@bigmistqke/view.gl 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -11,11 +11,16 @@
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  - [👁️ view.gl](#️-viewgl)
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  - [🚀 Basic Usage](#-basic-usage)
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  - [👁️ view](#️-view)
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+ - [📋 ViewSchema](#-viewschema)
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  - [👀 Resource Views](#-resource-views)
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  - [🎯 uniformView](#-uniformview)
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+ - [📋 UniformSchema](#-uniformschema)
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  - [📝 attributeView](#-attributeview)
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+ - [📋 AttributeSchema](#-attributeschema)
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  - [🔗 interleavedAttributeView](#-interleavedattributeview)
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+ - [📋 InterleavedAttributeSchema](#-interleavedattributeschema)
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  - [🗂️ bufferView](#-bufferview)
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+ - [📋 BufferSchema](#-bufferschema)
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  - [🏷️ view.gl/tag](#️-viewgltag)
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  - [🚀 Basic Usage](#-basic-usage-1)
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  - [📝 glsl](#-glsl)
@@ -27,6 +32,8 @@
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  - [📝 attribute[kind](name, options?)](#-attributekindname-options)
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  - [🔗 interleave(name, layout, options?)](#-interleavename-layout-options)
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  - [⚙️ compile(gl, vertex, fragment)](#️-compilegl-vertex-fragment)
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+ - [🔍 compile.toString(shader)](#-compiletostringshader)
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+ - [📋 compile.toSchema(shader)](#-compiletoschemaschader)
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  - [🛠️ Utils](#️-utils)
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  - [🏗️ createProgram](#️-createprogram)
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  - [🖼️ createTexture](#️-createtexture)
@@ -87,7 +94,7 @@ const { uniforms, attributes, buffers } = view(gl, program, schema)
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  - `gl`: WebGL rendering context
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  - `program`: Compiled WebGL program
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- - `schema`: Resource definitions object
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+ - `schema`: see [`ViewSchema`](#viewschema)
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  **Returns:**
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@@ -95,40 +102,22 @@ const { uniforms, attributes, buffers } = view(gl, program, schema)
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  - `attributes`: Attribute managers with buffer handling
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  - `buffers`: Generic buffer managers
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- **ViewSchema:**
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- The complete schema object that defines all WebGL resources. Contains optional mappings for uniforms, attributes, interleaved attributes, and buffers.
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+ #### 📋 ViewSchema
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+ The complete schema object that defines all WebGL resources. Contains mappings for:
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+ - [`UniformSchema`](#-uniformschema) - uniform variable definitions
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+ - [`AttributeSchema`](#-attributeschema) - vertex attribute definitions
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+ - [`InterleavedAttributeSchema`](#-interleavedattributeschema) - interleaved vertex data definitions
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+ - [`BufferSchema`](#-bufferschema) - generic buffer definitions
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  <details>
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  <summary>TypeScript Types</summary>
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  ```typescript
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  interface ViewSchema {
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- uniforms?: Record<string | symbol, UniformOptions>
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- attributes?: Record<string | symbol, AttributeOptions>
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- interleavedAttributes?: Record<string | symbol, InterleavedAttributeOptions>
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- buffers?: Record<string | symbol, BufferOptions>
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- }
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-
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- interface UniformOptions {
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- kind: UniformKind
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- size?: number // For array uniforms
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- }
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-
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- interface AttributeOptions {
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- kind: AttributeKind
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- instanced?: boolean
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- buffer?: WebGLBuffer
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- }
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-
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- interface InterleavedAttributeOptions {
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- layout: Array<{ key: string | symbol; kind: AttributeKind }>
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- instanced?: boolean
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- buffer?: WebGLBuffer
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- }
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-
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- interface BufferOptions {
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- target: 'ARRAY_BUFFER' | 'ELEMENT_ARRAY_BUFFER'
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- usage?: 'STATIC_DRAW' | 'DYNAMIC_DRAW' | 'STREAM_DRAW'
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+ uniforms: UniformSchema
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+ attributes: AttributeSchema
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+ interleavedAttributes: InterleavedAttributeSchema
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+ buffers: BufferSchema
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  }
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  ```
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@@ -153,8 +142,9 @@ uniforms.time.set(performance.now())
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  uniforms.lights.set(lightData) // Takes Float32Array for array uniforms
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  ```
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- **UniformSchema:**
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- A mapping of uniform names to their configuration. Each uniform has a GLSL type and optional array size.
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+ ##### 📋 UniformSchema
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+
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+ A mapping of uniform names to their configuration.
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  - `kind`: GLSL type (see [Uniform Types](#-uniform-types) for full list and WebGL compatibility)
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  - `size`: Array size (optional) - converts uniform to array type
@@ -182,12 +172,12 @@ type UniformKind =
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  | 'sampler2D'
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  | 'samplerCube'
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- interface UniformOptions {
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+ interface UniformDefinition {
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  kind: UniformKind
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  size?: number // Creates array uniform with Float32Array setter
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  }
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- type UniformSchema = Record<string | symbol, UniformOptions>
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+ type UniformSchema = Record<string | symbol, UniformDefinition>
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  ```
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  </details>
@@ -208,12 +198,13 @@ attributes.instanceOffset.set(instanceData).bind()
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  gl.drawArraysInstanced(gl.TRIANGLES, 0, 3, 100)
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  ```
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- **AttributeSchema:**
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- A mapping of attribute names to their configuration. Each attribute has a GLSL type, optional instancing, and optional custom buffer.
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+ ##### 📋 AttributeSchema
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+
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+ A mapping of attribute names to their configuration.
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  - `kind`: GLSL type (see [Attribute Types](#-attribute-types) for full list and WebGL compatibility)
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- - `instanced`: Boolean - enables instanced rendering
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- - `buffer`: Custom WebGLBuffer (optional)
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+ - `instanced`: Boolean (optional) - enables instanced rendering
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+ - `buffer`: Custom WebGLBuffer (optional) - by default it gets created automatically during compilation
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  <details>
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  <summary>TypeScript Types</summary>
@@ -232,13 +223,13 @@ type AttributeKind =
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  | 'ivec3'
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  | 'ivec4'
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- interface AttributeOptions {
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+ interface AttributeDefinition {
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  kind: AttributeKind
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  instanced?: boolean // Enables vertexAttribDivisor
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  buffer?: WebGLBuffer // Custom buffer, auto-created if not provided
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  }
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- type AttributeSchema = Record<string | symbol, AttributeOptions>
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+ type AttributeSchema = Record<string | symbol, AttributeDefinition>
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  ```
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  </details>
@@ -261,17 +252,19 @@ const interleavedAttributes = interleavedAttributeView(gl, program, {
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  interleavedAttributes.vertexData.set(interleavedVertexData).bind()
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  ```
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- **InterleavedAttributeSchema:**
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+ ##### 📋 InterleavedAttributeSchema
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+
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  A mapping of interleaved buffer names to their layout configuration. Each layout defines multiple attributes packed into a single buffer.
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  - `layout`: Array of attribute definitions with `key` and `kind` (see [Attribute Types](#-attribute-types))
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  - `instanced`: Boolean - applies to all attributes in layout
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+ - `buffer`: Custom WebGLBuffer (optional) - by default it gets created automatically during compilation
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  <details>
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  <summary>TypeScript Types</summary>
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  ```typescript
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- interface InterleavedAttributeOptions {
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+ interface InterleavedAttributeDefinition {
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  layout: Array<{
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  key: string | symbol
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  kind: AttributeKind
@@ -280,7 +273,7 @@ interface InterleavedAttributeOptions {
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  buffer?: WebGLBuffer // Custom buffer for interleaved data
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  }
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- type InterleavedAttributeSchema = Record<string | symbol, InterleavedAttributeOptions>
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+ type InterleavedAttributeSchema = Record<string | symbol, InterleavedAttributeDefinition>
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  ```
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  </details>
@@ -299,7 +292,7 @@ buffers.indices.set(indexData).bind()
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  buffers.data.set(dynamicData).bind()
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  ```
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- **BufferSchema:**
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+ ##### 📋 BufferSchema
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  A mapping of buffer names to their configuration. Each buffer has a target type and optional usage pattern.
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  - `target`: Buffer target (`'ARRAY_BUFFER'`, `'ELEMENT_ARRAY_BUFFER'`)
@@ -309,12 +302,12 @@ A mapping of buffer names to their configuration. Each buffer has a target type
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  <summary>TypeScript Types</summary>
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  ```typescript
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- interface BufferOptions {
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+ interface BufferDefinition {
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  target: 'ARRAY_BUFFER' | 'ELEMENT_ARRAY_BUFFER'
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  usage?: 'STATIC_DRAW' | 'DYNAMIC_DRAW' | 'STREAM_DRAW' // Defaults to 'STATIC_DRAW'
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  }
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- type BufferSchema = Record<string | symbol, BufferOptions>
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+ type BufferSchema = Record<string | symbol, BufferDefinition>
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  ```
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  </details>
@@ -591,6 +584,81 @@ view.buffers.indices.set(indexData).bind()
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  - `schema`: Merged schema (extracted + override)
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  - `view`: Ready-to-use view with type-safe resource access
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+ #### 🔍 compile.toString(shader)
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+
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+ Converts a GLSL tagged template to a shader string without compilation of the `WebGLProgram`. Useful for debugging or when you need the raw shader code.
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+
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+ ```typescript
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+ const vertexShader = glsl`
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+ ${attribute.vec3('position')}
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+ ${uniform.mat4('mvpMatrix')}
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+
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+ void main() {
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+ gl_Position = mvpMatrix * vec4(position, 1.0);
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+ }
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+ `
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+
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+ const shaderString = compile.toString(vertexShader)
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+ console.log(shaderString)
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+ // Output:
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+ // attribute vec3 position;
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+ // uniform mat4 mvpMatrix;
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+ //
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+ // void main() {
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+ // gl_Position = mvpMatrix * vec4(position, 1.0);
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+ // }
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+ ```
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+
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+ **Features**:
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+ - Converts resource tags to GLSL declarations
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+ - Handles WebGL1/WebGL2 syntax automatically
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+ - Resolves symbol variables to unique identifiers
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+ - Processes nested GLSL fragments and arrays
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+
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+ #### 📋 compile.toSchema(shader)
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+
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+ Extracts the [`ViewSchema`](#viewschema) from a GLSL tagged template without compilation of the `WebGLProgram`. Returns the type-safe schema that could be used by [`view()`](#️-view).
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+
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+ ```typescript
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+ const shader = glsl`
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+ ${uniform.float('time')}
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+ ${uniform.vec3('lightPos', { size: 4 })}
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+ ${attribute.vec3('position')}
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+ ${interleave('vertexData', [
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+ attribute.vec2('uv'),
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+ attribute.vec4('color')
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+ ])}
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+ `
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+
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+ const schema = compile.toSchema(shader)
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+ console.log(schema)
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+ // Output:
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+ // {
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+ // uniforms: {
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+ // time: { kind: 'float' },
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+ // lightPos: { kind: 'vec3', size: 4 }
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+ // },
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+ // attributes: {
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+ // position: { kind: 'vec3' }
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+ // },
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+ // interleavedAttributes: {
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+ // vertexData: {
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+ // layout: [
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+ // { key: 'uv', kind: 'vec2' },
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+ // { key: 'color', kind: 'vec4' }
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+ // ],
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+ // instanced: false
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+ // }
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+ // }
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+ // }
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+ ```
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+
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+ **Use Cases**:
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+ - Analyze shader resources without GL context
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+ - Generate TypeScript types from shaders
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+ - Validate shader compatibility before compilation
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+ - Build tooling around shader resources
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+
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  <details>
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  <summary>Usage with vanilla view.gl</summary>
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@@ -1,4 +1,4 @@
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- import { FramebufferOptions } from 'src/types'
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+ import { FramebufferDefinition } from 'src/types'
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  import { createFramebuffer } from 'src/utils'
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  import { attribute, compile, glsl, uniform } from 'view.gl/tag'
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@@ -169,7 +169,7 @@ const framebufferOptions = {
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  type: 'UNSIGNED_BYTE',
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  magFilter: 'NEAREST',
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  minFilter: 'NEAREST',
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- } satisfies FramebufferOptions
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+ } satisfies FramebufferDefinition
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  let read = createFramebuffer(gl, framebufferOptions)
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  let write = createFramebuffer(gl, framebufferOptions)
@@ -1,4 +1,4 @@
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- import { FramebufferOptions } from 'src/types'
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+ import { FramebufferDefinition } from 'src/types'
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  import { createFramebuffer } from 'src/utils'
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  import { attribute, compile, glsl, uniform } from 'view.gl/tag'
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  import { createElement } from '../utils'
@@ -484,7 +484,7 @@ const framebufferOptions = {
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  minFilter: 'NEAREST',
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  internalFormat: 'RGBA',
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  format: 'RGBA',
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- } satisfies FramebufferOptions
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+ } satisfies FramebufferDefinition
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  let read = createFramebuffer(gl, framebufferOptions)
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  let write = createFramebuffer(gl, framebufferOptions)
package/dist/index.d.mts CHANGED
@@ -1,5 +1,5 @@
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- import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-COnZSrXA.mjs';
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- export { n as AttributeKind, p as AttributeMethods, o as AttributeOptions, m as AttributeShortHand, $ as AttributeTag, a0 as AttributeTagFn, u as BufferMethods, t as BufferOptions, D as DeepMerge, L as Format, v as Framebuffer, F as FramebufferOptions, W as GLSLResult, X as GLSLSlot, Y as GLSLTag, a1 as InterleaveTag, q as InterleavedAttributeLayout, s as InterleavedAttributeMethods, r as InterleavedAttributeOptions, J as InternalFormat, g as KIND_TO_SIZE_MAP, K as KIND_TO_UNIFORM_FN_NAME_MAP, M as Merge, N as PixelType, P as Prettify, R as RemoveSuffix, S as ShallowMerge, O as TexImage2DOptions, y as TextureMethods, T as TextureOptions, C as TextureParameterName, E as TextureParameterValue, H as TextureParameters, x as TextureSchema, w as TextureTarget, z as TextureView, h as UniformFnName, i as UniformKind, l as UniformMethods, j as UniformOptions, k as UniformSchemaPartial, Z as UniformTag, _ as UniformTagFn, Q as ViewSchemaPartial } from './types-COnZSrXA.mjs';
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+ import { V as ViewSchema, G as GL, a as ViewOptions, b as View, U as UniformSchema, c as UniformView, A as AttributeSchema, d as AttributeView, I as InterleavedAttributeSchema, e as InterleavedAttributeView, B as BufferSchema, f as BufferView } from './types-C4TRuvYh.mjs';
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+ export { v as AttributeDefinition, u as AttributeKind, w as AttributeMethods, t as AttributeShortHand, a1 as AttributeTag, a2 as AttributeTagFn, C as BufferDefinition, D as BufferMethods, a7 as CompileResult, R as Format, E as Framebuffer, F as FramebufferDefinition, Y as GLSLResult, Z as GLSLSlot, a5 as GLSLSlotsToSchema, _ as GLSLTag, a4 as GLSLTagToSchema, g as GLTarget, l as GLTextureFilter, j as GLTextureFormat, i as GLTextureTarget, k as GLTextureType, m as GLTextureWrap, h as GLUsage, a3 as InterleaveTag, y as InterleavedAttributeDefinition, x as InterleavedAttributeLayout, z as InterleavedAttributeMethods, Q as InternalFormat, n as KIND_TO_SIZE_MAP, K as KIND_TO_UNIFORM_FN_NAME_MAP, a6 as MergeGLSLSchema, S as PixelType, W as TexImage2DOptions, T as TextureDefinition, L as TextureMethods, N as TextureParameterName, O as TextureParameterValue, P as TextureParameters, J as TextureSchema, H as TextureTarget, M as TextureView, q as UniformDefinition, o as UniformFnName, p as UniformKind, s as UniformMethods, r as UniformSchemaPartial, $ as UniformTag, a0 as UniformTagFn, X as ViewSchemaPartial } from './types-C4TRuvYh.mjs';
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  declare function toID(key: string | number | symbol): any;
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  /**********************************************************************************/
@@ -1 +1 @@
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- {"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts"],"sourcesContent":["import type { GL, RemoveSuffix } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferOptions,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureOptions,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureOptions,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(gl: GL, { attachment, texture, ...options }: FramebufferOptions) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return 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'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureDefinition,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(\n gl: GL,\n { attachment, texture, ...options }: FramebufferDefinition,\n) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return 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package/dist/tag.d.mts CHANGED
@@ -1,4 +1,4 @@
1
- import { X as GLSLSlot, Y as GLSLTag, _ as UniformTagFn, a0 as AttributeTagFn, $ as AttributeTag, n as AttributeKind, o as AttributeOptions, a1 as InterleaveTag, Q as ViewSchemaPartial, V as ViewSchema, D as DeepMerge, S as ShallowMerge, Z as UniformTag, P as Prettify, b as View } from './types-COnZSrXA.mjs';
1
+ import { Z as GLSLSlot, _ as GLSLTag, a0 as UniformTagFn, a2 as AttributeTagFn, a1 as AttributeTag, u as AttributeKind, v as AttributeDefinition, a3 as InterleaveTag, X as ViewSchemaPartial, a8 as Prettify, a7 as CompileResult, a4 as GLSLTagToSchema } from './types-C4TRuvYh.mjs';
2
2
 
3
3
  declare function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(template: TemplateStringsArray, ...slots: [...TSlots]): GLSLTag<TSlots>;
4
4
  declare const uniform: {
@@ -66,50 +66,16 @@ declare const attribute: {
66
66
  mat4x2: AttributeTagFn<"mat4x2">;
67
67
  mat4x3: AttributeTagFn<"mat4x3">;
68
68
  };
69
- declare function interleave<const TKey extends string | symbol, const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>, const TOptions extends Omit<AttributeOptions, 'kind'>>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>;
69
+ declare function interleave<const TKey extends string | symbol, const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>, const TOptions extends Omit<AttributeDefinition, 'kind'>>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>;
70
70
  declare function interleave<const TKey extends string | symbol, const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>>(key: TKey, layout: TLayout): InterleaveTag<TKey, TLayout, {
71
71
  instanced: false;
72
72
  }>;
73
- type GLSLSlotsToSchema<TSlots extends Array<GLSLSlot>> = {
74
- uniforms: {
75
- [K in Extract<TSlots[number], UniformTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>;
76
- };
77
- attributes: {
78
- [K in Extract<TSlots[number], AttributeTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>;
79
- };
80
- interleavedAttributes: {
81
- [K in Extract<TSlots[number], InterleaveTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>;
82
- };
83
- };
84
- type FlattenSlots<T> = T extends GLSLTag<infer TSlots> ? _FlattenSlots<TSlots> : T extends Array<GLSLSlot> ? _FlattenSlots<T> : never;
85
- type _FlattenSlots<T extends Array<GLSLSlot>> = T extends [infer First, ...infer Rest] ? First extends GLSLTag ? [...FlattenSlots<First>, ...FlattenSlots<Rest>] : First extends unknown[] ? [...FlattenSlots<First>, ...FlattenSlots<Rest>] : [First, ...FlattenSlots<Rest>] : [];
86
- type MergeGLSLSchema<TVertex extends ViewSchema, TFragment extends ViewSchema, TOverrides extends ViewSchemaPartial> = {
87
- uniforms: DeepMerge<[
88
- ShallowMerge<[TVertex['uniforms'], TFragment['uniforms']]>,
89
- TOverrides['uniforms']
90
- ]>;
91
- attributes: DeepMerge<[
92
- ShallowMerge<[TVertex['attributes'], TFragment['attributes']]>,
93
- TOverrides['attributes']
94
- ]>;
95
- interleavedAttributes: DeepMerge<[
96
- ShallowMerge<[TVertex['interleavedAttributes'], TFragment['interleavedAttributes']]>,
97
- TOverrides['interleavedAttributes']
98
- ]>;
99
- };
100
- type CompileResult<TVertex extends GLSLTag, TFragment extends GLSLTag, TOverrides extends ViewSchemaPartial> = MergeGLSLSchema<glslTagToSchema<TVertex>, glslTagToSchema<TFragment>, TOverrides> extends infer TSchema extends ViewSchema ? {
101
- program: WebGLProgram;
102
- schema: TSchema;
103
- view: View<TSchema>;
104
- } : never;
105
- declare function compile<TVertex extends GLSLTag, TFragment extends GLSLTag, TOverride extends ViewSchemaPartial>(gl: WebGLRenderingContext, vertex: TVertex, fragment: TFragment, overrideSchema?: TOverride): CompileResult<TVertex, TFragment, TOverride>;
106
73
  /**********************************************************************************/
107
74
  /**********************************************************************************/
108
- type glslTagToSchema<TTag extends GLSLTag> = FlattenSlots<TTag> extends infer TSlots ? TSlots extends Array<any> ? GLSLSlotsToSchema<TSlots> : never : never;
109
- declare function glslTagToSchema<TTag extends GLSLTag>(tag: TTag): {
110
- uniforms: {};
111
- attributes: {};
112
- interleavedAttributes: {};
113
- };
75
+ declare function compile<TVertex extends GLSLTag, TFragment extends GLSLTag, TOverride extends ViewSchemaPartial>(gl: WebGLRenderingContext, vertex: TVertex, fragment: TFragment, overrideSchema?: TOverride): Prettify<CompileResult<TVertex, TFragment, TOverride>>;
76
+ declare namespace compile {
77
+ var toSchema: <TTag extends GLSLTag>(tag: TTag) => Prettify<GLSLTagToSchema<TTag>>;
78
+ var toString: <TTag extends GLSLTag>({ template: [initial, ...rest], slots }: TTag) => string;
79
+ }
114
80
 
115
81
  export { attribute, compile, glsl, interleave, uniform };
package/dist/tag.mjs CHANGED
@@ -415,7 +415,6 @@ function compile(gl, vertex, fragment, overrideSchema) {
415
415
  const overrideSchemaKind = overrideSchema[kind];
416
416
  for (const key in overrideSchemaKind) {
417
417
  schemaKind[key] = {
418
- // @ts-expect-error
419
418
  ...schemaKind[key],
420
419
  ...overrideSchemaKind[key]
421
420
  };
@@ -430,11 +429,11 @@ function compile(gl, vertex, fragment, overrideSchema) {
430
429
  }
431
430
  function resolveGLSLTag(tag) {
432
431
  return {
433
- template: glslTagToString(tag),
434
- schema: glslTagToSchema(tag)
432
+ template: compile.toString(tag),
433
+ schema: compile.toSchema(tag)
435
434
  };
436
435
  }
437
- function glslTagToSchema(tag) {
436
+ compile.toSchema = function(tag) {
438
437
  const result = {
439
438
  uniforms: {},
440
439
  attributes: {},
@@ -449,7 +448,7 @@ function glslTagToSchema(tag) {
449
448
  return;
450
449
  }
451
450
  if (slot.type === "glsl") {
452
- const { uniforms, attributes, interleavedAttributes } = glslTagToSchema(slot);
451
+ const { uniforms, attributes, interleavedAttributes } = compile.toSchema(slot);
453
452
  result.uniforms = {
454
453
  ...result.uniforms,
455
454
  ...uniforms
@@ -469,15 +468,15 @@ function glslTagToSchema(tag) {
469
468
  }
470
469
  tag.slots.forEach(handleSlot);
471
470
  return result;
472
- }
473
- function glslTagToString({ template: [initial, ...rest], slots }) {
471
+ };
472
+ compile.toString = function({ template: [initial, ...rest], slots }) {
474
473
  const v300 = !!initial?.startsWith("#version 300 es");
475
474
  let template = initial ?? "";
476
475
  for (let i = 0; i < rest.length; i++) {
477
476
  template += `${glslSlotToString(slots[i], v300)}${rest[i]}`;
478
477
  }
479
478
  return template;
480
- }
479
+ };
481
480
  function glslSlotToString(slot, v300) {
482
481
  if (typeof slot !== "object") {
483
482
  return toID(slot);
@@ -486,7 +485,7 @@ function glslSlotToString(slot, v300) {
486
485
  return slot.map((slot2) => glslSlotToString(slot2, v300)).join("");
487
486
  }
488
487
  if (slot.type === "glsl") {
489
- return glslTagToString(slot);
488
+ return compile.toString(slot);
490
489
  }
491
490
  if (slot.type === "interleavedAttribute") {
492
491
  return slot.layout.reduce(