@bitmagic/cli 0.1.52-dev.1 → 0.1.52-dev.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +175 -5
- package/dist/assets/add.d.ts +40 -0
- package/dist/assets/add.js +229 -0
- package/dist/assets/add.js.map +1 -0
- package/dist/assets/entry.d.ts +44 -0
- package/dist/assets/entry.js +71 -0
- package/dist/assets/entry.js.map +1 -0
- package/dist/assets/file-kind.d.ts +61 -0
- package/dist/assets/file-kind.js +195 -0
- package/dist/assets/file-kind.js.map +1 -0
- package/dist/assets/list.d.ts +27 -0
- package/dist/assets/list.js +50 -0
- package/dist/assets/list.js.map +1 -0
- package/dist/assets/remove.d.ts +50 -0
- package/dist/assets/remove.js +91 -0
- package/dist/assets/remove.js.map +1 -0
- package/dist/assets/voxelize-glb.d.ts +37 -0
- package/dist/assets/voxelize-glb.js +65 -0
- package/dist/assets/voxelize-glb.js.map +1 -0
- package/dist/assets/vxl-summary.d.ts +32 -0
- package/dist/assets/vxl-summary.js +118 -0
- package/dist/assets/vxl-summary.js.map +1 -0
- package/dist/bin.js +25 -0
- package/dist/bin.js.map +1 -1
- package/dist/cli.d.ts +4 -0
- package/dist/cli.js +15 -1
- package/dist/cli.js.map +1 -1
- package/dist/commands/assets.d.ts +56 -0
- package/dist/commands/assets.js +328 -0
- package/dist/commands/assets.js.map +1 -0
- package/dist/commands/cover.js +2 -3
- package/dist/commands/cover.js.map +1 -1
- package/dist/commands/forge.d.ts +2 -9
- package/dist/commands/forge.js +2 -13
- package/dist/commands/forge.js.map +1 -1
- package/dist/commands/generate.d.ts +41 -9
- package/dist/commands/generate.js +234 -54
- package/dist/commands/generate.js.map +1 -1
- package/dist/commands/judge.d.ts +2 -7
- package/dist/commands/judge.js +26 -19
- package/dist/commands/judge.js.map +1 -1
- package/dist/commands/levels.d.ts +33 -0
- package/dist/commands/levels.js +241 -0
- package/dist/commands/levels.js.map +1 -0
- package/dist/commands/number-flag.d.ts +7 -0
- package/dist/commands/number-flag.js +38 -0
- package/dist/commands/number-flag.js.map +1 -0
- package/dist/commands/publish.js +13 -0
- package/dist/commands/publish.js.map +1 -1
- package/dist/commands/run-deps.d.ts +27 -0
- package/dist/commands/run-deps.js +43 -0
- package/dist/commands/run-deps.js.map +1 -0
- package/dist/editor/journal.d.ts +48 -1
- package/dist/editor/journal.js +44 -0
- package/dist/editor/journal.js.map +1 -1
- package/dist/editor/previews.d.ts +6 -0
- package/dist/editor/previews.js +16 -0
- package/dist/editor/previews.js.map +1 -1
- package/dist/editor/server.js +228 -53
- package/dist/editor/server.js.map +1 -1
- package/dist/editor/shell-page.js +221 -116
- package/dist/editor/shell-page.js.map +1 -1
- package/dist/editor/voxel-save.d.ts +47 -0
- package/dist/editor/voxel-save.js +49 -0
- package/dist/editor/voxel-save.js.map +1 -0
- package/dist/errors.d.ts +10 -0
- package/dist/errors.js +16 -0
- package/dist/errors.js.map +1 -1
- package/dist/forge/apply-modifications.d.ts +18 -1
- package/dist/forge/apply-modifications.js +15 -32
- package/dist/forge/apply-modifications.js.map +1 -1
- package/dist/forge/browser-host.js +9 -4
- package/dist/forge/browser-host.js.map +1 -1
- package/dist/forge/voxelize-session.d.ts +61 -0
- package/dist/forge/voxelize-session.js +137 -0
- package/dist/forge/voxelize-session.js.map +1 -0
- package/dist/generate/model.d.ts +36 -0
- package/dist/generate/model.js +90 -0
- package/dist/generate/model.js.map +1 -0
- package/dist/generate/prop.d.ts +52 -4
- package/dist/generate/prop.js +169 -102
- package/dist/generate/prop.js.map +1 -1
- package/dist/generate/stream.d.ts +7 -0
- package/dist/generate/stream.js +2 -1
- package/dist/generate/stream.js.map +1 -1
- package/dist/generate/vehicle.js +5 -85
- package/dist/generate/vehicle.js.map +1 -1
- package/dist/http/signed-upload.d.ts +55 -0
- package/dist/http/signed-upload.js +168 -0
- package/dist/http/signed-upload.js.map +1 -0
- package/dist/judge/facts.js +72 -57
- package/dist/judge/facts.js.map +1 -1
- package/dist/levels/registry.d.ts +88 -0
- package/dist/levels/registry.js +309 -0
- package/dist/levels/registry.js.map +1 -0
- package/dist/messages/check.d.ts +30 -0
- package/dist/messages/check.js +119 -0
- package/dist/messages/check.js.map +1 -0
- package/dist/messages/notice.d.ts +58 -0
- package/dist/messages/notice.js +54 -0
- package/dist/messages/notice.js.map +1 -0
- package/dist/messages/refresh.d.ts +19 -0
- package/dist/messages/refresh.js +42 -0
- package/dist/messages/refresh.js.map +1 -0
- package/dist/project/jobs.d.ts +1 -1
- package/dist/project/jobs.js.map +1 -1
- package/dist/publish/client.d.ts +13 -0
- package/dist/publish/client.js +13 -34
- package/dist/publish/client.js.map +1 -1
- package/dist/publish/platform.d.ts +46 -0
- package/dist/publish/platform.js +92 -0
- package/dist/publish/platform.js.map +1 -0
- package/dist/scaffold/project-files.js +109 -21
- package/dist/scaffold/project-files.js.map +1 -1
- package/package.json +4 -4
|
@@ -633,6 +633,28 @@ from its artwork.
|
|
|
633
633
|
Read \`engine/agent-docs/coordinate-system.md\`. Gameplay faces **+Z** while cameras face **−Z**, and
|
|
634
634
|
the two yaw conventions differ. Guessing produces code that compiles and moves the wrong way.
|
|
635
635
|
|
|
636
|
+
## Every control must work on a phone
|
|
637
|
+
|
|
638
|
+
Published games are played on phones whichever platform they were built for, and touch controls
|
|
639
|
+
are configured in **code** — there is no panel for them.
|
|
640
|
+
|
|
641
|
+
- **Bind an action once, for both platforms.** \`playerController.registerCustomAction({ action,
|
|
642
|
+
desktop: { keys: ['KeyR'] }, mobile: { label: 'LOAD', behavior: 'tap' } })\` binds the desktop
|
|
643
|
+
key AND creates the mobile button in one call, and throws if you leave \`mobile\` out. To declare
|
|
644
|
+
a genre's buttons up front instead, return them from \`declareMobileActions()\`. Read both flags
|
|
645
|
+
the same way afterwards: \`this.keys.reload\`.
|
|
646
|
+
- **Never** \`desktopControls.registerKeyHandler()\` or a raw \`document.addEventListener('keydown',
|
|
647
|
+
…)\` for a gameplay action. The first strands phone players and the engine logs a
|
|
648
|
+
\`[mobile-parity]\` error on game start; the raw listener strands them **silently** — the parity
|
|
649
|
+
check cannot see a listener that never went through the engine.
|
|
650
|
+
- **Say which platform the game is for.** \`"primaryPlatform": "mobile"\` at the top level of
|
|
651
|
+
\`src/work/game.json\` is what bitmagic.ai catalogs it as, and \`bitmagic publish\` sends it —
|
|
652
|
+
editing that file is the only way to set it. For a game that only works one way up, add
|
|
653
|
+
\`"mobileOrientation": "portrait"\` (or \`"landscape"\`) to \`worldProfileData\` in
|
|
654
|
+
\`src/work/world.json\`; published mobile builds lock to it.
|
|
655
|
+
|
|
656
|
+
Details — button slots, icons, the joystick, the parity check: \`engine/agent-docs/control-system.md\`.
|
|
657
|
+
|
|
636
658
|
## Checking your work
|
|
637
659
|
|
|
638
660
|
\`\`\`
|
|
@@ -793,13 +815,16 @@ are developing, when rebuilding is cheap, rather than being blocked at the momen
|
|
|
793
815
|
You can create game content from here — no web editor needed:
|
|
794
816
|
|
|
795
817
|
\`\`\`
|
|
796
|
-
bitmagic generate skybox
|
|
797
|
-
bitmagic generate
|
|
798
|
-
bitmagic generate
|
|
799
|
-
bitmagic generate
|
|
800
|
-
bitmagic generate
|
|
801
|
-
bitmagic generate
|
|
802
|
-
bitmagic generate
|
|
818
|
+
bitmagic generate skybox --description "a stormy alien sky with two moons"
|
|
819
|
+
bitmagic generate background --description "layered pine forest at dusk"
|
|
820
|
+
bitmagic generate block-type --name mossy_brick --description "damp green moss on red brick"
|
|
821
|
+
bitmagic generate sound --prompt "heavy wooden door slamming" [--duration 3] [--loop]
|
|
822
|
+
bitmagic generate image --name hero-portrait --prompt "..." [--width 512] [--height 512]
|
|
823
|
+
bitmagic generate character --name guard --prompt "..." [--apply-to-player]
|
|
824
|
+
bitmagic generate animation --family gait --name LimpStride --based-on walk [--dial limpSide=right]
|
|
825
|
+
bitmagic generate animation --spec clip.json # melee and oneShot clips: a spec file
|
|
826
|
+
bitmagic generate model --prompt "a mossy stone arch" [--height 3]
|
|
827
|
+
bitmagic generate vehicle --prompt "a rusty orange pickup" | --preset VAN
|
|
803
828
|
\`\`\`
|
|
804
829
|
|
|
805
830
|
Run \`bitmagic generate <type> --help\` for the full flags of any one.
|
|
@@ -819,10 +844,9 @@ Four things worth knowing before you use these:
|
|
|
819
844
|
4. **A running \`bitmagic dev\` picks the new asset up on its own.** It reloads the browser once
|
|
820
845
|
the write settles; \`bitmagic reload\` forces it if you want it now.
|
|
821
846
|
|
|
822
|
-
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
will fail to load it.
|
|
847
|
+
Three lanes make a 3D object, and the wrong one wastes a generation: \`generate model\` mints a NEW
|
|
848
|
+
asset, \`generate prop --asset <id>\` UPGRADES a placeholder, \`assets add <file>\` uploads your own.
|
|
849
|
+
Splats, video and \`.vox\`/\`.fbx\` still need the web editor; never reference an asset you did not make.
|
|
826
850
|
|
|
827
851
|
## Forging a whole level
|
|
828
852
|
|
|
@@ -831,7 +855,9 @@ bitmagic forge --prompt "a ruined desert temple with a central courtyard"
|
|
|
831
855
|
\`\`\`
|
|
832
856
|
|
|
833
857
|
This designs a scene, builds its geometry, bakes it to voxels and writes the finished level —
|
|
834
|
-
terrain, props, spawn points — into \`src/work/world.json\`.
|
|
858
|
+
terrain, props, spawn points — into \`src/work/world.json\`. \`bitmagic levels list | add | rename
|
|
859
|
+
| set-start | remove\` manages them afterwards (free, local); \`set-start\` is how you change which
|
|
860
|
+
level the game boots into, and it moves the legacy mirror fields with it. Add \`--city\`, \`--dungeon\`,
|
|
835
861
|
\`--platformer\` or \`--freeform\` (at most one) for a different kind of place; omit them all for
|
|
836
862
|
natural terrain.
|
|
837
863
|
|
|
@@ -949,6 +975,7 @@ the engine, already wired** — and hand-building a worse version of it is the m
|
|
|
949
975
|
| Save points, checkpoints, persistence | Persistence system | \`persistence-system.md\` |
|
|
950
976
|
| Multiple levels or arenas | \`levels[]\` registry + \`engine.loadLevel()\` | \`level-system.md\` |
|
|
951
977
|
| Voice input, speaking to NPCs | \`engine.enablePushToTalk()\` | \`voice-input.md\` |
|
|
978
|
+
| A key for a new action — shoot, reload, boost, throw | \`registerCustomAction()\` / \`declareMobileActions()\` — one call binds the desktop key AND the phone button | \`control-system.md\` |
|
|
952
979
|
| The default player and its animation set | Already there | — |
|
|
953
980
|
|
|
954
981
|
A built-in still covers the request when the human names a style ("a katana" → the built-in katana).
|
|
@@ -976,11 +1003,16 @@ from GAME-DESIGN.md").
|
|
|
976
1003
|
Camera mode. Is the player an embodied walking character? Terrain form. Anything the recipe fixes
|
|
977
1004
|
that I would otherwise have defaulted differently.
|
|
978
1005
|
|
|
1006
|
+
## Platform
|
|
1007
|
+
\`primaryPlatform\` in \`game.json\` — \`desktop\` or \`mobile\`. Plus \`worldProfileData.mobileOrientation\`
|
|
1008
|
+
in \`world.json\` when the game only works one way up.
|
|
1009
|
+
|
|
979
1010
|
## Slice 1 — the smallest playable thing
|
|
980
1011
|
- Core verb: the ONE thing the player does
|
|
981
1012
|
- Win: fires, even if the number is wrong
|
|
982
1013
|
- Lose:
|
|
983
1014
|
- On-screen feedback: score / timer / health
|
|
1015
|
+
- Controls: every action as desktop key + phone button, bound in one call
|
|
984
1016
|
- Engine systems: one line each, naming the doc — \`engine/agent-docs/…\`
|
|
985
1017
|
- Assets to generate: name them. A skybox and the cover usually earn their place in slice 1.
|
|
986
1018
|
- Level: procedural baseline terrain, unless the terrain IS the mechanic
|
|
@@ -1026,8 +1058,9 @@ forge is backlog item 1, run once the loop is proven.
|
|
|
1026
1058
|
|
|
1027
1059
|
Short, concrete, and honest. Three parts:
|
|
1028
1060
|
|
|
1029
|
-
- **Playable now** — one sentence, plus the literal control. "You can drive the
|
|
1030
|
-
lap. It is already reloaded in your browser — W to accelerate, A/D to steer
|
|
1061
|
+
- **Playable now** — one sentence, plus the literal control on both platforms. "You can drive the
|
|
1062
|
+
kart and complete a lap. It is already reloaded in your browser — W to accelerate, A/D to steer,
|
|
1063
|
+
and the same on a phone from the joystick and the GAS button."
|
|
1031
1064
|
- **Not in yet, on purpose** — three to five items from the backlog, so they know it is a choice and
|
|
1032
1065
|
not a bug.
|
|
1033
1066
|
- **Next I would do** — two or three, numbered, in order. Then ask which.
|
|
@@ -1171,11 +1204,30 @@ These docs are shared with Bitmagic's hosted agent, so two things read oddly her
|
|
|
1171
1204
|
|---|---|
|
|
1172
1205
|
| \`configure_game\`, \`manage-achievements\`, \`manage-levels\`, \`spawnpoint upsert\` | edit \`src/work/world.json\` directly |
|
|
1173
1206
|
| \`node bin/voxel.mjs\` / \`bin/world-edit.mjs\` | edit \`src/work/world.json\` directly |
|
|
1174
|
-
| \`generate_character\`, \`design-vehicle\`, skybox/sound/image/animation generation | \`bitmagic generate <type>\` |
|
|
1207
|
+
| \`generate_character\`, \`design-vehicle\`, \`generateBlockTypeTool\`, \`backgroundImageGenerationTool\`, skybox/sound/image/animation generation | \`bitmagic generate <type>\` |
|
|
1175
1208
|
| \`runWorldForger\` / \`run-world-forger\` | \`bitmagic forge\` |
|
|
1176
1209
|
|
|
1177
1210
|
Everything else in the doc — the engine APIs, the world.json shape, the gotchas — still applies.
|
|
1178
1211
|
|
|
1212
|
+
## Controls: one API, both platforms
|
|
1213
|
+
|
|
1214
|
+
The one lookup worth doing before you write any input code, because getting it wrong compiles,
|
|
1215
|
+
runs, and ships a control no phone can reach.
|
|
1216
|
+
|
|
1217
|
+
- \`PlayerController.registerCustomAction({ action, desktop: { keys }, mobile: { label, behavior } })\`
|
|
1218
|
+
— binds the desktop key and creates the mobile button atomically. **Throws** without \`mobile\`.
|
|
1219
|
+
- \`declareMobileActions(): MobileActionSpec[]\` on the genre's Game class — the declarative form,
|
|
1220
|
+
run before game systems initialize. \`MobileActionSpec\` (\`engine/MobileActionSpec.js\`):
|
|
1221
|
+
\`action\`, \`desktopKeys\`, \`iconKey\`, \`label\`, \`behavior: 'tap' | 'continuous'\`, \`preferredSlot\`.
|
|
1222
|
+
- Both write \`playerController.keys.<action>\`, so the gameplay code reads one flag either way.
|
|
1223
|
+
- \`playerController.verifyMobileParity()\` runs at game start and reports gaps as a
|
|
1224
|
+
\`[mobile-parity]\` console error. It only sees keys registered through the engine — a raw
|
|
1225
|
+
\`document.addEventListener('keydown', …)\` is invisible to it, which is why that pattern and
|
|
1226
|
+
\`desktopControls.registerKeyHandler()\` are both banned for gameplay actions.
|
|
1227
|
+
|
|
1228
|
+
Full reference, including the nine button slots and the built-in icon keys:
|
|
1229
|
+
\`engine/agent-docs/control-system.md\`.
|
|
1230
|
+
|
|
1179
1231
|
## The two rules that keep this cheap
|
|
1180
1232
|
|
|
1181
1233
|
**Stop searching, start writing.** Do not pre-verify every API you plan to touch. Once you know
|
|
@@ -1203,20 +1255,23 @@ you work. Re-read it before editing it.
|
|
|
1203
1255
|
export function renderGenerateSkill() {
|
|
1204
1256
|
return `---
|
|
1205
1257
|
name: generating-assets
|
|
1206
|
-
description: Use when this Bitmagic game needs a new skybox, sound effect, image, character, animation or drivable vehicle — anything that would otherwise require the web editor.
|
|
1258
|
+
description: Use when this Bitmagic game needs a new skybox, 2D background, custom block type, sound effect, image, character, animation or drivable vehicle, or when the creator has a model, sound, image or .vxl file of their own to add — anything that would otherwise require the web editor.
|
|
1207
1259
|
---
|
|
1208
1260
|
|
|
1209
1261
|
# Generating game assets
|
|
1210
1262
|
|
|
1211
|
-
The \`bitmagic\` CLI generates content directly into this project.
|
|
1263
|
+
The \`bitmagic\` CLI generates content directly into this project. Nine types work today:
|
|
1212
1264
|
|
|
1213
1265
|
| Command | Makes | Lands in |
|
|
1214
1266
|
|---|---|---|
|
|
1215
1267
|
| \`bitmagic generate skybox --description "..."\` | a 360° environment | \`worldProfileData.skyboxUrl\` |
|
|
1268
|
+
| \`bitmagic generate background --description "..."\` | a flat 2D backdrop | \`worldProfileData.skyboxUrl\` |
|
|
1269
|
+
| \`bitmagic generate block-type --name <id> --description "..."\` | a custom voxel block | \`worldProfileData.customBlockTypes[]\` |
|
|
1216
1270
|
| \`bitmagic generate sound --prompt "..."\` | a sound effect | \`assets[]\` |
|
|
1217
1271
|
| \`bitmagic generate image --name <id> --prompt "..."\` | a 2D image | \`assets[]\` |
|
|
1218
1272
|
| \`bitmagic generate character --name <id> --prompt "..."\` | a rigged character | \`assets[]\` |
|
|
1219
1273
|
| \`bitmagic generate animation --family gait ...\` or \`--spec <file>\` | an animation clip | \`assets[]\` |
|
|
1274
|
+
| \`bitmagic generate model --prompt "..."\` | a new 3D model | \`assets[]\` |
|
|
1220
1275
|
| \`bitmagic generate vehicle --prompt "..."\` | a drivable vehicle | \`assets[]\` |
|
|
1221
1276
|
|
|
1222
1277
|
\`--help\` on any subcommand lists its full flags.
|
|
@@ -1226,6 +1281,13 @@ spec in one of three families — \`gait\` (the only one with a flag form), \`me
|
|
|
1226
1281
|
(lists of key poses, so they come from a \`--spec\` file). It is also the cheapest, one spark a
|
|
1227
1282
|
clip, because it is solved locally rather than generated by a model.
|
|
1228
1283
|
|
|
1284
|
+
\`model\` is the one to reach for when the game needs an object that does not exist yet — a new
|
|
1285
|
+
asset from a sentence. It needs Chrome and a free port between 3000 and 3199, because only the
|
|
1286
|
+
engine can voxelize. \`--height\` scales it (interiors fill solid below 6 m and stay hollow above,
|
|
1287
|
+
so a building is not baked as a solid block), and \`--name\` sets what game code places by. Do not
|
|
1288
|
+
confuse it with \`prop\`, which REPLACES an existing placeholder and changes every instance already
|
|
1289
|
+
placed.
|
|
1290
|
+
|
|
1229
1291
|
\`vehicle\` is the one that needs more than a prompt to be useful. It creates a NEW asset (it does
|
|
1230
1292
|
not upgrade an existing one), it needs Chrome and a free port between 3000 and 3199 because only
|
|
1231
1293
|
the engine can voxelize, and \`--preset VAN\` builds a standard vehicle without calling the designer
|
|
@@ -1238,6 +1300,21 @@ engine.getVehicleSpawner().spawnAndEnterFromAsset({ x: 0, z: 0 }, '<assetName>',
|
|
|
1238
1300
|
|
|
1239
1301
|
Headlights, taillights and beacons are built and lit automatically — never ask for them.
|
|
1240
1302
|
|
|
1303
|
+
\`background\` and \`skybox\` write the **same field**. Pick one: \`skybox\` for a 360° panorama a
|
|
1304
|
+
free-look camera can turn in, \`background\` for a flat layered backdrop behind a fixed sidescroller
|
|
1305
|
+
or top-down camera. The engine wraps either onto the sky sphere, so a flat backdrop reads as a
|
|
1306
|
+
distant painted horizon rather than a full-screen image — and running one after the other replaces
|
|
1307
|
+
the first, silently.
|
|
1308
|
+
|
|
1309
|
+
\`block-type\` registers a block **before** anything can use it: \`--name\` is what
|
|
1310
|
+
\`create-voxel-asset\`, \`groundConfig.surfaceBlockType\` and building code refer to, and an
|
|
1311
|
+
unrecognised name falls back to flat vertex colour instead of failing. Names are lowercase
|
|
1312
|
+
snake_case, are compared case-insensitively, and cannot shadow a built-in (\`wood\`, \`leaves\`,
|
|
1313
|
+
\`stone\`, \`grass\`, \`sand\`, \`dirt\`, \`ice\`, \`asphalt\`, \`water\`, \`lava\`, \`marble\`, or the
|
|
1314
|
+
aliases \`trunk\`, \`foliage\`, \`rock\`, \`road\`). Re-running with the same \`--name\` **replaces**
|
|
1315
|
+
the entry rather than adding a second one. \`--side-description\` gives the side faces their own
|
|
1316
|
+
texture and generates a second one.
|
|
1317
|
+
|
|
1241
1318
|
Cover art is the one generation that is **not** a \`generate\` subcommand:
|
|
1242
1319
|
|
|
1243
1320
|
| Command | Makes | Lands in |
|
|
@@ -1281,11 +1358,22 @@ just a worse game. Two things to settle first:
|
|
|
1281
1358
|
Every failure before the asset arrives leaves \`world.json\` unchanged, and the command says so
|
|
1282
1359
|
explicitly. You never need to guess whether a failed generation half-applied.
|
|
1283
1360
|
|
|
1361
|
+
## Adding a file the creator already has
|
|
1362
|
+
|
|
1363
|
+
Not a generation, but the same registry: \`bitmagic assets add <file>\` uploads a \`.glb\`
|
|
1364
|
+
(voxelized in a headless browser — Chrome and a free port in 3000–3199, like \`vehicle\`), a
|
|
1365
|
+
\`.vxl\`, an image (\`.png/.jpg/.webp\`), audio (\`.opus/.ogg/.m4a/.mp3\`) or a config \`.json\`
|
|
1366
|
+
into \`assets[]\` and prints the id. \`--keep-glb\` registers a \`.glb\` as a polygon mesh instead;
|
|
1367
|
+
\`--voxel-size\`, \`--height\` and \`--hollow\` tune the bake. It costs no sparks. \`bitmagic
|
|
1368
|
+
assets list\` shows what is there; \`bitmagic assets remove <id>\` takes one out of \`world.json\`
|
|
1369
|
+
(the file stays in storage) and refuses while something in \`world.json\` still references it.
|
|
1370
|
+
|
|
1284
1371
|
## What is not available
|
|
1285
1372
|
|
|
1286
|
-
|
|
1287
|
-
|
|
1288
|
-
|
|
1373
|
+
Gaussian splats, video, and the import formats \`assets add\` refuses (\`.gltf\`, \`.vox\`, \`.qb\`,
|
|
1374
|
+
\`.fbx\`, \`.spz\`, \`.ply\`, \`.sog\`, \`.mp4\`) still need the web editor's Assets tab. Do not
|
|
1375
|
+
hand-edit \`world.json\` to reference an asset you have neither generated nor added; the game will
|
|
1376
|
+
fail to load it.
|
|
1289
1377
|
`;
|
|
1290
1378
|
}
|
|
1291
1379
|
/**
|
|
@@ -1472,7 +1560,7 @@ are lost on the next upgrade.
|
|
|
1472
1560
|
|---|---|
|
|
1473
1561
|
| \`planning-a-game/\` | starting a game, a genre, or anything touching more than one gameplay feature — scoping the first playable slice and writing \`mechanics-plan.md\` |
|
|
1474
1562
|
| \`finding-engine-apis/\` | you need an engine API and do not know its name or signature, or \`bitmagic check\` cannot resolve a symbol |
|
|
1475
|
-
| \`generating-assets/\` | the game needs a skybox, sound, image, character, animation or vehicle |
|
|
1563
|
+
| \`generating-assets/\` | the game needs a skybox, a background, a custom block type, sound, image, character, animation or vehicle |
|
|
1476
1564
|
| \`checking-usage/\` | asked what sparks were spent on, how much Pro allowance is left, or whether there is enough left to keep generating |
|
|
1477
1565
|
| \`judging-quality/\` | a milestone is done and the game deserves an independent quality verdict — \`bitmagic judge\` |
|
|
1478
1566
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"project-files.js","sourceRoot":"","sources":["../../src/scaffold/project-files.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,OAAO,EAAE,aAAa,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,cAAc,CAAC;AAKjF;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,CAAC,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;IAkBnC,CAAC;AAEL;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,2BAA2B,EAAE,SAAS;IACtC,2BAA2B,EAAE,SAAS;IACtC,kBAAkB,EAAE,QAAQ;IAC5B,MAAM,EAAE,QAAQ;IAChB,OAAO,EAAE,SAAS;IAClB,kCAAkC,EAAE,QAAQ;IAC5C,KAAK,EAAE,SAAS;IAChB,KAAK,EAAE,UAAU;IACjB,4FAA4F;IAC5F,6FAA6F;IAC7F,4CAA4C;CACZ,CAAC;AAEnC,MAAM,CAAC,MAAM,gBAAgB,GAA2B;IACtD,aAAa,EAAE,UAAU;IACzB,cAAc,EAAE,UAAU;IAC1B,8FAA8F;IAC9F,cAAc,EAAE,QAAQ;IACxB,4FAA4F;IAC5F,mFAAmF;IACnF,eAAe,EAAE,SAAS;IAC1B,UAAU,EAAE,QAAQ;IACpB,IAAI,EAAE,QAAQ;IACd,wBAAwB,EAAE,QAAQ;CACnC,CAAC;AAEF,qEAAqE;AACrE,SAAS,aAAa,CAAC,IAA+B;IACpD,OAAO,YAAY,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;AAC/C,CAAC;AAED;;;;;GAKG;AACH,SAAS,MAAM,CAAC,IAA+B;IAC7C,OAAO,kBAAkB,IAAI,IAAI,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;AACzD,CAAC;AAED;;;;;GAKG;AACH,MAAM,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC;AAElC;;;GAGG;AACH,MAAM,kBAAkB,GAAG,yBAAyB,aAAa,CAAC,OAAO,CAAC,EAAE,CAAC;AAE7E;;;;GAIG;AACH,MAAM,YAAY,GAAG,GAAG,SAAS,SAAS,CAAC;AAE3C;;;;;;;;;GASG;AACH,MAAM,UAAU,GAAG;IACjB,uBAAuB;IACvB,eAAe,YAAY,IAAI;IAC/B,6BAA6B,SAAS,2CAA2C;IACjF,yBAAyB,SAAS,uCAAuC;IACzE,2BAA2B,SAAS,wCAAwC;CAC7E,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;AAEX;;;;;GAKG;AACH,MAAM,CAAC,MAAM,WAAW,GAA2B;IACjD,2FAA2F;IAC3F,4FAA4F;IAC5F,4FAA4F;IAC5F,KAAK,EAAE,UAAU;IACjB,cAAc,EAAE,YAAY;IAC5B,WAAW,EAAE,GAAG,SAAS,MAAM;IAC/B,2FAA2F;IAC3F,6FAA6F;IAC7F,+FAA+F;IAC/F,4FAA4F;IAC5F,6FAA6F;IAC7F,6FAA6F;IAC7F,eAAe,EAAE,GAAG,kBAAkB,UAAU;IAChD,qBAAqB,EAAE,GAAG,kBAAkB,gBAAgB;IAC5D,QAAQ,EAAE,GAAG,SAAS,GAAG;IACzB,2BAA2B,EAAE,MAAM,CAAC,2BAA2B,CAAC;IAChE,2BAA2B,EAAE,MAAM,CAAC,2BAA2B,CAAC;IAChE,OAAO,EAAE,MAAM,CAAC,SAAS,CAAC;IAC1B,kCAAkC,EAAE,MAAM,CAAC,kCAAkC,CAAC;IAC9E,kBAAkB,EAAE,MAAM,CAAC,kBAAkB,CAAC;IAC9C,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC;CACzB,CAAC;AAEF,sFAAsF;AACtF,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC;AAC/C,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,IAAY;IAC5C,OAAO,UAAU,CAAC;QAChB,IAAI;QACJ,OAAO,EAAE,OAAO;QAChB,OAAO,EAAE,IAAI;QACb,IAAI,EAAE,QAAQ;QACd,OAAO,EAAE;YACP,KAAK,EAAE,KAAK;YACZ,KAAK,EAAE,cAAc;YACrB,GAAG,EAAE,MAAM;SACZ;QACD,YAAY,EAAE,YAAY;QAC1B,eAAe,EAAE,gBAAgB;QACjC,2FAA2F;QAC3F,8FAA8F;QAC9F,6FAA6F;QAC7F,qFAAqF;QACrF,EAAE;QACF,8EAA8E;QAC9E,2FAA2F;QAC3F,yFAAyF;QACzF,IAAI,EAAE,EAAE,wBAAwB,EAAE,CAAC,SAAS,CAAC,EAAE;KAChD,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,cAAc;IAC5B,OAAO,UAAU,CAAC;QAChB,eAAe,EAAE;YACf,MAAM,EAAE,QAAQ;YAChB,MAAM,EAAE,QAAQ;YAChB,GAAG,EAAE,CAAC,QAAQ,EAAE,KAAK,CAAC;YACtB,OAAO,EAAE,GAAG;YACZ,MAAM,EAAE,MAAM;YACd,OAAO,EAAE,GAAG;YACZ,KAAK,EAAE,aAAa,EAAE;YACtB,gBAAgB,EAAE,SAAS;YAC3B,MAAM,EAAE,IAAI;YACZ,wBAAwB,EAAE,IAAI;YAC9B,0BAA0B,EAAE,KAAK;YACjC,oBAAoB,EAAE,IAAI;YAC1B,eAAe,EAAE,IAAI;YACrB,eAAe,EAAE,OAAO;YACxB,YAAY,EAAE,IAAI;YAClB,eAAe,EAAE,IAAI;YACrB,4BAA4B,EAAE,IAAI;YAClC,gCAAgC,EAAE,IAAI;YACtC,aAAa,EAAE,IAAI;YACnB,iBAAiB,EAAE,IAAI;YACvB,SAAS,EAAE,IAAI;YACf,wFAAwF;YACxF,yFAAyF;YACzF,wFAAwF;YACxF,0FAA0F;YAC1F,sFAAsF;YACtF,yFAAyF;YACzF,gFAAgF;YAChF,KAAK,EAAE,CAAC,eAAe,CAAC;YACxB,SAAS,EAAE,CAAC,cAAc,EAAE,qBAAqB,EAAE,wCAAwC,CAAC;SAC7F;QACD,OAAO,EAAE,CAAC,UAAU,EAAE,aAAa,CAAC;QACpC,uFAAuF;QACvF,uFAAuF;QACvF,oFAAoF;QACpF,wFAAwF;QACxF,wDAAwD;QACxD,OAAO,EAAE;YACP,cAAc;YACd,MAAM;YACN,qBAAqB;YACrB,0BAA0B;YAC1B,kBAAkB;YAClB,uBAAuB;YACvB,oBAAoB;YACpB,2FAA2F;YAC3F,6FAA6F;YAC7F,2FAA2F;YAC3F,2FAA2F;YAC3F,gEAAgE;YAChE,wBAAwB;SACzB;KACF,CAAC,CAAC;AACL,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,gBAAgB,GACpB,iGAAiG;IACjG,+FAA+F;IAC/F,+FAA+F;IAC/F,gGAAgG;IAChG,gGAAgG;IAChG,gGAAgG;IAChG,gGAAgG;IAChG,uEAAuE,CAAC;AAE1E,MAAM,UAAU,eAAe;IAC7B,MAAM,YAAY,GAAG,gBAAgB,EAAE,CAAC;IACxC,MAAM,OAAO,GAAG,EAAE,GAAG,WAAW,EAAE,GAAG,YAAY,EAAE,CAAC;IACpD,6FAA6F;IAC7F,yFAAyF;IACzF,MAAM,gBAAgB,GAAG,GAAG,YAAY,CAAC,SAAS,CAAC,iBAAiB,CAAC;IACrE,0FAA0F;IAC1F,0FAA0F;IAC1F,wFAAwF;IACxF,2FAA2F;IAC3F,mDAAmD;IACnD,OAAO;;;;;;gBAMO,eAAe,uCAAuC,gBAAgB;;;;;;;;;;;;;;;;;;;;;EAqBpF,IAAI,CAAC,SAAS,CAAC,EAAE,OAAO,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC;;;iCAG5B,gBAAgB;;;CAGhD,CAAC;AACF,CAAC;AAED;;;;;GAKG;AACH,SAAS,kBAAkB;IACzB,OAAO,MAAM,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC;SACtC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,UAAU,GAAG,OAAO,MAAM,GAAG,CAAC;SACrD,IAAI,CAAC,KAAK,CAAC,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,gBAAgB;IAC9B,OAAO;;;;;;;;;;;EAWP,kBAAkB,EAAE;;;;;;;CAOrB,CAAC;AACF,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,uBAAuB;IACrC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4BP,kBAAkB,EAAE;;;;;;;;;;;;;;kBAcJ,IAAI,CAAC,SAAS,CAAC,uBAAuB,CAAC;;;;;;CAMxD,CAAC;AACF,CAAC;AAED,MAAM,UAAU,eAAe;IAC7B,OAAO,CAAC,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,cAAc,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACjF,CAAC;AA6BD,MAAM,UAAU,kBAAkB,CAAC,QAAyB;IAC1D,OAAO,UAAU,CAAC,QAAQ,CAAC,CAAC;AAC9B,CAAC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,SAAS,sBAAsB,CAAC,WAAwC;IACtE,MAAM,OAAO,GAAG,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,4BAA4B,CAAC;IAEjG,MAAM,IAAI,GACR,WAAW,KAAK,SAAS;QACvB,CAAC,CAAC;;mEAE2D;QAC7D,CAAC,CAAC,4BAA4B,WAAW;;;;EAI7C,OAAO;OACF,CAAC;IAEN,OAAO;;EAEP,IAAI;;;;;;;;gGAQ0F,CAAC;AACjG,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,WAAwC;IACrE,OAAO
|
|
1
|
+
{"version":3,"file":"project-files.js","sourceRoot":"","sources":["../../src/scaffold/project-files.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,OAAO,EAAE,aAAa,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,cAAc,CAAC;AAKjF;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,CAAC,MAAM,uBAAuB,GAAG;;;;;;;;;;;;;;;;;;IAkBnC,CAAC;AAEL;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IAC1B,2BAA2B,EAAE,SAAS;IACtC,2BAA2B,EAAE,SAAS;IACtC,kBAAkB,EAAE,QAAQ;IAC5B,MAAM,EAAE,QAAQ;IAChB,OAAO,EAAE,SAAS;IAClB,kCAAkC,EAAE,QAAQ;IAC5C,KAAK,EAAE,SAAS;IAChB,KAAK,EAAE,UAAU;IACjB,4FAA4F;IAC5F,6FAA6F;IAC7F,4CAA4C;CACZ,CAAC;AAEnC,MAAM,CAAC,MAAM,gBAAgB,GAA2B;IACtD,aAAa,EAAE,UAAU;IACzB,cAAc,EAAE,UAAU;IAC1B,8FAA8F;IAC9F,cAAc,EAAE,QAAQ;IACxB,4FAA4F;IAC5F,mFAAmF;IACnF,eAAe,EAAE,SAAS;IAC1B,UAAU,EAAE,QAAQ;IACpB,IAAI,EAAE,QAAQ;IACd,wBAAwB,EAAE,QAAQ;CACnC,CAAC;AAEF,qEAAqE;AACrE,SAAS,aAAa,CAAC,IAA+B;IACpD,OAAO,YAAY,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;AAC/C,CAAC;AAED;;;;;GAKG;AACH,SAAS,MAAM,CAAC,IAA+B;IAC7C,OAAO,kBAAkB,IAAI,IAAI,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;AACzD,CAAC;AAED;;;;;GAKG;AACH,MAAM,SAAS,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC;AAElC;;;GAGG;AACH,MAAM,kBAAkB,GAAG,yBAAyB,aAAa,CAAC,OAAO,CAAC,EAAE,CAAC;AAE7E;;;;GAIG;AACH,MAAM,YAAY,GAAG,GAAG,SAAS,SAAS,CAAC;AAE3C;;;;;;;;;GASG;AACH,MAAM,UAAU,GAAG;IACjB,uBAAuB;IACvB,eAAe,YAAY,IAAI;IAC/B,6BAA6B,SAAS,2CAA2C;IACjF,yBAAyB,SAAS,uCAAuC;IACzE,2BAA2B,SAAS,wCAAwC;CAC7E,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;AAEX;;;;;GAKG;AACH,MAAM,CAAC,MAAM,WAAW,GAA2B;IACjD,2FAA2F;IAC3F,4FAA4F;IAC5F,4FAA4F;IAC5F,KAAK,EAAE,UAAU;IACjB,cAAc,EAAE,YAAY;IAC5B,WAAW,EAAE,GAAG,SAAS,MAAM;IAC/B,2FAA2F;IAC3F,6FAA6F;IAC7F,+FAA+F;IAC/F,4FAA4F;IAC5F,6FAA6F;IAC7F,6FAA6F;IAC7F,eAAe,EAAE,GAAG,kBAAkB,UAAU;IAChD,qBAAqB,EAAE,GAAG,kBAAkB,gBAAgB;IAC5D,QAAQ,EAAE,GAAG,SAAS,GAAG;IACzB,2BAA2B,EAAE,MAAM,CAAC,2BAA2B,CAAC;IAChE,2BAA2B,EAAE,MAAM,CAAC,2BAA2B,CAAC;IAChE,OAAO,EAAE,MAAM,CAAC,SAAS,CAAC;IAC1B,kCAAkC,EAAE,MAAM,CAAC,kCAAkC,CAAC;IAC9E,kBAAkB,EAAE,MAAM,CAAC,kBAAkB,CAAC;IAC9C,MAAM,EAAE,MAAM,CAAC,QAAQ,CAAC;CACzB,CAAC;AAEF,sFAAsF;AACtF,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC;AAC/C,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,IAAY;IAC5C,OAAO,UAAU,CAAC;QAChB,IAAI;QACJ,OAAO,EAAE,OAAO;QAChB,OAAO,EAAE,IAAI;QACb,IAAI,EAAE,QAAQ;QACd,OAAO,EAAE;YACP,KAAK,EAAE,KAAK;YACZ,KAAK,EAAE,cAAc;YACrB,GAAG,EAAE,MAAM;SACZ;QACD,YAAY,EAAE,YAAY;QAC1B,eAAe,EAAE,gBAAgB;QACjC,2FAA2F;QAC3F,8FAA8F;QAC9F,6FAA6F;QAC7F,qFAAqF;QACrF,EAAE;QACF,8EAA8E;QAC9E,2FAA2F;QAC3F,yFAAyF;QACzF,IAAI,EAAE,EAAE,wBAAwB,EAAE,CAAC,SAAS,CAAC,EAAE;KAChD,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,cAAc;IAC5B,OAAO,UAAU,CAAC;QAChB,eAAe,EAAE;YACf,MAAM,EAAE,QAAQ;YAChB,MAAM,EAAE,QAAQ;YAChB,GAAG,EAAE,CAAC,QAAQ,EAAE,KAAK,CAAC;YACtB,OAAO,EAAE,GAAG;YACZ,MAAM,EAAE,MAAM;YACd,OAAO,EAAE,GAAG;YACZ,KAAK,EAAE,aAAa,EAAE;YACtB,gBAAgB,EAAE,SAAS;YAC3B,MAAM,EAAE,IAAI;YACZ,wBAAwB,EAAE,IAAI;YAC9B,0BAA0B,EAAE,KAAK;YACjC,oBAAoB,EAAE,IAAI;YAC1B,eAAe,EAAE,IAAI;YACrB,eAAe,EAAE,OAAO;YACxB,YAAY,EAAE,IAAI;YAClB,eAAe,EAAE,IAAI;YACrB,4BAA4B,EAAE,IAAI;YAClC,gCAAgC,EAAE,IAAI;YACtC,aAAa,EAAE,IAAI;YACnB,iBAAiB,EAAE,IAAI;YACvB,SAAS,EAAE,IAAI;YACf,wFAAwF;YACxF,yFAAyF;YACzF,wFAAwF;YACxF,0FAA0F;YAC1F,sFAAsF;YACtF,yFAAyF;YACzF,gFAAgF;YAChF,KAAK,EAAE,CAAC,eAAe,CAAC;YACxB,SAAS,EAAE,CAAC,cAAc,EAAE,qBAAqB,EAAE,wCAAwC,CAAC;SAC7F;QACD,OAAO,EAAE,CAAC,UAAU,EAAE,aAAa,CAAC;QACpC,uFAAuF;QACvF,uFAAuF;QACvF,oFAAoF;QACpF,wFAAwF;QACxF,wDAAwD;QACxD,OAAO,EAAE;YACP,cAAc;YACd,MAAM;YACN,qBAAqB;YACrB,0BAA0B;YAC1B,kBAAkB;YAClB,uBAAuB;YACvB,oBAAoB;YACpB,2FAA2F;YAC3F,6FAA6F;YAC7F,2FAA2F;YAC3F,2FAA2F;YAC3F,gEAAgE;YAChE,wBAAwB;SACzB;KACF,CAAC,CAAC;AACL,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,gBAAgB,GACpB,iGAAiG;IACjG,+FAA+F;IAC/F,+FAA+F;IAC/F,gGAAgG;IAChG,gGAAgG;IAChG,gGAAgG;IAChG,gGAAgG;IAChG,uEAAuE,CAAC;AAE1E,MAAM,UAAU,eAAe;IAC7B,MAAM,YAAY,GAAG,gBAAgB,EAAE,CAAC;IACxC,MAAM,OAAO,GAAG,EAAE,GAAG,WAAW,EAAE,GAAG,YAAY,EAAE,CAAC;IACpD,6FAA6F;IAC7F,yFAAyF;IACzF,MAAM,gBAAgB,GAAG,GAAG,YAAY,CAAC,SAAS,CAAC,iBAAiB,CAAC;IACrE,0FAA0F;IAC1F,0FAA0F;IAC1F,wFAAwF;IACxF,2FAA2F;IAC3F,mDAAmD;IACnD,OAAO;;;;;;gBAMO,eAAe,uCAAuC,gBAAgB;;;;;;;;;;;;;;;;;;;;;EAqBpF,IAAI,CAAC,SAAS,CAAC,EAAE,OAAO,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC;;;iCAG5B,gBAAgB;;;CAGhD,CAAC;AACF,CAAC;AAED;;;;;GAKG;AACH,SAAS,kBAAkB;IACzB,OAAO,MAAM,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC;SACtC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,UAAU,GAAG,OAAO,MAAM,GAAG,CAAC;SACrD,IAAI,CAAC,KAAK,CAAC,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,gBAAgB;IAC9B,OAAO;;;;;;;;;;;EAWP,kBAAkB,EAAE;;;;;;;CAOrB,CAAC;AACF,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,uBAAuB;IACrC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4BP,kBAAkB,EAAE;;;;;;;;;;;;;;kBAcJ,IAAI,CAAC,SAAS,CAAC,uBAAuB,CAAC;;;;;;CAMxD,CAAC;AACF,CAAC;AAED,MAAM,UAAU,eAAe;IAC7B,OAAO,CAAC,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,cAAc,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACjF,CAAC;AA6BD,MAAM,UAAU,kBAAkB,CAAC,QAAyB;IAC1D,OAAO,UAAU,CAAC,QAAQ,CAAC,CAAC;AAC9B,CAAC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,SAAS,sBAAsB,CAAC,WAAwC;IACtE,MAAM,OAAO,GAAG,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,4BAA4B,CAAC;IAEjG,MAAM,IAAI,GACR,WAAW,KAAK,SAAS;QACvB,CAAC,CAAC;;mEAE2D;QAC7D,CAAC,CAAC,4BAA4B,WAAW;;;;EAI7C,OAAO;OACF,CAAC;IAEN,OAAO;;EAEP,IAAI;;;;;;;;gGAQ0F,CAAC;AACjG,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,WAAwC;IACrE,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+bP,sBAAsB,CAAC,WAAW,CAAC;CACpC,CAAC;AACF,CAAC;AAED;;;;;;;;;;;;;;GAcG;AACH,MAAM,UAAU,mBAAmB;IACjC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmLR,CAAC;AACF,CAAC;AAED;;;;;;;;;GASG;AACH,MAAM,UAAU,oBAAoB;IAClC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2JR,CAAC;AACF,CAAC;AAED,MAAM,UAAU,mBAAmB;IACjC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyHR,CAAC;AACF,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,gBAAgB;IAC9B,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8DR,CAAC;AACF,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,gBAAgB;IAC9B,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwCR,CAAC;AACF,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,kBAAkB,CAAC,IAAa;IAC9C,MAAM,KAAK,GAAG,IAAI,EAAE,IAAI,EAAE,CAAC;IAC3B,OAAO;;EAEP,KAAK;QACH,CAAC,CAAC,8GAA8G;QAChH,CAAC,CAAC,0KAA0K;;;;EAI9K,KAAK,IAAI,iEAAiE;;;;;;;;;;;;;;CAc3E,CAAC;AACF,CAAC;AAED,MAAM,UAAU,cAAc;IAC5B,OAAO,cAAc,CAAC;AACxB,CAAC;AAED,MAAM,UAAU,kBAAkB;IAChC,OAAO;;;;;;;;;;;;;;;;;;;;;;;;CAwBR,CAAC;AACF,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@bitmagic/cli",
|
|
3
|
-
"version": "0.1.52-dev.
|
|
3
|
+
"version": "0.1.52-dev.10",
|
|
4
4
|
"description": "Build Bitmagic games from your own agent tool",
|
|
5
5
|
"license": "SEE LICENSE IN LICENSE.md",
|
|
6
6
|
"author": "Bitmagic Oy",
|
|
@@ -23,9 +23,9 @@
|
|
|
23
23
|
"fflate": "^0.8.2",
|
|
24
24
|
"playwright-core": "^1.59.1",
|
|
25
25
|
"tar": "^7.4.3",
|
|
26
|
-
"@bitmagic/animation-forger": "0.1.7-dev.
|
|
27
|
-
"@bitmagic/
|
|
28
|
-
"@bitmagic/
|
|
26
|
+
"@bitmagic/animation-forger": "0.1.7-dev.10",
|
|
27
|
+
"@bitmagic/world-forger": "0.1.12-dev.10",
|
|
28
|
+
"@bitmagic/asset-core": "0.2.7-dev.10"
|
|
29
29
|
},
|
|
30
30
|
"devDependencies": {
|
|
31
31
|
"@eslint/js": "^9.38.0",
|