@blamnetwork/blf 1.0.0-beta.2 → 1.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (411) hide show
  1. package/README.md +1 -1
  2. package/dist/automapper/create_map.d.ts +5 -0
  3. package/dist/automapper/create_map.d.ts.map +1 -0
  4. package/dist/automapper/create_map.js +6 -0
  5. package/dist/automapper/create_mapper.d.ts +6 -0
  6. package/dist/automapper/create_mapper.d.ts.map +1 -0
  7. package/dist/automapper/create_mapper.js +9 -0
  8. package/dist/automapper/enum_by_name.d.ts +16 -0
  9. package/dist/automapper/enum_by_name.d.ts.map +1 -0
  10. package/dist/automapper/enum_by_name.js +50 -0
  11. package/dist/automapper/index.d.ts +7 -0
  12. package/dist/automapper/index.d.ts.map +1 -0
  13. package/dist/automapper/index.js +6 -0
  14. package/dist/automapper/stage3_metadata.d.ts +7 -0
  15. package/dist/automapper/stage3_metadata.d.ts.map +1 -0
  16. package/dist/automapper/stage3_metadata.js +38 -0
  17. package/dist/bitstream/enum.d.ts +5 -1
  18. package/dist/bitstream/enum.d.ts.map +1 -1
  19. package/dist/bitstream/enum.js +21 -1
  20. package/dist/bitstream/reader.d.ts.map +1 -1
  21. package/dist/bitstream/reader.js +3 -6
  22. package/dist/bitstream/writer.d.ts +2 -1
  23. package/dist/bitstream/writer.d.ts.map +1 -1
  24. package/dist/bitstream/writer.js +3 -2
  25. package/dist/blam/common/math/real_types.d.ts +19 -0
  26. package/dist/blam/common/math/real_types.d.ts.map +1 -0
  27. package/dist/blam/common/math/real_types.js +21 -0
  28. package/dist/blam/common/math/unit_vector_quantization.d.ts +6 -0
  29. package/dist/blam/common/math/unit_vector_quantization.d.ts.map +1 -0
  30. package/dist/blam/common/math/unit_vector_quantization.js +26 -0
  31. package/dist/blam/common/simulation/simulation_encoding.d.ts +7 -0
  32. package/dist/blam/common/simulation/simulation_encoding.d.ts.map +1 -0
  33. package/dist/blam/common/simulation/simulation_encoding.js +23 -0
  34. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.d.ts.map +1 -1
  35. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant.js +272 -112
  36. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -1
  37. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_custom_variant_au1_settings.js +113 -28
  38. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts +7 -4
  39. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.d.ts.map +1 -1
  40. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_default.js +752 -279
  41. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.d.ts.map +1 -1
  42. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_survival_variant.js +485 -170
  43. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.d.ts.map +1 -1
  44. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_engine_traits.js +74 -14
  45. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts +2 -1
  46. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.d.ts.map +1 -1
  47. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_game_variant.js +153 -87
  48. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.d.ts.map +1 -1
  49. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_player_traits.js +435 -140
  50. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.d.ts.map +1 -1
  51. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/c_string_table.js +206 -144
  52. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.d.ts.map +1 -1
  53. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/game_engine_enums.js +93 -23
  54. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -1
  55. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalo_game_statistic.js +81 -16
  56. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
  57. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_megalogamengine_map_permissions.js +70 -15
  58. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.d.ts.map +1 -1
  59. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_object_filter.js +108 -33
  60. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.d.ts.map +1 -1
  61. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/c_trigger.js +113 -33
  62. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +130 -26
  63. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -1
  64. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +3193 -1602
  65. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -1
  66. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +418 -208
  67. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -1
  68. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +744 -459
  69. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -1
  70. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +218 -98
  71. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
  72. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -1
  73. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_custom_game_engine_definition.js +242 -107
  74. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -1
  75. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_game_engine_player_rating_parameters.js +177 -52
  76. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.d.ts.map +1 -1
  77. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_user_defined_option.js +187 -72
  78. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.d.ts.map +1 -1
  79. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variable_metadata.js +134 -66
  80. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.d.ts.map +1 -1
  81. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/s_variant_variable.js +138 -63
  82. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts +23 -0
  83. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.d.ts.map +1 -0
  84. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/math/real_math.js +110 -0
  85. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts +5 -0
  86. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.d.ts.map +1 -0
  87. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/memory/bitstream_extensions.js +39 -0
  88. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts +1 -0
  89. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.d.ts.map +1 -1
  90. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/index.js +1 -0
  91. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts +104 -0
  92. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.d.ts.map +1 -0
  93. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/saved_games/scenario_map_variant.js +681 -0
  94. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts +5 -0
  95. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.d.ts.map +1 -0
  96. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/simulation/simulation_encoding.js +28 -0
  97. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.d.ts.map +1 -0
  98. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant.js +285 -0
  99. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
  100. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_custom_variant_au1_settings.js +115 -0
  101. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_default.d.ts +7 -4
  102. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.d.ts.map +1 -0
  103. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_default.js +765 -0
  104. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.d.ts.map +1 -0
  105. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_survival_variant.js +504 -0
  106. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.d.ts.map +1 -0
  107. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_engine_traits.js +76 -0
  108. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_variant.d.ts +2 -1
  109. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.d.ts.map +1 -0
  110. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_game_variant.js +175 -0
  111. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.d.ts.map +1 -0
  112. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_player_traits.js +437 -0
  113. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.d.ts.map +1 -0
  114. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/c_string_table.js +252 -0
  115. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts.map +1 -1
  116. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/game_engine_enums.js +130 -0
  117. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts.map +1 -1
  118. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
  119. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalo_game_statistic.js +83 -0
  120. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -1
  121. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +73 -0
  122. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.d.ts.map +1 -0
  123. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_object_filter.js +114 -0
  124. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.d.ts.map +1 -0
  125. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/c_trigger.js +139 -0
  126. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts.map +1 -1
  127. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_actions.d.ts +187 -26
  128. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
  129. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_actions.js +3636 -0
  130. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
  131. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_conditions.js +436 -0
  132. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts.map +1 -1
  133. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts.map +1 -1
  134. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts.map +1 -1
  135. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts.map +1 -1
  136. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
  137. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_references.js +787 -0
  138. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
  139. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/megalogamengine_text.js +239 -0
  140. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_custom_game_engine_definition.d.ts +5 -4
  141. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
  142. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_custom_game_engine_definition.js +251 -0
  143. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
  144. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +179 -0
  145. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
  146. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_user_defined_option.js +197 -0
  147. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
  148. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variable_metadata.js +153 -0
  149. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
  150. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/game/megalogamengine/s_variant_variable.js +150 -0
  151. package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts.map +1 -1
  152. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts +3 -0
  153. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.d.ts.map +1 -0
  154. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/index.js +2 -0
  155. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts +2 -0
  156. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.d.ts.map +1 -0
  157. package/dist/blam/haloreach_mcc/v_untracked_25_08_16_1352/saved_games/saved_game_files.js +1 -0
  158. package/dist/blf_chunk.d.ts +2 -2
  159. package/dist/blf_chunk.d.ts.map +1 -1
  160. package/dist/blf_chunk.js +20 -15
  161. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +1 -0
  162. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -1
  163. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +1 -0
  164. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts +1 -1
  165. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.d.ts.map +1 -1
  166. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_content_header.js +7 -7
  167. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts +19 -0
  168. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/s_blf_chunk_map_variant.d.ts.map +1 -0
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  343. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.d.ts.map +0 -1
  344. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +0 -586
  345. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts +0 -5
  346. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts.map +0 -1
  347. package/dist/versions/mcc/v_25_08_16.d.ts +0 -2
  348. package/dist/versions/mcc/v_25_08_16.d.ts.map +0 -1
  349. package/dist/versions/mcc/v_25_08_16.js +0 -1
  350. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant.js +0 -129
  351. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant_au1_settings.js +0 -34
  352. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_default.js +0 -305
  353. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_survival_variant.js +0 -192
  354. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_traits.js +0 -20
  355. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_variant.js +0 -113
  356. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_player_traits.js +0 -151
  357. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_string_table.js +0 -195
  358. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/game_engine_enums.js +0 -64
  359. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalo_game_statistic.js +0 -22
  360. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +0 -22
  361. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.js +0 -43
  362. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.js +0 -63
  363. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.js +0 -1748
  364. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.js +0 -234
  365. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.js +0 -517
  366. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.js +0 -125
  367. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.js +0 -120
  368. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +0 -58
  369. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.js +0 -87
  370. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.js +0 -93
  371. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.js +0 -79
  372. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +0 -591
  373. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant.d.ts +0 -0
  374. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_custom_variant_au1_settings.d.ts +0 -0
  375. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_survival_variant.d.ts +0 -0
  376. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_game_engine_traits.d.ts +0 -0
  377. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_player_traits.d.ts +0 -0
  378. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/c_string_table.d.ts +0 -0
  379. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/game_engine_enums.d.ts +0 -0
  380. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.d.ts +0 -0
  381. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
  382. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalo_game_statistic.d.ts +0 -0
  383. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +0 -0
  384. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_object_filter.d.ts +0 -0
  385. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/c_trigger.d.ts +0 -0
  386. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.d.ts +0 -0
  387. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
  388. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_conditions.d.ts +0 -0
  389. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.d.ts +0 -0
  390. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
  391. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.d.ts +0 -0
  392. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
  393. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.d.ts +0 -0
  394. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
  395. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.d.ts +0 -0
  396. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
  397. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_references.d.ts +0 -0
  398. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_text.d.ts +0 -0
  399. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +0 -0
  400. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_user_defined_option.d.ts +0 -0
  401. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variable_metadata.d.ts +0 -0
  402. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/s_variant_variable.d.ts +0 -0
  403. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.d.ts +0 -0
  404. /package/dist/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
  405. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/index.js +0 -0
  406. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/index.js +0 -0
  407. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_object.js +0 -0
  408. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_player.js +0 -0
  409. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_explicit_team.js +0 -0
  410. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/game/megalogamengine/megalogamengine_hud_widgets.js +0 -0
  411. /package/dist-cjs/blam/haloreach_mcc/{v_untracked_25_08_19_1352 → v_untracked_25_08_16_1352}/index.js +0 -0
@@ -1,151 +1,440 @@
1
1
  "use strict";
2
+ var __esDecorate = (this && this.__esDecorate) || function (ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {
3
+ function accept(f) { if (f !== void 0 && typeof f !== "function") throw new TypeError("Function expected"); return f; }
4
+ var kind = contextIn.kind, key = kind === "getter" ? "get" : kind === "setter" ? "set" : "value";
5
+ var target = !descriptorIn && ctor ? contextIn["static"] ? ctor : ctor.prototype : null;
6
+ var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});
7
+ var _, done = false;
8
+ for (var i = decorators.length - 1; i >= 0; i--) {
9
+ var context = {};
10
+ for (var p in contextIn) context[p] = p === "access" ? {} : contextIn[p];
11
+ for (var p in contextIn.access) context.access[p] = contextIn.access[p];
12
+ context.addInitializer = function (f) { if (done) throw new TypeError("Cannot add initializers after decoration has completed"); extraInitializers.push(accept(f || null)); };
13
+ var result = (0, decorators[i])(kind === "accessor" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);
14
+ if (kind === "accessor") {
15
+ if (result === void 0) continue;
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+ if (result === null || typeof result !== "object") throw new TypeError("Object expected");
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+ if (_ = accept(result.get)) descriptor.get = _;
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+ if (_ = accept(result.set)) descriptor.set = _;
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+ if (_ = accept(result.init)) initializers.unshift(_);
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+ }
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+ else if (_ = accept(result)) {
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+ if (kind === "field") initializers.unshift(_);
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+ else descriptor[key] = _;
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+ }
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+ }
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+ if (target) Object.defineProperty(target, contextIn.name, descriptor);
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+ done = true;
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+ };
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+ var __runInitializers = (this && this.__runInitializers) || function (thisArg, initializers, value) {
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+ var useValue = arguments.length > 2;
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+ for (var i = 0; i < initializers.length; i++) {
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+ value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);
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+ }
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+ return useValue ? value : void 0;
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+ };
2
36
  Object.defineProperty(exports, "__esModule", { value: true });
3
37
  exports.c_player_traits = exports.c_player_trait_sensors = exports.c_player_trait_appearance = exports.c_player_trait_movement = exports.c_player_trait_weapons = exports.c_player_trait_shield_vitality = void 0;
4
- class c_player_trait_shield_vitality {
5
- m_damage_resistance_percentage_setting = 0;
6
- m_body_multiplier = 0;
7
- m_body_recharge_rate = 0;
8
- m_shield_multiplier = 0;
9
- m_shield_recharge_rate = 0;
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- m_overshield_recharge_rate = 0;
11
- m_headshot_immunity_setting = 0;
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- m_vampirism_percentage_setting = 0;
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- m_assasination_immunity = 0;
14
- m_cannot_die_from_damage = 0;
15
- }
38
+ const automap_1 = require("../../../../helpers/automap");
39
+ let c_player_trait_shield_vitality = (() => {
40
+ let _m_damage_resistance_percentage_setting_decorators;
41
+ let _m_damage_resistance_percentage_setting_initializers = [];
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+ let _m_damage_resistance_percentage_setting_extraInitializers = [];
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+ let _m_body_multiplier_decorators;
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+ let _m_body_multiplier_initializers = [];
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+ let _m_body_multiplier_extraInitializers = [];
46
+ let _m_body_recharge_rate_decorators;
47
+ let _m_body_recharge_rate_initializers = [];
48
+ let _m_body_recharge_rate_extraInitializers = [];
49
+ let _m_shield_multiplier_decorators;
50
+ let _m_shield_multiplier_initializers = [];
51
+ let _m_shield_multiplier_extraInitializers = [];
52
+ let _m_shield_recharge_rate_decorators;
53
+ let _m_shield_recharge_rate_initializers = [];
54
+ let _m_shield_recharge_rate_extraInitializers = [];
55
+ let _m_overshield_recharge_rate_decorators;
56
+ let _m_overshield_recharge_rate_initializers = [];
57
+ let _m_overshield_recharge_rate_extraInitializers = [];
58
+ let _m_headshot_immunity_setting_decorators;
59
+ let _m_headshot_immunity_setting_initializers = [];
60
+ let _m_headshot_immunity_setting_extraInitializers = [];
61
+ let _m_vampirism_percentage_setting_decorators;
62
+ let _m_vampirism_percentage_setting_initializers = [];
63
+ let _m_vampirism_percentage_setting_extraInitializers = [];
64
+ let _m_assasination_immunity_decorators;
65
+ let _m_assasination_immunity_initializers = [];
66
+ let _m_assasination_immunity_extraInitializers = [];
67
+ let _m_cannot_die_from_damage_decorators;
68
+ let _m_cannot_die_from_damage_initializers = [];
69
+ let _m_cannot_die_from_damage_extraInitializers = [];
70
+ return class c_player_trait_shield_vitality {
71
+ static {
72
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
73
+ _m_damage_resistance_percentage_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
74
+ _m_body_multiplier_decorators = [(0, automap_1.AutoMap)(() => Number)];
75
+ _m_body_recharge_rate_decorators = [(0, automap_1.AutoMap)(() => Number)];
76
+ _m_shield_multiplier_decorators = [(0, automap_1.AutoMap)(() => Number)];
77
+ _m_shield_recharge_rate_decorators = [(0, automap_1.AutoMap)(() => Number)];
78
+ _m_overshield_recharge_rate_decorators = [(0, automap_1.AutoMap)(() => Number)];
79
+ _m_headshot_immunity_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
80
+ _m_vampirism_percentage_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
81
+ _m_assasination_immunity_decorators = [(0, automap_1.AutoMap)(() => Number)];
82
+ _m_cannot_die_from_damage_decorators = [(0, automap_1.AutoMap)(() => Number)];
83
+ __esDecorate(null, null, _m_damage_resistance_percentage_setting_decorators, { kind: "field", name: "m_damage_resistance_percentage_setting", static: false, private: false, access: { has: obj => "m_damage_resistance_percentage_setting" in obj, get: obj => obj.m_damage_resistance_percentage_setting, set: (obj, value) => { obj.m_damage_resistance_percentage_setting = value; } }, metadata: _metadata }, _m_damage_resistance_percentage_setting_initializers, _m_damage_resistance_percentage_setting_extraInitializers);
84
+ __esDecorate(null, null, _m_body_multiplier_decorators, { kind: "field", name: "m_body_multiplier", static: false, private: false, access: { has: obj => "m_body_multiplier" in obj, get: obj => obj.m_body_multiplier, set: (obj, value) => { obj.m_body_multiplier = value; } }, metadata: _metadata }, _m_body_multiplier_initializers, _m_body_multiplier_extraInitializers);
85
+ __esDecorate(null, null, _m_body_recharge_rate_decorators, { kind: "field", name: "m_body_recharge_rate", static: false, private: false, access: { has: obj => "m_body_recharge_rate" in obj, get: obj => obj.m_body_recharge_rate, set: (obj, value) => { obj.m_body_recharge_rate = value; } }, metadata: _metadata }, _m_body_recharge_rate_initializers, _m_body_recharge_rate_extraInitializers);
86
+ __esDecorate(null, null, _m_shield_multiplier_decorators, { kind: "field", name: "m_shield_multiplier", static: false, private: false, access: { has: obj => "m_shield_multiplier" in obj, get: obj => obj.m_shield_multiplier, set: (obj, value) => { obj.m_shield_multiplier = value; } }, metadata: _metadata }, _m_shield_multiplier_initializers, _m_shield_multiplier_extraInitializers);
87
+ __esDecorate(null, null, _m_shield_recharge_rate_decorators, { kind: "field", name: "m_shield_recharge_rate", static: false, private: false, access: { has: obj => "m_shield_recharge_rate" in obj, get: obj => obj.m_shield_recharge_rate, set: (obj, value) => { obj.m_shield_recharge_rate = value; } }, metadata: _metadata }, _m_shield_recharge_rate_initializers, _m_shield_recharge_rate_extraInitializers);
88
+ __esDecorate(null, null, _m_overshield_recharge_rate_decorators, { kind: "field", name: "m_overshield_recharge_rate", static: false, private: false, access: { has: obj => "m_overshield_recharge_rate" in obj, get: obj => obj.m_overshield_recharge_rate, set: (obj, value) => { obj.m_overshield_recharge_rate = value; } }, metadata: _metadata }, _m_overshield_recharge_rate_initializers, _m_overshield_recharge_rate_extraInitializers);
89
+ __esDecorate(null, null, _m_headshot_immunity_setting_decorators, { kind: "field", name: "m_headshot_immunity_setting", static: false, private: false, access: { has: obj => "m_headshot_immunity_setting" in obj, get: obj => obj.m_headshot_immunity_setting, set: (obj, value) => { obj.m_headshot_immunity_setting = value; } }, metadata: _metadata }, _m_headshot_immunity_setting_initializers, _m_headshot_immunity_setting_extraInitializers);
90
+ __esDecorate(null, null, _m_vampirism_percentage_setting_decorators, { kind: "field", name: "m_vampirism_percentage_setting", static: false, private: false, access: { has: obj => "m_vampirism_percentage_setting" in obj, get: obj => obj.m_vampirism_percentage_setting, set: (obj, value) => { obj.m_vampirism_percentage_setting = value; } }, metadata: _metadata }, _m_vampirism_percentage_setting_initializers, _m_vampirism_percentage_setting_extraInitializers);
91
+ __esDecorate(null, null, _m_assasination_immunity_decorators, { kind: "field", name: "m_assasination_immunity", static: false, private: false, access: { has: obj => "m_assasination_immunity" in obj, get: obj => obj.m_assasination_immunity, set: (obj, value) => { obj.m_assasination_immunity = value; } }, metadata: _metadata }, _m_assasination_immunity_initializers, _m_assasination_immunity_extraInitializers);
92
+ __esDecorate(null, null, _m_cannot_die_from_damage_decorators, { kind: "field", name: "m_cannot_die_from_damage", static: false, private: false, access: { has: obj => "m_cannot_die_from_damage" in obj, get: obj => obj.m_cannot_die_from_damage, set: (obj, value) => { obj.m_cannot_die_from_damage = value; } }, metadata: _metadata }, _m_cannot_die_from_damage_initializers, _m_cannot_die_from_damage_extraInitializers);
93
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
94
+ }
95
+ m_damage_resistance_percentage_setting = __runInitializers(this, _m_damage_resistance_percentage_setting_initializers, 0);
96
+ m_body_multiplier = (__runInitializers(this, _m_damage_resistance_percentage_setting_extraInitializers), __runInitializers(this, _m_body_multiplier_initializers, 0));
97
+ m_body_recharge_rate = (__runInitializers(this, _m_body_multiplier_extraInitializers), __runInitializers(this, _m_body_recharge_rate_initializers, 0));
98
+ m_shield_multiplier = (__runInitializers(this, _m_body_recharge_rate_extraInitializers), __runInitializers(this, _m_shield_multiplier_initializers, 0));
99
+ m_shield_recharge_rate = (__runInitializers(this, _m_shield_multiplier_extraInitializers), __runInitializers(this, _m_shield_recharge_rate_initializers, 0));
100
+ m_overshield_recharge_rate = (__runInitializers(this, _m_shield_recharge_rate_extraInitializers), __runInitializers(this, _m_overshield_recharge_rate_initializers, 0));
101
+ m_headshot_immunity_setting = (__runInitializers(this, _m_overshield_recharge_rate_extraInitializers), __runInitializers(this, _m_headshot_immunity_setting_initializers, 0));
102
+ m_vampirism_percentage_setting = (__runInitializers(this, _m_headshot_immunity_setting_extraInitializers), __runInitializers(this, _m_vampirism_percentage_setting_initializers, 0));
103
+ m_assasination_immunity = (__runInitializers(this, _m_vampirism_percentage_setting_extraInitializers), __runInitializers(this, _m_assasination_immunity_initializers, 0));
104
+ m_cannot_die_from_damage = (__runInitializers(this, _m_assasination_immunity_extraInitializers), __runInitializers(this, _m_cannot_die_from_damage_initializers, 0));
105
+ constructor() {
106
+ __runInitializers(this, _m_cannot_die_from_damage_extraInitializers);
107
+ }
108
+ };
109
+ })();
16
110
  exports.c_player_trait_shield_vitality = c_player_trait_shield_vitality;
17
- class c_player_trait_weapons {
18
- m_damage_modifier_percentage_setting = 0;
19
- m_melee_damage_modifier_percentage_setting = 0;
20
- m_initial_primary_weapon_absolute_index = 0;
21
- m_initial_secondary_weapon_absolute_index = 0;
22
- m_initial_grenade_count_setting = 0;
23
- m_infinite_ammo_setting = 0;
24
- m_recharging_grenades_setting = 0;
25
- m_weapon_pickup_setting = 0;
26
- m_equipment_usage_setting = 0;
27
- m_equipment_drop_on_death_setting = 0;
28
- m_infinite_equipment_setting = 0;
29
- m_initial_equipment_absolute_index = 0;
30
- }
111
+ let c_player_trait_weapons = (() => {
112
+ let _m_damage_modifier_percentage_setting_decorators;
113
+ let _m_damage_modifier_percentage_setting_initializers = [];
114
+ let _m_damage_modifier_percentage_setting_extraInitializers = [];
115
+ let _m_melee_damage_modifier_percentage_setting_decorators;
116
+ let _m_melee_damage_modifier_percentage_setting_initializers = [];
117
+ let _m_melee_damage_modifier_percentage_setting_extraInitializers = [];
118
+ let _m_initial_primary_weapon_absolute_index_decorators;
119
+ let _m_initial_primary_weapon_absolute_index_initializers = [];
120
+ let _m_initial_primary_weapon_absolute_index_extraInitializers = [];
121
+ let _m_initial_secondary_weapon_absolute_index_decorators;
122
+ let _m_initial_secondary_weapon_absolute_index_initializers = [];
123
+ let _m_initial_secondary_weapon_absolute_index_extraInitializers = [];
124
+ let _m_initial_grenade_count_setting_decorators;
125
+ let _m_initial_grenade_count_setting_initializers = [];
126
+ let _m_initial_grenade_count_setting_extraInitializers = [];
127
+ let _m_infinite_ammo_setting_decorators;
128
+ let _m_infinite_ammo_setting_initializers = [];
129
+ let _m_infinite_ammo_setting_extraInitializers = [];
130
+ let _m_recharging_grenades_setting_decorators;
131
+ let _m_recharging_grenades_setting_initializers = [];
132
+ let _m_recharging_grenades_setting_extraInitializers = [];
133
+ let _m_weapon_pickup_setting_decorators;
134
+ let _m_weapon_pickup_setting_initializers = [];
135
+ let _m_weapon_pickup_setting_extraInitializers = [];
136
+ let _m_equipment_usage_setting_decorators;
137
+ let _m_equipment_usage_setting_initializers = [];
138
+ let _m_equipment_usage_setting_extraInitializers = [];
139
+ let _m_equipment_drop_on_death_setting_decorators;
140
+ let _m_equipment_drop_on_death_setting_initializers = [];
141
+ let _m_equipment_drop_on_death_setting_extraInitializers = [];
142
+ let _m_infinite_equipment_setting_decorators;
143
+ let _m_infinite_equipment_setting_initializers = [];
144
+ let _m_infinite_equipment_setting_extraInitializers = [];
145
+ let _m_initial_equipment_absolute_index_decorators;
146
+ let _m_initial_equipment_absolute_index_initializers = [];
147
+ let _m_initial_equipment_absolute_index_extraInitializers = [];
148
+ return class c_player_trait_weapons {
149
+ static {
150
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
151
+ _m_damage_modifier_percentage_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
152
+ _m_melee_damage_modifier_percentage_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
153
+ _m_initial_primary_weapon_absolute_index_decorators = [(0, automap_1.AutoMap)(() => Number)];
154
+ _m_initial_secondary_weapon_absolute_index_decorators = [(0, automap_1.AutoMap)(() => Number)];
155
+ _m_initial_grenade_count_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
156
+ _m_infinite_ammo_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
157
+ _m_recharging_grenades_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
158
+ _m_weapon_pickup_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
159
+ _m_equipment_usage_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
160
+ _m_equipment_drop_on_death_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
161
+ _m_infinite_equipment_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
162
+ _m_initial_equipment_absolute_index_decorators = [(0, automap_1.AutoMap)(() => Number)];
163
+ __esDecorate(null, null, _m_damage_modifier_percentage_setting_decorators, { kind: "field", name: "m_damage_modifier_percentage_setting", static: false, private: false, access: { has: obj => "m_damage_modifier_percentage_setting" in obj, get: obj => obj.m_damage_modifier_percentage_setting, set: (obj, value) => { obj.m_damage_modifier_percentage_setting = value; } }, metadata: _metadata }, _m_damage_modifier_percentage_setting_initializers, _m_damage_modifier_percentage_setting_extraInitializers);
164
+ __esDecorate(null, null, _m_melee_damage_modifier_percentage_setting_decorators, { kind: "field", name: "m_melee_damage_modifier_percentage_setting", static: false, private: false, access: { has: obj => "m_melee_damage_modifier_percentage_setting" in obj, get: obj => obj.m_melee_damage_modifier_percentage_setting, set: (obj, value) => { obj.m_melee_damage_modifier_percentage_setting = value; } }, metadata: _metadata }, _m_melee_damage_modifier_percentage_setting_initializers, _m_melee_damage_modifier_percentage_setting_extraInitializers);
165
+ __esDecorate(null, null, _m_initial_primary_weapon_absolute_index_decorators, { kind: "field", name: "m_initial_primary_weapon_absolute_index", static: false, private: false, access: { has: obj => "m_initial_primary_weapon_absolute_index" in obj, get: obj => obj.m_initial_primary_weapon_absolute_index, set: (obj, value) => { obj.m_initial_primary_weapon_absolute_index = value; } }, metadata: _metadata }, _m_initial_primary_weapon_absolute_index_initializers, _m_initial_primary_weapon_absolute_index_extraInitializers);
166
+ __esDecorate(null, null, _m_initial_secondary_weapon_absolute_index_decorators, { kind: "field", name: "m_initial_secondary_weapon_absolute_index", static: false, private: false, access: { has: obj => "m_initial_secondary_weapon_absolute_index" in obj, get: obj => obj.m_initial_secondary_weapon_absolute_index, set: (obj, value) => { obj.m_initial_secondary_weapon_absolute_index = value; } }, metadata: _metadata }, _m_initial_secondary_weapon_absolute_index_initializers, _m_initial_secondary_weapon_absolute_index_extraInitializers);
167
+ __esDecorate(null, null, _m_initial_grenade_count_setting_decorators, { kind: "field", name: "m_initial_grenade_count_setting", static: false, private: false, access: { has: obj => "m_initial_grenade_count_setting" in obj, get: obj => obj.m_initial_grenade_count_setting, set: (obj, value) => { obj.m_initial_grenade_count_setting = value; } }, metadata: _metadata }, _m_initial_grenade_count_setting_initializers, _m_initial_grenade_count_setting_extraInitializers);
168
+ __esDecorate(null, null, _m_infinite_ammo_setting_decorators, { kind: "field", name: "m_infinite_ammo_setting", static: false, private: false, access: { has: obj => "m_infinite_ammo_setting" in obj, get: obj => obj.m_infinite_ammo_setting, set: (obj, value) => { obj.m_infinite_ammo_setting = value; } }, metadata: _metadata }, _m_infinite_ammo_setting_initializers, _m_infinite_ammo_setting_extraInitializers);
169
+ __esDecorate(null, null, _m_recharging_grenades_setting_decorators, { kind: "field", name: "m_recharging_grenades_setting", static: false, private: false, access: { has: obj => "m_recharging_grenades_setting" in obj, get: obj => obj.m_recharging_grenades_setting, set: (obj, value) => { obj.m_recharging_grenades_setting = value; } }, metadata: _metadata }, _m_recharging_grenades_setting_initializers, _m_recharging_grenades_setting_extraInitializers);
170
+ __esDecorate(null, null, _m_weapon_pickup_setting_decorators, { kind: "field", name: "m_weapon_pickup_setting", static: false, private: false, access: { has: obj => "m_weapon_pickup_setting" in obj, get: obj => obj.m_weapon_pickup_setting, set: (obj, value) => { obj.m_weapon_pickup_setting = value; } }, metadata: _metadata }, _m_weapon_pickup_setting_initializers, _m_weapon_pickup_setting_extraInitializers);
171
+ __esDecorate(null, null, _m_equipment_usage_setting_decorators, { kind: "field", name: "m_equipment_usage_setting", static: false, private: false, access: { has: obj => "m_equipment_usage_setting" in obj, get: obj => obj.m_equipment_usage_setting, set: (obj, value) => { obj.m_equipment_usage_setting = value; } }, metadata: _metadata }, _m_equipment_usage_setting_initializers, _m_equipment_usage_setting_extraInitializers);
172
+ __esDecorate(null, null, _m_equipment_drop_on_death_setting_decorators, { kind: "field", name: "m_equipment_drop_on_death_setting", static: false, private: false, access: { has: obj => "m_equipment_drop_on_death_setting" in obj, get: obj => obj.m_equipment_drop_on_death_setting, set: (obj, value) => { obj.m_equipment_drop_on_death_setting = value; } }, metadata: _metadata }, _m_equipment_drop_on_death_setting_initializers, _m_equipment_drop_on_death_setting_extraInitializers);
173
+ __esDecorate(null, null, _m_infinite_equipment_setting_decorators, { kind: "field", name: "m_infinite_equipment_setting", static: false, private: false, access: { has: obj => "m_infinite_equipment_setting" in obj, get: obj => obj.m_infinite_equipment_setting, set: (obj, value) => { obj.m_infinite_equipment_setting = value; } }, metadata: _metadata }, _m_infinite_equipment_setting_initializers, _m_infinite_equipment_setting_extraInitializers);
174
+ __esDecorate(null, null, _m_initial_equipment_absolute_index_decorators, { kind: "field", name: "m_initial_equipment_absolute_index", static: false, private: false, access: { has: obj => "m_initial_equipment_absolute_index" in obj, get: obj => obj.m_initial_equipment_absolute_index, set: (obj, value) => { obj.m_initial_equipment_absolute_index = value; } }, metadata: _metadata }, _m_initial_equipment_absolute_index_initializers, _m_initial_equipment_absolute_index_extraInitializers);
175
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
176
+ }
177
+ m_damage_modifier_percentage_setting = __runInitializers(this, _m_damage_modifier_percentage_setting_initializers, 0);
178
+ m_melee_damage_modifier_percentage_setting = (__runInitializers(this, _m_damage_modifier_percentage_setting_extraInitializers), __runInitializers(this, _m_melee_damage_modifier_percentage_setting_initializers, 0));
179
+ m_initial_primary_weapon_absolute_index = (__runInitializers(this, _m_melee_damage_modifier_percentage_setting_extraInitializers), __runInitializers(this, _m_initial_primary_weapon_absolute_index_initializers, 0));
180
+ m_initial_secondary_weapon_absolute_index = (__runInitializers(this, _m_initial_primary_weapon_absolute_index_extraInitializers), __runInitializers(this, _m_initial_secondary_weapon_absolute_index_initializers, 0));
181
+ m_initial_grenade_count_setting = (__runInitializers(this, _m_initial_secondary_weapon_absolute_index_extraInitializers), __runInitializers(this, _m_initial_grenade_count_setting_initializers, 0));
182
+ m_infinite_ammo_setting = (__runInitializers(this, _m_initial_grenade_count_setting_extraInitializers), __runInitializers(this, _m_infinite_ammo_setting_initializers, 0));
183
+ m_recharging_grenades_setting = (__runInitializers(this, _m_infinite_ammo_setting_extraInitializers), __runInitializers(this, _m_recharging_grenades_setting_initializers, 0));
184
+ m_weapon_pickup_setting = (__runInitializers(this, _m_recharging_grenades_setting_extraInitializers), __runInitializers(this, _m_weapon_pickup_setting_initializers, 0));
185
+ m_equipment_usage_setting = (__runInitializers(this, _m_weapon_pickup_setting_extraInitializers), __runInitializers(this, _m_equipment_usage_setting_initializers, 0));
186
+ m_equipment_drop_on_death_setting = (__runInitializers(this, _m_equipment_usage_setting_extraInitializers), __runInitializers(this, _m_equipment_drop_on_death_setting_initializers, 0));
187
+ m_infinite_equipment_setting = (__runInitializers(this, _m_equipment_drop_on_death_setting_extraInitializers), __runInitializers(this, _m_infinite_equipment_setting_initializers, 0));
188
+ m_initial_equipment_absolute_index = (__runInitializers(this, _m_infinite_equipment_setting_extraInitializers), __runInitializers(this, _m_initial_equipment_absolute_index_initializers, 0));
189
+ constructor() {
190
+ __runInitializers(this, _m_initial_equipment_absolute_index_extraInitializers);
191
+ }
192
+ };
193
+ })();
31
194
  exports.c_player_trait_weapons = c_player_trait_weapons;
32
- class c_player_trait_movement {
33
- m_speed_setting = 0;
34
- m_gravity_setting = 0;
35
- m_vehicle_usage_setting = 0;
36
- m_double_jump_setting = 0;
37
- m_jump_modifier = -1;
38
- }
195
+ let c_player_trait_movement = (() => {
196
+ let _m_speed_setting_decorators;
197
+ let _m_speed_setting_initializers = [];
198
+ let _m_speed_setting_extraInitializers = [];
199
+ let _m_gravity_setting_decorators;
200
+ let _m_gravity_setting_initializers = [];
201
+ let _m_gravity_setting_extraInitializers = [];
202
+ let _m_vehicle_usage_setting_decorators;
203
+ let _m_vehicle_usage_setting_initializers = [];
204
+ let _m_vehicle_usage_setting_extraInitializers = [];
205
+ let _m_double_jump_setting_decorators;
206
+ let _m_double_jump_setting_initializers = [];
207
+ let _m_double_jump_setting_extraInitializers = [];
208
+ let _m_jump_modifier_decorators;
209
+ let _m_jump_modifier_initializers = [];
210
+ let _m_jump_modifier_extraInitializers = [];
211
+ return class c_player_trait_movement {
212
+ static {
213
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
214
+ _m_speed_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
215
+ _m_gravity_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
216
+ _m_vehicle_usage_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
217
+ _m_double_jump_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
218
+ _m_jump_modifier_decorators = [(0, automap_1.AutoMap)(() => Number)];
219
+ __esDecorate(null, null, _m_speed_setting_decorators, { kind: "field", name: "m_speed_setting", static: false, private: false, access: { has: obj => "m_speed_setting" in obj, get: obj => obj.m_speed_setting, set: (obj, value) => { obj.m_speed_setting = value; } }, metadata: _metadata }, _m_speed_setting_initializers, _m_speed_setting_extraInitializers);
220
+ __esDecorate(null, null, _m_gravity_setting_decorators, { kind: "field", name: "m_gravity_setting", static: false, private: false, access: { has: obj => "m_gravity_setting" in obj, get: obj => obj.m_gravity_setting, set: (obj, value) => { obj.m_gravity_setting = value; } }, metadata: _metadata }, _m_gravity_setting_initializers, _m_gravity_setting_extraInitializers);
221
+ __esDecorate(null, null, _m_vehicle_usage_setting_decorators, { kind: "field", name: "m_vehicle_usage_setting", static: false, private: false, access: { has: obj => "m_vehicle_usage_setting" in obj, get: obj => obj.m_vehicle_usage_setting, set: (obj, value) => { obj.m_vehicle_usage_setting = value; } }, metadata: _metadata }, _m_vehicle_usage_setting_initializers, _m_vehicle_usage_setting_extraInitializers);
222
+ __esDecorate(null, null, _m_double_jump_setting_decorators, { kind: "field", name: "m_double_jump_setting", static: false, private: false, access: { has: obj => "m_double_jump_setting" in obj, get: obj => obj.m_double_jump_setting, set: (obj, value) => { obj.m_double_jump_setting = value; } }, metadata: _metadata }, _m_double_jump_setting_initializers, _m_double_jump_setting_extraInitializers);
223
+ __esDecorate(null, null, _m_jump_modifier_decorators, { kind: "field", name: "m_jump_modifier", static: false, private: false, access: { has: obj => "m_jump_modifier" in obj, get: obj => obj.m_jump_modifier, set: (obj, value) => { obj.m_jump_modifier = value; } }, metadata: _metadata }, _m_jump_modifier_initializers, _m_jump_modifier_extraInitializers);
224
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
225
+ }
226
+ m_speed_setting = __runInitializers(this, _m_speed_setting_initializers, 0);
227
+ m_gravity_setting = (__runInitializers(this, _m_speed_setting_extraInitializers), __runInitializers(this, _m_gravity_setting_initializers, 0));
228
+ m_vehicle_usage_setting = (__runInitializers(this, _m_gravity_setting_extraInitializers), __runInitializers(this, _m_vehicle_usage_setting_initializers, 0));
229
+ m_double_jump_setting = (__runInitializers(this, _m_vehicle_usage_setting_extraInitializers), __runInitializers(this, _m_double_jump_setting_initializers, 0));
230
+ m_jump_modifier = (__runInitializers(this, _m_double_jump_setting_extraInitializers), __runInitializers(this, _m_jump_modifier_initializers, -1));
231
+ constructor() {
232
+ __runInitializers(this, _m_jump_modifier_extraInitializers);
233
+ }
234
+ };
235
+ })();
39
236
  exports.c_player_trait_movement = c_player_trait_movement;
40
- class c_player_trait_appearance {
41
- m_active_camo_setting = 0;
42
- m_waypoint_setting = 0;
43
- m_gamertag_setting = 0;
44
- m_aura_setting = 0;
45
- m_forced_change_color_setting = 0;
46
- }
237
+ let c_player_trait_appearance = (() => {
238
+ let _m_active_camo_setting_decorators;
239
+ let _m_active_camo_setting_initializers = [];
240
+ let _m_active_camo_setting_extraInitializers = [];
241
+ let _m_waypoint_setting_decorators;
242
+ let _m_waypoint_setting_initializers = [];
243
+ let _m_waypoint_setting_extraInitializers = [];
244
+ let _m_gamertag_setting_decorators;
245
+ let _m_gamertag_setting_initializers = [];
246
+ let _m_gamertag_setting_extraInitializers = [];
247
+ let _m_aura_setting_decorators;
248
+ let _m_aura_setting_initializers = [];
249
+ let _m_aura_setting_extraInitializers = [];
250
+ let _m_forced_change_color_setting_decorators;
251
+ let _m_forced_change_color_setting_initializers = [];
252
+ let _m_forced_change_color_setting_extraInitializers = [];
253
+ return class c_player_trait_appearance {
254
+ static {
255
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
256
+ _m_active_camo_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
257
+ _m_waypoint_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
258
+ _m_gamertag_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
259
+ _m_aura_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
260
+ _m_forced_change_color_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
261
+ __esDecorate(null, null, _m_active_camo_setting_decorators, { kind: "field", name: "m_active_camo_setting", static: false, private: false, access: { has: obj => "m_active_camo_setting" in obj, get: obj => obj.m_active_camo_setting, set: (obj, value) => { obj.m_active_camo_setting = value; } }, metadata: _metadata }, _m_active_camo_setting_initializers, _m_active_camo_setting_extraInitializers);
262
+ __esDecorate(null, null, _m_waypoint_setting_decorators, { kind: "field", name: "m_waypoint_setting", static: false, private: false, access: { has: obj => "m_waypoint_setting" in obj, get: obj => obj.m_waypoint_setting, set: (obj, value) => { obj.m_waypoint_setting = value; } }, metadata: _metadata }, _m_waypoint_setting_initializers, _m_waypoint_setting_extraInitializers);
263
+ __esDecorate(null, null, _m_gamertag_setting_decorators, { kind: "field", name: "m_gamertag_setting", static: false, private: false, access: { has: obj => "m_gamertag_setting" in obj, get: obj => obj.m_gamertag_setting, set: (obj, value) => { obj.m_gamertag_setting = value; } }, metadata: _metadata }, _m_gamertag_setting_initializers, _m_gamertag_setting_extraInitializers);
264
+ __esDecorate(null, null, _m_aura_setting_decorators, { kind: "field", name: "m_aura_setting", static: false, private: false, access: { has: obj => "m_aura_setting" in obj, get: obj => obj.m_aura_setting, set: (obj, value) => { obj.m_aura_setting = value; } }, metadata: _metadata }, _m_aura_setting_initializers, _m_aura_setting_extraInitializers);
265
+ __esDecorate(null, null, _m_forced_change_color_setting_decorators, { kind: "field", name: "m_forced_change_color_setting", static: false, private: false, access: { has: obj => "m_forced_change_color_setting" in obj, get: obj => obj.m_forced_change_color_setting, set: (obj, value) => { obj.m_forced_change_color_setting = value; } }, metadata: _metadata }, _m_forced_change_color_setting_initializers, _m_forced_change_color_setting_extraInitializers);
266
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
267
+ }
268
+ m_active_camo_setting = __runInitializers(this, _m_active_camo_setting_initializers, 0);
269
+ m_waypoint_setting = (__runInitializers(this, _m_active_camo_setting_extraInitializers), __runInitializers(this, _m_waypoint_setting_initializers, 0));
270
+ m_gamertag_setting = (__runInitializers(this, _m_waypoint_setting_extraInitializers), __runInitializers(this, _m_gamertag_setting_initializers, 0));
271
+ m_aura_setting = (__runInitializers(this, _m_gamertag_setting_extraInitializers), __runInitializers(this, _m_aura_setting_initializers, 0));
272
+ m_forced_change_color_setting = (__runInitializers(this, _m_aura_setting_extraInitializers), __runInitializers(this, _m_forced_change_color_setting_initializers, 0));
273
+ constructor() {
274
+ __runInitializers(this, _m_forced_change_color_setting_extraInitializers);
275
+ }
276
+ };
277
+ })();
47
278
  exports.c_player_trait_appearance = c_player_trait_appearance;
48
- class c_player_trait_sensors {
49
- m_motion_tracker_setting = 0;
50
- m_motion_tracker_range_setting = 0;
51
- m_directional_damage_setting = 0;
52
- }
279
+ let c_player_trait_sensors = (() => {
280
+ let _m_motion_tracker_setting_decorators;
281
+ let _m_motion_tracker_setting_initializers = [];
282
+ let _m_motion_tracker_setting_extraInitializers = [];
283
+ let _m_motion_tracker_range_setting_decorators;
284
+ let _m_motion_tracker_range_setting_initializers = [];
285
+ let _m_motion_tracker_range_setting_extraInitializers = [];
286
+ let _m_directional_damage_setting_decorators;
287
+ let _m_directional_damage_setting_initializers = [];
288
+ let _m_directional_damage_setting_extraInitializers = [];
289
+ return class c_player_trait_sensors {
290
+ static {
291
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
292
+ _m_motion_tracker_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
293
+ _m_motion_tracker_range_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
294
+ _m_directional_damage_setting_decorators = [(0, automap_1.AutoMap)(() => Number)];
295
+ __esDecorate(null, null, _m_motion_tracker_setting_decorators, { kind: "field", name: "m_motion_tracker_setting", static: false, private: false, access: { has: obj => "m_motion_tracker_setting" in obj, get: obj => obj.m_motion_tracker_setting, set: (obj, value) => { obj.m_motion_tracker_setting = value; } }, metadata: _metadata }, _m_motion_tracker_setting_initializers, _m_motion_tracker_setting_extraInitializers);
296
+ __esDecorate(null, null, _m_motion_tracker_range_setting_decorators, { kind: "field", name: "m_motion_tracker_range_setting", static: false, private: false, access: { has: obj => "m_motion_tracker_range_setting" in obj, get: obj => obj.m_motion_tracker_range_setting, set: (obj, value) => { obj.m_motion_tracker_range_setting = value; } }, metadata: _metadata }, _m_motion_tracker_range_setting_initializers, _m_motion_tracker_range_setting_extraInitializers);
297
+ __esDecorate(null, null, _m_directional_damage_setting_decorators, { kind: "field", name: "m_directional_damage_setting", static: false, private: false, access: { has: obj => "m_directional_damage_setting" in obj, get: obj => obj.m_directional_damage_setting, set: (obj, value) => { obj.m_directional_damage_setting = value; } }, metadata: _metadata }, _m_directional_damage_setting_initializers, _m_directional_damage_setting_extraInitializers);
298
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
299
+ }
300
+ m_motion_tracker_setting = __runInitializers(this, _m_motion_tracker_setting_initializers, 0);
301
+ m_motion_tracker_range_setting = (__runInitializers(this, _m_motion_tracker_setting_extraInitializers), __runInitializers(this, _m_motion_tracker_range_setting_initializers, 0));
302
+ m_directional_damage_setting = (__runInitializers(this, _m_motion_tracker_range_setting_extraInitializers), __runInitializers(this, _m_directional_damage_setting_initializers, 0));
303
+ constructor() {
304
+ __runInitializers(this, _m_directional_damage_setting_extraInitializers);
305
+ }
306
+ };
307
+ })();
53
308
  exports.c_player_trait_sensors = c_player_trait_sensors;
54
- class c_player_traits {
55
- m_shield_vitality_traits = new c_player_trait_shield_vitality();
56
- m_weapon_traits = new c_player_trait_weapons();
57
- m_movement_traits = new c_player_trait_movement();
58
- m_appearance_traits = new c_player_trait_appearance();
59
- m_sensor_traits = new c_player_trait_sensors();
60
- decode(bitstream) {
61
- const sv = this.m_shield_vitality_traits;
62
- sv.m_damage_resistance_percentage_setting = bitstream.read_integer("damage-resistance", 4);
63
- sv.m_body_multiplier = bitstream.read_integer("body-multiplier", 3);
64
- sv.m_body_recharge_rate = bitstream.read_integer("body-recharge-rate", 4);
65
- sv.m_shield_multiplier = bitstream.read_integer("shield-multiplier", 3);
66
- sv.m_shield_recharge_rate = bitstream.read_integer("shield-recharge-rate", 4);
67
- sv.m_overshield_recharge_rate = bitstream.read_integer("overshield-recharge-rate", 4);
68
- sv.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity", 2);
69
- sv.m_vampirism_percentage_setting = bitstream.read_integer("vampirism", 3);
70
- sv.m_assasination_immunity = bitstream.read_integer("assasination-immunity", 2);
71
- sv.m_cannot_die_from_damage = bitstream.read_integer("cannot-die-from-damage", 2);
72
- const w = this.m_weapon_traits;
73
- w.m_damage_modifier_percentage_setting = bitstream.read_integer("damage-modifier", 4);
74
- w.m_melee_damage_modifier_percentage_setting = bitstream.read_integer("melee-damage-modifier", 4);
75
- w.m_initial_primary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-primary-weapon", 8);
76
- w.m_initial_secondary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-secondary-weapon", 8);
77
- w.m_initial_grenade_count_setting = bitstream.read_integer("player-trait-initial-grenade-count", 4);
78
- w.m_infinite_ammo_setting = bitstream.read_integer("player-traits-infinite-ammo-setting", 2);
79
- w.m_recharging_grenades_setting = bitstream.read_integer("player-traits-recharging-grenades", 2);
80
- w.m_weapon_pickup_setting = bitstream.read_integer("player-traits-weapon-pickup-allowed", 2);
81
- w.m_equipment_usage_setting = bitstream.read_integer("player-traits-equipment-usage", 2);
82
- w.m_equipment_drop_on_death_setting = bitstream.read_integer("player-traits-equipment-drop", 2);
83
- w.m_infinite_equipment_setting = bitstream.read_integer("player-traits-infinite-equipment", 2);
84
- w.m_initial_equipment_absolute_index = bitstream.read_signed_integer("player-trait-initial-equipment", 8);
85
- const m = this.m_movement_traits;
86
- m.m_speed_setting = bitstream.read_integer("player-speed", 5);
87
- m.m_gravity_setting = bitstream.read_integer("player-gravity", 4);
88
- m.m_vehicle_usage_setting = bitstream.read_integer("player-traits-movement-vehicle-usage", 4);
89
- m.m_double_jump_setting = bitstream.read_integer("player-traits-movement-double-jump", 2);
90
- if (bitstream.read_bool("player-traits-movement-jump-modifier-changed")) {
91
- m.m_jump_modifier = bitstream.read_integer("player-traits-movement-jump-modifier", 9);
92
- }
93
- else {
94
- m.m_jump_modifier = -1;
95
- }
96
- const a = this.m_appearance_traits;
97
- a.m_active_camo_setting = bitstream.read_integer("player-traits-appearance-active-camo", 3);
98
- a.m_waypoint_setting = bitstream.read_integer("player-traits-appearance-waypoint", 2);
99
- a.m_gamertag_setting = bitstream.read_integer("player-traits-appearance-gamertag", 2);
100
- a.m_aura_setting = bitstream.read_integer("player-traits-appearance-aura", 3);
101
- a.m_forced_change_color_setting = bitstream.read_integer("player-traits-appearance-forced-change-color", 4);
102
- const s = this.m_sensor_traits;
103
- s.m_motion_tracker_setting = bitstream.read_integer("player-traits-sensors-motion-tracker", 3);
104
- s.m_motion_tracker_range_setting = bitstream.read_integer("motion-tracker-range", 3);
105
- s.m_directional_damage_setting = bitstream.read_integer("player-traits-sensors-directional-damage", 2);
106
- }
107
- encode(bitstream) {
108
- bitstream.write_integer(this.m_shield_vitality_traits.m_damage_resistance_percentage_setting, 4);
109
- bitstream.write_integer(this.m_shield_vitality_traits.m_body_multiplier, 3);
110
- bitstream.write_integer(this.m_shield_vitality_traits.m_body_recharge_rate, 4);
111
- bitstream.write_integer(this.m_shield_vitality_traits.m_shield_multiplier, 3);
112
- bitstream.write_integer(this.m_shield_vitality_traits.m_shield_recharge_rate, 4);
113
- bitstream.write_integer(this.m_shield_vitality_traits.m_overshield_recharge_rate, 4);
114
- bitstream.write_integer(this.m_shield_vitality_traits.m_headshot_immunity_setting, 2);
115
- bitstream.write_integer(this.m_shield_vitality_traits.m_vampirism_percentage_setting, 3);
116
- bitstream.write_integer(this.m_shield_vitality_traits.m_assasination_immunity, 2);
117
- bitstream.write_integer(this.m_shield_vitality_traits.m_cannot_die_from_damage, 2);
118
- bitstream.write_integer(this.m_weapon_traits.m_damage_modifier_percentage_setting, 4);
119
- bitstream.write_integer(this.m_weapon_traits.m_melee_damage_modifier_percentage_setting, 4);
120
- bitstream.write_signed_integer(this.m_weapon_traits.m_initial_primary_weapon_absolute_index, 8);
121
- bitstream.write_signed_integer(this.m_weapon_traits.m_initial_secondary_weapon_absolute_index, 8);
122
- bitstream.write_integer(this.m_weapon_traits.m_initial_grenade_count_setting, 4);
123
- bitstream.write_integer(this.m_weapon_traits.m_infinite_ammo_setting, 2);
124
- bitstream.write_integer(this.m_weapon_traits.m_recharging_grenades_setting, 2);
125
- bitstream.write_integer(this.m_weapon_traits.m_weapon_pickup_setting, 2);
126
- bitstream.write_integer(this.m_weapon_traits.m_equipment_usage_setting, 2);
127
- bitstream.write_integer(this.m_weapon_traits.m_equipment_drop_on_death_setting, 2);
128
- bitstream.write_integer(this.m_weapon_traits.m_infinite_equipment_setting, 2);
129
- bitstream.write_signed_integer(this.m_weapon_traits.m_initial_equipment_absolute_index, 8);
130
- bitstream.write_integer(this.m_movement_traits.m_speed_setting, 5);
131
- bitstream.write_integer(this.m_movement_traits.m_gravity_setting, 4);
132
- bitstream.write_integer(this.m_movement_traits.m_vehicle_usage_setting, 4);
133
- bitstream.write_integer(this.m_movement_traits.m_double_jump_setting, 2);
134
- if (this.m_movement_traits.m_jump_modifier === -1) {
135
- bitstream.write_bool(false);
136
- }
137
- else {
138
- bitstream.write_bool(true);
139
- bitstream.write_signed_integer(this.m_movement_traits.m_jump_modifier, 9);
140
- }
141
- bitstream.write_integer(this.m_appearance_traits.m_active_camo_setting, 3);
142
- bitstream.write_integer(this.m_appearance_traits.m_waypoint_setting, 2);
143
- bitstream.write_integer(this.m_appearance_traits.m_gamertag_setting, 2);
144
- bitstream.write_integer(this.m_appearance_traits.m_aura_setting, 3);
145
- bitstream.write_integer(this.m_appearance_traits.m_forced_change_color_setting, 4);
146
- bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_setting, 3);
147
- bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_range_setting, 3);
148
- bitstream.write_integer(this.m_sensor_traits.m_directional_damage_setting, 2);
149
- }
150
- }
309
+ let c_player_traits = (() => {
310
+ let _m_shield_vitality_traits_decorators;
311
+ let _m_shield_vitality_traits_initializers = [];
312
+ let _m_shield_vitality_traits_extraInitializers = [];
313
+ let _m_weapon_traits_decorators;
314
+ let _m_weapon_traits_initializers = [];
315
+ let _m_weapon_traits_extraInitializers = [];
316
+ let _m_movement_traits_decorators;
317
+ let _m_movement_traits_initializers = [];
318
+ let _m_movement_traits_extraInitializers = [];
319
+ let _m_appearance_traits_decorators;
320
+ let _m_appearance_traits_initializers = [];
321
+ let _m_appearance_traits_extraInitializers = [];
322
+ let _m_sensor_traits_decorators;
323
+ let _m_sensor_traits_initializers = [];
324
+ let _m_sensor_traits_extraInitializers = [];
325
+ return class c_player_traits {
326
+ static {
327
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
328
+ _m_shield_vitality_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_trait_shield_vitality)];
329
+ _m_weapon_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_trait_weapons)];
330
+ _m_movement_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_trait_movement)];
331
+ _m_appearance_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_trait_appearance)];
332
+ _m_sensor_traits_decorators = [(0, automap_1.AutoMap)(() => c_player_trait_sensors)];
333
+ __esDecorate(null, null, _m_shield_vitality_traits_decorators, { kind: "field", name: "m_shield_vitality_traits", static: false, private: false, access: { has: obj => "m_shield_vitality_traits" in obj, get: obj => obj.m_shield_vitality_traits, set: (obj, value) => { obj.m_shield_vitality_traits = value; } }, metadata: _metadata }, _m_shield_vitality_traits_initializers, _m_shield_vitality_traits_extraInitializers);
334
+ __esDecorate(null, null, _m_weapon_traits_decorators, { kind: "field", name: "m_weapon_traits", static: false, private: false, access: { has: obj => "m_weapon_traits" in obj, get: obj => obj.m_weapon_traits, set: (obj, value) => { obj.m_weapon_traits = value; } }, metadata: _metadata }, _m_weapon_traits_initializers, _m_weapon_traits_extraInitializers);
335
+ __esDecorate(null, null, _m_movement_traits_decorators, { kind: "field", name: "m_movement_traits", static: false, private: false, access: { has: obj => "m_movement_traits" in obj, get: obj => obj.m_movement_traits, set: (obj, value) => { obj.m_movement_traits = value; } }, metadata: _metadata }, _m_movement_traits_initializers, _m_movement_traits_extraInitializers);
336
+ __esDecorate(null, null, _m_appearance_traits_decorators, { kind: "field", name: "m_appearance_traits", static: false, private: false, access: { has: obj => "m_appearance_traits" in obj, get: obj => obj.m_appearance_traits, set: (obj, value) => { obj.m_appearance_traits = value; } }, metadata: _metadata }, _m_appearance_traits_initializers, _m_appearance_traits_extraInitializers);
337
+ __esDecorate(null, null, _m_sensor_traits_decorators, { kind: "field", name: "m_sensor_traits", static: false, private: false, access: { has: obj => "m_sensor_traits" in obj, get: obj => obj.m_sensor_traits, set: (obj, value) => { obj.m_sensor_traits = value; } }, metadata: _metadata }, _m_sensor_traits_initializers, _m_sensor_traits_extraInitializers);
338
+ if (_metadata) Object.defineProperty(this, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
339
+ }
340
+ m_shield_vitality_traits = __runInitializers(this, _m_shield_vitality_traits_initializers, new c_player_trait_shield_vitality());
341
+ m_weapon_traits = (__runInitializers(this, _m_shield_vitality_traits_extraInitializers), __runInitializers(this, _m_weapon_traits_initializers, new c_player_trait_weapons()));
342
+ m_movement_traits = (__runInitializers(this, _m_weapon_traits_extraInitializers), __runInitializers(this, _m_movement_traits_initializers, new c_player_trait_movement()));
343
+ m_appearance_traits = (__runInitializers(this, _m_movement_traits_extraInitializers), __runInitializers(this, _m_appearance_traits_initializers, new c_player_trait_appearance()));
344
+ m_sensor_traits = (__runInitializers(this, _m_appearance_traits_extraInitializers), __runInitializers(this, _m_sensor_traits_initializers, new c_player_trait_sensors()));
345
+ decode(bitstream) {
346
+ const sv = this.m_shield_vitality_traits;
347
+ sv.m_damage_resistance_percentage_setting = bitstream.read_integer("damage-resistance", 4);
348
+ sv.m_body_multiplier = bitstream.read_integer("body-multiplier", 3);
349
+ sv.m_body_recharge_rate = bitstream.read_integer("body-recharge-rate", 4);
350
+ sv.m_shield_multiplier = bitstream.read_integer("shield-multiplier", 3);
351
+ sv.m_shield_recharge_rate = bitstream.read_integer("shield-recharge-rate", 4);
352
+ sv.m_overshield_recharge_rate = bitstream.read_integer("overshield-recharge-rate", 4);
353
+ sv.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity", 2);
354
+ sv.m_vampirism_percentage_setting = bitstream.read_integer("vampirism", 3);
355
+ sv.m_assasination_immunity = bitstream.read_integer("assasination-immunity", 2);
356
+ sv.m_cannot_die_from_damage = bitstream.read_integer("cannot-die-from-damage", 2);
357
+ const w = this.m_weapon_traits;
358
+ w.m_damage_modifier_percentage_setting = bitstream.read_integer("damage-modifier", 4);
359
+ w.m_melee_damage_modifier_percentage_setting = bitstream.read_integer("melee-damage-modifier", 4);
360
+ w.m_initial_primary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-primary-weapon", 8);
361
+ w.m_initial_secondary_weapon_absolute_index = bitstream.read_signed_integer("player-trait-initial-secondary-weapon", 8);
362
+ w.m_initial_grenade_count_setting = bitstream.read_integer("player-trait-initial-grenade-count", 4);
363
+ w.m_infinite_ammo_setting = bitstream.read_integer("player-traits-infinite-ammo-setting", 2);
364
+ w.m_recharging_grenades_setting = bitstream.read_integer("player-traits-recharging-grenades", 2);
365
+ w.m_weapon_pickup_setting = bitstream.read_integer("player-traits-weapon-pickup-allowed", 2);
366
+ w.m_equipment_usage_setting = bitstream.read_integer("player-traits-equipment-usage", 2);
367
+ w.m_equipment_drop_on_death_setting = bitstream.read_integer("player-traits-equipment-drop", 2);
368
+ w.m_infinite_equipment_setting = bitstream.read_integer("player-traits-infinite-equipment", 2);
369
+ w.m_initial_equipment_absolute_index = bitstream.read_signed_integer("player-trait-initial-equipment", 8);
370
+ const m = this.m_movement_traits;
371
+ m.m_speed_setting = bitstream.read_integer("player-speed", 5);
372
+ m.m_gravity_setting = bitstream.read_integer("player-gravity", 4);
373
+ m.m_vehicle_usage_setting = bitstream.read_integer("player-traits-movement-vehicle-usage", 4);
374
+ m.m_double_jump_setting = bitstream.read_integer("player-traits-movement-double-jump", 2);
375
+ if (bitstream.read_bool("player-traits-movement-jump-modifier-changed")) {
376
+ m.m_jump_modifier = bitstream.read_integer("player-traits-movement-jump-modifier", 9);
377
+ }
378
+ else {
379
+ m.m_jump_modifier = -1;
380
+ }
381
+ const a = this.m_appearance_traits;
382
+ a.m_active_camo_setting = bitstream.read_integer("player-traits-appearance-active-camo", 3);
383
+ a.m_waypoint_setting = bitstream.read_integer("player-traits-appearance-waypoint", 2);
384
+ a.m_gamertag_setting = bitstream.read_integer("player-traits-appearance-gamertag", 2);
385
+ a.m_aura_setting = bitstream.read_integer("player-traits-appearance-aura", 3);
386
+ a.m_forced_change_color_setting = bitstream.read_integer("player-traits-appearance-forced-change-color", 4);
387
+ const s = this.m_sensor_traits;
388
+ s.m_motion_tracker_setting = bitstream.read_integer("player-traits-sensors-motion-tracker", 3);
389
+ s.m_motion_tracker_range_setting = bitstream.read_integer("motion-tracker-range", 3);
390
+ s.m_directional_damage_setting = bitstream.read_integer("player-traits-sensors-directional-damage", 2);
391
+ }
392
+ encode(bitstream) {
393
+ bitstream.write_integer(this.m_shield_vitality_traits.m_damage_resistance_percentage_setting, 4);
394
+ bitstream.write_integer(this.m_shield_vitality_traits.m_body_multiplier, 3);
395
+ bitstream.write_integer(this.m_shield_vitality_traits.m_body_recharge_rate, 4);
396
+ bitstream.write_integer(this.m_shield_vitality_traits.m_shield_multiplier, 3);
397
+ bitstream.write_integer(this.m_shield_vitality_traits.m_shield_recharge_rate, 4);
398
+ bitstream.write_integer(this.m_shield_vitality_traits.m_overshield_recharge_rate, 4);
399
+ bitstream.write_integer(this.m_shield_vitality_traits.m_headshot_immunity_setting, 2);
400
+ bitstream.write_integer(this.m_shield_vitality_traits.m_vampirism_percentage_setting, 3);
401
+ bitstream.write_integer(this.m_shield_vitality_traits.m_assasination_immunity, 2);
402
+ bitstream.write_integer(this.m_shield_vitality_traits.m_cannot_die_from_damage, 2);
403
+ bitstream.write_integer(this.m_weapon_traits.m_damage_modifier_percentage_setting, 4);
404
+ bitstream.write_integer(this.m_weapon_traits.m_melee_damage_modifier_percentage_setting, 4);
405
+ bitstream.write_signed_integer(this.m_weapon_traits.m_initial_primary_weapon_absolute_index, 8);
406
+ bitstream.write_signed_integer(this.m_weapon_traits.m_initial_secondary_weapon_absolute_index, 8);
407
+ bitstream.write_integer(this.m_weapon_traits.m_initial_grenade_count_setting, 4);
408
+ bitstream.write_integer(this.m_weapon_traits.m_infinite_ammo_setting, 2);
409
+ bitstream.write_integer(this.m_weapon_traits.m_recharging_grenades_setting, 2);
410
+ bitstream.write_integer(this.m_weapon_traits.m_weapon_pickup_setting, 2);
411
+ bitstream.write_integer(this.m_weapon_traits.m_equipment_usage_setting, 2);
412
+ bitstream.write_integer(this.m_weapon_traits.m_equipment_drop_on_death_setting, 2);
413
+ bitstream.write_integer(this.m_weapon_traits.m_infinite_equipment_setting, 2);
414
+ bitstream.write_signed_integer(this.m_weapon_traits.m_initial_equipment_absolute_index, 8);
415
+ bitstream.write_integer(this.m_movement_traits.m_speed_setting, 5);
416
+ bitstream.write_integer(this.m_movement_traits.m_gravity_setting, 4);
417
+ bitstream.write_integer(this.m_movement_traits.m_vehicle_usage_setting, 4);
418
+ bitstream.write_integer(this.m_movement_traits.m_double_jump_setting, 2);
419
+ if (this.m_movement_traits.m_jump_modifier === -1) {
420
+ bitstream.write_bool(false);
421
+ }
422
+ else {
423
+ bitstream.write_bool(true);
424
+ bitstream.write_integer(this.m_movement_traits.m_jump_modifier, 9);
425
+ }
426
+ bitstream.write_integer(this.m_appearance_traits.m_active_camo_setting, 3);
427
+ bitstream.write_integer(this.m_appearance_traits.m_waypoint_setting, 2);
428
+ bitstream.write_integer(this.m_appearance_traits.m_gamertag_setting, 2);
429
+ bitstream.write_integer(this.m_appearance_traits.m_aura_setting, 3);
430
+ bitstream.write_integer(this.m_appearance_traits.m_forced_change_color_setting, 4);
431
+ bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_setting, 3);
432
+ bitstream.write_integer(this.m_sensor_traits.m_motion_tracker_range_setting, 3);
433
+ bitstream.write_integer(this.m_sensor_traits.m_directional_damage_setting, 2);
434
+ }
435
+ constructor() {
436
+ __runInitializers(this, _m_sensor_traits_extraInitializers);
437
+ }
438
+ };
439
+ })();
151
440
  exports.c_player_traits = c_player_traits;