@bitmagic/cli 0.1.65 → 0.1.66-dev.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -100,7 +100,7 @@ Rows are in recommended order: take the first whose conditions hold.
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| The baseline's procedural voxel terrain (already there) | prototype, or the terrain is not the mechanic | free, instant | Slice 1's world unless the game cannot be played without its shape (planning skill) |
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| \`bitmagic forge\` — natural terrain by default, or one of its modes: city, dungeon, platformer, freeform, vessel | Chrome; terrain IS the mechanic (skiing, a circuit, open-world driving, an enclosed dungeon) or polished | usage-priced, tens of sparks; many minutes (the bake alone can take twenty) | One forge per game; it can edit a forged level in place and resume a failed job — see its help. AGENTS.md "Forging a whole level" |
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| \`${PRIMARY_SKILLS_DIR}/building-levels-in-blender/SKILL.md\` | frontier model AND Blender 4.2+ AND \`artStyle: "low-poly"\`; a DESIGNED place (interior, station, set), not natural terrain | free in sparks; an hour or more of your time | Its §0 is the gate; audited with ray casts, loaded by \`MeshLevel
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| \`${PRIMARY_SKILLS_DIR}/building-levels-in-blender/SKILL.md\` | frontier model AND Blender 4.2+ AND \`artStyle: "low-poly"\`; a DESIGNED place (interior, station, set), not natural terrain | free in sparks; an hour or more of your time | Its §0 is the gate; audited with ray casts, loaded by \`MeshLevel\`. **If the Blender probe fails and you cannot install it, take the forge row** — never hand back a level script nothing here can build |
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| \`${PRIMARY_SKILLS_DIR}/converting-unity-levels/SKILL.md\` | the creator has a Unity scene to bring over | free in sparks; minutes to hours | Reuses their prefabs, FBX, colliders; not a way to make a level from nothing |
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### A character (player or NPC)
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@bitmagic/cli",
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"version": "0.1.
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"version": "0.1.66-dev.2",
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"description": "Build Bitmagic games from your own agent tool",
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"license": "SEE LICENSE IN LICENSE.md",
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"author": "Bitmagic Oy",
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@@ -25,9 +25,9 @@
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"playwright-core": "^1.59.1",
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"tar": "^7.4.3",
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"ws": "^8.21.3",
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"@bitmagic/animation-forger": "0.1.
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"@bitmagic/
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"@bitmagic/
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"@bitmagic/animation-forger": "0.1.21-dev.2",
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"@bitmagic/world-forger": "0.1.26-dev.2",
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"@bitmagic/asset-core": "0.2.21-dev.2"
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},
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"devDependencies": {
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"@eslint/js": "^9.38.0",
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