@bitmagic/cli 0.1.52-dev.0 → 0.1.52-dev.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +178 -6
- package/dist/assets/add.d.ts +40 -0
- package/dist/assets/add.js +229 -0
- package/dist/assets/add.js.map +1 -0
- package/dist/assets/entry.d.ts +44 -0
- package/dist/assets/entry.js +71 -0
- package/dist/assets/entry.js.map +1 -0
- package/dist/assets/file-kind.d.ts +61 -0
- package/dist/assets/file-kind.js +195 -0
- package/dist/assets/file-kind.js.map +1 -0
- package/dist/assets/list.d.ts +27 -0
- package/dist/assets/list.js +50 -0
- package/dist/assets/list.js.map +1 -0
- package/dist/assets/remove.d.ts +50 -0
- package/dist/assets/remove.js +91 -0
- package/dist/assets/remove.js.map +1 -0
- package/dist/assets/voxelize-glb.d.ts +37 -0
- package/dist/assets/voxelize-glb.js +65 -0
- package/dist/assets/voxelize-glb.js.map +1 -0
- package/dist/assets/vxl-summary.d.ts +32 -0
- package/dist/assets/vxl-summary.js +118 -0
- package/dist/assets/vxl-summary.js.map +1 -0
- package/dist/bin.js +25 -0
- package/dist/bin.js.map +1 -1
- package/dist/browser-gl.d.ts +46 -8
- package/dist/browser-gl.js +54 -26
- package/dist/browser-gl.js.map +1 -1
- package/dist/cli.d.ts +22 -0
- package/dist/cli.js +17 -1
- package/dist/cli.js.map +1 -1
- package/dist/commands/assets.d.ts +56 -0
- package/dist/commands/assets.js +328 -0
- package/dist/commands/assets.js.map +1 -0
- package/dist/commands/cover.js +2 -3
- package/dist/commands/cover.js.map +1 -1
- package/dist/commands/forge.d.ts +7 -9
- package/dist/commands/forge.js +12 -14
- package/dist/commands/forge.js.map +1 -1
- package/dist/commands/generate.d.ts +41 -9
- package/dist/commands/generate.js +234 -54
- package/dist/commands/generate.js.map +1 -1
- package/dist/commands/init.js +19 -12
- package/dist/commands/init.js.map +1 -1
- package/dist/commands/judge.d.ts +36 -0
- package/dist/commands/judge.js +216 -0
- package/dist/commands/judge.js.map +1 -0
- package/dist/commands/levels.d.ts +33 -0
- package/dist/commands/levels.js +241 -0
- package/dist/commands/levels.js.map +1 -0
- package/dist/commands/number-flag.d.ts +7 -0
- package/dist/commands/number-flag.js +38 -0
- package/dist/commands/number-flag.js.map +1 -0
- package/dist/commands/publish.js +13 -0
- package/dist/commands/publish.js.map +1 -1
- package/dist/commands/reset-account.js +2 -8
- package/dist/commands/reset-account.js.map +1 -1
- package/dist/commands/run-deps.d.ts +27 -0
- package/dist/commands/run-deps.js +43 -0
- package/dist/commands/run-deps.js.map +1 -0
- package/dist/commands/verify.js +3 -3
- package/dist/commands/verify.js.map +1 -1
- package/dist/editor/journal.d.ts +48 -1
- package/dist/editor/journal.js +44 -0
- package/dist/editor/journal.js.map +1 -1
- package/dist/editor/previews.d.ts +6 -0
- package/dist/editor/previews.js +16 -0
- package/dist/editor/previews.js.map +1 -1
- package/dist/editor/server.js +228 -53
- package/dist/editor/server.js.map +1 -1
- package/dist/editor/shell-page.js +221 -116
- package/dist/editor/shell-page.js.map +1 -1
- package/dist/editor/voxel-save.d.ts +47 -0
- package/dist/editor/voxel-save.js +49 -0
- package/dist/editor/voxel-save.js.map +1 -0
- package/dist/errors.d.ts +10 -0
- package/dist/errors.js +16 -0
- package/dist/errors.js.map +1 -1
- package/dist/forge/apply-modifications.d.ts +18 -1
- package/dist/forge/apply-modifications.js +15 -32
- package/dist/forge/apply-modifications.js.map +1 -1
- package/dist/forge/browser-host.js +9 -4
- package/dist/forge/browser-host.js.map +1 -1
- package/dist/forge/voxelize-session.d.ts +61 -0
- package/dist/forge/voxelize-session.js +137 -0
- package/dist/forge/voxelize-session.js.map +1 -0
- package/dist/generate/model.d.ts +36 -0
- package/dist/generate/model.js +90 -0
- package/dist/generate/model.js.map +1 -0
- package/dist/generate/prop.d.ts +52 -4
- package/dist/generate/prop.js +169 -102
- package/dist/generate/prop.js.map +1 -1
- package/dist/generate/stream.d.ts +7 -0
- package/dist/generate/stream.js +2 -1
- package/dist/generate/stream.js.map +1 -1
- package/dist/generate/vehicle.js +5 -85
- package/dist/generate/vehicle.js.map +1 -1
- package/dist/http/signed-upload.d.ts +55 -0
- package/dist/http/signed-upload.js +168 -0
- package/dist/http/signed-upload.js.map +1 -0
- package/dist/judge/facts.d.ts +18 -0
- package/dist/judge/facts.js +180 -0
- package/dist/judge/facts.js.map +1 -0
- package/dist/judge/record.d.ts +16 -0
- package/dist/judge/record.js +55 -0
- package/dist/judge/record.js.map +1 -0
- package/dist/judge/stream.d.ts +36 -0
- package/dist/judge/stream.js +122 -0
- package/dist/judge/stream.js.map +1 -0
- package/dist/levels/registry.d.ts +88 -0
- package/dist/levels/registry.js +309 -0
- package/dist/levels/registry.js.map +1 -0
- package/dist/messages/check.d.ts +30 -0
- package/dist/messages/check.js +119 -0
- package/dist/messages/check.js.map +1 -0
- package/dist/messages/notice.d.ts +58 -0
- package/dist/messages/notice.js +54 -0
- package/dist/messages/notice.js.map +1 -0
- package/dist/messages/refresh.d.ts +19 -0
- package/dist/messages/refresh.js +42 -0
- package/dist/messages/refresh.js.map +1 -0
- package/dist/project/jobs.d.ts +1 -1
- package/dist/project/jobs.js.map +1 -1
- package/dist/publish/client.d.ts +13 -0
- package/dist/publish/client.js +13 -34
- package/dist/publish/client.js.map +1 -1
- package/dist/publish/platform.d.ts +46 -0
- package/dist/publish/platform.js +92 -0
- package/dist/publish/platform.js.map +1 -0
- package/dist/scaffold/project-files.d.ts +8 -0
- package/dist/scaffold/project-files.js +192 -34
- package/dist/scaffold/project-files.js.map +1 -1
- package/dist/scaffold/project.js +2 -1
- package/dist/scaffold/project.js.map +1 -1
- package/dist/verify/browser.d.ts +11 -6
- package/dist/verify/browser.js +31 -15
- package/dist/verify/browser.js.map +1 -1
- package/dist/verify/iterate.js +3 -3
- package/dist/verify/iterate.js.map +1 -1
- package/package.json +4 -4
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@@ -0,0 +1,32 @@
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export interface VxlSummary {
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version: number;
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minVoxelSize: number;
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boundingBox: {
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minX: number;
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minY: number;
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minZ: number;
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maxX: number;
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maxY: number;
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maxZ: number;
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};
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fragmentCount: number;
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/** Absent when the fragment table could not be walked to its end. */
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voxelCount?: number;
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}
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/** True when the first four bytes are the VXL3 magic — cheap, no copy, no decompression. */
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export declare function isVxl3(bytes: Uint8Array): boolean;
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/**
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* Read a VXL3 file's header. Returns `null` for anything that is not a well-formed VXL3 — a legacy
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* JSON `.vxl`, a truncated file, an unknown compression id — so the caller can name the problem
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* instead of writing an asset entry the engine would then fail to load.
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*/
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export declare function summarizeVxl(bytes: Uint8Array): VxlSummary | null;
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/**
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* True when these bytes really are a binary GLB.
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*
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* Checked before `assets add` uploads a `.glb` and spends a minute launching a browser: a `.gltf`
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* renamed, a truncated download or a Git-LFS pointer otherwise sails through classification and
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* fails inside the engine, with the bytes already in storage and no way to delete them. The `.vxl`
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* lane has always had this via `isVxl3`; this is the same guard for the other binary kind.
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*/
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export declare function isGlb(bytes: Uint8Array): boolean;
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/**
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* The metadata a `.vxl` file carries in its own header, read here so `bitmagic assets add x.vxl`
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* can record `boundingBox` / `voxelSize` / `voxelCount` the way the Creator's upload does — the
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* Creator gets them from game-play-agent's `/api/analyze-asset` (`AssetsController.parseVxlV3Summary`),
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* which a CLI project cannot reach, and this is the same read of the same bytes.
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*
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* Only what the fixed 48-byte body header states outright is trusted unconditionally: bounds,
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* LOD-0 voxel size and fragment count. `voxelCount` is the sum of the LOD-0 fragments' leaf counts,
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* found by walking the fragment table (its stride is `16 + leafCount × (7 + paletteIdxBytes)` for
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* every version through v8 — the columnar and emissive/slot additions changed what is INSIDE a
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* fragment and what follows the table, not its size). Should a future version change that, the
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* walk runs off the end and the count is simply omitted rather than reported wrong.
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*
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* Layout reference: game/src/engine/VxlV3Format.ts (the wire-format doc comment at its top).
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*/
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import * as zlib from 'zlib';
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/** "VXL3" little-endian, as `VxlV3Format.ts` writes it. */
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const VXL3_MAGIC = 0x33_4c_58_56;
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const WRAPPER_BYTES = 5;
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const BODY_HEADER_BYTES = 48;
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/**
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* The versions the engine's own decoder accepts (`VxlV3Format.ts`: 3 no-LOD, 4 LOD trailer,
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* 5 columnar, 6 emissive, 7 slots, 8 per-LOD material columns, 9 block types).
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*
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* Checked rather than merely recorded: this header parse only reads the fixed 48-byte prologue,
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* which a FUTURE version could keep byte-compatible while changing what follows. Accepting such a
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* file would write an `assets[]` entry the vendored engine then throws on at load — the exact
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* outcome returning `null` exists to prevent.
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*/
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const MIN_SUPPORTED_VERSION = 3;
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const MAX_SUPPORTED_VERSION = 9;
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/** True when the first four bytes are the VXL3 magic — cheap, no copy, no decompression. */
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export function isVxl3(bytes) {
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if (bytes.byteLength < 4)
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return false;
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return new DataView(bytes.buffer, bytes.byteOffset, 4).getUint32(0, true) === VXL3_MAGIC;
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}
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/**
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* Read a VXL3 file's header. Returns `null` for anything that is not a well-formed VXL3 — a legacy
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* JSON `.vxl`, a truncated file, an unknown compression id — so the caller can name the problem
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* instead of writing an asset entry the engine would then fail to load.
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*/
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export function summarizeVxl(bytes) {
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// Only the WRAPPER is guaranteed to be on disk at full size — the body header's 48 bytes are
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// measured after decompression below. A gzipped body compresses well under 48 bytes for a
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// near-empty asset, and gating on the raw length here rejected such files as malformed.
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if (!isVxl3(bytes) || bytes.byteLength < WRAPPER_BYTES)
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return null;
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const compressionId = bytes[4];
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const payload = bytes.subarray(WRAPPER_BYTES);
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let body;
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if (compressionId === 1) {
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try {
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body = new Uint8Array(zlib.gunzipSync(payload));
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}
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catch {
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return null;
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}
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}
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else if (compressionId === 0) {
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body = payload;
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}
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else {
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return null;
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}
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if (body.byteLength < BODY_HEADER_BYTES)
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return null;
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const view = new DataView(body.buffer, body.byteOffset, body.byteLength);
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const version = view.getUint32(0, true);
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if (version < MIN_SUPPORTED_VERSION || version > MAX_SUPPORTED_VERSION)
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return null;
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const minVoxelSize = view.getFloat32(4, true);
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const boundingBox = {
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minX: view.getFloat32(16, true),
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minY: view.getFloat32(20, true),
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minZ: view.getFloat32(24, true),
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maxX: view.getFloat32(28, true),
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maxY: view.getFloat32(32, true),
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maxZ: view.getFloat32(36, true),
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};
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const paletteIdxBytes = body[41];
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if (paletteIdxBytes !== 1 && paletteIdxBytes !== 2)
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return null;
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const paletteCount = view.getUint16(42, true);
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const fragmentCount = view.getUint16(44, true);
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const summary = { version, minVoxelSize, boundingBox, fragmentCount };
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// Best-effort leaf total. Every fragment header is 16 bytes (leafCount + aabb) followed by
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// leafCount records of 7 + paletteIdxBytes bytes, however those bytes are arranged inside.
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const leafBytes = 7 + paletteIdxBytes;
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let cursor = BODY_HEADER_BYTES + paletteCount * 2;
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let voxelCount = 0;
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for (let f = 0; f < fragmentCount; f++) {
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if (cursor + 16 > body.byteLength)
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return summary;
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const leafCount = view.getUint32(cursor, true);
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voxelCount += leafCount;
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cursor += 16 + leafCount * leafBytes;
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if (cursor > body.byteLength)
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return summary;
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}
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return { ...summary, voxelCount };
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}
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/** "glTF" little-endian — the magic every binary GLB starts with (`VoxelMessageHandlers` checks it too). */
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const GLB_MAGIC = 0x46546c67;
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/**
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* True when these bytes really are a binary GLB.
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*
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* Checked before `assets add` uploads a `.glb` and spends a minute launching a browser: a `.gltf`
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* renamed, a truncated download or a Git-LFS pointer otherwise sails through classification and
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* fails inside the engine, with the bytes already in storage and no way to delete them. The `.vxl`
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* lane has always had this via `isVxl3`; this is the same guard for the other binary kind.
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*/
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export function isGlb(bytes) {
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if (bytes.byteLength < 12)
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return false;
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return new DataView(bytes.buffer, bytes.byteOffset, 4).getUint32(0, true) === GLB_MAGIC;
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}
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//# sourceMappingURL=vxl-summary.js.map
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+
{"version":3,"file":"vxl-summary.js","sourceRoot":"","sources":["../../src/assets/vxl-summary.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,OAAO,KAAK,IAAI,MAAM,MAAM,CAAC;AAW7B,2DAA2D;AAC3D,MAAM,UAAU,GAAG,aAAa,CAAC;AACjC,MAAM,aAAa,GAAG,CAAC,CAAC;AACxB,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B;;;;;;;;GAQG;AACH,MAAM,qBAAqB,GAAG,CAAC,CAAC;AAChC,MAAM,qBAAqB,GAAG,CAAC,CAAC;AAEhC,4FAA4F;AAC5F,MAAM,UAAU,MAAM,CAAC,KAAiB;IACtC,IAAI,KAAK,CAAC,UAAU,GAAG,CAAC;QAAE,OAAO,KAAK,CAAC;IACvC,OAAO,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,UAAU,CAAC;AAC3F,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,YAAY,CAAC,KAAiB;IAC5C,6FAA6F;IAC7F,0FAA0F;IAC1F,wFAAwF;IACxF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,UAAU,GAAG,aAAa;QAAE,OAAO,IAAI,CAAC;IAEpE,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/B,MAAM,OAAO,GAAG,KAAK,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;IAC9C,IAAI,IAAgB,CAAC;IACrB,IAAI,aAAa,KAAK,CAAC,EAAE,CAAC;QACxB,IAAI,CAAC;YACH,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC;QAClD,CAAC;QAAC,MAAM,CAAC;YACP,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;SAAM,IAAI,aAAa,KAAK,CAAC,EAAE,CAAC;QAC/B,IAAI,GAAG,OAAO,CAAC;IACjB,CAAC;SAAM,CAAC;QACN,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,IAAI,CAAC,UAAU,GAAG,iBAAiB;QAAE,OAAO,IAAI,CAAC;IAErD,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACzE,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IACxC,IAAI,OAAO,GAAG,qBAAqB,IAAI,OAAO,GAAG,qBAAqB;QAAE,OAAO,IAAI,CAAC;IACpF,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;IAC9C,MAAM,WAAW,GAAG;QAClB,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC;QAC/B,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC;QAC/B,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC;QAC/B,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC;QAC/B,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC;QAC/B,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC;KAChC,CAAC;IACF,MAAM,eAAe,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;IACjC,IAAI,eAAe,KAAK,CAAC,IAAI,eAAe,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAChE,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;IAC9C,MAAM,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;IAE/C,MAAM,OAAO,GAAe,EAAE,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,aAAa,EAAE,CAAC;IAElF,2FAA2F;IAC3F,2FAA2F;IAC3F,MAAM,SAAS,GAAG,CAAC,GAAG,eAAe,CAAC;IACtC,IAAI,MAAM,GAAG,iBAAiB,GAAG,YAAY,GAAG,CAAC,CAAC;IAClD,IAAI,UAAU,GAAG,CAAC,CAAC;IACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;QACvC,IAAI,MAAM,GAAG,EAAE,GAAG,IAAI,CAAC,UAAU;YAAE,OAAO,OAAO,CAAC;QAClD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/C,UAAU,IAAI,SAAS,CAAC;QACxB,MAAM,IAAI,EAAE,GAAG,SAAS,GAAG,SAAS,CAAC;QACrC,IAAI,MAAM,GAAG,IAAI,CAAC,UAAU;YAAE,OAAO,OAAO,CAAC;IAC/C,CAAC;IACD,OAAO,EAAE,GAAG,OAAO,EAAE,UAAU,EAAE,CAAC;AACpC,CAAC;AAED,4GAA4G;AAC5G,MAAM,SAAS,GAAG,UAAU,CAAC;AAE7B;;;;;;;GAOG;AACH,MAAM,UAAU,KAAK,CAAC,KAAiB;IACrC,IAAI,KAAK,CAAC,UAAU,GAAG,EAAE;QAAE,OAAO,KAAK,CAAC;IACxC,OAAO,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,SAAS,CAAC;AAC1F,CAAC"}
|
package/dist/bin.js
CHANGED
|
@@ -4,6 +4,8 @@ import { main } from './cli.js';
|
|
|
4
4
|
import { CliError } from './errors.js';
|
|
5
5
|
import { readPinnedEnvironment } from './config/environments.js';
|
|
6
6
|
import { refreshUpdateCacheInBackground, startupNotice } from './update/check.js';
|
|
7
|
+
import { pendingMessagesNotice } from './messages/check.js';
|
|
8
|
+
import { resolveEnvironmentForCommand } from './config/environments.js';
|
|
7
9
|
import { currentCliVersion } from './update/cli-version.js';
|
|
8
10
|
// The version is READ here, not at the import time of anything cli.ts pulls in — cli.test.ts
|
|
9
11
|
// imports cli.ts for `subCommands`, and a version check triggered against the test runner is
|
|
@@ -20,6 +22,29 @@ const version = currentCliVersion();
|
|
|
20
22
|
const notice = startupNotice(version, readPinnedEnvironment());
|
|
21
23
|
if (notice !== null)
|
|
22
24
|
console.error(notice);
|
|
25
|
+
// A SECOND line, and deliberately not folded into startupNotice's "at most one" rule. That rule
|
|
26
|
+
// exists to stop two contradictory `npm i -g` commands appearing in the same breath; a count of
|
|
27
|
+
// unread messages contradicts nothing and instructs nothing, so the two can coexist.
|
|
28
|
+
//
|
|
29
|
+
// Read from the cache written by a previous run — no network, no measurable time — and printed
|
|
30
|
+
// before the command runs so an early exit has still shown it. The cache is refreshed at the END
|
|
31
|
+
// of a command, where the environment and a token are already resolved (messages/refresh.ts).
|
|
32
|
+
//
|
|
33
|
+
// Known imprecision, shared with the notice above: citty has not parsed argv yet, so a one-off
|
|
34
|
+
// `--env=dev` is invisible HERE while the refresh does see it. The consequence is a nudge one
|
|
35
|
+
// run late after switching environments by flag, which is the same cost every first run pays.
|
|
36
|
+
const inboxNotice = pendingMessagesNotice(currentEnvironmentName());
|
|
37
|
+
if (inboxNotice !== null)
|
|
38
|
+
console.error(inboxNotice);
|
|
39
|
+
/** Where this command will point, as far as anything readable before argv is parsed can tell. */
|
|
40
|
+
function currentEnvironmentName() {
|
|
41
|
+
try {
|
|
42
|
+
return resolveEnvironmentForCommand().name;
|
|
43
|
+
}
|
|
44
|
+
catch {
|
|
45
|
+
return undefined;
|
|
46
|
+
}
|
|
47
|
+
}
|
|
23
48
|
// Deliberately NOT awaited: this is for the next invocation, not this one. Bounded by its own
|
|
24
49
|
// short timeout so a sulking registry cannot hold a finished command open. The version is passed
|
|
25
50
|
// because it selects the dist-tag to ask about — a prerelease build tracks the `dev` line.
|
package/dist/bin.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bin.js","sourceRoot":"","sources":["../src/bin.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,qBAAqB,
|
|
1
|
+
{"version":3,"file":"bin.js","sourceRoot":"","sources":["../src/bin.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,IAAI,EAAE,MAAM,UAAU,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,qBAAqB,EAAwB,MAAM,0BAA0B,CAAC;AACvF,OAAO,EAAE,8BAA8B,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClF,OAAO,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,4BAA4B,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,6FAA6F;AAC7F,6FAA6F;AAC7F,+FAA+F;AAC/F,+BAA+B;AAC/B,EAAE;AACF,kGAAkG;AAClG,gGAAgG;AAChG,oFAAoF;AACpF,MAAM,OAAO,GAAG,iBAAiB,EAAE,CAAC;AACpC,oGAAoG;AACpG,qGAAqG;AACrG,gDAAgD;AAChD,MAAM,MAAM,GAAG,aAAa,CAAC,OAAO,EAAE,qBAAqB,EAAE,CAAC,CAAC;AAC/D,IAAI,MAAM,KAAK,IAAI;IAAE,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;AAE3C,gGAAgG;AAChG,gGAAgG;AAChG,qFAAqF;AACrF,EAAE;AACF,+FAA+F;AAC/F,iGAAiG;AACjG,8FAA8F;AAC9F,EAAE;AACF,+FAA+F;AAC/F,8FAA8F;AAC9F,8FAA8F;AAC9F,MAAM,WAAW,GAAG,qBAAqB,CAAC,sBAAsB,EAAE,CAAC,CAAC;AACpE,IAAI,WAAW,KAAK,IAAI;IAAE,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;AAErD,iGAAiG;AACjG,SAAS,sBAAsB;IAC7B,IAAI,CAAC;QACH,OAAO,4BAA4B,EAAE,CAAC,IAAI,CAAC;IAC7C,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,SAAS,CAAC;IACnB,CAAC;AACH,CAAC;AAED,8FAA8F;AAC9F,iGAAiG;AACjG,2FAA2F;AAC3F,KAAK,8BAA8B,CAAC,OAAO,CAAC,CAAC;AAE7C,wFAAwF;AACxF,+FAA+F;AAC/F,8FAA8F;AAC9F,gGAAgG;AAChG,2FAA2F;AAC3F,kGAAkG;AAClG,mGAAmG;AACnG,gGAAgG;AAChG,OAAO,CAAC,EAAE,GAAG,IAAI,EAAE,IAAI,EAAE,EAAE,GAAI,IAAI,CAAC,IAAgC,EAAE,OAAO,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,KAAc,EAAE,EAAE;IAC1G,IAAI,KAAK,YAAY,QAAQ,EAAE,CAAC;QAC9B,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAC7B,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC/B,CAAC;IACD,OAAO,CAAC,KAAK,CAAC,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;IACtE,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAClB,CAAC,CAAC,CAAC"}
|
package/dist/browser-gl.d.ts
CHANGED
|
@@ -43,13 +43,10 @@ export type RendererChoice = 'webgpu' | 'webgl';
|
|
|
43
43
|
/**
|
|
44
44
|
* Chrome flags for the GL backend, given the environment and platform.
|
|
45
45
|
*
|
|
46
|
-
* Software GL is
|
|
47
|
-
* Vulkan
|
|
48
|
-
*
|
|
49
|
-
*
|
|
50
|
-
* Everywhere else the real GPU is requested. The Vulkan flags are Linux-only because they are only
|
|
51
|
-
* a fix there: macOS headless already reaches the GPU through ANGLE's Metal backend, and asking it
|
|
52
|
-
* for Vulkan would take that away.
|
|
46
|
+
* Software GL is forced wherever `usesSoftwareGl` holds. Everywhere else the real GPU is
|
|
47
|
+
* requested. The Vulkan flags are Linux-only because they are only a fix there: macOS headless
|
|
48
|
+
* already reaches the GPU through ANGLE's Metal backend, and asking it for Vulkan would take that
|
|
49
|
+
* away.
|
|
53
50
|
*/
|
|
54
51
|
export declare function browserGlArgs(env: Record<string, string | undefined>, platform?: Platform): string[];
|
|
55
52
|
/**
|
|
@@ -61,12 +58,53 @@ export declare function browserGlArgs(env: Record<string, string | undefined>, p
|
|
|
61
58
|
* verify exists to catch.
|
|
62
59
|
*/
|
|
63
60
|
export declare function browserRendererArgs(env: Record<string, string | undefined>, renderer: RendererChoice, platform?: Platform): string[];
|
|
61
|
+
/**
|
|
62
|
+
* How to launch Chrome for a renderer: headless or headed, and with which args.
|
|
63
|
+
*
|
|
64
|
+
* Headed exists for exactly one case — **WebGPU on Linux**, where headless Chrome cannot produce
|
|
65
|
+
* a real-GPU frame that a screenshot can see, in either compositing mode (measured on Chrome 151
|
|
66
|
+
* against an NVIDIA GPU with the Vulkan ICD installed):
|
|
67
|
+
*
|
|
68
|
+
* - With `--disable-gpu-compositing` (the WebGL fix above), WebGPU reports `enabled_readback`,
|
|
69
|
+
* Dawn reaches the native adapter and the game renders — but the presented frames never reach
|
|
70
|
+
* the compositor OR the canvas: `page.screenshot()` and an in-page `drawImage(canvas)` both
|
|
71
|
+
* come back black. Verify's black-frame detection then fails a healthy game.
|
|
72
|
+
* - Without it, GPU compositing comes up and WebGPU reports `enabled` — but Dawn's adapter
|
|
73
|
+
* request dies in the GPU process (`A valid external Instance reference no longer exists`),
|
|
74
|
+
* `requestAdapter()` resolves null, and the game silently runs its WebGL2 fallback, which the
|
|
75
|
+
* renderer probe rightly fails.
|
|
76
|
+
*
|
|
77
|
+
* Headed Chrome has neither problem: GPU compositing initialises against the display, Dawn gets
|
|
78
|
+
* the native adapter, and screenshots carry the real frame. So when webgpu is requested on Linux
|
|
79
|
+
* and a display exists, the plan is headed — with the window parked far off-screen so nothing
|
|
80
|
+
* flashes over the creator's desktop, and `--disable-backgrounding-occluded-windows` so Chrome
|
|
81
|
+
* does not throttle rendering in a window nobody can see. `--disable-gpu-compositing` is dropped
|
|
82
|
+
* in this mode: compositing is the point, and keeping the flag puts the run back in the black
|
|
83
|
+
* readback mode above.
|
|
84
|
+
*
|
|
85
|
+
* Everywhere else — webgl, macOS, CI, software GL, or a Linux box with no display (ssh, systemd,
|
|
86
|
+
* detached agents) — the plan is headless with the exact args `browserRendererArgs` always chose.
|
|
87
|
+
*/
|
|
88
|
+
export interface BrowserLaunchPlan {
|
|
89
|
+
headless: boolean;
|
|
90
|
+
args: string[];
|
|
91
|
+
}
|
|
92
|
+
export declare function browserLaunchPlan(env: Record<string, string | undefined>, renderer: RendererChoice, platform?: Platform): BrowserLaunchPlan;
|
|
93
|
+
/**
|
|
94
|
+
* The plan for the automatic software-GL re-run: `browserLaunchPlan` as if
|
|
95
|
+
* `BITMAGIC_BROWSER_SOFTWARE_GL=true` had been set.
|
|
96
|
+
*
|
|
97
|
+
* Both verify paths (one-shot and `--watch`) relaunch through this after `shouldRetrySoftwareGl`
|
|
98
|
+
* says the machine's GPU stack is the likely culprit, so neither has to know which env var forces
|
|
99
|
+
* the fallback.
|
|
100
|
+
*/
|
|
101
|
+
export declare function softwareGlLaunchPlan(env: Record<string, string | undefined>, renderer: RendererChoice, platform?: Platform): BrowserLaunchPlan;
|
|
64
102
|
/**
|
|
65
103
|
* Whether a failed run is worth one automatic re-run on software GL.
|
|
66
104
|
*
|
|
67
105
|
* A lost WebGL context is a property of the machine's GPU/driver/compositor stack, not of the
|
|
68
106
|
* game (see the file header) — the software path sidesteps that stack entirely. Pointless when
|
|
69
|
-
* software GL was already in effect, which is what
|
|
107
|
+
* software GL was already in effect, which is what `usesSoftwareGl` establishes.
|
|
70
108
|
*/
|
|
71
109
|
export declare function shouldRetrySoftwareGl(observations: {
|
|
72
110
|
webglContextLost: boolean;
|
package/dist/browser-gl.js
CHANGED
|
@@ -37,18 +37,25 @@
|
|
|
37
37
|
/** Chrome falls back to SwiftShader on its own; these force it, for machines with no GPU at all. */
|
|
38
38
|
const SOFTWARE_GL_ARGS = ['--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader'];
|
|
39
39
|
/**
|
|
40
|
-
*
|
|
40
|
+
* Whether software GL is in force rather than the machine's real GPU.
|
|
41
41
|
*
|
|
42
|
-
*
|
|
43
|
-
*
|
|
44
|
-
*
|
|
42
|
+
* True on CI (GitHub-hosted runners have no GPU, and asking ANGLE for a Vulkan device there just
|
|
43
|
+
* wastes the startup), and under `BITMAGIC_BROWSER_SOFTWARE_GL=true` — the escape hatch for a
|
|
44
|
+
* machine whose driver makes the GPU path worse than the software one.
|
|
45
|
+
*/
|
|
46
|
+
function usesSoftwareGl(env) {
|
|
47
|
+
return env.CI === 'true' || env.BITMAGIC_BROWSER_SOFTWARE_GL === 'true';
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Chrome flags for the GL backend, given the environment and platform.
|
|
45
51
|
*
|
|
46
|
-
*
|
|
47
|
-
*
|
|
48
|
-
* for Vulkan would take that
|
|
52
|
+
* Software GL is forced wherever `usesSoftwareGl` holds. Everywhere else the real GPU is
|
|
53
|
+
* requested. The Vulkan flags are Linux-only because they are only a fix there: macOS headless
|
|
54
|
+
* already reaches the GPU through ANGLE's Metal backend, and asking it for Vulkan would take that
|
|
55
|
+
* away.
|
|
49
56
|
*/
|
|
50
57
|
export function browserGlArgs(env, platform = process.platform) {
|
|
51
|
-
if (env
|
|
58
|
+
if (usesSoftwareGl(env))
|
|
52
59
|
return [...SOFTWARE_GL_ARGS];
|
|
53
60
|
if (platform !== 'linux')
|
|
54
61
|
return ['--enable-unsafe-swiftshader'];
|
|
@@ -88,31 +95,52 @@ export function browserRendererArgs(env, renderer, platform = process.platform)
|
|
|
88
95
|
*/
|
|
89
96
|
function mergeEnableFeatures(args, features) {
|
|
90
97
|
const PREFIX = '--enable-features=';
|
|
91
|
-
const
|
|
92
|
-
|
|
93
|
-
|
|
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|
-
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|
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|
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|
-
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|
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|
-
|
|
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|
-
|
|
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|
-
|
|
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|
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|
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|
-
|
|
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|
-
|
|
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|
-
|
|
104
|
-
|
|
98
|
+
const present = args
|
|
99
|
+
.filter((arg) => arg.startsWith(PREFIX))
|
|
100
|
+
.flatMap((arg) => arg.slice(PREFIX.length).split(','));
|
|
101
|
+
const merged = new Set([...present, ...features].filter((value) => value !== ''));
|
|
102
|
+
return [...args.filter((arg) => !arg.startsWith(PREFIX)), `${PREFIX}${[...merged].join(',')}`];
|
|
103
|
+
}
|
|
104
|
+
/** An off-screen position keeps the headed window out of sight without occluding-throttle risk. */
|
|
105
|
+
const HEADED_OFFSCREEN_ARGS = [
|
|
106
|
+
'--window-position=-2400,-2400',
|
|
107
|
+
'--disable-backgrounding-occluded-windows',
|
|
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|
+
];
|
|
109
|
+
function hasDisplay(env) {
|
|
110
|
+
return Boolean(env.DISPLAY || env.WAYLAND_DISPLAY);
|
|
111
|
+
}
|
|
112
|
+
export function browserLaunchPlan(env, renderer, platform = process.platform) {
|
|
113
|
+
const args = browserRendererArgs(env, renderer, platform);
|
|
114
|
+
const headedWebgpu = renderer === 'webgpu'
|
|
115
|
+
&& platform === 'linux'
|
|
116
|
+
&& !usesSoftwareGl(env)
|
|
117
|
+
&& hasDisplay(env);
|
|
118
|
+
if (!headedWebgpu)
|
|
119
|
+
return { headless: true, args };
|
|
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|
+
return {
|
|
121
|
+
headless: false,
|
|
122
|
+
args: [...args.filter((arg) => arg !== '--disable-gpu-compositing'), ...HEADED_OFFSCREEN_ARGS],
|
|
123
|
+
};
|
|
124
|
+
}
|
|
125
|
+
/**
|
|
126
|
+
* The plan for the automatic software-GL re-run: `browserLaunchPlan` as if
|
|
127
|
+
* `BITMAGIC_BROWSER_SOFTWARE_GL=true` had been set.
|
|
128
|
+
*
|
|
129
|
+
* Both verify paths (one-shot and `--watch`) relaunch through this after `shouldRetrySoftwareGl`
|
|
130
|
+
* says the machine's GPU stack is the likely culprit, so neither has to know which env var forces
|
|
131
|
+
* the fallback.
|
|
132
|
+
*/
|
|
133
|
+
export function softwareGlLaunchPlan(env, renderer, platform = process.platform) {
|
|
134
|
+
return browserLaunchPlan({ ...env, BITMAGIC_BROWSER_SOFTWARE_GL: 'true' }, renderer, platform);
|
|
105
135
|
}
|
|
106
136
|
/**
|
|
107
137
|
* Whether a failed run is worth one automatic re-run on software GL.
|
|
108
138
|
*
|
|
109
139
|
* A lost WebGL context is a property of the machine's GPU/driver/compositor stack, not of the
|
|
110
140
|
* game (see the file header) — the software path sidesteps that stack entirely. Pointless when
|
|
111
|
-
* software GL was already in effect, which is what
|
|
141
|
+
* software GL was already in effect, which is what `usesSoftwareGl` establishes.
|
|
112
142
|
*/
|
|
113
143
|
export function shouldRetrySoftwareGl(observations, env) {
|
|
114
|
-
return
|
|
115
|
-
&& env.CI !== 'true'
|
|
116
|
-
&& env.BITMAGIC_BROWSER_SOFTWARE_GL !== 'true');
|
|
144
|
+
return observations.webglContextLost && !usesSoftwareGl(env);
|
|
117
145
|
}
|
|
118
146
|
//# sourceMappingURL=browser-gl.js.map
|
package/dist/browser-gl.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"browser-gl.js","sourceRoot":"","sources":["../src/browser-gl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAUH,oGAAoG;AACpG,MAAM,gBAAgB,GAAG,CAAC,6BAA6B,EAAE,gBAAgB,EAAE,yBAAyB,CAAC,CAAC;AAEtG
|
|
1
|
+
{"version":3,"file":"browser-gl.js","sourceRoot":"","sources":["../src/browser-gl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAUH,oGAAoG;AACpG,MAAM,gBAAgB,GAAG,CAAC,6BAA6B,EAAE,gBAAgB,EAAE,yBAAyB,CAAC,CAAC;AAEtG;;;;;;GAMG;AACH,SAAS,cAAc,CAAC,GAAuC;IAC7D,OAAO,GAAG,CAAC,EAAE,KAAK,MAAM,IAAI,GAAG,CAAC,4BAA4B,KAAK,MAAM,CAAC;AAC1E,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,aAAa,CAC3B,GAAuC,EACvC,WAAqB,OAAO,CAAC,QAAQ;IAErC,IAAI,cAAc,CAAC,GAAG,CAAC;QAAE,OAAO,CAAC,GAAG,gBAAgB,CAAC,CAAC;IACtD,IAAI,QAAQ,KAAK,OAAO;QAAE,OAAO,CAAC,6BAA6B,CAAC,CAAC;IACjE,OAAO;QACL,oBAAoB;QACpB,0BAA0B;QAC1B,6FAA6F;QAC7F,uEAAuE;QACvE,wBAAwB;QACxB,cAAc;QACd,2FAA2F;QAC3F,mBAAmB;QACnB,2BAA2B;QAC3B,6BAA6B;KAC9B,CAAC;AACJ,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,mBAAmB,CACjC,GAAuC,EACvC,QAAwB,EACxB,WAAqB,OAAO,CAAC,QAAQ;IAErC,MAAM,IAAI,GAAG,aAAa,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;IAC1C,IAAI,QAAQ,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACvC,OAAO,mBAAmB,CAAC,CAAC,GAAG,IAAI,EAAE,wBAAwB,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;AAC9E,CAAC;AAED;;;;;;GAMG;AACH,SAAS,mBAAmB,CAAC,IAAc,EAAE,QAAkB;IAC7D,MAAM,MAAM,GAAG,oBAAoB,CAAC;IACpC,MAAM,OAAO,GAAG,IAAI;SACjB,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;SACvC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;IACzD,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,KAAK,EAAE,CAAC,CAAC,CAAC;IAClF,OAAO,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;AACjG,CAAC;AAkCD,mGAAmG;AACnG,MAAM,qBAAqB,GAAG;IAC5B,+BAA+B;IAC/B,0CAA0C;CAC3C,CAAC;AAEF,SAAS,UAAU,CAAC,GAAuC;IACzD,OAAO,OAAO,CAAC,GAAG,CAAC,OAAO,IAAI,GAAG,CAAC,eAAe,CAAC,CAAC;AACrD,CAAC;AAED,MAAM,UAAU,iBAAiB,CAC/B,GAAuC,EACvC,QAAwB,EACxB,WAAqB,OAAO,CAAC,QAAQ;IAErC,MAAM,IAAI,GAAG,mBAAmB,CAAC,GAAG,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;IAC1D,MAAM,YAAY,GAChB,QAAQ,KAAK,QAAQ;WAClB,QAAQ,KAAK,OAAO;WACpB,CAAC,cAAc,CAAC,GAAG,CAAC;WACpB,UAAU,CAAC,GAAG,CAAC,CAAC;IACrB,IAAI,CAAC,YAAY;QAAE,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;IACnD,OAAO;QACL,QAAQ,EAAE,KAAK;QACf,IAAI,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,KAAK,2BAA2B,CAAC,EAAE,GAAG,qBAAqB,CAAC;KAC/F,CAAC;AACJ,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,oBAAoB,CAClC,GAAuC,EACvC,QAAwB,EACxB,WAAqB,OAAO,CAAC,QAAQ;IAErC,OAAO,iBAAiB,CAAC,EAAE,GAAG,GAAG,EAAE,4BAA4B,EAAE,MAAM,EAAE,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;AACjG,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,qBAAqB,CACnC,YAA2C,EAC3C,GAAuC;IAEvC,OAAO,YAAY,CAAC,gBAAgB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;AAC/D,CAAC"}
|
package/dist/cli.d.ts
CHANGED
|
@@ -9,6 +9,8 @@ import { type CommandReport } from './telemetry/report.js';
|
|
|
9
9
|
export interface CommandRunDeps {
|
|
10
10
|
begin: (input: BeginCommandInput) => void;
|
|
11
11
|
report: (report: CommandReport) => Promise<void>;
|
|
12
|
+
/** Refresh the cached unread-messages count for the NEXT run (see messages/refresh.ts). */
|
|
13
|
+
refreshMessages: () => Promise<void>;
|
|
12
14
|
now: () => number;
|
|
13
15
|
}
|
|
14
16
|
/**
|
|
@@ -229,6 +231,8 @@ declare const rawCommands: {
|
|
|
229
231
|
};
|
|
230
232
|
}>;
|
|
231
233
|
generate: CommandDef<ArgsDef>;
|
|
234
|
+
assets: CommandDef<ArgsDef>;
|
|
235
|
+
levels: CommandDef<ArgsDef>;
|
|
232
236
|
cover: CommandDef<{
|
|
233
237
|
readonly prompt: {
|
|
234
238
|
readonly type: "string";
|
|
@@ -251,6 +255,20 @@ declare const rawCommands: {
|
|
|
251
255
|
readonly description: "Print the result as JSON on stdout; all progress goes to stderr.";
|
|
252
256
|
};
|
|
253
257
|
}>;
|
|
258
|
+
judge: CommandDef<{
|
|
259
|
+
readonly genre: {
|
|
260
|
+
readonly type: "string";
|
|
261
|
+
readonly description: "Genre hint for the rubric: platformer, racing, shooter, combat, driving, tower-defense.";
|
|
262
|
+
};
|
|
263
|
+
readonly 'min-score': {
|
|
264
|
+
readonly type: "string";
|
|
265
|
+
readonly description: "Fail (exit 4) when the overall score is below this 1-10 bar. Without it the judge informs and exits 0.";
|
|
266
|
+
};
|
|
267
|
+
readonly json: {
|
|
268
|
+
readonly type: "boolean";
|
|
269
|
+
readonly description: "Print the result as JSON on stdout; all progress goes to stderr.";
|
|
270
|
+
};
|
|
271
|
+
}>;
|
|
254
272
|
forge: CommandDef<{
|
|
255
273
|
readonly prompt: {
|
|
256
274
|
readonly type: "string";
|
|
@@ -280,6 +298,10 @@ declare const rawCommands: {
|
|
|
280
298
|
readonly type: "boolean";
|
|
281
299
|
readonly description: "Build a custom place (arena, fortress, camp).";
|
|
282
300
|
};
|
|
301
|
+
readonly 'make-start': {
|
|
302
|
+
readonly type: "boolean";
|
|
303
|
+
readonly description: "Boot the game into this level. Without it, only a game's FIRST forge becomes the start level, so a later forge lands in the level list unseen.";
|
|
304
|
+
};
|
|
283
305
|
readonly json: {
|
|
284
306
|
readonly type: "boolean";
|
|
285
307
|
readonly description: "Print the result as JSON on stdout; all progress goes to stderr.";
|
package/dist/cli.js
CHANGED
|
@@ -3,6 +3,7 @@ import { CliError } from './errors.js';
|
|
|
3
3
|
import { jsonErrorResult } from './output.js';
|
|
4
4
|
import { beginCommand } from './telemetry/command-context.js';
|
|
5
5
|
import { crashCategory, reportCommandEvent } from './telemetry/report.js';
|
|
6
|
+
import { refreshUnreadMessages } from './messages/refresh.js';
|
|
6
7
|
import { loginCommand } from './commands/login.js';
|
|
7
8
|
import { logoutCommand } from './commands/logout.js';
|
|
8
9
|
import { resetAccountCommand } from './commands/reset-account.js';
|
|
@@ -18,7 +19,10 @@ import { reloadCommand } from './commands/reload.js';
|
|
|
18
19
|
import { verifyCommand } from './commands/verify.js';
|
|
19
20
|
import { buildCommand } from './commands/build.js';
|
|
20
21
|
import { generateCommand } from './commands/generate.js';
|
|
22
|
+
import { assetsCommand } from './commands/assets.js';
|
|
23
|
+
import { levelsCommand } from './commands/levels.js';
|
|
21
24
|
import { coverCommand } from './commands/cover.js';
|
|
25
|
+
import { judgeCommand } from './commands/judge.js';
|
|
22
26
|
import { forgeCommand } from './commands/forge.js';
|
|
23
27
|
import { publishCommand } from './commands/publish.js';
|
|
24
28
|
// citty's runMain() catches every error thrown from a command's `run()` internally and calls
|
|
@@ -46,6 +50,7 @@ function subCommandsOf(command) {
|
|
|
46
50
|
const realRunDeps = {
|
|
47
51
|
begin: beginCommand,
|
|
48
52
|
report: reportCommandEvent,
|
|
53
|
+
refreshMessages: refreshUnreadMessages,
|
|
49
54
|
now: Date.now,
|
|
50
55
|
};
|
|
51
56
|
/**
|
|
@@ -109,7 +114,15 @@ export function withCleanErrors(command, name = commandNameOf(command), deps = r
|
|
|
109
114
|
// step backwards mid-command would otherwise send a negative duration, which api-server
|
|
110
115
|
// rejects — discarding the outcome and the failure category along with it, rather than
|
|
111
116
|
// just the one bad field.
|
|
112
|
-
|
|
117
|
+
// Reported first, then the inbox count refreshed for the next run — both awaited, both
|
|
118
|
+
// bounded, for the same reason: process.exit may come immediately after and would cut a
|
|
119
|
+
// fire-and-forget request off mid-flight. Riding the wrapper means the count follows
|
|
120
|
+
// whatever environment the command actually resolved, and a logged-out creator never
|
|
121
|
+
// triggers a request at all (messages/refresh.ts).
|
|
122
|
+
const finished = async (outcome) => {
|
|
123
|
+
await deps.report({ stage: 'finished', durationMs: Math.max(0, deps.now() - startedAt), ...outcome });
|
|
124
|
+
await deps.refreshMessages();
|
|
125
|
+
};
|
|
113
126
|
try {
|
|
114
127
|
const result = await originalRun(context);
|
|
115
128
|
await finished({ ok: true });
|
|
@@ -184,7 +197,10 @@ const rawCommands = {
|
|
|
184
197
|
verify: verifyCommand,
|
|
185
198
|
build: buildCommand,
|
|
186
199
|
generate: generateCommand,
|
|
200
|
+
assets: assetsCommand,
|
|
201
|
+
levels: levelsCommand,
|
|
187
202
|
cover: coverCommand,
|
|
203
|
+
judge: judgeCommand,
|
|
188
204
|
forge: forgeCommand,
|
|
189
205
|
publish: publishCommand,
|
|
190
206
|
};
|
package/dist/cli.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"cli.js","sourceRoot":"","sources":["../src/cli.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AAEtC,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,EAAE,YAAY,EAA0B,MAAM,gCAAgC,CAAC;AACtF,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAsB,MAAM,uBAAuB,CAAC;AAC9F,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AACjD,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAC;AAEvD,6FAA6F;AAC7F,2FAA2F;AAC3F,+FAA+F;AAC/F,gGAAgG;AAChG,8FAA8F;AAC9F,4EAA4E;AAE5E,gGAAgG;AAChG,+FAA+F;AAC/F,iFAAiF;AACjF,MAAM,WAAW,GAAG,IAAI,OAAO,EAAU,CAAC;AAE1C;;;;;GAKG;AACH,SAAS,aAAa,CACpB,OAAsB;IAEtB,MAAM,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC;IACjC,IAAI,CAAC,IAAI,IAAI,OAAO,IAAI,KAAK,QAAQ;QAAE,OAAO,SAAS,CAAC;IACxD,OAAO,IAA2C,CAAC;AACrD,CAAC;
|
|
1
|
+
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@@ -0,0 +1,56 @@
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1
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+
import { type CommandRunDeps } from './run-deps.js';
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2
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import { type AddAssetResult } from '../assets/add.js';
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3
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import type { VoxelizeGlb } from '../assets/voxelize-glb.js';
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4
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import { type AssetRow } from '../assets/list.js';
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5
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/** The Creator's voxelize-dialog defaults (assetsVoxelizeDialog.ts), so a plain `add` bakes the same way. */
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6
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export declare const DEFAULT_MIN_VOXEL_SIZE = 0.1;
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7
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export declare const DEFAULT_MAX_VOXEL_SIZE = 0.5;
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8
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export interface AssetsRunDeps extends CommandRunDeps {
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9
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/** Test-only override for the headless bake, so the lane runs without Chrome. */
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10
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voxelize?: VoxelizeGlb;
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11
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}
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12
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/**
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13
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* Whether to fill the model's interior with voxels.
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*
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15
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* `--hollow` and `--solid` are explicit; otherwise this mirrors `generate prop`'s size rule
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16
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* (`shouldFillInterior`), which the web lane has always applied: prop-scale objects fill solid so
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17
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* nothing reads as a shell when the camera clips inside, while building-scale ones stay hollow
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18
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* because a solid-filled building is millions of wasted voxels. `assets add` has no `fitBox`, so
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* the only size it knows is `--height` — enough to catch the case that actually hurts.
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20
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*/
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21
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export declare const SOLID_FILL_MAX_HEIGHT_M = 6;
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22
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export interface AddOptions {
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file: string;
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24
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+
name?: string;
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25
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assetId?: string;
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26
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keepGlb: boolean;
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27
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+
force: boolean;
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28
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+
voxelSize?: string;
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29
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+
maxVoxelSize?: string;
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30
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+
height?: string;
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31
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+
hollow: boolean;
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32
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+
solid: boolean;
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33
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+
json: boolean;
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34
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+
deps?: AssetsRunDeps;
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35
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+
}
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36
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+
export declare function runAssetsAdd(options: AddOptions): Promise<AddAssetResult>;
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37
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+
export declare function runAssetsList(options: {
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38
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+
json: boolean;
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39
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+
deps?: AssetsRunDeps;
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40
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+
}): Promise<AssetRow[]>;
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41
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+
export interface RemoveOptions {
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42
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+
assetId: string;
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43
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+
force: boolean;
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44
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+
json: boolean;
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45
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+
deps?: AssetsRunDeps;
|
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46
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+
}
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47
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+
export interface RemoveResult {
|
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48
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+
assetId: string;
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49
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+
name: string;
|
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50
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+
/** Placed instances removed alongside the asset (only ever non-zero under --force). */
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51
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+
instancesRemoved: number;
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52
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+
/** References that remain, by path — under --force only. */
|
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53
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+
remainingReferences: string[];
|
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54
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+
}
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|
55
|
+
export declare function runAssetsRemove(options: RemoveOptions): Promise<RemoveResult>;
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56
|
+
export declare const assetsCommand: import("citty").CommandDef<import("citty").ArgsDef>;
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