@bitmagic/animation-forger 0.1.0

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@@ -0,0 +1,920 @@
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+ /**
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+ * The wire body for a CLI-lane animation generation.
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+ *
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+ * `gameId` is deliberately absent: the route strips it and checks ownership
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+ * before a generator ever sees the params, exactly as every other
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+ * `POST /api/cli/v1/assets/:type/stream` generator is shaped.
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+ *
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+ * Named `authoredAnimationParamsSchema`, not `animationParamsSchema`, because
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+ * `@bitmagic/asset-core` already exports the latter for the dormant
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+ * text-to-motion client and both are importable in the same file.
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+ */
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+ import { z } from 'zod';
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+ export declare const authoredAnimationParamsSchema: z.ZodObject<{
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+ description: z.ZodString;
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+ assetId: z.ZodOptional<z.ZodString>;
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+ spec: z.ZodDiscriminatedUnion<"family", [z.ZodObject<{
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+ basedOn: z.ZodEnum<["walk", "slowRun", "fastRun"]>;
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+ designSpeed: z.ZodNumber;
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+ loop: z.ZodDefault<z.ZodLiteral<true>>;
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+ dials: z.ZodDefault<z.ZodObject<{
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+ stance: z.ZodOptional<z.ZodNumber>;
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+ bob: z.ZodOptional<z.ZodNumber>;
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+ footLift: z.ZodOptional<z.ZodNumber>;
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+ lean: z.ZodOptional<z.ZodNumber>;
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+ armSwing: z.ZodOptional<z.ZodNumber>;
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+ armSplay: z.ZodOptional<z.ZodNumber>;
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+ elbow: z.ZodOptional<z.ZodNumber>;
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+ hipYaw: z.ZodOptional<z.ZodNumber>;
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+ chestYaw: z.ZodOptional<z.ZodNumber>;
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+ limpSide: z.ZodOptional<z.ZodEnum<["left", "right"]>>;
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+ limpDepth: z.ZodOptional<z.ZodNumber>;
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+ arms: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodNumber;
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+ splay: z.ZodOptional<z.ZodNumber>;
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+ elbow: z.ZodOptional<z.ZodNumber>;
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+ yaw: z.ZodOptional<z.ZodNumber>;
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+ }, "strip", z.ZodTypeAny, {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ }, {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ }>>;
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+ }, "strip", z.ZodTypeAny, {
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+ elbow?: number | undefined;
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+ stance?: number | undefined;
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+ bob?: number | undefined;
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+ footLift?: number | undefined;
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+ lean?: number | undefined;
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+ armSwing?: number | undefined;
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+ armSplay?: number | undefined;
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+ hipYaw?: number | undefined;
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+ chestYaw?: number | undefined;
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+ limpSide?: "left" | "right" | undefined;
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+ limpDepth?: number | undefined;
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+ arms?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ }, {
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+ elbow?: number | undefined;
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+ stance?: number | undefined;
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+ bob?: number | undefined;
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+ footLift?: number | undefined;
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+ lean?: number | undefined;
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+ armSwing?: number | undefined;
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+ armSplay?: number | undefined;
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+ hipYaw?: number | undefined;
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+ chestYaw?: number | undefined;
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+ limpSide?: "left" | "right" | undefined;
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+ limpDepth?: number | undefined;
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+ arms?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ }>>;
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+ name: z.ZodEffects<z.ZodString, string, string>;
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+ motionId: z.ZodString;
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+ duration: z.ZodNumber;
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+ family: z.ZodLiteral<"gait">;
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+ }, "strip", z.ZodTypeAny, {
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+ family: "gait";
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+ basedOn: "walk" | "slowRun" | "fastRun";
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+ designSpeed: number;
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+ loop: true;
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+ dials: {
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+ elbow?: number | undefined;
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+ stance?: number | undefined;
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+ bob?: number | undefined;
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+ footLift?: number | undefined;
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+ lean?: number | undefined;
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+ armSwing?: number | undefined;
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+ armSplay?: number | undefined;
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+ hipYaw?: number | undefined;
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+ chestYaw?: number | undefined;
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+ limpSide?: "left" | "right" | undefined;
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+ limpDepth?: number | undefined;
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+ arms?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ };
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+ name: string;
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+ motionId: string;
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+ duration: number;
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+ }, {
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+ family: "gait";
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+ basedOn: "walk" | "slowRun" | "fastRun";
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+ designSpeed: number;
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+ name: string;
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+ motionId: string;
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+ duration: number;
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+ loop?: true | undefined;
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+ dials?: {
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+ elbow?: number | undefined;
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+ stance?: number | undefined;
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+ bob?: number | undefined;
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+ footLift?: number | undefined;
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+ lean?: number | undefined;
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+ armSwing?: number | undefined;
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+ armSplay?: number | undefined;
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+ hipYaw?: number | undefined;
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+ chestYaw?: number | undefined;
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+ limpSide?: "left" | "right" | undefined;
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+ limpDepth?: number | undefined;
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+ arms?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ } | undefined;
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+ }>, z.ZodObject<{
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+ loop: z.ZodDefault<z.ZodLiteral<false>>;
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+ impactPhase: z.ZodNumber;
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+ twoHanded: z.ZodDefault<z.ZodBoolean>;
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+ keys: z.ZodArray<z.ZodObject<{
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+ at: z.ZodNumber;
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+ ease: z.ZodDefault<z.ZodEnum<["linear", "in", "out", "inOut"]>>;
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+ pow: z.ZodDefault<z.ZodNumber>;
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+ grip: z.ZodEnum<["one", "two"]>;
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+ hipDrop: z.ZodDefault<z.ZodNumber>;
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+ twist: z.ZodDefault<z.ZodNumber>;
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+ fold: z.ZodDefault<z.ZodNumber>;
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+ blade: z.ZodEnum<["forward", "forwardHigh", "forwardLow", "up", "upBack", "down", "downForward", "outRight", "outLeft", "rest"]>;
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+ arm: z.ZodObject<{
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+ pitch: z.ZodNumber;
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+ yaw: z.ZodDefault<z.ZodNumber>;
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+ elbow: z.ZodDefault<z.ZodNumber>;
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+ }, "strip", z.ZodTypeAny, {
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+ pitch: number;
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+ elbow: number;
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+ yaw: number;
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+ }, {
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+ pitch: number;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ }>;
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+ stance: z.ZodOptional<z.ZodObject<{
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+ front: z.ZodDefault<z.ZodNumber>;
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+ back: z.ZodDefault<z.ZodNumber>;
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+ }, "strip", z.ZodTypeAny, {
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+ front: number;
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+ back: number;
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+ }, {
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+ front?: number | undefined;
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+ back?: number | undefined;
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+ }>>;
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+ }, "strip", z.ZodTypeAny, {
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+ at: number;
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+ ease: "linear" | "in" | "out" | "inOut";
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+ pow: number;
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+ grip: "one" | "two";
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+ hipDrop: number;
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+ twist: number;
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+ fold: number;
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+ blade: "forward" | "forwardHigh" | "forwardLow" | "up" | "upBack" | "down" | "downForward" | "outRight" | "outLeft" | "rest";
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+ arm: {
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+ pitch: number;
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+ elbow: number;
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+ yaw: number;
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+ };
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+ stance?: {
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+ front: number;
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+ back: number;
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+ } | undefined;
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+ }, {
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+ at: number;
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+ grip: "one" | "two";
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+ blade: "forward" | "forwardHigh" | "forwardLow" | "up" | "upBack" | "down" | "downForward" | "outRight" | "outLeft" | "rest";
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+ arm: {
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+ pitch: number;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ };
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+ stance?: {
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+ front?: number | undefined;
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+ back?: number | undefined;
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+ } | undefined;
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+ ease?: "linear" | "in" | "out" | "inOut" | undefined;
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+ pow?: number | undefined;
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+ hipDrop?: number | undefined;
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+ twist?: number | undefined;
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+ fold?: number | undefined;
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+ }>, "many">;
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+ name: z.ZodEffects<z.ZodString, string, string>;
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+ motionId: z.ZodString;
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+ duration: z.ZodNumber;
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+ family: z.ZodLiteral<"melee">;
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+ }, "strip", z.ZodTypeAny, {
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+ keys: {
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+ at: number;
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+ ease: "linear" | "in" | "out" | "inOut";
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+ pow: number;
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+ grip: "one" | "two";
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+ hipDrop: number;
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+ twist: number;
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+ fold: number;
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+ blade: "forward" | "forwardHigh" | "forwardLow" | "up" | "upBack" | "down" | "downForward" | "outRight" | "outLeft" | "rest";
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+ arm: {
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+ pitch: number;
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+ elbow: number;
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+ yaw: number;
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+ };
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+ stance?: {
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+ front: number;
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+ back: number;
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+ } | undefined;
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+ }[];
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+ family: "melee";
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+ loop: false;
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+ name: string;
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+ motionId: string;
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+ duration: number;
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+ impactPhase: number;
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+ twoHanded: boolean;
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+ }, {
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+ keys: {
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+ at: number;
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+ grip: "one" | "two";
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+ blade: "forward" | "forwardHigh" | "forwardLow" | "up" | "upBack" | "down" | "downForward" | "outRight" | "outLeft" | "rest";
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+ arm: {
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+ pitch: number;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ };
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+ stance?: {
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+ front?: number | undefined;
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+ back?: number | undefined;
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+ } | undefined;
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+ ease?: "linear" | "in" | "out" | "inOut" | undefined;
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+ pow?: number | undefined;
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+ hipDrop?: number | undefined;
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+ twist?: number | undefined;
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+ fold?: number | undefined;
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+ }[];
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+ family: "melee";
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+ name: string;
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+ motionId: string;
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+ duration: number;
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+ impactPhase: number;
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+ loop?: false | undefined;
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+ twoHanded?: boolean | undefined;
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+ }>, z.ZodObject<{
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+ loop: z.ZodDefault<z.ZodBoolean>;
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+ keys: z.ZodArray<z.ZodObject<{
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+ at: z.ZodNumber;
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+ ease: z.ZodDefault<z.ZodEnum<["linear", "in", "out", "inOut"]>>;
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+ hipY: z.ZodDefault<z.ZodNumber>;
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+ stance: z.ZodDefault<z.ZodObject<{
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+ front: z.ZodDefault<z.ZodNumber>;
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+ back: z.ZodDefault<z.ZodNumber>;
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+ }, "strip", z.ZodTypeAny, {
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+ front: number;
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+ back: number;
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+ }, {
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+ front?: number | undefined;
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+ back?: number | undefined;
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+ }>>;
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+ arms: z.ZodDefault<z.ZodObject<{
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+ left: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodNumber;
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+ } & {
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+ splay: z.ZodDefault<z.ZodNumber>;
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+ elbow: z.ZodDefault<z.ZodNumber>;
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+ yaw: z.ZodDefault<z.ZodNumber>;
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+ }, "strip", z.ZodTypeAny, {
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+ pitch: number;
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+ splay: number;
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+ elbow: number;
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+ yaw: number;
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+ }, {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ }>>;
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+ right: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodNumber;
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+ } & {
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+ splay: z.ZodDefault<z.ZodNumber>;
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+ elbow: z.ZodDefault<z.ZodNumber>;
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+ yaw: z.ZodDefault<z.ZodNumber>;
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+ }, "strip", z.ZodTypeAny, {
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+ pitch: number;
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+ splay: number;
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+ elbow: number;
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+ yaw: number;
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+ }, {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ }>>;
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+ }, "strip", z.ZodTypeAny, {
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+ left?: {
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+ pitch: number;
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+ splay: number;
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+ elbow: number;
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+ yaw: number;
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+ } | undefined;
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+ right?: {
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+ pitch: number;
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+ splay: number;
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+ elbow: number;
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+ yaw: number;
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+ } | undefined;
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+ }, {
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+ left?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ right?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ }>>;
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+ torso: z.ZodDefault<z.ZodObject<{
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+ spine: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodOptional<z.ZodNumber>;
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+ yaw: z.ZodOptional<z.ZodNumber>;
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+ roll: z.ZodOptional<z.ZodNumber>;
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+ }, "strict", z.ZodTypeAny, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }>>;
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+ chest: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodOptional<z.ZodNumber>;
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+ yaw: z.ZodOptional<z.ZodNumber>;
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+ roll: z.ZodOptional<z.ZodNumber>;
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+ }, "strict", z.ZodTypeAny, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }>>;
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+ neck: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodOptional<z.ZodNumber>;
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+ yaw: z.ZodOptional<z.ZodNumber>;
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+ roll: z.ZodOptional<z.ZodNumber>;
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+ }, "strict", z.ZodTypeAny, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }>>;
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+ head: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodOptional<z.ZodNumber>;
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+ yaw: z.ZodOptional<z.ZodNumber>;
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+ roll: z.ZodOptional<z.ZodNumber>;
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+ }, "strict", z.ZodTypeAny, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }>>;
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+ hips: z.ZodOptional<z.ZodObject<{
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+ pitch: z.ZodOptional<z.ZodNumber>;
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+ yaw: z.ZodOptional<z.ZodNumber>;
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+ roll: z.ZodOptional<z.ZodNumber>;
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+ }, "strict", z.ZodTypeAny, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }, {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ }>>;
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+ }, "strip", z.ZodTypeAny, {
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+ spine?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ chest?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ neck?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ head?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ hips?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ }, {
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+ spine?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ chest?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ neck?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ head?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ hips?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ }>>;
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+ }, "strip", z.ZodTypeAny, {
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+ stance: {
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+ front: number;
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+ back: number;
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+ };
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+ arms: {
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+ left?: {
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+ pitch: number;
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+ splay: number;
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+ elbow: number;
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+ yaw: number;
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+ } | undefined;
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+ right?: {
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+ pitch: number;
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+ splay: number;
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+ elbow: number;
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+ yaw: number;
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+ } | undefined;
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+ };
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+ at: number;
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+ ease: "linear" | "in" | "out" | "inOut";
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+ hipY: number;
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+ torso: {
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+ spine?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ chest?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ neck?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ head?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ hips?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ };
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+ }, {
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+ at: number;
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+ stance?: {
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+ front?: number | undefined;
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+ back?: number | undefined;
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+ } | undefined;
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+ arms?: {
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+ left?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ right?: {
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+ pitch: number;
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+ splay?: number | undefined;
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+ elbow?: number | undefined;
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+ yaw?: number | undefined;
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+ } | undefined;
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+ } | undefined;
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+ ease?: "linear" | "in" | "out" | "inOut" | undefined;
541
+ hipY?: number | undefined;
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+ torso?: {
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+ spine?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ chest?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ neck?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ head?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ hips?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ } | undefined;
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+ }>, "many">;
570
+ name: z.ZodEffects<z.ZodString, string, string>;
571
+ motionId: z.ZodString;
572
+ duration: z.ZodNumber;
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+ family: z.ZodLiteral<"oneShot">;
574
+ }, "strip", z.ZodTypeAny, {
575
+ keys: {
576
+ stance: {
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+ front: number;
578
+ back: number;
579
+ };
580
+ arms: {
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+ left?: {
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+ pitch: number;
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+ splay: number;
584
+ elbow: number;
585
+ yaw: number;
586
+ } | undefined;
587
+ right?: {
588
+ pitch: number;
589
+ splay: number;
590
+ elbow: number;
591
+ yaw: number;
592
+ } | undefined;
593
+ };
594
+ at: number;
595
+ ease: "linear" | "in" | "out" | "inOut";
596
+ hipY: number;
597
+ torso: {
598
+ spine?: {
599
+ pitch?: number | undefined;
600
+ yaw?: number | undefined;
601
+ roll?: number | undefined;
602
+ } | undefined;
603
+ chest?: {
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+ pitch?: number | undefined;
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+ yaw?: number | undefined;
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+ roll?: number | undefined;
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+ } | undefined;
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+ neck?: {
609
+ pitch?: number | undefined;
610
+ yaw?: number | undefined;
611
+ roll?: number | undefined;
612
+ } | undefined;
613
+ head?: {
614
+ pitch?: number | undefined;
615
+ yaw?: number | undefined;
616
+ roll?: number | undefined;
617
+ } | undefined;
618
+ hips?: {
619
+ pitch?: number | undefined;
620
+ yaw?: number | undefined;
621
+ roll?: number | undefined;
622
+ } | undefined;
623
+ };
624
+ }[];
625
+ family: "oneShot";
626
+ loop: boolean;
627
+ name: string;
628
+ motionId: string;
629
+ duration: number;
630
+ }, {
631
+ keys: {
632
+ at: number;
633
+ stance?: {
634
+ front?: number | undefined;
635
+ back?: number | undefined;
636
+ } | undefined;
637
+ arms?: {
638
+ left?: {
639
+ pitch: number;
640
+ splay?: number | undefined;
641
+ elbow?: number | undefined;
642
+ yaw?: number | undefined;
643
+ } | undefined;
644
+ right?: {
645
+ pitch: number;
646
+ splay?: number | undefined;
647
+ elbow?: number | undefined;
648
+ yaw?: number | undefined;
649
+ } | undefined;
650
+ } | undefined;
651
+ ease?: "linear" | "in" | "out" | "inOut" | undefined;
652
+ hipY?: number | undefined;
653
+ torso?: {
654
+ spine?: {
655
+ pitch?: number | undefined;
656
+ yaw?: number | undefined;
657
+ roll?: number | undefined;
658
+ } | undefined;
659
+ chest?: {
660
+ pitch?: number | undefined;
661
+ yaw?: number | undefined;
662
+ roll?: number | undefined;
663
+ } | undefined;
664
+ neck?: {
665
+ pitch?: number | undefined;
666
+ yaw?: number | undefined;
667
+ roll?: number | undefined;
668
+ } | undefined;
669
+ head?: {
670
+ pitch?: number | undefined;
671
+ yaw?: number | undefined;
672
+ roll?: number | undefined;
673
+ } | undefined;
674
+ hips?: {
675
+ pitch?: number | undefined;
676
+ yaw?: number | undefined;
677
+ roll?: number | undefined;
678
+ } | undefined;
679
+ } | undefined;
680
+ }[];
681
+ family: "oneShot";
682
+ name: string;
683
+ motionId: string;
684
+ duration: number;
685
+ loop?: boolean | undefined;
686
+ }>]>;
687
+ }, "strict", z.ZodTypeAny, {
688
+ description: string;
689
+ spec: {
690
+ family: "gait";
691
+ basedOn: "walk" | "slowRun" | "fastRun";
692
+ designSpeed: number;
693
+ loop: true;
694
+ dials: {
695
+ elbow?: number | undefined;
696
+ stance?: number | undefined;
697
+ bob?: number | undefined;
698
+ footLift?: number | undefined;
699
+ lean?: number | undefined;
700
+ armSwing?: number | undefined;
701
+ armSplay?: number | undefined;
702
+ hipYaw?: number | undefined;
703
+ chestYaw?: number | undefined;
704
+ limpSide?: "left" | "right" | undefined;
705
+ limpDepth?: number | undefined;
706
+ arms?: {
707
+ pitch: number;
708
+ splay?: number | undefined;
709
+ elbow?: number | undefined;
710
+ yaw?: number | undefined;
711
+ } | undefined;
712
+ };
713
+ name: string;
714
+ motionId: string;
715
+ duration: number;
716
+ } | {
717
+ keys: {
718
+ at: number;
719
+ ease: "linear" | "in" | "out" | "inOut";
720
+ pow: number;
721
+ grip: "one" | "two";
722
+ hipDrop: number;
723
+ twist: number;
724
+ fold: number;
725
+ blade: "forward" | "forwardHigh" | "forwardLow" | "up" | "upBack" | "down" | "downForward" | "outRight" | "outLeft" | "rest";
726
+ arm: {
727
+ pitch: number;
728
+ elbow: number;
729
+ yaw: number;
730
+ };
731
+ stance?: {
732
+ front: number;
733
+ back: number;
734
+ } | undefined;
735
+ }[];
736
+ family: "melee";
737
+ loop: false;
738
+ name: string;
739
+ motionId: string;
740
+ duration: number;
741
+ impactPhase: number;
742
+ twoHanded: boolean;
743
+ } | {
744
+ keys: {
745
+ stance: {
746
+ front: number;
747
+ back: number;
748
+ };
749
+ arms: {
750
+ left?: {
751
+ pitch: number;
752
+ splay: number;
753
+ elbow: number;
754
+ yaw: number;
755
+ } | undefined;
756
+ right?: {
757
+ pitch: number;
758
+ splay: number;
759
+ elbow: number;
760
+ yaw: number;
761
+ } | undefined;
762
+ };
763
+ at: number;
764
+ ease: "linear" | "in" | "out" | "inOut";
765
+ hipY: number;
766
+ torso: {
767
+ spine?: {
768
+ pitch?: number | undefined;
769
+ yaw?: number | undefined;
770
+ roll?: number | undefined;
771
+ } | undefined;
772
+ chest?: {
773
+ pitch?: number | undefined;
774
+ yaw?: number | undefined;
775
+ roll?: number | undefined;
776
+ } | undefined;
777
+ neck?: {
778
+ pitch?: number | undefined;
779
+ yaw?: number | undefined;
780
+ roll?: number | undefined;
781
+ } | undefined;
782
+ head?: {
783
+ pitch?: number | undefined;
784
+ yaw?: number | undefined;
785
+ roll?: number | undefined;
786
+ } | undefined;
787
+ hips?: {
788
+ pitch?: number | undefined;
789
+ yaw?: number | undefined;
790
+ roll?: number | undefined;
791
+ } | undefined;
792
+ };
793
+ }[];
794
+ family: "oneShot";
795
+ loop: boolean;
796
+ name: string;
797
+ motionId: string;
798
+ duration: number;
799
+ };
800
+ assetId?: string | undefined;
801
+ }, {
802
+ description: string;
803
+ spec: {
804
+ family: "gait";
805
+ basedOn: "walk" | "slowRun" | "fastRun";
806
+ designSpeed: number;
807
+ name: string;
808
+ motionId: string;
809
+ duration: number;
810
+ loop?: true | undefined;
811
+ dials?: {
812
+ elbow?: number | undefined;
813
+ stance?: number | undefined;
814
+ bob?: number | undefined;
815
+ footLift?: number | undefined;
816
+ lean?: number | undefined;
817
+ armSwing?: number | undefined;
818
+ armSplay?: number | undefined;
819
+ hipYaw?: number | undefined;
820
+ chestYaw?: number | undefined;
821
+ limpSide?: "left" | "right" | undefined;
822
+ limpDepth?: number | undefined;
823
+ arms?: {
824
+ pitch: number;
825
+ splay?: number | undefined;
826
+ elbow?: number | undefined;
827
+ yaw?: number | undefined;
828
+ } | undefined;
829
+ } | undefined;
830
+ } | {
831
+ keys: {
832
+ at: number;
833
+ grip: "one" | "two";
834
+ blade: "forward" | "forwardHigh" | "forwardLow" | "up" | "upBack" | "down" | "downForward" | "outRight" | "outLeft" | "rest";
835
+ arm: {
836
+ pitch: number;
837
+ elbow?: number | undefined;
838
+ yaw?: number | undefined;
839
+ };
840
+ stance?: {
841
+ front?: number | undefined;
842
+ back?: number | undefined;
843
+ } | undefined;
844
+ ease?: "linear" | "in" | "out" | "inOut" | undefined;
845
+ pow?: number | undefined;
846
+ hipDrop?: number | undefined;
847
+ twist?: number | undefined;
848
+ fold?: number | undefined;
849
+ }[];
850
+ family: "melee";
851
+ name: string;
852
+ motionId: string;
853
+ duration: number;
854
+ impactPhase: number;
855
+ loop?: false | undefined;
856
+ twoHanded?: boolean | undefined;
857
+ } | {
858
+ keys: {
859
+ at: number;
860
+ stance?: {
861
+ front?: number | undefined;
862
+ back?: number | undefined;
863
+ } | undefined;
864
+ arms?: {
865
+ left?: {
866
+ pitch: number;
867
+ splay?: number | undefined;
868
+ elbow?: number | undefined;
869
+ yaw?: number | undefined;
870
+ } | undefined;
871
+ right?: {
872
+ pitch: number;
873
+ splay?: number | undefined;
874
+ elbow?: number | undefined;
875
+ yaw?: number | undefined;
876
+ } | undefined;
877
+ } | undefined;
878
+ ease?: "linear" | "in" | "out" | "inOut" | undefined;
879
+ hipY?: number | undefined;
880
+ torso?: {
881
+ spine?: {
882
+ pitch?: number | undefined;
883
+ yaw?: number | undefined;
884
+ roll?: number | undefined;
885
+ } | undefined;
886
+ chest?: {
887
+ pitch?: number | undefined;
888
+ yaw?: number | undefined;
889
+ roll?: number | undefined;
890
+ } | undefined;
891
+ neck?: {
892
+ pitch?: number | undefined;
893
+ yaw?: number | undefined;
894
+ roll?: number | undefined;
895
+ } | undefined;
896
+ head?: {
897
+ pitch?: number | undefined;
898
+ yaw?: number | undefined;
899
+ roll?: number | undefined;
900
+ } | undefined;
901
+ hips?: {
902
+ pitch?: number | undefined;
903
+ yaw?: number | undefined;
904
+ roll?: number | undefined;
905
+ } | undefined;
906
+ } | undefined;
907
+ }[];
908
+ family: "oneShot";
909
+ name: string;
910
+ motionId: string;
911
+ duration: number;
912
+ loop?: boolean | undefined;
913
+ };
914
+ assetId?: string | undefined;
915
+ }>;
916
+ /** As a caller writes it — defaulted fields inside `spec` may be omitted. */
917
+ export type AuthoredAnimationParamsInput = z.input<typeof authoredAnimationParamsSchema>;
918
+ /** After parsing, with every default resolved. */
919
+ export type AuthoredAnimationParams = z.output<typeof authoredAnimationParamsSchema>;
920
+ //# sourceMappingURL=params.d.ts.map