@bitmagic/asset-core 0.2.22-dev.7 → 0.2.22-dev.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/publish-source.d.ts
CHANGED
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@@ -203,6 +203,64 @@ export interface SourceManifest {
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203
203
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* tarball's `game/src/<root>` into `engine/<root>`, so every vendored file lives under this.
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*/
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export declare const VENDORED_ENGINE_PREFIX = "engine/";
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+
/**
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* File extensions the archive payload never carries, however large the file is.
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*
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* The archive is source. A creator's project accumulates build INPUTS — `bitmagic tools install
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210
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* blender-level` writes `build/level/<name>.blend`, `<name>.glb` and a `build/level/review/`
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211
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* directory of contact-sheet PNGs; the Unity lane writes `build/glb/<scene>.glb`; the MetaHuman
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212
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* lane writes `assets/metahuman/<name>/<name>.glb` beside a `textures/` directory of 4K maps —
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213
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* and none of them is in the published bundle. Generated assets reach a game as absolute CDN URLs
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214
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* in `world.json`; `bitmagic assets add` PUTs the bytes to storage and writes back a URL. So a
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* local `.glb` is the thing the CDN copy was made FROM, and shipping it a second time inside a
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* source archive buys a reader nothing.
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*
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* Left unchecked this is not a tidiness problem. A real publish produced a 641,649,496-byte
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* archive, which is ten times `MAX_ARCHIVE_BYTES` in api-server's audit — so the fingerprint,
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* engine and self-consistency checks were skipped on exactly the publish most likely to need
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221
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* them, after the whole project had been read into memory, deflated, and PUT to a bucket with a
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222
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* bucket-level `allUsers:objectViewer` grant.
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*
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* Matched on the lowercased final `.`-segment of the basename.
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225
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*/
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export declare const BINARY_ASSET_EXTENSIONS: ReadonlySet<string>;
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227
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/**
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* Extensions that are source however big the file gets, exempting them from the size backstop.
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229
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*
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230
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* `src/work/world.json` is the reason this set exists rather than a bare size cap: a creator's
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231
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* world can run to several megabytes of objects and is the single most useful file in the archive.
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232
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* A cap that dropped it would defeat the archive to fix its size.
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233
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*
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* Anything NOT listed here and not in `BINARY_ASSET_EXTENSIONS` is treated as unknown and subject
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* to `MAX_PAYLOAD_FILE_BYTES`, which is the backstop for a format nobody has thought of yet.
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*/
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export declare const SOURCE_TEXT_EXTENSIONS: ReadonlySet<string>;
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/** Size above which a file of unrecognised type is recorded by hash rather than carried. */
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export declare const MAX_PAYLOAD_FILE_BYTES: number;
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/**
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* Total uncompressed payload the archive will carry.
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*
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* Source text deflates about four to one, so this lands an archive around 6MB — comfortably inside
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* api-server's 64MB `MAX_ARCHIVE_BYTES`, which is the number that decides whether the publish gets
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* audited at all. The budget exists for the case the two rules above cannot see: thousands of
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* sub-megabyte files of a type nobody deny-listed.
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*/
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export declare const MAX_PAYLOAD_TOTAL_BYTES: number;
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/**
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* Why a fingerprinted file is not carried in the archive payload, or null when it is.
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*
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* `'budget'` is deliberately absent: it is not a property of one file, so only the caller — which
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253
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* can see the whole set — decides it. See `buildSourceArchive`.
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*
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* **This changes the ARCHIVE, never the fingerprint**, exactly like `SECRET_FILE_PATTERNS` above
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* and for the same reason: `SOURCE_INDEX_ALGO` versions `EXCLUDED_DIRS`, `EXCLUDED_FILES` and
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* `fingerprintFromIndex`, none of which this touches. Every omitted path stays in the manifest's
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* `files` with its hash and is listed in `omitted`, so the server re-derives the same fingerprint
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* from an archive that does not physically contain the bytes — the mechanism `engine/` already
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* uses. No algo bump, and an already-installed CLI keeps agreeing with the server.
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*/
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export declare function payloadOmitReason(posixPath: string, bytes: number): PayloadOmitReason | null;
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export type PayloadOmitReason = 'engine' | 'secret' | 'binary' | 'oversize' | 'budget';
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/**
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* Map a path as it appears in the engine release tarball to where it lands in a scaffolded
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* project, or null when the tarball entry is not vendored into projects at all.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"publish-source.d.ts","sourceRoot":"","sources":["../src/publish-source.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAQH;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,OAAO,CAAC;AAEtC;;;;;;;;;;;;;;;GAeG;AACH,eAAO,MAAM,aAAa,EAAE,WAAW,CAAC,MAAM,CAM5C,CAAC;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,cAAc,EAAE,WAAW,CAAC,MAAM,CAI7C,CAAC;AAEH;;;;;;;;;;GAUG;AACH,eAAO,MAAM,8BAA8B,EAAE,WAAW,CAAC,MAAM,CAG7D,CAAC;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,oBAAoB,EAAE,SAAS,MAAM,EAoBjD,CAAC;AAEF,qFAAqF;AACrF,wBAAgB,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAEvD;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,GAAG,GAAE,MAAY,GAAG,MAAM,CAE3E;AAED,gGAAgG;AAChG,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd;;;;;;;;OAQG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,gBAAgB,EAAE,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,YAAY,EAAE,gBAAgB,EAAE,CAAC;CAClC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,SAAS,gBAAgB,EAAE,GAAG,MAAM,CAO/E;AAED,yDAAyD;AACzD,eAAO,MAAM,oBAAoB,yBAAyB,CAAC;AAE3D;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,cAAc;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,MAAM,CAAC;IACtB,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9B,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB;;;;OAIG;IACH,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACtC;AAED;;;GAGG;AACH,eAAO,MAAM,sBAAsB,YAAY,CAAC;AAEhD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,wBAAwB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAc3E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,eAAO,MAAM,oBAAoB,EAAE,SAAS,MAAM,EAGjD,CAAC;AAEF,6EAA6E;AAC7E,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE3D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,UAAU,GAAG,MAAM,CAMhE"}
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1
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{"version":3,"file":"publish-source.d.ts","sourceRoot":"","sources":["../src/publish-source.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAQH;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,OAAO,CAAC;AAEtC;;;;;;;;;;;;;;;GAeG;AACH,eAAO,MAAM,aAAa,EAAE,WAAW,CAAC,MAAM,CAM5C,CAAC;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,cAAc,EAAE,WAAW,CAAC,MAAM,CAI7C,CAAC;AAEH;;;;;;;;;;GAUG;AACH,eAAO,MAAM,8BAA8B,EAAE,WAAW,CAAC,MAAM,CAG7D,CAAC;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,oBAAoB,EAAE,SAAS,MAAM,EAoBjD,CAAC;AAEF,qFAAqF;AACrF,wBAAgB,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAEvD;AAED;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,YAAY,EAAE,MAAM,EAAE,GAAG,GAAE,MAAY,GAAG,MAAM,CAE3E;AAED,gGAAgG;AAChG,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd;;;;;;;;OAQG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,gBAAgB,EAAE,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACH,YAAY,EAAE,gBAAgB,EAAE,CAAC;CAClC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,SAAS,gBAAgB,EAAE,GAAG,MAAM,CAO/E;AAED,yDAAyD;AACzD,eAAO,MAAM,oBAAoB,yBAAyB,CAAC;AAE3D;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,cAAc;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,MAAM,CAAC;IACtB,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;IACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9B,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB;;;;OAIG;IACH,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACtC;AAED;;;GAGG;AACH,eAAO,MAAM,sBAAsB,YAAY,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,eAAO,MAAM,uBAAuB,EAAE,WAAW,CAAC,MAAM,CAetD,CAAC;AAEH;;;;;;;;;GASG;AACH,eAAO,MAAM,sBAAsB,EAAE,WAAW,CAAC,MAAM,CAGrD,CAAC;AAEH,4FAA4F;AAC5F,eAAO,MAAM,sBAAsB,QAAc,CAAC;AAElD;;;;;;;GAOG;AACH,eAAO,MAAM,uBAAuB,QAAmB,CAAC;AAExD;;;;;;;;;;;;GAYG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,iBAAiB,GAAG,IAAI,CAO5F;AAED,MAAM,MAAM,iBAAiB,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,UAAU,GAAG,QAAQ,CAAC;AAevF;;;;;;;;;;;;;GAaG;AACH,wBAAgB,wBAAwB,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAc3E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,eAAO,MAAM,oBAAoB,EAAE,SAAS,MAAM,EAGjD,CAAC;AAEF,6EAA6E;AAC7E,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE3D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,UAAU,GAAG,MAAM,CAMhE"}
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package/dist/publish-source.js
CHANGED
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@@ -189,6 +189,104 @@ export const SOURCE_MANIFEST_NAME = 'bitmagic-source.json';
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* tarball's `game/src/<root>` into `engine/<root>`, so every vendored file lives under this.
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*/
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export const VENDORED_ENGINE_PREFIX = 'engine/';
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/**
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* File extensions the archive payload never carries, however large the file is.
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*
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* The archive is source. A creator's project accumulates build INPUTS — `bitmagic tools install
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196
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* blender-level` writes `build/level/<name>.blend`, `<name>.glb` and a `build/level/review/`
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197
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* directory of contact-sheet PNGs; the Unity lane writes `build/glb/<scene>.glb`; the MetaHuman
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198
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* lane writes `assets/metahuman/<name>/<name>.glb` beside a `textures/` directory of 4K maps —
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* and none of them is in the published bundle. Generated assets reach a game as absolute CDN URLs
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200
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* in `world.json`; `bitmagic assets add` PUTs the bytes to storage and writes back a URL. So a
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* local `.glb` is the thing the CDN copy was made FROM, and shipping it a second time inside a
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* source archive buys a reader nothing.
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*
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204
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* Left unchecked this is not a tidiness problem. A real publish produced a 641,649,496-byte
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205
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+
* archive, which is ten times `MAX_ARCHIVE_BYTES` in api-server's audit — so the fingerprint,
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206
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+
* engine and self-consistency checks were skipped on exactly the publish most likely to need
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207
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+
* them, after the whole project had been read into memory, deflated, and PUT to a bucket with a
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208
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* bucket-level `allUsers:objectViewer` grant.
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209
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*
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210
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* Matched on the lowercased final `.`-segment of the basename.
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*/
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export const BINARY_ASSET_EXTENSIONS = new Set([
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// Meshes and voxel models
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'glb', 'gltf', 'fbx', 'obj', 'blend', 'blend1', 'vxl', 'vox', 'qb', 'usdz',
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// Textures and images
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'png', 'jpg', 'jpeg', 'webp', 'gif', 'bmp', 'tga', 'psd', 'tif', 'tiff', 'exr', 'hdr', 'ktx2', 'basis', 'dds',
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// Audio
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'mp3', 'wav', 'ogg', 'opus', 'flac', 'm4a', 'aac',
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// Video
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'mp4', 'webm', 'mov', 'mkv',
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// Gaussian splats
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'ply', 'spz', 'sog',
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// Archives and binaries that are never a project's source
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'zip', 'tar', 'gz', 'tgz', 'bz2', '7z', 'rar', 'wasm', 'ipa', 'apk',
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// Fonts
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'ttf', 'otf', 'woff', 'woff2',
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]);
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/**
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* Extensions that are source however big the file gets, exempting them from the size backstop.
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*
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231
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* `src/work/world.json` is the reason this set exists rather than a bare size cap: a creator's
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232
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* world can run to several megabytes of objects and is the single most useful file in the archive.
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233
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* A cap that dropped it would defeat the archive to fix its size.
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234
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*
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235
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* Anything NOT listed here and not in `BINARY_ASSET_EXTENSIONS` is treated as unknown and subject
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* to `MAX_PAYLOAD_FILE_BYTES`, which is the backstop for a format nobody has thought of yet.
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*/
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export const SOURCE_TEXT_EXTENSIONS = new Set([
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'ts', 'tsx', 'js', 'jsx', 'mjs', 'cjs', 'json', 'jsonc', 'md', 'mdx', 'html', 'htm', 'css', 'scss',
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'txt', 'yml', 'yaml', 'toml', 'xml', 'svg', 'csv', 'py', 'sh', 'bash', 'zsh', 'glsl', 'wgsl', 'frag', 'vert',
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]);
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/** Size above which a file of unrecognised type is recorded by hash rather than carried. */
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export const MAX_PAYLOAD_FILE_BYTES = 1024 * 1024;
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/**
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245
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* Total uncompressed payload the archive will carry.
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246
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*
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247
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* Source text deflates about four to one, so this lands an archive around 6MB — comfortably inside
|
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248
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+
* api-server's 64MB `MAX_ARCHIVE_BYTES`, which is the number that decides whether the publish gets
|
|
249
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+
* audited at all. The budget exists for the case the two rules above cannot see: thousands of
|
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250
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* sub-megabyte files of a type nobody deny-listed.
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251
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*/
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export const MAX_PAYLOAD_TOTAL_BYTES = 24 * 1024 * 1024;
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/**
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* Why a fingerprinted file is not carried in the archive payload, or null when it is.
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255
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+
*
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256
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+
* `'budget'` is deliberately absent: it is not a property of one file, so only the caller — which
|
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257
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* can see the whole set — decides it. See `buildSourceArchive`.
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*
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259
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* **This changes the ARCHIVE, never the fingerprint**, exactly like `SECRET_FILE_PATTERNS` above
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260
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+
* and for the same reason: `SOURCE_INDEX_ALGO` versions `EXCLUDED_DIRS`, `EXCLUDED_FILES` and
|
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261
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* `fingerprintFromIndex`, none of which this touches. Every omitted path stays in the manifest's
|
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262
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+
* `files` with its hash and is listed in `omitted`, so the server re-derives the same fingerprint
|
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263
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+
* from an archive that does not physically contain the bytes — the mechanism `engine/` already
|
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264
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* uses. No algo bump, and an already-installed CLI keeps agreeing with the server.
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265
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*/
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export function payloadOmitReason(posixPath, bytes) {
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if (posixPath.startsWith(VENDORED_ENGINE_PREFIX))
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return 'engine';
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if (isSecretPath(posixPath))
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return 'secret';
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const extension = fileExtension(posixPath);
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if (BINARY_ASSET_EXTENSIONS.has(extension))
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return 'binary';
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if (!SOURCE_TEXT_EXTENSIONS.has(extension) && bytes > MAX_PAYLOAD_FILE_BYTES)
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return 'oversize';
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return null;
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}
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/**
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* The lowercased extension of a path's basename, or '' when it has none.
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*
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* Read from the basename rather than the whole path so a directory with a dot in its name
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* (`assets/v1.2/Game.ts`) cannot contribute one, and a dotfile with no extension (`.npmrc`)
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* reports '' rather than 'npmrc' — the leading dot is the name, not a separator.
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*/
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function fileExtension(posixPath) {
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const base = posixPath.slice(posixPath.lastIndexOf('/') + 1);
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const dot = base.lastIndexOf('.');
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return dot <= 0 ? '' : base.slice(dot + 1).toLowerCase();
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289
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+
}
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/**
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193
291
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* Map a path as it appears in the engine release tarball to where it lands in a scaffolded
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292
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* project, or null when the tarball entry is not vendored into projects at all.
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@@ -1 +1 @@
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-
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1
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