@blamnetwork/blf 1.0.0-alpha.5 → 1.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (202) hide show
  1. package/README.md +17 -7
  2. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts +4 -1
  3. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.d.ts.map +1 -1
  4. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +4 -1
  5. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts +82 -1
  6. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -1
  7. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +99 -1
  8. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts +9 -1
  9. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -1
  10. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +10 -1
  11. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_object.d.ts +26 -0
  12. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_object.d.ts.map +1 -0
  13. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_object.js +26 -0
  14. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_player.d.ts +33 -0
  15. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_player.d.ts.map +1 -0
  16. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_player.js +33 -0
  17. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_team.d.ts +25 -0
  18. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_team.d.ts.map +1 -0
  19. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_team.js +25 -0
  20. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_hud_widgets.d.ts +7 -0
  21. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_hud_widgets.d.ts.map +1 -0
  22. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_hud_widgets.js +7 -0
  23. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts +6 -2
  24. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.d.ts.map +1 -1
  25. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +6 -2
  26. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts +1 -1
  27. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.d.ts.map +1 -1
  28. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +1 -1
  29. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant.d.ts +37 -0
  30. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant.d.ts.map +1 -0
  31. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant.js +125 -0
  32. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant_au1_settings.d.ts +14 -0
  33. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant_au1_settings.d.ts.map +1 -0
  34. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant_au1_settings.js +30 -0
  35. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_default.d.ts +114 -0
  36. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_default.d.ts.map +1 -0
  37. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_default.js +292 -0
  38. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_survival_variant.d.ts +74 -0
  39. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_survival_variant.d.ts.map +1 -0
  40. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_survival_variant.js +184 -0
  41. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_traits.d.ts +10 -0
  42. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_traits.d.ts.map +1 -0
  43. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_traits.js +16 -0
  44. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_variant.d.ts +28 -0
  45. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_variant.d.ts.map +1 -0
  46. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_variant.js +109 -0
  47. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_player_traits.d.ts +56 -0
  48. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_player_traits.d.ts.map +1 -0
  49. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_player_traits.js +142 -0
  50. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_string_table.d.ts +27 -0
  51. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_string_table.d.ts.map +1 -0
  52. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_string_table.js +190 -0
  53. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/game_engine_enums.d.ts +45 -0
  54. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/game_engine_enums.d.ts.map +1 -0
  55. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/game_engine_enums.js +60 -0
  56. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/index.d.ts +11 -0
  57. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/index.d.ts.map +1 -0
  58. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/index.js +10 -0
  59. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalo_game_statistic.d.ts +10 -0
  60. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalo_game_statistic.d.ts.map +1 -0
  61. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalo_game_statistic.js +18 -0
  62. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.d.ts +8 -0
  63. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.d.ts.map +1 -0
  64. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +18 -0
  65. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.d.ts +13 -0
  66. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.d.ts.map +1 -0
  67. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.js +39 -0
  68. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.d.ts +34 -0
  69. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.d.ts.map +1 -0
  70. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.js +59 -0
  71. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/index.d.ts +18 -0
  72. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/index.d.ts.map +1 -0
  73. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/index.js +17 -0
  74. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.d.ts +478 -0
  75. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.d.ts.map +1 -0
  76. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.js +1696 -0
  77. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.d.ts +58 -0
  78. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.d.ts.map +1 -0
  79. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.js +226 -0
  80. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_object.d.ts +34 -0
  81. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_object.d.ts.map +1 -0
  82. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_object.js +34 -0
  83. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_player.d.ts +36 -0
  84. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_player.d.ts.map +1 -0
  85. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_player.js +36 -0
  86. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_team.d.ts +31 -0
  87. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_team.d.ts.map +1 -0
  88. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_team.js +31 -0
  89. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_hud_widgets.d.ts +7 -0
  90. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_hud_widgets.d.ts.map +1 -0
  91. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_hud_widgets.js +7 -0
  92. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.d.ts +85 -0
  93. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.d.ts.map +1 -0
  94. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.js +502 -0
  95. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.d.ts +27 -0
  96. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.d.ts.map +1 -0
  97. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.js +119 -0
  98. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.d.ts +29 -0
  99. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.d.ts.map +1 -0
  100. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.js +116 -0
  101. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts +22 -0
  102. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.d.ts.map +1 -0
  103. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +54 -0
  104. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.d.ts +22 -0
  105. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.d.ts.map +1 -0
  106. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.js +82 -0
  107. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.d.ts +22 -0
  108. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.d.ts.map +1 -0
  109. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.js +85 -0
  110. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.d.ts +13 -0
  111. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.d.ts.map +1 -0
  112. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.js +75 -0
  113. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts +4 -0
  114. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts.map +1 -0
  115. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/index.js +3 -0
  116. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/index.d.ts +2 -0
  117. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/index.d.ts.map +1 -0
  118. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/index.js +1 -0
  119. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.d.ts +66 -0
  120. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.d.ts.map +1 -0
  121. package/dist/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +586 -0
  122. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts +2 -2
  123. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.d.ts.map +1 -1
  124. package/dist/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +2 -2
  125. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts +5 -0
  126. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.d.ts.map +1 -0
  127. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.js +4 -0
  128. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_game_variant.d.ts +24 -0
  129. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_game_variant.d.ts.map +1 -0
  130. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_game_variant.js +130 -0
  131. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_packed_game_variant.d.ts +15 -0
  132. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_packed_game_variant.d.ts.map +1 -0
  133. package/dist/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_packed_game_variant.js +85 -0
  134. package/dist/chunks/mcc/s_blf_chunk_fileshare_metadata.d.ts +12 -0
  135. package/dist/chunks/mcc/s_blf_chunk_fileshare_metadata.d.ts.map +1 -0
  136. package/dist/chunks/mcc/s_blf_chunk_fileshare_metadata.js +107 -0
  137. package/dist/helpers/convert_reach_gametype.d.ts +17 -0
  138. package/dist/helpers/convert_reach_gametype.d.ts.map +1 -0
  139. package/dist/helpers/convert_reach_gametype.js +197 -0
  140. package/dist/helpers/index.d.ts +2 -0
  141. package/dist/helpers/index.d.ts.map +1 -0
  142. package/dist/helpers/index.js +1 -0
  143. package/dist/versions/haloreach_mcc/v_untracked_25_08_19_1352.d.ts +9 -0
  144. package/dist/versions/haloreach_mcc/v_untracked_25_08_19_1352.d.ts.map +1 -0
  145. package/dist/versions/haloreach_mcc/v_untracked_25_08_19_1352.js +8 -0
  146. package/dist/versions/mcc/v_25_08_16.d.ts +2 -0
  147. package/dist/versions/mcc/v_25_08_16.d.ts.map +1 -0
  148. package/dist/versions/mcc/v_25_08_16.js +1 -0
  149. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/index.js +4 -1
  150. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_actions.js +142 -42
  151. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_conditions.js +13 -4
  152. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_object.js +29 -0
  153. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_player.js +36 -0
  154. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_explicit_team.js +28 -0
  155. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_hud_widgets.js +10 -0
  156. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_references.js +15 -11
  157. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_text.js +5 -5
  158. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant.js +129 -0
  159. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_custom_variant_au1_settings.js +34 -0
  160. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_default.js +305 -0
  161. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_survival_variant.js +192 -0
  162. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_engine_traits.js +20 -0
  163. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_game_variant.js +113 -0
  164. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_player_traits.js +151 -0
  165. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/c_string_table.js +195 -0
  166. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/game_engine_enums.js +64 -0
  167. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/index.js +26 -0
  168. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalo_game_statistic.js +22 -0
  169. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_megalogamengine_map_permissions.js +22 -0
  170. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_object_filter.js +43 -0
  171. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/c_trigger.js +63 -0
  172. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/index.js +33 -0
  173. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_actions.js +1748 -0
  174. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_conditions.js +234 -0
  175. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_object.js +37 -0
  176. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_player.js +39 -0
  177. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_explicit_team.js +34 -0
  178. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_hud_widgets.js +10 -0
  179. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_references.js +517 -0
  180. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/megalogamengine_text.js +125 -0
  181. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_custom_game_engine_definition.js +120 -0
  182. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_game_engine_player_rating_parameters.js +58 -0
  183. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_user_defined_option.js +87 -0
  184. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variable_metadata.js +93 -0
  185. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/game/megalogamengine/s_variant_variable.js +79 -0
  186. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/index.js +19 -0
  187. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/index.js +17 -0
  188. package/dist-cjs/blam/haloreach_mcc/v_untracked_25_08_19_1352/saved_games/saved_game_files.js +591 -0
  189. package/dist-cjs/chunks/haloreach/v12065_11_08_24_1738_tu1actual/index.js +17 -13
  190. package/dist-cjs/chunks/haloreach_mcc/v_untracked_25_08_19_1352/index.js +23 -0
  191. package/dist-cjs/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_game_variant.js +133 -0
  192. package/dist-cjs/chunks/haloreach_mcc/v_untracked_25_08_19_1352/s_blf_chunk_packed_game_variant.js +88 -0
  193. package/dist-cjs/chunks/mcc/s_blf_chunk_fileshare_metadata.js +110 -0
  194. package/dist-cjs/helpers/convert_reach_gametype.js +200 -0
  195. package/dist-cjs/helpers/index.js +5 -0
  196. package/dist-cjs/versions/haloreach_mcc/v_untracked_25_08_19_1352.js +24 -0
  197. package/dist-cjs/versions/mcc/v_25_08_16.js +17 -0
  198. package/package.json +35 -4
  199. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_enums.d.ts +0 -170
  200. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_enums.d.ts.map +0 -1
  201. package/dist/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_enums.js +0 -191
  202. package/dist-cjs/blam/haloreach/v12065_11_08_24_1738_tu1actual/game/megalogamengine/megalogamengine_enums.js +0 -195
@@ -0,0 +1,129 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.c_game_engine_custom_variant = void 0;
4
+ const error_1 = require("../../../../error");
5
+ const c_game_engine_custom_variant_au1_settings_1 = require("./c_game_engine_custom_variant_au1_settings");
6
+ const c_game_engine_default_1 = require("./c_game_engine_default");
7
+ const c_game_engine_traits_1 = require("./c_game_engine_traits");
8
+ const c_string_table_1 = require("./c_string_table");
9
+ const c_megalogamengine_map_permissions_1 = require("./megalogamengine/c_megalogamengine_map_permissions");
10
+ const s_custom_game_engine_definition_1 = require("./megalogamengine/s_custom_game_engine_definition");
11
+ const s_game_engine_player_rating_parameters_1 = require("./megalogamengine/s_game_engine_player_rating_parameters");
12
+ const s_user_defined_option_1 = require("./megalogamengine/s_user_defined_option");
13
+ class c_game_engine_custom_variant {
14
+ m_encoding_version = 0;
15
+ m_build_number = 0;
16
+ m_base_variant = new c_game_engine_default_1.c_game_engine_base_variant();
17
+ m_player_traits = [];
18
+ m_user_defined_options = [];
19
+ m_script_strings = new c_string_table_1.c_string_table(112, 0x4c00, 15, 15, 7);
20
+ m_base_name_string_index = 0;
21
+ m_localized_name = new c_string_table_1.c_string_table(1, 0x180, 9, 9, 1);
22
+ m_localized_description = new c_string_table_1.c_string_table(1, 0xc00, 12, 12, 1);
23
+ m_localized_category = new c_string_table_1.c_string_table(1, 0x180, 9, 9, 1);
24
+ m_engine_icon = 0;
25
+ m_engine_category = 0;
26
+ m_map_permissions = new c_megalogamengine_map_permissions_1.c_megalogamengine_map_permissions();
27
+ m_player_ratings = new s_game_engine_player_rating_parameters_1.s_game_engine_player_rating_parameters();
28
+ m_score_to_win_round = 0;
29
+ m_fire_teams_enabled = false;
30
+ m_symmetric_gametype = false;
31
+ m_base_variant_parameters_locked = Array.from({ length: 1280 }, () => false);
32
+ m_base_variant_parameters_hidden = Array.from({ length: 1280 }, () => false);
33
+ m_user_defined_options_locked = Array.from({ length: 32 }, () => false);
34
+ m_user_defined_options_hidden = Array.from({ length: 32 }, () => false);
35
+ m_game_engine = new s_custom_game_engine_definition_1.s_custom_game_engine_definition();
36
+ m_au1_settings;
37
+ decode(bitstream) {
38
+ this.m_encoding_version = bitstream.read_signed_integer("encoding-version", 32);
39
+ this.m_build_number = bitstream.read_signed_integer("version", 32);
40
+ this.m_base_variant.decode(bitstream);
41
+ const player_trait_count = bitstream.read_integer("player-trait-count", 5);
42
+ for (let i = 0; i < player_trait_count; i++) {
43
+ const traits = new c_game_engine_traits_1.s_player_trait_option();
44
+ traits.decode(bitstream);
45
+ this.m_player_traits.push(traits);
46
+ }
47
+ const user_defined_option_count = bitstream.read_integer("user-defined-option-count", 5);
48
+ for (let i = 0; i < user_defined_option_count; i++) {
49
+ const option = new s_user_defined_option_1.s_user_defined_option();
50
+ option.decode(bitstream);
51
+ this.m_user_defined_options.push(option);
52
+ }
53
+ this.m_script_strings.decode(bitstream);
54
+ this.m_base_name_string_index = bitstream.read_integer("base-name-string-index", 7);
55
+ this.m_localized_name.decode(bitstream);
56
+ this.m_localized_description.decode(bitstream);
57
+ this.m_localized_category.decode(bitstream);
58
+ this.m_engine_icon = bitstream.read_integer("engine-icon-index", 5);
59
+ this.m_engine_category = bitstream.read_integer("engine-category", 5);
60
+ this.m_map_permissions.decode(bitstream);
61
+ this.m_player_ratings.decode(bitstream);
62
+ this.m_score_to_win_round = bitstream.read_signed_integer("score-to-win-round", 16);
63
+ this.m_fire_teams_enabled = bitstream.read_bool("fire-teams-enabled");
64
+ this.m_symmetric_gametype = bitstream.read_bool("symmetric-gametype");
65
+ for (let i = 0; i < 1280; i++) {
66
+ this.m_base_variant_parameters_locked[i] = bitstream.read_bool("base-variant-parameters-locked");
67
+ }
68
+ for (let i = 0; i < 1280; i++) {
69
+ this.m_base_variant_parameters_hidden[i] = bitstream.read_bool("base-variant-parameters-hidden");
70
+ }
71
+ for (let i = 0; i < 32; i++) {
72
+ this.m_user_defined_options_locked[i] = bitstream.read_bool("user-defined-options-locked");
73
+ }
74
+ for (let i = 0; i < 32; i++) {
75
+ this.m_user_defined_options_hidden[i] = bitstream.read_bool("user-defined-options-hidden");
76
+ }
77
+ this.m_game_engine.decode(bitstream);
78
+ if (this.m_encoding_version > 106) {
79
+ const au1 = new c_game_engine_custom_variant_au1_settings_1.c_game_engine_custom_variant_au1_settings();
80
+ au1.decode(bitstream);
81
+ this.m_au1_settings = au1;
82
+ }
83
+ }
84
+ encode(bitstream) {
85
+ bitstream.write_signed_integer(this.m_encoding_version, 32);
86
+ bitstream.write_signed_integer(this.m_build_number, 32);
87
+ this.m_base_variant.encode(bitstream);
88
+ bitstream.write_integer(this.m_player_traits.length, 5);
89
+ for (const player_trait of this.m_player_traits) {
90
+ player_trait.encode(bitstream);
91
+ }
92
+ bitstream.write_integer(this.m_user_defined_options.length, 5);
93
+ for (const option of this.m_user_defined_options) {
94
+ option.encode(bitstream);
95
+ }
96
+ this.m_script_strings.encode(bitstream);
97
+ bitstream.write_integer(this.m_base_name_string_index, 7);
98
+ this.m_localized_name.encode(bitstream);
99
+ this.m_localized_description.encode(bitstream);
100
+ this.m_localized_category.encode(bitstream);
101
+ bitstream.write_integer(this.m_engine_icon, 5);
102
+ bitstream.write_integer(this.m_engine_category, 5);
103
+ this.m_map_permissions.encode(bitstream);
104
+ this.m_player_ratings.encode(bitstream);
105
+ bitstream.write_signed_integer(this.m_score_to_win_round, 16);
106
+ bitstream.write_bool(this.m_fire_teams_enabled);
107
+ bitstream.write_bool(this.m_symmetric_gametype);
108
+ for (const parameter of this.m_base_variant_parameters_locked) {
109
+ bitstream.write_bool(parameter);
110
+ }
111
+ for (const parameter of this.m_base_variant_parameters_hidden) {
112
+ bitstream.write_bool(parameter);
113
+ }
114
+ for (const parameter of this.m_user_defined_options_locked) {
115
+ bitstream.write_bool(parameter);
116
+ }
117
+ for (const parameter of this.m_user_defined_options_hidden) {
118
+ bitstream.write_bool(parameter);
119
+ }
120
+ this.m_game_engine.encode(bitstream);
121
+ if (this.m_encoding_version > 106) {
122
+ if (!this.m_au1_settings) {
123
+ throw new error_1.BlfError("Writing v107 gametypes (and higher) requires AU1 Options to be set.");
124
+ }
125
+ this.m_au1_settings.encode(bitstream);
126
+ }
127
+ }
128
+ }
129
+ exports.c_game_engine_custom_variant = c_game_engine_custom_variant;
@@ -0,0 +1,34 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.c_game_engine_custom_variant_au1_settings = void 0;
4
+ class c_game_engine_custom_variant_au1_settings {
5
+ m_flags = 0;
6
+ m_precision_bloom = 0;
7
+ m_active_camo_energy_curve_min = 0;
8
+ m_active_camo_energy_curve_max = 0;
9
+ m_armor_lock_damage_drain = 0;
10
+ m_armor_lock_damage_drain_limit = 0;
11
+ m_magnum_damage = 0;
12
+ m_magnum_fire_delay = 0;
13
+ decode(bitstream) {
14
+ this.m_flags = bitstream.read_integer("flags", 32);
15
+ this.m_precision_bloom = bitstream.read_quantized_real(0, 2, 8, false, true);
16
+ this.m_active_camo_energy_curve_min = bitstream.read_quantized_real(0, 2, 8, false, true);
17
+ this.m_active_camo_energy_curve_max = bitstream.read_quantized_real(0, 2, 8, false, true);
18
+ this.m_armor_lock_damage_drain = bitstream.read_quantized_real(0, 2, 8, false, true);
19
+ this.m_armor_lock_damage_drain_limit = bitstream.read_quantized_real(0, 2, 8, false, true);
20
+ this.m_magnum_damage = bitstream.read_quantized_real(0, 10, 8, false, true);
21
+ this.m_magnum_fire_delay = bitstream.read_quantized_real(0, 10, 8, false, true);
22
+ }
23
+ encode(bitstream) {
24
+ bitstream.write_integer(this.m_flags, 32);
25
+ bitstream.write_quantized_real(this.m_precision_bloom, 0, 2, 8, false, true);
26
+ bitstream.write_quantized_real(this.m_active_camo_energy_curve_min, 0, 2, 8, false, true);
27
+ bitstream.write_quantized_real(this.m_active_camo_energy_curve_max, 0, 2, 8, false, true);
28
+ bitstream.write_quantized_real(this.m_armor_lock_damage_drain, 0, 2, 8, false, true);
29
+ bitstream.write_quantized_real(this.m_armor_lock_damage_drain_limit, 0, 2, 8, false, true);
30
+ bitstream.write_quantized_real(this.m_magnum_damage, 0, 10, 8, false, true);
31
+ bitstream.write_quantized_real(this.m_magnum_fire_delay, 0, 10, 8, false, true);
32
+ }
33
+ }
34
+ exports.c_game_engine_custom_variant_au1_settings = c_game_engine_custom_variant_au1_settings;
@@ -0,0 +1,305 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.c_game_engine_base_variant = exports.c_game_engine_loadout_traits = exports.c_loadout_palette_traits = exports.c_loadout_traits = exports.c_game_engine_team_options = exports.c_game_engine_team_options_team = exports.k_game_variant_team_count = exports.c_game_engine_map_override_options = exports.c_game_engine_social_options = exports.c_game_engine_respawn_options = exports.c_game_engine_miscellaneous_options = void 0;
4
+ const saved_game_files_1 = require("../saved_games/saved_game_files");
5
+ const c_player_traits_1 = require("./c_player_traits");
6
+ const c_string_table_1 = require("./c_string_table");
7
+ class c_game_engine_miscellaneous_options {
8
+ m_teams_enabled = false;
9
+ m_round_reset_players = false;
10
+ m_round_reset_map = false;
11
+ m_perfection_enabled = false;
12
+ m_round_time_limit_minutes = 0;
13
+ m_round_limit = 0;
14
+ m_early_victory_win_count = 0;
15
+ m_sudden_death_time = 0;
16
+ m_grace_period = 0;
17
+ decode(bitstream) {
18
+ this.m_teams_enabled = bitstream.read_bool("miscellaneous-options-teams");
19
+ this.m_round_reset_players = bitstream.read_bool("miscellaneous-options-round-reset-players");
20
+ this.m_round_reset_map = bitstream.read_bool("miscellaneous-options-round-reset-map");
21
+ this.m_perfection_enabled = bitstream.read_bool("miscellaneous-options-perfection-enabled");
22
+ this.m_round_time_limit_minutes = bitstream.read_integer("miscellaneous-options-round-time-limit-minutes", 8);
23
+ this.m_round_limit = bitstream.read_integer("miscellaneous-options-round-limit", 5);
24
+ this.m_early_victory_win_count = bitstream.read_integer("miscellaneous-options-early-victory-win-count", 4);
25
+ this.m_sudden_death_time = bitstream.read_integer("sudden-death-time-limit", 7);
26
+ this.m_grace_period = bitstream.read_integer("grace-period", 5);
27
+ }
28
+ encode(bitstream) {
29
+ bitstream.write_bool(this.m_teams_enabled);
30
+ bitstream.write_bool(this.m_round_reset_players);
31
+ bitstream.write_bool(this.m_round_reset_map);
32
+ bitstream.write_bool(this.m_perfection_enabled);
33
+ bitstream.write_integer(this.m_round_time_limit_minutes, 8);
34
+ bitstream.write_integer(this.m_round_limit, 5);
35
+ bitstream.write_integer(this.m_early_victory_win_count, 4);
36
+ bitstream.write_integer(this.m_sudden_death_time, 7);
37
+ bitstream.write_integer(this.m_grace_period, 5);
38
+ }
39
+ }
40
+ exports.c_game_engine_miscellaneous_options = c_game_engine_miscellaneous_options;
41
+ class c_game_engine_respawn_options {
42
+ m_inherit_respawn_time = false;
43
+ m_respawn_with_teammate = false;
44
+ m_respawn_at_location = false;
45
+ m_respawn_on_kills = false;
46
+ m_lives_per_round = 0;
47
+ m_team_lives_per_round = 0;
48
+ m_respawn_time_seconds = 0;
49
+ m_suicide_penalty_seconds = 0;
50
+ m_betrayal_penalty_seconds = 0;
51
+ m_respawn_growth_seconds = 0;
52
+ m_loadout_cam_time = 0;
53
+ m_respawn_player_traits_duration_seconds = 0;
54
+ m_respawn_player_traits = new c_player_traits_1.c_player_traits();
55
+ decode(bitstream) {
56
+ this.m_inherit_respawn_time = bitstream.read_bool("respawn-options-inherit-respawn-time");
57
+ this.m_respawn_with_teammate = bitstream.read_bool("respawn-options-respawn-with-teammate");
58
+ this.m_respawn_at_location = bitstream.read_bool("respawn-options-respawn-at-location");
59
+ this.m_respawn_on_kills = bitstream.read_bool("respawn-options-respawn-on-kills");
60
+ this.m_lives_per_round = bitstream.read_integer("respawn-options-lives-per-round", 6);
61
+ this.m_team_lives_per_round = bitstream.read_integer("respawn-options-team-lives-per-round", 7);
62
+ this.m_respawn_time_seconds = bitstream.read_integer("respawn-options-respawn-time", 8);
63
+ this.m_suicide_penalty_seconds = bitstream.read_integer("respawn-options-suicide-time", 8);
64
+ this.m_betrayal_penalty_seconds = bitstream.read_integer("respawn-options-betrayal-time", 8);
65
+ this.m_respawn_growth_seconds = bitstream.read_integer("respawn-options-respawn-growth-time", 4);
66
+ this.m_loadout_cam_time = bitstream.read_integer("respawn-options-initial-loadout-selection-time", 4);
67
+ this.m_respawn_player_traits_duration_seconds = bitstream.read_integer("respawn-options-player-traits-duration", 6);
68
+ this.m_respawn_player_traits.decode(bitstream);
69
+ }
70
+ encode(bitstream) {
71
+ bitstream.write_bool(this.m_inherit_respawn_time);
72
+ bitstream.write_bool(this.m_respawn_with_teammate);
73
+ bitstream.write_bool(this.m_respawn_at_location);
74
+ bitstream.write_bool(this.m_respawn_on_kills);
75
+ bitstream.write_integer(this.m_lives_per_round, 6);
76
+ bitstream.write_integer(this.m_team_lives_per_round, 7);
77
+ bitstream.write_integer(this.m_respawn_time_seconds, 8);
78
+ bitstream.write_integer(this.m_suicide_penalty_seconds, 8);
79
+ bitstream.write_integer(this.m_betrayal_penalty_seconds, 8);
80
+ bitstream.write_integer(this.m_respawn_growth_seconds, 4);
81
+ bitstream.write_integer(this.m_loadout_cam_time, 4);
82
+ bitstream.write_integer(this.m_respawn_player_traits_duration_seconds, 6);
83
+ this.m_respawn_player_traits.encode(bitstream);
84
+ }
85
+ }
86
+ exports.c_game_engine_respawn_options = c_game_engine_respawn_options;
87
+ class c_game_engine_social_options {
88
+ m_flags = 0;
89
+ m_team_changing = 0;
90
+ m_observers_enabled = false;
91
+ decode(bitstream) {
92
+ this.m_observers_enabled = bitstream.read_bool("observers-enabled");
93
+ this.m_team_changing = bitstream.read_integer("team-changing", 2);
94
+ for (let i = 0; i < 5; i++) {
95
+ if (bitstream.read_bool(`social-flag-${i}`)) {
96
+ this.m_flags |= 1 << i;
97
+ }
98
+ }
99
+ }
100
+ encode(bitstream) {
101
+ bitstream.write_bool(this.m_observers_enabled);
102
+ bitstream.write_integer(this.m_team_changing, 2);
103
+ for (let i = 0; i < 5; i++) {
104
+ bitstream.write_bool(((this.m_flags >> i) & 1) !== 0);
105
+ }
106
+ }
107
+ }
108
+ exports.c_game_engine_social_options = c_game_engine_social_options;
109
+ class c_game_engine_map_override_options {
110
+ m_flags = 0;
111
+ m_base_player_traits = new c_player_traits_1.c_player_traits();
112
+ m_weapon_set_absolute_index = 0;
113
+ m_vehicle_set_absolute_index = 0;
114
+ m_red_powerup_traits = new c_player_traits_1.c_player_traits();
115
+ m_blue_powerup_traits = new c_player_traits_1.c_player_traits();
116
+ m_yellow_powerup_traits = new c_player_traits_1.c_player_traits();
117
+ m_red_powerup_duration_seconds = 0;
118
+ m_blue_powerup_duration_seconds = 0;
119
+ m_yellow_powerup_duration_seconds = 0;
120
+ decode(bitstream) {
121
+ this.m_flags = bitstream.read_integer("flags", 6);
122
+ this.m_base_player_traits.decode(bitstream);
123
+ this.m_weapon_set_absolute_index = bitstream.read_signed_integer("map-override-weapon-set", 8);
124
+ this.m_vehicle_set_absolute_index = bitstream.read_signed_integer("map-override-vehicle-set", 8);
125
+ this.m_red_powerup_traits.decode(bitstream);
126
+ this.m_blue_powerup_traits.decode(bitstream);
127
+ this.m_yellow_powerup_traits.decode(bitstream);
128
+ this.m_red_powerup_duration_seconds = bitstream.read_integer("map-override-red-powerup-duration", 7);
129
+ this.m_blue_powerup_duration_seconds = bitstream.read_integer("map-override-blue-powerup-duration", 7);
130
+ this.m_yellow_powerup_duration_seconds = bitstream.read_integer("map-override-yellow-powerup-duration", 7);
131
+ }
132
+ encode(bitstream) {
133
+ bitstream.write_integer(this.m_flags, 6);
134
+ this.m_base_player_traits.encode(bitstream);
135
+ bitstream.write_signed_integer(this.m_weapon_set_absolute_index, 8);
136
+ bitstream.write_signed_integer(this.m_vehicle_set_absolute_index, 8);
137
+ this.m_red_powerup_traits.encode(bitstream);
138
+ this.m_blue_powerup_traits.encode(bitstream);
139
+ this.m_yellow_powerup_traits.encode(bitstream);
140
+ bitstream.write_integer(this.m_red_powerup_duration_seconds, 7);
141
+ bitstream.write_integer(this.m_blue_powerup_duration_seconds, 7);
142
+ bitstream.write_integer(this.m_yellow_powerup_duration_seconds, 7);
143
+ }
144
+ }
145
+ exports.c_game_engine_map_override_options = c_game_engine_map_override_options;
146
+ exports.k_game_variant_team_count = 8;
147
+ class c_game_engine_team_options_team {
148
+ m_team_enabled = false;
149
+ m_override_color_armour = false;
150
+ m_override_color_ui_text = false;
151
+ m_override_color_ui_bitmap = false;
152
+ m_name = new c_string_table_1.c_string_table(1, 32, 5, 6, 1);
153
+ m_team_initial_designator = 0;
154
+ m_model_override = 0;
155
+ m_team_color_override = 0;
156
+ m_team_ui_text_tint_color_override = 0;
157
+ m_team_ui_bitmap_tint_color_override = 0;
158
+ m_fireteam_count = 0;
159
+ decode(bitstream) {
160
+ this.m_override_color_ui_bitmap = bitstream.read_bool("team-override-ui-bitmap-color");
161
+ this.m_override_color_ui_text = bitstream.read_bool("team-override-ui-text-color");
162
+ this.m_override_color_armour = bitstream.read_bool("team-override-armour-color");
163
+ this.m_team_enabled = bitstream.read_bool("team-enabled");
164
+ this.m_name.decode(bitstream);
165
+ this.m_team_initial_designator = bitstream.read_integer("team-initial-designator", 4);
166
+ this.m_model_override = bitstream.read_integer("team-model-override", 1);
167
+ this.m_team_color_override = bitstream.read_integer("team-color-override", 32);
168
+ this.m_team_ui_text_tint_color_override = bitstream.read_integer("team-ui-text-tint-color-override", 32);
169
+ this.m_team_ui_bitmap_tint_color_override = bitstream.read_integer("team-ui-bitmap-tint-color-override", 32);
170
+ this.m_fireteam_count = bitstream.read_integer("fireteam-count", 5);
171
+ }
172
+ encode(bitstream) {
173
+ bitstream.write_bool(this.m_override_color_ui_bitmap);
174
+ bitstream.write_bool(this.m_override_color_ui_text);
175
+ bitstream.write_bool(this.m_override_color_armour);
176
+ bitstream.write_bool(this.m_team_enabled);
177
+ this.m_name.encode(bitstream);
178
+ bitstream.write_integer(this.m_team_initial_designator, 4);
179
+ bitstream.write_integer(this.m_model_override, 1);
180
+ bitstream.write_integer(this.m_team_color_override, 32);
181
+ bitstream.write_integer(this.m_team_ui_text_tint_color_override, 32);
182
+ bitstream.write_integer(this.m_team_ui_bitmap_tint_color_override, 32);
183
+ bitstream.write_integer(this.m_fireteam_count, 5);
184
+ }
185
+ }
186
+ exports.c_game_engine_team_options_team = c_game_engine_team_options_team;
187
+ class c_game_engine_team_options {
188
+ m_model_override = 0;
189
+ m_designator_switch_type = 0;
190
+ m_teams = Array.from({ length: exports.k_game_variant_team_count }, () => new c_game_engine_team_options_team());
191
+ decode(bitstream) {
192
+ this.m_model_override = bitstream.read_integer("model-override", 3);
193
+ this.m_designator_switch_type = bitstream.read_integer("designator-switch-type", 2);
194
+ for (const team of this.m_teams) {
195
+ team.decode(bitstream);
196
+ }
197
+ }
198
+ encode(bitstream) {
199
+ bitstream.write_integer(this.m_model_override, 3);
200
+ bitstream.write_integer(this.m_designator_switch_type, 2);
201
+ for (const team of this.m_teams) {
202
+ team.encode(bitstream);
203
+ }
204
+ }
205
+ }
206
+ exports.c_game_engine_team_options = c_game_engine_team_options;
207
+ class c_loadout_traits {
208
+ m_visible = false;
209
+ m_name = 0;
210
+ m_initial_primary_weapon_absolute_index = 0;
211
+ m_initial_secondary_weapon_absolute_index = 0;
212
+ m_initial_equipment_absolute_index = 0;
213
+ m_initial_grenade_count_setting = 0;
214
+ decode(bitstream) {
215
+ this.m_visible = bitstream.read_bool("flags");
216
+ this.m_name = bitstream.read_index("name", 128, 7);
217
+ this.m_initial_primary_weapon_absolute_index =
218
+ bitstream.read_signed_integer("initial-primary-weapon", 8);
219
+ this.m_initial_secondary_weapon_absolute_index =
220
+ bitstream.read_signed_integer("initial-secondary-weapon", 8);
221
+ this.m_initial_equipment_absolute_index = bitstream.read_signed_integer("initial-equipment", 8);
222
+ this.m_initial_grenade_count_setting = bitstream.read_integer("initial-grenade-count", 4);
223
+ }
224
+ encode(bitstream) {
225
+ bitstream.write_bool(this.m_visible);
226
+ bitstream.write_index(this.m_name, 128, 7);
227
+ bitstream.write_signed_integer(this.m_initial_primary_weapon_absolute_index, 8);
228
+ bitstream.write_signed_integer(this.m_initial_secondary_weapon_absolute_index, 8);
229
+ bitstream.write_signed_integer(this.m_initial_equipment_absolute_index, 8);
230
+ bitstream.write_integer(this.m_initial_grenade_count_setting, 4);
231
+ }
232
+ }
233
+ exports.c_loadout_traits = c_loadout_traits;
234
+ class c_loadout_palette_traits {
235
+ m_loadouts = Array.from({ length: 5 }, () => new c_loadout_traits());
236
+ decode(bitstream) {
237
+ for (const loadout of this.m_loadouts) {
238
+ loadout.decode(bitstream);
239
+ }
240
+ }
241
+ encode(bitstream) {
242
+ for (const loadout of this.m_loadouts) {
243
+ loadout.encode(bitstream);
244
+ }
245
+ }
246
+ }
247
+ exports.c_loadout_palette_traits = c_loadout_palette_traits;
248
+ class c_game_engine_loadout_traits {
249
+ m_flags = 0;
250
+ m_loadout_palettes = Array.from({ length: 6 }, () => new c_loadout_palette_traits());
251
+ decode(bitstream) {
252
+ this.m_flags = bitstream.read_integer("loadout-flags", 2);
253
+ for (const palette of this.m_loadout_palettes) {
254
+ palette.decode(bitstream);
255
+ }
256
+ }
257
+ encode(bitstream) {
258
+ bitstream.write_integer(this.m_flags, 2);
259
+ for (const palette of this.m_loadout_palettes) {
260
+ palette.encode(bitstream);
261
+ }
262
+ }
263
+ }
264
+ exports.c_game_engine_loadout_traits = c_game_engine_loadout_traits;
265
+ class c_game_engine_base_variant {
266
+ m_metadata = (() => {
267
+ const metadata = new saved_game_files_1.s_content_item_metadata();
268
+ metadata.general = new saved_game_files_1.s_content_item_general_metadata();
269
+ metadata.display = new saved_game_files_1.s_content_item_display_metadata();
270
+ metadata.creation_history = new saved_game_files_1.s_content_item_history();
271
+ metadata.modification_history = new saved_game_files_1.s_content_item_history();
272
+ return metadata;
273
+ })();
274
+ m_built_in = false;
275
+ m_miscellaneous_options = new c_game_engine_miscellaneous_options();
276
+ m_respawn_options = new c_game_engine_respawn_options();
277
+ m_social_options = new c_game_engine_social_options();
278
+ m_map_override_options = new c_game_engine_map_override_options();
279
+ m_team_scoring_method = 0;
280
+ m_team_options = new c_game_engine_team_options();
281
+ m_loadouts = new c_game_engine_loadout_traits();
282
+ decode(bitstream) {
283
+ (0, saved_game_files_1.content_item_metadata_decode)(bitstream, this.m_metadata);
284
+ this.m_built_in = bitstream.read_bool("variant-built-in");
285
+ this.m_miscellaneous_options.decode(bitstream);
286
+ this.m_respawn_options.decode(bitstream);
287
+ this.m_social_options.decode(bitstream);
288
+ this.m_map_override_options.decode(bitstream);
289
+ this.m_team_scoring_method = bitstream.read_integer("team-scoring-method", 3);
290
+ this.m_team_options.decode(bitstream);
291
+ this.m_loadouts.decode(bitstream);
292
+ }
293
+ encode(bitstream) {
294
+ (0, saved_game_files_1.content_item_metadata_encode)(bitstream, this.m_metadata);
295
+ bitstream.write_bool(this.m_built_in);
296
+ this.m_miscellaneous_options.encode(bitstream);
297
+ this.m_respawn_options.encode(bitstream);
298
+ this.m_social_options.encode(bitstream);
299
+ this.m_map_override_options.encode(bitstream);
300
+ bitstream.write_integer(this.m_team_scoring_method, 3);
301
+ this.m_team_options.encode(bitstream);
302
+ this.m_loadouts.encode(bitstream);
303
+ }
304
+ }
305
+ exports.c_game_engine_base_variant = c_game_engine_base_variant;
@@ -0,0 +1,192 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.c_game_engine_survival_variant = exports.s_survival_round_properties = exports.s_custom_skull = exports.s_survival_wave_properties = exports.c_ai_traits = void 0;
4
+ const c_game_engine_default_1 = require("./c_game_engine_default");
5
+ const c_player_traits_1 = require("./c_player_traits");
6
+ const game_engine_enums_1 = require("./game_engine_enums");
7
+ class c_ai_traits {
8
+ m_vision = 0;
9
+ m_sound = 0;
10
+ m_luck = 0;
11
+ m_weapon = 0;
12
+ m_grenade = 0;
13
+ m_equipment_drop_setting = 0;
14
+ m_assasination_immunity_setting = 0;
15
+ m_headshot_immunity_setting = 0;
16
+ m_damage_resistance = 0;
17
+ m_damage_modifier = 0;
18
+ decode(bitstream) {
19
+ this.m_vision = bitstream.read_integer("vision", 3);
20
+ this.m_sound = bitstream.read_integer("sound", 2);
21
+ this.m_luck = bitstream.read_integer("luck", 3);
22
+ this.m_weapon = bitstream.read_integer("weapon", 2);
23
+ this.m_grenade = bitstream.read_integer("grenade", 2);
24
+ this.m_equipment_drop_setting = bitstream.read_integer("equipment-drop-setting", 2);
25
+ this.m_assasination_immunity_setting = bitstream.read_integer("assasination-immunity-setting", 2);
26
+ this.m_headshot_immunity_setting = bitstream.read_integer("headshot-immunity-setting", 2);
27
+ this.m_damage_resistance = bitstream.read_integer("damage-resistance", 4);
28
+ this.m_damage_modifier = bitstream.read_integer("damage-modifier", 4);
29
+ }
30
+ encode(bitstream) {
31
+ bitstream.write_integer(this.m_vision, 3);
32
+ bitstream.write_integer(this.m_sound, 2);
33
+ bitstream.write_integer(this.m_luck, 3);
34
+ bitstream.write_integer(this.m_weapon, 2);
35
+ bitstream.write_integer(this.m_grenade, 2);
36
+ bitstream.write_integer(this.m_equipment_drop_setting, 2);
37
+ bitstream.write_integer(this.m_assasination_immunity_setting, 2);
38
+ bitstream.write_integer(this.m_headshot_immunity_setting, 2);
39
+ bitstream.write_integer(this.m_damage_resistance, 4);
40
+ bitstream.write_integer(this.m_damage_modifier, 4);
41
+ }
42
+ }
43
+ exports.c_ai_traits = c_ai_traits;
44
+ class s_survival_wave_properties {
45
+ m_wave_flags = 0;
46
+ m_wave_squad_advance_type = 0;
47
+ m_wave_squad_count = 0;
48
+ m_squads = Array.from({ length: 12 }, () => 0);
49
+ decode(bitstream) {
50
+ this.m_wave_flags = bitstream.read_integer("wave_flags", 1);
51
+ this.m_wave_squad_advance_type = bitstream.read_integer("wave_squad_advance_type", 1);
52
+ this.m_wave_squad_count = bitstream.read_integer("wave-squad-count", 4);
53
+ for (let i = 0; i < 12; i++) {
54
+ this.m_squads[i] = bitstream.read_integer("possible-wave-squad", 8);
55
+ }
56
+ }
57
+ encode(bitstream) {
58
+ bitstream.write_integer(this.m_wave_flags, 1);
59
+ bitstream.write_integer(this.m_wave_squad_advance_type, 1);
60
+ bitstream.write_integer(this.m_wave_squad_count, 4);
61
+ for (let i = 0; i < 12; i++) {
62
+ bitstream.write_integer(this.m_squads[i], 8);
63
+ }
64
+ }
65
+ }
66
+ exports.s_survival_wave_properties = s_survival_wave_properties;
67
+ class s_custom_skull {
68
+ m_spartan_traits = new c_player_traits_1.c_player_traits();
69
+ m_elite_traits = new c_player_traits_1.c_player_traits();
70
+ m_wave_traits = new c_ai_traits();
71
+ decode(bitstream) {
72
+ this.m_spartan_traits.decode(bitstream);
73
+ this.m_elite_traits.decode(bitstream);
74
+ this.m_wave_traits.decode(bitstream);
75
+ }
76
+ encode(bitstream) {
77
+ this.m_spartan_traits.encode(bitstream);
78
+ this.m_elite_traits.encode(bitstream);
79
+ this.m_wave_traits.encode(bitstream);
80
+ }
81
+ }
82
+ exports.s_custom_skull = s_custom_skull;
83
+ class s_survival_round_properties {
84
+ m_skull_flags = 0;
85
+ m_initial_wave_options = new s_survival_wave_properties();
86
+ m_main_wave_options = new s_survival_wave_properties();
87
+ m_boss_wave_options = new s_survival_wave_properties();
88
+ decode(bitstream) {
89
+ this.m_skull_flags = bitstream.read_integer("skull-flags", 18);
90
+ this.m_initial_wave_options.decode(bitstream);
91
+ this.m_main_wave_options.decode(bitstream);
92
+ this.m_boss_wave_options.decode(bitstream);
93
+ }
94
+ encode(bitstream) {
95
+ bitstream.write_integer(this.m_skull_flags, 18);
96
+ this.m_initial_wave_options.encode(bitstream);
97
+ this.m_main_wave_options.encode(bitstream);
98
+ this.m_boss_wave_options.encode(bitstream);
99
+ }
100
+ }
101
+ exports.s_survival_round_properties = s_survival_round_properties;
102
+ class c_game_engine_survival_variant {
103
+ m_base_variant = new c_game_engine_default_1.c_game_engine_base_variant();
104
+ m_variant_flags = new game_engine_enums_1.e_survival_variant_flags();
105
+ /** 3 bits; when >= 2, `m_additional_flags` is present on the wire. */
106
+ m_encoding_version = 0;
107
+ m_set_count = 0;
108
+ m_bonus_lives_awarded = 0;
109
+ m_bonus_target = 0;
110
+ m_bonus_lives_on_elite_player_death = 0;
111
+ m_shared_team_life_count = 0;
112
+ m_elite_life_count = 0;
113
+ m_extra_life_score_target = 0;
114
+ m_maximum_lives = 0;
115
+ m_generator_count = 0;
116
+ m_spartan_traits = new c_player_traits_1.c_player_traits();
117
+ m_elite_traits = new c_player_traits_1.c_player_traits();
118
+ m_ai_traits = new c_ai_traits();
119
+ m_red_skull = new s_custom_skull();
120
+ m_blue_skull = new s_custom_skull();
121
+ m_yellow_skull = new s_custom_skull();
122
+ m_elite_respawn_options = new c_game_engine_default_1.c_game_engine_respawn_options();
123
+ m_round_1_properties = new s_survival_round_properties();
124
+ m_round_2_properties = new s_survival_round_properties();
125
+ m_round_3_properties = new s_survival_round_properties();
126
+ m_bonus_round_duration = 0;
127
+ m_bonus_round_skull_flags = 0;
128
+ m_bonus_round_properties = new s_survival_wave_properties();
129
+ /** 8 bits when `m_encoding_version` >= 2 (e.g. alpha_sync_slayer). */
130
+ m_additional_flags = 0;
131
+ decode(bitstream) {
132
+ this.m_base_variant.decode(bitstream);
133
+ this.m_variant_flags = game_engine_enums_1.e_survival_variant_flags.from_raw(bitstream.read_integer("m_variant_flags", 5));
134
+ this.m_encoding_version = bitstream.read_integer("encoding-version", 3);
135
+ this.m_set_count = bitstream.read_integer("set-count", 8);
136
+ this.m_bonus_lives_awarded = bitstream.read_integer("bonus-lives-awarded", 4);
137
+ this.m_bonus_target = bitstream.read_integer("bonus-target", 15);
138
+ this.m_bonus_lives_on_elite_player_death = bitstream.read_integer("bonus-lives-on-elite-player-death", 15);
139
+ this.m_shared_team_life_count = bitstream.read_integer("shared-team-life-count", 7);
140
+ this.m_elite_life_count = bitstream.read_integer("elite-life-count", 7);
141
+ this.m_extra_life_score_target = bitstream.read_integer("extra-life-score-target", 15);
142
+ this.m_maximum_lives = bitstream.read_integer("maximum-lives", 7);
143
+ this.m_generator_count = bitstream.read_integer("generator-count", 2);
144
+ this.m_spartan_traits.decode(bitstream);
145
+ this.m_elite_traits.decode(bitstream);
146
+ this.m_ai_traits.decode(bitstream);
147
+ this.m_red_skull.decode(bitstream);
148
+ this.m_blue_skull.decode(bitstream);
149
+ this.m_yellow_skull.decode(bitstream);
150
+ this.m_elite_respawn_options.decode(bitstream);
151
+ this.m_round_1_properties.decode(bitstream);
152
+ this.m_round_2_properties.decode(bitstream);
153
+ this.m_round_3_properties.decode(bitstream);
154
+ this.m_bonus_round_duration = bitstream.read_integer("duration-seconds", 12);
155
+ this.m_bonus_round_skull_flags = bitstream.read_integer("skull-flags", 18);
156
+ this.m_bonus_round_properties.decode(bitstream);
157
+ if (this.m_encoding_version >= 2) {
158
+ this.m_additional_flags = bitstream.read_integer("additional-flags", 8);
159
+ }
160
+ }
161
+ encode(bitstream) {
162
+ this.m_base_variant.encode(bitstream);
163
+ bitstream.write_integer(this.m_variant_flags.to_raw(), 5);
164
+ bitstream.write_integer(this.m_encoding_version, 3);
165
+ bitstream.write_integer(this.m_set_count, 8);
166
+ bitstream.write_integer(this.m_bonus_lives_awarded, 4);
167
+ bitstream.write_integer(this.m_bonus_target, 15);
168
+ bitstream.write_integer(this.m_bonus_lives_on_elite_player_death, 15);
169
+ bitstream.write_integer(this.m_shared_team_life_count, 7);
170
+ bitstream.write_integer(this.m_elite_life_count, 7);
171
+ bitstream.write_integer(this.m_extra_life_score_target, 15);
172
+ bitstream.write_integer(this.m_maximum_lives, 7);
173
+ bitstream.write_integer(this.m_generator_count, 2);
174
+ this.m_spartan_traits.encode(bitstream);
175
+ this.m_elite_traits.encode(bitstream);
176
+ this.m_ai_traits.encode(bitstream);
177
+ this.m_red_skull.encode(bitstream);
178
+ this.m_blue_skull.encode(bitstream);
179
+ this.m_yellow_skull.encode(bitstream);
180
+ this.m_elite_respawn_options.encode(bitstream);
181
+ this.m_round_1_properties.encode(bitstream);
182
+ this.m_round_2_properties.encode(bitstream);
183
+ this.m_round_3_properties.encode(bitstream);
184
+ bitstream.write_integer(this.m_bonus_round_duration, 12);
185
+ bitstream.write_integer(this.m_bonus_round_skull_flags, 18);
186
+ this.m_bonus_round_properties.encode(bitstream);
187
+ if (this.m_encoding_version >= 2) {
188
+ bitstream.write_integer(this.m_additional_flags, 8);
189
+ }
190
+ }
191
+ }
192
+ exports.c_game_engine_survival_variant = c_game_engine_survival_variant;