@bigmistqke/view.gl 0.1.8 → 0.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/.claude/settings.local.json +4 -8
  2. package/README.md +30 -0
  3. package/dev/src/examples/bezier.ts +3 -2
  4. package/dev/src/examples/game-of-life.ts +13 -30
  5. package/dev/src/examples/glsl-composition.ts +3 -3
  6. package/dev/src/examples/grid.ts +20 -14
  7. package/dev/src/examples/pix-sim.ts +29 -22
  8. package/dev/src/examples/ray-casting.ts +455 -0
  9. package/dev/src/examples/sdf.ts +98 -0
  10. package/dev/src/examples/symbol.ts +2 -2
  11. package/dev/src/index.ts +12 -11
  12. package/dev/src/utils.ts +18 -4
  13. package/dist/gl.d.mts +6 -0
  14. package/dist/gl.mjs +39 -0
  15. package/dist/gl.mjs.map +1 -0
  16. package/dist/index.d.mts +2 -2
  17. package/dist/index.mjs +27 -38
  18. package/dist/index.mjs.map +1 -1
  19. package/dist/tag.d.mts +21 -4
  20. package/dist/tag.mjs +140 -110
  21. package/dist/tag.mjs.map +1 -1
  22. package/dist/{types-Bp9VAVe3.d.mts → types-DaV9McmR.d.mts} +18 -14
  23. package/package.json +10 -4
  24. package/src/gl.ts +45 -0
  25. package/src/index.ts +1 -1
  26. package/src/tag.ts +112 -44
  27. package/src/types.ts +36 -22
  28. package/src/utils/index.ts +0 -46
  29. package/test/tag.test.ts +462 -0
  30. package/tsup.config.ts +1 -1
  31. package/dev/dist/404.html +0 -19
  32. package/dev/dist/assets/bezier-DuLTb2d1.js +0 -294
  33. package/dev/dist/assets/game_of_life-D7qHdFcv.js +0 -202
  34. package/dev/dist/assets/grid-Ie22U_9K.js +0 -173
  35. package/dev/dist/assets/index-0qrXMlfv.js +0 -109
  36. package/dev/dist/assets/index-C2N3u8wj.css +0 -12
  37. package/dev/dist/assets/main-BZ1N6pp6.js +0 -32
  38. package/dev/dist/assets/overview-DAxtMIw5.js +0 -78
  39. package/dev/dist/assets/pix_sim-DIhzM_vu.js +0 -501
  40. package/dev/dist/assets/symbol-BouRL-Ni.js +0 -65
  41. package/dev/dist/assets/tag-C_bg62fD.js +0 -516
  42. package/dev/dist/assets/tetris-IMnkSi9p.js +0 -344
  43. package/dev/dist/assets/utils-CvCgsM08.js +0 -50
  44. package/dev/dist/index.html +0 -51
package/dist/tag.mjs CHANGED
@@ -1,9 +1,3 @@
1
- var __defProp = Object.defineProperty;
2
- var __export = (target, all) => {
3
- for (var name2 in all)
4
- __defProp(target, name2, { get: all[name2], enumerable: true });
5
- };
6
-
7
1
  // src/features.ts
8
2
  var INSTANCED_ARRAYS_WRAPPER_MAP = /* @__PURE__ */ new WeakMap();
9
3
  function getInstancedArrays(gl) {
@@ -36,69 +30,11 @@ function getVertexArrayObject(gl) {
36
30
  return wrapper;
37
31
  }
38
32
 
39
- // src/utils/object.ts
40
- var object_exports = {};
41
- __export(object_exports, {
42
- forEach: () => forEach,
43
- map: () => map
44
- });
45
- function forEach(value, callback) {
46
- let index2 = 0;
47
- for (const key in value) {
48
- callback(value[key], key, index2);
49
- index2++;
50
- }
51
- for (const key of Object.getOwnPropertySymbols(value)) {
52
- callback(value[key], key, index2);
53
- index2++;
54
- }
55
- }
56
- function map(value, callback) {
57
- const result = {};
58
- forEach(value, (value2, key, index2) => {
59
- result[key] = callback(value2, key, index2);
60
- });
61
- return result;
62
- }
63
-
64
33
  // src/utils/index.ts
65
34
  function assertedNotNullish(value, message) {
66
35
  if (value === void 0 || value === null) throw new Error(message);
67
36
  return value;
68
37
  }
69
- function createGLShader(gl, type, source) {
70
- const shader = gl.createShader(type);
71
- if (!shader) throw new Error("Failed to create shader");
72
- gl.shaderSource(shader, source);
73
- gl.compileShader(shader);
74
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
75
- const info = gl.getShaderInfoLog(shader);
76
- gl.deleteShader(shader);
77
- throw new Error(
78
- `Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
79
- );
80
- }
81
- return shader;
82
- }
83
- function createProgram(gl, vertexSource, fragmentSource) {
84
- const program = gl.createProgram();
85
- if (!program) throw new Error("Failed to create WebGL program");
86
- const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource);
87
- const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
88
- gl.attachShader(program, vertexShader);
89
- gl.attachShader(program, fragmentShader);
90
- gl.linkProgram(program);
91
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
92
- const info = gl.getProgramInfoLog(program);
93
- gl.deleteProgram(program);
94
- gl.deleteShader(vertexShader);
95
- gl.deleteShader(fragmentShader);
96
- throw new Error(`Failed to link program: ${info}`);
97
- }
98
- gl.deleteShader(vertexShader);
99
- gl.deleteShader(fragmentShader);
100
- return program;
101
- }
102
38
  var kindToUniformFnName = (kind) => {
103
39
  switch (kind[0]) {
104
40
  // mat
@@ -158,6 +94,26 @@ function createUpsertMap(constructor) {
158
94
  });
159
95
  }
160
96
 
97
+ // src/utils/object.ts
98
+ function forEach(value, callback) {
99
+ let index2 = 0;
100
+ for (const key in value) {
101
+ callback(value[key], key, index2);
102
+ index2++;
103
+ }
104
+ for (const key of Object.getOwnPropertySymbols(value)) {
105
+ callback(value[key], key, index2);
106
+ index2++;
107
+ }
108
+ }
109
+ function map(value, callback) {
110
+ const result = {};
111
+ forEach(value, (value2, key, index2) => {
112
+ result[key] = callback(value2, key, index2);
113
+ });
114
+ return result;
115
+ }
116
+
161
117
  // src/index.ts
162
118
  var index = 0;
163
119
  var PREFIX = "VIEW_GL_ALIAS";
@@ -181,7 +137,7 @@ function view(gl, program, schema, options) {
181
137
  };
182
138
  }
183
139
  function uniformView(gl, program, schema) {
184
- return object_exports.map(schema, ({ kind, size }, key) => {
140
+ return map(schema, ({ kind, size }, key) => {
185
141
  const name2 = toID(key);
186
142
  const location = gl.getUniformLocation(program, name2);
187
143
  if (isSamplerKind(kind)) {
@@ -215,7 +171,7 @@ function handleAttribute(gl, location, size, stride, offset, type, instanced) {
215
171
  }
216
172
  }
217
173
  function attributeView(gl, program, schema, { signal } = {}) {
218
- const attributes = object_exports.map(
174
+ const attributes = map(
219
175
  schema,
220
176
  ({ kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) }, key) => {
221
177
  const name2 = toID(key);
@@ -243,12 +199,12 @@ function attributeView(gl, program, schema, { signal } = {}) {
243
199
  }
244
200
  );
245
201
  signal?.addEventListener("abort", function dispose() {
246
- object_exports.forEach(attributes, (value) => value.dispose());
202
+ forEach(attributes, (value) => value.dispose());
247
203
  });
248
204
  return attributes;
249
205
  }
250
206
  function interleavedAttributeView(gl, program, schema, { signal } = {}) {
251
- const interleavedAttributes = object_exports.map(schema, ({ layout, instanced }) => {
207
+ const interleavedAttributes = map(schema, ({ layout, instanced }) => {
252
208
  let index2 = 0;
253
209
  const handles = layout.map((layout2) => {
254
210
  const name2 = toID(layout2.key);
@@ -322,12 +278,12 @@ function interleavedAttributeView(gl, program, schema, { signal } = {}) {
322
278
  };
323
279
  });
324
280
  signal?.addEventListener("abort", function dispose() {
325
- object_exports.forEach(interleavedAttributes, (value) => value.dispose());
281
+ forEach(interleavedAttributes, (value) => value.dispose());
326
282
  });
327
283
  return interleavedAttributes;
328
284
  }
329
285
  function bufferView(gl, schema, { signal } = {}) {
330
- const buffers = object_exports.map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
286
+ const buffers = map(schema, ({ target = "ARRAY_BUFFER", usage = "STATIC_DRAW" }) => {
331
287
  const buffer = assertedNotNullish(gl.createBuffer());
332
288
  return {
333
289
  bind() {
@@ -343,11 +299,46 @@ function bufferView(gl, schema, { signal } = {}) {
343
299
  };
344
300
  });
345
301
  signal?.addEventListener("abort", function dispose() {
346
- object_exports.forEach(buffers, (value) => value.dispose());
302
+ forEach(buffers, (value) => value.dispose());
347
303
  });
348
304
  return buffers;
349
305
  }
350
306
 
307
+ // src/gl.ts
308
+ function createShader(gl, type, source) {
309
+ const shader = gl.createShader(type);
310
+ if (!shader) throw new Error("Failed to create shader");
311
+ gl.shaderSource(shader, source);
312
+ gl.compileShader(shader);
313
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
314
+ const info = gl.getShaderInfoLog(shader);
315
+ gl.deleteShader(shader);
316
+ throw new Error(
317
+ `Failed to compile ${type === gl.VERTEX_SHADER ? "vertex" : "fragment"} shader: ${info}`
318
+ );
319
+ }
320
+ return shader;
321
+ }
322
+ function createProgram(gl, vertexSource, fragmentSource) {
323
+ const program = gl.createProgram();
324
+ if (!program) throw new Error("Failed to create WebGL program");
325
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
326
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
327
+ gl.attachShader(program, vertexShader);
328
+ gl.attachShader(program, fragmentShader);
329
+ gl.linkProgram(program);
330
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
331
+ const info = gl.getProgramInfoLog(program);
332
+ gl.deleteProgram(program);
333
+ gl.deleteShader(vertexShader);
334
+ gl.deleteShader(fragmentShader);
335
+ throw new Error(`Failed to link program: ${info}`);
336
+ }
337
+ gl.deleteShader(vertexShader);
338
+ gl.deleteShader(fragmentShader);
339
+ return program;
340
+ }
341
+
351
342
  // src/tag.ts
352
343
  function glsl(template, ...slots) {
353
344
  return { template, slots, type: "glsl" };
@@ -393,9 +384,9 @@ function interleave(key, layout, { instanced, buffer } = {}) {
393
384
  buffer
394
385
  };
395
386
  }
396
- function compile(gl, vertex, fragment, overrideSchema) {
397
- const _vertex = resolveGLSLTag(vertex);
398
- const _fragment = resolveGLSLTag(fragment);
387
+ function compile(gl, vertex, fragment, options) {
388
+ const _vertex = resolveGLSLTag(vertex, options);
389
+ const _fragment = resolveGLSLTag(fragment, options);
399
390
  const schema = {
400
391
  uniforms: {
401
392
  ..._vertex.schema.uniforms,
@@ -410,28 +401,34 @@ function compile(gl, vertex, fragment, overrideSchema) {
410
401
  ..._fragment.schema.interleavedAttributes
411
402
  }
412
403
  };
413
- for (const kind in overrideSchema) {
404
+ for (const kind in options?.schema) {
414
405
  const schemaKind = schema[kind];
415
- const overrideSchemaKind = overrideSchema[kind];
416
- for (const key in overrideSchemaKind) {
406
+ const configSchemaKind = options?.schema[kind];
407
+ for (const key in configSchemaKind) {
417
408
  schemaKind[key] = {
418
409
  ...schemaKind[key],
419
- ...overrideSchemaKind[key]
410
+ ...configSchemaKind[key]
420
411
  };
421
412
  }
422
413
  }
423
- const program = createProgram(gl, _vertex.template, _fragment.template);
424
- return {
425
- program,
426
- schema,
427
- view: view(gl, program, schema),
428
- vertex: _vertex.template,
429
- fragment: _fragment.template
430
- };
414
+ try {
415
+ const program = createProgram(gl, _vertex.template, _fragment.template);
416
+ return {
417
+ program,
418
+ schema,
419
+ view: view(gl, program, schema),
420
+ vertex: _vertex.template,
421
+ fragment: _fragment.template
422
+ };
423
+ } catch (error) {
424
+ console.error("Error while creating WebGLProgram - vertex\n\n", _vertex.template);
425
+ console.error("Error while creating WebGLProgram - fragment\n\n", _fragment.template);
426
+ throw error;
427
+ }
431
428
  }
432
- function resolveGLSLTag(tag) {
429
+ function resolveGLSLTag(tag, options) {
433
430
  return {
434
- template: compile.toString(tag),
431
+ template: compile.toString(tag, options),
435
432
  schema: compile.toSchema(tag)
436
433
  };
437
434
  }
@@ -441,12 +438,12 @@ compile.toSchema = function(tag) {
441
438
  attributes: {},
442
439
  interleavedAttributes: {}
443
440
  };
444
- function handleSlot(slot) {
445
- if (Array.isArray(slot)) {
446
- slot.forEach(handleSlot);
441
+ tag.slots.forEach(function handleSlot(slot) {
442
+ if (typeof slot !== "object") {
447
443
  return;
448
444
  }
449
- if (typeof slot !== "object") {
445
+ if (Array.isArray(slot)) {
446
+ slot.forEach(handleSlot);
450
447
  return;
451
448
  }
452
449
  if (slot.type === "glsl") {
@@ -467,41 +464,74 @@ compile.toSchema = function(tag) {
467
464
  }
468
465
  const { key: name2, type, ...rest } = slot;
469
466
  result[`${type}s`][name2] = rest;
470
- }
471
- tag.slots.forEach(handleSlot);
467
+ });
472
468
  return result;
473
469
  };
474
- compile.toString = function({ template: [initial, ...rest], slots }) {
475
- const v300 = !!initial?.startsWith("#version 300 es");
470
+ compile.toString = function({ template: [initial, ...rest], slots }, config) {
471
+ const v300 = config?.webgl2 ?? !!initial?.startsWith("#version 300 es");
476
472
  let template = initial ?? "";
477
473
  for (let i = 0; i < rest.length; i++) {
478
- template += `${glslSlotToString(slots[i], v300)}${rest[i]}`;
474
+ template += `${resolveGlslSlotToString(slots[i], v300)}${rest[i]}`;
479
475
  }
480
476
  return template;
481
477
  };
482
- function glslSlotToString(slot, v300) {
478
+ function resolveGlslSlotToString(slot, v300) {
483
479
  if (typeof slot !== "object") {
484
480
  return toID(slot);
485
481
  }
486
482
  if (Array.isArray(slot)) {
487
- return slot.map((slot2) => glslSlotToString(slot2, v300)).join("");
488
- }
489
- if (slot.type === "glsl") {
490
- return compile.toString(slot);
483
+ return slot.map((slot2) => resolveGlslSlotToString(slot2, v300)).join("");
491
484
  }
492
- if (slot.type === "interleavedAttribute") {
493
- return slot.layout.reduce(
494
- (a, v) => v300 ? `${a}in ${v.kind} ${toID(v.key)};
485
+ switch (slot.type) {
486
+ case "glsl":
487
+ return compile.toString(slot);
488
+ case "interleavedAttribute":
489
+ return slot.layout.reduce(
490
+ (a, v) => v300 ? `${a}in ${v.kind} ${toID(v.key)};
495
491
  ` : `${a}attribute ${v.kind} ${toID(v.key)};
496
492
  `,
497
- ""
498
- );
493
+ ""
494
+ );
495
+ case "uniform":
496
+ if ("size" in slot) {
497
+ return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`;
498
+ }
499
+ return `${slot.type} ${slot.kind} ${toID(slot.key)};`;
499
500
  }
500
- if (slot.type === "uniform" && "size" in slot) {
501
- return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`;
501
+ if (slot.type === "attribute") {
502
+ return `${v300 ? "in" : slot.type} ${slot.kind} ${toID(slot.key)};`;
502
503
  }
503
- return `${slot.type === "attribute" && v300 ? "in" : slot.type} ${slot.kind} ${toID(slot.key)};`;
504
+ throw new Error(`Unexpected slot: ${JSON.stringify(slot)}`);
504
505
  }
506
+ var QUAD_FLOAT_ARRAY = new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]);
507
+ var QUAD_BUFFER_MAP = createUpsertMap(WeakMap);
508
+ compile.toQuad = function(gl, fragment, options) {
509
+ const buffer = QUAD_BUFFER_MAP.getOrInsert(gl, gl.createBuffer.bind(gl));
510
+ const webgl2 = options?.webgl2 ?? fragment.template[0]?.startsWith("#version 300 es");
511
+ const vertex = webgl2 ? glsl`#version 300 es
512
+ precision mediump float;
513
+
514
+ ${attribute.vec2("a_quad", { buffer })}
515
+
516
+ out vec2 v_uv;
517
+
518
+ void main() {
519
+ v_uv = a_quad;
520
+ gl_Position = vec4(v_uv, 0.0, 1.0);
521
+ }` : glsl`precision mediump float;
522
+
523
+ ${attribute.vec2("a_quad", { buffer })}
524
+
525
+ varying vec2 v_uv;
526
+
527
+ void main() {
528
+ v_uv = a_quad;
529
+ gl_Position = vec4(v_uv, 0.0, 1.0);
530
+ }`;
531
+ const result = compile(gl, vertex, fragment, options);
532
+ result.view.attributes.a_quad.set(QUAD_FLOAT_ARRAY);
533
+ return result;
534
+ };
505
535
  export {
506
536
  attribute,
507
537
  compile,
package/dist/tag.mjs.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID, view } from '.'\nimport type { Prettify } from './type-utils'\nimport type {\n AttributeDefinition,\n AttributeKind,\n AttributeTokenFn as AttributeTagMethod,\n AttributeToken,\n CompileResult,\n GLSL,\n GLSLSlot,\n GLSLToSchema,\n InterleaveToken,\n UniformDefinition,\n UniformKind,\n UniformTokenFn as UniformTagMethod,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createProgram } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSL<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformDefinition, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeDefinition, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveToken<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveToken<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveToken<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport function compile<\n TVertex extends GLSL,\n TFragment extends GLSL,\n TOverride extends ViewSchemaPartial,\n>(gl: WebGLRenderingContext, vertex: TVertex, fragment: TFragment, overrideSchema?: TOverride) {\n const _vertex = resolveGLSLTag(vertex) as { template: string; schema: ViewSchema }\n const _fragment = resolveGLSLTag(fragment) as { template: string; schema: ViewSchema }\n\n const schema = {\n uniforms: {\n ..._vertex.schema.uniforms,\n ..._fragment.schema.uniforms,\n },\n attributes: {\n ..._vertex.schema.attributes,\n ..._fragment.schema.attributes,\n },\n interleavedAttributes: {\n ..._vertex.schema.interleavedAttributes,\n ..._fragment.schema.interleavedAttributes,\n },\n }\n\n for (const kind in overrideSchema) {\n const schemaKind = schema[kind as keyof typeof schema]\n const overrideSchemaKind = overrideSchema[kind]\n\n for (const key in overrideSchemaKind) {\n schemaKind[key] = {\n ...schemaKind[key],\n ...overrideSchemaKind[key],\n }\n }\n }\n\n const program = createProgram(gl, _vertex.template, _fragment.template)\n\n return {\n program,\n schema,\n view: view(gl, program, schema),\n vertex: _vertex.template,\n fragment: _fragment.template,\n } as unknown as Prettify<CompileResult<TVertex, TFragment, TOverride>>\n}\n\nfunction resolveGLSLTag<TTag extends GLSL>(tag: TTag) {\n return {\n template: compile.toString(tag),\n schema: compile.toSchema(tag),\n }\n}\n\ncompile.toSchema = function <TTag extends GLSL>(tag: TTag) {\n const result = {\n uniforms: {},\n attributes: {},\n interleavedAttributes: {},\n }\n\n function handleSlot(slot: GLSLSlot) {\n if (Array.isArray(slot)) {\n slot.forEach(handleSlot)\n return\n }\n\n if (typeof slot !== 'object') {\n return\n }\n\n if (slot.type === 'glsl') {\n const { uniforms, attributes, interleavedAttributes } = compile.toSchema(slot)\n\n result.uniforms = {\n ...result.uniforms,\n ...uniforms,\n }\n result.attributes = {\n ...result.attributes,\n ...attributes,\n }\n result.interleavedAttributes = {\n ...result.interleavedAttributes,\n ...interleavedAttributes,\n }\n\n return\n }\n\n const { key: name, type, ...rest } = slot\n\n // @ts-expect-error\n result[`${type}s`][name] = rest\n }\n\n tag.slots.forEach(handleSlot)\n\n return result as unknown as Prettify<GLSLToSchema<TTag>>\n}\n\ncompile.toString = function <TTag extends GLSL>({ template: [initial, ...rest], slots }: TTag) {\n const v300 = !!initial?.startsWith('#version 300 es')\n\n let template = initial ?? ''\n\n for (let i = 0; i < rest.length; i++) {\n template += `${glslSlotToString(slots[i]!, v300)}${rest[i]}`\n }\n\n return template\n}\n\nfunction glslSlotToString(slot: GLSLSlot, v300: boolean): string {\n if (typeof slot !== 'object') {\n return toID(slot)\n }\n\n if (Array.isArray(slot)) {\n return slot.map(slot => glslSlotToString(slot, v300)).join('')\n }\n\n if (slot.type === 'glsl') {\n return compile.toString(slot)\n }\n\n if (slot.type === 'interleavedAttribute') {\n return slot.layout.reduce(\n (a, v) =>\n v300 ? `${a}in ${v.kind} ${toID(v.key)};\\n` : `${a}attribute ${v.kind} ${toID(v.key)};\\n`,\n '',\n )\n }\n\n if (slot.type === 'uniform' && 'size' in slot) {\n return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`\n }\n\n return `${slot.type === 'attribute' && v300 ? 'in' : slot.type} ${slot.kind} 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+ {"version":3,"sources":["../src/features.ts","../src/utils/index.ts","../src/utils/object.ts","../src/index.ts","../src/gl.ts","../src/tag.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n} from './utils'\nexport * from './types'\nimport * as ObjectUtils from \"./utils/object\"\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { GL } from \"./types\"\n\nexport function createShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}","import { toID, view } from '.'\nimport { createProgram } from './gl'\nimport type { Prettify } from './type-utils'\nimport type {\n AttributeDefinition,\n AttributeKind,\n AttributeTokenFn as AttributeTagMethod,\n AttributeToken,\n CompileResult,\n GL,\n GLSL,\n GLSLSlot,\n GLSLToSchema,\n InterleaveToken,\n UniformDefinition,\n UniformKind,\n UniformTokenFn as UniformTagMethod,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createUpsertMap } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSL<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformDefinition, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeDefinition, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveToken<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveToken<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveToken<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport interface CompileOptions<TSchema extends ViewSchemaPartial> {\n schema?: TSchema\n webgl2?: boolean\n}\n\nexport function compile<\n TVertex extends GLSL,\n TFragment extends GLSL,\n TSchema extends ViewSchemaPartial,\n>(\n gl: WebGLRenderingContext,\n vertex: TVertex,\n fragment: TFragment,\n options?: CompileOptions<TSchema> | undefined,\n) {\n const _vertex = resolveGLSLTag(vertex, options) as { template: string; 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@@ -280,7 +280,7 @@ interface AttributeMethods<T = AttributeKind> {
280
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  dispose(): void;
281
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  }
282
282
  type AttributeView<T extends AttributeSchema> = {
283
- [K in keyof T]: AttributeMethods<T[K]['kind']>;
283
+ [K in keyof T]: Prettify<AttributeMethods<T[K]['kind']>>;
284
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  };
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  /**********************************************************************************/
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  /**********************************************************************************/
@@ -389,10 +389,10 @@ interface ViewSchemaPartial {
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  buffers?: Record<string | symbol, Partial<BufferDefinition>>;
390
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  }
391
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  type View<T extends ViewSchema = ViewSchema> = {
392
- attributes: T['attributes'] extends AttributeSchema ? Prettify<AttributeView<T['attributes']>> : never;
393
- interleavedAttributes: T['interleavedAttributes'] extends InterleavedAttributeSchema ? Prettify<InterleavedAttributeView<T['interleavedAttributes']>> : never;
394
- buffers: T['buffers'] extends BufferSchema ? Prettify<BufferView<T['buffers']>> : never;
395
- uniforms: T['uniforms'] extends UniformSchema ? Prettify<UniformView<T['uniforms']>> : never;
392
+ attributes: T['attributes'] extends AttributeSchema ? Prettify<AttributeView<T['attributes']>> : {};
393
+ interleavedAttributes: T['interleavedAttributes'] extends InterleavedAttributeSchema ? Prettify<InterleavedAttributeView<T['interleavedAttributes']>> : {};
394
+ buffers: T['buffers'] extends BufferSchema ? Prettify<BufferView<T['buffers']>> : {};
395
+ uniforms: T['uniforms'] extends UniformSchema ? Prettify<UniformView<T['uniforms']>> : {};
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  };
397
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  /**********************************************************************************/
398
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  /**********************************************************************************/
@@ -426,7 +426,7 @@ interface UniformTokenFn<TKind extends UniformKind> {
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  interface AttributeToken<TKey extends string | symbol = string | symbol, TKind extends AttributeKind = AttributeKind, TInstanced extends boolean | undefined = boolean | undefined> {
427
427
  type: 'attribute';
428
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  kind: TKind;
429
- instanced: TInstanced;
429
+ instanced: TInstanced extends boolean ? boolean : false;
430
430
  key: TKey;
431
431
  }
432
432
  interface AttributeTokenFn<TKey extends AttributeKind> {
@@ -455,21 +455,25 @@ type GLSLSlotsToSchema<TSlots extends Array<GLSLSlot>> = {
455
455
  };
456
456
  type FlattenSlots<T> = T extends GLSL<infer TSlots> ? _FlattenSlots<TSlots> : T extends Array<GLSLSlot> ? _FlattenSlots<T> : never;
457
457
  type _FlattenSlots<T extends Array<GLSLSlot>> = T extends [infer First, ...infer Rest] ? First extends GLSL ? [...FlattenSlots<First>, ...FlattenSlots<Rest>] : First extends unknown[] ? [...FlattenSlots<First>, ...FlattenSlots<Rest>] : [First, ...FlattenSlots<Rest>] : [];
458
- type MergeGLSLSchema<TVertex extends ViewSchema, TFragment extends ViewSchema, TOverrides extends ViewSchemaPartial = {}> = {
459
- uniforms: DeepMerge<[
458
+ type MergeGLSLSchema<TVertex extends ViewSchema, TFragment extends ViewSchema, TOverrides extends ViewSchemaPartial | undefined = {}> = TOverrides extends ViewSchemaPartial ? {
459
+ uniforms: Prettify<DeepMerge<[
460
460
  ShallowMerge<[TVertex['uniforms'], TFragment['uniforms']]>,
461
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  TOverrides['uniforms']
462
- ]>;
463
- attributes: DeepMerge<[
462
+ ]>>;
463
+ attributes: Prettify<DeepMerge<[
464
464
  ShallowMerge<[TVertex['attributes'], TFragment['attributes']]>,
465
465
  TOverrides['attributes']
466
- ]>;
467
- interleavedAttributes: DeepMerge<[
466
+ ]>>;
467
+ interleavedAttributes: Prettify<DeepMerge<[
468
468
  ShallowMerge<[TVertex['interleavedAttributes'], TFragment['interleavedAttributes']]>,
469
469
  TOverrides['interleavedAttributes']
470
- ]>;
470
+ ]>>;
471
+ } : {
472
+ uniforms: Prettify<ShallowMerge<[TVertex['uniforms'], TFragment['uniforms']]>>;
473
+ attributes: Prettify<ShallowMerge<[TVertex['attributes'], TFragment['attributes']]>>;
474
+ interleavedAttributes: Prettify<ShallowMerge<[TVertex['interleavedAttributes'], TFragment['interleavedAttributes']]>>;
471
475
  };
472
- type CompileResult<TVertex extends GLSL, TFragment extends GLSL, TOverrideSchema extends ViewSchemaPartial> = MergeGLSLSchema<GLSLToSchema<TVertex>, GLSLToSchema<TFragment>, TOverrideSchema> extends infer TSchema extends ViewSchema ? {
476
+ type CompileResult<TVertex extends GLSL, TFragment extends GLSL, TOverrideSchema extends ViewSchemaPartial | undefined> = MergeGLSLSchema<GLSLToSchema<TVertex>, GLSLToSchema<TFragment>, TOverrideSchema> extends infer TSchema extends ViewSchema ? {
473
477
  program: WebGLProgram;
474
478
  schema: TSchema;
475
479
  view: Prettify<View<TSchema>>;