@blakron/core 0.4.1 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/blakron/display/DisplayObject.d.ts +1 -1
- package/dist/blakron/display/DisplayObject.d.ts.map +1 -1
- package/dist/blakron/display/DisplayObject.js +1 -1
- package/dist/blakron/display/DisplayObject.js.map +1 -1
- package/dist/blakron/player/Player.d.ts.map +1 -1
- package/dist/blakron/player/Player.js +1 -2
- package/dist/blakron/player/Player.js.map +1 -1
- package/dist/blakron/player/RenderPipe.d.ts +1 -1
- package/dist/blakron/player/RenderPipe.d.ts.map +1 -1
- package/dist/blakron/player/{CanvasRenderer.d.ts → canvas/CanvasRenderer.d.ts} +5 -5
- package/dist/blakron/player/canvas/CanvasRenderer.d.ts.map +1 -0
- package/dist/blakron/player/{CanvasRenderer.js → canvas/CanvasRenderer.js} +11 -11
- package/dist/blakron/player/canvas/CanvasRenderer.js.map +1 -0
- package/dist/blakron/player/{DisplayList.d.ts → canvas/DisplayList.d.ts} +2 -2
- package/dist/blakron/player/canvas/DisplayList.d.ts.map +1 -0
- package/dist/blakron/player/{DisplayList.js → canvas/DisplayList.js} +1 -1
- package/dist/blakron/player/canvas/DisplayList.js.map +1 -0
- package/dist/blakron/player/canvas/RenderBuffer.d.ts.map +1 -0
- package/dist/blakron/player/canvas/RenderBuffer.js.map +1 -0
- package/dist/blakron/player/canvas/index.d.ts +4 -0
- package/dist/blakron/player/canvas/index.d.ts.map +1 -0
- package/dist/blakron/player/canvas/index.js +4 -0
- package/dist/blakron/player/canvas/index.js.map +1 -0
- package/dist/blakron/player/createPlayer.d.ts.map +1 -1
- package/dist/blakron/player/createPlayer.js +1 -2
- package/dist/blakron/player/createPlayer.js.map +1 -1
- package/dist/blakron/player/index.d.ts +2 -4
- package/dist/blakron/player/index.d.ts.map +1 -1
- package/dist/blakron/player/index.js +2 -4
- package/dist/blakron/player/index.js.map +1 -1
- package/dist/{heron/player → blakron/player/webgl}/InstructionSet.d.ts +1 -1
- package/dist/blakron/player/webgl/InstructionSet.d.ts.map +1 -0
- package/dist/blakron/player/webgl/InstructionSet.js.map +1 -0
- package/dist/blakron/player/webgl/WebGLRenderContext.d.ts +6 -0
- package/dist/blakron/player/webgl/WebGLRenderContext.d.ts.map +1 -1
- package/dist/blakron/player/webgl/WebGLRenderContext.js +28 -10
- package/dist/blakron/player/webgl/WebGLRenderContext.js.map +1 -1
- package/dist/blakron/player/webgl/WebGLRenderer.d.ts.map +1 -1
- package/dist/blakron/player/webgl/WebGLRenderer.js +3 -8
- package/dist/blakron/player/webgl/WebGLRenderer.js.map +1 -1
- package/dist/blakron/player/webgl/index.d.ts +1 -1
- package/dist/blakron/player/webgl/index.d.ts.map +1 -1
- package/dist/blakron/player/webgl/index.js +1 -1
- package/dist/blakron/player/webgl/index.js.map +1 -1
- package/dist/{heron/player → blakron/player/webgl}/pipes/BitmapPipe.d.ts +3 -3
- package/dist/blakron/player/webgl/pipes/BitmapPipe.d.ts.map +1 -0
- package/dist/blakron/player/webgl/pipes/BitmapPipe.js.map +1 -0
- package/dist/blakron/player/{pipes → webgl/pipes}/FilterPipe.d.ts +4 -4
- package/dist/blakron/player/webgl/pipes/FilterPipe.d.ts.map +1 -0
- package/dist/blakron/player/{pipes → webgl/pipes}/FilterPipe.js +2 -2
- package/dist/blakron/player/webgl/pipes/FilterPipe.js.map +1 -0
- package/dist/{heron/player → blakron/player/webgl}/pipes/GraphicsPipe.d.ts +5 -5
- package/dist/blakron/player/webgl/pipes/GraphicsPipe.d.ts.map +1 -0
- package/dist/blakron/player/{pipes → webgl/pipes}/GraphicsPipe.js +2 -2
- package/dist/blakron/player/webgl/pipes/GraphicsPipe.js.map +1 -0
- package/dist/blakron/player/{pipes → webgl/pipes}/MaskPipe.d.ts +3 -3
- package/dist/blakron/player/webgl/pipes/MaskPipe.d.ts.map +1 -0
- package/dist/blakron/player/{pipes → webgl/pipes}/MaskPipe.js +2 -2
- package/dist/blakron/player/webgl/pipes/MaskPipe.js.map +1 -0
- package/dist/blakron/player/{pipes → webgl/pipes}/MeshPipe.d.ts +3 -3
- package/dist/blakron/player/webgl/pipes/MeshPipe.d.ts.map +1 -0
- package/dist/blakron/player/webgl/pipes/MeshPipe.js.map +1 -0
- package/dist/{heron/player → blakron/player/webgl}/pipes/TextPipe.d.ts +4 -4
- package/dist/blakron/player/webgl/pipes/TextPipe.d.ts.map +1 -0
- package/dist/blakron/player/{pipes → webgl/pipes}/TextPipe.js +2 -2
- package/dist/blakron/player/webgl/pipes/TextPipe.js.map +1 -0
- package/dist/blakron/player/webgl/pipes/index.d.ts +7 -0
- package/dist/blakron/player/webgl/pipes/index.d.ts.map +1 -0
- package/dist/blakron/player/webgl/pipes/index.js +7 -0
- package/dist/blakron/player/webgl/pipes/index.js.map +1 -0
- package/dist/{heron/player/webgl → blakron/player/webgl/shaders}/ShaderLib.d.ts +4 -16
- package/dist/blakron/player/webgl/shaders/ShaderLib.d.ts.map +1 -0
- package/dist/{heron/player/webgl → blakron/player/webgl/shaders}/ShaderLib.js +5 -27
- package/dist/blakron/player/webgl/shaders/ShaderLib.js.map +1 -0
- package/dist/blakron/player/webgl/shaders/ShaderLib2.d.ts +22 -0
- package/dist/blakron/player/webgl/shaders/ShaderLib2.d.ts.map +1 -0
- package/dist/blakron/player/webgl/{ShaderLib.js → shaders/ShaderLib2.js} +89 -92
- package/dist/blakron/player/webgl/shaders/ShaderLib2.js.map +1 -0
- package/dist/blakron/player/webgl/shaders/index.d.ts +5 -0
- package/dist/blakron/player/webgl/shaders/index.d.ts.map +1 -0
- package/dist/blakron/player/webgl/shaders/index.js +5 -0
- package/dist/blakron/player/webgl/shaders/index.js.map +1 -0
- package/package.json +51 -52
- package/dist/blakron/player/CanvasRenderer.d.ts.map +0 -1
- package/dist/blakron/player/CanvasRenderer.js.map +0 -1
- package/dist/blakron/player/DisplayList.d.ts.map +0 -1
- package/dist/blakron/player/DisplayList.js.map +0 -1
- package/dist/blakron/player/InstructionSet.d.ts +0 -49
- package/dist/blakron/player/InstructionSet.d.ts.map +0 -1
- package/dist/blakron/player/InstructionSet.js.map +0 -1
- package/dist/blakron/player/RenderBuffer.d.ts.map +0 -1
- package/dist/blakron/player/RenderBuffer.js.map +0 -1
- package/dist/blakron/player/pipes/BitmapPipe.d.ts +0 -35
- package/dist/blakron/player/pipes/BitmapPipe.d.ts.map +0 -1
- package/dist/blakron/player/pipes/BitmapPipe.js.map +0 -1
- package/dist/blakron/player/pipes/FilterPipe.d.ts.map +0 -1
- package/dist/blakron/player/pipes/FilterPipe.js.map +0 -1
- package/dist/blakron/player/pipes/GraphicsPipe.d.ts +0 -36
- package/dist/blakron/player/pipes/GraphicsPipe.d.ts.map +0 -1
- package/dist/blakron/player/pipes/GraphicsPipe.js.map +0 -1
- package/dist/blakron/player/pipes/MaskPipe.d.ts.map +0 -1
- package/dist/blakron/player/pipes/MaskPipe.js.map +0 -1
- package/dist/blakron/player/pipes/MeshPipe.d.ts.map +0 -1
- package/dist/blakron/player/pipes/MeshPipe.js.map +0 -1
- package/dist/blakron/player/pipes/TextPipe.d.ts +0 -52
- package/dist/blakron/player/pipes/TextPipe.d.ts.map +0 -1
- package/dist/blakron/player/pipes/TextPipe.js.map +0 -1
- package/dist/blakron/player/webgl/ShaderLib.d.ts +0 -34
- package/dist/blakron/player/webgl/ShaderLib.d.ts.map +0 -1
- package/dist/blakron/player/webgl/ShaderLib.js.map +0 -1
- package/dist/heron/benchmark/BenchmarkRunner.d.ts +0 -60
- package/dist/heron/benchmark/BenchmarkRunner.d.ts.map +0 -1
- package/dist/heron/benchmark/BenchmarkRunner.js +0 -112
- package/dist/heron/benchmark/BenchmarkRunner.js.map +0 -1
- package/dist/heron/benchmark/MetricsCollector.d.ts +0 -34
- package/dist/heron/benchmark/MetricsCollector.d.ts.map +0 -1
- package/dist/heron/benchmark/MetricsCollector.js +0 -123
- package/dist/heron/benchmark/MetricsCollector.js.map +0 -1
- package/dist/heron/benchmark/PerfPanel.d.ts +0 -24
- package/dist/heron/benchmark/PerfPanel.d.ts.map +0 -1
- package/dist/heron/benchmark/PerfPanel.js +0 -131
- package/dist/heron/benchmark/PerfPanel.js.map +0 -1
- package/dist/heron/benchmark/ReportExporter.d.ts +0 -8
- package/dist/heron/benchmark/ReportExporter.d.ts.map +0 -1
- package/dist/heron/benchmark/ReportExporter.js +0 -54
- package/dist/heron/benchmark/ReportExporter.js.map +0 -1
- package/dist/heron/benchmark/SceneRegistry.d.ts +0 -16
- package/dist/heron/benchmark/SceneRegistry.d.ts.map +0 -1
- package/dist/heron/benchmark/SceneRegistry.js +0 -233
- package/dist/heron/benchmark/SceneRegistry.js.map +0 -1
- package/dist/heron/benchmark/types.d.ts +0 -47
- package/dist/heron/benchmark/types.d.ts.map +0 -1
- package/dist/heron/benchmark/types.js +0 -2
- package/dist/heron/benchmark/types.js.map +0 -1
- package/dist/heron/display/Bitmap.d.ts +0 -53
- package/dist/heron/display/Bitmap.d.ts.map +0 -1
- package/dist/heron/display/Bitmap.js +0 -176
- package/dist/heron/display/Bitmap.js.map +0 -1
- package/dist/heron/display/DisplayObject.d.ts +0 -206
- package/dist/heron/display/DisplayObject.d.ts.map +0 -1
- package/dist/heron/display/DisplayObject.js +0 -827
- package/dist/heron/display/DisplayObject.js.map +0 -1
- package/dist/heron/display/DisplayObjectContainer.d.ts +0 -57
- package/dist/heron/display/DisplayObjectContainer.d.ts.map +0 -1
- package/dist/heron/display/DisplayObjectContainer.js +0 -348
- package/dist/heron/display/DisplayObjectContainer.js.map +0 -1
- package/dist/heron/display/Graphics.d.ts +0 -49
- package/dist/heron/display/Graphics.d.ts.map +0 -1
- package/dist/heron/display/Graphics.js +0 -315
- package/dist/heron/display/Graphics.js.map +0 -1
- package/dist/heron/display/GraphicsPath.d.ts +0 -112
- package/dist/heron/display/GraphicsPath.d.ts.map +0 -1
- package/dist/heron/display/GraphicsPath.js +0 -2
- package/dist/heron/display/GraphicsPath.js.map +0 -1
- package/dist/heron/display/Mesh.d.ts +0 -21
- package/dist/heron/display/Mesh.d.ts.map +0 -1
- package/dist/heron/display/Mesh.js +0 -56
- package/dist/heron/display/Mesh.js.map +0 -1
- package/dist/heron/display/Shape.d.ts +0 -12
- package/dist/heron/display/Shape.d.ts.map +0 -1
- package/dist/heron/display/Shape.js +0 -35
- package/dist/heron/display/Shape.js.map +0 -1
- package/dist/heron/display/Sprite.d.ts +0 -13
- package/dist/heron/display/Sprite.d.ts.map +0 -1
- package/dist/heron/display/Sprite.js +0 -37
- package/dist/heron/display/Sprite.js.map +0 -1
- package/dist/heron/display/Stage.d.ts +0 -45
- package/dist/heron/display/Stage.d.ts.map +0 -1
- package/dist/heron/display/Stage.js +0 -107
- package/dist/heron/display/Stage.js.map +0 -1
- package/dist/heron/display/enums/BitmapFillMode.d.ts +0 -7
- package/dist/heron/display/enums/BitmapFillMode.d.ts.map +0 -1
- package/dist/heron/display/enums/BitmapFillMode.js +0 -6
- package/dist/heron/display/enums/BitmapFillMode.js.map +0 -1
- package/dist/heron/display/enums/BlendMode.d.ts +0 -24
- package/dist/heron/display/enums/BlendMode.d.ts.map +0 -1
- package/dist/heron/display/enums/BlendMode.js +0 -31
- package/dist/heron/display/enums/BlendMode.js.map +0 -1
- package/dist/heron/display/enums/CapsStyle.d.ts +0 -7
- package/dist/heron/display/enums/CapsStyle.d.ts.map +0 -1
- package/dist/heron/display/enums/CapsStyle.js +0 -6
- package/dist/heron/display/enums/CapsStyle.js.map +0 -1
- package/dist/heron/display/enums/GradientType.d.ts +0 -6
- package/dist/heron/display/enums/GradientType.d.ts.map +0 -1
- package/dist/heron/display/enums/GradientType.js +0 -5
- package/dist/heron/display/enums/GradientType.js.map +0 -1
- package/dist/heron/display/enums/JointStyle.d.ts +0 -7
- package/dist/heron/display/enums/JointStyle.d.ts.map +0 -1
- package/dist/heron/display/enums/JointStyle.js +0 -6
- package/dist/heron/display/enums/JointStyle.js.map +0 -1
- package/dist/heron/display/enums/OrientationMode.d.ts +0 -8
- package/dist/heron/display/enums/OrientationMode.d.ts.map +0 -1
- package/dist/heron/display/enums/OrientationMode.js +0 -7
- package/dist/heron/display/enums/OrientationMode.js.map +0 -1
- package/dist/heron/display/enums/StageScaleMode.d.ts +0 -12
- package/dist/heron/display/enums/StageScaleMode.d.ts.map +0 -1
- package/dist/heron/display/enums/StageScaleMode.js +0 -11
- package/dist/heron/display/enums/StageScaleMode.js.map +0 -1
- package/dist/heron/display/enums/index.d.ts +0 -8
- package/dist/heron/display/enums/index.d.ts.map +0 -1
- package/dist/heron/display/enums/index.js +0 -8
- package/dist/heron/display/enums/index.js.map +0 -1
- package/dist/heron/display/index.d.ts +0 -21
- package/dist/heron/display/index.d.ts.map +0 -1
- package/dist/heron/display/index.js +0 -20
- package/dist/heron/display/index.js.map +0 -1
- package/dist/heron/display/texture/BitmapData.d.ts +0 -37
- package/dist/heron/display/texture/BitmapData.d.ts.map +0 -1
- package/dist/heron/display/texture/BitmapData.js +0 -144
- package/dist/heron/display/texture/BitmapData.js.map +0 -1
- package/dist/heron/display/texture/RenderTexture.d.ts +0 -13
- package/dist/heron/display/texture/RenderTexture.d.ts.map +0 -1
- package/dist/heron/display/texture/RenderTexture.js +0 -51
- package/dist/heron/display/texture/RenderTexture.js.map +0 -1
- package/dist/heron/display/texture/SpriteSheet.d.ts +0 -13
- package/dist/heron/display/texture/SpriteSheet.d.ts.map +0 -1
- package/dist/heron/display/texture/SpriteSheet.js +0 -34
- package/dist/heron/display/texture/SpriteSheet.js.map +0 -1
- package/dist/heron/display/texture/Texture.d.ts +0 -33
- package/dist/heron/display/texture/Texture.d.ts.map +0 -1
- package/dist/heron/display/texture/Texture.js +0 -77
- package/dist/heron/display/texture/Texture.js.map +0 -1
- package/dist/heron/display/texture/index.d.ts +0 -5
- package/dist/heron/display/texture/index.d.ts.map +0 -1
- package/dist/heron/display/texture/index.js +0 -5
- package/dist/heron/display/texture/index.js.map +0 -1
- package/dist/heron/events/Event.d.ts +0 -57
- package/dist/heron/events/Event.d.ts.map +0 -1
- package/dist/heron/events/Event.js +0 -139
- package/dist/heron/events/Event.js.map +0 -1
- package/dist/heron/events/EventDispatcher.d.ts +0 -23
- package/dist/heron/events/EventDispatcher.d.ts.map +0 -1
- package/dist/heron/events/EventDispatcher.js +0 -123
- package/dist/heron/events/EventDispatcher.js.map +0 -1
- package/dist/heron/events/EventPhase.d.ts +0 -6
- package/dist/heron/events/EventPhase.d.ts.map +0 -1
- package/dist/heron/events/EventPhase.js +0 -2
- package/dist/heron/events/EventPhase.js.map +0 -1
- package/dist/heron/events/FocusEvent.d.ts +0 -7
- package/dist/heron/events/FocusEvent.d.ts.map +0 -1
- package/dist/heron/events/FocusEvent.js +0 -11
- package/dist/heron/events/FocusEvent.js.map +0 -1
- package/dist/heron/events/HTTPStatusEvent.d.ts +0 -10
- package/dist/heron/events/HTTPStatusEvent.d.ts.map +0 -1
- package/dist/heron/events/HTTPStatusEvent.js +0 -24
- package/dist/heron/events/HTTPStatusEvent.js.map +0 -1
- package/dist/heron/events/IEventDispatcher.d.ts +0 -11
- package/dist/heron/events/IEventDispatcher.d.ts.map +0 -1
- package/dist/heron/events/IEventDispatcher.js +0 -2
- package/dist/heron/events/IEventDispatcher.js.map +0 -1
- package/dist/heron/events/IOErrorEvent.d.ts +0 -8
- package/dist/heron/events/IOErrorEvent.d.ts.map +0 -1
- package/dist/heron/events/IOErrorEvent.js +0 -17
- package/dist/heron/events/IOErrorEvent.js.map +0 -1
- package/dist/heron/events/ProgressEvent.d.ts +0 -11
- package/dist/heron/events/ProgressEvent.d.ts.map +0 -1
- package/dist/heron/events/ProgressEvent.js +0 -25
- package/dist/heron/events/ProgressEvent.js.map +0 -1
- package/dist/heron/events/StageOrientationEvent.d.ts +0 -8
- package/dist/heron/events/StageOrientationEvent.d.ts.map +0 -1
- package/dist/heron/events/StageOrientationEvent.js +0 -17
- package/dist/heron/events/StageOrientationEvent.js.map +0 -1
- package/dist/heron/events/TextEvent.d.ts +0 -9
- package/dist/heron/events/TextEvent.d.ts.map +0 -1
- package/dist/heron/events/TextEvent.js +0 -21
- package/dist/heron/events/TextEvent.js.map +0 -1
- package/dist/heron/events/TimerEvent.d.ts +0 -14
- package/dist/heron/events/TimerEvent.d.ts.map +0 -1
- package/dist/heron/events/TimerEvent.js +0 -27
- package/dist/heron/events/TimerEvent.js.map +0 -1
- package/dist/heron/events/TouchEvent.d.ts +0 -32
- package/dist/heron/events/TouchEvent.d.ts.map +0 -1
- package/dist/heron/events/TouchEvent.js +0 -85
- package/dist/heron/events/TouchEvent.js.map +0 -1
- package/dist/heron/events/index.d.ts +0 -13
- package/dist/heron/events/index.d.ts.map +0 -1
- package/dist/heron/events/index.js +0 -11
- package/dist/heron/events/index.js.map +0 -1
- package/dist/heron/external/ExternalInterface.d.ts +0 -18
- package/dist/heron/external/ExternalInterface.d.ts.map +0 -1
- package/dist/heron/external/ExternalInterface.js +0 -23
- package/dist/heron/external/ExternalInterface.js.map +0 -1
- package/dist/heron/external/index.d.ts +0 -2
- package/dist/heron/external/index.d.ts.map +0 -1
- package/dist/heron/external/index.js +0 -2
- package/dist/heron/external/index.js.map +0 -1
- package/dist/heron/filters/BlurFilter.d.ts +0 -16
- package/dist/heron/filters/BlurFilter.d.ts.map +0 -1
- package/dist/heron/filters/BlurFilter.js +0 -56
- package/dist/heron/filters/BlurFilter.js.map +0 -1
- package/dist/heron/filters/ColorMatrixFilter.d.ts +0 -10
- package/dist/heron/filters/ColorMatrixFilter.d.ts.map +0 -1
- package/dist/heron/filters/ColorMatrixFilter.js +0 -51
- package/dist/heron/filters/ColorMatrixFilter.js.map +0 -1
- package/dist/heron/filters/CustomFilter.d.ts +0 -12
- package/dist/heron/filters/CustomFilter.d.ts.map +0 -1
- package/dist/heron/filters/CustomFilter.js +0 -43
- package/dist/heron/filters/CustomFilter.js.map +0 -1
- package/dist/heron/filters/DropShadowFilter.d.ts +0 -16
- package/dist/heron/filters/DropShadowFilter.d.ts.map +0 -1
- package/dist/heron/filters/DropShadowFilter.js +0 -76
- package/dist/heron/filters/DropShadowFilter.js.map +0 -1
- package/dist/heron/filters/Filter.d.ts +0 -20
- package/dist/heron/filters/Filter.d.ts.map +0 -1
- package/dist/heron/filters/Filter.js +0 -27
- package/dist/heron/filters/Filter.js.map +0 -1
- package/dist/heron/filters/GlowFilter.d.ts +0 -34
- package/dist/heron/filters/GlowFilter.d.ts.map +0 -1
- package/dist/heron/filters/GlowFilter.js +0 -131
- package/dist/heron/filters/GlowFilter.js.map +0 -1
- package/dist/heron/filters/index.d.ts +0 -7
- package/dist/heron/filters/index.d.ts.map +0 -1
- package/dist/heron/filters/index.js +0 -7
- package/dist/heron/filters/index.js.map +0 -1
- package/dist/heron/geom/Matrix.d.ts +0 -51
- package/dist/heron/geom/Matrix.d.ts.map +0 -1
- package/dist/heron/geom/Matrix.js +0 -312
- package/dist/heron/geom/Matrix.js.map +0 -1
- package/dist/heron/geom/Point.d.ts +0 -24
- package/dist/heron/geom/Point.d.ts.map +0 -1
- package/dist/heron/geom/Point.js +0 -75
- package/dist/heron/geom/Point.js.map +0 -1
- package/dist/heron/geom/Rectangle.d.ts +0 -48
- package/dist/heron/geom/Rectangle.d.ts.map +0 -1
- package/dist/heron/geom/Rectangle.js +0 -176
- package/dist/heron/geom/Rectangle.js.map +0 -1
- package/dist/heron/geom/index.d.ts +0 -4
- package/dist/heron/geom/index.d.ts.map +0 -1
- package/dist/heron/geom/index.js +0 -4
- package/dist/heron/geom/index.js.map +0 -1
- package/dist/heron/localStorage/index.d.ts +0 -2
- package/dist/heron/localStorage/index.d.ts.map +0 -1
- package/dist/heron/localStorage/index.js +0 -2
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- package/dist/heron/player/pipes/FilterPipe.d.ts.map +0 -1
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- package/dist/heron/player/pipes/FilterPipe.js.map +0 -1
- package/dist/heron/player/pipes/GraphicsPipe.d.ts.map +0 -1
- package/dist/heron/player/pipes/GraphicsPipe.js +0 -126
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- package/dist/heron/player/pipes/MaskPipe.d.ts +0 -58
- package/dist/heron/player/pipes/MaskPipe.d.ts.map +0 -1
- package/dist/heron/player/pipes/MaskPipe.js +0 -185
- package/dist/heron/player/pipes/MaskPipe.js.map +0 -1
- package/dist/heron/player/pipes/MeshPipe.d.ts +0 -22
- package/dist/heron/player/pipes/MeshPipe.d.ts.map +0 -1
- package/dist/heron/player/pipes/MeshPipe.js +0 -50
- package/dist/heron/player/pipes/MeshPipe.js.map +0 -1
- package/dist/heron/player/pipes/TextPipe.d.ts.map +0 -1
- package/dist/heron/player/pipes/TextPipe.js +0 -163
- package/dist/heron/player/pipes/TextPipe.js.map +0 -1
- package/dist/heron/player/webgl/MultiTextureBatcher.d.ts +0 -37
- package/dist/heron/player/webgl/MultiTextureBatcher.d.ts.map +0 -1
- package/dist/heron/player/webgl/MultiTextureBatcher.js +0 -63
- package/dist/heron/player/webgl/MultiTextureBatcher.js.map +0 -1
- package/dist/heron/player/webgl/ShaderLib.d.ts.map +0 -1
- package/dist/heron/player/webgl/ShaderLib.js.map +0 -1
- package/dist/heron/player/webgl/WebGLDrawCmdManager.d.ts +0 -58
- package/dist/heron/player/webgl/WebGLDrawCmdManager.d.ts.map +0 -1
- package/dist/heron/player/webgl/WebGLDrawCmdManager.js +0 -197
- package/dist/heron/player/webgl/WebGLDrawCmdManager.js.map +0 -1
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- package/dist/heron/player/webgl/WebGLProgram.d.ts.map +0 -1
- package/dist/heron/player/webgl/WebGLProgram.js +0 -32
- package/dist/heron/player/webgl/WebGLProgram.js.map +0 -1
- package/dist/heron/player/webgl/WebGLRenderBuffer.d.ts +0 -52
- package/dist/heron/player/webgl/WebGLRenderBuffer.d.ts.map +0 -1
- package/dist/heron/player/webgl/WebGLRenderBuffer.js +0 -227
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- package/dist/heron/player/webgl/WebGLRenderContext.js +0 -852
- package/dist/heron/player/webgl/WebGLRenderContext.js.map +0 -1
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- package/dist/heron/player/webgl/WebGLRenderer.d.ts.map +0 -1
- package/dist/heron/player/webgl/WebGLRenderer.js +0 -721
- package/dist/heron/player/webgl/WebGLRenderer.js.map +0 -1
- package/dist/heron/player/webgl/WebGLUtils.d.ts +0 -11
- package/dist/heron/player/webgl/WebGLUtils.d.ts.map +0 -1
- package/dist/heron/player/webgl/WebGLUtils.js +0 -57
- package/dist/heron/player/webgl/WebGLUtils.js.map +0 -1
- package/dist/heron/player/webgl/WebGLVertexArrayObject.d.ts +0 -39
- package/dist/heron/player/webgl/WebGLVertexArrayObject.d.ts.map +0 -1
- package/dist/heron/player/webgl/WebGLVertexArrayObject.js +0 -367
- package/dist/heron/player/webgl/WebGLVertexArrayObject.js.map +0 -1
- package/dist/heron/player/webgl/index.d.ts +0 -11
- package/dist/heron/player/webgl/index.d.ts.map +0 -1
- package/dist/heron/player/webgl/index.js +0 -11
- package/dist/heron/player/webgl/index.js.map +0 -1
- package/dist/heron/system/Capabilities.d.ts +0 -46
- package/dist/heron/system/Capabilities.d.ts.map +0 -1
- package/dist/heron/system/Capabilities.js +0 -100
- package/dist/heron/system/Capabilities.js.map +0 -1
- package/dist/heron/system/index.d.ts +0 -2
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- package/dist/heron/system/index.js +0 -2
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- package/dist/heron/text/BitmapFont.d.ts +0 -31
- package/dist/heron/text/BitmapFont.d.ts.map +0 -1
- package/dist/heron/text/BitmapFont.js +0 -86
- package/dist/heron/text/BitmapFont.js.map +0 -1
- package/dist/heron/text/BitmapText.d.ts +0 -56
- package/dist/heron/text/BitmapText.d.ts.map +0 -1
- package/dist/heron/text/BitmapText.js +0 -230
- package/dist/heron/text/BitmapText.js.map +0 -1
- package/dist/heron/text/HtmlTextParser.d.ts +0 -14
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- package/dist/heron/text/HtmlTextParser.js +0 -147
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- package/dist/heron/text/InputController.d.ts +0 -29
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- package/dist/heron/text/InputController.js +0 -131
- package/dist/heron/text/InputController.js.map +0 -1
- package/dist/heron/text/StageText.d.ts +0 -53
- package/dist/heron/text/StageText.d.ts.map +0 -1
- package/dist/heron/text/StageText.js +0 -392
- package/dist/heron/text/StageText.js.map +0 -1
- package/dist/heron/text/TextField.d.ts +0 -145
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- package/dist/heron/text/TextField.js +0 -716
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- package/dist/heron/text/TextMeasurer.js +0 -36
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- package/dist/heron/text/WordWrap.d.ts +0 -15
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- package/dist/heron/text/WordWrap.js +0 -50
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- package/dist/heron/text/enums/HorizontalAlign.js +0 -8
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- package/dist/heron/text/enums/TextFieldType.js +0 -5
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- package/dist/heron/text/index.d.ts +0 -14
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- package/dist/heron/text/index.js +0 -13
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- package/dist/heron/text/types/ITextElement.js +0 -2
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- package/dist/heron/text/types/index.d.ts +0 -2
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- package/dist/heron/text/types/index.js +0 -2
- package/dist/heron/text/types/index.js.map +0 -1
- package/dist/heron/utils/Base64Util.d.ts +0 -5
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- package/dist/heron/utils/Base64Util.js +0 -45
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- package/dist/heron/utils/ByteArray.d.ts +0 -66
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- package/dist/heron/utils/DebugLog.js +0 -25
- package/dist/heron/utils/DebugLog.js.map +0 -1
- package/dist/heron/utils/FontManager.d.ts +0 -11
- package/dist/heron/utils/FontManager.d.ts.map +0 -1
- package/dist/heron/utils/FontManager.js +0 -39
- package/dist/heron/utils/FontManager.js.map +0 -1
- package/dist/heron/utils/HashObject.d.ts +0 -9
- package/dist/heron/utils/HashObject.d.ts.map +0 -1
- package/dist/heron/utils/HashObject.js +0 -11
- package/dist/heron/utils/HashObject.js.map +0 -1
- package/dist/heron/utils/Logger.d.ts +0 -16
- package/dist/heron/utils/Logger.d.ts.map +0 -1
- package/dist/heron/utils/Logger.js +0 -26
- package/dist/heron/utils/Logger.js.map +0 -1
- package/dist/heron/utils/NumberUtils.d.ts +0 -15
- package/dist/heron/utils/NumberUtils.d.ts.map +0 -1
- package/dist/heron/utils/NumberUtils.js +0 -60
- package/dist/heron/utils/NumberUtils.js.map +0 -1
- package/dist/heron/utils/Timer.d.ts +0 -22
- package/dist/heron/utils/Timer.d.ts.map +0 -1
- package/dist/heron/utils/Timer.js +0 -67
- package/dist/heron/utils/Timer.js.map +0 -1
- package/dist/heron/utils/index.d.ts +0 -11
- package/dist/heron/utils/index.d.ts.map +0 -1
- package/dist/heron/utils/index.js +0 -10
- package/dist/heron/utils/index.js.map +0 -1
- package/dist/heron/utils/toColorString.d.ts +0 -2
- package/dist/heron/utils/toColorString.d.ts.map +0 -1
- package/dist/heron/utils/toColorString.js +0 -5
- package/dist/heron/utils/toColorString.js.map +0 -1
- /package/dist/blakron/player/{RenderBuffer.d.ts → canvas/RenderBuffer.d.ts} +0 -0
- /package/dist/blakron/player/{RenderBuffer.js → canvas/RenderBuffer.js} +0 -0
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- /package/dist/blakron/player/{pipes → webgl/pipes}/BitmapPipe.js +0 -0
- /package/dist/blakron/player/{pipes → webgl/pipes}/MeshPipe.js +0 -0
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/**
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+
{"version":3,"file":"MaskPipe.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/MaskPipe.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAKjD,OAAO,EAAE,iBAAiB,IAAI,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAkBtE,iFAAiF;AAEjF;;;;;GAKG;AACH,MAAM,OAAO,QAAQ;IACpB,6EAA6E;IACtE,MAAM,CAAU,OAAO,GAAG,UAAU,CAAC;IACrC,MAAM,CAAU,MAAM,GAAG,SAAS,CAAC;IAClC,MAAM,CAAU,SAAS,GAA0B,EAAE,CAAC;IACtD,MAAM,CAAU,QAAQ,GAAyB,EAAE,CAAC;IAE5D,6EAA6E;IAEtE,mBAAmB,CAAC,WAA0B,EAAE,IAAoB;QAC1E,6CAA6C;IAC9C,CAAC;IAEM,gBAAgB,CAAC,WAA0B,IAAS,CAAC;IAE5D,6EAA6E;IAEtE,MAAM,CAAC,QAAQ,CAAC,UAAyB,EAAE,OAAe,EAAE,OAAe;QACjF,MAAM,IAAI,GAAG,QAAQ,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC;QACtC,IAAI,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;YAC7B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;YACvB,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;YAC9B,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC;IACnE,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,UAAyB,EAAE,IAAyB;QACzE,MAAM,IAAI,GAAG,QAAQ,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACrC,IAAI,IAAI,EAAE,CAAC;YACV,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;YAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;YACjB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,UAAU,EAAE,IAAI,EAAE,CAAC;IACtD,CAAC;IAEM,MAAM,CAAC,WAAW,CAAC,IAAyB;QAClD,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAEM,MAAM,CAAC,UAAU,CAAC,IAAwB;QAChD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,6EAA6E;IAE7E;;;OAGG;IACI,qBAAqB,CAAC,IAAyB,EAAE,MAAyB;QAChF,MAAM,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC;QAC5B,MAAM,IAAI,GAAG,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,gBAAgB,CAAC;QAC1E,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,EAAE,EAAE,CAAC;YAC7B,OAAO,KAAK,CAAC;QACd,CAAC;QAED,MAAM,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC;QAC9B,IAAI,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC;YACjD,8EAA8E;YAC9E,yDAAyD;YACzD,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACjE,OAAO,KAAK,CAAC,CAAC,eAAe;QAC9B,CAAC;QAED,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EACZ,CAAC,GAAG,CAAC,CAAC,CAAC,EACP,EAAE,GAAG,CAAC,CAAC,EAAE,EACT,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACX,0EAA0E;QAC1E,0EAA0E;QAC1E,6EAA6E;QAC7E,gEAAgE;QAChE,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,EACtB,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC;QACpB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,CAAC,CAAC;QACzC,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;QACpF,OAAO,IAAI,CAAC,CAAC,eAAe;IAC7B,CAAC;IAEM,oBAAoB,CAAC,MAAyB,EAAE,WAAoB;QAC1E,IAAI,WAAW,EAAE,CAAC;YACjB,MAAM,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;QACjC,CAAC;aAAM,CAAC;YACP,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QAC1B,CAAC;IACF,CAAC;IAED;;;;;;;;;OASG;IACI,eAAe,CACrB,IAAyB,EACzB,MAAyB,EACzB,QAA4G;QAE5G,MAAM,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC;QAC5B,MAAM,UAAU,GAAG,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,gBAAgB,CAAC;QAEhF,mEAAmE;QACnE,IAAI,CAAC,UAAU,CAAC,YAAY,IAAI,CAAC,CAAC,UAAU,CAAC,QAAQ,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC;YAC5F,IAAI,UAAU,EAAE,CAAC;gBAChB,MAAM,CAAC,OAAO,CAAC,QAAQ,CACtB,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,EAC3B,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,EAC3B,UAAU,CAAC,KAAK,EAChB,UAAU,CAAC,MAAM,CACjB,CAAC;YACH,CAAC;YACD,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,MAAM,MAAM,GAAG,UAAU,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,MAAM,CAAC,KAAK,IAAI,CAAC,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;YAC7C,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC;QACxB,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;QAEzB,8CAA8C;QAC9C,8EAA8E;QAC9E,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAC5D,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC;QAChD,OAAO,aAAa,CAAC;IACtB,CAAC;IAEM,cAAc,CACpB,IAAwB,EACxB,MAAyB,EACzB,aAA4C,EAC5C,QAA4G;QAE5G,MAAM,EAAE,UAAU,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC;QAClC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;QAClC,MAAM,UAAU,GAAG,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC,gBAAgB,CAAC;QAChF,MAAM,QAAQ,GAAG,UAAU,CAAC,iBAAiB,KAAK,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,QAAQ;YACvB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,aAAa,CAAC;YAC3G,CAAC,CAAC,aAAa,CAAC;QAEjB,IAAI,CAAC,aAAa,EAAE,CAAC;YACpB,2CAA2C;YAC3C,IAAI,UAAU,EAAE,CAAC;gBAChB,MAAM,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YAC1B,CAAC;YACD,OAAO;QACR,CAAC;QAED,MAAM,MAAM,GAAG,UAAU,CAAC,iBAAiB,EAAE,CAAC;QAC9C,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC;QACpB,MAAM,EAAE,GAAG,MAAM,CAAC,KAAK,CAAC;QACxB,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC;QAEzB,0EAA0E;QAC1E,MAAM,IAAI,GAAG,UAAU,CAAC,YAAY,CAAC;QACrC,IAAI,IAAI,EAAE,CAAC;YACV,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YAC1C,MAAM,UAAU,GAAG,MAAM,CAAC,MAAM,EAAE,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@@ -1,8 +1,8 @@
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1
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-
import type { Mesh } from '
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2
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-
import type { WebGLRenderBuffer } from '../
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1
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+
import type { Mesh } from '../../../display/Mesh.js';
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2
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+
import type { WebGLRenderBuffer } from '../WebGLRenderBuffer.js';
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3
3
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import type { Instruction } from '../InstructionSet.js';
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4
4
|
import type { InstructionSet } from '../InstructionSet.js';
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5
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-
import type { RenderPipe } from '
|
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5
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+
import type { RenderPipe } from '../../RenderPipe.js';
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6
6
|
export interface MeshInstruction extends Instruction {
|
|
7
7
|
readonly renderPipeId: 'mesh';
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8
8
|
renderable: Mesh;
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MeshPipe.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/MeshPipe.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,0BAA0B,CAAC;AAErD,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAItD,MAAM,WAAW,eAAgB,SAAQ,WAAW;IACnD,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,UAAU,EAAE,IAAI,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CAChB;AAID,qBAAa,QAAS,YAAW,UAAU,CAAC,IAAI,CAAC;IAChD,gBAAuB,OAAO,UAAU;IAExC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAEtD,OAAO,CAAC,MAAM,CAAC,MAAM;WAaP,OAAO,CAAC,IAAI,EAAE,eAAe,GAAG,IAAI;IAM3C,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,cAAc,GAAG,IAAI;IAO1D,gBAAgB,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAInC,iBAAiB,CAAC,KAAK,EAAE,IAAI,GAAG,IAAI;IAMpC,OAAO,CAAC,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,iBAAiB,GAAG,IAAI;CAoCtE"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MeshPipe.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/MeshPipe.ts"],"names":[],"mappings":"AAgBA,iFAAiF;AAEjF,MAAM,OAAO,QAAQ;IACb,MAAM,CAAU,OAAO,GAAG,MAAM,CAAC;IAEhC,MAAM,CAAU,KAAK,GAAsB,EAAE,CAAC;IAE9C,MAAM,CAAC,MAAM,CAAC,IAAU,EAAE,EAAU,EAAE,EAAU;QACvD,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI;YACpC,YAAY,EAAE,MAAM;YACpB,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,EAAE;YACX,OAAO,EAAE,EAAE;SACX,CAAC;QACF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACb,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,IAAqB;QAC1C,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED,6EAA6E;IAEtE,mBAAmB,CAAC,IAAU,EAAE,GAAmB;QACzD,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACzF,OAAO;QACR,CAAC;QACD,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAEM,gBAAgB,CAAC,KAAW;QAClC,8CAA8C;IAC/C,CAAC;IAEM,iBAAiB,CAAC,KAAW;QACnC,gDAAgD;IACjD,CAAC;IAED,6EAA6E;IAEtE,OAAO,CAAC,IAAqB,EAAE,MAAyB;QAC9D,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3B,IAAI,CAAC,EAAE,EAAE,MAAM,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC5E,OAAO;QACR,CAAC;QAED,MAAM,KAAK,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC;QAClE,MAAM,KAAK,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAErE,qEAAqE;QACrE,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QAEnB,MAAM,CAAC,OAAO,CAAC,QAAQ,CACtB,EAAE,EACF,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,aAAa,EAClB,IAAI,CAAC,aAAa,EAClB,KAAK,EACL,KAAK,EACL,IAAI,CAAC,WAAW,EAChB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,GAAG,EACR,IAAI,CAAC,QAAQ,EACb,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,OAAO,EAAE,OAAO,IAAI,KAAK,EAC9B,IAAI,CAAC,SAAS,CACd,CAAC;QAEF,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;IACpB,CAAC"}
|
|
@@ -1,9 +1,9 @@
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|
|
1
|
-
import type { TextField } from '
|
|
2
|
-
import type { WebGLRenderBuffer } from '../
|
|
1
|
+
import type { TextField } from '../../../text/TextField.js';
|
|
2
|
+
import type { WebGLRenderBuffer } from '../WebGLRenderBuffer.js';
|
|
3
3
|
import type { Instruction } from '../InstructionSet.js';
|
|
4
4
|
import type { InstructionSet } from '../InstructionSet.js';
|
|
5
|
-
import type { RenderPipe } from '
|
|
6
|
-
import type { CanvasRenderer } from '
|
|
5
|
+
import type { RenderPipe } from '../../RenderPipe.js';
|
|
6
|
+
import type { CanvasRenderer } from '../../canvas/index.js';
|
|
7
7
|
export interface TextInstruction extends Instruction {
|
|
8
8
|
readonly renderPipeId: 'text';
|
|
9
9
|
renderable: TextField;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TextPipe.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/TextPipe.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAE5D,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AACjE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAK5D,MAAM,WAAW,eAAgB,SAAQ,WAAW;IACnD,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,UAAU,EAAE,SAAS,CAAC;IACtB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CAChB;AAoBD;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,QAAS,YAAW,UAAU,CAAC,SAAS,CAAC;IAErD,gBAAuB,OAAO,UAAU;IACxC,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAyB;IAGtD,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAiB;IACjD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAuC;gBAG3C,cAAc,EAAE,cAAc;IAIjD,OAAO,CAAC,MAAM,CAAC,MAAM;WAaP,OAAO,CAAC,IAAI,EAAE,eAAe,GAAG,IAAI;IAM3C,mBAAmB,CAAC,EAAE,EAAE,SAAS,EAAE,GAAG,EAAE,cAAc,GAAG,IAAI;IAI7D,gBAAgB,CAAC,GAAG,EAAE,SAAS,GAAG,IAAI;IAKtC,iBAAiB,CAAC,EAAE,EAAE,SAAS,GAAG,IAAI;IAM7C;;;;;;;;;OASG;IACI,OAAO,CAAC,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,iBAAiB,GAAG,IAAI;CAmHtE"}
|
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@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { TextFieldType } from '
|
|
2
|
-
import { RenderBuffer } from '
|
|
1
|
+
import { TextFieldType } from '../../../text/enums/TextFieldType.js';
|
|
2
|
+
import { RenderBuffer } from '../../canvas/index.js';
|
|
3
3
|
// ── Pipe ──────────────────────────────────────────────────────────────────────
|
|
4
4
|
/**
|
|
5
5
|
* Handles WebGL rendering of TextField display objects.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TextPipe.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/TextPipe.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAMrE,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AA2BrD,iFAAiF;AAEjF;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,QAAQ;IACpB,6EAA6E;IACtE,MAAM,CAAU,OAAO,GAAG,MAAM,CAAC;IAChC,MAAM,CAAU,KAAK,GAAsB,EAAE,CAAC;IAEtD,6EAA6E;IAC5D,eAAe,CAAiB;IAChC,MAAM,GAAG,IAAI,OAAO,EAAwB,CAAC;IAE9D,6EAA6E;IAC7E,YAAmB,cAA8B;QAChD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IACvC,CAAC;IAEO,MAAM,CAAC,MAAM,CAAC,EAAa,EAAE,EAAU,EAAE,EAAU;QAC1D,MAAM,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI;YACpC,YAAY,EAAE,MAAM;YACpB,UAAU,EAAE,EAAE;YACd,OAAO,EAAE,EAAE;YACX,OAAO,EAAE,EAAE;SACX,CAAC;QACF,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,OAAO,IAAI,CAAC;IACb,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,IAAqB;QAC1C,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED,6EAA6E;IAEtE,mBAAmB,CAAC,EAAa,EAAE,GAAmB;QAC5D,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAEM,gBAAgB,CAAC,GAAc;QACrC,kDAAkD;QAClD,iEAAiE;IAClE,CAAC;IAEM,iBAAiB,CAAC,EAAa;QACrC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;IAED,6EAA6E;IAE7E;;;;;;;;;OASG;IACI,OAAO,CAAC,IAAqB,EAAE,MAAyB;QAC9D,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC;QAC3B,EAAE,CAAC,WAAW,EAAE,CAAC,CAAC,4BAA4B;QAE9C,wEAAwE;QACxE,kEAAkE;QAClE,oEAAoE;QACpE,wCAAwC;QACxC,IAAI,EAAE,CAAC,IAAI,KAAK,aAAa,CAAC,KAAK,IAAI,EAAE,CAAC,QAAQ,EAAE,CAAC;YACpD,OAAO;QACR,CAAC;QAED,wEAAwE;QACxE,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;QACvF,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC1F,IAAI,QAAQ,IAAI,CAAC,IAAI,QAAQ,IAAI,CAAC,EAAE,CAAC;YACpC,OAAO;QACR,CAAC;QAED,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QACnB,MAAM,CAAC,OAAO,GAAG,CAAC,CAAC;QAEnB,wEAAwE;QACxE,sEAAsE;QACtE,qEAAqE;QACrE,IAAI,YAAY,GAAG,yBAAyB,CAAC,CAAC,CAAC;QAC/C,IAAI,YAAY,GAAG,yBAAyB,CAAC,CAAC,CAAC;QAE/C,MAAM,UAAU,GAAG,MAAM,CAAC,OAAO,CAAC,cAAc,CAAC;QACjD,IAAI,QAAQ,GAAG,YAAY,GAAG,UAAU,EAAE,CAAC;YAC1C,YAAY,IAAI,UAAU,GAAG,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QACxD,CAAC;QACD,IAAI,QAAQ,GAAG,YAAY,GAAG,UAAU,EAAE,CAAC;YAC1C,YAAY,IAAI,UAAU,GAAG,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QACxD,CAAC;QAED,oDAAoD;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QAClD,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC;QAElD,wEAAwE;QACxE,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,YAAY,GAAG,KAAK,CAAC;QAEzB,IAAI,KAAK,EAAE,CAAC;YACX,qEAAqE;YACrE,YAAY,GAAG,KAAK,CAAC,YAAY,KAAK,YAAY,IAAI,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC;YAC1F,IAAI,YAAY,EAAE,CAAC;gBAClB,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;gBAClC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YACnC,CAAC;QACF,CAAC;aAAM,CAAC;YACP,KAAK,GAAG;gBACP,YAAY,EAAE,IAAI,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC;gBAC9C,OAAO,EAAE,SAAS;gBAClB,YAAY,EAAE,CAAC;gBACf,aAAa,EAAE,CAAC;gBAChB,YAAY;gBACZ,YAAY;aACZ,CAAC;YACF,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QAC5B,CAAC;QAED,wEAAwE;QACxE,MAAM,YAAY,GACjB,EAAE,CAAC,WAAW,IAAI,KAAK,CAAC,YAAY,KAAK,MAAM,IAAI,KAAK,CAAC,aAAa,KAAK,MAAM,IAAI,YAAY,CAAC;QAEnG,IAAI,YAAY,EAAE,CAAC;YAClB,yCAAyC;YACzC,IAAI,KAAK,CAAC,YAAY,CAAC,KAAK,KAAK,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,EAAE,CAAC;gBACjF,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;YAC3C,CAAC;YAED,2EAA2E;YAC3E,KAAK,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;YAE3B,yEAAyE;YACzE,MAAM,GAAG,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC;YACvC,IAAI,YAAY,KAAK,CAAC,IAAI,YAAY,KAAK,CAAC,EAAE,CAAC;gBAC9C,GAAG,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,CAAC;YAED,gDAAgD;YAChD,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAE7D,2BAA2B;YAC3B,MAAM,OAAO,GAAG,KAAK,CAAC,YAAY,CAAC,OAA4B,CAAC;YAChE,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;gBACpB,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACvD,CAAC;iBAAM,CAAC;gBACP,MAAM,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YACtD,CAAC;YACD,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;YAC5B,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;QAC9B,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,OAAO;YAAE,OAAO;QAE3B,wEAAwE;QACxE,sEAAsE;QACtE,sEAAsE;QACtE,MAAM,CAAC,OAAO,CAAC,WAAW,CACzB,KAAK,CAAC,OAAO,EACb,CAAC,EACD,CAAC,EACD,KAAK,CAAC,YAAY,EAClB,KAAK,CAAC,aAAa,EAAE,0BAA0B;QAC/C,CAAC,EACD,CAAC,EAAE,qEAAqE;QACxE,KAAK,CAAC,YAAY,GAAG,YAAY,EAAE,2BAA2B;QAC9D,KAAK,CAAC,aAAa,GAAG,YAAY,EAAE,4BAA4B;QAChE,KAAK,CAAC,YAAY,EAAE,uBAAuB;QAC3C,KAAK,CAAC,aAAa,CACnB,CAAC;IACH,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export { BitmapPipe, type BitmapInstruction } from './BitmapPipe.js';
|
|
2
|
+
export { FilterPipe, type FilterPushInstruction, type FilterPopInstruction } from './FilterPipe.js';
|
|
3
|
+
export { GraphicsPipe, type GraphicsInstruction } from './GraphicsPipe.js';
|
|
4
|
+
export { MaskPipe, type MaskPushInstruction, type MaskPopInstruction } from './MaskPipe.js';
|
|
5
|
+
export { MeshPipe, type MeshInstruction } from './MeshPipe.js';
|
|
6
|
+
export { TextPipe, type TextInstruction } from './TextPipe.js';
|
|
7
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,KAAK,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAAE,UAAU,EAAE,KAAK,qBAAqB,EAAE,KAAK,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AACpG,OAAO,EAAE,YAAY,EAAE,KAAK,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,KAAK,mBAAmB,EAAE,KAAK,kBAAkB,EAAE,MAAM,eAAe,CAAC;AAC5F,OAAO,EAAE,QAAQ,EAAE,KAAK,eAAe,EAAE,MAAM,eAAe,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,KAAK,eAAe,EAAE,MAAM,eAAe,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export { BitmapPipe } from './BitmapPipe.js';
|
|
2
|
+
export { FilterPipe } from './FilterPipe.js';
|
|
3
|
+
export { GraphicsPipe } from './GraphicsPipe.js';
|
|
4
|
+
export { MaskPipe } from './MaskPipe.js';
|
|
5
|
+
export { MeshPipe } from './MeshPipe.js';
|
|
6
|
+
export { TextPipe } from './TextPipe.js';
|
|
7
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/pipes/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAA0B,MAAM,iBAAiB,CAAC;AACrE,OAAO,EAAE,UAAU,EAAyD,MAAM,iBAAiB,CAAC;AACpG,OAAO,EAAE,YAAY,EAA4B,MAAM,mBAAmB,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAqD,MAAM,eAAe,CAAC;AAC5F,OAAO,EAAE,QAAQ,EAAwB,MAAM,eAAe,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAwB,MAAM,eAAe,CAAC"}
|
|
@@ -1,3 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* GLSL ES 1.00 shaders — used with WebGL1 context.
|
|
3
|
+
* For WebGL2 (GLSL ES 3.00) shaders see ../webgl2/ShaderLib2.ts
|
|
4
|
+
*/
|
|
1
5
|
export declare const ShaderLib: {
|
|
2
6
|
readonly default_vert: "\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nuniform vec2 projectionVector;\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n}";
|
|
3
7
|
readonly multi_vert: "\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\nattribute float aTextureId;\nuniform vec2 projectionVector;\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nvarying float vTextureId;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n vTextureId = aTextureId;\n}";
|
|
@@ -10,25 +14,9 @@ export declare const ShaderLib: {
|
|
|
10
14
|
readonly glow_frag: "\nprecision highp float;\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float dist;\nuniform float angle;\nuniform vec4 color;\nuniform float alpha;\nuniform float blurX;\nuniform float blurY;\nuniform float strength;\nuniform float inner;\nuniform float knockout;\nuniform float hideObject;\nuniform vec2 uTextureSize;\nfloat random(vec2 scale) {\n return fract(sin(dot(gl_FragCoord.xy, scale)) * 43758.5453);\n}\nvoid main(void) {\n vec2 px = vec2(1.0 / uTextureSize.x, 1.0 / uTextureSize.y);\n const float linearSamplingTimes = 7.0;\n const float circleSamplingTimes = 12.0;\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float totalAlpha = 0.0;\n float maxTotalAlpha = 0.0;\n float offsetX = dist * cos(angle) * px.x;\n float offsetY = dist * sin(angle) * px.y;\n const float PI = 3.14159265358979323846264;\n float offset = PI * 2.0 / circleSamplingTimes * random(vec2(12.9898, 78.233));\n float stepX = blurX * px.x / linearSamplingTimes;\n float stepY = blurY * px.y / linearSamplingTimes;\n for (float a = 0.0; a <= PI * 2.0; a += PI * 2.0 / circleSamplingTimes) {\n float cosAngle = cos(a + offset);\n float sinAngle = sin(a + offset);\n for (float i = 1.0; i <= linearSamplingTimes; i++) {\n float curDistanceX = i * stepX * cosAngle;\n float curDistanceY = i * stepY * sinAngle;\n if (vTextureCoord.x + curDistanceX - offsetX >= 0.0 && vTextureCoord.y + curDistanceY + offsetY <= 1.0) {\n curColor = texture2D(uSampler, vec2(vTextureCoord.x + curDistanceX - offsetX, vTextureCoord.y + curDistanceY + offsetY));\n totalAlpha += (linearSamplingTimes - i) * curColor.a;\n }\n maxTotalAlpha += (linearSamplingTimes - i);\n }\n }\n ownColor.a = max(ownColor.a, 0.0001);\n ownColor.rgb = ownColor.rgb / ownColor.a;\n float outerGlowAlpha = (totalAlpha / maxTotalAlpha) * strength * alpha * (1.0 - inner) * max(min(hideObject, knockout), 1.0 - ownColor.a);\n float innerGlowAlpha = ((maxTotalAlpha - totalAlpha) / maxTotalAlpha) * strength * alpha * inner * ownColor.a;\n ownColor.a = max(ownColor.a * knockout * (1.0 - hideObject), 0.0001);\n vec3 mix1 = mix(ownColor.rgb, color.rgb, innerGlowAlpha / (innerGlowAlpha + ownColor.a));\n vec3 mix2 = mix(mix1, color.rgb, outerGlowAlpha / (innerGlowAlpha + ownColor.a + outerGlowAlpha));\n float resultAlpha = min(ownColor.a + outerGlowAlpha + innerGlowAlpha, 1.0);\n gl_FragColor = vec4(mix2 * resultAlpha, resultAlpha);\n}";
|
|
11
15
|
readonly colorTransform_frag: "\nprecision mediump float;\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\nuniform mat4 matrix;\nuniform vec4 colorAdd;\nuniform sampler2D uSampler;\nvoid main(void) {\n vec4 texColor = texture2D(uSampler, vTextureCoord);\n if (texColor.a > 0.0) {\n texColor = vec4(texColor.rgb / texColor.a, texColor.a);\n }\n vec4 locColor = clamp(texColor * matrix + colorAdd, 0.0, 1.0);\n gl_FragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);\n}";
|
|
12
16
|
};
|
|
13
|
-
/**
|
|
14
|
-
* Blur radius tiers. Each tier generates a dedicated shader variant with a
|
|
15
|
-
* loop bound matching the tier value, avoiding the WebGL1 limitation where
|
|
16
|
-
* loop bounds must be compile-time constants.
|
|
17
|
-
*
|
|
18
|
-
* Tier selection: pick the smallest tier >= ceil(blurValue).
|
|
19
|
-
* e.g. blurX=5 → tier 8, blurX=12 → tier 16, blurX=25 → tier 32.
|
|
20
|
-
*/
|
|
21
17
|
export declare const BLUR_TIERS: readonly [4, 8, 16, 32];
|
|
22
18
|
export type BlurTier = (typeof BLUR_TIERS)[number];
|
|
23
|
-
/** Returns the smallest tier that can accommodate the given blur radius. */
|
|
24
19
|
export declare function getBlurTier(radius: number): BlurTier;
|
|
25
|
-
/**
|
|
26
|
-
* Generates a horizontal blur fragment shader for the given radius tier.
|
|
27
|
-
* The loop bound is a compile-time constant so it is valid in WebGL1 GLSL.
|
|
28
|
-
*/
|
|
29
20
|
export declare function makeBlurHFrag(tier: BlurTier): string;
|
|
30
|
-
/**
|
|
31
|
-
* Generates a vertical blur fragment shader for the given radius tier.
|
|
32
|
-
*/
|
|
33
21
|
export declare function makeBlurVFrag(tier: BlurTier): string;
|
|
34
22
|
//# sourceMappingURL=ShaderLib.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShaderLib.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/shaders/ShaderLib.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,SAAS;;;;;;;;;;;CAwMZ,CAAC;AAIX,eAAO,MAAM,UAAU,yBAA0B,CAAC;AAClD,MAAM,MAAM,QAAQ,GAAG,CAAC,OAAO,UAAU,CAAC,CAAC,MAAM,CAAC,CAAC;AAEnD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,CAKpD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,QAAQ,GAAG,MAAM,CAmBpD;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,QAAQ,GAAG,MAAM,CAmBpD"}
|
|
@@ -1,3 +1,7 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* GLSL ES 1.00 shaders — used with WebGL1 context.
|
|
3
|
+
* For WebGL2 (GLSL ES 3.00) shaders see ../webgl2/ShaderLib2.ts
|
|
4
|
+
*/
|
|
1
5
|
export const ShaderLib = {
|
|
2
6
|
default_vert: /* glsl */ `
|
|
3
7
|
attribute vec2 aVertexPosition;
|
|
@@ -12,7 +16,6 @@ void main(void) {
|
|
|
12
16
|
vTextureCoord = aTextureCoord;
|
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// Multi-texture vertex shader: carries textureId as a float attribute.
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// Vertical blur pass for ping-pong two-pass Gaussian blur.
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blur_v_frag: /* glsl */ `
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precision mediump float;
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uniform float blurY;
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};
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// ── Dynamic blur shader generation
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// ── Dynamic blur shader generation (GLSL ES 1.00) ─────────────────────────────
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export const BLUR_TIERS = [4, 8, 16, 32];
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/** Returns the smallest tier that can accommodate the given blur radius. */
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export function getBlurTier(radius) {
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if (radius <= tier)
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return 32;
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}
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/**
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* Generates a horizontal blur fragment shader for the given radius tier.
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* The loop bound is a compile-time constant so it is valid in WebGL1 GLSL.
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*/
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export function makeBlurHFrag(tier) {
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return /* glsl */ `
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precision mediump float;
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}
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/**
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* Generates a vertical blur fragment shader for the given radius tier.
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*/
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export function makeBlurVFrag(tier) {
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return /* glsl */ `
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precision mediump float;
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{"version":3,"file":"ShaderLib.js","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/shaders/ShaderLib.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,CAAC,MAAM,SAAS,GAAG;IACxB,YAAY,EAAE,UAAU,CAAC;;;;;;;;;;;;EAYxB;IAED,UAAU,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;EAetB;IAED,UAAU,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;EAkBtB;IAED,YAAY,EAAE,UAAU,CAAC;;;;;;;EAOxB;IAED,cAAc,EAAE,UAAU,CAAC;;;;;;EAM1B;IAED,SAAS,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;EAoBrB;IAED,WAAW,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;EAiBvB;IAED,WAAW,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;EAiBvB;IAED,SAAS,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsDrB;IAED,mBAAmB,EAAE,UAAU,CAAC;;;;;;;;;;;;;;EAc/B;CACQ,CAAC;AAEX,iFAAiF;AAEjF,MAAM,CAAC,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAU,CAAC;AAGlD,MAAM,UAAU,WAAW,CAAC,MAAc;IACzC,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;QAC/B,IAAI,MAAM,IAAI,IAAI;YAAE,OAAO,IAAI,CAAC;IACjC,CAAC;IACD,OAAO,EAAE,CAAC;AACX,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,IAAc;IAC3C,OAAO,UAAU,CAAC;;;;;;;;;;oBAUC,IAAI,UAAU,IAAI;;;;;;;EAOpC,CAAC;AACH,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,IAAc;IAC3C,OAAO,UAAU,CAAC;;;;;;;;;;oBAUC,IAAI,UAAU,IAAI;;;;;;;EAOpC,CAAC;AACH,CAAC"}
|
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@@ -0,0 +1,22 @@
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/**
|
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* GLSL ES 3.00 shaders — used with WebGL2 context.
|
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* For WebGL1 (GLSL ES 1.00) shaders see ../webgl/ShaderLib.ts
|
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+
*/
|
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|
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export declare const ShaderLib2: {
|
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|
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readonly default_vert: "#version 300 es\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\nin vec4 aColor;\nuniform vec2 projectionVector;\nout vec2 vTextureCoord;\nout vec4 vColor;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n}";
|
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|
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readonly multi_vert: "#version 300 es\nin vec2 aVertexPosition;\nin vec2 aTextureCoord;\nin vec4 aColor;\nin float aTextureId;\nuniform vec2 projectionVector;\nout vec2 vTextureCoord;\nout vec4 vColor;\nout float vTextureId;\nconst vec2 center = vec2(-1.0, 1.0);\nvoid main(void) {\n gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n vColor = aColor;\n vTextureId = aTextureId;\n}";
|
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|
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readonly multi_frag: "#version 300 es\nprecision lowp float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nin float vTextureId;\nuniform sampler2D uSamplers[8];\nout vec4 fragColor;\nvoid main(void) {\n vec4 color;\n int id = int(vTextureId + 0.5);\n if (id == 0) color = texture(uSamplers[0], vTextureCoord);\n else if (id == 1) color = texture(uSamplers[1], vTextureCoord);\n else if (id == 2) color = texture(uSamplers[2], vTextureCoord);\n else if (id == 3) color = texture(uSamplers[3], vTextureCoord);\n else if (id == 4) color = texture(uSamplers[4], vTextureCoord);\n else if (id == 5) color = texture(uSamplers[5], vTextureCoord);\n else if (id == 6) color = texture(uSamplers[6], vTextureCoord);\n else color = texture(uSamplers[7], vTextureCoord);\n fragColor = color * vColor;\n}";
|
|
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|
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readonly texture_frag: "#version 300 es\nprecision lowp float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nuniform sampler2D uSampler;\nout vec4 fragColor;\nvoid main(void) {\n fragColor = texture(uSampler, vTextureCoord) * vColor;\n}";
|
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|
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readonly primitive_frag: "#version 300 es\nprecision lowp float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nout vec4 fragColor;\nvoid main(void) {\n fragColor = vColor;\n}";
|
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|
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readonly blur_frag: "#version 300 es\nprecision mediump float;\nuniform vec2 blur;\nuniform sampler2D uSampler;\nin vec2 vTextureCoord;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nvoid main() {\n const int sampleRadius = 5;\n const int samples = sampleRadius * 2 + 1;\n vec2 blurUv = blur / uTextureSize;\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n vec2 uv = vec2(0.0, 0.0);\n blurUv /= float(sampleRadius);\n for (int i = -sampleRadius; i <= sampleRadius; i++) {\n uv.x = vTextureCoord.x + float(i) * blurUv.x;\n uv.y = vTextureCoord.y + float(i) * blurUv.y;\n color += texture(uSampler, uv);\n }\n color /= float(samples);\n fragColor = color;\n}";
|
|
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|
+
readonly blur_h_frag: "#version 300 es\nprecision mediump float;\nuniform float blurX;\nuniform sampler2D uSampler;\nin vec2 vTextureCoord;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nvoid main() {\n float step = 1.0 / uTextureSize.x;\n vec4 color = vec4(0.0);\n float total = 0.0;\n for (int i = -8; i <= 8; i++) {\n if (abs(float(i)) > blurX) continue;\n float weight = 1.0 - abs(float(i)) / (blurX + 1.0);\n color += texture(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;\n total += weight;\n }\n fragColor = color / total;\n}";
|
|
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|
+
readonly blur_v_frag: "#version 300 es\nprecision mediump float;\nuniform float blurY;\nuniform sampler2D uSampler;\nin vec2 vTextureCoord;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nvoid main() {\n float step = 1.0 / uTextureSize.y;\n vec4 color = vec4(0.0);\n float total = 0.0;\n for (int i = -8; i <= 8; i++) {\n if (abs(float(i)) > blurY) continue;\n float weight = 1.0 - abs(float(i)) / (blurY + 1.0);\n color += texture(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;\n total += weight;\n }\n fragColor = color / total;\n}";
|
|
14
|
+
readonly glow_frag: "#version 300 es\nprecision highp float;\nin vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float dist;\nuniform float angle;\nuniform vec4 color;\nuniform float alpha;\nuniform float blurX;\nuniform float blurY;\nuniform float strength;\nuniform float inner;\nuniform float knockout;\nuniform float hideObject;\nuniform vec2 uTextureSize;\nout vec4 fragColor;\nfloat random(vec2 scale) {\n return fract(sin(dot(gl_FragCoord.xy, scale)) * 43758.5453);\n}\nvoid main(void) {\n vec2 px = vec2(1.0 / uTextureSize.x, 1.0 / uTextureSize.y);\n const float linearSamplingTimes = 7.0;\n const float circleSamplingTimes = 12.0;\n vec4 ownColor = texture(uSampler, vTextureCoord);\n vec4 curColor;\n float totalAlpha = 0.0;\n float maxTotalAlpha = 0.0;\n float offsetX = dist * cos(angle) * px.x;\n float offsetY = dist * sin(angle) * px.y;\n const float PI = 3.14159265358979323846264;\n float offset = PI * 2.0 / circleSamplingTimes * random(vec2(12.9898, 78.233));\n float stepX = blurX * px.x / linearSamplingTimes;\n float stepY = blurY * px.y / linearSamplingTimes;\n for (float a = 0.0; a <= PI * 2.0; a += PI * 2.0 / circleSamplingTimes) {\n float cosAngle = cos(a + offset);\n float sinAngle = sin(a + offset);\n for (float i = 1.0; i <= linearSamplingTimes; i++) {\n float curDistanceX = i * stepX * cosAngle;\n float curDistanceY = i * stepY * sinAngle;\n if (vTextureCoord.x + curDistanceX - offsetX >= 0.0 && vTextureCoord.y + curDistanceY + offsetY <= 1.0) {\n curColor = texture(uSampler, vec2(vTextureCoord.x + curDistanceX - offsetX, vTextureCoord.y + curDistanceY + offsetY));\n totalAlpha += (linearSamplingTimes - i) * curColor.a;\n }\n maxTotalAlpha += (linearSamplingTimes - i);\n }\n }\n ownColor.a = max(ownColor.a, 0.0001);\n ownColor.rgb = ownColor.rgb / ownColor.a;\n float outerGlowAlpha = (totalAlpha / maxTotalAlpha) * strength * alpha * (1.0 - inner) * max(min(hideObject, knockout), 1.0 - ownColor.a);\n float innerGlowAlpha = ((maxTotalAlpha - totalAlpha) / maxTotalAlpha) * strength * alpha * inner * ownColor.a;\n ownColor.a = max(ownColor.a * knockout * (1.0 - hideObject), 0.0001);\n vec3 mix1 = mix(ownColor.rgb, color.rgb, innerGlowAlpha / (innerGlowAlpha + ownColor.a));\n vec3 mix2 = mix(mix1, color.rgb, outerGlowAlpha / (innerGlowAlpha + ownColor.a + outerGlowAlpha));\n float resultAlpha = min(ownColor.a + outerGlowAlpha + innerGlowAlpha, 1.0);\n fragColor = vec4(mix2 * resultAlpha, resultAlpha);\n}";
|
|
15
|
+
readonly colorTransform_frag: "#version 300 es\nprecision mediump float;\nin vec2 vTextureCoord;\nin vec4 vColor;\nuniform mat4 matrix;\nuniform vec4 colorAdd;\nuniform sampler2D uSampler;\nout vec4 fragColor;\nvoid main(void) {\n vec4 texColor = texture(uSampler, vTextureCoord);\n if (texColor.a > 0.0) {\n texColor = vec4(texColor.rgb / texColor.a, texColor.a);\n }\n vec4 locColor = clamp(texColor * matrix + colorAdd, 0.0, 1.0);\n fragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);\n}";
|
|
16
|
+
};
|
|
17
|
+
export declare const BLUR_TIERS2: readonly [4, 8, 16, 32];
|
|
18
|
+
export type BlurTier2 = (typeof BLUR_TIERS2)[number];
|
|
19
|
+
export declare function getBlurTier2(radius: number): BlurTier2;
|
|
20
|
+
export declare function makeBlurHFrag2(tier: BlurTier2): string;
|
|
21
|
+
export declare function makeBlurVFrag2(tier: BlurTier2): string;
|
|
22
|
+
//# sourceMappingURL=ShaderLib2.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShaderLib2.d.ts","sourceRoot":"","sources":["../../../../../src/blakron/player/webgl/shaders/ShaderLib2.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,UAAU;;;;;;;;;;;CAqNb,CAAC;AAIX,eAAO,MAAM,WAAW,yBAA0B,CAAC;AACnD,MAAM,MAAM,SAAS,GAAG,CAAC,OAAO,WAAW,CAAC,CAAC,MAAM,CAAC,CAAC;AAErD,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAKtD;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAoBtD;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAoBtD"}
|
|
@@ -1,11 +1,15 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
1
|
+
/**
|
|
2
|
+
* GLSL ES 3.00 shaders — used with WebGL2 context.
|
|
3
|
+
* For WebGL1 (GLSL ES 1.00) shaders see ../webgl/ShaderLib.ts
|
|
4
|
+
*/
|
|
5
|
+
export const ShaderLib2 = {
|
|
6
|
+
default_vert: /* glsl */ `#version 300 es
|
|
7
|
+
in vec2 aVertexPosition;
|
|
8
|
+
in vec2 aTextureCoord;
|
|
9
|
+
in vec4 aColor;
|
|
6
10
|
uniform vec2 projectionVector;
|
|
7
|
-
|
|
8
|
-
|
|
11
|
+
out vec2 vTextureCoord;
|
|
12
|
+
out vec4 vColor;
|
|
9
13
|
const vec2 center = vec2(-1.0, 1.0);
|
|
10
14
|
void main(void) {
|
|
11
15
|
gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);
|
|
@@ -13,15 +17,15 @@ void main(void) {
|
|
|
13
17
|
vColor = aColor;
|
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14
18
|
}`,
|
|
15
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|
// Multi-texture vertex shader: carries textureId as a float attribute.
|
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|
-
multi_vert: /* glsl */ `#version
|
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|
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|
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multi_vert: /* glsl */ `#version 300 es
|
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in vec2 aVertexPosition;
|
|
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|
+
in vec2 aTextureCoord;
|
|
23
|
+
in vec4 aColor;
|
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|
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in float aTextureId;
|
|
21
25
|
uniform vec2 projectionVector;
|
|
22
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-
|
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|
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|
-
|
|
26
|
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out vec2 vTextureCoord;
|
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|
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out vec4 vColor;
|
|
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|
+
out float vTextureId;
|
|
25
29
|
const vec2 center = vec2(-1.0, 1.0);
|
|
26
30
|
void main(void) {
|
|
27
31
|
gl_Position = vec4((aVertexPosition / projectionVector) + center, 0.0, 1.0);
|
|
@@ -29,49 +33,52 @@ void main(void) {
|
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|
29
33
|
vColor = aColor;
|
|
30
34
|
vTextureId = aTextureId;
|
|
31
35
|
}`,
|
|
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|
-
// Multi-texture fragment shader
|
|
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|
-
//
|
|
34
|
-
|
|
35
|
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multi_frag: /* glsl */ `#version 100
|
|
36
|
+
// Multi-texture fragment shader.
|
|
37
|
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// WebGL2 / GLSL ES 3.00 supports dynamic indexing into sampler arrays natively.
|
|
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multi_frag: /* glsl */ `#version 300 es
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precision lowp float;
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-
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40
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in vec2 vTextureCoord;
|
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+
in vec4 vColor;
|
|
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|
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in float vTextureId;
|
|
40
43
|
uniform sampler2D uSamplers[8];
|
|
44
|
+
out vec4 fragColor;
|
|
41
45
|
void main(void) {
|
|
42
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|
vec4 color;
|
|
43
47
|
int id = int(vTextureId + 0.5);
|
|
44
|
-
if (id == 0) color =
|
|
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|
-
else if (id == 1) color =
|
|
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|
-
else if (id == 2) color =
|
|
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|
-
else if (id == 3) color =
|
|
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|
-
else if (id == 4) color =
|
|
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|
-
else if (id == 5) color =
|
|
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|
-
else if (id == 6) color =
|
|
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|
-
else color =
|
|
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|
-
|
|
48
|
+
if (id == 0) color = texture(uSamplers[0], vTextureCoord);
|
|
49
|
+
else if (id == 1) color = texture(uSamplers[1], vTextureCoord);
|
|
50
|
+
else if (id == 2) color = texture(uSamplers[2], vTextureCoord);
|
|
51
|
+
else if (id == 3) color = texture(uSamplers[3], vTextureCoord);
|
|
52
|
+
else if (id == 4) color = texture(uSamplers[4], vTextureCoord);
|
|
53
|
+
else if (id == 5) color = texture(uSamplers[5], vTextureCoord);
|
|
54
|
+
else if (id == 6) color = texture(uSamplers[6], vTextureCoord);
|
|
55
|
+
else color = texture(uSamplers[7], vTextureCoord);
|
|
56
|
+
fragColor = color * vColor;
|
|
53
57
|
}`,
|
|
54
|
-
texture_frag: /* glsl */ `#version
|
|
58
|
+
texture_frag: /* glsl */ `#version 300 es
|
|
55
59
|
precision lowp float;
|
|
56
|
-
|
|
57
|
-
|
|
60
|
+
in vec2 vTextureCoord;
|
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in vec4 vColor;
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uniform sampler2D uSampler;
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out vec4 fragColor;
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void main(void) {
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-
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fragColor = texture(uSampler, vTextureCoord) * vColor;
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}`,
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primitive_frag: /* glsl */ `#version
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primitive_frag: /* glsl */ `#version 300 es
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precision lowp float;
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-
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-
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in vec2 vTextureCoord;
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in vec4 vColor;
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out vec4 fragColor;
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void main(void) {
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fragColor = vColor;
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}`,
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blur_frag: /* glsl */ `#version
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blur_frag: /* glsl */ `#version 300 es
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precision mediump float;
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uniform vec2 blur;
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uniform sampler2D uSampler;
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in vec2 vTextureCoord;
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uniform vec2 uTextureSize;
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out vec4 fragColor;
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void main() {
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const int sampleRadius = 5;
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const int samples = sampleRadius * 2 + 1;
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@@ -82,18 +89,19 @@ void main() {
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for (int i = -sampleRadius; i <= sampleRadius; i++) {
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uv.x = vTextureCoord.x + float(i) * blurUv.x;
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uv.y = vTextureCoord.y + float(i) * blurUv.y;
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color +=
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color += texture(uSampler, uv);
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}
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color /= float(samples);
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fragColor = color;
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}`,
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// Horizontal blur pass for ping-pong two-pass Gaussian blur.
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blur_h_frag: /* glsl */ `#version
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blur_h_frag: /* glsl */ `#version 300 es
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precision mediump float;
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uniform float blurX;
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uniform sampler2D uSampler;
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in vec2 vTextureCoord;
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uniform vec2 uTextureSize;
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out vec4 fragColor;
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void main() {
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float step = 1.0 / uTextureSize.x;
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vec4 color = vec4(0.0);
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@@ -101,18 +109,19 @@ void main() {
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for (int i = -8; i <= 8; i++) {
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if (abs(float(i)) > blurX) continue;
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float weight = 1.0 - abs(float(i)) / (blurX + 1.0);
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color +=
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color += texture(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;
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total += weight;
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}
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fragColor = color / total;
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}`,
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// Vertical blur pass for ping-pong two-pass Gaussian blur.
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-
blur_v_frag: /* glsl */ `#version
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blur_v_frag: /* glsl */ `#version 300 es
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precision mediump float;
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uniform float blurY;
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uniform sampler2D uSampler;
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in vec2 vTextureCoord;
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uniform vec2 uTextureSize;
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out vec4 fragColor;
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void main() {
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float step = 1.0 / uTextureSize.y;
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vec4 color = vec4(0.0);
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@@ -120,14 +129,14 @@ void main() {
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for (int i = -8; i <= 8; i++) {
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if (abs(float(i)) > blurY) continue;
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float weight = 1.0 - abs(float(i)) / (blurY + 1.0);
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color +=
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color += texture(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;
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total += weight;
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}
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-
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+
fragColor = color / total;
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}`,
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glow_frag: /* glsl */ `#version
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+
glow_frag: /* glsl */ `#version 300 es
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precision highp float;
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-
|
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+
in vec2 vTextureCoord;
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uniform sampler2D uSampler;
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uniform float dist;
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uniform float angle;
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|
@@ -140,6 +149,7 @@ uniform float inner;
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uniform float knockout;
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uniform float hideObject;
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uniform vec2 uTextureSize;
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|
+
out vec4 fragColor;
|
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|
float random(vec2 scale) {
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|
return fract(sin(dot(gl_FragCoord.xy, scale)) * 43758.5453);
|
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}
|
|
@@ -147,7 +157,7 @@ void main(void) {
|
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vec2 px = vec2(1.0 / uTextureSize.x, 1.0 / uTextureSize.y);
|
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|
const float linearSamplingTimes = 7.0;
|
|
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159
|
const float circleSamplingTimes = 12.0;
|
|
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|
-
vec4 ownColor =
|
|
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|
+
vec4 ownColor = texture(uSampler, vTextureCoord);
|
|
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161
|
vec4 curColor;
|
|
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162
|
float totalAlpha = 0.0;
|
|
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|
float maxTotalAlpha = 0.0;
|
|
@@ -164,7 +174,7 @@ void main(void) {
|
|
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164
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|
float curDistanceX = i * stepX * cosAngle;
|
|
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175
|
float curDistanceY = i * stepY * sinAngle;
|
|
166
176
|
if (vTextureCoord.x + curDistanceX - offsetX >= 0.0 && vTextureCoord.y + curDistanceY + offsetY <= 1.0) {
|
|
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|
-
curColor =
|
|
177
|
+
curColor = texture(uSampler, vec2(vTextureCoord.x + curDistanceX - offsetX, vTextureCoord.y + curDistanceY + offsetY));
|
|
168
178
|
totalAlpha += (linearSamplingTimes - i) * curColor.a;
|
|
169
179
|
}
|
|
170
180
|
maxTotalAlpha += (linearSamplingTimes - i);
|
|
@@ -178,53 +188,42 @@ void main(void) {
|
|
|
178
188
|
vec3 mix1 = mix(ownColor.rgb, color.rgb, innerGlowAlpha / (innerGlowAlpha + ownColor.a));
|
|
179
189
|
vec3 mix2 = mix(mix1, color.rgb, outerGlowAlpha / (innerGlowAlpha + ownColor.a + outerGlowAlpha));
|
|
180
190
|
float resultAlpha = min(ownColor.a + outerGlowAlpha + innerGlowAlpha, 1.0);
|
|
181
|
-
|
|
191
|
+
fragColor = vec4(mix2 * resultAlpha, resultAlpha);
|
|
182
192
|
}`,
|
|
183
|
-
colorTransform_frag: /* glsl */ `#version
|
|
193
|
+
colorTransform_frag: /* glsl */ `#version 300 es
|
|
184
194
|
precision mediump float;
|
|
185
|
-
|
|
186
|
-
|
|
195
|
+
in vec2 vTextureCoord;
|
|
196
|
+
in vec4 vColor;
|
|
187
197
|
uniform mat4 matrix;
|
|
188
198
|
uniform vec4 colorAdd;
|
|
189
199
|
uniform sampler2D uSampler;
|
|
200
|
+
out vec4 fragColor;
|
|
190
201
|
void main(void) {
|
|
191
|
-
vec4 texColor =
|
|
202
|
+
vec4 texColor = texture(uSampler, vTextureCoord);
|
|
192
203
|
if (texColor.a > 0.0) {
|
|
193
204
|
texColor = vec4(texColor.rgb / texColor.a, texColor.a);
|
|
194
205
|
}
|
|
195
206
|
vec4 locColor = clamp(texColor * matrix + colorAdd, 0.0, 1.0);
|
|
196
|
-
|
|
207
|
+
fragColor = vColor * vec4(locColor.rgb * locColor.a, locColor.a);
|
|
197
208
|
}`,
|
|
198
209
|
};
|
|
199
|
-
// ── Dynamic blur shader generation
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
* loop bounds must be compile-time constants.
|
|
204
|
-
*
|
|
205
|
-
* Tier selection: pick the smallest tier >= ceil(blurValue).
|
|
206
|
-
* e.g. blurX=5 → tier 8, blurX=12 → tier 16, blurX=25 → tier 32.
|
|
207
|
-
*/
|
|
208
|
-
export const BLUR_TIERS = [4, 8, 16, 32];
|
|
209
|
-
/** Returns the smallest tier that can accommodate the given blur radius. */
|
|
210
|
-
export function getBlurTier(radius) {
|
|
211
|
-
for (const tier of BLUR_TIERS) {
|
|
210
|
+
// ── Dynamic blur shader generation (GLSL ES 3.00) ─────────────────────────────
|
|
211
|
+
export const BLUR_TIERS2 = [4, 8, 16, 32];
|
|
212
|
+
export function getBlurTier2(radius) {
|
|
213
|
+
for (const tier of BLUR_TIERS2) {
|
|
212
214
|
if (radius <= tier)
|
|
213
215
|
return tier;
|
|
214
216
|
}
|
|
215
217
|
return 32;
|
|
216
218
|
}
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
* The loop bound is a compile-time constant so it is valid in WebGL1 GLSL.
|
|
220
|
-
*/
|
|
221
|
-
export function makeBlurHFrag(tier) {
|
|
222
|
-
return /* glsl */ `#version 100
|
|
219
|
+
export function makeBlurHFrag2(tier) {
|
|
220
|
+
return /* glsl */ `#version 300 es
|
|
223
221
|
precision mediump float;
|
|
224
222
|
uniform float blurX;
|
|
225
223
|
uniform sampler2D uSampler;
|
|
226
|
-
|
|
224
|
+
in vec2 vTextureCoord;
|
|
227
225
|
uniform vec2 uTextureSize;
|
|
226
|
+
out vec4 fragColor;
|
|
228
227
|
void main() {
|
|
229
228
|
float step = 1.0 / uTextureSize.x;
|
|
230
229
|
vec4 color = vec4(0.0);
|
|
@@ -232,22 +231,20 @@ void main() {
|
|
|
232
231
|
for (int i = -${tier}; i <= ${tier}; i++) {
|
|
233
232
|
if (abs(float(i)) > blurX) continue;
|
|
234
233
|
float weight = 1.0 - abs(float(i)) / (blurX + 1.0);
|
|
235
|
-
color +=
|
|
234
|
+
color += texture(uSampler, vTextureCoord + vec2(float(i) * step, 0.0)) * weight;
|
|
236
235
|
total += weight;
|
|
237
236
|
}
|
|
238
|
-
|
|
237
|
+
fragColor = color / total;
|
|
239
238
|
}`;
|
|
240
239
|
}
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
*/
|
|
244
|
-
export function makeBlurVFrag(tier) {
|
|
245
|
-
return /* glsl */ `#version 100
|
|
240
|
+
export function makeBlurVFrag2(tier) {
|
|
241
|
+
return /* glsl */ `#version 300 es
|
|
246
242
|
precision mediump float;
|
|
247
243
|
uniform float blurY;
|
|
248
244
|
uniform sampler2D uSampler;
|
|
249
|
-
|
|
245
|
+
in vec2 vTextureCoord;
|
|
250
246
|
uniform vec2 uTextureSize;
|
|
247
|
+
out vec4 fragColor;
|
|
251
248
|
void main() {
|
|
252
249
|
float step = 1.0 / uTextureSize.y;
|
|
253
250
|
vec4 color = vec4(0.0);
|
|
@@ -255,10 +252,10 @@ void main() {
|
|
|
255
252
|
for (int i = -${tier}; i <= ${tier}; i++) {
|
|
256
253
|
if (abs(float(i)) > blurY) continue;
|
|
257
254
|
float weight = 1.0 - abs(float(i)) / (blurY + 1.0);
|
|
258
|
-
color +=
|
|
255
|
+
color += texture(uSampler, vTextureCoord + vec2(0.0, float(i) * step)) * weight;
|
|
259
256
|
total += weight;
|
|
260
257
|
}
|
|
261
|
-
|
|
258
|
+
fragColor = color / total;
|
|
262
259
|
}`;
|
|
263
260
|
}
|
|
264
|
-
//# sourceMappingURL=
|
|
261
|
+
//# sourceMappingURL=ShaderLib2.js.map
|