@bitmagic/cli 0.1.52-dev.10 → 0.1.52-dev.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +44 -8
- package/dist/assets/add.js +2 -1
- package/dist/assets/add.js.map +1 -1
- package/dist/assets/voxelize-glb.d.ts +17 -1
- package/dist/assets/voxelize-glb.js +43 -19
- package/dist/assets/voxelize-glb.js.map +1 -1
- package/dist/cli.d.ts +8 -0
- package/dist/cli.js +6 -6
- package/dist/cli.js.map +1 -1
- package/dist/commands/generate.js +36 -67
- package/dist/commands/generate.js.map +1 -1
- package/dist/commands/judge.d.ts +5 -0
- package/dist/commands/judge.js +28 -7
- package/dist/commands/judge.js.map +1 -1
- package/dist/commands/levels.d.ts +10 -17
- package/dist/commands/levels.js +48 -48
- package/dist/commands/levels.js.map +1 -1
- package/dist/commands/publish.d.ts +6 -1
- package/dist/commands/publish.js +29 -15
- package/dist/commands/publish.js.map +1 -1
- package/dist/commands/verify.d.ts +4 -0
- package/dist/commands/verify.js +94 -51
- package/dist/commands/verify.js.map +1 -1
- package/dist/editor/journal.js +13 -7
- package/dist/editor/journal.js.map +1 -1
- package/dist/generate/model.d.ts +8 -2
- package/dist/generate/model.js +69 -21
- package/dist/generate/model.js.map +1 -1
- package/dist/generate/prop.d.ts +2 -0
- package/dist/generate/prop.js +1 -1
- package/dist/generate/prop.js.map +1 -1
- package/dist/judge/record.d.ts +3 -0
- package/dist/judge/record.js +3 -0
- package/dist/judge/record.js.map +1 -1
- package/dist/levels/registry.d.ts +5 -2
- package/dist/levels/registry.js +32 -27
- package/dist/levels/registry.js.map +1 -1
- package/dist/project/jobs.js +16 -20
- package/dist/project/jobs.js.map +1 -1
- package/dist/project/platform-declaration.d.ts +51 -0
- package/dist/project/platform-declaration.js +81 -0
- package/dist/project/platform-declaration.js.map +1 -0
- package/dist/publish/platform.d.ts +4 -8
- package/dist/publish/platform.js +19 -53
- package/dist/publish/platform.js.map +1 -1
- package/dist/scaffold/project-files.js +19 -5
- package/dist/scaffold/project-files.js.map +1 -1
- package/dist/verify/artifacts.d.ts +19 -0
- package/dist/verify/artifacts.js +34 -0
- package/dist/verify/artifacts.js.map +1 -0
- package/dist/verify/browser.d.ts +10 -0
- package/dist/verify/browser.js +79 -9
- package/dist/verify/browser.js.map +1 -1
- package/dist/verify/classify.d.ts +37 -1
- package/dist/verify/classify.js +66 -2
- package/dist/verify/classify.js.map +1 -1
- package/dist/verify/device.d.ts +43 -0
- package/dist/verify/device.js +59 -0
- package/dist/verify/device.js.map +1 -0
- package/dist/verify/iterate.d.ts +21 -2
- package/dist/verify/iterate.js +43 -36
- package/dist/verify/iterate.js.map +1 -1
- package/dist/verify/mobile-parity.d.ts +42 -0
- package/dist/verify/mobile-parity.js +84 -0
- package/dist/verify/mobile-parity.js.map +1 -0
- package/dist/verify/platform.d.ts +47 -0
- package/dist/verify/platform.js +89 -0
- package/dist/verify/platform.js.map +1 -0
- package/dist/verify/result.d.ts +90 -6
- package/dist/verify/result.js +89 -10
- package/dist/verify/result.js.map +1 -1
- package/dist/verify/url.d.ts +9 -1
- package/dist/verify/url.js +10 -2
- package/dist/verify/url.js.map +1 -1
- package/package.json +4 -4
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@@ -0,0 +1,51 @@
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/**
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* What a project's work copy DECLARES about the platform it is for: `primaryPlatform` at the top
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* level of `src/work/game.json`, and `worldProfileData.mobileOrientation`.
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*
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* One reader, because two commands now act on the same two fields and must never disagree about
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* them. `bitmagic publish` syncs them to the catalogue (`publish/platform.ts`), and `bitmagic
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* verify` / `bitmagic judge` use them to decide which platform to BOOT and whether a mobile
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* parity gap is a warning or a failure. A second copy of this parse would drift the day one of
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* those files moves.
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*
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* This module reports what the files SAY and nothing about what to do with it: a value that is
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* present but unusable lands in `rejected` rather than in a sentence, because "leaving the stored
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* platform alone" and "verifying on the desktop viewport instead" are different consequences of
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* the same bad value and only the caller knows which one applies.
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*
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* Best effort throughout: a missing, unreadable or malformed file means "the project declares
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* nothing", never an error. A declaration must not be able to fail a command whose real work
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* succeeded.
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*/
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export type PrimaryPlatform = 'desktop' | 'mobile';
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export type MobileOrientation = 'portrait' | 'landscape';
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export interface PlatformDeclaration {
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/**
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* `undefined` means the project declares nothing, which is NOT the same as declaring
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* 'desktop': publish's catalogue columns are sticky, so "says nothing" must leave the stored
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* value alone while "says desktop" must overwrite it. Verify treats both as desktop, but it
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* has to be able to tell them apart to explain WHY it picked a platform.
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*/
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primaryPlatform?: PrimaryPlatform;
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mobileOrientation?: MobileOrientation;
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/** Whether either work-copy file could be read at all. */
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workCopyReadable: boolean;
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/** Values that were present but not one of the accepted ones, verbatim, for the caller's message. */
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rejected: {
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primaryPlatform?: unknown;
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mobileOrientation?: unknown;
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};
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}
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/**
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* Parse the platform declaration out of `src/work/`.
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*
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* `mobileOrientation` resolves world.json first, game.json second, matching the web lane's own
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* resolution (`game-storage-backend.ts`'s `getListingFieldsSync`). Note this is the OPPOSITE
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* order to `readFaviconOverride` in publish/favicon.ts, which reads game.json first — the
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* favicon override's home is game.json, the orientation's is world.json, and neither order is a
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* house style.
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*
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* The legacy `mainPlatform` spelling is NOT honoured: it predates the CLI lane entirely, so no
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* project this reads can carry it.
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*/
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export declare function readPlatformDeclaration(root: string): PlatformDeclaration;
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@@ -0,0 +1,81 @@
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/**
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* What a project's work copy DECLARES about the platform it is for: `primaryPlatform` at the top
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* level of `src/work/game.json`, and `worldProfileData.mobileOrientation`.
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*
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* One reader, because two commands now act on the same two fields and must never disagree about
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* them. `bitmagic publish` syncs them to the catalogue (`publish/platform.ts`), and `bitmagic
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* verify` / `bitmagic judge` use them to decide which platform to BOOT and whether a mobile
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* parity gap is a warning or a failure. A second copy of this parse would drift the day one of
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* those files moves.
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*
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* This module reports what the files SAY and nothing about what to do with it: a value that is
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* present but unusable lands in `rejected` rather than in a sentence, because "leaving the stored
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* platform alone" and "verifying on the desktop viewport instead" are different consequences of
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* the same bad value and only the caller knows which one applies.
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*
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* Best effort throughout: a missing, unreadable or malformed file means "the project declares
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* nothing", never an error. A declaration must not be able to fail a command whose real work
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* succeeded.
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*/
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import * as fs from 'node:fs';
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import * as path from 'node:path';
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import { aliasSourceDir } from '../scaffold/aliases.js';
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/**
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* Parse the platform declaration out of `src/work/`.
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*
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* `mobileOrientation` resolves world.json first, game.json second, matching the web lane's own
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* resolution (`game-storage-backend.ts`'s `getListingFieldsSync`). Note this is the OPPOSITE
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* order to `readFaviconOverride` in publish/favicon.ts, which reads game.json first — the
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* favicon override's home is game.json, the orientation's is world.json, and neither order is a
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* house style.
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*
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* The legacy `mainPlatform` spelling is NOT honoured: it predates the CLI lane entirely, so no
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* project this reads can carry it.
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*/
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export function readPlatformDeclaration(root) {
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const workDir = path.join(root, aliasSourceDir('work'));
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const game = readJsonObject(path.join(workDir, 'game.json'));
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const world = readJsonObject(path.join(workDir, 'world.json'));
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const declaration = {
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workCopyReadable: game !== null || world !== null,
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rejected: {},
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};
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const declared = game?.primaryPlatform;
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if (declared === 'desktop' || declared === 'mobile') {
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declaration.primaryPlatform = declared;
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}
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else if (declared !== undefined) {
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declaration.rejected.primaryPlatform = declared;
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}
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const orientation = worldProfileValue(world, 'mobileOrientation')
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?? worldProfileValue(game, 'mobileOrientation');
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if (orientation === 'portrait' || orientation === 'landscape') {
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declaration.mobileOrientation = orientation;
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}
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else if (orientation !== undefined) {
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declaration.rejected.mobileOrientation = orientation;
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}
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return declaration;
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}
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/** Parse one work-copy JSON file, or null when it is missing, unreadable or not an object. */
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function readJsonObject(filePath) {
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let parsed;
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try {
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if (!fs.existsSync(filePath))
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return null;
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parsed = JSON.parse(fs.readFileSync(filePath, 'utf-8'));
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}
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catch {
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return null;
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}
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return typeof parsed === 'object' && parsed !== null && !Array.isArray(parsed)
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? parsed
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: null;
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}
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function worldProfileValue(source, key) {
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const profile = source?.worldProfileData;
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if (typeof profile !== 'object' || profile === null || Array.isArray(profile))
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return undefined;
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return profile[key];
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}
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//# sourceMappingURL=platform-declaration.js.map
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{"version":3,"file":"platform-declaration.js","sourceRoot":"","sources":["../../src/project/platform-declaration.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,KAAK,EAAE,MAAM,SAAS,CAAC;AAC9B,OAAO,KAAK,IAAI,MAAM,WAAW,CAAC;AAClC,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAuBxD;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,uBAAuB,CAAC,IAAY;IAClD,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,MAAM,IAAI,GAAG,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC,CAAC;IAC7D,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC;IAE/D,MAAM,WAAW,GAAwB;QACvC,gBAAgB,EAAE,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI;QACjD,QAAQ,EAAE,EAAE;KACb,CAAC;IAEF,MAAM,QAAQ,GAAG,IAAI,EAAE,eAAe,CAAC;IACvC,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,KAAK,QAAQ,EAAE,CAAC;QACpD,WAAW,CAAC,eAAe,GAAG,QAAQ,CAAC;IACzC,CAAC;SAAM,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QAClC,WAAW,CAAC,QAAQ,CAAC,eAAe,GAAG,QAAQ,CAAC;IAClD,CAAC;IAED,MAAM,WAAW,GAAG,iBAAiB,CAAC,KAAK,EAAE,mBAAmB,CAAC;WAC5D,iBAAiB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;IAClD,IAAI,WAAW,KAAK,UAAU,IAAI,WAAW,KAAK,WAAW,EAAE,CAAC;QAC9D,WAAW,CAAC,iBAAiB,GAAG,WAAW,CAAC;IAC9C,CAAC;SAAM,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;QACrC,WAAW,CAAC,QAAQ,CAAC,iBAAiB,GAAG,WAAW,CAAC;IACvD,CAAC;IAED,OAAO,WAAW,CAAC;AACrB,CAAC;AAED,8FAA8F;AAC9F,SAAS,cAAc,CAAC,QAAgB;IACtC,IAAI,MAAe,CAAC;IACpB,IAAI,CAAC;QACH,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC;YAAE,OAAO,IAAI,CAAC;QAC1C,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,YAAY,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC;IAC1D,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,IAAI,CAAC;IACd,CAAC;IACD,OAAO,OAAO,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC;QAC5E,CAAC,CAAE,MAAkC;QACrC,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,SAAS,iBAAiB,CAAC,MAAsC,EAAE,GAAW;IAC5E,MAAM,OAAO,GAAG,MAAM,EAAE,gBAAgB,CAAC;IACzC,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,KAAK,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC;QAAE,OAAO,SAAS,CAAC;IAChG,OAAQ,OAAmC,CAAC,GAAG,CAAC,CAAC;AACnD,CAAC"}
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@@ -15,6 +15,10 @@ export interface PlatformIndicatorsResult {
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* sense one way up, `worldProfileData.mobileOrientation`.
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* The parse itself lives in `project/platform-declaration.ts`, shared with `bitmagic verify`,
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* which boots the platform the same two fields declare. What stays HERE is the wire semantics,
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* which are publish's alone.
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*
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* The project files are the source of truth, exactly as they are in the web lane — the columns
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* are "indicators synced from game.json at publish, like `genre`" (migration 048). So a value
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* changed anywhere else is reverted by the creator's next publish, and the way to make a game
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* neither of whose files can be read omits the key.
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* world.json wins over game.json for the orientation, matching the web lane's own resolution
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* (`game-storage-backend.ts`'s `getListingFieldsSync`). Note this is the OPPOSITE order to
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* `readFaviconOverride` in favicon.ts, which reads game.json first — the favicon override's home
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* is game.json, the orientation's is world.json, and neither order is a house style.
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*
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* The legacy `mainPlatform` spelling is NOT honoured: it predates the CLI lane entirely, so no
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* project this reads can carry it.
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*
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* Best effort throughout, like `readFaviconOverride`: a missing, unreadable or malformed file
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* means "the project declares nothing", never an error. A catalog indicator must not be able to
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* fail a publish whose bundle is already uploaded.
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package/dist/publish/platform.js
CHANGED
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import
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import * as path from 'node:path';
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import { aliasSourceDir } from '../scaffold/aliases.js';
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import { readPlatformDeclaration } from '../project/platform-declaration.js';
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/**
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* The platform indicators a publish syncs from the project's own work copy: which platform the
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* game is FOR (`primaryPlatform`, top level of game.json) and, for a phone game that only makes
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* sense one way up, `worldProfileData.mobileOrientation`.
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*
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* The parse itself lives in `project/platform-declaration.ts`, shared with `bitmagic verify`,
|
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8
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* which boots the platform the same two fields declare. What stays HERE is the wire semantics,
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* which are publish's alone.
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*
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11
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* The project files are the source of truth, exactly as they are in the web lane — the columns
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12
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* are "indicators synced from game.json at publish, like `genre`" (migration 048). So a value
|
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11
13
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* changed anywhere else is reverted by the creator's next publish, and the way to make a game
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@@ -22,44 +24,29 @@ import { aliasSourceDir } from '../scaffold/aliases.js';
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* the key instead would make an orientation impossible to remove from here. Only a work copy
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* neither of whose files can be read omits the key.
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*
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* world.json wins over game.json for the orientation, matching the web lane's own resolution
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* (`game-storage-backend.ts`'s `getListingFieldsSync`). Note this is the OPPOSITE order to
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* `readFaviconOverride` in favicon.ts, which reads game.json first — the favicon override's home
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* is game.json, the orientation's is world.json, and neither order is a house style.
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*
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* The legacy `mainPlatform` spelling is NOT honoured: it predates the CLI lane entirely, so no
|
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-
* project this reads can carry it.
|
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*
|
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27
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* Best effort throughout, like `readFaviconOverride`: a missing, unreadable or malformed file
|
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28
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* means "the project declares nothing", never an error. A catalog indicator must not be able to
|
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29
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* fail a publish whose bundle is already uploaded.
|
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30
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*/
|
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31
|
export function readPlatformIndicators(root) {
|
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|
-
const
|
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39
|
-
const game = readJsonObject(path.join(workDir, 'game.json'));
|
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40
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-
const world = readJsonObject(path.join(workDir, 'world.json'));
|
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32
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+
const declaration = readPlatformDeclaration(root);
|
|
41
33
|
const fields = {};
|
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42
34
|
const notes = [];
|
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43
|
-
|
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|
-
|
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-
|
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35
|
+
if (declaration.primaryPlatform !== undefined) {
|
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|
+
fields.primaryPlatform = declaration.primaryPlatform;
|
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+
}
|
|
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|
+
if (declaration.workCopyReadable) {
|
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+
// Explicit null when the work copy is readable but declares nothing — see the doc comment.
|
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+
fields.mobileOrientation = declaration.mobileOrientation ?? null;
|
|
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41
|
}
|
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-
|
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48
|
-
|
|
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-
|
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const { rejected } = declaration;
|
|
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|
+
if ('primaryPlatform' in rejected) {
|
|
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+
notes.push(`game.json primaryPlatform ${JSON.stringify(rejected.primaryPlatform)} is not "desktop" `
|
|
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|
+
+ 'or "mobile" — leaving the stored platform alone.');
|
|
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46
|
}
|
|
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|
-
if (
|
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|
-
|
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-
|
|
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fields.mobileOrientation = orientation;
|
|
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}
|
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-
else {
|
|
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if (orientation !== undefined) {
|
|
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|
-
notes.push(`worldProfileData.mobileOrientation ${JSON.stringify(orientation)} is not "portrait" ` +
|
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|
-
'or "landscape" — publishing with no orientation lock.');
|
|
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|
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}
|
|
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|
-
fields.mobileOrientation = null;
|
|
62
|
-
}
|
|
47
|
+
if ('mobileOrientation' in rejected) {
|
|
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+
notes.push(`worldProfileData.mobileOrientation ${JSON.stringify(rejected.mobileOrientation)} is not `
|
|
49
|
+
+ '"portrait" or "landscape" — publishing with no orientation lock.');
|
|
63
50
|
}
|
|
64
51
|
if (fields.primaryPlatform === 'mobile') {
|
|
65
52
|
notes.push(fields.mobileOrientation
|
|
@@ -68,25 +55,4 @@ export function readPlatformIndicators(root) {
|
|
|
68
55
|
}
|
|
69
56
|
return { fields, notes };
|
|
70
57
|
}
|
|
71
|
-
/** Parse one work-copy JSON file, or null when it is missing, unreadable or not an object. */
|
|
72
|
-
function readJsonObject(filePath) {
|
|
73
|
-
let parsed;
|
|
74
|
-
try {
|
|
75
|
-
if (!fs.existsSync(filePath))
|
|
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|
-
return null;
|
|
77
|
-
parsed = JSON.parse(fs.readFileSync(filePath, 'utf-8'));
|
|
78
|
-
}
|
|
79
|
-
catch {
|
|
80
|
-
return null;
|
|
81
|
-
}
|
|
82
|
-
return typeof parsed === 'object' && parsed !== null && !Array.isArray(parsed)
|
|
83
|
-
? parsed
|
|
84
|
-
: null;
|
|
85
|
-
}
|
|
86
|
-
function worldProfileValue(source, key) {
|
|
87
|
-
const profile = source?.worldProfileData;
|
|
88
|
-
if (typeof profile !== 'object' || profile === null || Array.isArray(profile))
|
|
89
|
-
return undefined;
|
|
90
|
-
return profile[key];
|
|
91
|
-
}
|
|
92
58
|
//# sourceMappingURL=platform.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"platform.js","sourceRoot":"","sources":["../../src/publish/platform.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
{"version":3,"file":"platform.js","sourceRoot":"","sources":["../../src/publish/platform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oCAAoC,CAAC;AAgB7E;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,UAAU,sBAAsB,CAAC,IAAY;IACjD,MAAM,WAAW,GAAG,uBAAuB,CAAC,IAAI,CAAC,CAAC;IAElD,MAAM,MAAM,GAAuB,EAAE,CAAC;IACtC,MAAM,KAAK,GAAa,EAAE,CAAC;IAE3B,IAAI,WAAW,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;QAC9C,MAAM,CAAC,eAAe,GAAG,WAAW,CAAC,eAAe,CAAC;IACvD,CAAC;IAED,IAAI,WAAW,CAAC,gBAAgB,EAAE,CAAC;QACjC,2FAA2F;QAC3F,MAAM,CAAC,iBAAiB,GAAG,WAAW,CAAC,iBAAiB,IAAI,IAAI,CAAC;IACnE,CAAC;IAED,MAAM,EAAE,QAAQ,EAAE,GAAG,WAAW,CAAC;IACjC,IAAI,iBAAiB,IAAI,QAAQ,EAAE,CAAC;QAClC,KAAK,CAAC,IAAI,CACR,6BAA6B,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,oBAAoB;cACrF,kDAAkD,CACvD,CAAC;IACJ,CAAC;IACD,IAAI,mBAAmB,IAAI,QAAQ,EAAE,CAAC;QACpC,KAAK,CAAC,IAAI,CACR,sCAAsC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,iBAAiB,CAAC,UAAU;cACtF,kEAAkE,CACvE,CAAC;IACJ,CAAC;IAED,IAAI,MAAM,CAAC,eAAe,KAAK,QAAQ,EAAE,CAAC;QACxC,KAAK,CAAC,IAAI,CACR,MAAM,CAAC,iBAAiB;YACtB,CAAC,CAAC,yCAAyC,MAAM,CAAC,iBAAiB,GAAG;YACtE,CAAC,CAAC,6BAA6B,CAClC,CAAC;IACJ,CAAC;IAED,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC3B,CAAC"}
|
|
@@ -647,11 +647,17 @@ are configured in **code** — there is no panel for them.
|
|
|
647
647
|
…)\` for a gameplay action. The first strands phone players and the engine logs a
|
|
648
648
|
\`[mobile-parity]\` error on game start; the raw listener strands them **silently** — the parity
|
|
649
649
|
check cannot see a listener that never went through the engine.
|
|
650
|
+
- **\`bitmagic verify\` enforces this.** Every run reports the parity gaps, naming the key and the
|
|
651
|
+
system that registered it — a warning normally, and a **failure** on a game whose
|
|
652
|
+
\`primaryPlatform\` is \`mobile\`. \`bitmagic verify --platform mobile\` goes further and boots
|
|
653
|
+
the game as a phone: touch controls, phone viewport, the engine's real mobile branch.
|
|
650
654
|
- **Say which platform the game is for.** \`"primaryPlatform": "mobile"\` at the top level of
|
|
651
655
|
\`src/work/game.json\` is what bitmagic.ai catalogs it as, and \`bitmagic publish\` sends it —
|
|
652
|
-
editing that file is the only way to set it.
|
|
653
|
-
|
|
654
|
-
\`
|
|
656
|
+
editing that file is the only way to set it. It also decides what \`verify\` boots and \`judge\`
|
|
657
|
+
grades by default, so setting it is how a phone game gets checked as one. For a game that only
|
|
658
|
+
works one way up, add \`"mobileOrientation": "portrait"\` (or \`"landscape"\`) to
|
|
659
|
+
\`worldProfileData\` in \`src/work/world.json\`; published mobile builds lock to it, and the
|
|
660
|
+
mobile verify run turns the phone the same way.
|
|
655
661
|
|
|
656
662
|
Details — button slots, icons, the joystick, the parity check: \`engine/agent-docs/control-system.md\`.
|
|
657
663
|
|
|
@@ -661,6 +667,7 @@ Details — button slots, icons, the joystick, the parity check: \`engine/agent-
|
|
|
661
667
|
bitmagic check # typecheck against the vendored engine
|
|
662
668
|
bitmagic reload # tell the open browser you have finished a round of edits
|
|
663
669
|
bitmagic verify # boot the game in a real browser and report what broke
|
|
670
|
+
bitmagic verify --platform mobile # boot it as a phone: touch controls, phone viewport
|
|
664
671
|
bitmagic judge # grade the verify screenshot against a quality rubric (paid, cheap)
|
|
665
672
|
\`\`\`
|
|
666
673
|
|
|
@@ -751,7 +758,8 @@ bitmagic publish # verify-gate, build if needed, and ship to bitmagic.ai
|
|
|
751
758
|
Follow this order; \`publish\` enforces it and refuses otherwise:
|
|
752
759
|
|
|
753
760
|
1. Run \`bitmagic verify\` and get it passing. It writes \`.bitmagic/verify/result.json\`,
|
|
754
|
-
\`.bitmagic/verify/screenshot.png\` and \`.bitmagic/verify/console.log
|
|
761
|
+
\`.bitmagic/verify/screenshot.png\` and \`.bitmagic/verify/console.log\` — or the
|
|
762
|
+
\`.mobile\`-suffixed names when the run was a phone one.
|
|
755
763
|
|
|
756
764
|
The publish thumbnail is \`.bitmagic/cover.webp\` when \`bitmagic cover\` has produced one, and
|
|
757
765
|
that screenshot otherwise. The output names which one it used.
|
|
@@ -1005,7 +1013,8 @@ that I would otherwise have defaulted differently.
|
|
|
1005
1013
|
|
|
1006
1014
|
## Platform
|
|
1007
1015
|
\`primaryPlatform\` in \`game.json\` — \`desktop\` or \`mobile\`. Plus \`worldProfileData.mobileOrientation\`
|
|
1008
|
-
in \`world.json\` when the game only works one way up.
|
|
1016
|
+
in \`world.json\` when the game only works one way up. If \`mobile\`: every action needs a touch
|
|
1017
|
+
button, and \`bitmagic verify\` fails the run otherwise.
|
|
1009
1018
|
|
|
1010
1019
|
## Slice 1 — the smallest playable thing
|
|
1011
1020
|
- Core verb: the ONE thing the player does
|
|
@@ -1468,6 +1477,7 @@ description: Use after finishing a milestone — a mechanics-plan slice shipped,
|
|
|
1468
1477
|
bitmagic verify # first: captures the screenshot the judge grades (no --fast)
|
|
1469
1478
|
bitmagic judge # one vision-model call; prints a scorecard, exits 0
|
|
1470
1479
|
bitmagic judge --genre platformer # sharpen the rubric: platformer, racing, shooter, combat, driving, tower-defense
|
|
1480
|
+
bitmagic judge --platform mobile # grade the phone frame: touch-HUD legibility, thumb reach, portrait framing
|
|
1471
1481
|
bitmagic judge --min-score 7 # exit 4 when the overall score is below the bar
|
|
1472
1482
|
bitmagic judge --json # the scorecard as one JSON document on stdout
|
|
1473
1483
|
\`\`\`
|
|
@@ -1478,6 +1488,10 @@ model and prints back four dimension scores (visual-quality, readability, design
|
|
|
1478
1488
|
and at most three findings — each naming what to change, most severe first. The scorecard is also
|
|
1479
1489
|
written to \`.bitmagic/judge.json\`.
|
|
1480
1490
|
|
|
1491
|
+
A mobile-primary game is graded on its phone frame by default — the one
|
|
1492
|
+
\`bitmagic verify --platform mobile\` captured — with the rubric re-pointed at what a phone player
|
|
1493
|
+
sees. Pass \`--platform desktop\` to grade the other one.
|
|
1494
|
+
|
|
1481
1495
|
It is paid (sparks, roughly the cost of one small model call) and deliberate — which is why it is
|
|
1482
1496
|
a command you run, not something verify does for you.
|
|
1483
1497
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import type { VerifyPlatform } from './platform.js';
|
|
2
|
+
export interface VerifyArtifactPaths {
|
|
3
|
+
/** The publish thumbnail candidate on desktop. Not written by a `--fast` run. */
|
|
4
|
+
screenshotPath: string;
|
|
5
|
+
consolePath: string;
|
|
6
|
+
/** Where the automatic software-GL re-run's console goes, so the first run's evidence survives. */
|
|
7
|
+
retryConsolePath: string;
|
|
8
|
+
}
|
|
9
|
+
export declare function verifyArtifactPaths(artifactDir: string, platform: VerifyPlatform): VerifyArtifactPaths;
|
|
10
|
+
export declare const VERIFY_PLATFORMS: VerifyPlatform[];
|
|
11
|
+
/**
|
|
12
|
+
* Every screenshot any platform could write.
|
|
13
|
+
*
|
|
14
|
+
* A run deletes the ones it is not going to produce, extending the rule `--fast` already follows:
|
|
15
|
+
* a stale screenshot beside a fresh `result.json` is worse than none, because publish would ship
|
|
16
|
+
* a picture of some earlier state of the game — and after this change "earlier state" includes
|
|
17
|
+
* "the other platform, from an older run".
|
|
18
|
+
*/
|
|
19
|
+
export declare function allVerifyScreenshotPaths(artifactDir: string): string[];
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What a verify run writes, per platform.
|
|
3
|
+
*
|
|
4
|
+
* One place, because a `both` run writes two of everything and the desktop names are a contract
|
|
5
|
+
* with two other commands: `bitmagic publish` reads `screenshot.png` as its thumbnail fallback
|
|
6
|
+
* and `bitmagic judge` grades it. Desktop therefore keeps exactly the names it has always had,
|
|
7
|
+
* and mobile infixes `.mobile` before the extension.
|
|
8
|
+
*
|
|
9
|
+
* A per-platform CONSOLE log is not cosmetic. Without it a `both` run would overwrite the desktop
|
|
10
|
+
* console — by far the most useful artifact when something breaks — with the mobile one, and the
|
|
11
|
+
* run would look like it only ever booted a phone.
|
|
12
|
+
*/
|
|
13
|
+
import * as path from 'path';
|
|
14
|
+
export function verifyArtifactPaths(artifactDir, platform) {
|
|
15
|
+
const suffix = platform === 'mobile' ? '.mobile' : '';
|
|
16
|
+
return {
|
|
17
|
+
screenshotPath: path.join(artifactDir, `screenshot${suffix}.png`),
|
|
18
|
+
consolePath: path.join(artifactDir, `console${suffix}.log`),
|
|
19
|
+
retryConsolePath: path.join(artifactDir, `console.retry${suffix}.log`),
|
|
20
|
+
};
|
|
21
|
+
}
|
|
22
|
+
export const VERIFY_PLATFORMS = ['desktop', 'mobile'];
|
|
23
|
+
/**
|
|
24
|
+
* Every screenshot any platform could write.
|
|
25
|
+
*
|
|
26
|
+
* A run deletes the ones it is not going to produce, extending the rule `--fast` already follows:
|
|
27
|
+
* a stale screenshot beside a fresh `result.json` is worse than none, because publish would ship
|
|
28
|
+
* a picture of some earlier state of the game — and after this change "earlier state" includes
|
|
29
|
+
* "the other platform, from an older run".
|
|
30
|
+
*/
|
|
31
|
+
export function allVerifyScreenshotPaths(artifactDir) {
|
|
32
|
+
return VERIFY_PLATFORMS.map((platform) => verifyArtifactPaths(artifactDir, platform).screenshotPath);
|
|
33
|
+
}
|
|
34
|
+
//# sourceMappingURL=artifacts.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"artifacts.js","sourceRoot":"","sources":["../../src/verify/artifacts.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AACH,OAAO,KAAK,IAAI,MAAM,MAAM,CAAC;AAW7B,MAAM,UAAU,mBAAmB,CACjC,WAAmB,EACnB,QAAwB;IAExB,MAAM,MAAM,GAAG,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC;IACtD,OAAO;QACL,cAAc,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,aAAa,MAAM,MAAM,CAAC;QACjE,WAAW,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,UAAU,MAAM,MAAM,CAAC;QAC3D,gBAAgB,EAAE,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,gBAAgB,MAAM,MAAM,CAAC;KACvE,CAAC;AACJ,CAAC;AAED,MAAM,CAAC,MAAM,gBAAgB,GAAqB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;AAExE;;;;;;;GAOG;AACH,MAAM,UAAU,wBAAwB,CAAC,WAAmB;IAC1D,OAAO,gBAAgB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,mBAAmB,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC,cAAc,CAAC,CAAC;AACvG,CAAC"}
|
package/dist/verify/browser.d.ts
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { type BrowserLaunchPlan, type RendererChoice } from '../browser-gl.js';
|
|
2
2
|
import { type VerifyObservations } from './classify.js';
|
|
3
|
+
import type { VerifyDeviceOptions } from './device.js';
|
|
3
4
|
export interface StartInteractionOptions {
|
|
4
5
|
/** Selector for the engine Play button. Its label is localizable and per-game overridable, so
|
|
5
6
|
* never match by text. */
|
|
@@ -56,6 +57,15 @@ export interface HeadlessCheckOptions {
|
|
|
56
57
|
* `browserGlArgs(process.env)`. `--mute-audio` is always added here, not by callers.
|
|
57
58
|
*/
|
|
58
59
|
launch?: BrowserLaunchPlan;
|
|
60
|
+
/**
|
|
61
|
+
* Emulate a phone for this check — viewport, screen, deviceScaleFactor, `isMobile` and
|
|
62
|
+
* `hasTouch` from `verify/device.ts`. Absent means the desktop 1280x720 context, byte-identical
|
|
63
|
+
* to what every run did before this existed, which is what `publish`'s smoke check keeps using.
|
|
64
|
+
*
|
|
65
|
+
* Pair it with a `?platform=mobile` URL: this side makes the BROWSER a phone, that side makes
|
|
66
|
+
* the ENGINE take its mobile branch, and only both together verify what a player gets.
|
|
67
|
+
*/
|
|
68
|
+
device?: VerifyDeviceOptions;
|
|
59
69
|
/**
|
|
60
70
|
* Capture the screenshot and measure its pixels (default true). `bitmagic verify --fast`
|
|
61
71
|
* turns this off for the inner loop: `screenshotBytes`/`canvasFrame` come back null and
|