@bigmistqke/view.gl 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +94 -27
- package/dev/dist/404.html +19 -0
- package/dev/dist/assets/bezier-DrA4cU_H.js +292 -0
- package/dev/dist/assets/game-of-life-BYlzWhEL.js +186 -0
- package/dev/dist/assets/glsl-composition-D_BaFFij.js +97 -0
- package/dev/dist/assets/grid-DfXHNLBm.js +181 -0
- package/dev/dist/assets/index-C2N3u8wj.css +12 -0
- package/dev/dist/assets/index-D-N0FDYs.js +110 -0
- package/dev/dist/assets/main-CSE2fki3.js +32 -0
- package/dev/dist/assets/overview-IeUhUflE.js +80 -0
- package/dev/dist/assets/pix-sim-DMJJA_WO.js +500 -0
- package/dev/dist/assets/ray-casting-DTQetDPd.js +411 -0
- package/dev/dist/assets/ray-casting-modules-Dkfw4tdc.js +765 -0
- package/dev/dist/assets/sdf-CS0uBonx.js +66 -0
- package/dev/dist/assets/symbol-BL_7GJ0M.js +67 -0
- package/dev/dist/assets/tag-C0Vskpp8.js +833 -0
- package/dev/dist/assets/tetris-D8mokodr.js +344 -0
- package/dev/dist/assets/utils-2dzuv_bW.js +62 -0
- package/dev/dist/index.html +51 -0
- package/dist/chunk-BZDGEIOT.mjs +278 -0
- package/dist/chunk-BZDGEIOT.mjs.map +1 -0
- package/dist/{chunk-EYXOSM7B.mjs → chunk-H56LJYS5.mjs} +63 -133
- package/dist/chunk-H56LJYS5.mjs.map +1 -0
- package/dist/gl.d.mts +2 -2
- package/dist/gl.mjs +1 -1
- package/dist/index.d.mts +13 -4
- package/dist/index.mjs +7 -2
- package/dist/tag.d.mts +6 -1
- package/dist/tag.mjs +19 -6
- package/dist/tag.mjs.map +1 -1
- package/dist/{types-CyGyGi18.d.mts → types-k1Xz1iO3.d.mts} +44 -2
- package/package.json +1 -1
- package/src/gl.ts +13 -2
- package/src/index.ts +63 -39
- package/src/tag.ts +23 -2
- package/src/types.ts +43 -1
- package/src/utils.ts +45 -10
- package/test/index.test.ts +145 -29
- package/test/mocks/webgl.ts +14 -0
- package/test/tag.test.ts +41 -0
- package/dist/chunk-CJTT7WPV.mjs +0 -75
- package/dist/chunk-CJTT7WPV.mjs.map +0 -1
- package/dist/chunk-EYXOSM7B.mjs.map +0 -1
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import { g as glsl, u as uniform, a as attribute, c as compile } from './tag-C0Vskpp8.js';
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import { d as dom } from './utils-2dzuv_bW.js';
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const canvas = dom("canvas", {
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width: window.innerWidth,
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height: window.innerHeight,
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parentElement: document.body,
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style: { width: "100%" }
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});
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const gl = canvas.getContext("webgl2");
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gl.viewport(0, 0, canvas.width, canvas.height);
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console.log("gl is", gl);
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const mathUtils = glsl`
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float wave(float x, float speed, float frequency) {
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return sin(x * frequency + u_time * speed);
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}
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`;
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const transforms = glsl`
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${uniform.float("u_time")}
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${mathUtils}
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mat2 rotation2D(float angle) {
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float c = cos(angle);
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float s = sin(angle);
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return mat2(c, -s, s, c);
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}
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`;
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const colors = glsl`
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${uniform.vec3("u_color")}
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vec3 rainbow(float t) {
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return 0.5 + 0.5 * cos(6.28318 * (t + vec3(0.0, 0.33, 0.67)));
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}
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`;
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const vertex = glsl`
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precision highp float;
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${attribute.vec2("a_position")}
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${transforms}
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void main() {
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vec2 pos = a_position;
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// Rotate based on time
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float angle = u_time;
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pos = rotation2D(angle) * pos;
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// Add wave motion
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pos.y += wave(pos.x, 2.0, 5.0) * 0.1;
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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`;
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const fragment = glsl`
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precision highp float;
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${colors}
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${[uniform.float("u_time")]}
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void main() {
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// Animated rainbow color
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vec3 color = rainbow(u_time * 0.5);
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// Mix with base color
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color = mix(u_color, color, 0.7);
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gl_FragColor = vec4(color, 1.0);
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}
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`;
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const {
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program,
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view: { attributes, uniforms }
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} = compile(gl, vertex, fragment);
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gl.useProgram(program);
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uniforms.u_color.set(1, 0.5, 0.2);
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attributes.a_position.set(
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new Float32Array([
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// Triangle
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0,
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0.5,
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// top
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-0.5,
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-0.5,
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// bottom left
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0.5,
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-0.5
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// bottom right
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])
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).bind();
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function draw(delta) {
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requestAnimationFrame(draw);
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uniforms.u_time.set(delta / 1e3);
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gl.clearColor(0.1, 0.1, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.drawArrays(gl.TRIANGLES, 0, 3);
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}
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requestAnimationFrame(draw);
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import { a as attribute, u as uniform, g as glsl, c as compile } from './tag-C0Vskpp8.js';
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import { d as dom, c as cursor } from './utils-2dzuv_bW.js';
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const canvas = dom("canvas", {
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width: window.innerWidth,
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height: window.innerHeight,
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parentElement: document.body
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});
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const gl = canvas.getContext("webgl2", { antialias: false });
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if (!gl) {
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throw new Error("WebGL not supported");
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}
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const state = {
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position: { x: 0, y: 0 },
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scale: 1,
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elements: []
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};
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const container = dom("div", { parentElement: document.body });
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state.elements.push(createGridElement({ x: 100, y: 100 }));
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function createGridElement(position = { x: 0, y: 0 }) {
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position = {
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x: (position.x - state.position.x) / state.scale,
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y: (position.y - state.position.y) / state.scale
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};
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const div = dom("div", {
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innerText: "HALLO WORLD",
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style: {
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position: "fixed",
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zIndex: "10",
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left: "0px",
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top: "0px",
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transformOrigin: "top left",
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background: "white",
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padding: "2px",
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borderRadius: "2px"
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},
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parentElement: container
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});
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function update() {
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div.style.transform = `translate3d(${state.position.x + position.x * state.scale}px,${state.position.y + position.y * state.scale}px,0) scale(${state.scale})`;
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}
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update();
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return {
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element: div,
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position,
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update
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};
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}
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canvas.addEventListener("pointerdown", (event) => {
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cursor(event, (event2) => {
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state.position.x -= event2.deltaX;
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state.position.y -= event2.deltaY;
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render();
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});
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});
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canvas.addEventListener("dblclick", (event) => {
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state.elements.push(
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createGridElement({
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x: event.clientX,
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y: event.clientY
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})
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);
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});
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window.addEventListener(
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"wheel",
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(event) => {
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const rect = canvas.getBoundingClientRect();
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const mouseX = event.clientX - rect.left;
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const mouseY = event.clientY - rect.top;
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const scaleFactor = event.deltaY > 0 ? 0.95 : 1.05;
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const oldScale = state.scale;
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const newScale = Math.max(0.1, Math.min(10, oldScale * scaleFactor));
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const gridX = (mouseX - state.position.x) / oldScale;
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const gridY = (mouseY - state.position.y) / oldScale;
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state.scale = newScale;
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state.position.x = mouseX - gridX * newScale;
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state.position.y = mouseY - gridY * newScale;
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render();
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},
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{ passive: true }
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);
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window.addEventListener("resize", render);
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const vertex = glsl`#version 300 es
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${attribute.vec2("a_vertex")}
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${uniform.vec2("u_screenSize")}
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${uniform.vec2("u_pos")}
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${uniform.float("u_scale")}
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out vec2 v_gridCoord;
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// Direct mapping: (-1,-1) is bottom-left, (1,1) is top-right in clip space
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// We want (0,0) to be top-left in pixel space
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vec2 project(vec2 pos, vec2 size){
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return vec2(
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(pos.x + 1.0),
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(1.0 - pos.y)
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) * size * 0.5;
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}
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void main() {
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vec2 pixelPos = project(a_vertex, u_screenSize);
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// Apply offset and scale to get grid coordinates
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v_gridCoord = (pixelPos - u_pos) / u_scale;
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gl_Position = vec4(a_vertex, 0, 1);
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}`;
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const renderFragment = glsl`#version 300 es
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precision highp float;
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in vec2 v_gridCoord;
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out vec4 fragColor;
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${uniform.float("u_thickness")}
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float grid(vec2 coord, float thickness) {
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vec2 cell = mod(coord, 100.0);
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vec2 derivative = fwidth(coord);
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// Convert thickness from screen pixels to grid space
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vec2 screenThickness = derivative * thickness;
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// Ensure minimum thickness to prevent lines from disappearing
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vec2 minThickness = max(screenThickness, derivative * 0.5);
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// Create hard edges by checking if we're within thickness of a grid line
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float lineX = step(cell.x, minThickness.x) + step(100.0 - minThickness.x, cell.x);
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float lineY = step(cell.y, minThickness.y) + step(100.0 - minThickness.y, cell.y);
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// Clamp to 0-1 range and return maximum (union of lines)
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return max(min(lineX, 1.0), min(lineY, 1.0));
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}
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void main() {
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// Create grid pattern with adjustable thickness
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float gridPattern = grid(v_gridCoord, u_thickness);
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// Grid colors
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vec3 backgroundColor = vec3(0.1, 0.1, 0.15);
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vec3 gridColor = vec3(0.3, 0.3, 0.4);
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vec3 color = mix(backgroundColor, gridColor, gridPattern);
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fragColor = vec4(color, 1.0);
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}`;
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const {
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program,
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view: { attributes, uniforms }
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} = compile(gl, vertex, renderFragment);
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attributes.a_vertex.set(new Float32Array([
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-1,
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-1,
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// bottom-left
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1,
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-1,
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// bottom-right
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-1,
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1,
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// top-left
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-1,
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1,
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// top-left
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1,
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-1,
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// bottom-right
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1,
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1
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// top-right
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]));
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function render() {
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gl.useProgram(program);
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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gl.viewport(0, 0, canvas.width, canvas.height);
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gl.clearColor(0, 0, 0, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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attributes.a_vertex.bind();
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uniforms.u_screenSize.set(canvas.width, canvas.height);
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uniforms.u_pos.set(state.position.x, state.position.y);
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uniforms.u_scale.set(state.scale);
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uniforms.u_thickness.set(1);
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state.elements.forEach((element) => element.update());
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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}
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render();
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const __vite__mapDeps=(i,m=__vite__mapDeps,d=(m.f||(m.f=["assets/bezier-DrA4cU_H.js","assets/tag-C0Vskpp8.js","assets/utils-2dzuv_bW.js","assets/game-of-life-BYlzWhEL.js","assets/glsl-composition-D_BaFFij.js","assets/grid-DfXHNLBm.js","assets/overview-IeUhUflE.js","assets/pix-sim-DMJJA_WO.js","assets/ray-casting-modules-Dkfw4tdc.js","assets/ray-casting-DTQetDPd.js","assets/sdf-CS0uBonx.js","assets/symbol-BL_7GJ0M.js","assets/tetris-D8mokodr.js"])))=>i.map(i=>d[i]);
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import { d as dom } from './utils-2dzuv_bW.js';
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const scriptRel = 'modulepreload';const assetsURL = function(dep) { return "/"+dep };const seen = {};const __vitePreload = function preload(baseModule, deps, importerUrl) {
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5
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let promise = Promise.resolve();
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6
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if (true && deps && deps.length > 0) {
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7
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document.getElementsByTagName("link");
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8
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const cspNonceMeta = document.querySelector("meta[property=csp-nonce]");
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const cspNonce = cspNonceMeta?.nonce || cspNonceMeta?.getAttribute("nonce");
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10
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function allSettled(promises$2) {
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return Promise.all(promises$2.map((p$1) => Promise.resolve(p$1).then((value$1) => ({
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status: "fulfilled",
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value: value$1
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}), (reason) => ({
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status: "rejected",
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reason
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}))));
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}
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promise = allSettled(deps.map((dep) => {
|
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dep = assetsURL(dep);
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21
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if (dep in seen) return;
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22
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seen[dep] = true;
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23
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const isCss = dep.endsWith(".css");
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const cssSelector = isCss ? "[rel=\"stylesheet\"]" : "";
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if (document.querySelector(`link[href="${dep}"]${cssSelector}`)) return;
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const link = document.createElement("link");
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link.rel = isCss ? "stylesheet" : scriptRel;
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if (!isCss) link.as = "script";
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29
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link.crossOrigin = "";
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30
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link.href = dep;
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31
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if (cspNonce) link.setAttribute("nonce", cspNonce);
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32
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+
document.head.appendChild(link);
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33
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+
if (isCss) return new Promise((res, rej) => {
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34
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+
link.addEventListener("load", res);
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35
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+
link.addEventListener("error", () => rej(/* @__PURE__ */ new Error(`Unable to preload CSS for ${dep}`)));
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36
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+
});
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37
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+
}));
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38
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+
}
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39
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+
function handlePreloadError(err$2) {
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const e$1 = new Event("vite:preloadError", { cancelable: true });
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e$1.payload = err$2;
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+
window.dispatchEvent(e$1);
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+
if (!e$1.defaultPrevented) throw err$2;
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+
}
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45
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+
return promise.then((res) => {
|
|
46
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+
for (const item of res || []) {
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+
if (item.status !== "rejected") continue;
|
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+
handlePreloadError(item.reason);
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}
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+
return baseModule().catch(handlePreloadError);
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+
});
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|
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+
};
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|
53
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+
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54
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+
const css = "/assets/index-C2N3u8wj.css";
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|
55
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+
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56
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+
const iframe = document.querySelector("iframe");
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57
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+
const nav = document.querySelector("nav");
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+
nav.append(dom("h3", { innerText: "Examples" }));
|
|
59
|
+
const urls = Object.fromEntries(
|
|
60
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+
Object.entries(/* #__PURE__ */ Object.assign({"./examples/bezier.ts": () => __vitePreload(() => import('./bezier-DrA4cU_H.js'),true ?__vite__mapDeps([0,1,2]):void 0),"./examples/game-of-life.ts": () => __vitePreload(() => import('./game-of-life-BYlzWhEL.js'),true ?__vite__mapDeps([3,1,2]):void 0),"./examples/glsl-composition.ts": () => __vitePreload(() => import('./glsl-composition-D_BaFFij.js'),true ?__vite__mapDeps([4,1,2]):void 0),"./examples/grid.ts": () => __vitePreload(() => import('./grid-DfXHNLBm.js'),true ?__vite__mapDeps([5,1,2]):void 0),"./examples/overview.ts": () => __vitePreload(() => import('./overview-IeUhUflE.js'),true ?__vite__mapDeps([6,1]):void 0),"./examples/pix-sim.ts": () => __vitePreload(() => import('./pix-sim-DMJJA_WO.js'),true ?__vite__mapDeps([7,1,2]):void 0),"./examples/ray-casting-modules.ts": () => __vitePreload(() => import('./ray-casting-modules-Dkfw4tdc.js'),true ?__vite__mapDeps([8,1,2]):void 0),"./examples/ray-casting.ts": () => __vitePreload(() => import('./ray-casting-DTQetDPd.js'),true ?__vite__mapDeps([9,1,2]):void 0),"./examples/sdf.ts": () => __vitePreload(() => import('./sdf-CS0uBonx.js'),true ?__vite__mapDeps([10,1,2]):void 0),"./examples/symbol.ts": () => __vitePreload(() => import('./symbol-BL_7GJ0M.js'),true ?__vite__mapDeps([11,1,2]):void 0),"./examples/tetris.ts": () => __vitePreload(() => import('./tetris-D8mokodr.js'),true ?__vite__mapDeps([12,1]):void 0)})).map(([key, entry]) => {
|
|
61
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+
const name = key.split("/").pop().replace(".ts", "");
|
|
62
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+
const chunk = entry.toString().match(/import\(['"]([^'"]+)['"]/)[1];
|
|
63
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+
return [name, chunk];
|
|
64
|
+
})
|
|
65
|
+
);
|
|
66
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+
Object.entries(urls).forEach(([name, localUrl]) => {
|
|
67
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+
nav.append(
|
|
68
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+
dom("button", {
|
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69
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+
onclick(event) {
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+
event.preventDefault();
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71
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+
load(name, localUrl);
|
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72
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+
},
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73
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+
innerHTML: name.replaceAll("-", " "),
|
|
74
|
+
"data-route": name
|
|
75
|
+
})
|
|
76
|
+
);
|
|
77
|
+
});
|
|
78
|
+
function load(name, url) {
|
|
79
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+
window.location.hash = name;
|
|
80
|
+
URL.revokeObjectURL(iframe.src);
|
|
81
|
+
nav.querySelectorAll("button").forEach((button) => {
|
|
82
|
+
if (button.getAttribute("data-route") === name) {
|
|
83
|
+
button.classList.add("active");
|
|
84
|
+
} else {
|
|
85
|
+
button.classList.remove("active");
|
|
86
|
+
}
|
|
87
|
+
});
|
|
88
|
+
iframe.src = URL.createObjectURL(
|
|
89
|
+
new Blob(
|
|
90
|
+
[
|
|
91
|
+
`<head>
|
|
92
|
+
<link rel="stylesheet" href="${new URL(css, import.meta.url).href}"></link>
|
|
93
|
+
<script type="module" src="${new URL(url, import.meta.url).href}"><\/script></head>`
|
|
94
|
+
],
|
|
95
|
+
{
|
|
96
|
+
type: "text/html"
|
|
97
|
+
}
|
|
98
|
+
)
|
|
99
|
+
);
|
|
100
|
+
}
|
|
101
|
+
const hash = window.location.hash.slice(1);
|
|
102
|
+
if (hash && hash in urls) {
|
|
103
|
+
load(hash, urls[hash]);
|
|
104
|
+
}
|
|
105
|
+
window.addEventListener("hashchange", () => {
|
|
106
|
+
const hash2 = window.location.hash.slice(1);
|
|
107
|
+
if (hash2 && hash2 in urls) {
|
|
108
|
+
load(hash2, urls[hash2]);
|
|
109
|
+
}
|
|
110
|
+
});
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import './index-D-N0FDYs.js';
|
|
2
|
+
import './utils-2dzuv_bW.js';
|
|
3
|
+
|
|
4
|
+
true &&(function polyfill() {
|
|
5
|
+
const relList = document.createElement("link").relList;
|
|
6
|
+
if (relList && relList.supports && relList.supports("modulepreload")) return;
|
|
7
|
+
for (const link of document.querySelectorAll("link[rel=\"modulepreload\"]")) processPreload(link);
|
|
8
|
+
new MutationObserver((mutations) => {
|
|
9
|
+
for (const mutation of mutations) {
|
|
10
|
+
if (mutation.type !== "childList") continue;
|
|
11
|
+
for (const node of mutation.addedNodes) if (node.tagName === "LINK" && node.rel === "modulepreload") processPreload(node);
|
|
12
|
+
}
|
|
13
|
+
}).observe(document, {
|
|
14
|
+
childList: true,
|
|
15
|
+
subtree: true
|
|
16
|
+
});
|
|
17
|
+
function getFetchOpts(link) {
|
|
18
|
+
const fetchOpts = {};
|
|
19
|
+
if (link.integrity) fetchOpts.integrity = link.integrity;
|
|
20
|
+
if (link.referrerPolicy) fetchOpts.referrerPolicy = link.referrerPolicy;
|
|
21
|
+
if (link.crossOrigin === "use-credentials") fetchOpts.credentials = "include";
|
|
22
|
+
else if (link.crossOrigin === "anonymous") fetchOpts.credentials = "omit";
|
|
23
|
+
else fetchOpts.credentials = "same-origin";
|
|
24
|
+
return fetchOpts;
|
|
25
|
+
}
|
|
26
|
+
function processPreload(link) {
|
|
27
|
+
if (link.ep) return;
|
|
28
|
+
link.ep = true;
|
|
29
|
+
const fetchOpts = getFetchOpts(link);
|
|
30
|
+
fetch(link.href, fetchOpts);
|
|
31
|
+
}
|
|
32
|
+
}());
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import { i as interleave, a as attribute, u as uniform, g as glsl, c as compile } from './tag-C0Vskpp8.js';
|
|
2
|
+
|
|
3
|
+
const canvas = document.createElement("canvas");
|
|
4
|
+
canvas.width = 800;
|
|
5
|
+
canvas.height = 600;
|
|
6
|
+
document.body.append(canvas);
|
|
7
|
+
const gl = canvas.getContext("webgl2");
|
|
8
|
+
gl.viewport(0, 0, canvas.width, canvas.height);
|
|
9
|
+
const vertex = glsl`
|
|
10
|
+
precision mediump float;
|
|
11
|
+
|
|
12
|
+
${interleave("instancedData", [attribute.vec2("a_pos"), attribute.vec3("a_color")], {
|
|
13
|
+
instanced: true
|
|
14
|
+
})}
|
|
15
|
+
${attribute.vec2("a_vertex")}
|
|
16
|
+
${uniform.float("u_time")}
|
|
17
|
+
|
|
18
|
+
varying vec3 v_color;
|
|
19
|
+
|
|
20
|
+
void main() {
|
|
21
|
+
float s = sin(u_time);
|
|
22
|
+
float c = cos(u_time);
|
|
23
|
+
mat2 rotation = mat2(
|
|
24
|
+
c, -s,
|
|
25
|
+
s, c
|
|
26
|
+
);
|
|
27
|
+
vec2 position = a_pos + a_vertex * rotation;
|
|
28
|
+
gl_Position = vec4(position, 0.0, 1.0);
|
|
29
|
+
|
|
30
|
+
v_color = a_color;
|
|
31
|
+
}`;
|
|
32
|
+
const fragment = glsl`
|
|
33
|
+
precision mediump float;
|
|
34
|
+
|
|
35
|
+
varying vec3 v_color;
|
|
36
|
+
|
|
37
|
+
void main() {
|
|
38
|
+
gl_FragColor = vec4(v_color, 1.0);
|
|
39
|
+
}`;
|
|
40
|
+
const {
|
|
41
|
+
program,
|
|
42
|
+
view: {
|
|
43
|
+
attributes: { a_vertex },
|
|
44
|
+
uniforms: { u_time },
|
|
45
|
+
interleavedAttributes: { instancedData }
|
|
46
|
+
}
|
|
47
|
+
} = compile(gl, vertex, fragment);
|
|
48
|
+
instancedData.set(
|
|
49
|
+
new Float32Array(
|
|
50
|
+
function* () {
|
|
51
|
+
for (let i = 0; i < 100; i++) {
|
|
52
|
+
yield (Math.random() - 0.5) * 2;
|
|
53
|
+
yield (Math.random() - 0.5) * 2;
|
|
54
|
+
yield Math.random();
|
|
55
|
+
yield Math.random();
|
|
56
|
+
yield Math.random();
|
|
57
|
+
}
|
|
58
|
+
}()
|
|
59
|
+
)
|
|
60
|
+
);
|
|
61
|
+
instancedData.bind();
|
|
62
|
+
a_vertex.set(
|
|
63
|
+
new Float32Array([
|
|
64
|
+
// top
|
|
65
|
+
0,
|
|
66
|
+
1,
|
|
67
|
+
// bottom left
|
|
68
|
+
-1,
|
|
69
|
+
-1,
|
|
70
|
+
// bottom right
|
|
71
|
+
1,
|
|
72
|
+
-1
|
|
73
|
+
])
|
|
74
|
+
).bind();
|
|
75
|
+
gl.useProgram(program);
|
|
76
|
+
requestAnimationFrame(function draw(delta) {
|
|
77
|
+
requestAnimationFrame(draw);
|
|
78
|
+
u_time.set(delta / 1e3);
|
|
79
|
+
gl.drawArraysInstanced(gl.TRIANGLES, 0, 3, 100);
|
|
80
|
+
});
|