@blakron/core 0.4.1 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/dist/blakron/display/DisplayObject.d.ts +1 -1
  2. package/dist/blakron/display/DisplayObject.d.ts.map +1 -1
  3. package/dist/blakron/display/DisplayObject.js +1 -1
  4. package/dist/blakron/display/DisplayObject.js.map +1 -1
  5. package/dist/blakron/player/Player.d.ts.map +1 -1
  6. package/dist/blakron/player/Player.js +1 -2
  7. package/dist/blakron/player/Player.js.map +1 -1
  8. package/dist/blakron/player/RenderPipe.d.ts +1 -1
  9. package/dist/blakron/player/RenderPipe.d.ts.map +1 -1
  10. package/dist/blakron/player/{CanvasRenderer.d.ts → canvas/CanvasRenderer.d.ts} +5 -5
  11. package/dist/blakron/player/canvas/CanvasRenderer.d.ts.map +1 -0
  12. package/dist/blakron/player/{CanvasRenderer.js → canvas/CanvasRenderer.js} +11 -11
  13. package/dist/blakron/player/canvas/CanvasRenderer.js.map +1 -0
  14. package/dist/blakron/player/{DisplayList.d.ts → canvas/DisplayList.d.ts} +2 -2
  15. package/dist/blakron/player/canvas/DisplayList.d.ts.map +1 -0
  16. package/dist/blakron/player/{DisplayList.js → canvas/DisplayList.js} +1 -1
  17. package/dist/blakron/player/canvas/DisplayList.js.map +1 -0
  18. package/dist/blakron/player/canvas/RenderBuffer.d.ts.map +1 -0
  19. package/dist/blakron/player/canvas/RenderBuffer.js.map +1 -0
  20. package/dist/blakron/player/canvas/index.d.ts +4 -0
  21. package/dist/blakron/player/canvas/index.d.ts.map +1 -0
  22. package/dist/blakron/player/canvas/index.js +4 -0
  23. package/dist/blakron/player/canvas/index.js.map +1 -0
  24. package/dist/blakron/player/createPlayer.d.ts.map +1 -1
  25. package/dist/blakron/player/createPlayer.js +1 -2
  26. package/dist/blakron/player/createPlayer.js.map +1 -1
  27. package/dist/blakron/player/index.d.ts +2 -4
  28. package/dist/blakron/player/index.d.ts.map +1 -1
  29. package/dist/blakron/player/index.js +2 -4
  30. package/dist/blakron/player/index.js.map +1 -1
  31. package/dist/{heron/player → blakron/player/webgl}/InstructionSet.d.ts +1 -1
  32. package/dist/blakron/player/webgl/InstructionSet.d.ts.map +1 -0
  33. package/dist/blakron/player/webgl/InstructionSet.js.map +1 -0
  34. package/dist/blakron/player/webgl/WebGLRenderContext.d.ts +6 -0
  35. package/dist/blakron/player/webgl/WebGLRenderContext.d.ts.map +1 -1
  36. package/dist/blakron/player/webgl/WebGLRenderContext.js +28 -10
  37. package/dist/blakron/player/webgl/WebGLRenderContext.js.map +1 -1
  38. package/dist/blakron/player/webgl/WebGLRenderer.d.ts.map +1 -1
  39. package/dist/blakron/player/webgl/WebGLRenderer.js +3 -8
  40. package/dist/blakron/player/webgl/WebGLRenderer.js.map +1 -1
  41. package/dist/blakron/player/webgl/index.d.ts +1 -1
  42. package/dist/blakron/player/webgl/index.d.ts.map +1 -1
  43. package/dist/blakron/player/webgl/index.js +1 -1
  44. package/dist/blakron/player/webgl/index.js.map +1 -1
  45. package/dist/{heron/player → blakron/player/webgl}/pipes/BitmapPipe.d.ts +3 -3
  46. package/dist/blakron/player/webgl/pipes/BitmapPipe.d.ts.map +1 -0
  47. package/dist/blakron/player/webgl/pipes/BitmapPipe.js.map +1 -0
  48. package/dist/blakron/player/{pipes → webgl/pipes}/FilterPipe.d.ts +4 -4
  49. package/dist/blakron/player/webgl/pipes/FilterPipe.d.ts.map +1 -0
  50. package/dist/blakron/player/{pipes → webgl/pipes}/FilterPipe.js +2 -2
  51. package/dist/blakron/player/webgl/pipes/FilterPipe.js.map +1 -0
  52. package/dist/{heron/player → blakron/player/webgl}/pipes/GraphicsPipe.d.ts +5 -5
  53. package/dist/blakron/player/webgl/pipes/GraphicsPipe.d.ts.map +1 -0
  54. package/dist/blakron/player/{pipes → webgl/pipes}/GraphicsPipe.js +2 -2
  55. package/dist/blakron/player/webgl/pipes/GraphicsPipe.js.map +1 -0
  56. package/dist/blakron/player/{pipes → webgl/pipes}/MaskPipe.d.ts +3 -3
  57. package/dist/blakron/player/webgl/pipes/MaskPipe.d.ts.map +1 -0
  58. package/dist/blakron/player/{pipes → webgl/pipes}/MaskPipe.js +2 -2
  59. package/dist/blakron/player/webgl/pipes/MaskPipe.js.map +1 -0
  60. package/dist/blakron/player/{pipes → webgl/pipes}/MeshPipe.d.ts +3 -3
  61. package/dist/blakron/player/webgl/pipes/MeshPipe.d.ts.map +1 -0
  62. package/dist/blakron/player/webgl/pipes/MeshPipe.js.map +1 -0
  63. package/dist/{heron/player → blakron/player/webgl}/pipes/TextPipe.d.ts +4 -4
  64. package/dist/blakron/player/webgl/pipes/TextPipe.d.ts.map +1 -0
  65. package/dist/blakron/player/{pipes → webgl/pipes}/TextPipe.js +2 -2
  66. package/dist/blakron/player/webgl/pipes/TextPipe.js.map +1 -0
  67. package/dist/blakron/player/webgl/pipes/index.d.ts +7 -0
  68. package/dist/blakron/player/webgl/pipes/index.d.ts.map +1 -0
  69. package/dist/blakron/player/webgl/pipes/index.js +7 -0
  70. package/dist/blakron/player/webgl/pipes/index.js.map +1 -0
  71. package/dist/{heron/player/webgl → blakron/player/webgl/shaders}/ShaderLib.d.ts +4 -16
  72. package/dist/blakron/player/webgl/shaders/ShaderLib.d.ts.map +1 -0
  73. package/dist/{heron/player/webgl → blakron/player/webgl/shaders}/ShaderLib.js +5 -27
  74. package/dist/blakron/player/webgl/shaders/ShaderLib.js.map +1 -0
  75. package/dist/blakron/player/webgl/shaders/ShaderLib2.d.ts +22 -0
  76. package/dist/blakron/player/webgl/shaders/ShaderLib2.d.ts.map +1 -0
  77. package/dist/blakron/player/webgl/{ShaderLib.js → shaders/ShaderLib2.js} +89 -92
  78. package/dist/blakron/player/webgl/shaders/ShaderLib2.js.map +1 -0
  79. package/dist/blakron/player/webgl/shaders/index.d.ts +5 -0
  80. package/dist/blakron/player/webgl/shaders/index.d.ts.map +1 -0
  81. package/dist/blakron/player/webgl/shaders/index.js +5 -0
  82. package/dist/blakron/player/webgl/shaders/index.js.map +1 -0
  83. package/package.json +51 -52
  84. package/dist/blakron/player/CanvasRenderer.d.ts.map +0 -1
  85. package/dist/blakron/player/CanvasRenderer.js.map +0 -1
  86. package/dist/blakron/player/DisplayList.d.ts.map +0 -1
  87. package/dist/blakron/player/DisplayList.js.map +0 -1
  88. package/dist/blakron/player/InstructionSet.d.ts +0 -49
  89. package/dist/blakron/player/InstructionSet.d.ts.map +0 -1
  90. package/dist/blakron/player/InstructionSet.js.map +0 -1
  91. package/dist/blakron/player/RenderBuffer.d.ts.map +0 -1
  92. package/dist/blakron/player/RenderBuffer.js.map +0 -1
  93. package/dist/blakron/player/pipes/BitmapPipe.d.ts +0 -35
  94. package/dist/blakron/player/pipes/BitmapPipe.d.ts.map +0 -1
  95. package/dist/blakron/player/pipes/BitmapPipe.js.map +0 -1
  96. package/dist/blakron/player/pipes/FilterPipe.d.ts.map +0 -1
  97. package/dist/blakron/player/pipes/FilterPipe.js.map +0 -1
  98. package/dist/blakron/player/pipes/GraphicsPipe.d.ts +0 -36
  99. package/dist/blakron/player/pipes/GraphicsPipe.d.ts.map +0 -1
  100. package/dist/blakron/player/pipes/GraphicsPipe.js.map +0 -1
  101. package/dist/blakron/player/pipes/MaskPipe.d.ts.map +0 -1
  102. package/dist/blakron/player/pipes/MaskPipe.js.map +0 -1
  103. package/dist/blakron/player/pipes/MeshPipe.d.ts.map +0 -1
  104. package/dist/blakron/player/pipes/MeshPipe.js.map +0 -1
  105. package/dist/blakron/player/pipes/TextPipe.d.ts +0 -52
  106. package/dist/blakron/player/pipes/TextPipe.d.ts.map +0 -1
  107. package/dist/blakron/player/pipes/TextPipe.js.map +0 -1
  108. package/dist/blakron/player/webgl/ShaderLib.d.ts +0 -34
  109. package/dist/blakron/player/webgl/ShaderLib.d.ts.map +0 -1
  110. package/dist/blakron/player/webgl/ShaderLib.js.map +0 -1
  111. package/dist/heron/benchmark/BenchmarkRunner.d.ts +0 -60
  112. package/dist/heron/benchmark/BenchmarkRunner.d.ts.map +0 -1
  113. package/dist/heron/benchmark/BenchmarkRunner.js +0 -112
  114. package/dist/heron/benchmark/BenchmarkRunner.js.map +0 -1
  115. package/dist/heron/benchmark/MetricsCollector.d.ts +0 -34
  116. package/dist/heron/benchmark/MetricsCollector.d.ts.map +0 -1
  117. package/dist/heron/benchmark/MetricsCollector.js +0 -123
  118. package/dist/heron/benchmark/MetricsCollector.js.map +0 -1
  119. package/dist/heron/benchmark/PerfPanel.d.ts +0 -24
  120. package/dist/heron/benchmark/PerfPanel.d.ts.map +0 -1
  121. package/dist/heron/benchmark/PerfPanel.js +0 -131
  122. package/dist/heron/benchmark/PerfPanel.js.map +0 -1
  123. package/dist/heron/benchmark/ReportExporter.d.ts +0 -8
  124. package/dist/heron/benchmark/ReportExporter.d.ts.map +0 -1
  125. package/dist/heron/benchmark/ReportExporter.js +0 -54
  126. package/dist/heron/benchmark/ReportExporter.js.map +0 -1
  127. package/dist/heron/benchmark/SceneRegistry.d.ts +0 -16
  128. package/dist/heron/benchmark/SceneRegistry.d.ts.map +0 -1
  129. package/dist/heron/benchmark/SceneRegistry.js +0 -233
  130. package/dist/heron/benchmark/SceneRegistry.js.map +0 -1
  131. package/dist/heron/benchmark/types.d.ts +0 -47
  132. package/dist/heron/benchmark/types.d.ts.map +0 -1
  133. package/dist/heron/benchmark/types.js +0 -2
  134. package/dist/heron/benchmark/types.js.map +0 -1
  135. package/dist/heron/display/Bitmap.d.ts +0 -53
  136. package/dist/heron/display/Bitmap.d.ts.map +0 -1
  137. package/dist/heron/display/Bitmap.js +0 -176
  138. package/dist/heron/display/Bitmap.js.map +0 -1
  139. package/dist/heron/display/DisplayObject.d.ts +0 -206
  140. package/dist/heron/display/DisplayObject.d.ts.map +0 -1
  141. package/dist/heron/display/DisplayObject.js +0 -827
  142. package/dist/heron/display/DisplayObject.js.map +0 -1
  143. package/dist/heron/display/DisplayObjectContainer.d.ts +0 -57
  144. package/dist/heron/display/DisplayObjectContainer.d.ts.map +0 -1
  145. package/dist/heron/display/DisplayObjectContainer.js +0 -348
  146. package/dist/heron/display/DisplayObjectContainer.js.map +0 -1
  147. package/dist/heron/display/Graphics.d.ts +0 -49
  148. package/dist/heron/display/Graphics.d.ts.map +0 -1
  149. package/dist/heron/display/Graphics.js +0 -315
  150. package/dist/heron/display/Graphics.js.map +0 -1
  151. package/dist/heron/display/GraphicsPath.d.ts +0 -112
  152. package/dist/heron/display/GraphicsPath.d.ts.map +0 -1
  153. package/dist/heron/display/GraphicsPath.js +0 -2
  154. package/dist/heron/display/GraphicsPath.js.map +0 -1
  155. package/dist/heron/display/Mesh.d.ts +0 -21
  156. package/dist/heron/display/Mesh.d.ts.map +0 -1
  157. package/dist/heron/display/Mesh.js +0 -56
  158. package/dist/heron/display/Mesh.js.map +0 -1
  159. package/dist/heron/display/Shape.d.ts +0 -12
  160. package/dist/heron/display/Shape.d.ts.map +0 -1
  161. package/dist/heron/display/Shape.js +0 -35
  162. package/dist/heron/display/Shape.js.map +0 -1
  163. package/dist/heron/display/Sprite.d.ts +0 -13
  164. package/dist/heron/display/Sprite.d.ts.map +0 -1
  165. package/dist/heron/display/Sprite.js +0 -37
  166. package/dist/heron/display/Sprite.js.map +0 -1
  167. package/dist/heron/display/Stage.d.ts +0 -45
  168. package/dist/heron/display/Stage.d.ts.map +0 -1
  169. package/dist/heron/display/Stage.js +0 -107
  170. package/dist/heron/display/Stage.js.map +0 -1
  171. package/dist/heron/display/enums/BitmapFillMode.d.ts +0 -7
  172. package/dist/heron/display/enums/BitmapFillMode.d.ts.map +0 -1
  173. package/dist/heron/display/enums/BitmapFillMode.js +0 -6
  174. package/dist/heron/display/enums/BitmapFillMode.js.map +0 -1
  175. package/dist/heron/display/enums/BlendMode.d.ts +0 -24
  176. package/dist/heron/display/enums/BlendMode.d.ts.map +0 -1
  177. package/dist/heron/display/enums/BlendMode.js +0 -31
  178. package/dist/heron/display/enums/BlendMode.js.map +0 -1
  179. package/dist/heron/display/enums/CapsStyle.d.ts +0 -7
  180. package/dist/heron/display/enums/CapsStyle.d.ts.map +0 -1
  181. package/dist/heron/display/enums/CapsStyle.js +0 -6
  182. package/dist/heron/display/enums/CapsStyle.js.map +0 -1
  183. package/dist/heron/display/enums/GradientType.d.ts +0 -6
  184. package/dist/heron/display/enums/GradientType.d.ts.map +0 -1
  185. package/dist/heron/display/enums/GradientType.js +0 -5
  186. package/dist/heron/display/enums/GradientType.js.map +0 -1
  187. package/dist/heron/display/enums/JointStyle.d.ts +0 -7
  188. package/dist/heron/display/enums/JointStyle.d.ts.map +0 -1
  189. package/dist/heron/display/enums/JointStyle.js +0 -6
  190. package/dist/heron/display/enums/JointStyle.js.map +0 -1
  191. package/dist/heron/display/enums/OrientationMode.d.ts +0 -8
  192. package/dist/heron/display/enums/OrientationMode.d.ts.map +0 -1
  193. package/dist/heron/display/enums/OrientationMode.js +0 -7
  194. package/dist/heron/display/enums/OrientationMode.js.map +0 -1
  195. package/dist/heron/display/enums/StageScaleMode.d.ts +0 -12
  196. package/dist/heron/display/enums/StageScaleMode.d.ts.map +0 -1
  197. package/dist/heron/display/enums/StageScaleMode.js +0 -11
  198. package/dist/heron/display/enums/StageScaleMode.js.map +0 -1
  199. package/dist/heron/display/enums/index.d.ts +0 -8
  200. package/dist/heron/display/enums/index.d.ts.map +0 -1
  201. package/dist/heron/display/enums/index.js +0 -8
  202. package/dist/heron/display/enums/index.js.map +0 -1
  203. package/dist/heron/display/index.d.ts +0 -21
  204. package/dist/heron/display/index.d.ts.map +0 -1
  205. package/dist/heron/display/index.js +0 -20
  206. package/dist/heron/display/index.js.map +0 -1
  207. package/dist/heron/display/texture/BitmapData.d.ts +0 -37
  208. package/dist/heron/display/texture/BitmapData.d.ts.map +0 -1
  209. package/dist/heron/display/texture/BitmapData.js +0 -144
  210. package/dist/heron/display/texture/BitmapData.js.map +0 -1
  211. package/dist/heron/display/texture/RenderTexture.d.ts +0 -13
  212. package/dist/heron/display/texture/RenderTexture.d.ts.map +0 -1
  213. package/dist/heron/display/texture/RenderTexture.js +0 -51
  214. package/dist/heron/display/texture/RenderTexture.js.map +0 -1
  215. package/dist/heron/display/texture/SpriteSheet.d.ts +0 -13
  216. package/dist/heron/display/texture/SpriteSheet.d.ts.map +0 -1
  217. package/dist/heron/display/texture/SpriteSheet.js +0 -34
  218. package/dist/heron/display/texture/SpriteSheet.js.map +0 -1
  219. package/dist/heron/display/texture/Texture.d.ts +0 -33
  220. package/dist/heron/display/texture/Texture.d.ts.map +0 -1
  221. package/dist/heron/display/texture/Texture.js +0 -77
  222. package/dist/heron/display/texture/Texture.js.map +0 -1
  223. package/dist/heron/display/texture/index.d.ts +0 -5
  224. package/dist/heron/display/texture/index.d.ts.map +0 -1
  225. package/dist/heron/display/texture/index.js +0 -5
  226. package/dist/heron/display/texture/index.js.map +0 -1
  227. package/dist/heron/events/Event.d.ts +0 -57
  228. package/dist/heron/events/Event.d.ts.map +0 -1
  229. package/dist/heron/events/Event.js +0 -139
  230. package/dist/heron/events/Event.js.map +0 -1
  231. package/dist/heron/events/EventDispatcher.d.ts +0 -23
  232. package/dist/heron/events/EventDispatcher.d.ts.map +0 -1
  233. package/dist/heron/events/EventDispatcher.js +0 -123
  234. package/dist/heron/events/EventDispatcher.js.map +0 -1
  235. package/dist/heron/events/EventPhase.d.ts +0 -6
  236. package/dist/heron/events/EventPhase.d.ts.map +0 -1
  237. package/dist/heron/events/EventPhase.js +0 -2
  238. package/dist/heron/events/EventPhase.js.map +0 -1
  239. package/dist/heron/events/FocusEvent.d.ts +0 -7
  240. package/dist/heron/events/FocusEvent.d.ts.map +0 -1
  241. package/dist/heron/events/FocusEvent.js +0 -11
  242. package/dist/heron/events/FocusEvent.js.map +0 -1
  243. package/dist/heron/events/HTTPStatusEvent.d.ts +0 -10
  244. package/dist/heron/events/HTTPStatusEvent.d.ts.map +0 -1
  245. package/dist/heron/events/HTTPStatusEvent.js +0 -24
  246. package/dist/heron/events/HTTPStatusEvent.js.map +0 -1
  247. package/dist/heron/events/IEventDispatcher.d.ts +0 -11
  248. package/dist/heron/events/IEventDispatcher.d.ts.map +0 -1
  249. package/dist/heron/events/IEventDispatcher.js +0 -2
  250. package/dist/heron/events/IEventDispatcher.js.map +0 -1
  251. package/dist/heron/events/IOErrorEvent.d.ts +0 -8
  252. package/dist/heron/events/IOErrorEvent.d.ts.map +0 -1
  253. package/dist/heron/events/IOErrorEvent.js +0 -17
  254. package/dist/heron/events/IOErrorEvent.js.map +0 -1
  255. package/dist/heron/events/ProgressEvent.d.ts +0 -11
  256. package/dist/heron/events/ProgressEvent.d.ts.map +0 -1
  257. package/dist/heron/events/ProgressEvent.js +0 -25
  258. package/dist/heron/events/ProgressEvent.js.map +0 -1
  259. package/dist/heron/events/StageOrientationEvent.d.ts +0 -8
  260. package/dist/heron/events/StageOrientationEvent.d.ts.map +0 -1
  261. package/dist/heron/events/StageOrientationEvent.js +0 -17
  262. package/dist/heron/events/StageOrientationEvent.js.map +0 -1
  263. package/dist/heron/events/TextEvent.d.ts +0 -9
  264. package/dist/heron/events/TextEvent.d.ts.map +0 -1
  265. package/dist/heron/events/TextEvent.js +0 -21
  266. package/dist/heron/events/TextEvent.js.map +0 -1
  267. package/dist/heron/events/TimerEvent.d.ts +0 -14
  268. package/dist/heron/events/TimerEvent.d.ts.map +0 -1
  269. package/dist/heron/events/TimerEvent.js +0 -27
  270. package/dist/heron/events/TimerEvent.js.map +0 -1
  271. package/dist/heron/events/TouchEvent.d.ts +0 -32
  272. package/dist/heron/events/TouchEvent.d.ts.map +0 -1
  273. package/dist/heron/events/TouchEvent.js +0 -85
  274. package/dist/heron/events/TouchEvent.js.map +0 -1
  275. package/dist/heron/events/index.d.ts +0 -13
  276. package/dist/heron/events/index.d.ts.map +0 -1
  277. package/dist/heron/events/index.js +0 -11
  278. package/dist/heron/events/index.js.map +0 -1
  279. package/dist/heron/external/ExternalInterface.d.ts +0 -18
  280. package/dist/heron/external/ExternalInterface.d.ts.map +0 -1
  281. package/dist/heron/external/ExternalInterface.js +0 -23
  282. package/dist/heron/external/ExternalInterface.js.map +0 -1
  283. package/dist/heron/external/index.d.ts +0 -2
  284. package/dist/heron/external/index.d.ts.map +0 -1
  285. package/dist/heron/external/index.js +0 -2
  286. package/dist/heron/external/index.js.map +0 -1
  287. package/dist/heron/filters/BlurFilter.d.ts +0 -16
  288. package/dist/heron/filters/BlurFilter.d.ts.map +0 -1
  289. package/dist/heron/filters/BlurFilter.js +0 -56
  290. package/dist/heron/filters/BlurFilter.js.map +0 -1
  291. package/dist/heron/filters/ColorMatrixFilter.d.ts +0 -10
  292. package/dist/heron/filters/ColorMatrixFilter.d.ts.map +0 -1
  293. package/dist/heron/filters/ColorMatrixFilter.js +0 -51
  294. package/dist/heron/filters/ColorMatrixFilter.js.map +0 -1
  295. package/dist/heron/filters/CustomFilter.d.ts +0 -12
  296. package/dist/heron/filters/CustomFilter.d.ts.map +0 -1
  297. package/dist/heron/filters/CustomFilter.js +0 -43
  298. package/dist/heron/filters/CustomFilter.js.map +0 -1
  299. package/dist/heron/filters/DropShadowFilter.d.ts +0 -16
  300. package/dist/heron/filters/DropShadowFilter.d.ts.map +0 -1
  301. package/dist/heron/filters/DropShadowFilter.js +0 -76
  302. package/dist/heron/filters/DropShadowFilter.js.map +0 -1
  303. package/dist/heron/filters/Filter.d.ts +0 -20
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaskPipe.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/MaskPipe.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,mCAAmC,CAAC;AAEvE,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAKtD,MAAM,WAAW,mBAAoB,SAAQ,WAAW;IACvD,QAAQ,CAAC,YAAY,EAAE,UAAU,CAAC;IAClC,UAAU,EAAE,aAAa,CAAC;IAC1B,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,YAAY,CAAC,EAAE,OAAO,CAAC;CACvB;AAED,MAAM,WAAW,kBAAmB,SAAQ,WAAW;IACtD,QAAQ,CAAC,YAAY,EAAE,SAAS,CAAC;IACjC,UAAU,EAAE,aAAa,CAAC;IAC1B,IAAI,EAAE,mBAAmB,CAAC;CAC1B;AAID;;;;;GAKG;AACH,qBAAa,QAAS,YAAW,UAAU,CAAC,aAAa,CAAC;IAEzD,gBAAuB,OAAO,cAAc;IAC5C,gBAAuB,MAAM,aAAa;IAC1C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAA6B;IAC9D,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAA4B;IAIrD,mBAAmB,CAAC,WAAW,EAAE,aAAa,EAAE,IAAI,EAAE,cAAc,GAAG,IAAI;IAI3E,gBAAgB,CAAC,WAAW,EAAE,aAAa,GAAG,IAAI;WAI3C,QAAQ,CAAC,UAAU,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,mBAAmB;WAY1F,OAAO,CAAC,UAAU,EAAE,aAAa,EAAE,IAAI,EAAE,mBAAmB,GAAG,kBAAkB;WAUjF,WAAW,CAAC,IAAI,EAAE,mBAAmB,GAAG,IAAI;WAI5C,UAAU,CAAC,IAAI,EAAE,kBAAkB,GAAG,IAAI;IAMxD;;;OAGG;IACI,qBAAqB,CAAC,IAAI,EAAE,mBAAmB,EAAE,MAAM,EAAE,iBAAiB,GAAG,OAAO;IAiCpF,oBAAoB,CAAC,MAAM,EAAE,iBAAiB,EAAE,WAAW,EAAE,OAAO,GAAG,IAAI;IAQlF;;;;;;;;;OASG;IACI,eAAe,CACrB,IAAI,EAAE,mBAAmB,EACzB,MAAM,EAAE,iBAAiB,EACzB,QAAQ,EAAE;QAAE,kBAAkB,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,iBAAiB,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,GAC1G,iBAAiB,GAAG,SAAS;IAgCzB,cAAc,CACpB,IAAI,EAAE,kBAAkB,EACxB,MAAM,EAAE,iBAAiB,EACzB,aAAa,EAAE,iBAAiB,GAAG,SAAS,EAC5C,QAAQ,EAAE;QAAE,kBAAkB,CAAC,GAAG,EAAE,aAAa,EAAE,GAAG,EAAE,iBAAiB,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,GAC1G,IAAI;CAsGP"}
@@ -1,5 +1,5 @@
1
- import { Matrix } from '../../geom/Matrix.js';
2
- import { WebGLRenderBuffer as WGLBuf } from '../webgl/WebGLRenderBuffer.js';
1
+ import { Matrix } from '../../../geom/Matrix.js';
2
+ import { WebGLRenderBuffer as WGLBuf } from '../WebGLRenderBuffer.js';
3
3
  // ── Pipe ──────────────────────────────────────────────────────────────────────
4
4
  /**
5
5
  * Handles mask / clip / scrollRect rendering for WebGL.
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaskPipe.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/MaskPipe.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAKjD,OAAO,EAAE,iBAAiB,IAAI,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAkBtE,iFAAiF;AAEjF;;;;;GAKG;AACH,MAAM,OAAO,QAAQ;IACpB,6EAA6E;IACtE,MAAM,CAAU,OAAO,GAAG,UAAU,CAAC;IACrC,MAAM,CAAU,MAAM,GAAG,SAAS,CAAC;IAClC,MAAM,CAAU,SAAS,GAA0B,EAAE,CAAC;IACtD,MAAM,CAAU,QAAQ,GAAyB,EAAE,CAAC;IAE5D,6EAA6E;IAEtE,mBAAmB,CAAC,WAA0B,EAAE,IAAoB;QAC1E,6CAA6C;IAC9C,CAAC;IAEM,gBAAgB,CAAC,WAA0B,IAAS,CAAC;IAE5D,6EAA6E;IAEtE,MAAM,CAAC,QAAQ,CAAC,UAAyB,EAAE,OAAe,EAAE,OAAe;QACjF,MAAM,IAAI,GAAG,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;QACtC,IAAI,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;YAC7B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;YAC9B,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC;IACnE,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,UAAyB,EAAE,IAAyB;QACzE,MAAM,IAAI,GAAG,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACrC,IAAI,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;YAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC;IACtD,CAAC;IAEM,MAAM,CAAC,WAAW,CAAC,IAAyB;QAClD,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAEM,MAAM,CAAC,UAAU,CAAC,IAAwB;QAChD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,6EAA6E;IAE7E;;;OAGG;IACI,qBAAqB,CAAC,IAAyB,EAAE,MAAyB;QAChF,MAAM,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC;QAC5B,MAAM,IAAI,GAAG,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,gBAAgB,CAAC;QAC1E,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,EAAE,EAAE,CAAC;YAC7B,OAAO,KAAK,CAAC;QACd,CAAC;QAED,MAAM,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC;QAC9B,IAAI,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YACjD,8EAA8E;YAC9E,yDAAyD;YACzD,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACjE,OAAO,KAAK,CAAC,CAAC,eAAe;QAC9B,CAAC;QAED,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EACZ,CAAC,GAAG,CAAC,CAAC,CAAC,EACP,EAAE,GAAG,CAAC,CAAC,EAAE,EACT,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACX,0EAA0E;QAC1E,0EAA0E;QAC1E,6EAA6E;QAC7E,gEAAgE;QAChE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,EACtB,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC;QACpB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;QACpF,OAAO,IAAI,CAAC,CAAC,eAAe;IAC7B,CAAC;IAEM,oBAAoB,CAAC,MAAyB,EAAE,WAAoB;QAC1E,IAAI,WAAW,EAAE,CAAC;YACjB,MAAM,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;QACjC,CAAC;aAAM,CAAC;YACP,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;IACF,CAAC;IAED;;;;;;;;;OASG;IACI,eAAe,CACrB,IAAyB,EACzB,MAAyB,EACzB,QAA4G;QAE5G,MAAM,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC;QAC5B,MAAM,UAAU,GAAG,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,gBAAgB,CAAC;QAEhF,mEAAmE;QACnE,IAAI,CAAC,UAAU,CAAC,YAAY,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC;YAC5F,IAAI,UAAU,EAAE,CAAC;gBAChB,MAAM,CAAC,OAAO,CAAC,QAAQ,CACtB,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,EAC3B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,EAC3B,UAAU,CAAC,KAAK,EAChB,UAAU,CAAC,MAAM,CACjB,CAAC;YACH,CAAC;YACD,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,MAAM,MAAM,GAAG,UAAU,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7C,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC;QACxB,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;QAEzB,8CAA8C;QAC9C,8EAA8E;QAC9E,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAC5D,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC;QAChD,OAAO,aAAa,CAAC;IACtB,CAAC;IAEM,cAAc,CACpB,IAAwB,EACxB,MAAyB,EACzB,aAA4C,EAC5C,QAA4G;QAE5G,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC;QAClC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;QAClC,MAAM,UAAU,GAAG,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,gBAAgB,CAAC;QAChF,MAAM,QAAQ,GAAG,UAAU,CAAC,iBAAiB,KAAK,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,QAAQ;YACvB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,aAAa,CAAC;YAC3G,CAAC,CAAC,aAAa,CAAC;QAEjB,IAAI,CAAC,aAAa,EAAE,CAAC;YACpB,2CAA2C;YAC3C,IAAI,UAAU,EAAE,CAAC;gBAChB,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAC1B,CAAC;YACD,OAAO;QACR,CAAC;QAED,MAAM,MAAM,GAAG,UAAU,CAAC,iBAAiB,EAAE,CAAC;QAC9C,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC;QACxB,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;QAEzB,0EAA0E;QAC1E,MAAM,IAAI,GAAG,UAAU,CAAC,YAAY,CAAC;QACrC,IAAI,IAAI,EAAE,CAAC;YACV,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YAC1C,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,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@@ -1,8 +1,8 @@
1
- import type { Mesh } from '../../display/Mesh.js';
2
- import type { WebGLRenderBuffer } from '../webgl/WebGLRenderBuffer.js';
1
+ import type { Mesh } from '../../../display/Mesh.js';
2
+ import type { WebGLRenderBuffer } from '../WebGLRenderBuffer.js';
3
3
  import type { Instruction } from '../InstructionSet.js';
4
4
  import type { InstructionSet } from '../InstructionSet.js';
5
- import type { RenderPipe } from '../RenderPipe.js';
5
+ import type { RenderPipe } from '../../RenderPipe.js';
6
6
  export interface MeshInstruction extends Instruction {
7
7
  readonly renderPipeId: 'mesh';
8
8
  renderable: Mesh;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshPipe.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/MeshPipe.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,0BAA0B,CAAC;AAErD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAItD,MAAM,WAAW,eAAgB,SAAQ,WAAW;IACnD,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,UAAU,EAAE,IAAI,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CAChB;AAID,qBAAa,QAAS,YAAW,UAAU,CAAC,IAAI,CAAC;IAChD,gBAAuB,OAAO,UAAU;IAExC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAEtD,OAAO,CAAC,MAAM,CAAC,MAAM;WAaP,OAAO,CAAC,IAAI,EAAE,eAAe,GAAG,IAAI;IAM3C,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,cAAc,GAAG,IAAI;IAO1D,gBAAgB,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAInC,iBAAiB,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAMpC,OAAO,CAAC,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,iBAAiB,GAAG,IAAI;CAoCtE"}
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshPipe.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/MeshPipe.ts"],"names":[],"mappings":"AAgBA,iFAAiF;AAEjF,MAAM,OAAO,QAAQ;IACb,MAAM,CAAU,OAAO,GAAG,MAAM,CAAC;IAEhC,MAAM,CAAU,KAAK,GAAsB,EAAE,CAAC;IAE9C,MAAM,CAAC,MAAM,CAAC,IAAU,EAAE,EAAU,EAAE,EAAU;QACvD,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI;YACpC,YAAY,EAAE,MAAM;YACpB,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,EAAE;YACX,OAAO,EAAE,EAAE;SACX,CAAC;QACF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACb,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,IAAqB;QAC1C,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED,6EAA6E;IAEtE,mBAAmB,CAAC,IAAU,EAAE,GAAmB;QACzD,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACzF,OAAO;QACR,CAAC;QACD,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEM,gBAAgB,CAAC,KAAW;QAClC,8CAA8C;IAC/C,CAAC;IAEM,iBAAiB,CAAC,KAAW;QACnC,gDAAgD;IACjD,CAAC;IAED,6EAA6E;IAEtE,OAAO,CAAC,IAAqB,EAAE,MAAyB;QAC9D,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3B,IAAI,CAAC,EAAE,EAAE,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC5E,OAAO;QACR,CAAC;QAED,MAAM,KAAK,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC;QAClE,MAAM,KAAK,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAErE,qEAAqE;QACrE,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QAEnB,MAAM,CAAC,OAAO,CAAC,QAAQ,CACtB,EAAE,EACF,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,aAAa,EAClB,KAAK,EACL,KAAK,EACL,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,GAAG,EACR,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EAAE,OAAO,IAAI,KAAK,EAC9B,IAAI,CAAC,SAAS,CACd,CAAC;QAEF,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;IACpB,CAAC"}
@@ -1,9 +1,9 @@
1
- import type { TextField } from '../../text/TextField.js';
2
- import type { WebGLRenderBuffer } from '../webgl/WebGLRenderBuffer.js';
1
+ import type { TextField } from '../../../text/TextField.js';
2
+ import type { WebGLRenderBuffer } from '../WebGLRenderBuffer.js';
3
3
  import type { Instruction } from '../InstructionSet.js';
4
4
  import type { InstructionSet } from '../InstructionSet.js';
5
- import type { RenderPipe } from '../RenderPipe.js';
6
- import type { CanvasRenderer } from '../CanvasRenderer.js';
5
+ import type { RenderPipe } from '../../RenderPipe.js';
6
+ import type { CanvasRenderer } from '../../canvas/index.js';
7
7
  export interface TextInstruction extends Instruction {
8
8
  readonly renderPipeId: 'text';
9
9
  renderable: TextField;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TextPipe.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/TextPipe.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAE5D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAK5D,MAAM,WAAW,eAAgB,SAAQ,WAAW;IACnD,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,UAAU,EAAE,SAAS,CAAC;IACtB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CAChB;AAoBD;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,QAAS,YAAW,UAAU,CAAC,SAAS,CAAC;IAErD,gBAAuB,OAAO,UAAU;IACxC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAGtD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAuC;gBAG3C,cAAc,EAAE,cAAc;IAIjD,OAAO,CAAC,MAAM,CAAC,MAAM;WAaP,OAAO,CAAC,IAAI,EAAE,eAAe,GAAG,IAAI;IAM3C,mBAAmB,CAAC,EAAE,EAAE,SAAS,EAAE,GAAG,EAAE,cAAc,GAAG,IAAI;IAI7D,gBAAgB,CAAC,GAAG,EAAE,SAAS,GAAG,IAAI;IAKtC,iBAAiB,CAAC,EAAE,EAAE,SAAS,GAAG,IAAI;IAM7C;;;;;;;;;OASG;IACI,OAAO,CAAC,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,iBAAiB,GAAG,IAAI;CAmHtE"}
@@ -1,5 +1,5 @@
1
- import { TextFieldType } from '../../text/enums/TextFieldType.js';
2
- import { RenderBuffer } from '../RenderBuffer.js';
1
+ import { TextFieldType } from '../../../text/enums/TextFieldType.js';
2
+ import { RenderBuffer } from '../../canvas/index.js';
3
3
  // ── Pipe ──────────────────────────────────────────────────────────────────────
4
4
  /**
5
5
  * Handles WebGL rendering of TextField display objects.
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TextPipe.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/TextPipe.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAMrE,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AA2BrD,iFAAiF;AAEjF;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,QAAQ;IACpB,6EAA6E;IACtE,MAAM,CAAU,OAAO,GAAG,MAAM,CAAC;IAChC,MAAM,CAAU,KAAK,GAAsB,EAAE,CAAC;IAEtD,6EAA6E;IAC5D,eAAe,CAAiB;IAChC,MAAM,GAAG,IAAI,OAAO,EAAwB,CAAC;IAE9D,6EAA6E;IAC7E,YAAmB,cAA8B;QAChD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IACvC,CAAC;IAEO,MAAM,CAAC,MAAM,CAAC,EAAa,EAAE,EAAU,EAAE,EAAU;QAC1D,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI;YACpC,YAAY,EAAE,MAAM;YACpB,UAAU,EAAE,EAAE;YACd,OAAO,EAAE,EAAE;YACX,OAAO,EAAE,EAAE;SACX,CAAC;QACF,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACb,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,IAAqB;QAC1C,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED,6EAA6E;IAEtE,mBAAmB,CAAC,EAAa,EAAE,GAAmB;QAC5D,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAEM,gBAAgB,CAAC,GAAc;QACrC,kDAAkD;QAClD,iEAAiE;IAClE,CAAC;IAEM,iBAAiB,CAAC,EAAa;QACrC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;IAED,6EAA6E;IAE7E;;;;;;;;;OASG;IACI,OAAO,CAAC,IAAqB,EAAE,MAAyB;QAC9D,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3B,EAAE,CAAC,WAAW,EAAE,CAAC,CAAC,4BAA4B;QAE9C,wEAAwE;QACxE,kEAAkE;QAClE,oEAAoE;QACpE,wCAAwC;QACxC,IAAI,EAAE,CAAC,IAAI,KAAK,aAAa,CAAC,KAAK,IAAI,EAAE,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO;QACR,CAAC;QAED,wEAAwE;QACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;QACvF,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC1F,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,IAAI,CAAC,EAAE,CAAC;YACpC,OAAO;QACR,CAAC;QAED,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QAEnB,wEAAwE;QACxE,sEAAsE;QACtE,qEAAqE;QACrE,IAAI,YAAY,GAAG,yBAAyB,CAAC,CAAC,CAAC;QAC/C,IAAI,YAAY,GAAG,yBAAyB,CAAC,CAAC,CAAC;QAE/C,MAAM,UAAU,GAAG,MAAM,CAAC,OAAO,CAAC,cAAc,CAAC;QACjD,IAAI,QAAQ,GAAG,YAAY,GAAG,UAAU,EAAE,CAAC;YAC1C,YAAY,IAAI,UAAU,GAAG,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QACxD,CAAC;QACD,IAAI,QAAQ,GAAG,YAAY,GAAG,UAAU,EAAE,CAAC;YAC1C,YAAY,IAAI,UAAU,GAAG,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QACxD,CAAC;QAED,oDAAoD;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QAClD,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QAElD,wEAAwE;QACxE,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,YAAY,GAAG,KAAK,CAAC;QAEzB,IAAI,KAAK,EAAE,CAAC;YACX,qEAAqE;YACrE,YAAY,GAAG,KAAK,CAAC,YAAY,KAAK,YAAY,IAAI,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC;YAC1F,IAAI,YAAY,EAAE,CAAC;gBAClB,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;gBAClC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YACnC,CAAC;QACF,CAAC;aAAM,CAAC;YACP,KAAK,GAAG;gBACP,YAAY,EAAE,IAAI,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC;gBAC9C,OAAO,EAAE,SAAS;gBAClB,YAAY,EAAE,CAAC;gBACf,aAAa,EAAE,CAAC;gBAChB,YAAY;gBACZ,YAAY;aACZ,CAAC;YACF,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,wEAAwE;QACxE,MAAM,YAAY,GACjB,EAAE,CAAC,WAAW,IAAI,KAAK,CAAC,YAAY,KAAK,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,MAAM,IAAI,YAAY,CAAC;QAEnG,IAAI,YAAY,EAAE,CAAC;YAClB,yCAAyC;YACzC,IAAI,KAAK,CAAC,YAAY,CAAC,KAAK,KAAK,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,EAAE,CAAC;gBACjF,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YAC3C,CAAC;YAED,2EAA2E;YAC3E,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;YAE3B,yEAAyE;YACzE,MAAM,GAAG,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC;YACvC,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC9C,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,CAAC;YAED,gDAAgD;YAChD,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAE7D,2BAA2B;YAC3B,MAAM,OAAO,GAAG,KAAK,CAAC,YAAY,CAAC,OAA4B,CAAC;YAChE,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;gBACpB,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACvD,CAAC;iBAAM,CAAC;gBACP,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YACtD,CAAC;YACD,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;YAC5B,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;QAC9B,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,OAAO;YAAE,OAAO;QAE3B,wEAAwE;QACxE,sEAAsE;QACtE,sEAAsE;QACtE,MAAM,CAAC,OAAO,CAAC,WAAW,CACzB,KAAK,CAAC,OAAO,EACb,CAAC,EACD,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EAAE,0BAA0B;QAC/C,CAAC,EACD,CAAC,EAAE,qEAAqE;QACxE,KAAK,CAAC,YAAY,GAAG,YAAY,EAAE,2BAA2B;QAC9D,KAAK,CAAC,aAAa,GAAG,YAAY,EAAE,4BAA4B;QAChE,KAAK,CAAC,YAAY,EAAE,uBAAuB;QAC3C,KAAK,CAAC,aAAa,CACnB,CAAC;IACH,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { BitmapPipe, type BitmapInstruction } from './BitmapPipe.js';
2
+ export { FilterPipe, type FilterPushInstruction, type FilterPopInstruction } from './FilterPipe.js';
3
+ export { GraphicsPipe, type GraphicsInstruction } from './GraphicsPipe.js';
4
+ export { MaskPipe, type MaskPushInstruction, type MaskPopInstruction } from './MaskPipe.js';
5
+ export { MeshPipe, type MeshInstruction } from './MeshPipe.js';
6
+ export { TextPipe, type TextInstruction } from './TextPipe.js';
7
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,KAAK,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAAE,UAAU,EAAE,KAAK,qBAAqB,EAAE,KAAK,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AACpG,OAAO,EAAE,YAAY,EAAE,KAAK,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,KAAK,mBAAmB,EAAE,KAAK,kBAAkB,EAAE,MAAM,eAAe,CAAC;AAC5F,OAAO,EAAE,QAAQ,EAAE,KAAK,eAAe,EAAE,MAAM,eAAe,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,KAAK,eAAe,EAAE,MAAM,eAAe,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { BitmapPipe } from './BitmapPipe.js';
2
+ export { FilterPipe } from './FilterPipe.js';
3
+ export { GraphicsPipe } from './GraphicsPipe.js';
4
+ export { MaskPipe } from './MaskPipe.js';
5
+ export { MeshPipe } from './MeshPipe.js';
6
+ export { TextPipe } from './TextPipe.js';
7
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAA0B,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAAE,UAAU,EAAyD,MAAM,iBAAiB,CAAC;AACpG,OAAO,EAAE,YAAY,EAA4B,MAAM,mBAAmB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAqD,MAAM,eAAe,CAAC;AAC5F,OAAO,EAAE,QAAQ,EAAwB,MAAM,eAAe,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAwB,MAAM,eAAe,CAAC"}
@@ -1,3 +1,7 @@
1
+ /**
2
+ * GLSL ES 1.00 shaders — used with WebGL1 context.
3
+ * For WebGL2 (GLSL ES 3.00) shaders see ../webgl2/ShaderLib2.ts
4
+ */
1
5
  export declare const ShaderLib: {
2
6
  readonly default_vert: "\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nuniform vec2 projectionVector;\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n}";
3
7
  readonly multi_vert: "\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nattribute float aTextureId;\nuniform vec2 projectionVector;\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n vTextureId = aTextureId;\n}";
@@ -10,25 +14,9 @@ export declare const ShaderLib: {
10
14
  readonly glow_frag: "\nprecision highp float;\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float dist;\nuniform float angle;\nuniform vec4 color;\nuniform float alpha;\nuniform float blurX;\nuniform float blurY;\nuniform float strength;\nuniform float inner;\nuniform float knockout;\nuniform float hideObject;\nuniform vec2 uTextureSize;\nfloat random(vec2 scale) {\n return fract(sin(dot(gl_FragCoord.xy, scale)) * 43758.5453);\n}\nvoid main(void) {\n vec2 px = vec2(1.0 / uTextureSize.x, 1.0 / uTextureSize.y);\n const float linearSamplingTimes = 7.0;\n const float circleSamplingTimes = 12.0;\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float totalAlpha = 0.0;\n float maxTotalAlpha = 0.0;\n float offsetX = dist * cos(angle) * px.x;\n float offsetY = dist * sin(angle) * px.y;\n const float PI = 3.14159265358979323846264;\n float offset = PI * 2.0 / circleSamplingTimes * random(vec2(12.9898, 78.233));\n float stepX = blurX * px.x / linearSamplingTimes;\n float stepY = blurY * px.y / linearSamplingTimes;\n for (float a = 0.0; a <= PI * 2.0; a += PI * 2.0 / circleSamplingTimes) {\n float cosAngle = cos(a + offset);\n float sinAngle = sin(a + offset);\n for (float i = 1.0; i <= linearSamplingTimes; i++) {\n float curDistanceX = i * stepX * cosAngle;\n float curDistanceY = i * stepY * sinAngle;\n if (vTextureCoord.x + curDistanceX - offsetX >= 0.0 && vTextureCoord.y + curDistanceY + offsetY <= 1.0) {\n curColor = texture2D(uSampler, vec2(vTextureCoord.x + curDistanceX - offsetX, vTextureCoord.y + curDistanceY + offsetY));\n totalAlpha += (linearSamplingTimes - i) * curColor.a;\n }\n maxTotalAlpha += (linearSamplingTimes - i);\n }\n }\n ownColor.a = max(ownColor.a, 0.0001);\n ownColor.rgb = ownColor.rgb / ownColor.a;\n float outerGlowAlpha = (totalAlpha / maxTotalAlpha) * strength * alpha * (1.0 - inner) * max(min(hideObject, knockout), 1.0 - ownColor.a);\n float innerGlowAlpha = ((maxTotalAlpha - totalAlpha) / maxTotalAlpha) * strength * alpha * inner * ownColor.a;\n ownColor.a = max(ownColor.a * knockout * (1.0 - hideObject), 0.0001);\n vec3 mix1 = mix(ownColor.rgb, color.rgb, innerGlowAlpha / (innerGlowAlpha + ownColor.a));\n vec3 mix2 = mix(mix1, color.rgb, outerGlowAlpha / (innerGlowAlpha + ownColor.a + outerGlowAlpha));\n float resultAlpha = min(ownColor.a + outerGlowAlpha + innerGlowAlpha, 1.0);\n gl_FragColor = vec4(mix2 * resultAlpha, resultAlpha);\n}";
11
15
  readonly colorTransform_frag: "\nprecision mediump float;\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nuniform mat4 matrix;\nuniform vec4 colorAdd;\nuniform sampler2D uSampler;\nvoid main(void) {\n vec4 texColor = texture2D(uSampler, vTextureCoord);\n if (texColor.a > 0.0) {\n texColor = vec4(texColor.rgb / texColor.a, texColor.a);\n }\n vec4 locColor = clamp(texColor * matrix + colorAdd, 0.0, 1.0);\n gl_FragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);\n}";
12
16
  };
13
- /**
14
- * Blur radius tiers. Each tier generates a dedicated shader variant with a
15
- * loop bound matching the tier value, avoiding the WebGL1 limitation where
16
- * loop bounds must be compile-time constants.
17
- *
18
- * Tier selection: pick the smallest tier >= ceil(blurValue).
19
- * e.g. blurX=5 → tier 8, blurX=12 → tier 16, blurX=25 → tier 32.
20
- */
21
17
  export declare const BLUR_TIERS: readonly [4, 8, 16, 32];
22
18
  export type BlurTier = (typeof BLUR_TIERS)[number];
23
- /** Returns the smallest tier that can accommodate the given blur radius. */
24
19
  export declare function getBlurTier(radius: number): BlurTier;
25
- /**
26
- * Generates a horizontal blur fragment shader for the given radius tier.
27
- * The loop bound is a compile-time constant so it is valid in WebGL1 GLSL.
28
- */
29
20
  export declare function makeBlurHFrag(tier: BlurTier): string;
30
- /**
31
- * Generates a vertical blur fragment shader for the given radius tier.
32
- */
33
21
  export declare function makeBlurVFrag(tier: BlurTier): string;
34
22
  //# sourceMappingURL=ShaderLib.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderLib.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/shaders/ShaderLib.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,SAAS;;;;;;;;;;;CAwMZ,CAAC;AAIX,eAAO,MAAM,UAAU,yBAA0B,CAAC;AAClD,MAAM,MAAM,QAAQ,GAAG,CAAC,OAAO,UAAU,CAAC,CAAC,MAAM,CAAC,CAAC;AAEnD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,CAKpD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,QAAQ,GAAG,MAAM,CAmBpD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,QAAQ,GAAG,MAAM,CAmBpD"}
@@ -1,3 +1,7 @@
1
+ /**
2
+ * GLSL ES 1.00 shaders — used with WebGL1 context.
3
+ * For WebGL2 (GLSL ES 3.00) shaders see ../webgl2/ShaderLib2.ts
4
+ */
1
5
  export const ShaderLib = {
2
6
  default_vert: /* glsl */ `
3
7
  attribute vec2 aVertexPosition;
@@ -12,7 +16,6 @@ void main(void) {
12
16
  vTextureCoord = aTextureCoord;
13
17
  vColor = aColor;
14
18
  }`,
15
- // Multi-texture vertex shader: carries textureId as a float attribute.
16
19
  multi_vert: /* glsl */ `
17
20
  attribute vec2 aVertexPosition;
18
21
  attribute vec2 aTextureCoord;
@@ -29,9 +32,6 @@ void main(void) {
29
32
  vColor = aColor;
30
33
  vTextureId = aTextureId;
31
34
  }`,
32
- // Multi-texture fragment shader: samples from one of up to 8 texture units.
33
- // WebGL 1 does not support dynamic indexing into sampler arrays, so we use
34
- // an if/else chain — the same technique used by Pixi.js for WebGL1.
35
35
  multi_frag: /* glsl */ `
36
36
  precision lowp float;
37
37
  varying vec2 vTextureCoord;
@@ -87,9 +87,6 @@ void main() {
87
87
  color /= float(samples);
88
88
  gl_FragColor = color;
89
89
  }`,
90
- // Horizontal blur pass for ping-pong two-pass Gaussian blur.
91
- // Samples along the X axis only; blurX is the radius in pixels.
92
- // Radius is hardcoded to 8 (legacy fallback, kept for reference).
93
90
  blur_h_frag: /* glsl */ `
94
91
  precision mediump float;
95
92
  uniform float blurX;
@@ -108,9 +105,6 @@ void main() {
108
105
  }
109
106
  gl_FragColor = color / total;
110
107
  }`,
111
- // Vertical blur pass for ping-pong two-pass Gaussian blur.
112
- // Samples along the Y axis only; blurY is the radius in pixels.
113
- // Radius is hardcoded to 8 (legacy fallback, kept for reference).
114
108
  blur_v_frag: /* glsl */ `
115
109
  precision mediump float;
116
110
  uniform float blurY;
@@ -200,17 +194,8 @@ void main(void) {
200
194
  gl_FragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);
201
195
  }`,
202
196
  };
203
- // ── Dynamic blur shader generation ───────────────────────────────────────────
204
- /**
205
- * Blur radius tiers. Each tier generates a dedicated shader variant with a
206
- * loop bound matching the tier value, avoiding the WebGL1 limitation where
207
- * loop bounds must be compile-time constants.
208
- *
209
- * Tier selection: pick the smallest tier >= ceil(blurValue).
210
- * e.g. blurX=5 → tier 8, blurX=12 → tier 16, blurX=25 → tier 32.
211
- */
197
+ // ── Dynamic blur shader generation (GLSL ES 1.00) ─────────────────────────────
212
198
  export const BLUR_TIERS = [4, 8, 16, 32];
213
- /** Returns the smallest tier that can accommodate the given blur radius. */
214
199
  export function getBlurTier(radius) {
215
200
  for (const tier of BLUR_TIERS) {
216
201
  if (radius <= tier)
@@ -218,10 +203,6 @@ export function getBlurTier(radius) {
218
203
  }
219
204
  return 32;
220
205
  }
221
- /**
222
- * Generates a horizontal blur fragment shader for the given radius tier.
223
- * The loop bound is a compile-time constant so it is valid in WebGL1 GLSL.
224
- */
225
206
  export function makeBlurHFrag(tier) {
226
207
  return /* glsl */ `
227
208
  precision mediump float;
@@ -242,9 +223,6 @@ void main() {
242
223
  gl_FragColor = color / total;
243
224
  }`;
244
225
  }
245
- /**
246
- * Generates a vertical blur fragment shader for the given radius tier.
247
- */
248
226
  export function makeBlurVFrag(tier) {
249
227
  return /* glsl */ `
250
228
  precision mediump float;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderLib.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/shaders/ShaderLib.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAC,MAAM,SAAS,GAAG;IACxB,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;;;EAYxB;IAED,UAAU,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;EAetB;IAED,UAAU,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;EAkBtB;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;EAOxB;IAED,cAAc,EAAE,UAAU,CAAC;;;;;;EAM1B;IAED,SAAS,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;EAoBrB;IAED,WAAW,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;EAiBvB;IAED,WAAW,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;EAiBvB;IAED,SAAS,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsDrB;IAED,mBAAmB,EAAE,UAAU,CAAC;;;;;;;;;;;;;;EAc/B;CACQ,CAAC;AAEX,iFAAiF;AAEjF,MAAM,CAAC,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAU,CAAC;AAGlD,MAAM,UAAU,WAAW,CAAC,MAAc;IACzC,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;QAC/B,IAAI,MAAM,IAAI,IAAI;YAAE,OAAO,IAAI,CAAC;IACjC,CAAC;IACD,OAAO,EAAE,CAAC;AACX,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,IAAc;IAC3C,OAAO,UAAU,CAAC;;;;;;;;;;oBAUC,IAAI,UAAU,IAAI;;;;;;;EAOpC,CAAC;AACH,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,IAAc;IAC3C,OAAO,UAAU,CAAC;;;;;;;;;;oBAUC,IAAI,UAAU,IAAI;;;;;;;EAOpC,CAAC;AACH,CAAC"}
@@ -0,0 +1,22 @@
1
+ /**
2
+ * GLSL ES 3.00 shaders — used with WebGL2 context.
3
+ * For WebGL1 (GLSL ES 1.00) shaders see ../webgl/ShaderLib.ts
4
+ */
5
+ export declare const ShaderLib2: {
6
+ readonly default_vert: "#version 300 es\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\nin vec4 aColor;\nuniform vec2 projectionVector;\nout vec2 vTextureCoord;\nout vec4 vColor;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n}";
7
+ readonly multi_vert: "#version 300 es\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\nin vec4 aColor;\nin float aTextureId;\nuniform vec2 projectionVector;\nout vec2 vTextureCoord;\nout vec4 vColor;\nout float vTextureId;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n vTextureId = aTextureId;\n}";
8
+ readonly multi_frag: "#version 300 es\nprecision lowp float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nin float vTextureId;\nuniform sampler2D uSamplers[8];\nout vec4 fragColor;\nvoid main(void) {\n vec4 color;\n int id = int(vTextureId + 0.5);\n if (id == 0) color = texture(uSamplers[0], vTextureCoord);\n else if (id == 1) color = texture(uSamplers[1], vTextureCoord);\n else if (id == 2) color = texture(uSamplers[2], vTextureCoord);\n else if (id == 3) color = texture(uSamplers[3], vTextureCoord);\n else if (id == 4) color = texture(uSamplers[4], vTextureCoord);\n else if (id == 5) color = texture(uSamplers[5], vTextureCoord);\n else if (id == 6) color = texture(uSamplers[6], vTextureCoord);\n else color = texture(uSamplers[7], vTextureCoord);\n fragColor = color * vColor;\n}";
9
+ readonly texture_frag: "#version 300 es\nprecision lowp float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nuniform sampler2D uSampler;\nout vec4 fragColor;\nvoid main(void) {\n fragColor = texture(uSampler, vTextureCoord) * vColor;\n}";
10
+ readonly primitive_frag: "#version 300 es\nprecision lowp float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nout vec4 fragColor;\nvoid main(void) {\n fragColor = vColor;\n}";
11
+ readonly blur_frag: "#version 300 es\nprecision mediump float;\nuniform vec2 blur;\nuniform sampler2D uSampler;\nin vec2 vTextureCoord;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nvoid main() {\n const int sampleRadius = 5;\n const int samples = sampleRadius * 2 + 1;\n vec2 blurUv = blur / uTextureSize;\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n vec2 uv = vec2(0.0, 0.0);\n blurUv /= float(sampleRadius);\n for (int i = -sampleRadius; i <= sampleRadius; i++) {\n uv.x = vTextureCoord.x + float(i) * blurUv.x;\n uv.y = vTextureCoord.y + float(i) * blurUv.y;\n color += texture(uSampler, uv);\n }\n color /= float(samples);\n fragColor = color;\n}";
12
+ readonly blur_h_frag: "#version 300 es\nprecision mediump float;\nuniform float blurX;\nuniform sampler2D uSampler;\nin vec2 vTextureCoord;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nvoid main() {\n float step = 1.0 / uTextureSize.x;\n vec4 color = vec4(0.0);\n float total = 0.0;\n for (int i = -8; i <= 8; i++) {\n if (abs(float(i)) > blurX) continue;\n float weight = 1.0 - abs(float(i)) / (blurX + 1.0);\n color += texture(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;\n total += weight;\n }\n fragColor = color / total;\n}";
13
+ readonly blur_v_frag: "#version 300 es\nprecision mediump float;\nuniform float blurY;\nuniform sampler2D uSampler;\nin vec2 vTextureCoord;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nvoid main() {\n float step = 1.0 / uTextureSize.y;\n vec4 color = vec4(0.0);\n float total = 0.0;\n for (int i = -8; i <= 8; i++) {\n if (abs(float(i)) > blurY) continue;\n float weight = 1.0 - abs(float(i)) / (blurY + 1.0);\n color += texture(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;\n total += weight;\n }\n fragColor = color / total;\n}";
14
+ readonly glow_frag: "#version 300 es\nprecision highp float;\nin vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float dist;\nuniform float angle;\nuniform vec4 color;\nuniform float alpha;\nuniform float blurX;\nuniform float blurY;\nuniform float strength;\nuniform float inner;\nuniform float knockout;\nuniform float hideObject;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nfloat random(vec2 scale) {\n return fract(sin(dot(gl_FragCoord.xy, scale)) * 43758.5453);\n}\nvoid main(void) {\n vec2 px = vec2(1.0 / uTextureSize.x, 1.0 / uTextureSize.y);\n const float linearSamplingTimes = 7.0;\n const float circleSamplingTimes = 12.0;\n vec4 ownColor = texture(uSampler, vTextureCoord);\n vec4 curColor;\n float totalAlpha = 0.0;\n float maxTotalAlpha = 0.0;\n float offsetX = dist * cos(angle) * px.x;\n float offsetY = dist * sin(angle) * px.y;\n const float PI = 3.14159265358979323846264;\n float offset = PI * 2.0 / circleSamplingTimes * random(vec2(12.9898, 78.233));\n float stepX = blurX * px.x / linearSamplingTimes;\n float stepY = blurY * px.y / linearSamplingTimes;\n for (float a = 0.0; a <= PI * 2.0; a += PI * 2.0 / circleSamplingTimes) {\n float cosAngle = cos(a + offset);\n float sinAngle = sin(a + offset);\n for (float i = 1.0; i <= linearSamplingTimes; i++) {\n float curDistanceX = i * stepX * cosAngle;\n float curDistanceY = i * stepY * sinAngle;\n if (vTextureCoord.x + curDistanceX - offsetX >= 0.0 && vTextureCoord.y + curDistanceY + offsetY <= 1.0) {\n curColor = texture(uSampler, vec2(vTextureCoord.x + curDistanceX - offsetX, vTextureCoord.y + curDistanceY + offsetY));\n totalAlpha += (linearSamplingTimes - i) * curColor.a;\n }\n maxTotalAlpha += (linearSamplingTimes - i);\n }\n }\n ownColor.a = max(ownColor.a, 0.0001);\n ownColor.rgb = ownColor.rgb / ownColor.a;\n float outerGlowAlpha = (totalAlpha / maxTotalAlpha) * strength * alpha * (1.0 - inner) * max(min(hideObject, knockout), 1.0 - ownColor.a);\n float innerGlowAlpha = ((maxTotalAlpha - totalAlpha) / maxTotalAlpha) * strength * alpha * inner * ownColor.a;\n ownColor.a = max(ownColor.a * knockout * (1.0 - hideObject), 0.0001);\n vec3 mix1 = mix(ownColor.rgb, color.rgb, innerGlowAlpha / (innerGlowAlpha + ownColor.a));\n vec3 mix2 = mix(mix1, color.rgb, outerGlowAlpha / (innerGlowAlpha + ownColor.a + outerGlowAlpha));\n float resultAlpha = min(ownColor.a + outerGlowAlpha + innerGlowAlpha, 1.0);\n fragColor = vec4(mix2 * resultAlpha, resultAlpha);\n}";
15
+ readonly colorTransform_frag: "#version 300 es\nprecision mediump float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nuniform mat4 matrix;\nuniform vec4 colorAdd;\nuniform sampler2D uSampler;\nout vec4 fragColor;\nvoid main(void) {\n vec4 texColor = texture(uSampler, vTextureCoord);\n if (texColor.a > 0.0) {\n texColor = vec4(texColor.rgb / texColor.a, texColor.a);\n }\n vec4 locColor = clamp(texColor * matrix + colorAdd, 0.0, 1.0);\n fragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);\n}";
16
+ };
17
+ export declare const BLUR_TIERS2: readonly [4, 8, 16, 32];
18
+ export type BlurTier2 = (typeof BLUR_TIERS2)[number];
19
+ export declare function getBlurTier2(radius: number): BlurTier2;
20
+ export declare function makeBlurHFrag2(tier: BlurTier2): string;
21
+ export declare function makeBlurVFrag2(tier: BlurTier2): string;
22
+ //# sourceMappingURL=ShaderLib2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderLib2.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/shaders/ShaderLib2.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,UAAU;;;;;;;;;;;CAqNb,CAAC;AAIX,eAAO,MAAM,WAAW,yBAA0B,CAAC;AACnD,MAAM,MAAM,SAAS,GAAG,CAAC,OAAO,WAAW,CAAC,CAAC,MAAM,CAAC,CAAC;AAErD,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAKtD;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAoBtD;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAoBtD"}
@@ -1,11 +1,15 @@
1
- export const ShaderLib = {
2
- default_vert: /* glsl */ `#version 100
3
- attribute vec2 aVertexPosition;
4
- attribute vec2 aTextureCoord;
5
- attribute vec4 aColor;
1
+ /**
2
+ * GLSL ES 3.00 shaders — used with WebGL2 context.
3
+ * For WebGL1 (GLSL ES 1.00) shaders see ../webgl/ShaderLib.ts
4
+ */
5
+ export const ShaderLib2 = {
6
+ default_vert: /* glsl */ `#version 300 es
7
+ in vec2 aVertexPosition;
8
+ in vec2 aTextureCoord;
9
+ in vec4 aColor;
6
10
  uniform vec2 projectionVector;
7
- varying vec2 vTextureCoord;
8
- varying vec4 vColor;
11
+ out vec2 vTextureCoord;
12
+ out vec4 vColor;
9
13
  const vec2 center = vec2(-1.0, 1.0);
10
14
  void main(void) {
11
15
  gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);
@@ -13,15 +17,15 @@ void main(void) {
13
17
  vColor = aColor;
14
18
  }`,
15
19
  // Multi-texture vertex shader: carries textureId as a float attribute.
16
- multi_vert: /* glsl */ `#version 100
17
- attribute vec2 aVertexPosition;
18
- attribute vec2 aTextureCoord;
19
- attribute vec4 aColor;
20
- attribute float aTextureId;
20
+ multi_vert: /* glsl */ `#version 300 es
21
+ in vec2 aVertexPosition;
22
+ in vec2 aTextureCoord;
23
+ in vec4 aColor;
24
+ in float aTextureId;
21
25
  uniform vec2 projectionVector;
22
- varying vec2 vTextureCoord;
23
- varying vec4 vColor;
24
- varying float vTextureId;
26
+ out vec2 vTextureCoord;
27
+ out vec4 vColor;
28
+ out float vTextureId;
25
29
  const vec2 center = vec2(-1.0, 1.0);
26
30
  void main(void) {
27
31
  gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);
@@ -29,49 +33,52 @@ void main(void) {
29
33
  vColor = aColor;
30
34
  vTextureId = aTextureId;
31
35
  }`,
32
- // Multi-texture fragment shader: samples from one of up to 8 texture units.
33
- // WebGL 1 does not support dynamic indexing into sampler arrays, so we use
34
- // an if/else chain the same technique used by Pixi.js for WebGL1.
35
- multi_frag: /* glsl */ `#version 100
36
+ // Multi-texture fragment shader.
37
+ // WebGL2 / GLSL ES 3.00 supports dynamic indexing into sampler arrays natively.
38
+ multi_frag: /* glsl */ `#version 300 es
36
39
  precision lowp float;
37
- varying vec2 vTextureCoord;
38
- varying vec4 vColor;
39
- varying float vTextureId;
40
+ in vec2 vTextureCoord;
41
+ in vec4 vColor;
42
+ in float vTextureId;
40
43
  uniform sampler2D uSamplers[8];
44
+ out vec4 fragColor;
41
45
  void main(void) {
42
46
  vec4 color;
43
47
  int id = int(vTextureId + 0.5);
44
- if (id == 0) color = texture2D(uSamplers[0], vTextureCoord);
45
- else if (id == 1) color = texture2D(uSamplers[1], vTextureCoord);
46
- else if (id == 2) color = texture2D(uSamplers[2], vTextureCoord);
47
- else if (id == 3) color = texture2D(uSamplers[3], vTextureCoord);
48
- else if (id == 4) color = texture2D(uSamplers[4], vTextureCoord);
49
- else if (id == 5) color = texture2D(uSamplers[5], vTextureCoord);
50
- else if (id == 6) color = texture2D(uSamplers[6], vTextureCoord);
51
- else color = texture2D(uSamplers[7], vTextureCoord);
52
- gl_FragColor = color * vColor;
48
+ if (id == 0) color = texture(uSamplers[0], vTextureCoord);
49
+ else if (id == 1) color = texture(uSamplers[1], vTextureCoord);
50
+ else if (id == 2) color = texture(uSamplers[2], vTextureCoord);
51
+ else if (id == 3) color = texture(uSamplers[3], vTextureCoord);
52
+ else if (id == 4) color = texture(uSamplers[4], vTextureCoord);
53
+ else if (id == 5) color = texture(uSamplers[5], vTextureCoord);
54
+ else if (id == 6) color = texture(uSamplers[6], vTextureCoord);
55
+ else color = texture(uSamplers[7], vTextureCoord);
56
+ fragColor = color * vColor;
53
57
  }`,
54
- texture_frag: /* glsl */ `#version 100
58
+ texture_frag: /* glsl */ `#version 300 es
55
59
  precision lowp float;
56
- varying vec2 vTextureCoord;
57
- varying vec4 vColor;
60
+ in vec2 vTextureCoord;
61
+ in vec4 vColor;
58
62
  uniform sampler2D uSampler;
63
+ out vec4 fragColor;
59
64
  void main(void) {
60
- gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;
65
+ fragColor = texture(uSampler, vTextureCoord) * vColor;
61
66
  }`,
62
- primitive_frag: /* glsl */ `#version 100
67
+ primitive_frag: /* glsl */ `#version 300 es
63
68
  precision lowp float;
64
- varying vec2 vTextureCoord;
65
- varying vec4 vColor;
69
+ in vec2 vTextureCoord;
70
+ in vec4 vColor;
71
+ out vec4 fragColor;
66
72
  void main(void) {
67
- gl_FragColor = vColor;
73
+ fragColor = vColor;
68
74
  }`,
69
- blur_frag: /* glsl */ `#version 100
75
+ blur_frag: /* glsl */ `#version 300 es
70
76
  precision mediump float;
71
77
  uniform vec2 blur;
72
78
  uniform sampler2D uSampler;
73
- varying vec2 vTextureCoord;
79
+ in vec2 vTextureCoord;
74
80
  uniform vec2 uTextureSize;
81
+ out vec4 fragColor;
75
82
  void main() {
76
83
  const int sampleRadius = 5;
77
84
  const int samples = sampleRadius * 2 + 1;
@@ -82,18 +89,19 @@ void main() {
82
89
  for (int i = -sampleRadius; i <= sampleRadius; i++) {
83
90
  uv.x = vTextureCoord.x + float(i) * blurUv.x;
84
91
  uv.y = vTextureCoord.y + float(i) * blurUv.y;
85
- color += texture2D(uSampler, uv);
92
+ color += texture(uSampler, uv);
86
93
  }
87
94
  color /= float(samples);
88
- gl_FragColor = color;
95
+ fragColor = color;
89
96
  }`,
90
97
  // Horizontal blur pass for ping-pong two-pass Gaussian blur.
91
- blur_h_frag: /* glsl */ `#version 100
98
+ blur_h_frag: /* glsl */ `#version 300 es
92
99
  precision mediump float;
93
100
  uniform float blurX;
94
101
  uniform sampler2D uSampler;
95
- varying vec2 vTextureCoord;
102
+ in vec2 vTextureCoord;
96
103
  uniform vec2 uTextureSize;
104
+ out vec4 fragColor;
97
105
  void main() {
98
106
  float step = 1.0 / uTextureSize.x;
99
107
  vec4 color = vec4(0.0);
@@ -101,18 +109,19 @@ void main() {
101
109
  for (int i = -8; i <= 8; i++) {
102
110
  if (abs(float(i)) > blurX) continue;
103
111
  float weight = 1.0 - abs(float(i)) / (blurX + 1.0);
104
- color += texture2D(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;
112
+ color += texture(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;
105
113
  total += weight;
106
114
  }
107
- gl_FragColor = color / total;
115
+ fragColor = color / total;
108
116
  }`,
109
117
  // Vertical blur pass for ping-pong two-pass Gaussian blur.
110
- blur_v_frag: /* glsl */ `#version 100
118
+ blur_v_frag: /* glsl */ `#version 300 es
111
119
  precision mediump float;
112
120
  uniform float blurY;
113
121
  uniform sampler2D uSampler;
114
- varying vec2 vTextureCoord;
122
+ in vec2 vTextureCoord;
115
123
  uniform vec2 uTextureSize;
124
+ out vec4 fragColor;
116
125
  void main() {
117
126
  float step = 1.0 / uTextureSize.y;
118
127
  vec4 color = vec4(0.0);
@@ -120,14 +129,14 @@ void main() {
120
129
  for (int i = -8; i <= 8; i++) {
121
130
  if (abs(float(i)) > blurY) continue;
122
131
  float weight = 1.0 - abs(float(i)) / (blurY + 1.0);
123
- color += texture2D(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;
132
+ color += texture(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;
124
133
  total += weight;
125
134
  }
126
- gl_FragColor = color / total;
135
+ fragColor = color / total;
127
136
  }`,
128
- glow_frag: /* glsl */ `#version 100
137
+ glow_frag: /* glsl */ `#version 300 es
129
138
  precision highp float;
130
- varying vec2 vTextureCoord;
139
+ in vec2 vTextureCoord;
131
140
  uniform sampler2D uSampler;
132
141
  uniform float dist;
133
142
  uniform float angle;
@@ -140,6 +149,7 @@ uniform float inner;
140
149
  uniform float knockout;
141
150
  uniform float hideObject;
142
151
  uniform vec2 uTextureSize;
152
+ out vec4 fragColor;
143
153
  float random(vec2 scale) {
144
154
  return fract(sin(dot(gl_FragCoord.xy, scale)) * 43758.5453);
145
155
  }
@@ -147,7 +157,7 @@ void main(void) {
147
157
  vec2 px = vec2(1.0 / uTextureSize.x, 1.0 / uTextureSize.y);
148
158
  const float linearSamplingTimes = 7.0;
149
159
  const float circleSamplingTimes = 12.0;
150
- vec4 ownColor = texture2D(uSampler, vTextureCoord);
160
+ vec4 ownColor = texture(uSampler, vTextureCoord);
151
161
  vec4 curColor;
152
162
  float totalAlpha = 0.0;
153
163
  float maxTotalAlpha = 0.0;
@@ -164,7 +174,7 @@ void main(void) {
164
174
  float curDistanceX = i * stepX * cosAngle;
165
175
  float curDistanceY = i * stepY * sinAngle;
166
176
  if (vTextureCoord.x + curDistanceX - offsetX >= 0.0 && vTextureCoord.y + curDistanceY + offsetY <= 1.0) {
167
- curColor = texture2D(uSampler, vec2(vTextureCoord.x + curDistanceX - offsetX, vTextureCoord.y + curDistanceY + offsetY));
177
+ curColor = texture(uSampler, vec2(vTextureCoord.x + curDistanceX - offsetX, vTextureCoord.y + curDistanceY + offsetY));
168
178
  totalAlpha += (linearSamplingTimes - i) * curColor.a;
169
179
  }
170
180
  maxTotalAlpha += (linearSamplingTimes - i);
@@ -178,53 +188,42 @@ void main(void) {
178
188
  vec3 mix1 = mix(ownColor.rgb, color.rgb, innerGlowAlpha / (innerGlowAlpha + ownColor.a));
179
189
  vec3 mix2 = mix(mix1, color.rgb, outerGlowAlpha / (innerGlowAlpha + ownColor.a + outerGlowAlpha));
180
190
  float resultAlpha = min(ownColor.a + outerGlowAlpha + innerGlowAlpha, 1.0);
181
- gl_FragColor = vec4(mix2 * resultAlpha, resultAlpha);
191
+ fragColor = vec4(mix2 * resultAlpha, resultAlpha);
182
192
  }`,
183
- colorTransform_frag: /* glsl */ `#version 100
193
+ colorTransform_frag: /* glsl */ `#version 300 es
184
194
  precision mediump float;
185
- varying vec2 vTextureCoord;
186
- varying vec4 vColor;
195
+ in vec2 vTextureCoord;
196
+ in vec4 vColor;
187
197
  uniform mat4 matrix;
188
198
  uniform vec4 colorAdd;
189
199
  uniform sampler2D uSampler;
200
+ out vec4 fragColor;
190
201
  void main(void) {
191
- vec4 texColor = texture2D(uSampler, vTextureCoord);
202
+ vec4 texColor = texture(uSampler, vTextureCoord);
192
203
  if (texColor.a > 0.0) {
193
204
  texColor = vec4(texColor.rgb / texColor.a, texColor.a);
194
205
  }
195
206
  vec4 locColor = clamp(texColor * matrix + colorAdd, 0.0, 1.0);
196
- gl_FragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);
207
+ fragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);
197
208
  }`,
198
209
  };
199
- // ── Dynamic blur shader generation ───────────────────────────────────────────
200
- /**
201
- * Blur radius tiers. Each tier generates a dedicated shader variant with a
202
- * loop bound matching the tier value, avoiding the WebGL1 limitation where
203
- * loop bounds must be compile-time constants.
204
- *
205
- * Tier selection: pick the smallest tier >= ceil(blurValue).
206
- * e.g. blurX=5 → tier 8, blurX=12 → tier 16, blurX=25 → tier 32.
207
- */
208
- export const BLUR_TIERS = [4, 8, 16, 32];
209
- /** Returns the smallest tier that can accommodate the given blur radius. */
210
- export function getBlurTier(radius) {
211
- for (const tier of BLUR_TIERS) {
210
+ // ── Dynamic blur shader generation (GLSL ES 3.00) ─────────────────────────────
211
+ export const BLUR_TIERS2 = [4, 8, 16, 32];
212
+ export function getBlurTier2(radius) {
213
+ for (const tier of BLUR_TIERS2) {
212
214
  if (radius <= tier)
213
215
  return tier;
214
216
  }
215
217
  return 32;
216
218
  }
217
- /**
218
- * Generates a horizontal blur fragment shader for the given radius tier.
219
- * The loop bound is a compile-time constant so it is valid in WebGL1 GLSL.
220
- */
221
- export function makeBlurHFrag(tier) {
222
- return /* glsl */ `#version 100
219
+ export function makeBlurHFrag2(tier) {
220
+ return /* glsl */ `#version 300 es
223
221
  precision mediump float;
224
222
  uniform float blurX;
225
223
  uniform sampler2D uSampler;
226
- varying vec2 vTextureCoord;
224
+ in vec2 vTextureCoord;
227
225
  uniform vec2 uTextureSize;
226
+ out vec4 fragColor;
228
227
  void main() {
229
228
  float step = 1.0 / uTextureSize.x;
230
229
  vec4 color = vec4(0.0);
@@ -232,22 +231,20 @@ void main() {
232
231
  for (int i = -${tier}; i <= ${tier}; i++) {
233
232
  if (abs(float(i)) > blurX) continue;
234
233
  float weight = 1.0 - abs(float(i)) / (blurX + 1.0);
235
- color += texture2D(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;
234
+ color += texture(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;
236
235
  total += weight;
237
236
  }
238
- gl_FragColor = color / total;
237
+ fragColor = color / total;
239
238
  }`;
240
239
  }
241
- /**
242
- * Generates a vertical blur fragment shader for the given radius tier.
243
- */
244
- export function makeBlurVFrag(tier) {
245
- return /* glsl */ `#version 100
240
+ export function makeBlurVFrag2(tier) {
241
+ return /* glsl */ `#version 300 es
246
242
  precision mediump float;
247
243
  uniform float blurY;
248
244
  uniform sampler2D uSampler;
249
- varying vec2 vTextureCoord;
245
+ in vec2 vTextureCoord;
250
246
  uniform vec2 uTextureSize;
247
+ out vec4 fragColor;
251
248
  void main() {
252
249
  float step = 1.0 / uTextureSize.y;
253
250
  vec4 color = vec4(0.0);
@@ -255,10 +252,10 @@ void main() {
255
252
  for (int i = -${tier}; i <= ${tier}; i++) {
256
253
  if (abs(float(i)) > blurY) continue;
257
254
  float weight = 1.0 - abs(float(i)) / (blurY + 1.0);
258
- color += texture2D(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;
255
+ color += texture(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;
259
256
  total += weight;
260
257
  }
261
- gl_FragColor = color / total;
258
+ fragColor = color / total;
262
259
  }`;
263
260
  }
264
- //# sourceMappingURL=ShaderLib.js.map
261
+ //# sourceMappingURL=ShaderLib2.js.map