@bigmistqke/view.gl 0.1.7 → 0.1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/tag.d.mts CHANGED
@@ -1,81 +1,98 @@
1
- import { Z as GLSLSlot, _ as GLSLTag, a0 as UniformTagFn, a2 as AttributeTagFn, a1 as AttributeTag, u as AttributeKind, v as AttributeDefinition, a3 as InterleaveTag, X as ViewSchemaPartial, a8 as Prettify, a7 as CompileResult, a4 as GLSLTagToSchema } from './types-C4TRuvYh.mjs';
1
+ import { Z as GLSLSlot, _ as GLSL, a0 as UniformTokenFn, a2 as AttributeTokenFn, a1 as AttributeToken, u as AttributeKind, v as AttributeDefinition, a3 as InterleaveToken, X as ViewSchemaPartial, a8 as CompileResult, a9 as Prettify, a4 as GLSLToSchema, G as GL } from './types-DaV9McmR.mjs';
2
2
 
3
- declare function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(template: TemplateStringsArray, ...slots: [...TSlots]): GLSLTag<TSlots>;
3
+ declare function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(template: TemplateStringsArray, ...slots: [...TSlots]): GLSL<TSlots>;
4
4
  declare const uniform: {
5
- float: UniformTagFn<"float">;
6
- vec2: UniformTagFn<"vec2">;
7
- vec3: UniformTagFn<"vec3">;
8
- vec4: UniformTagFn<"vec4">;
9
- int: UniformTagFn<"int">;
10
- ivec2: UniformTagFn<"ivec2">;
11
- ivec3: UniformTagFn<"ivec3">;
12
- ivec4: UniformTagFn<"ivec4">;
13
- bool: UniformTagFn<"bool">;
14
- bvec2: UniformTagFn<"bvec2">;
15
- bvec3: UniformTagFn<"bvec3">;
16
- bvec4: UniformTagFn<"bvec4">;
17
- mat2: UniformTagFn<"mat2">;
18
- mat3: UniformTagFn<"mat3">;
19
- mat4: UniformTagFn<"mat4">;
20
- sampler2D: UniformTagFn<"sampler2D">;
21
- samplerCube: UniformTagFn<"samplerCube">;
22
- uint: UniformTagFn<"uint">;
23
- uvec2: UniformTagFn<"uvec2">;
24
- uvec3: UniformTagFn<"uvec3">;
25
- uvec4: UniformTagFn<"uvec4">;
26
- mat2x3: UniformTagFn<"mat2x3">;
27
- mat2x4: UniformTagFn<"mat2x4">;
28
- mat3x2: UniformTagFn<"mat3x2">;
29
- mat3x4: UniformTagFn<"mat3x4">;
30
- mat4x2: UniformTagFn<"mat4x2">;
31
- mat4x3: UniformTagFn<"mat4x3">;
32
- sampler3D: UniformTagFn<"sampler3D">;
33
- sampler2DArray: UniformTagFn<"sampler2DArray">;
34
- sampler2DShadow: UniformTagFn<"sampler2DShadow">;
35
- samplerCubeShadow: UniformTagFn<"samplerCubeShadow">;
36
- sampler2DArrayShadow: UniformTagFn<"sampler2DArrayShadow">;
37
- isampler2D: UniformTagFn<"isampler2D">;
38
- isampler3D: UniformTagFn<"isampler3D">;
39
- isamplerCube: UniformTagFn<"isamplerCube">;
40
- isampler2DArray: UniformTagFn<"isampler2DArray">;
41
- usampler2D: UniformTagFn<"usampler2D">;
42
- usampler3D: UniformTagFn<"usampler3D">;
43
- usamplerCube: UniformTagFn<"usamplerCube">;
44
- usampler2DArray: UniformTagFn<"usampler2DArray">;
5
+ float: UniformTokenFn<"float">;
6
+ vec2: UniformTokenFn<"vec2">;
7
+ vec3: UniformTokenFn<"vec3">;
8
+ vec4: UniformTokenFn<"vec4">;
9
+ int: UniformTokenFn<"int">;
10
+ ivec2: UniformTokenFn<"ivec2">;
11
+ ivec3: UniformTokenFn<"ivec3">;
12
+ ivec4: UniformTokenFn<"ivec4">;
13
+ bool: UniformTokenFn<"bool">;
14
+ bvec2: UniformTokenFn<"bvec2">;
15
+ bvec3: UniformTokenFn<"bvec3">;
16
+ bvec4: UniformTokenFn<"bvec4">;
17
+ mat2: UniformTokenFn<"mat2">;
18
+ mat3: UniformTokenFn<"mat3">;
19
+ mat4: UniformTokenFn<"mat4">;
20
+ sampler2D: UniformTokenFn<"sampler2D">;
21
+ samplerCube: UniformTokenFn<"samplerCube">;
22
+ uint: UniformTokenFn<"uint">;
23
+ uvec2: UniformTokenFn<"uvec2">;
24
+ uvec3: UniformTokenFn<"uvec3">;
25
+ uvec4: UniformTokenFn<"uvec4">;
26
+ mat2x3: UniformTokenFn<"mat2x3">;
27
+ mat2x4: UniformTokenFn<"mat2x4">;
28
+ mat3x2: UniformTokenFn<"mat3x2">;
29
+ mat3x4: UniformTokenFn<"mat3x4">;
30
+ mat4x2: UniformTokenFn<"mat4x2">;
31
+ mat4x3: UniformTokenFn<"mat4x3">;
32
+ sampler3D: UniformTokenFn<"sampler3D">;
33
+ sampler2DArray: UniformTokenFn<"sampler2DArray">;
34
+ sampler2DShadow: UniformTokenFn<"sampler2DShadow">;
35
+ samplerCubeShadow: UniformTokenFn<"samplerCubeShadow">;
36
+ sampler2DArrayShadow: UniformTokenFn<"sampler2DArrayShadow">;
37
+ isampler2D: UniformTokenFn<"isampler2D">;
38
+ isampler3D: UniformTokenFn<"isampler3D">;
39
+ isamplerCube: UniformTokenFn<"isamplerCube">;
40
+ isampler2DArray: UniformTokenFn<"isampler2DArray">;
41
+ usampler2D: UniformTokenFn<"usampler2D">;
42
+ usampler3D: UniformTokenFn<"usampler3D">;
43
+ usamplerCube: UniformTokenFn<"usamplerCube">;
44
+ usampler2DArray: UniformTokenFn<"usampler2DArray">;
45
45
  };
46
46
  declare const attribute: {
47
- float: AttributeTagFn<"float">;
48
- vec2: AttributeTagFn<"vec2">;
49
- vec3: AttributeTagFn<"vec3">;
50
- vec4: AttributeTagFn<"vec4">;
51
- int: AttributeTagFn<"int">;
52
- ivec2: AttributeTagFn<"ivec2">;
53
- ivec3: AttributeTagFn<"ivec3">;
54
- ivec4: AttributeTagFn<"ivec4">;
55
- mat2: AttributeTagFn<"mat2">;
56
- mat3: AttributeTagFn<"mat3">;
57
- mat4: AttributeTagFn<"mat4">;
58
- uint: AttributeTagFn<"uint">;
59
- uvec2: AttributeTagFn<"uvec2">;
60
- uvec3: AttributeTagFn<"uvec3">;
61
- uvec4: AttributeTagFn<"uvec4">;
62
- mat2x3: AttributeTagFn<"mat2x3">;
63
- mat2x4: AttributeTagFn<"mat2x4">;
64
- mat3x2: AttributeTagFn<"mat3x2">;
65
- mat3x4: AttributeTagFn<"mat3x4">;
66
- mat4x2: AttributeTagFn<"mat4x2">;
67
- mat4x3: AttributeTagFn<"mat4x3">;
47
+ float: AttributeTokenFn<"float">;
48
+ vec2: AttributeTokenFn<"vec2">;
49
+ vec3: AttributeTokenFn<"vec3">;
50
+ vec4: AttributeTokenFn<"vec4">;
51
+ int: AttributeTokenFn<"int">;
52
+ ivec2: AttributeTokenFn<"ivec2">;
53
+ ivec3: AttributeTokenFn<"ivec3">;
54
+ ivec4: AttributeTokenFn<"ivec4">;
55
+ mat2: AttributeTokenFn<"mat2">;
56
+ mat3: AttributeTokenFn<"mat3">;
57
+ mat4: AttributeTokenFn<"mat4">;
58
+ uint: AttributeTokenFn<"uint">;
59
+ uvec2: AttributeTokenFn<"uvec2">;
60
+ uvec3: AttributeTokenFn<"uvec3">;
61
+ uvec4: AttributeTokenFn<"uvec4">;
62
+ mat2x3: AttributeTokenFn<"mat2x3">;
63
+ mat2x4: AttributeTokenFn<"mat2x4">;
64
+ mat3x2: AttributeTokenFn<"mat3x2">;
65
+ mat3x4: AttributeTokenFn<"mat3x4">;
66
+ mat4x2: AttributeTokenFn<"mat4x2">;
67
+ mat4x3: AttributeTokenFn<"mat4x3">;
68
68
  };
69
- declare function interleave<const TKey extends string | symbol, const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>, const TOptions extends Omit<AttributeDefinition, 'kind'>>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>;
70
- declare function interleave<const TKey extends string | symbol, const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>>(key: TKey, layout: TLayout): InterleaveTag<TKey, TLayout, {
69
+ declare function interleave<const TKey extends string | symbol, const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>, const TOptions extends Omit<AttributeDefinition, 'kind'>>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveToken<TKey, TLayout, TOptions>;
70
+ declare function interleave<const TKey extends string | symbol, const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>>(key: TKey, layout: TLayout): InterleaveToken<TKey, TLayout, {
71
71
  instanced: false;
72
72
  }>;
73
73
  /**********************************************************************************/
74
74
  /**********************************************************************************/
75
- declare function compile<TVertex extends GLSLTag, TFragment extends GLSLTag, TOverride extends ViewSchemaPartial>(gl: WebGLRenderingContext, vertex: TVertex, fragment: TFragment, overrideSchema?: TOverride): Prettify<CompileResult<TVertex, TFragment, TOverride>>;
75
+ interface CompileOptions<TSchema extends ViewSchemaPartial> {
76
+ schema?: TSchema;
77
+ webgl2?: boolean;
78
+ }
79
+ declare function compile<TVertex extends GLSL, TFragment extends GLSL, TSchema extends ViewSchemaPartial>(gl: WebGLRenderingContext, vertex: TVertex, fragment: TFragment, options?: CompileOptions<TSchema> | undefined): CompileResult<TVertex, TFragment, TSchema> extends infer T ? { [K in keyof T]: CompileResult<TVertex, TFragment, TSchema>[K]; } : never;
76
80
  declare namespace compile {
77
- var toSchema: <TTag extends GLSLTag>(tag: TTag) => Prettify<GLSLTagToSchema<TTag>>;
78
- var toString: <TTag extends GLSLTag>({ template: [initial, ...rest], slots }: TTag) => string;
81
+ var toSchema: <TTag extends GLSL>(tag: TTag) => Prettify<GLSLToSchema<TTag>>;
82
+ var toString: <TTag extends GLSL>({ template: [initial, ...rest], slots }: TTag, config?: {
83
+ webgl2?: boolean;
84
+ }) => string;
85
+ var toQuad: <TFragment extends GLSL, TSchema extends ViewSchemaPartial>(gl: GL, fragment: TFragment, options?: CompileOptions<TSchema>) => CompileResult<GLSL<[{
86
+ type: "attribute";
87
+ kind: "vec2";
88
+ instanced: false;
89
+ key: "a_quad";
90
+ }]>, TFragment, TSchema> extends infer T ? { [K in keyof T]: CompileResult<GLSL<[{
91
+ type: "attribute";
92
+ kind: "vec2";
93
+ instanced: false;
94
+ key: "a_quad";
95
+ }]>, TFragment, TSchema>[K]; } : never;
79
96
  }
80
97
 
81
- export { attribute, compile, glsl, interleave, uniform };
98
+ export { type CompileOptions, attribute, compile, glsl, interleave, uniform };
package/dist/tag.mjs CHANGED
@@ -393,9 +393,9 @@ function interleave(key, layout, { instanced, buffer } = {}) {
393
393
  buffer
394
394
  };
395
395
  }
396
- function compile(gl, vertex, fragment, overrideSchema) {
397
- const _vertex = resolveGLSLTag(vertex);
398
- const _fragment = resolveGLSLTag(fragment);
396
+ function compile(gl, vertex, fragment, options) {
397
+ const _vertex = resolveGLSLTag(vertex, options);
398
+ const _fragment = resolveGLSLTag(fragment, options);
399
399
  const schema = {
400
400
  uniforms: {
401
401
  ..._vertex.schema.uniforms,
@@ -410,26 +410,34 @@ function compile(gl, vertex, fragment, overrideSchema) {
410
410
  ..._fragment.schema.interleavedAttributes
411
411
  }
412
412
  };
413
- for (const kind in overrideSchema) {
413
+ for (const kind in options?.schema) {
414
414
  const schemaKind = schema[kind];
415
- const overrideSchemaKind = overrideSchema[kind];
416
- for (const key in overrideSchemaKind) {
415
+ const configSchemaKind = options?.schema[kind];
416
+ for (const key in configSchemaKind) {
417
417
  schemaKind[key] = {
418
418
  ...schemaKind[key],
419
- ...overrideSchemaKind[key]
419
+ ...configSchemaKind[key]
420
420
  };
421
421
  }
422
422
  }
423
- const program = createProgram(gl, _vertex.template, _fragment.template);
424
- return {
425
- program,
426
- schema,
427
- view: view(gl, program, schema)
428
- };
423
+ try {
424
+ const program = createProgram(gl, _vertex.template, _fragment.template);
425
+ return {
426
+ program,
427
+ schema,
428
+ view: view(gl, program, schema),
429
+ vertex: _vertex.template,
430
+ fragment: _fragment.template
431
+ };
432
+ } catch (error) {
433
+ console.error("Error while creating WebGLProgram - vertex\n\n", _vertex.template);
434
+ console.error("Error while creating WebGLProgram - fragment\n\n", _fragment.template);
435
+ throw error;
436
+ }
429
437
  }
430
- function resolveGLSLTag(tag) {
438
+ function resolveGLSLTag(tag, options) {
431
439
  return {
432
- template: compile.toString(tag),
440
+ template: compile.toString(tag, options),
433
441
  schema: compile.toSchema(tag)
434
442
  };
435
443
  }
@@ -439,12 +447,12 @@ compile.toSchema = function(tag) {
439
447
  attributes: {},
440
448
  interleavedAttributes: {}
441
449
  };
442
- function handleSlot(slot) {
443
- if (Array.isArray(slot)) {
444
- slot.forEach(handleSlot);
450
+ tag.slots.forEach(function handleSlot(slot) {
451
+ if (typeof slot !== "object") {
445
452
  return;
446
453
  }
447
- if (typeof slot !== "object") {
454
+ if (Array.isArray(slot)) {
455
+ slot.forEach(handleSlot);
448
456
  return;
449
457
  }
450
458
  if (slot.type === "glsl") {
@@ -465,41 +473,74 @@ compile.toSchema = function(tag) {
465
473
  }
466
474
  const { key: name2, type, ...rest } = slot;
467
475
  result[`${type}s`][name2] = rest;
468
- }
469
- tag.slots.forEach(handleSlot);
476
+ });
470
477
  return result;
471
478
  };
472
- compile.toString = function({ template: [initial, ...rest], slots }) {
473
- const v300 = !!initial?.startsWith("#version 300 es");
479
+ compile.toString = function({ template: [initial, ...rest], slots }, config) {
480
+ const v300 = config?.webgl2 ?? !!initial?.startsWith("#version 300 es");
474
481
  let template = initial ?? "";
475
482
  for (let i = 0; i < rest.length; i++) {
476
- template += `${glslSlotToString(slots[i], v300)}${rest[i]}`;
483
+ template += `${resolveGlslSlotToString(slots[i], v300)}${rest[i]}`;
477
484
  }
478
485
  return template;
479
486
  };
480
- function glslSlotToString(slot, v300) {
487
+ function resolveGlslSlotToString(slot, v300) {
481
488
  if (typeof slot !== "object") {
482
489
  return toID(slot);
483
490
  }
484
491
  if (Array.isArray(slot)) {
485
- return slot.map((slot2) => glslSlotToString(slot2, v300)).join("");
486
- }
487
- if (slot.type === "glsl") {
488
- return compile.toString(slot);
492
+ return slot.map((slot2) => resolveGlslSlotToString(slot2, v300)).join("");
489
493
  }
490
- if (slot.type === "interleavedAttribute") {
491
- return slot.layout.reduce(
492
- (a, v) => v300 ? `${a}in ${v.kind} ${toID(v.key)};
494
+ switch (slot.type) {
495
+ case "glsl":
496
+ return compile.toString(slot);
497
+ case "interleavedAttribute":
498
+ return slot.layout.reduce(
499
+ (a, v) => v300 ? `${a}in ${v.kind} ${toID(v.key)};
493
500
  ` : `${a}attribute ${v.kind} ${toID(v.key)};
494
501
  `,
495
- ""
496
- );
502
+ ""
503
+ );
504
+ case "uniform":
505
+ if ("size" in slot) {
506
+ return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`;
507
+ }
508
+ return `${slot.type} ${slot.kind} ${toID(slot.key)};`;
497
509
  }
498
- if (slot.type === "uniform" && "size" in slot) {
499
- return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`;
510
+ if (slot.type === "attribute") {
511
+ return `${v300 ? "in" : slot.type} ${slot.kind} ${toID(slot.key)};`;
500
512
  }
501
- return `${slot.type === "attribute" && v300 ? "in" : slot.type} ${slot.kind} ${toID(slot.key)};`;
513
+ throw new Error(`Unexpected slot: ${JSON.stringify(slot)}`);
502
514
  }
515
+ var QUAD_FLOAT_ARRAY = new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]);
516
+ var QUAD_BUFFER_MAP = createUpsertMap(WeakMap);
517
+ compile.toQuad = function(gl, fragment, options) {
518
+ const buffer = QUAD_BUFFER_MAP.getOrInsert(gl, gl.createBuffer.bind(gl));
519
+ const webgl2 = options?.webgl2 ?? fragment.template[0]?.startsWith("#version 300 es");
520
+ const vertex = webgl2 ? glsl`#version 300 es
521
+ precision mediump float;
522
+
523
+ ${attribute.vec2("a_quad", { buffer })}
524
+
525
+ out vec2 v_uv;
526
+
527
+ void main() {
528
+ v_uv = a_quad;
529
+ gl_Position = vec4(v_uv, 0.0, 1.0);
530
+ }` : glsl`precision mediump float;
531
+
532
+ ${attribute.vec2("a_quad", { buffer })}
533
+
534
+ varying vec2 v_uv;
535
+
536
+ void main() {
537
+ v_uv = a_quad;
538
+ gl_Position = vec4(v_uv, 0.0, 1.0);
539
+ }`;
540
+ const result = compile(gl, vertex, fragment, options);
541
+ result.view.attributes.a_quad.set(QUAD_FLOAT_ARRAY);
542
+ return result;
543
+ };
503
544
  export {
504
545
  attribute,
505
546
  compile,
package/dist/tag.mjs.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID, view } from '.'\nimport type { Prettify } from './type-utils'\nimport type {\n AttributeDefinition,\n AttributeKind,\n AttributeTag,\n AttributeTagFn as AttributeTagMethod,\n CompileResult,\n GLSLSlot,\n GLSLTag,\n GLSLTagToSchema,\n InterleaveTag,\n UniformDefinition,\n UniformKind,\n UniformTagFn as UniformTagMethod,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createProgram } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSLTag<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformDefinition, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeDefinition, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveTag<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveTag<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport function compile<\n TVertex extends GLSLTag,\n TFragment extends GLSLTag,\n TOverride extends ViewSchemaPartial,\n>(gl: WebGLRenderingContext, vertex: TVertex, fragment: TFragment, overrideSchema?: TOverride) {\n const _vertex = resolveGLSLTag(vertex) as { template: string; schema: ViewSchema }\n const _fragment = resolveGLSLTag(fragment) as { template: string; schema: ViewSchema }\n\n const schema = {\n uniforms: {\n ..._vertex.schema.uniforms,\n ..._fragment.schema.uniforms,\n },\n attributes: {\n ..._vertex.schema.attributes,\n ..._fragment.schema.attributes,\n },\n interleavedAttributes: {\n ..._vertex.schema.interleavedAttributes,\n ..._fragment.schema.interleavedAttributes,\n },\n }\n\n for (const kind in overrideSchema) {\n const schemaKind = schema[kind as keyof typeof schema]\n const overrideSchemaKind = overrideSchema[kind]\n\n for (const key in overrideSchemaKind) {\n schemaKind[key] = {\n ...schemaKind[key],\n ...overrideSchemaKind[key],\n }\n }\n }\n\n const program = createProgram(gl, _vertex.template, _fragment.template)\n\n return {\n program,\n schema,\n view: view(gl, program, schema),\n } as Prettify<CompileResult<TVertex, TFragment, TOverride>>\n}\n\nfunction resolveGLSLTag<TTag extends GLSLTag>(tag: TTag) {\n return {\n template: compile.toString(tag),\n schema: compile.toSchema(tag),\n }\n}\n\ncompile.toSchema = function <TTag extends GLSLTag>(tag: TTag) {\n const result = {\n uniforms: {},\n attributes: {},\n interleavedAttributes: {},\n }\n\n function handleSlot(slot: GLSLSlot) {\n if (Array.isArray(slot)) {\n slot.forEach(handleSlot)\n return\n }\n\n if (typeof slot !== 'object') {\n return\n }\n\n if (slot.type === 'glsl') {\n const { uniforms, attributes, interleavedAttributes } = compile.toSchema(slot)\n\n result.uniforms = {\n ...result.uniforms,\n ...uniforms,\n }\n result.attributes = {\n ...result.attributes,\n ...attributes,\n }\n result.interleavedAttributes = {\n ...result.interleavedAttributes,\n ...interleavedAttributes,\n }\n\n return\n }\n\n const { key: name, type, ...rest } = slot\n\n // @ts-expect-error\n result[`${type}s`][name] = rest\n }\n\n tag.slots.forEach(handleSlot)\n\n return result as unknown as Prettify<GLSLTagToSchema<TTag>>\n}\n\ncompile.toString = function <TTag extends GLSLTag>({ template: [initial, ...rest], slots }: TTag) {\n const v300 = !!initial?.startsWith('#version 300 es')\n\n let template = initial ?? ''\n\n for (let i = 0; i < rest.length; i++) {\n template += `${glslSlotToString(slots[i]!, v300)}${rest[i]}`\n }\n\n return template\n}\n\nfunction glslSlotToString(slot: GLSLSlot, v300: boolean): string {\n if (typeof slot !== 'object') {\n return toID(slot)\n }\n\n if (Array.isArray(slot)) {\n return slot.map(slot => glslSlotToString(slot, v300)).join('')\n }\n\n if (slot.type === 'glsl') {\n return compile.toString(slot)\n }\n\n if (slot.type === 'interleavedAttribute') {\n return slot.layout.reduce(\n (a, v) =>\n v300 ? `${a}in ${v.kind} ${toID(v.key)};\\n` : `${a}attribute ${v.kind} ${toID(v.key)};\\n`,\n '',\n )\n }\n\n if (slot.type === 'uniform' && 'size' in slot) {\n return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`\n }\n\n return `${slot.type === 'attribute' && v300 ? 'in' : slot.type} ${slot.kind} ${toID(slot.key)};`\n}\n"],"mappings":";;;;;;;AAGA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAEA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;;;AC3DA;AAAA;AAAA;AAAA;AAAA;AAAO,SAAS,QACd,OACA,UACA;AACA,MAAIA,SAAQ;AACZ,aAAW,OAAO,OAAO;AACvB,aAAS,MAAM,GAAG,GAAG,KAAKA,MAAK;AAC/B,IAAAA;AAAA,EACF;AACA,aAAW,OAAO,OAAO,sBAAsB,KAAK,GAAG;AACrD,aAAS,MAAM,GAAc,GAAG,KAAgBA,MAAK;AACrD,IAAAA;AAAA,EACF;AACF;AAEO,SAAS,IACd,OACA,UACgC;AAChC,QAAM,SAAS,CAAC;AAEhB,UAAQ,OAAO,CAACC,QAAO,KAAKD,WAAU;AACpC,WAAO,GAAG,IAAI,SAASC,QAAO,KAAKD,MAAK;AAAA,EAC1C,CAAC;AAED,SAAO;AACT;;;ACdO,SAAS,mBAAsB,OAAU,SAAkC;AAChF,MAAI,UAAU,UAAa,UAAU,KAAM,OAAM,IAAI,MAAM,OAAO;AAClE,SAAO;AACT;AAEA,SAAS,eAAe,IAAQ,MAAc,QAA6B;AACzE,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAEO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,eAAe,IAAI,GAAG,eAAe,YAAY;AACtE,QAAM,iBAAiB,eAAe,IAAI,GAAG,iBAAiB,cAAc;AAE5E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQO,IAAM,sBAAsB,CACjC,SACmC;AACnC,UAAQ,KAAK,CAAC,GAAG;AAAA;AAAA,IAEf,KAAK;AACH,aAAQ,WAAW,KAAK,MAAM,CAAC,IAAI;AAAA;AAAA,IAErC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,cAAS,KAAK,MAAM,IAAI,IAAI,CAAC,KAAK,OAAO;AAAA;AAAA,IAE3C,KAAK;AACH,cAAS,KAAK,CAAC,KAAK,OAAO;AAAA;AAAA,IAE7B,KAAK;AACH,aAAQ,KAAK,CAAC,IAAI;AAAA,IACpB;AACE,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT;AACE,iBAAO;AAAA,MACX;AAAA,EACJ;AACF;AAQO,IAAM,aAAa,CAAwB,SAAiC;AACjF,UAAQ,KAAK,CAAC,GAAG;AAAA,IACf,KAAK;AACH,YAAM,CAAC,GAAG,CAAC,IAAI,KAAK,MAAM,MAAM,EAAG,IAAI,MAAM;AAC7C,aAAQ,KAAK,KAAK;AAAA,IACpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,YAAM,QAAQ,KAAK,MAAM,IAAI;AAC7B,aAAQ,QAAQ,CAAC,MAAM,CAAC,IAAI;AAAA,IAC9B;AACE,aAAO;AAAA,EACX;AACF;AAQO,IAAM,YAAY,CAKvB,SAC2C,KAAK,SAAS,KAAK;AAEzD,IAAM,gBAAgB,CAC3B,SACyD,KAAK,SAAS,SAAS;AA4I3E,SAAS,gBACd,aACA;AACA,QAAME,OAAM,KAAK,eAAe,KAAK;AACrC,SAAO,OAAO,OAAOA,MAAK;AAAA,IACxB,YACE,KACA,OACA;AACA,UAAI,SAASA,KAAI,IAAI,GAAG;AACxB,UAAI,QAAQ;AACV,eAAO;AAAA,MACT;AACA,eAAS,MAAM;AACf,MAAAA,KAAI,IAAI,KAAK,MAAM;AACnB,aAAO;AAAA,IACT;AAAA,EACF,CAAC;AACH;;;ACnQA,IAAI,QAAQ;AACZ,IAAM,SAAS;AACf,IAAM,aAAa,UAAU,UAAU,YAAY,EAAE,QAAQ,SAAS,KAAK;AAK3E,IAAM,aAAa,gBAAgB,aAAa,MAAsB,OAAuB;AAEtF,SAAS,KAAK,KAA+B;AAClD,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO;AAAA,EACT;AACA,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO,WAAW,YAAY,KAAK,MAAM,GAAG,MAAM,IAAI,OAAO,EAAE;AAAA,EACjE;AACA,SAAO,IAAI,SAAS;AACtB;AAQO,SAAS,KACd,IACA,SACA,QACA,SACe;AACf,SAAO;AAAA,IACL,UAAU,CAAC,OAAO,WAAW,SAAY,YAAY,IAAI,SAAS,OAAO,QAAQ;AAAA,IACjF,YAAY,CAAC,OAAO,aAChB,SACA,cAAc,IAAI,SAAS,OAAO,YAAY,OAAO;AAAA,IACzD,uBAAuB,CAAC,OAAO,wBAC3B,SACA,yBAAyB,IAAI,SAAS,OAAO,uBAAuB,OAAO;AAAA,IAC/E,SAAS,CAAC,OAAO,UAAU,SAAY,WAAW,IAAI,OAAO,OAAO;AAAA,EACtE;AACF;AAQO,SAAS,YACd,IACA,SACA,QACqB;AACrB,SAAO,eAAY,IAAI,QAAQ,CAAC,EAAE,MAAM,KAAK,GAAG,QAAQ;AACtD,UAAMC,QAAO,KAAK,GAAG;AAErB,UAAM,WAAW,GAAG,mBAAmB,SAASA,KAAI;AAEpD,QAAI,cAAc,IAAI,GAAG;AACvB,aAAO;AAAA,QACL,IAAI,KAAa;AACf,aAAG,UAAU,UAAU,GAAG;AAAA,QAC5B;AAAA,MACF;AAAA,IACF;AAEA,UAAM,SAAS,UAAU,oBAAoB,IAAI,CAAC,GAAG,OAAO,MAAM,EAAE;AAGpE,UAAM,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE;AAE7B,QAAI,UAAU,IAAI,GAAG;AACnB,aAAO;AAAA,QACL,OAAO,MAAa;AAClB,aAAG,UAAU,OAAO,KAAK,CAAC,CAAC;AAAA,QAC7B;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO,MAAa;AAClB,WAAG,UAAU,GAAG,IAAI;AAAA,MACtB;AAAA,IACF;AAAA,EACF,CAAC;AACH;AAUA,SAAS,gBACP,IACA,UACA,MACA,QACA,QACA,MACA,WACA;AACA,KAAG,wBAAwB,QAAQ;AACnC,KAAG,oBAAoB,UAAU,MAAM,GAAG,IAAI,GAAG,OAAO,QAAQ,MAAM;AAEtE,MAAI,WAAW;AAEb,uBAAmB,mBAAmB,EAAE,CAAC,EAAE,oBAAoB,UAAU,CAAC;AAAA,EAC5E;AACF;AAEO,SAAS,cACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACT;AAClB,QAAM,aAAa,eAAY;AAAA,IAC7B;AAAA,IACA,CACE,EAAE,MAAM,WAAW,SAAS,mBAAmB,GAAG,aAAa,CAAC,EAAE,GAClE,QACqB;AACrB,YAAMA,QAAO,KAAK,GAAG;AAErB,YAAM,WAAW,GAAG,kBAAkB,SAASA,KAAI;AACnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAW,IAAI;AAC5B,YAAM,OAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AAE5C,aAAO;AAAA,QACL;AAAA,QACA,OAAO;AACL,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,0BAAgB,IAAI,UAAU,MAAM,GAAG,GAAG,MAAM,SAAS;AAAA,QAC3D;AAAA,QACA,UAAU;AACR,aAAG,aAAa,MAAM;AAAA,QACxB;AAAA,QACA,IAAI,MAAM,QAAQ,eAAe;AAC/B,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,aAAG,WAAW,GAAG,cAAc,MAAM,GAAG,KAAK,CAAC;AAC9C,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,mBAAY,QAAQ,YAAY,WAAS,MAAM,QAAQ,CAAC;AAAA,EAC1D,CAAC;AAED,SAAO;AACT;AAQO,SAAS,yBACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACE;AAE7B,QAAM,wBAAwB,eAAY,IAAI,QAAQ,CAAC,EAAE,QAAQ,UAAU,MAAM;AAE/E,QAAIC,SAAQ;AAGZ,UAAM,UAAU,OAAO,IAAI,CAAAC,YAAU;AACnC,YAAMF,QAAO,KAAKE,QAAO,GAAG;AAE5B,YAAM,WAAW,GAAG,kBAAkB,SAASF,KAAI;AAEnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAWE,QAAO,IAAI;AACnC,YAAM,SAASD;AACf,YAAM,OAAOC,QAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AACnD,MAAAD,UAAS,OAAO;AAEhB,aAAO,MAAM,gBAAgB,IAAI,UAAU,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAAA,IAClF,CAAC;AAGD,UAAM,SAASA;AAGf,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AAGnD,QAAI,MAAqE;AAGzE,UAAM,UAAU,qBAAqB,EAAE;AACvC,QAAI,SAAS;AACX,YAAM,cAAc,QAAQ,kBAAkB;AAC9C,cAAQ,gBAAgB,WAAW;AACnC,SAAG,WAAW,GAAG,cAAc,MAAM;AACrC,iBAAW,UAAU,SAAS;AAC5B,eAAO;AAAA,MACT;AACA,cAAQ,gBAAgB,IAAI;AAC5B,YAAM;AAAA,QACJ,SAAS;AACP,kBAAQ,gBAAgB,IAAI;AAAA,QAC9B;AAAA,QACA,OAAO;AACL,kBAAQ,gBAAgB,WAAW;AAAA,QACrC;AAAA,QACA,UAAU;AACR,kBAAQ,kBAAkB,WAAW;AAAA,QACvC;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX,OAAO;AAEL,qBAAW,UAAU,SAAS;AAC5B,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,MACF;AAAA,MACA,SAAS;AACP,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AACtB,YAAI,KAAK;AACP,cAAI,QAAQ;AAAA,QACd;AAAA,MACF;AAAA,MACA,IAAI,OAAO,QAAQ,eAAe;AAChC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX,OAAO;AACL,aAAG,WAAW,GAAG,cAAc,MAAM;AAAA,QACvC;AACA,WAAG,WAAW,GAAG,cAAc,OAAO,GAAG,KAAK,CAAC;AAC/C,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,mBAAY,QAAQ,uBAAuB,WAAS,MAAM,QAAQ,CAAC;AAAA,EACrE,CAAC;AAED,SAAO;AACT;AAQO,SAAS,WACd,IACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACZ;AAEf,QAAM,UAAU,eAAY,IAAI,QAAQ,CAAC,EAAE,SAAS,gBAAgB,QAAQ,cAAc,MAAM;AAC9F,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AACnD,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAAA,MAClC;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AAAA,MACxB;AAAA,MACA,IAAI,MAAoB;AACtB,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAChC,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC;AAAA,MAC3C;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,mBAAY,QAAQ,SAAS,WAAS,MAAM,QAAQ,CAAC;AAAA,EACvD,CAAC;AAED,SAAO;AACT;;;AC/TO,SAAS,KACd,aACG,OACc;AACjB,SAAO,EAAE,UAAU,OAAO,MAAM,OAAO;AACzC;AAEO,IAAM,UAAU,IAAI;AAAA,EACzB,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAA+C;AAAA,QAClE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAEO,IAAM,YAAY,IAAI;AAAA,EAC3B,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAAiD;AAAA,QACpE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAWO,SAAS,WAId,KAAW,QAAiB,EAAE,WAAW,OAAO,IAAuB,CAAC,GAAG;AAC3E,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA;AAAA,IAEA,QAAQ,OAAO,IAAI,CAAC,EAAE,KAAAE,MAAK,KAAK,OAAO;AAAA,MACrC,KAAAA;AAAA,MACA;AAAA,IACF,EAAE;AAAA,IACF,WAAW,CAAC,CAAC;AAAA,IACb;AAAA,EACF;AACF;AAQO,SAAS,QAId,IAA2B,QAAiB,UAAqB,gBAA4B;AAC7F,QAAM,UAAU,eAAe,MAAM;AACrC,QAAM,YAAY,eAAe,QAAQ;AAEzC,QAAM,SAAS;AAAA,IACb,UAAU;AAAA,MACR,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,YAAY;AAAA,MACV,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,uBAAuB;AAAA,MACrB,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,EACF;AAEA,aAAW,QAAQ,gBAAgB;AACjC,UAAM,aAAa,OAAO,IAA2B;AACrD,UAAM,qBAAqB,eAAe,IAAI;AAE9C,eAAW,OAAO,oBAAoB;AACpC,iBAAW,GAAG,IAAI;AAAA,QAChB,GAAG,WAAW,GAAG;AAAA,QACjB,GAAG,mBAAmB,GAAG;AAAA,MAC3B;AAAA,IACF;AAAA,EACF;AAEA,QAAM,UAAU,cAAc,IAAI,QAAQ,UAAU,UAAU,QAAQ;AAEtE,SAAO;AAAA,IACL;AAAA,IACA;AAAA,IACA,MAAM,KAAK,IAAI,SAAS,MAAM;AAAA,EAChC;AACF;AAEA,SAAS,eAAqC,KAAW;AACvD,SAAO;AAAA,IACL,UAAU,QAAQ,SAAS,GAAG;AAAA,IAC9B,QAAQ,QAAQ,SAAS,GAAG;AAAA,EAC9B;AACF;AAEA,QAAQ,WAAW,SAAgC,KAAW;AAC5D,QAAM,SAAS;AAAA,IACb,UAAU,CAAC;AAAA,IACX,YAAY,CAAC;AAAA,IACb,uBAAuB,CAAC;AAAA,EAC1B;AAEA,WAAS,WAAW,MAAgB;AAClC,QAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAK,QAAQ,UAAU;AACvB;AAAA,IACF;AAEA,QAAI,OAAO,SAAS,UAAU;AAC5B;AAAA,IACF;AAEA,QAAI,KAAK,SAAS,QAAQ;AACxB,YAAM,EAAE,UAAU,YAAY,sBAAsB,IAAI,QAAQ,SAAS,IAAI;AAE7E,aAAO,WAAW;AAAA,QAChB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,aAAa;AAAA,QAClB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,wBAAwB;AAAA,QAC7B,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AAEA;AAAA,IACF;AAEA,UAAM,EAAE,KAAKC,OAAM,MAAM,GAAG,KAAK,IAAI;AAGrC,WAAO,GAAG,IAAI,GAAG,EAAEA,KAAI,IAAI;AAAA,EAC7B;AAEA,MAAI,MAAM,QAAQ,UAAU;AAE5B,SAAO;AACT;AAEA,QAAQ,WAAW,SAAgC,EAAE,UAAU,CAAC,SAAS,GAAG,IAAI,GAAG,MAAM,GAAS;AAChG,QAAM,OAAO,CAAC,CAAC,SAAS,WAAW,iBAAiB;AAEpD,MAAI,WAAW,WAAW;AAE1B,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,gBAAY,GAAG,iBAAiB,MAAM,CAAC,GAAI,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC;AAAA,EAC5D;AAEA,SAAO;AACT;AAEA,SAAS,iBAAiB,MAAgB,MAAuB;AAC/D,MAAI,OAAO,SAAS,UAAU;AAC5B,WAAO,KAAK,IAAI;AAAA,EAClB;AAEA,MAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAO,KAAK,IAAI,CAAAC,UAAQ,iBAAiBA,OAAM,IAAI,CAAC,EAAE,KAAK,EAAE;AAAA,EAC/D;AAEA,MAAI,KAAK,SAAS,QAAQ;AACxB,WAAO,QAAQ,SAAS,IAAI;AAAA,EAC9B;AAEA,MAAI,KAAK,SAAS,wBAAwB;AACxC,WAAO,KAAK,OAAO;AAAA,MACjB,CAAC,GAAG,MACF,OAAO,GAAG,CAAC,MAAM,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA,IAAQ,GAAG,CAAC,aAAa,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA;AAAA,MACtF;AAAA,IACF;AAAA,EACF;AAEA,MAAI,KAAK,SAAS,aAAa,UAAU,MAAM;AAC7C,WAAO,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI;AAAA,EACjE;AAEA,SAAO,GAAG,KAAK,SAAS,eAAe,OAAO,OAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC;AAC/F;","names":["index","value","map","name","index","layout","key","name","slot"]}
1
+ {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import { RemoveSuffix } from './type-utils'\nimport type { GL } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferDefinition,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureDefinition,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID, view } from '.'\nimport type { Prettify } from './type-utils'\nimport type {\n AttributeDefinition,\n AttributeKind,\n AttributeTokenFn as AttributeTagMethod,\n AttributeToken,\n CompileResult,\n GL,\n GLSL,\n GLSLSlot,\n GLSLToSchema,\n InterleaveToken,\n UniformDefinition,\n UniformKind,\n UniformTokenFn as UniformTagMethod,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createProgram, createUpsertMap } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSL<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformDefinition, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeDefinition, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveToken<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveToken<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeToken<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeDefinition, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveToken<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\nexport interface CompileOptions<TSchema extends ViewSchemaPartial> {\n schema?: TSchema\n webgl2?: boolean\n}\n\nexport function compile<\n TVertex extends GLSL,\n TFragment extends GLSL,\n TSchema extends ViewSchemaPartial,\n>(\n gl: WebGLRenderingContext,\n vertex: TVertex,\n fragment: TFragment,\n options?: CompileOptions<TSchema> | undefined,\n) {\n const _vertex = resolveGLSLTag(vertex, options) as { template: string; schema: ViewSchema }\n const _fragment = resolveGLSLTag(fragment, options) as { template: string; schema: ViewSchema }\n\n const schema = {\n uniforms: {\n ..._vertex.schema.uniforms,\n ..._fragment.schema.uniforms,\n },\n attributes: {\n ..._vertex.schema.attributes,\n ..._fragment.schema.attributes,\n },\n interleavedAttributes: {\n ..._vertex.schema.interleavedAttributes,\n ..._fragment.schema.interleavedAttributes,\n },\n }\n\n // Deep merge options.schema with generated schema\n for (const kind in options?.schema) {\n const schemaKind = schema[kind as keyof typeof schema]\n const configSchemaKind = options?.schema[kind]\n\n for (const key in configSchemaKind) {\n schemaKind[key] = {\n ...schemaKind[key],\n ...configSchemaKind[key],\n }\n }\n }\n\n try {\n const program = createProgram(gl, _vertex.template, _fragment.template)\n\n return {\n program,\n schema,\n view: view(gl, program, schema),\n vertex: _vertex.template,\n fragment: _fragment.template,\n } as unknown as Prettify<CompileResult<TVertex, TFragment, TSchema>>\n } catch (error) {\n console.error('Error while creating WebGLProgram - vertex\\n\\n', _vertex.template)\n console.error('Error while creating WebGLProgram - fragment\\n\\n', _fragment.template)\n\n throw error\n }\n}\n\nfunction resolveGLSLTag<TTag extends GLSL>(tag: TTag, options?: { webgl2?: boolean }) {\n return {\n template: compile.toString(tag, options),\n schema: compile.toSchema(tag),\n }\n}\n\ncompile.toSchema = function <TTag extends GLSL>(tag: TTag) {\n const result = {\n uniforms: {},\n attributes: {},\n interleavedAttributes: {},\n }\n\n tag.slots.forEach(function handleSlot(slot: GLSLSlot) {\n if (typeof slot !== 'object') {\n return\n }\n\n if (Array.isArray(slot)) {\n slot.forEach(handleSlot)\n return\n }\n\n if (slot.type === 'glsl') {\n const { uniforms, attributes, interleavedAttributes } = compile.toSchema(slot)\n\n result.uniforms = {\n ...result.uniforms,\n ...uniforms,\n }\n result.attributes = {\n ...result.attributes,\n ...attributes,\n }\n result.interleavedAttributes = {\n ...result.interleavedAttributes,\n ...interleavedAttributes,\n }\n\n return\n }\n\n const { key: name, type, ...rest } = slot\n\n // @ts-expect-error\n result[`${type}s`][name] = rest\n })\n\n return result as unknown as Prettify<GLSLToSchema<TTag>>\n}\n\ncompile.toString = function <TTag extends GLSL>(\n { template: [initial, ...rest], slots }: TTag,\n config?: { webgl2?: boolean },\n) {\n const v300 = config?.webgl2 ?? !!initial?.startsWith('#version 300 es')\n\n let template = initial ?? ''\n\n for (let i = 0; i < rest.length; i++) {\n template += `${resolveGlslSlotToString(slots[i]!, v300)}${rest[i]}`\n }\n\n return template\n}\n\nfunction resolveGlslSlotToString(slot: GLSLSlot, v300: boolean): string {\n if (typeof slot !== 'object') {\n return toID(slot)\n }\n\n if (Array.isArray(slot)) {\n return slot.map(slot => resolveGlslSlotToString(slot, v300)).join('')\n }\n\n switch (slot.type) {\n case 'glsl':\n return compile.toString(slot)\n case 'interleavedAttribute':\n return slot.layout.reduce(\n (a, v) =>\n v300 ? `${a}in ${v.kind} ${toID(v.key)};\\n` : `${a}attribute ${v.kind} ${toID(v.key)};\\n`,\n '',\n )\n case 'uniform':\n if ('size' in slot) {\n return `${slot.type} ${slot.kind} ${toID(slot.key)}[${slot.size}];`\n }\n return `${slot.type} ${slot.kind} ${toID(slot.key)};`\n }\n\n if (slot.type === 'attribute') {\n return `${v300 ? 'in' : slot.type} ${slot.kind} ${toID(slot.key)};`\n }\n\n throw new Error(`Unexpected slot: ${JSON.stringify(slot)}`)\n}\n\nconst QUAD_FLOAT_ARRAY = new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1])\nconst QUAD_BUFFER_MAP = createUpsertMap(WeakMap<GL, WebGLBuffer>)\n\ncompile.toQuad = function <TFragment extends GLSL, TSchema extends ViewSchemaPartial>(\n gl: GL,\n fragment: TFragment,\n options?: CompileOptions<TSchema>,\n) {\n const buffer = QUAD_BUFFER_MAP.getOrInsert(gl, gl.createBuffer.bind(gl))\n\n const webgl2 = options?.webgl2 ?? fragment.template[0]?.startsWith('#version 300 es')\n\n const vertex = webgl2\n ? glsl`#version 300 es\nprecision mediump float;\n\n${attribute.vec2('a_quad', { buffer })}\n\nout vec2 v_uv;\n\nvoid main() {\n v_uv = a_quad;\n gl_Position = vec4(v_uv, 0.0, 1.0);\n}`\n : glsl`precision mediump float;\n\n${attribute.vec2('a_quad', { buffer })}\n\nvarying vec2 v_uv;\n\nvoid main() {\n v_uv = a_quad;\n gl_Position = vec4(v_uv, 0.0, 1.0);\n}`\n\n const result = compile(gl, vertex, fragment, options)\n\n // @ts-expect-error\n result.view.attributes.a_quad.set(QUAD_FLOAT_ARRAY)\n\n return result\n}\n"],"mappings":";;;;;;;AAGA,IAAM,+BAA+B,oBAAI,QASvC;AACK,SAAS,mBAAmB,IAAQ;AACzC,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,6BAA6B,IAAI,EAAE;AAClD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,wBAAwB;AACpD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,IAC1D,uBAAuB,IAAI,2BAA2B,KAAK,GAAG;AAAA,IAC9D,qBAAqB,IAAI,yBAAyB,KAAK,GAAG;AAAA,EAC5D;AACA,+BAA6B,IAAI,IAAI,OAAO;AAE5C,SAAO;AACT;AAEA,IAAM,kCAAkC,oBAAI,QAS1C;AACK,SAAS,qBAAqB,IAAQ;AAC3C,MAAI,cAAc,uBAAwB,QAAO;AAEjD,QAAM,SAAS,gCAAgC,IAAI,EAAE;AACrD,MAAI,OAAQ,QAAO;AAEnB,QAAM,MAAM,GAAG,aAAa,yBAAyB;AACrD,MAAI,CAAC,IAAK,QAAO;AAEjB,QAAM,UAAU;AAAA,IACd,iBAAiB,IAAI,mBAAmB,KAAK,GAAG;AAAA,IAChD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,IACpD,mBAAmB,IAAI,qBAAqB,KAAK,GAAG;AAAA,EACtD;AACA,kCAAgC,IAAI,IAAI,OAAO;AAE/C,SAAO;AACT;;;AC3DA;AAAA;AAAA;AAAA;AAAA;AAAO,SAAS,QACd,OACA,UACA;AACA,MAAIA,SAAQ;AACZ,aAAW,OAAO,OAAO;AACvB,aAAS,MAAM,GAAG,GAAG,KAAKA,MAAK;AAC/B,IAAAA;AAAA,EACF;AACA,aAAW,OAAO,OAAO,sBAAsB,KAAK,GAAG;AACrD,aAAS,MAAM,GAAc,GAAG,KAAgBA,MAAK;AACrD,IAAAA;AAAA,EACF;AACF;AAEO,SAAS,IACd,OACA,UACgC;AAChC,QAAM,SAAS,CAAC;AAEhB,UAAQ,OAAO,CAACC,QAAO,KAAKD,WAAU;AACpC,WAAO,GAAG,IAAI,SAASC,QAAO,KAAKD,MAAK;AAAA,EAC1C,CAAC;AAED,SAAO;AACT;;;ACdO,SAAS,mBAAsB,OAAU,SAAkC;AAChF,MAAI,UAAU,UAAa,UAAU,KAAM,OAAM,IAAI,MAAM,OAAO;AAClE,SAAO;AACT;AAEA,SAAS,eAAe,IAAQ,MAAc,QAA6B;AACzE,QAAM,SAAS,GAAG,aAAa,IAAI;AACnC,MAAI,CAAC,OAAQ,OAAM,IAAI,MAAM,yBAAyB;AAEtD,KAAG,aAAa,QAAQ,MAAM;AAC9B,KAAG,cAAc,MAAM;AAEvB,MAAI,CAAC,GAAG,mBAAmB,QAAQ,GAAG,cAAc,GAAG;AACrD,UAAM,OAAO,GAAG,iBAAiB,MAAM;AACvC,OAAG,aAAa,MAAM;AACtB,UAAM,IAAI;AAAA,MACR,qBAAqB,SAAS,GAAG,gBAAgB,WAAW,UAAU,YAAY,IAAI;AAAA,IACxF;AAAA,EACF;AAEA,SAAO;AACT;AAEO,SAAS,cAAc,IAAQ,cAAsB,gBAAsC;AAChG,QAAM,UAAU,GAAG,cAAc;AACjC,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,gCAAgC;AAE9D,QAAM,eAAe,eAAe,IAAI,GAAG,eAAe,YAAY;AACtE,QAAM,iBAAiB,eAAe,IAAI,GAAG,iBAAiB,cAAc;AAE5E,KAAG,aAAa,SAAS,YAAY;AACrC,KAAG,aAAa,SAAS,cAAc;AACvC,KAAG,YAAY,OAAO;AAEtB,MAAI,CAAC,GAAG,oBAAoB,SAAS,GAAG,WAAW,GAAG;AACpD,UAAM,OAAO,GAAG,kBAAkB,OAAO;AACzC,OAAG,cAAc,OAAO;AACxB,OAAG,aAAa,YAAY;AAC5B,OAAG,aAAa,cAAc;AAC9B,UAAM,IAAI,MAAM,2BAA2B,IAAI,EAAE;AAAA,EACnD;AAGA,KAAG,aAAa,YAAY;AAC5B,KAAG,aAAa,cAAc;AAE9B,SAAO;AACT;AAQO,IAAM,sBAAsB,CACjC,SACmC;AACnC,UAAQ,KAAK,CAAC,GAAG;AAAA;AAAA,IAEf,KAAK;AACH,aAAQ,WAAW,KAAK,MAAM,CAAC,IAAI;AAAA;AAAA,IAErC,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,cAAS,KAAK,MAAM,IAAI,IAAI,CAAC,KAAK,OAAO;AAAA;AAAA,IAE3C,KAAK;AACH,cAAS,KAAK,CAAC,KAAK,OAAO;AAAA;AAAA,IAE7B,KAAK;AACH,aAAQ,KAAK,CAAC,IAAI;AAAA,IACpB;AACE,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,iBAAO;AAAA,QACT,KAAK;AACH,iBAAO;AAAA,QACT;AACE,iBAAO;AAAA,MACX;AAAA,EACJ;AACF;AAQO,IAAM,aAAa,CAAwB,SAAiC;AACjF,UAAQ,KAAK,CAAC,GAAG;AAAA,IACf,KAAK;AACH,YAAM,CAAC,GAAG,CAAC,IAAI,KAAK,MAAM,MAAM,EAAG,IAAI,MAAM;AAC7C,aAAQ,KAAK,KAAK;AAAA,IACpB,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AAAA,IACL,KAAK;AACH,YAAM,QAAQ,KAAK,MAAM,IAAI;AAC7B,aAAQ,QAAQ,CAAC,MAAM,CAAC,IAAI;AAAA,IAC9B;AACE,aAAO;AAAA,EACX;AACF;AAQO,IAAM,YAAY,CAKvB,SAC2C,KAAK,SAAS,KAAK;AAEzD,IAAM,gBAAgB,CAC3B,SACyD,KAAK,SAAS,SAAS;AA4I3E,SAAS,gBACd,aACA;AACA,QAAME,OAAM,KAAK,eAAe,KAAK;AACrC,SAAO,OAAO,OAAOA,MAAK;AAAA,IACxB,YACE,KACA,OACA;AACA,UAAI,SAASA,KAAI,IAAI,GAAG;AACxB,UAAI,QAAQ;AACV,eAAO;AAAA,MACT;AACA,eAAS,MAAM;AACf,MAAAA,KAAI,IAAI,KAAK,MAAM;AACnB,aAAO;AAAA,IACT;AAAA,EACF,CAAC;AACH;;;ACnQA,IAAI,QAAQ;AACZ,IAAM,SAAS;AACf,IAAM,aAAa,UAAU,UAAU,YAAY,EAAE,QAAQ,SAAS,KAAK;AAK3E,IAAM,aAAa,gBAAgB,aAAa,MAAsB,OAAuB;AAEtF,SAAS,KAAK,KAA+B;AAClD,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO;AAAA,EACT;AACA,MAAI,OAAO,QAAQ,UAAU;AAC3B,WAAO,WAAW,YAAY,KAAK,MAAM,GAAG,MAAM,IAAI,OAAO,EAAE;AAAA,EACjE;AACA,SAAO,IAAI,SAAS;AACtB;AAQO,SAAS,KACd,IACA,SACA,QACA,SACe;AACf,SAAO;AAAA,IACL,UAAU,CAAC,OAAO,WAAW,SAAY,YAAY,IAAI,SAAS,OAAO,QAAQ;AAAA,IACjF,YAAY,CAAC,OAAO,aAChB,SACA,cAAc,IAAI,SAAS,OAAO,YAAY,OAAO;AAAA,IACzD,uBAAuB,CAAC,OAAO,wBAC3B,SACA,yBAAyB,IAAI,SAAS,OAAO,uBAAuB,OAAO;AAAA,IAC/E,SAAS,CAAC,OAAO,UAAU,SAAY,WAAW,IAAI,OAAO,OAAO;AAAA,EACtE;AACF;AAQO,SAAS,YACd,IACA,SACA,QACqB;AACrB,SAAO,eAAY,IAAI,QAAQ,CAAC,EAAE,MAAM,KAAK,GAAG,QAAQ;AACtD,UAAMC,QAAO,KAAK,GAAG;AAErB,UAAM,WAAW,GAAG,mBAAmB,SAASA,KAAI;AAEpD,QAAI,cAAc,IAAI,GAAG;AACvB,aAAO;AAAA,QACL,IAAI,KAAa;AACf,aAAG,UAAU,UAAU,GAAG;AAAA,QAC5B;AAAA,MACF;AAAA,IACF;AAEA,UAAM,SAAS,UAAU,oBAAoB,IAAI,CAAC,GAAG,OAAO,MAAM,EAAE;AAGpE,UAAM,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE;AAE7B,QAAI,UAAU,IAAI,GAAG;AACnB,aAAO;AAAA,QACL,OAAO,MAAa;AAClB,aAAG,UAAU,OAAO,KAAK,CAAC,CAAC;AAAA,QAC7B;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO,MAAa;AAClB,WAAG,UAAU,GAAG,IAAI;AAAA,MACtB;AAAA,IACF;AAAA,EACF,CAAC;AACH;AAUA,SAAS,gBACP,IACA,UACA,MACA,QACA,QACA,MACA,WACA;AACA,KAAG,wBAAwB,QAAQ;AACnC,KAAG,oBAAoB,UAAU,MAAM,GAAG,IAAI,GAAG,OAAO,QAAQ,MAAM;AAEtE,MAAI,WAAW;AAEb,uBAAmB,mBAAmB,EAAE,CAAC,EAAE,oBAAoB,UAAU,CAAC;AAAA,EAC5E;AACF;AAEO,SAAS,cACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACT;AAClB,QAAM,aAAa,eAAY;AAAA,IAC7B;AAAA,IACA,CACE,EAAE,MAAM,WAAW,SAAS,mBAAmB,GAAG,aAAa,CAAC,EAAE,GAClE,QACqB;AACrB,YAAMA,QAAO,KAAK,GAAG;AAErB,YAAM,WAAW,GAAG,kBAAkB,SAASA,KAAI;AACnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAW,IAAI;AAC5B,YAAM,OAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AAE5C,aAAO;AAAA,QACL;AAAA,QACA,OAAO;AACL,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,0BAAgB,IAAI,UAAU,MAAM,GAAG,GAAG,MAAM,SAAS;AAAA,QAC3D;AAAA,QACA,UAAU;AACR,aAAG,aAAa,MAAM;AAAA,QACxB;AAAA,QACA,IAAI,MAAM,QAAQ,eAAe;AAC/B,aAAG,WAAW,GAAG,cAAc,MAAM;AACrC,aAAG,WAAW,GAAG,cAAc,MAAM,GAAG,KAAK,CAAC;AAC9C,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAEA,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,mBAAY,QAAQ,YAAY,WAAS,MAAM,QAAQ,CAAC;AAAA,EAC1D,CAAC;AAED,SAAO;AACT;AAQO,SAAS,yBACd,IACA,SACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACE;AAE7B,QAAM,wBAAwB,eAAY,IAAI,QAAQ,CAAC,EAAE,QAAQ,UAAU,MAAM;AAE/E,QAAIC,SAAQ;AAGZ,UAAM,UAAU,OAAO,IAAI,CAAAC,YAAU;AACnC,YAAMF,QAAO,KAAKE,QAAO,GAAG;AAE5B,YAAM,WAAW,GAAG,kBAAkB,SAASF,KAAI;AAEnD,UAAI,WAAW,GAAG;AAChB,cAAM,IAAI,MAAM,cAAcA,KAAI,aAAa;AAAA,MACjD;AAEA,YAAM,OAAO,WAAWE,QAAO,IAAI;AACnC,YAAM,SAASD;AACf,YAAM,OAAOC,QAAO,KAAK,WAAW,GAAG,IAAI,QAAQ;AACnD,MAAAD,UAAS,OAAO;AAEhB,aAAO,MAAM,gBAAgB,IAAI,UAAU,MAAM,QAAQ,QAAQ,MAAM,SAAS;AAAA,IAClF,CAAC;AAGD,UAAM,SAASA;AAGf,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AAGnD,QAAI,MAAqE;AAGzE,UAAM,UAAU,qBAAqB,EAAE;AACvC,QAAI,SAAS;AACX,YAAM,cAAc,QAAQ,kBAAkB;AAC9C,cAAQ,gBAAgB,WAAW;AACnC,SAAG,WAAW,GAAG,cAAc,MAAM;AACrC,iBAAW,UAAU,SAAS;AAC5B,eAAO;AAAA,MACT;AACA,cAAQ,gBAAgB,IAAI;AAC5B,YAAM;AAAA,QACJ,SAAS;AACP,kBAAQ,gBAAgB,IAAI;AAAA,QAC9B;AAAA,QACA,OAAO;AACL,kBAAQ,gBAAgB,WAAW;AAAA,QACrC;AAAA,QACA,UAAU;AACR,kBAAQ,kBAAkB,WAAW;AAAA,QACvC;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,cAAc,MAAM;AACrC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX,OAAO;AAEL,qBAAW,UAAU,SAAS;AAC5B,mBAAO;AAAA,UACT;AAAA,QACF;AAAA,MACF;AAAA,MACA,SAAS;AACP,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AACtB,YAAI,KAAK;AACP,cAAI,QAAQ;AAAA,QACd;AAAA,MACF;AAAA,MACA,IAAI,OAAO,QAAQ,eAAe;AAChC,YAAI,KAAK;AACP,cAAI,KAAK;AAAA,QACX,OAAO;AACL,aAAG,WAAW,GAAG,cAAc,MAAM;AAAA,QACvC;AACA,WAAG,WAAW,GAAG,cAAc,OAAO,GAAG,KAAK,CAAC;AAC/C,YAAI,KAAK;AACP,cAAI,OAAO;AAAA,QACb;AAAA,MACF;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,mBAAY,QAAQ,uBAAuB,WAAS,MAAM,QAAQ,CAAC;AAAA,EACrE,CAAC;AAED,SAAO;AACT;AAQO,SAAS,WACd,IACA,QACA,EAAE,OAAO,IAAiB,CAAC,GACZ;AAEf,QAAM,UAAU,eAAY,IAAI,QAAQ,CAAC,EAAE,SAAS,gBAAgB,QAAQ,cAAc,MAAM;AAC9F,UAAM,SAAS,mBAAmB,GAAG,aAAa,CAAC;AACnD,WAAO;AAAA,MACL,OAAO;AACL,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAAA,MAClC;AAAA,MACA,UAAU;AACR,WAAG,aAAa,MAAM;AAAA,MACxB;AAAA,MACA,IAAI,MAAoB;AACtB,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM;AAChC,WAAG,WAAW,GAAG,MAAM,GAAG,MAAM,GAAG,KAAK,CAAC;AAAA,MAC3C;AAAA,IACF;AAAA,EACF,CAAC;AAED,UAAQ,iBAAiB,SAAS,SAAS,UAAU;AACnD,mBAAY,QAAQ,SAAS,WAAS,MAAM,QAAQ,CAAC;AAAA,EACvD,CAAC;AAED,SAAO;AACT;;;AC9TO,SAAS,KACd,aACG,OACW;AACd,SAAO,EAAE,UAAU,OAAO,MAAM,OAAO;AACzC;AAEO,IAAM,UAAU,IAAI;AAAA,EACzB,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAA+C;AAAA,QAClE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAEO,IAAM,YAAY,IAAI;AAAA,EAC3B,CAAC;AAAA,EAGD;AAAA,IACE,IAAI,QAAQ,UAAU;AAEpB,UAAI,OAAO,aAAa,SAAU,QAAO,OAAO,QAAQ;AACxD,aAAO,CAAC,KAAa,aAAiD;AAAA,QACpE,MAAM;AAAA,QACN;AAAA,QACA,MAAM;AAAA,QACN,GAAG;AAAA,MACL;AAAA,IACF;AAAA,EACF;AACF;AAWO,SAAS,WAId,KAAW,QAAiB,EAAE,WAAW,OAAO,IAAuB,CAAC,GAAG;AAC3E,SAAO;AAAA,IACL,MAAM;AAAA,IACN;AAAA;AAAA,IAEA,QAAQ,OAAO,IAAI,CAAC,EAAE,KAAAE,MAAK,KAAK,OAAO;AAAA,MACrC,KAAAA;AAAA,MACA;AAAA,IACF,EAAE;AAAA,IACF,WAAW,CAAC,CAAC;AAAA,IACb;AAAA,EACF;AACF;AAaO,SAAS,QAKd,IACA,QACA,UACA,SACA;AACA,QAAM,UAAU,eAAe,QAAQ,OAAO;AAC9C,QAAM,YAAY,eAAe,UAAU,OAAO;AAElD,QAAM,SAAS;AAAA,IACb,UAAU;AAAA,MACR,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,YAAY;AAAA,MACV,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,IACA,uBAAuB;AAAA,MACrB,GAAG,QAAQ,OAAO;AAAA,MAClB,GAAG,UAAU,OAAO;AAAA,IACtB;AAAA,EACF;AAGA,aAAW,QAAQ,SAAS,QAAQ;AAClC,UAAM,aAAa,OAAO,IAA2B;AACrD,UAAM,mBAAmB,SAAS,OAAO,IAAI;AAE7C,eAAW,OAAO,kBAAkB;AAClC,iBAAW,GAAG,IAAI;AAAA,QAChB,GAAG,WAAW,GAAG;AAAA,QACjB,GAAG,iBAAiB,GAAG;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAEA,MAAI;AACF,UAAM,UAAU,cAAc,IAAI,QAAQ,UAAU,UAAU,QAAQ;AAEtE,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA,MAAM,KAAK,IAAI,SAAS,MAAM;AAAA,MAC9B,QAAQ,QAAQ;AAAA,MAChB,UAAU,UAAU;AAAA,IACtB;AAAA,EACF,SAAS,OAAO;AACd,YAAQ,MAAM,kDAAkD,QAAQ,QAAQ;AAChF,YAAQ,MAAM,oDAAoD,UAAU,QAAQ;AAEpF,UAAM;AAAA,EACR;AACF;AAEA,SAAS,eAAkC,KAAW,SAAgC;AACpF,SAAO;AAAA,IACL,UAAU,QAAQ,SAAS,KAAK,OAAO;AAAA,IACvC,QAAQ,QAAQ,SAAS,GAAG;AAAA,EAC9B;AACF;AAEA,QAAQ,WAAW,SAA6B,KAAW;AACzD,QAAM,SAAS;AAAA,IACb,UAAU,CAAC;AAAA,IACX,YAAY,CAAC;AAAA,IACb,uBAAuB,CAAC;AAAA,EAC1B;AAEA,MAAI,MAAM,QAAQ,SAAS,WAAW,MAAgB;AACpD,QAAI,OAAO,SAAS,UAAU;AAC5B;AAAA,IACF;AAEA,QAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAK,QAAQ,UAAU;AACvB;AAAA,IACF;AAEA,QAAI,KAAK,SAAS,QAAQ;AACxB,YAAM,EAAE,UAAU,YAAY,sBAAsB,IAAI,QAAQ,SAAS,IAAI;AAE7E,aAAO,WAAW;AAAA,QAChB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,aAAa;AAAA,QAClB,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AACA,aAAO,wBAAwB;AAAA,QAC7B,GAAG,OAAO;AAAA,QACV,GAAG;AAAA,MACL;AAEA;AAAA,IACF;AAEA,UAAM,EAAE,KAAKC,OAAM,MAAM,GAAG,KAAK,IAAI;AAGrC,WAAO,GAAG,IAAI,GAAG,EAAEA,KAAI,IAAI;AAAA,EAC7B,CAAC;AAED,SAAO;AACT;AAEA,QAAQ,WAAW,SACjB,EAAE,UAAU,CAAC,SAAS,GAAG,IAAI,GAAG,MAAM,GACtC,QACA;AACA,QAAM,OAAO,QAAQ,UAAU,CAAC,CAAC,SAAS,WAAW,iBAAiB;AAEtE,MAAI,WAAW,WAAW;AAE1B,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,gBAAY,GAAG,wBAAwB,MAAM,CAAC,GAAI,IAAI,CAAC,GAAG,KAAK,CAAC,CAAC;AAAA,EACnE;AAEA,SAAO;AACT;AAEA,SAAS,wBAAwB,MAAgB,MAAuB;AACtE,MAAI,OAAO,SAAS,UAAU;AAC5B,WAAO,KAAK,IAAI;AAAA,EAClB;AAEA,MAAI,MAAM,QAAQ,IAAI,GAAG;AACvB,WAAO,KAAK,IAAI,CAAAC,UAAQ,wBAAwBA,OAAM,IAAI,CAAC,EAAE,KAAK,EAAE;AAAA,EACtE;AAEA,UAAQ,KAAK,MAAM;AAAA,IACjB,KAAK;AACH,aAAO,QAAQ,SAAS,IAAI;AAAA,IAC9B,KAAK;AACH,aAAO,KAAK,OAAO;AAAA,QACjB,CAAC,GAAG,MACF,OAAO,GAAG,CAAC,MAAM,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA,IAAQ,GAAG,CAAC,aAAa,EAAE,IAAI,IAAI,KAAK,EAAE,GAAG,CAAC;AAAA;AAAA,QACtF;AAAA,MACF;AAAA,IACF,KAAK;AACH,UAAI,UAAU,MAAM;AAClB,eAAO,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI;AAAA,MACjE;AACA,aAAO,GAAG,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC;AAAA,EACtD;AAEA,MAAI,KAAK,SAAS,aAAa;AAC7B,WAAO,GAAG,OAAO,OAAO,KAAK,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,KAAK,GAAG,CAAC;AAAA,EAClE;AAEA,QAAM,IAAI,MAAM,oBAAoB,KAAK,UAAU,IAAI,CAAC,EAAE;AAC5D;AAEA,IAAM,mBAAmB,IAAI,aAAa,CAAC,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;AACpF,IAAM,kBAAkB,gBAAgB,OAAwB;AAEhE,QAAQ,SAAS,SACf,IACA,UACA,SACA;AACA,QAAM,SAAS,gBAAgB,YAAY,IAAI,GAAG,aAAa,KAAK,EAAE,CAAC;AAEvE,QAAM,SAAS,SAAS,UAAU,SAAS,SAAS,CAAC,GAAG,WAAW,iBAAiB;AAEpF,QAAM,SAAS,SACX;AAAA;AAAA;AAAA,EAGJ,UAAU,KAAK,UAAU,EAAE,OAAO,CAAC,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAQhC;AAAA;AAAA,EAEJ,UAAU,KAAK,UAAU,EAAE,OAAO,CAAC,CAAC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AASpC,QAAM,SAAS,QAAQ,IAAI,QAAQ,UAAU,OAAO;AAGpD,SAAO,KAAK,WAAW,OAAO,IAAI,gBAAgB;AAElD,SAAO;AACT;","names":["index","value","map","name","index","layout","key","name","slot"]}