@bitmagic/cli 0.1.64-dev.1 → 0.1.64-dev.2

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@@ -16,12 +16,17 @@
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  * The surface, the pills and the modal backdrop come from `design.ts` (`.bm-overlay`,
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  * `.bm-dialog`, `.bm-pill`); only what is specific to this dialog's layout lives here.
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  */
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- export declare const ASSET_DETAIL_CSS = "\n /* Above #hq-overlay, which sits at 10 \u2014 a preview opened from a row must cover it. */\n #asset-overlay { z-index: 11; }\n #asset-dialog { display: flex; width: min(1100px, 94vw); height: min(760px, 88vh);\n overflow: hidden; }\n /* The viewer takes the room. Everything else is a caption. The near-black ground is the\n brand's: a creation is the only thing on this surface that carries colour. */\n #asset-view { flex: 1; min-width: 0; position: relative; background: var(--bm-bg); }\n #asset-view iframe { display: block; width: 100%; height: 100%; border: 0; }\n #asset-view img { display: block; width: 100%; height: 100%; object-fit: contain;\n background: var(--bm-bg); }\n #asset-view audio { position: absolute; left: 50%; top: 50%; width: min(420px, 80%);\n transform: translate(-50%, -50%); }\n /* A note here is always a failure or a wait that has gone on too long \u2014 the negative accent. */\n #asset-note { position: absolute; inset: auto 0 0 0; padding: 10px 12px;\n background: var(--bm-scrim); color: var(--bm-pink-hover); font-size: 12px; }\n #asset-note.hidden, #asset-view > .hidden { display: none; }\n /* Wide enough for the action pills to sit on one row (wrapping to two once Edit voxels shows):\n uppercase tracked labels are wider than the sentence-case ones this panel used to have. */\n #asset-meta { width: 360px; flex: none; padding: 16px; overflow-y: auto;\n border-left: 1px solid var(--bm-border-muted); }\n #asset-meta h2 { margin: 0 0 4px; word-break: break-word; }\n #asset-meta .sub { color: var(--bm-text-dim); font-size: 12px; margin-bottom: 16px; }\n #asset-facts { display: grid; grid-template-columns: auto 1fr; gap: 6px 12px; font-size: 12px; }\n #asset-facts dt { color: var(--bm-text-dim); }\n #asset-facts dd { margin: 0; color: var(--bm-text); word-break: break-word; }\n #asset-facts dd.mono { font-family: var(--bm-font-mono); }\n #asset-actions { display: flex; flex-wrap: wrap; gap: 8px; margin-top: 16px; }\n /* The .hidden rules above are scoped to the viewer side; the actions row needs its own. */\n #asset-actions .hidden { display: none; }\n #asset-close { margin-left: auto; }\n";
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+ export declare const ASSET_DETAIL_CSS = "\n /* Above #hq-overlay, which sits at 10 \u2014 a preview opened from a row must cover it. */\n #asset-overlay { z-index: 11; }\n #asset-dialog { display: flex; width: min(1100px, 94vw); height: min(760px, 88vh);\n overflow: hidden; }\n /* The viewer takes the room. Everything else is a caption. The near-black ground is the\n brand's: a creation is the only thing on this surface that carries colour. */\n #asset-view { flex: 1; min-width: 0; position: relative; background: var(--bm-bg); }\n #asset-view iframe { display: block; width: 100%; height: 100%; border: 0; }\n #asset-view img { display: block; width: 100%; height: 100%; object-fit: contain;\n background: var(--bm-bg); }\n #asset-view audio { position: absolute; left: 50%; top: 50%; width: min(420px, 80%);\n transform: translate(-50%, -50%); }\n /* Fitted rather than filled, like the image rule above: a generated clip is 16:9 by default but\n follows its first frame when one was given, so the dialog cannot assume a shape. */\n #asset-view video { display: block; width: 100%; height: 100%; object-fit: contain;\n background: var(--bm-bg); }\n /* A note here is always a failure or a wait that has gone on too long \u2014 the negative accent. */\n #asset-note { position: absolute; inset: auto 0 0 0; padding: 10px 12px;\n background: var(--bm-scrim); color: var(--bm-pink-hover); font-size: 12px; }\n #asset-note.hidden, #asset-view > .hidden { display: none; }\n /* Wide enough for the action pills to sit on one row (wrapping to two once Edit voxels shows):\n uppercase tracked labels are wider than the sentence-case ones this panel used to have. */\n #asset-meta { width: 360px; flex: none; padding: 16px; overflow-y: auto;\n border-left: 1px solid var(--bm-border-muted); }\n #asset-meta h2 { margin: 0 0 4px; word-break: break-word; }\n #asset-meta .sub { color: var(--bm-text-dim); font-size: 12px; margin-bottom: 16px; }\n #asset-facts { display: grid; grid-template-columns: auto 1fr; gap: 6px 12px; font-size: 12px; }\n #asset-facts dt { color: var(--bm-text-dim); }\n #asset-facts dd { margin: 0; color: var(--bm-text); word-break: break-word; }\n #asset-facts dd.mono { font-family: var(--bm-font-mono); }\n #asset-actions { display: flex; flex-wrap: wrap; gap: 8px; margin-top: 16px; }\n /* The .hidden rules above are scoped to the viewer side; the actions row needs its own. */\n #asset-actions .hidden { display: none; }\n #asset-close { margin-left: auto; }\n";
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  /**
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  * The overlay itself.
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  *
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  * `<audio controls>` rather than a play button of our own: the web Creator withholds native
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  * controls because its player sits in a 46px row, and here there is a whole dialog. A creator
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- * checking a sound effect wants the scrubber.
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+ * checking a sound effect wants the scrubber. `<video controls>` is here for the same reason —
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+ * a cutscene is watched, scrubbed and watched again.
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+ *
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+ * `preload="metadata"` on the video, not `none`: the dialog is opened BY a click on the row, so
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+ * the creator has already asked for it, and a poster frame beats a black rectangle. Muted is
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+ * deliberately absent — a generated clip may carry audio and this is where you would check.
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  */
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- export declare const ASSET_DETAIL_HTML = "\n <div id=\"asset-overlay\" class=\"bm-overlay\">\n <div id=\"asset-dialog\" class=\"bm-dialog\">\n <div id=\"asset-view\">\n <iframe id=\"asset-frame\" class=\"hidden\" title=\"Asset preview\"></iframe>\n <img id=\"asset-image\" class=\"hidden\" alt=\"\">\n <audio id=\"asset-audio\" class=\"hidden\" controls preload=\"none\"></audio>\n <div id=\"asset-note\" class=\"hidden\"></div>\n </div>\n <aside id=\"asset-meta\">\n <h2 id=\"asset-name\"></h2>\n <div class=\"sub\" id=\"asset-sub\"></div>\n <dl id=\"asset-facts\"></dl>\n <div id=\"asset-actions\">\n <button id=\"asset-edit-voxels\" class=\"bm-pill bm-pill--primary hidden\" type=\"button\" title=\"Open the 3D voxel editor: add, delete and recolor voxels, and set which ones glow\">Edit voxels</button>\n <button id=\"asset-reset\" class=\"bm-pill\" type=\"button\" title=\"Back to the angle the thumbnail uses\">Reset view</button>\n <button id=\"asset-copy\" class=\"bm-pill\" type=\"button\" title=\"Copy this asset's id\">Copy id</button>\n <button id=\"asset-close\" class=\"bm-pill bm-pill--ghost\" type=\"button\">Close</button>\n </div>\n </aside>\n </div>\n </div>\n";
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+ export declare const ASSET_DETAIL_HTML = "\n <div id=\"asset-overlay\" class=\"bm-overlay\">\n <div id=\"asset-dialog\" class=\"bm-dialog\">\n <div id=\"asset-view\">\n <iframe id=\"asset-frame\" class=\"hidden\" title=\"Asset preview\"></iframe>\n <img id=\"asset-image\" class=\"hidden\" alt=\"\">\n <audio id=\"asset-audio\" class=\"hidden\" controls preload=\"none\"></audio>\n <video id=\"asset-video\" class=\"hidden\" controls playsinline preload=\"metadata\"></video>\n <div id=\"asset-note\" class=\"hidden\"></div>\n </div>\n <aside id=\"asset-meta\">\n <h2 id=\"asset-name\"></h2>\n <div class=\"sub\" id=\"asset-sub\"></div>\n <dl id=\"asset-facts\"></dl>\n <div id=\"asset-actions\">\n <button id=\"asset-edit-voxels\" class=\"bm-pill bm-pill--primary hidden\" type=\"button\" title=\"Open the 3D voxel editor: add, delete and recolor voxels, and set which ones glow\">Edit voxels</button>\n <button id=\"asset-reset\" class=\"bm-pill\" type=\"button\" title=\"Back to the angle the thumbnail uses\">Reset view</button>\n <button id=\"asset-copy\" class=\"bm-pill\" type=\"button\" title=\"Copy this asset's id\">Copy id</button>\n <button id=\"asset-close\" class=\"bm-pill bm-pill--ghost\" type=\"button\">Close</button>\n </div>\n </aside>\n </div>\n </div>\n";
@@ -29,6 +29,10 @@ export const ASSET_DETAIL_CSS = `
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  background: var(--bm-bg); }
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  #asset-view audio { position: absolute; left: 50%; top: 50%; width: min(420px, 80%);
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  transform: translate(-50%, -50%); }
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+ /* Fitted rather than filled, like the image rule above: a generated clip is 16:9 by default but
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+ follows its first frame when one was given, so the dialog cannot assume a shape. */
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+ #asset-view video { display: block; width: 100%; height: 100%; object-fit: contain;
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+ background: var(--bm-bg); }
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  /* A note here is always a failure or a wait that has gone on too long — the negative accent. */
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  #asset-note { position: absolute; inset: auto 0 0 0; padding: 10px 12px;
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  background: var(--bm-scrim); color: var(--bm-pink-hover); font-size: 12px; }
@@ -53,7 +57,12 @@ export const ASSET_DETAIL_CSS = `
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  *
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  * `<audio controls>` rather than a play button of our own: the web Creator withholds native
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  * controls because its player sits in a 46px row, and here there is a whole dialog. A creator
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- * checking a sound effect wants the scrubber.
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+ * checking a sound effect wants the scrubber. `<video controls>` is here for the same reason —
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+ * a cutscene is watched, scrubbed and watched again.
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+ *
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+ * `preload="metadata"` on the video, not `none`: the dialog is opened BY a click on the row, so
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+ * the creator has already asked for it, and a poster frame beats a black rectangle. Muted is
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+ * deliberately absent — a generated clip may carry audio and this is where you would check.
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  */
58
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  export const ASSET_DETAIL_HTML = `
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  <div id="asset-overlay" class="bm-overlay">
@@ -62,6 +71,7 @@ export const ASSET_DETAIL_HTML = `
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  <iframe id="asset-frame" class="hidden" title="Asset preview"></iframe>
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  <img id="asset-image" class="hidden" alt="">
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  <audio id="asset-audio" class="hidden" controls preload="none"></audio>
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+ <video id="asset-video" class="hidden" controls playsinline preload="metadata"></video>
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  <div id="asset-note" class="hidden"></div>
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  </div>
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  <aside id="asset-meta">
@@ -1 +1 @@
1
- {"version":3,"file":"asset-detail-panel.js","sourceRoot":"","sources":["../../src/editor/asset-detail-panel.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH;;;;;GAKG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+B/B,CAAC;AAEF;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;;;;;CAsBhC,CAAC"}
1
+ {"version":3,"file":"asset-detail-panel.js","sourceRoot":"","sources":["../../src/editor/asset-detail-panel.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH;;;;;GAKG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmC/B,CAAC;AAEF;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,iBAAiB,GAAG;;;;;;;;;;;;;;;;;;;;;;;CAuBhC,CAAC"}
@@ -1374,6 +1374,7 @@ ${ASSET_DETAIL_HTML}
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  image: '🖼', skybox: '🖼',
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  glb: '🧊', gltf: '🧊', 'polygon-mesh': '🧊', vxl: '🧊', voxels: '🧊',
1376
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  animation: '🏃', 'animation-video': '🎥', audio: '🔊', sound: '🔊', 'sound-effect': '🔊', music: '🎵',
1377
+ video: '🎬',
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1378
  vwld: '🗺', spz: '✨'
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1379
  };
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@@ -1614,6 +1615,21 @@ ${ASSET_DETAIL_HTML}
1614
1615
 
1615
1616
  var MAX_VXL_PREVIEW_BYTES = 8 * 1024 * 1024;
1616
1617
 
1618
+ /**
1619
+ * Which of a clip's two renditions to play.
1620
+ *
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+ * The forger stores every clip twice, and the VP9 sibling is the one worth fetching where the
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+ * browser takes it: same picture, ~6x smaller (757 KB against 4.5 MB on a measured 5 s 720p
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+ * clip), and bitmagic dev drives Chrome, which decodes VP9 natively. canPlayType only
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+ * promises the codec, never the file, so every caller keeps the mp4 as the fallback.
1625
+ */
1626
+ function videoSourceFor(asset) {
1627
+ var mp4 = typeof asset.url === 'string' ? asset.url : '';
1628
+ var webm = typeof asset.webmUrl === 'string' ? asset.webmUrl : '';
1629
+ if (webm === '') return mp4;
1630
+ return document.createElement('video').canPlayType('video/webm; codecs="vp9"') ? webm : mp4;
1631
+ }
1632
+
1617
1633
  /** The mesh route: the asset itself, or the GLB a voxelized one was baked from. */
1618
1634
  function glbJobFor(asset) {
1619
1635
  var glb = asset.sourceGlbUrl || asset.url;
@@ -1634,6 +1650,18 @@ ${ASSET_DETAIL_HTML}
1634
1650
  return { kind: 'vxl', url: url };
1635
1651
  }
1636
1652
 
1653
+ /**
1654
+ * The clip route. Unlike its two neighbours this one is NOT drawn by the engine — see
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+ * grabVideoPoster. It is listed as a job anyway so a video row goes through the same queue,
1656
+ * the same disk cache and the same hasPreview path every other tile already uses.
1657
+ */
1658
+ function videoJobFor(asset) {
1659
+ if (String(asset.type || '').toLowerCase() !== 'video') return null;
1660
+ var url = videoSourceFor(asset);
1661
+ if (typeof url !== 'string' || !/\\.(mp4|webm)(\\?|$)/i.test(url)) return null;
1662
+ return { kind: 'video', url: url };
1663
+ }
1664
+
1637
1665
  /**
1638
1666
  * How the engine should draw this asset's thumbnail, or null when there is nothing to draw.
1639
1667
  *
@@ -1652,7 +1680,7 @@ ${ASSET_DETAIL_HTML}
1652
1680
  * answer for something with no appearance.
1653
1681
  */
1654
1682
  function previewJobFor(asset) {
1655
- return glbJobFor(asset) || vxlJobFor(asset);
1683
+ return glbJobFor(asset) || vxlJobFor(asset) || videoJobFor(asset);
1656
1684
  }
1657
1685
 
1658
1686
  function assetRow(asset, isFresh, hasPreview) {
@@ -1812,6 +1840,61 @@ ${ASSET_DETAIL_HTML}
1812
1840
  return await_('VOXEL_PREVIEW_RESPONSE', 15000);
1813
1841
  }
1814
1842
 
1843
+ /** A poster is a thumbnail, not a frame grab for keeps: 256px on the long edge. */
1844
+ var POSTER_MAX_EDGE = 256;
1845
+
1846
+ /**
1847
+ * A clip's poster, drawn HERE rather than by the engine — a video is not a mesh, and this page
1848
+ * can already decode one. Answers in the same shape the two engine renderers do, so the queue
1849
+ * below does not care which drew it.
1850
+ *
1851
+ * The canvas does not taint: the asset host serves 'access-control-allow-origin: *' (checked
1852
+ * against a stored clip), which is what 'crossOrigin' here asks it to honour. Without that
1853
+ * attribute the draw would succeed and toDataURL would throw.
1854
+ *
1855
+ * Seeks a tenth of the way in rather than taking frame zero — a generated clip often opens on a
1856
+ * fade from black, and a black tile is the thing this whole preview cache exists to avoid.
1857
+ */
1858
+ function grabVideoPoster(url, requestId) {
1859
+ return new Promise(function (resolve) {
1860
+ var probe = document.createElement('video');
1861
+ var settled = false;
1862
+ var timer = null;
1863
+ function finish(previewBase64) {
1864
+ if (settled) return;
1865
+ settled = true;
1866
+ if (timer) clearTimeout(timer);
1867
+ probe.removeAttribute('src');
1868
+ resolve({ requestId: requestId, success: previewBase64 !== '', previewBase64: previewBase64 });
1869
+ }
1870
+ timer = setTimeout(function () { finish(''); }, 15000);
1871
+ probe.crossOrigin = 'anonymous';
1872
+ probe.muted = true;
1873
+ probe.preload = 'auto';
1874
+ probe.addEventListener('error', function () { finish(''); });
1875
+ probe.addEventListener('loadeddata', function () {
1876
+ probe.currentTime = Math.min(1, (probe.duration || 1) * 0.1);
1877
+ });
1878
+ probe.addEventListener('seeked', function () {
1879
+ try {
1880
+ var width = probe.videoWidth;
1881
+ var height = probe.videoHeight;
1882
+ if (!width || !height) { finish(''); return; }
1883
+ var scale = Math.min(1, POSTER_MAX_EDGE / Math.max(width, height));
1884
+ var canvas = document.createElement('canvas');
1885
+ canvas.width = Math.max(1, Math.round(width * scale));
1886
+ canvas.height = Math.max(1, Math.round(height * scale));
1887
+ canvas.getContext('2d').drawImage(probe, 0, 0, canvas.width, canvas.height);
1888
+ finish(canvas.toDataURL('image/png'));
1889
+ } catch (error) {
1890
+ // A tainted canvas or a codec the browser will not decode. Neither is worth a retry.
1891
+ finish('');
1892
+ }
1893
+ });
1894
+ probe.src = url;
1895
+ });
1896
+ }
1897
+
1815
1898
  async function drainPreviewQueue() {
1816
1899
  if (previewRunning) return;
1817
1900
  previewRunning = true;
@@ -1819,17 +1902,21 @@ ${ASSET_DETAIL_HTML}
1819
1902
  try {
1820
1903
  while (previewQueue.length > 0) {
1821
1904
  // The engine can only draw once it exists. Anything queued before then waits for the next
1822
- // pass rather than being dropped — refreshAssets re-queues on every render.
1823
- if (!loaded) return;
1905
+ // pass rather than being dropped — refreshAssets re-queues on every render. A clip's
1906
+ // poster is drawn in this page, so it is the one kind that does not wait.
1907
+ var next = previewJobFor(previewQueue[0]);
1908
+ if (!loaded && next !== null && next.kind !== 'video') return;
1824
1909
  var asset = previewQueue.shift();
1825
- var job = previewJobFor(asset);
1910
+ var job = next;
1826
1911
  if (job === null) continue;
1827
1912
 
1828
1913
  previewRequestId += 1;
1829
1914
  var requestId = 'preview-' + previewRequestId;
1830
- var response = job.kind === 'vxl'
1831
- ? await requestVoxelPreview(job.url, requestId)
1832
- : await requestGlbPreview(job.url, requestId);
1915
+ var response = job.kind === 'video'
1916
+ ? await grabVideoPoster(job.url, requestId)
1917
+ : job.kind === 'vxl'
1918
+ ? await requestVoxelPreview(job.url, requestId)
1919
+ : await requestGlbPreview(job.url, requestId);
1833
1920
 
1834
1921
  // The requestId is verified rather than assumed: a late answer from a request that already
1835
1922
  // timed out would otherwise be cached under the NEXT asset's id, which is a wrong picture
@@ -1896,6 +1983,7 @@ ${ASSET_DETAIL_HTML}
1896
1983
  var assetFrame = document.getElementById('asset-frame');
1897
1984
  var assetImage = document.getElementById('asset-image');
1898
1985
  var assetAudio = document.getElementById('asset-audio');
1986
+ var assetVideo = document.getElementById('asset-video');
1899
1987
  var assetNote = document.getElementById('asset-note');
1900
1988
  var assetFacts = document.getElementById('asset-facts');
1901
1989
  var assetResetButton = document.getElementById('asset-reset');
@@ -1907,6 +1995,9 @@ ${ASSET_DETAIL_HTML}
1907
1995
 
1908
1996
  var IMAGE_TYPES = { image: true, skybox: true };
1909
1997
  var AUDIO_TYPES = { audio: true, sound: true, 'sound-effect': true };
1998
+ // Only one member today, but the same shape as its neighbours — and the same '=== true'
1999
+ // read, so a type of 'constructor' cannot find Object.prototype's own property and pass.
2000
+ var VIDEO_TYPES = { video: true };
1910
2001
 
1911
2002
  /**
1912
2003
  * What the VIEWER should load — which is not always what the thumbnail drew.
@@ -1952,6 +2043,10 @@ ${ASSET_DETAIL_HTML}
1952
2043
 
1953
2044
  assetFacts.textContent = '';
1954
2045
  fact('Size', formatSize(asset.size));
2046
+ fact('Length', typeof asset.durationSeconds === 'number' && asset.durationSeconds > 0
2047
+ ? asset.durationSeconds.toFixed(1) + 's' : '');
2048
+ fact('Frame', typeof asset.width === 'number' && typeof asset.height === 'number'
2049
+ ? asset.width + ' × ' + asset.height : '');
1955
2050
  fact('Extent', dimensionsOf(asset));
1956
2051
  fact('Voxels', typeof asset.voxelCount === 'number' ? String(asset.voxelCount) : '');
1957
2052
  fact('Id', asset.id || '');
@@ -1975,6 +2070,16 @@ ${ASSET_DETAIL_HTML}
1975
2070
  } else if (AUDIO_TYPES[type] === true && direct) {
1976
2071
  assetAudio.src = direct;
1977
2072
  assetAudio.classList.remove('hidden');
2073
+ } else if (VIDEO_TYPES[type] === true && direct) {
2074
+ // A clip is already the thing, like an image — no renderer, no iframe. The mp4 is wired to
2075
+ // the error event rather than left to chance: canPlayType answers for the codec, and a
2076
+ // WebM that fails for any other reason would otherwise be a black rectangle with no sound.
2077
+ assetVideo.onerror = function () {
2078
+ if (assetVideo.getAttribute('src') === direct) return;
2079
+ assetVideo.src = direct;
2080
+ };
2081
+ assetVideo.src = videoSourceFor(asset);
2082
+ assetVideo.classList.remove('hidden');
1978
2083
  } else if (type === 'animation' && direct) {
1979
2084
  // The clip plays on the engine's own block character — /animation-preview imports the
1980
2085
  // project's debug/AnimationPreview.js, the module behind the Creator's clip preview.
@@ -2041,6 +2146,11 @@ ${ASSET_DETAIL_HTML}
2041
2146
  assetImage.removeAttribute('src');
2042
2147
  assetAudio.pause();
2043
2148
  assetAudio.removeAttribute('src');
2149
+ // Same reason the iframe goes to about:blank: a dialog nobody is looking at must not keep
2150
+ // decoding video next to the game that wants the GPU.
2151
+ assetVideo.pause();
2152
+ assetVideo.onerror = null;
2153
+ assetVideo.removeAttribute('src');
2044
2154
  if (assetPausedByOverlay) {
2045
2155
  post('SET_PAUSE', { paused: false });
2046
2156
  assetPausedByOverlay = false;
@@ -1 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@bitmagic/cli",
3
- "version": "0.1.64-dev.1",
3
+ "version": "0.1.64-dev.2",
4
4
  "description": "Build Bitmagic games from your own agent tool",
5
5
  "license": "SEE LICENSE IN LICENSE.md",
6
6
  "author": "Bitmagic Oy",
@@ -25,9 +25,9 @@
25
25
  "playwright-core": "^1.59.1",
26
26
  "tar": "^7.4.3",
27
27
  "ws": "^8.21.3",
28
- "@bitmagic/asset-core": "0.2.19-dev.1",
29
- "@bitmagic/world-forger": "0.1.24-dev.1",
30
- "@bitmagic/animation-forger": "0.1.19-dev.1"
28
+ "@bitmagic/world-forger": "0.1.24-dev.2",
29
+ "@bitmagic/animation-forger": "0.1.19-dev.2",
30
+ "@bitmagic/asset-core": "0.2.19-dev.2"
31
31
  },
32
32
  "devDependencies": {
33
33
  "@eslint/js": "^9.38.0",