@bitmagic/cli 0.1.65-dev.1 → 0.1.65-dev.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +68 -2
- package/assets/skills/trailer-craft.md +180 -0
- package/dist/cli.d.ts +8 -0
- package/dist/commands/forge.d.ts +15 -0
- package/dist/commands/forge.js +140 -37
- package/dist/commands/forge.js.map +1 -1
- package/dist/commands/generate.d.ts +2 -0
- package/dist/commands/generate.js +9 -0
- package/dist/commands/generate.js.map +1 -1
- package/dist/commands/trailer.js +1 -1
- package/dist/commands/trailer.js.map +1 -1
- package/dist/forge/edit-target.d.ts +30 -0
- package/dist/forge/edit-target.js +88 -0
- package/dist/forge/edit-target.js.map +1 -0
- package/dist/forge/prune-store.d.ts +46 -0
- package/dist/forge/prune-store.js +86 -0
- package/dist/forge/prune-store.js.map +1 -0
- package/dist/forge/remote-store.d.ts +36 -0
- package/dist/forge/remote-store.js +113 -0
- package/dist/forge/remote-store.js.map +1 -0
- package/dist/forge/run-pipeline.js +11 -2
- package/dist/forge/run-pipeline.js.map +1 -1
- package/dist/forge/stream.d.ts +5 -1
- package/dist/forge/stream.js +4 -0
- package/dist/forge/stream.js.map +1 -1
- package/dist/scaffold/blender-level-skill-files.js +1 -1
- package/dist/scaffold/project.js +2 -1
- package/dist/scaffold/project.js.map +1 -1
- package/dist/scaffold/skill-files.d.ts +32 -5
- package/dist/scaffold/skill-files.js +97 -59
- package/dist/scaffold/skill-files.js.map +1 -1
- package/package.json +4 -4
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1
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+
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* `project-files.test.ts` enforces the frontmatter (name == directory) and that AGENTS.md names
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* every shipped skill. The same template-literal rule applies: the markdown is full of backticks,
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* so every one inside is escaped as \` and the test checks the rendered output.
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*
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* One renderer here breaks the template-literal rule on purpose: `renderTrailerCraftReference`
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* reads `assets/skills/trailer-craft.md`, because that file is the SOURCE OF TRUTH for trailer
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* craft in two places at once — the skill scaffolded into a creator's project, and the monorepo's
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* own `make-trailer` skill, which symlinks to the same file. Craft is the half of trailer guidance
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* that is not about commands, so both readers need all of it and neither owns it; a second copy
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* would drift the moment either was edited, and the drift is silent (both files still look like
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would rather not be filmed playing badly.
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can pull an establishing shot from the fly-through and everything else from play.
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opening shot — you don't have to do anything"), and write the path yourself from the level you
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built: \`world.json\` has the coordinates.
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| \`trailer/flythrough.json\` | A camera path you author. Committed. Records with nobody playing — the whole trailer, or just the opening shot. |
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| \`.bitmagic/trailer/recordings/<name>/\` | A recording: \`<name>_%06d.png\` at 60 fps + \`timeline.json\` (events, sounds, HUD). |
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| \`.bitmagic/trailer/<name>/analysis.json\` | Scored highlight windows: \`startFrame\`, \`endFrame\`, \`score\`, event digests (\`"f3121 explosion i0.9"\`), \`sheet\`. |
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| \`.bitmagic/trailer/<name>/sheets/\` | Contact sheets, one per window — read these. |
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Positions are world units (\`engine/agent-docs/coordinate-system.md\`); \`timestamp\` is seconds,
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(camera distance and framing), energy (intense vs quiet), pacing (section tempo), shot length.
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**Text.** End card only, unless the footage cannot say it. ≤ 6 words, evocative verbs, sounds
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## Selection rules this project already paid for
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- **Never slow motion.** On gameplay footage it reads as a low framerate. \`speed\` is 1.0.
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worst clip. A crash earns its slot only if things visibly break and motion continues.
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overtaken while struggling — often the best clips, and they score near zero.
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direction per leg (a drifting push or a slow arc reads as deliberate; a whip-pan reads as a
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mistake), and give each leg several seconds. Six markers over 20 s is plenty for the two or three
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shots a cut will actually use — you are recording candidate footage, not the trailer.
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## Craft — read \`references/trailer-craft.md\` before touching the cut
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Everything about WHICH moments and in what order lives in
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\`references/trailer-craft.md\`, next to this file: the Genre → Hook → Anchors → Content ordering,
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laying the timeline out as a skeleton before hunting footage, pacing and shot length, the five
|
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variety axes, the rules for on-screen text, a section-by-section structure template, and the
|
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selection rules earlier trailers already paid for (never slow motion; a high \`impactSpeed\` is
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usually a car dead against a wall; low speed can BE the drama; menus need \`"ui": false\`).
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Read it in full the first time you cut a trailer for this game. The tool finds candidate windows
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and snaps cuts to the beat — it has no opinion about any of the above, so without that file your
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"tuning" is random.
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## Tuning from prompts
|
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@@ -254,6 +271,8 @@ The creator talks; you edit \`trailer/shots.json\`, run \`bitmagic trailer make\
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| "show the menu / the map / the start" | add ONE shot from the recording's opening with \`"ui": false\` |
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| "add a title at the start" | a \`title\`-style cue at \`at: 0\` for ~2.5 s, and make the first shot calm enough to read over |
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| "show more of the world / the level", "a wider shot", "an establishing shot" | record a fly-through, \`merge\` it with the gameplay recording, and take the cold open (and the breath) from it |
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| "I can't play right now", "you do it", nobody available | \`record --flythrough\` — it clicks Play itself and needs no one |
|
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| "different music", "more epic / chill" | \`--music-prompt\` with the new direction (spends sparks), or \`--music <file>\`; shots keep their beat counts and re-snap |
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| "no HUD" / "show the HUD" | drop or add \`--ui\` (per shot: \`"ui": false\`) |
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| "the HUD stutters" / "smoother HUD" | raise \`--ui-keyframe-rate\` on \`make\` or \`render\` (default 30/s; 0 = every change) |
|
|
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|
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from the changed region, compare with the previous \`-rN\`, deliver the URL.
|
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`;
|
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}
|
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/**
|
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* `<skills dir>/making-a-trailer/references/trailer-craft.md` — the only shipped skill file that is
|
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* read from disk rather than written as a template literal.
|
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*
|
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+
* It is a shipped asset (`assets/skills/`, listed in package.json's `files`) because two skills
|
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* need the same bytes: this one, and the monorepo's own `.claude/skills/make-trailer/`, whose copy
|
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* is a SYMLINK to the asset. Trailer craft is editing knowledge — it says nothing about the CLI, so
|
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* neither reader owns it and neither can be given an abridgement without going stale against the
|
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* other. The same reasoning as the repo's `.agents/skills -> ../.claude/skills` link: a link is not
|
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* a copy, so there is nothing to keep in step and no check to forget to run.
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*
|
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* Resolved from this module's own location the way `defaultTitleFont` resolves the bundled font:
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* `../../assets/` is the same hop from `src/scaffold/` and from `dist/scaffold/`, so it works run
|
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* from source and from an installed package alike.
|
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*/
|
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302
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export function renderTrailerCraftReference() {
|
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const source = fileURLToPath(new URL('../../assets/skills/trailer-craft.md', import.meta.url));
|
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|
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return fs.readFileSync(source, 'utf-8');
|
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}
|
|
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/**
|
|
269
307
|
* `<skills dir>/publishing-a-game/SKILL.md` — the whole ship-it path, and every way it refuses.
|
|
270
308
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"skill-files.js","sourceRoot":"","sources":["../../src/scaffold/skill-files.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
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|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@bitmagic/cli",
|
|
3
|
-
"version": "0.1.65-dev.
|
|
3
|
+
"version": "0.1.65-dev.11",
|
|
4
4
|
"description": "Build Bitmagic games from your own agent tool",
|
|
5
5
|
"license": "SEE LICENSE IN LICENSE.md",
|
|
6
6
|
"author": "Bitmagic Oy",
|
|
@@ -25,9 +25,9 @@
|
|
|
25
25
|
"playwright-core": "^1.59.1",
|
|
26
26
|
"tar": "^7.4.3",
|
|
27
27
|
"ws": "^8.21.3",
|
|
28
|
-
"@bitmagic/animation-forger": "0.1.20-dev.
|
|
29
|
-
"@bitmagic/asset-core": "0.2.20-dev.
|
|
30
|
-
"@bitmagic/world-forger": "0.1.25-dev.
|
|
28
|
+
"@bitmagic/animation-forger": "0.1.20-dev.11",
|
|
29
|
+
"@bitmagic/asset-core": "0.2.20-dev.11",
|
|
30
|
+
"@bitmagic/world-forger": "0.1.25-dev.11"
|
|
31
31
|
},
|
|
32
32
|
"devDependencies": {
|
|
33
33
|
"@eslint/js": "^9.38.0",
|