0;
8
- m_growuping = 0;
9
- decode(bitstream) {
10
- this.m_name_string_index = bitstream.read_integer("name-string-index", 7);
11
- this.m_format = bitstream.read_integer("format", 2);
12
- this.m_sort_order = bitstream.read_integer("sort-order", 2);
13
- this.m_growuping = bitstream.read_integer("groupingt", 1);
14
- }
15
- encode(bitstream) {
16
- bitstream.write_integer(this.m_name_string_index, 7);
17
- bitstream.write_integer(this.m_format, 2);
18
- bitstream.write_integer(this.m_sort_order, 2);
19
- bitstream.write_integer(this.m_growuping, 1);
20
- }
21
- }
22
- exports.c_megalo_game_statistic = c_megalo_game_statistic;
@@ -1,22 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.c_megalogamengine_map_permissions = void 0;
4
- class c_megalogamengine_map_permissions {
5
- m_except_map_ids = [];
6
- m_allow_by_default = false;
7
- decode(bitstream) {
8
- const map_id_count = bitstream.read_integer("exception-count", 6);
9
- for (let i = 0; i < map_id_count; i++) {
10
- this.m_except_map_ids.push(bitstream.read_integer("map-id", 16));
11
- }
12
- this.m_allow_by_default = bitstream.read_bool("default-permission");
13
- }
14
- encode(bitstream) {
15
- bitstream.write_integer(this.m_except_map_ids.length, 6);
16
- for (const map_id of this.m_except_map_ids) {
17
- bitstream.write_integer(map_id, 16);
18
- }
19
- bitstream.write_bool(this.m_allow_by_default);
20
- }
21
- }
22
- exports.c_megalogamengine_map_permissions = c_megalogamengine_map_permissions;
@@ -1,43 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.c_object_filter = void 0;
4
- const megalogamengine_references_1 = require("./megalogamengine_references");
5
- class c_object_filter {
6
- m_label_string_index = 0;
7
- m_valid_parameters = 0;
8
- m_object_type;
9
- m_team;
10
- m_user_data;
11
- m_min = 0;
12
- decode(bitstream) {
13
- this.m_label_string_index = bitstream.read_integer("label-string-index", 7);
14
- this.m_valid_parameters = bitstream.read_integer("valid-parameters", 3);
15
- if ((this.m_valid_parameters & 1) !== 0) {
16
- const object_type = new megalogamengine_references_1.c_object_type_reference();
17
- object_type.decode(bitstream);
18
- this.m_object_type = object_type;
19
- }
20
- if ((this.m_valid_parameters & 2) !== 0) {
21
- this.m_team = bitstream.read_integer("team", 4);
22
- }
23
- if ((this.m_valid_parameters & 4) !== 0) {
24
- this.m_user_data = bitstream.read_signed_integer("user-data", 16);
25
- }
26
- this.m_min = bitstream.read_integer("min", 7);
27
- }
28
- encode(bitstream) {
29
- bitstream.write_integer(this.m_label_string_index, 7);
30
- bitstream.write_integer(this.m_valid_parameters, 3);
31
- if ((this.m_valid_parameters & 1) !== 0) {
32
- this.m_object_type.encode(bitstream);
33
- }
34
- if ((this.m_valid_parameters & 2) !== 0) {
35
- bitstream.write_integer(this.m_team, 4);
36
- }
37
- if ((this.m_valid_parameters & 4) !== 0) {
38
- bitstream.write_signed_integer(this.m_user_data, 16);
39
- }
40
- bitstream.write_integer(this.m_min, 7);
41
- }
42
- }
43
- exports.c_object_filter = c_object_filter;