@bigmistqke/view.gl 0.1.9 → 0.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,13 +1,8 @@
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  {
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  "permissions": {
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  "allow": [
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- "Bash(pnpm build:*)",
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- "Bash(grep:*)",
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- "Bash(npm test:*)",
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- "Bash(npm run build:*)",
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- "Bash(rg:*)",
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- "Bash(npm run lint:*)"
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- ],
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- "deny": []
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+ "Bash(git add:*)",
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+ "Bash(git commit:*)"
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+ ]
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  }
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- }
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+ }
package/dist/gl.d.mts ADDED
@@ -0,0 +1,6 @@
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+ import { G as GL } from './types-DaV9McmR.mjs';
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+
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+ declare function createShader(gl: GL, type: number, source: string): WebGLShader;
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+ declare function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram;
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+
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+ export { createProgram, createShader };
package/dist/gl.mjs ADDED
@@ -0,0 +1,39 @@
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+ // src/gl.ts
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+ function createShader(gl, type, source) {
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+ const shader = gl.createShader(type);
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+ if (!shader) throw new Error("Failed to create shader");
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const info = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(
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+ `Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
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+ );
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+ }
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+ return shader;
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+ }
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+ function createProgram(gl, vertexSource, fragmentSource) {
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+ const program = gl.createProgram();
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+ if (!program) throw new Error("Failed to create WebGL program");
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+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
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+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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+ gl.attachShader(program, vertexShader);
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+ gl.attachShader(program, fragmentShader);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const info = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ gl.deleteShader(vertexShader);
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+ gl.deleteShader(fragmentShader);
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+ throw new Error(`Failed to link program: ${info}`);
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+ }
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+ gl.deleteShader(vertexShader);
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+ gl.deleteShader(fragmentShader);
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+ return program;
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+ }
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+ export {
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+ createProgram,
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+ createShader
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+ };
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+ //# sourceMappingURL=gl.mjs.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../src/gl.ts"],"sourcesContent":["import { GL } from \"./types\"\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}"],"mappings":";AAEO,SAAS,aAAa,IAAQ,MAAc,QAA6B;AAC9E,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAEO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,aAAa,IAAI,GAAG,eAAe,YAAY;AACpE,QAAM,iBAAiB,aAAa,IAAI,GAAG,iBAAiB,cAAc;AAE1E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;","names":[]}
package/dist/index.mjs CHANGED
@@ -1,9 +1,3 @@
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- var __defProp = Object.defineProperty;
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- var __export = (target, all) => {
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- for (var name2 in all)
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- __defProp(target, name2, { get: all[name2], enumerable: true });
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- };
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-
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  // src/features.ts
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  var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
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  function getInstancedArrays(gl) {
@@ -36,31 +30,6 @@ function getVertexArrayObject(gl) {
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  return wrapper;
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  }
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- // src/utils/object.ts
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- var object_exports = {};
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- __export(object_exports, {
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- forEach: () => forEach,
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- map: () => map
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- });
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- function forEach(value, callback) {
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- let index2 = 0;
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- for (const key in value) {
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- callback(value[key], key, index2);
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- index2++;
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- }
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- for (const key of Object.getOwnPropertySymbols(value)) {
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- callback(value[key], key, index2);
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- index2++;
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- }
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- }
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- function map(value, callback) {
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- const result = {};
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- forEach(value, (value2, key, index2) => {
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- result[key] = callback(value2, key, index2);
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- });
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- return result;
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- }
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-
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  // src/utils/index.ts
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  function assertedNotNullish(value, message) {
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  if (value === void 0 || value === null) throw new Error(message);
@@ -125,6 +94,26 @@ function createUpsertMap(constructor) {
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  });
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  }
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+ // src/utils/object.ts
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+ function forEach(value, callback) {
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+ let index2 = 0;
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+ for (const key in value) {
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+ callback(value[key], key, index2);
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+ index2++;
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+ }
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+ for (const key of Object.getOwnPropertySymbols(value)) {
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+ callback(value[key], key, index2);
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+ index2++;
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+ }
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+ }
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+ function map(value, callback) {
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+ const result = {};
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+ forEach(value, (value2, key, index2) => {
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+ result[key] = callback(value2, key, index2);
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+ });
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+ return result;
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+ }
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+
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  // src/index.ts
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  var index = 0;
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  var PREFIX = "VIEW_GL_ALIAS";
@@ -148,7 +137,7 @@ function view(gl, program, schema, options) {
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  };
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  }
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  function uniformView(gl, program, schema) {
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- return object_exports.map(schema, ({ kind, size }, key) => {
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+ return map(schema, ({ kind, size }, key) => {
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  const name2 = toID(key);
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  const location = gl.getUniformLocation(program, name2);
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  if (isSamplerKind(kind)) {
@@ -182,7 +171,7 @@ function handleAttribute(gl, location, size, stride, offset, type, instanced) {
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  }
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  }
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  function attributeView(gl, program, schema, { signal } = {}) {
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- const attributes = object_exports.map(
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+ const attributes = map(
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  schema,
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  ({ kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) }, key) => {
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  const name2 = toID(key);
@@ -210,12 +199,12 @@ function attributeView(gl, program, schema, { signal } = {}) {
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  }
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  );
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  signal?.addEventListener("abort", function dispose() {
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- object_exports.forEach(attributes, (value) => value.dispose());
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+ forEach(attributes, (value) => value.dispose());
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  });
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  return attributes;
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  }
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  function interleavedAttributeView(gl, program, schema, { signal } = {}) {
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- const interleavedAttributes = object_exports.map(schema, ({ layout, instanced }) => {
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+ const interleavedAttributes = map(schema, ({ layout, instanced }) => {
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  let index2 = 0;
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  const handles = layout.map((layout2) => {
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  const name2 = toID(layout2.key);
@@ -289,12 +278,12 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
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  };
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  });
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  signal?.addEventListener("abort", function dispose() {
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- object_exports.forEach(interleavedAttributes, (value) => value.dispose());
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+ forEach(interleavedAttributes, (value) => value.dispose());
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  });
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  return interleavedAttributes;
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  }
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  function bufferView(gl, schema, { signal } = {}) {
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- const buffers = object_exports.map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
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+ const buffers = map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
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  const buffer = assertedNotNullish(gl.createBuffer());
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  return {
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  bind() {
@@ -310,7 +299,7 @@ function bufferView(gl, schema, { signal } = {}) {
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  };
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  });
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  signal?.addEventListener("abort", function dispose() {
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- object_exports.forEach(buffers, (value) => value.dispose());
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+ forEach(buffers, (value) => value.dispose());
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  });
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  return buffers;
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  }
@@ -1 +1 @@
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- {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? 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+ {"version":3,"sources":["../src/features.ts","../src/utils/index.ts","../src/utils/object.ts","../src/index.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n} from './utils'\nexport * from './types'\nimport * as ObjectUtils from \"./utils/object\"\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // 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package/dist/tag.mjs CHANGED
@@ -1,9 +1,3 @@
1
- var __defProp = Object.defineProperty;
2
- var __export = (target, all) => {
3
- for (var name2 in all)
4
- __defProp(target, name2, { get: all[name2], enumerable: true });
5
- };
6
-
7
1
  // src/features.ts
8
2
  var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
9
3
  function getInstancedArrays(gl) {
@@ -36,69 +30,11 @@ function getVertexArrayObject(gl) {
36
30
  return wrapper;
37
31
  }
38
32
 
39
- // src/utils/object.ts
40
- var object_exports = {};
41
- __export(object_exports, {
42
- forEach: () => forEach,
43
- map: () => map
44
- });
45
- function forEach(value, callback) {
46
- let index2 = 0;
47
- for (const key in value) {
48
- callback(value[key], key, index2);
49
- index2++;
50
- }
51
- for (const key of Object.getOwnPropertySymbols(value)) {
52
- callback(value[key], key, index2);
53
- index2++;
54
- }
55
- }
56
- function map(value, callback) {
57
- const result = {};
58
- forEach(value, (value2, key, index2) => {
59
- result[key] = callback(value2, key, index2);
60
- });
61
- return result;
62
- }
63
-
64
33
  // src/utils/index.ts
65
34
  function assertedNotNullish(value, message) {
66
35
  if (value === void 0 || value === null) throw new Error(message);
67
36
  return value;
68
37
  }
69
- function createGLShader(gl, type, source) {
70
- const shader = gl.createShader(type);
71
- if (!shader) throw new Error("Failed to create shader");
72
- gl.shaderSource(shader, source);
73
- gl.compileShader(shader);
74
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
75
- const info = gl.getShaderInfoLog(shader);
76
- gl.deleteShader(shader);
77
- throw new Error(
78
- `Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
79
- );
80
- }
81
- return shader;
82
- }
83
- function createProgram(gl, vertexSource, fragmentSource) {
84
- const program = gl.createProgram();
85
- if (!program) throw new Error("Failed to create WebGL program");
86
- const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource);
87
- const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
88
- gl.attachShader(program, vertexShader);
89
- gl.attachShader(program, fragmentShader);
90
- gl.linkProgram(program);
91
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
92
- const info = gl.getProgramInfoLog(program);
93
- gl.deleteProgram(program);
94
- gl.deleteShader(vertexShader);
95
- gl.deleteShader(fragmentShader);
96
- throw new Error(`Failed to link program: ${info}`);
97
- }
98
- gl.deleteShader(vertexShader);
99
- gl.deleteShader(fragmentShader);
100
- return program;
101
- }
102
38
  var kindToUniformFnName = (kind) => {
103
39
  switch (kind[0]) {
104
40
  // mat
@@ -158,6 +94,26 @@ function createUpsertMap(constructor) {
158
94
  });
159
95
  }
160
96
 
97
+ // src/utils/object.ts
98
+ function forEach(value, callback) {
99
+ let index2 = 0;
100
+ for (const key in value) {
101
+ callback(value[key], key, index2);
102
+ index2++;
103
+ }
104
+ for (const key of Object.getOwnPropertySymbols(value)) {
105
+ callback(value[key], key, index2);
106
+ index2++;
107
+ }
108
+ }
109
+ function map(value, callback) {
110
+ const result = {};
111
+ forEach(value, (value2, key, index2) => {
112
+ result[key] = callback(value2, key, index2);
113
+ });
114
+ return result;
115
+ }
116
+
161
117
  // src/index.ts
162
118
  var index = 0;
163
119
  var PREFIX = "VIEW_GL_ALIAS";
@@ -181,7 +137,7 @@ function view(gl, program, schema, options) {
181
137
  };
182
138
  }
183
139
  function uniformView(gl, program, schema) {
184
- return object_exports.map(schema, ({ kind, size }, key) => {
140
+ return map(schema, ({ kind, size }, key) => {
185
141
  const name2 = toID(key);
186
142
  const location = gl.getUniformLocation(program, name2);
187
143
  if (isSamplerKind(kind)) {
@@ -215,7 +171,7 @@ function handleAttribute(gl, location, size, stride, offset, type, instanced) {
215
171
  }
216
172
  }
217
173
  function attributeView(gl, program, schema, { signal } = {}) {
218
- const attributes = object_exports.map(
174
+ const attributes = map(
219
175
  schema,
220
176
  ({ kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) }, key) => {
221
177
  const name2 = toID(key);
@@ -243,12 +199,12 @@ function attributeView(gl, program, schema, { signal } = {}) {
243
199
  }
244
200
  );
245
201
  signal?.addEventListener("abort", function dispose() {
246
- object_exports.forEach(attributes, (value) => value.dispose());
202
+ forEach(attributes, (value) => value.dispose());
247
203
  });
248
204
  return attributes;
249
205
  }
250
206
  function interleavedAttributeView(gl, program, schema, { signal } = {}) {
251
- const interleavedAttributes = object_exports.map(schema, ({ layout, instanced }) => {
207
+ const interleavedAttributes = map(schema, ({ layout, instanced }) => {
252
208
  let index2 = 0;
253
209
  const handles = layout.map((layout2) => {
254
210
  const name2 = toID(layout2.key);
@@ -322,12 +278,12 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
322
278
  };
323
279
  });
324
280
  signal?.addEventListener("abort", function dispose() {
325
- object_exports.forEach(interleavedAttributes, (value) => value.dispose());
281
+ forEach(interleavedAttributes, (value) => value.dispose());
326
282
  });
327
283
  return interleavedAttributes;
328
284
  }
329
285
  function bufferView(gl, schema, { signal } = {}) {
330
- const buffers = object_exports.map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
286
+ const buffers = map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
331
287
  const buffer = assertedNotNullish(gl.createBuffer());
332
288
  return {
333
289
  bind() {
@@ -343,11 +299,46 @@ function bufferView(gl, schema, { signal } = {}) {
343
299
  };
344
300
  });
345
301
  signal?.addEventListener("abort", function dispose() {
346
- object_exports.forEach(buffers, (value) => value.dispose());
302
+ forEach(buffers, (value) => value.dispose());
347
303
  });
348
304
  return buffers;
349
305
  }
350
306
 
307
+ // src/gl.ts
308
+ function createShader(gl, type, source) {
309
+ const shader = gl.createShader(type);
310
+ if (!shader) throw new Error("Failed to create shader");
311
+ gl.shaderSource(shader, source);
312
+ gl.compileShader(shader);
313
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
314
+ const info = gl.getShaderInfoLog(shader);
315
+ gl.deleteShader(shader);
316
+ throw new Error(
317
+ `Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
318
+ );
319
+ }
320
+ return shader;
321
+ }
322
+ function createProgram(gl, vertexSource, fragmentSource) {
323
+ const program = gl.createProgram();
324
+ if (!program) throw new Error("Failed to create WebGL program");
325
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
326
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
327
+ gl.attachShader(program, vertexShader);
328
+ gl.attachShader(program, fragmentShader);
329
+ gl.linkProgram(program);
330
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
331
+ const info = gl.getProgramInfoLog(program);
332
+ gl.deleteProgram(program);
333
+ gl.deleteShader(vertexShader);
334
+ gl.deleteShader(fragmentShader);
335
+ throw new Error(`Failed to link program: ${info}`);
336
+ }
337
+ gl.deleteShader(vertexShader);
338
+ gl.deleteShader(fragmentShader);
339
+ return program;
340
+ }
341
+
351
342
  // src/tag.ts
352
343
  function glsl(template, ...slots) {
353
344
  return { template, slots, type: "glsl" };