@bigmistqke/view.gl 0.1.4 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.prettierignore +1 -0
- package/README.md +72 -109
- package/dev/src/examples/glsl-composition.ts +1 -1
- package/dist/index.d.mts +3 -2
- package/dist/index.mjs +2 -1
- package/dist/index.mjs.map +1 -1
- package/dist/tag.d.mts +1 -1
- package/dist/tag.mjs +13 -4
- package/dist/tag.mjs.map +1 -1
- package/dist/{types-CGTxl3Eq.d.mts → types-COnZSrXA.d.mts} +165 -2
- package/package.json +1 -1
- package/src/index.ts +6 -1
- package/src/tag.ts +50 -4
- package/src/types.ts +3 -8
- package/test/tag.test.ts +269 -0
package/dist/tag.mjs.map
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{"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import type { GL, RemoveSuffix } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferOptions,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureOptions,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureOptions,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(gl: GL, { attachment, texture, ...options }: FramebufferOptions) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\n\nconst SYMBOL_MAP = createUpsertMap(WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID, view } from '.'\nimport type {\n AttributeKind,\n AttributeOptions,\n AttributeTag,\n AttributeTagFn as AttributeTagMethod,\n DeepMerge,\n GLSLSlot,\n GLSLTag,\n InterleaveTag,\n Prettify,\n ShallowMerge,\n UniformKind,\n UniformOptions,\n UniformTag,\n UniformTagFn as UniformTagMethod,\n View,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createProgram } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSLTag<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformOptions, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeOptions, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveTag<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveTag<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\ntype glslTagToSchema<TTag extends GLSLTag> =\n FlattenSlots<TTag> extends infer TSlots\n ? TSlots extends Array<any>\n ? GLSLSlotsToSchema<TSlots>\n : never\n : never\n\ntype GLSLSlotsToSchema<TSlots extends Array<GLSLSlot>> = {\n uniforms: {\n [K in Extract<TSlots[number], UniformTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n attributes: {\n [K in Extract<TSlots[number], AttributeTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n interleavedAttributes: {\n [K in Extract<TSlots[number], InterleaveTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n}\n\ntype FlattenSlots<T> =\n T extends GLSLTag<infer TSlots>\n ? _FlattenSlots<TSlots>\n : T extends Array<GLSLSlot>\n ? _FlattenSlots<T>\n : never\n\ntype _FlattenSlots<T extends Array<GLSLSlot>> = T extends [infer First, ...infer Rest]\n ? First extends GLSLTag\n ? [...FlattenSlots<First>, ...FlattenSlots<Rest>]\n : First extends unknown[]\n ? 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+
{"version":3,"sources":["../src/features.ts","../src/utils/object.ts","../src/utils/index.ts","../src/index.ts","../src/tag.ts"],"sourcesContent":["import type { GL, RemoveSuffix } from './types'\n\nconst INSTANCED_ARRAYS_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n ANGLE_instanced_arrays,\n 'drawArraysInstancedANGLE' | 'drawElementsInstancedANGLE' | 'vertexAttribDivisorANGLE'\n >,\n 'ANGLE'\n > | null\n>()\nexport function getInstancedArrays(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = INSTANCED_ARRAYS_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('ANGLE_instanced_arrays')\n if (!ext) return undefined\n\n const wrapper = {\n drawArraysInstanced: ext.drawArraysInstancedANGLE.bind(ext),\n drawElementsInstanced: ext.drawElementsInstancedANGLE.bind(ext),\n vertexAttribDivisor: ext.vertexAttribDivisorANGLE.bind(ext),\n }\n INSTANCED_ARRAYS_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n\nconst VERTEX_ARRAY_OBJECT_WRAPPER_MAP = new WeakMap<\n GL,\n RemoveSuffix<\n Pick<\n OES_vertex_array_object,\n 'bindVertexArrayOES' | 'createVertexArrayOES' | 'deleteVertexArrayOES'\n >,\n 'OES'\n > | null\n>()\nexport function getVertexArrayObject(gl: GL) {\n if (gl instanceof WebGL2RenderingContext) return gl\n\n const cached = VERTEX_ARRAY_OBJECT_WRAPPER_MAP.get(gl)\n if (cached) return cached\n\n const ext = gl.getExtension('OES_vertex_array_object')\n if (!ext) return null\n\n const wrapper = {\n bindVertexArray: ext.bindVertexArrayOES.bind(ext),\n createVertexArray: ext.createVertexArrayOES.bind(ext),\n deleteVertexArray: ext.deleteVertexArrayOES.bind(ext),\n }\n VERTEX_ARRAY_OBJECT_WRAPPER_MAP.set(gl, wrapper)\n\n return wrapper\n}\n","export function forEach<T extends Record<string, any>>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => void,\n) {\n let index = 0\n for (const key in value) {\n callback(value[key], key, index)\n index++\n }\n for (const key of Object.getOwnPropertySymbols(value)) {\n callback(value[key as keyof T], key as keyof T, index)\n index++\n }\n}\n\nexport function map<T extends Record<string, any>, TReturn>(\n value: T,\n callback: (value: T[keyof T], key: keyof T, index: number) => TReturn,\n): { [TKey in keyof T]: TReturn } {\n const result = {} as { [TKey in keyof T]: TReturn }\n\n forEach(value, (value, key, index) => {\n result[key] = callback(value, key, index)\n })\n\n return result\n}\n","import type {\n AttributeKind,\n FramebufferOptions,\n GL,\n KIND_TO_SIZE_MAP,\n KIND_TO_UNIFORM_FN_NAME_MAP,\n TextureOptions,\n UniformKind,\n} from '../types'\n\nexport * as ObjectUtils from './object'\n\nexport function assertedNotNullish<T>(value: T, message?: string): NonNullable<T> {\n if (value === undefined || value === null) throw new Error(message)\n return value\n}\n\nfunction createGLShader(gl: GL, type: number, source: string): WebGLShader {\n const shader = gl.createShader(type)\n if (!shader) throw new Error('Failed to create shader')\n\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n const info = gl.getShaderInfoLog(shader)\n gl.deleteShader(shader)\n throw new Error(\n `Failed to compile ${type === gl.VERTEX_SHADER ? 'vertex' : 'fragment'} shader: ${info}`,\n )\n }\n\n return shader\n}\n\nexport function createProgram(gl: GL, vertexSource: string, fragmentSource: string): WebGLProgram {\n const program = gl.createProgram()\n if (!program) throw new Error('Failed to create WebGL program')\n\n const vertexShader = createGLShader(gl, gl.VERTEX_SHADER, vertexSource)\n const fragmentShader = createGLShader(gl, gl.FRAGMENT_SHADER, fragmentSource)\n\n gl.attachShader(program, vertexShader)\n gl.attachShader(program, fragmentShader)\n gl.linkProgram(program)\n\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n const info = gl.getProgramInfoLog(program)\n gl.deleteProgram(program)\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n throw new Error(`Failed to link program: ${info}`)\n }\n\n // Clean up shaders after linking\n gl.deleteShader(vertexShader)\n gl.deleteShader(fragmentShader)\n\n return program\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Uniform Name */\n/* */\n/**********************************************************************************/\n\nexport const kindToUniformFnName = <T extends UniformKind>(\n kind: T,\n): KIND_TO_UNIFORM_FN_NAME_MAP[T] => {\n switch (kind[0]) {\n // mat\n case 'm':\n return ('Matrix' + kind.slice(3) + 'fv') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // sampler/booleans/integer\n case 's':\n case 'b':\n case 'i':\n return ((kind.match(/\\d/)?.[0] ?? '1') + 'i') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // unsigned integers\n case 'u':\n return ((kind[4] || '1') + 'ui') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n // vec\n case 'v':\n return (kind[3] + 'f') as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n switch (kind) {\n case 'float':\n return '1f' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n case 'uint':\n return '1ui' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n default:\n return '1i' as KIND_TO_UNIFORM_FN_NAME_MAP[T]\n }\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Kind To Size */\n/* */\n/**********************************************************************************/\n\nexport const kindToSize = <T extends UniformKind>(kind: T): KIND_TO_SIZE_MAP[T] => {\n switch (kind[0]) {\n case 'm':\n const [a, b] = kind.match(/\\d+/g)!.map(Number) as [number, number?]\n return (a * (b ?? a)) as KIND_TO_SIZE_MAP[T]\n case 'v':\n case 'i':\n case 'b':\n case 'u':\n const match = kind.match(/\\d/) as [string] | undefined\n return (match ? +match[0] : 1) as KIND_TO_SIZE_MAP[T]\n default:\n return 1 as KIND_TO_SIZE_MAP[T]\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Guards */\n/* */\n/**********************************************************************************/\n\nexport const isMatKind = <\n T extends UniformKind | AttributeKind,\n TPrefix extends string,\n TPostfix extends string,\n>(\n kind: T,\n): kind is T & `${TPrefix}mat${TPostfix}` => kind.includes('mat')\n\nexport const isSamplerKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}sampler${TPostfix}` => kind.includes('sampler')\n\nexport const isVecKind = <TPrefix extends string, TPostfix extends string>(\n kind: UniformKind,\n): kind is UniformKind & `${TPrefix}vec${TPostfix}` => kind.includes('vec')\n\n/**********************************************************************************/\n/* */\n/* Create Texture */\n/* */\n/**********************************************************************************/\n\nexport function createTexture(\n gl: GL,\n {\n target = 'TEXTURE_2D',\n internalFormat = 'RGBA',\n format = 'RGBA',\n type = 'UNSIGNED_BYTE',\n minFilter = 'NEAREST',\n magFilter = 'NEAREST',\n wrapS = 'CLAMP_TO_EDGE',\n wrapT = 'CLAMP_TO_EDGE',\n width,\n height,\n }: TextureOptions,\n data?: ArrayBufferView | null,\n): WebGLTexture {\n const texture = gl.createTexture()\n\n function getTextureConstant(name: string) {\n if (!(name in gl)) {\n throw new Error(`Attempted to create webgl2-only texture (${name}) in webgl1`)\n }\n return gl[name as keyof typeof gl] as any\n }\n\n gl.bindTexture(gl[target], texture)\n gl.texImage2D(\n gl[target],\n 0,\n getTextureConstant(internalFormat),\n width,\n height,\n 0,\n getTextureConstant(format),\n getTextureConstant(type),\n data ?? null,\n )\n\n console.log(minFilter)\n // Set texture parameters\n gl.texParameteri(gl[target], gl.TEXTURE_MIN_FILTER, gl[minFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_MAG_FILTER, gl[magFilter])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_S, gl[wrapS])\n gl.texParameteri(gl[target], gl.TEXTURE_WRAP_T, gl[wrapT])\n\n return texture\n}\n\n/**********************************************************************************/\n/* */\n/* Create Framebuffer */\n/* */\n/**********************************************************************************/\n\nconst FRAMEBUFFER_ATTACHMENT_MAP = {\n color: 'COLOR_ATTACHMENT0',\n depth: 'DEPTH_ATTACHMENT',\n stencil: 'STENCIL_ATTACHMENT',\n depthStencil: 'DEPTH_STENCIL_ATTACHMENT',\n} as const\n\nclass FramebufferError extends Error {\n constructor(gl: GL, status: number) {\n let errorMessage = `Framebuffer '${name}' not complete. Status: `\n switch (status) {\n case gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'\n break\n case gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n errorMessage += 'FRAMEBUFFER_INCOMPLETE_DIMENSIONS'\n break\n case gl.FRAMEBUFFER_UNSUPPORTED:\n errorMessage += 'FRAMEBUFFER_UNSUPPORTED'\n break\n default:\n errorMessage += `Unknown (${status})`\n }\n super(errorMessage)\n }\n}\n\nexport function createFramebuffer(gl: GL, { attachment, texture, ...options }: FramebufferOptions) {\n // Create texture for the framebuffer\n texture ??= createTexture(gl, options)\n\n // Create framebuffer\n const framebuffer = assertedNotNullish(\n gl.createFramebuffer(),\n `Failed to create framebuffer: ${name}`,\n )\n\n gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)\n\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n // Determine attachment point based on attachment kind\n gl[FRAMEBUFFER_ATTACHMENT_MAP[attachment]],\n gl.TEXTURE_2D,\n texture,\n 0,\n )\n\n // Check framebuffer completeness\n const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER)\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new FramebufferError(gl, status)\n }\n\n return {\n texture,\n framebuffer,\n }\n}\n\n/**********************************************************************************/\n/* */\n/* Create Upsert */\n/* */\n/**********************************************************************************/\n\ntype UpsertMapKind<T, U> = Map<T, U> | (T extends WeakKey ? WeakMap<T, U> : never)\n\nexport function createUpsertMap<T extends UpsertMapKind<any, any> = Map<any, any>>(\n constructor?: new () => T,\n) {\n const map = new (constructor ?? Map)() as T\n return Object.assign(map, {\n getOrInsert(\n key: T extends UpsertMapKind<infer U, any> ? U : never,\n value: T extends UpsertMapKind<any, infer U> ? () => U : never,\n ) {\n let result = map.get(key)\n if (result) {\n return result\n }\n result = value()\n map.set(key, result)\n return result\n },\n })\n}\n","import { getInstancedArrays, getVertexArrayObject } from './features'\nimport type {\n AttributeMethods,\n AttributeSchema,\n AttributeView,\n BufferSchema,\n BufferView,\n GL,\n UniformView as InferUniformView,\n InterleavedAttributeMethods,\n InterleavedAttributeSchema,\n InterleavedAttributeView,\n UniformSchema,\n View,\n ViewOptions,\n ViewSchema,\n} from './types'\nimport {\n assertedNotNullish,\n createUpsertMap,\n isMatKind,\n isSamplerKind,\n kindToSize,\n kindToUniformFnName,\n ObjectUtils,\n} from './utils'\nexport * from './types'\n\n/**********************************************************************************/\n/* */\n/* To ID */\n/* */\n/**********************************************************************************/\n\nlet index = 0\nconst PREFIX = 'VIEW_GL_ALIAS'\nconst IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0\n\n// NOTE: using symbol as key for WeakMap is currently broken in firefox\n// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433\n// fallback to Map will currently cause a memory leak.\nconst SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)\n\nexport function toID(key: string | number | symbol) {\n if (typeof key === 'string') {\n return key\n }\n if (typeof key === 'symbol') {\n return SYMBOL_MAP.getOrInsert(key, () => `${PREFIX}_${index++}`)\n }\n return key.toString()\n}\n\n/**********************************************************************************/\n/* */\n/* View */\n/* */\n/**********************************************************************************/\n\nexport function view<TSchema extends ViewSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: TSchema,\n options?: ViewOptions,\n): View<TSchema> {\n return {\n uniforms: !schema.uniforms ? undefined : uniformView(gl, program, schema.uniforms),\n attributes: !schema.attributes\n ? undefined\n : attributeView(gl, program, schema.attributes, options),\n interleavedAttributes: !schema.interleavedAttributes\n ? undefined\n : interleavedAttributeView(gl, program, schema.interleavedAttributes, options),\n buffers: !schema.buffers ? undefined : bufferView(gl, schema.buffers),\n } as View<TSchema>\n}\n\n/**********************************************************************************/\n/* */\n/* Uniform View */\n/* */\n/**********************************************************************************/\n\nexport function uniformView<T extends UniformSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n): InferUniformView<T> {\n return ObjectUtils.map(schema, ({ kind, size }, key) => {\n const name = toID(key)\n\n const location = gl.getUniformLocation(program, name)\n\n if (isSamplerKind(kind)) {\n return {\n set(arg: number) {\n gl.uniform1i(location, arg)\n },\n }\n }\n\n const fnName = `uniform${kindToUniformFnName(kind)}${size ? 'v' : ''}`\n\n // @ts-ignore FIX WEBGL/WEBGL2 TYPES\n const fn = gl[fnName].bind(gl)\n\n if (isMatKind(kind)) {\n return {\n set(...args: any[]) {\n fn(location, false, args[0])\n },\n }\n }\n\n return {\n set(...args: any[]) {\n fn(location, ...args)\n },\n }\n })\n}\n\n/**********************************************************************************/\n/* */\n/* Attribute View */\n/* */\n/**********************************************************************************/\n\n// Shared attribute helper functions\n// between attributeView and interleavedAttributeView\nfunction handleAttribute(\n gl: GL,\n location: number,\n size: number,\n stride: number,\n offset: number,\n type: 'FLOAT' | 'INT',\n instanced?: boolean,\n) {\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, size, gl[type], false, stride, offset)\n\n if (instanced) {\n // Get instanced-arrays-feature: extension if webgl, gl if webgl2\n assertedNotNullish(getInstancedArrays(gl)).vertexAttribDivisor(location, 1)\n }\n}\n\nexport function attributeView<T extends AttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): AttributeView<T> {\n const attributes = ObjectUtils.map(\n schema,\n (\n { kind, instanced, buffer = assertedNotNullish(gl.createBuffer()) },\n key,\n ): AttributeMethods => {\n const name = toID(key)\n\n const location = gl.getAttribLocation(program, name)\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(kind)\n const type = kind.startsWith('i') ? 'INT' : 'FLOAT'\n\n return {\n buffer,\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n handleAttribute(gl, location, size, 0, 0, type, instanced)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data, usage = 'STATIC_DRAW') {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n gl.bufferData(gl.ARRAY_BUFFER, data, gl[usage])\n return this\n },\n }\n },\n )\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(attributes, value => value.dispose())\n })\n\n return attributes\n}\n\n/**********************************************************************************/\n/* */\n/* Interleaved Attribute View */\n/* */\n/**********************************************************************************/\n\nexport function interleavedAttributeView<T extends InterleavedAttributeSchema>(\n gl: GL,\n program: WebGLProgram,\n schema: T,\n { signal }: ViewOptions = {},\n): InterleavedAttributeView<T> {\n // Initialize interleaved attributes\n const interleavedAttributes = ObjectUtils.map(schema, ({ layout, instanced }) => {\n // Increment number to keep track of offset\n let index = 0\n\n // Calculate layout information\n const handles = layout.map(layout => {\n const name = toID(layout.key)\n\n const location = gl.getAttribLocation(program, name)\n\n if (location < 0) {\n throw new Error(`Attribute '${name}' not found`)\n }\n\n const size = kindToSize(layout.kind)\n const offset = index\n const type = layout.kind.startsWith('i') ? 'INT' : 'FLOAT'\n index += size * 4\n\n return () => handleAttribute(gl, location, size, stride, offset, type, instanced)\n })\n\n // Set stride to final index\n const stride = index\n\n // Create a buffer\n const buffer = assertedNotNullish(gl.createBuffer())\n\n // Create VAO to cache attribute state\n let vao: { unbind(): void; bind(): void; dispose(): void } | undefined = undefined\n\n // Get VAO-feature: extension if webgl1, gl if webgl2\n const feature = getVertexArrayObject(gl)\n if (feature) {\n const vertexArray = feature.createVertexArray()\n feature.bindVertexArray(vertexArray)\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n for (const handle of handles) {\n handle()\n }\n feature.bindVertexArray(null)\n vao = {\n unbind() {\n feature.bindVertexArray(null)\n },\n bind() {\n feature.bindVertexArray(vertexArray)\n },\n dispose() {\n feature.deleteVertexArray(vertexArray)\n },\n }\n }\n\n return {\n bind() {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n if (vao) {\n vao.bind()\n } else {\n // Fallback: manual attribute setup\n for (const handle of handles) {\n handle()\n }\n }\n },\n unbind() {\n if (vao) {\n vao.unbind()\n }\n },\n dispose() {\n gl.deleteBuffer(buffer)\n if (vao) {\n vao.dispose()\n }\n },\n set(value, usage = 'STATIC_DRAW') {\n if (vao) {\n vao.bind()\n } else {\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer)\n }\n gl.bufferData(gl.ARRAY_BUFFER, value, gl[usage])\n if (vao) {\n vao.unbind()\n }\n },\n } satisfies InterleavedAttributeMethods\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(interleavedAttributes, value => value.dispose())\n })\n\n return interleavedAttributes\n}\n\n/**********************************************************************************/\n/* */\n/* Buffer View */\n/* */\n/**********************************************************************************/\n\nexport function bufferView<T extends BufferSchema>(\n gl: GL,\n schema: T,\n { signal }: ViewOptions = {},\n): BufferView<T> {\n // Initialize buffers\n const buffers = ObjectUtils.map(schema, ({ target = 'ARRAY_BUFFER', usage = 'STATIC_DRAW' }) => {\n const buffer = assertedNotNullish(gl.createBuffer())\n return {\n bind() {\n gl.bindBuffer(gl[target], buffer)\n },\n dispose() {\n gl.deleteBuffer(buffer)\n },\n set(data: Float32Array) {\n gl.bindBuffer(gl[target], buffer)\n gl.bufferData(gl[target], data, gl[usage])\n },\n }\n })\n\n signal?.addEventListener('abort', function dispose() {\n ObjectUtils.forEach(buffers, value => value.dispose())\n })\n\n return buffers\n}\n","import { toID, view } from '.'\nimport type {\n AttributeKind,\n AttributeOptions,\n AttributeTag,\n AttributeTagFn as AttributeTagMethod,\n DeepMerge,\n GLSLSlot,\n GLSLTag,\n InterleaveTag,\n Prettify,\n ShallowMerge,\n UniformKind,\n UniformOptions,\n UniformTag,\n UniformTagFn as UniformTagMethod,\n View,\n ViewSchema,\n ViewSchemaPartial,\n} from './types'\nimport { createProgram } from './utils'\n\nexport function glsl<TSlot extends GLSLSlot, TSlots extends TSlot[]>(\n template: TemplateStringsArray,\n ...slots: [...TSlots]\n): GLSLTag<TSlots> {\n return { template, slots, type: 'glsl' }\n}\n\nexport const uniform = new Proxy(\n {} as {\n [TKey in UniformKind]: UniformTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<UniformOptions, 'kind'>) => ({\n type: 'uniform',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport const attribute = new Proxy(\n {} as {\n [TKey in AttributeKind]: AttributeTagMethod<TKey>\n },\n {\n get(target, property) {\n // @ts-expect-error\n if (typeof property === 'symbol') return target[property]\n return (key: string, options?: Omit<AttributeOptions, 'kind'>) => ({\n type: 'attribute',\n key,\n kind: property,\n ...options,\n })\n },\n },\n)\n\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, instanced: TOptions): InterleaveTag<TKey, TLayout, TOptions>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n>(key: TKey, layout: TLayout): InterleaveTag<TKey, TLayout, { instanced: false }>\nexport function interleave<\n const TKey extends string | symbol,\n const TLayout extends Array<AttributeTag<string | symbol, AttributeKind, undefined>>,\n const TOptions extends Omit<AttributeOptions, 'kind'>,\n>(key: TKey, layout: TLayout, { instanced, buffer }: Partial<TOptions> = {}) {\n return {\n type: 'interleavedAttribute',\n key,\n // remove instanced- and type-property\n layout: layout.map(({ key, kind }) => ({\n key,\n kind,\n })),\n instanced: !!instanced,\n buffer,\n } as unknown as InterleaveTag<TKey, TLayout, TOptions>\n}\n\n/**********************************************************************************/\n/* */\n/* Compile */\n/* */\n/**********************************************************************************/\n\ntype glslTagToSchema<TTag extends GLSLTag> =\n FlattenSlots<TTag> extends infer TSlots\n ? TSlots extends Array<any>\n ? GLSLSlotsToSchema<TSlots>\n : never\n : never\n\ntype GLSLSlotsToSchema<TSlots extends Array<GLSLSlot>> = {\n uniforms: {\n [K in Extract<TSlots[number], UniformTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n attributes: {\n [K in Extract<TSlots[number], AttributeTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n interleavedAttributes: {\n [K in Extract<TSlots[number], InterleaveTag> as K['key']]: Prettify<Omit<K, 'name' | 'type'>>\n }\n}\n\ntype FlattenSlots<T> =\n T extends GLSLTag<infer TSlots>\n ? _FlattenSlots<TSlots>\n : T extends Array<GLSLSlot>\n ? _FlattenSlots<T>\n : never\n\ntype _FlattenSlots<T extends Array<GLSLSlot>> = T extends [infer First, ...infer Rest]\n ? First extends GLSLTag\n ? [...FlattenSlots<First>, ...FlattenSlots<Rest>]\n : First extends unknown[]\n ? 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|
@@ -1,6 +1,12 @@
|
|
|
1
|
+
type Merge<A, B> = {
|
|
2
|
+
[K in keyof A | keyof B]: K extends keyof A ? K extends keyof B ? A[K] | B[K] : A[K] : K extends keyof B ? B[K] : never;
|
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3
|
+
};
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|
1
4
|
type Prettify<T> = {
|
|
2
5
|
[K in keyof T]: T[K];
|
|
3
6
|
} & {};
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7
|
+
type RemoveSuffix<T, S extends string> = {
|
|
8
|
+
[K in keyof T as K extends `${infer Prefix}${S}` ? Prefix : K]: T[K];
|
|
9
|
+
};
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4
10
|
type GL = WebGLRenderingContext | WebGL2RenderingContext;
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5
11
|
type DeepMerge<A extends readonly [...any]> = A extends [infer L, ...infer R] ? DeepMergeTwo<L, DeepMerge<R>> : unknown;
|
|
6
12
|
type DeepMergeTwo<TBase, TOverride> = {
|
|
@@ -23,6 +29,98 @@ type ShallowMergeTwo<L, R> = Id<Pick<L, Exclude<keyof L, keyof R>> & Pick<R, Exc
|
|
|
23
29
|
/**********************************************************************************/
|
|
24
30
|
type GLTarget = 'ARRAY_BUFFER' | 'ELEMENT_ARRAY_BUFFER';
|
|
25
31
|
type GLUsage = 'STATIC_DRAW' | 'DYNAMIC_DRAW' | 'STREAM_DRAW';
|
|
32
|
+
type GLTextureTarget = 'TEXTURE_2D' | 'TEXTURE_CUBE_MAP';
|
|
33
|
+
type GLTextureFormat = 'RGBA' | 'RGB' | 'RGBA32F' | 'RGB32F' | 'RGBA16F' | 'RGB16F';
|
|
34
|
+
type GLTextureType = 'UNSIGNED_BYTE' | 'FLOAT' | 'HALF_FLOAT';
|
|
35
|
+
type GLTextureFilter = 'NEAREST' | 'LINEAR';
|
|
36
|
+
type GLTextureWrap = 'CLAMP_TO_EDGE' | 'REPEAT' | 'MIRRORED_REPEAT';
|
|
37
|
+
interface KIND_TO_UNIFORM_FN_NAME_MAP {
|
|
38
|
+
float: '1f';
|
|
39
|
+
vec2: '2f';
|
|
40
|
+
vec3: '3f';
|
|
41
|
+
vec4: '4f';
|
|
42
|
+
int: '1i';
|
|
43
|
+
ivec2: '2i';
|
|
44
|
+
ivec3: '3i';
|
|
45
|
+
ivec4: '4i';
|
|
46
|
+
mat2: 'Matrix2fv';
|
|
47
|
+
mat3: 'Matrix3fv';
|
|
48
|
+
mat4: 'Matrix4fv';
|
|
49
|
+
uint: '1ui';
|
|
50
|
+
uvec2: '2ui';
|
|
51
|
+
uvec3: '3ui';
|
|
52
|
+
uvec4: '4ui';
|
|
53
|
+
mat2x3: 'Matrix2x3fv';
|
|
54
|
+
mat2x4: 'Matrix2x4fv';
|
|
55
|
+
mat3x2: 'Matrix3x2fv';
|
|
56
|
+
mat3x4: 'Matrix3x4fv';
|
|
57
|
+
mat4x2: 'Matrix4x2fv';
|
|
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|
+
mat4x3: 'Matrix4x3fv';
|
|
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|
+
bool: '1i';
|
|
60
|
+
bvec2: '2i';
|
|
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|
+
bvec3: '3i';
|
|
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|
+
bvec4: '4i';
|
|
63
|
+
sampler2D: '1i';
|
|
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|
+
samplerCube: '1i';
|
|
65
|
+
sampler2DArray: '1i';
|
|
66
|
+
sampler3D: '1i';
|
|
67
|
+
sampler2DShadow: '1i';
|
|
68
|
+
samplerCubeShadow: '1i';
|
|
69
|
+
sampler2DArrayShadow: '1i';
|
|
70
|
+
isampler2D: '1i';
|
|
71
|
+
isampler3D: '1i';
|
|
72
|
+
isamplerCube: '1i';
|
|
73
|
+
isampler2DArray: '1i';
|
|
74
|
+
usampler2D: '1i';
|
|
75
|
+
usampler3D: '1i';
|
|
76
|
+
usamplerCube: '1i';
|
|
77
|
+
usampler2DArray: '1i';
|
|
78
|
+
}
|
|
79
|
+
interface KIND_TO_SIZE_MAP {
|
|
80
|
+
float: 1;
|
|
81
|
+
vec2: 2;
|
|
82
|
+
vec3: 3;
|
|
83
|
+
vec4: 4;
|
|
84
|
+
int: 1;
|
|
85
|
+
ivec2: 2;
|
|
86
|
+
ivec3: 3;
|
|
87
|
+
ivec4: 4;
|
|
88
|
+
bool: 1;
|
|
89
|
+
bvec2: 2;
|
|
90
|
+
bvec3: 3;
|
|
91
|
+
bvec4: 4;
|
|
92
|
+
uint: 1;
|
|
93
|
+
uvec2: 2;
|
|
94
|
+
uvec3: 3;
|
|
95
|
+
uvec4: 4;
|
|
96
|
+
mat2: 4;
|
|
97
|
+
mat3: 9;
|
|
98
|
+
mat4: 16;
|
|
99
|
+
mat2x3: 6;
|
|
100
|
+
mat2x4: 8;
|
|
101
|
+
mat3x2: 6;
|
|
102
|
+
mat3x4: 12;
|
|
103
|
+
mat4x2: 8;
|
|
104
|
+
mat4x3: 12;
|
|
105
|
+
sampler2D: 1;
|
|
106
|
+
samplerCube: 1;
|
|
107
|
+
sampler3D: 1;
|
|
108
|
+
sampler2DArray: 1;
|
|
109
|
+
sampler2DShadow: 1;
|
|
110
|
+
samplerCubeShadow: 1;
|
|
111
|
+
sampler2DArrayShadow: 1;
|
|
112
|
+
isampler2D: 1;
|
|
113
|
+
isampler3D: 1;
|
|
114
|
+
isamplerCube: 1;
|
|
115
|
+
isampler2DArray: 1;
|
|
116
|
+
usampler2D: 1;
|
|
117
|
+
usampler3D: 1;
|
|
118
|
+
usamplerCube: 1;
|
|
119
|
+
usampler2DArray: 1;
|
|
120
|
+
}
|
|
121
|
+
/**********************************************************************************/
|
|
122
|
+
/**********************************************************************************/
|
|
123
|
+
type UniformFnName = '1f' | '2f' | '3f' | '4f' | '1i' | '2i' | '3i' | '4i' | '1ui' | '2ui' | '3ui' | '4ui' | 'mat2' | 'mat3' | 'mat4' | 'mat2x3' | 'mat2x4' | 'mat3x2' | 'mat3x4' | 'mat4x2' | 'mat4x3' | 'sampler2D' | 'samplerCube' | 'sampler2DArray' | 'isampler2D' | 'isamplerCube' | 'isampler2DArray' | 'usampler2D' | 'usamplerCube' | 'usampler2DArray';
|
|
26
124
|
type UniformKind = 'float' | 'vec2' | 'vec3' | 'vec4' | 'int' | 'ivec2' | 'ivec3' | 'ivec4' | 'bool' | 'bvec2' | 'bvec3' | 'bvec4' | 'mat2' | 'mat3' | 'mat4' | 'sampler2D' | 'samplerCube' | 'uint' | 'uvec2' | 'uvec3' | 'uvec4' | 'mat2x3' | 'mat2x4' | 'mat3x2' | 'mat3x4' | 'mat4x2' | 'mat4x3' | 'sampler3D' | 'sampler2DArray' | 'sampler2DShadow' | 'samplerCubeShadow' | 'sampler2DArrayShadow' | 'isampler2D' | 'isampler3D' | 'isamplerCube' | 'isampler2DArray' | 'usampler2D' | 'usampler3D' | 'usamplerCube' | 'usampler2DArray';
|
|
27
125
|
interface UniformKindMap {
|
|
28
126
|
float: [number];
|
|
@@ -161,6 +259,7 @@ interface UniformOptions {
|
|
|
161
259
|
size?: number;
|
|
162
260
|
}
|
|
163
261
|
type UniformSchema = Record<string | symbol, UniformOptions>;
|
|
262
|
+
type UniformSchemaPartial = Record<string | symbol, Partial<UniformOptions>>;
|
|
164
263
|
type UniformMethods<TOptions extends UniformOptions> = TOptions['size'] extends number ? {
|
|
165
264
|
set(arg: Float32Array): void;
|
|
166
265
|
} : {
|
|
@@ -169,6 +268,9 @@ type UniformMethods<TOptions extends UniformOptions> = TOptions['size'] extends
|
|
|
169
268
|
type UniformView<T extends UniformSchema> = {
|
|
170
269
|
[K in keyof T]: UniformMethods<T[K]>;
|
|
171
270
|
};
|
|
271
|
+
/**********************************************************************************/
|
|
272
|
+
/**********************************************************************************/
|
|
273
|
+
type AttributeShortHand = '1f' | '2f' | '3f' | '4f' | '1i' | '2i' | '3i' | '4i' | '1ui' | '2ui' | '3ui' | '4ui';
|
|
172
274
|
type AttributeKind = 'float' | 'vec2' | 'vec3' | 'vec4' | 'mat2' | 'mat3' | 'mat4' | 'mat2x3' | 'mat2x4' | 'mat3x2' | 'mat3x4' | 'mat4x2' | 'mat4x3' | 'int' | 'ivec2' | 'ivec3' | 'ivec4' | 'uint' | 'uvec2' | 'uvec3' | 'uvec4';
|
|
173
275
|
interface AttributeOptions {
|
|
174
276
|
kind: AttributeKind;
|
|
@@ -224,6 +326,60 @@ type BufferView<T extends BufferSchema> = {
|
|
|
224
326
|
};
|
|
225
327
|
/**********************************************************************************/
|
|
226
328
|
/**********************************************************************************/
|
|
329
|
+
interface FramebufferOptions extends Omit<TextureOptions, 'data'> {
|
|
330
|
+
attachment: 'color' | 'depth' | 'stencil' | 'depthStencil';
|
|
331
|
+
texture?: WebGLTexture;
|
|
332
|
+
}
|
|
333
|
+
interface TextureOptions {
|
|
334
|
+
target?: GLTextureTarget;
|
|
335
|
+
width: number;
|
|
336
|
+
height: number;
|
|
337
|
+
level?: number;
|
|
338
|
+
border?: number;
|
|
339
|
+
internalFormat?: GLTextureFormat;
|
|
340
|
+
format?: GLTextureFormat;
|
|
341
|
+
type?: GLTextureType;
|
|
342
|
+
minFilter?: GLTextureFilter;
|
|
343
|
+
magFilter?: GLTextureFilter;
|
|
344
|
+
wrapS?: GLTextureWrap;
|
|
345
|
+
wrapT?: GLTextureWrap;
|
|
346
|
+
data?: ArrayBufferView | null;
|
|
347
|
+
}
|
|
348
|
+
interface Framebuffer {
|
|
349
|
+
texture: WebGLTexture;
|
|
350
|
+
framebuffer: WebGLFramebuffer;
|
|
351
|
+
}
|
|
352
|
+
/**********************************************************************************/
|
|
353
|
+
/**********************************************************************************/
|
|
354
|
+
type TextureTarget = 'TEXTURE_2D' | 'TEXTURE_CUBE_MAP' | 'TEXTURE_3D' | 'TEXTURE_2D_ARRAY';
|
|
355
|
+
type TextureSchema = Record<string | symbol, TextureOptions>;
|
|
356
|
+
interface TextureMethods {
|
|
357
|
+
texture: WebGLTexture;
|
|
358
|
+
dispose(): void;
|
|
359
|
+
bind(unit?: number): void;
|
|
360
|
+
set(data: ImageBufferSource | null, options?: Partial<TexImage2DOptions>): void;
|
|
361
|
+
parameters(params: Record<number, number>): void;
|
|
362
|
+
}
|
|
363
|
+
type TextureView<T extends TextureSchema> = {
|
|
364
|
+
[K in keyof T]: TextureMethods;
|
|
365
|
+
};
|
|
366
|
+
type TextureParameterName = 'TEXTURE_MIN_FILTER' | 'TEXTURE_MAG_FILTER' | 'TEXTURE_WRAP_S' | 'TEXTURE_WRAP_T' | 'TEXTURE_WRAP_R';
|
|
367
|
+
type TextureParameterValue = 'NEAREST' | 'LINEAR' | 'NEAREST_MIPMAP_NEAREST' | 'LINEAR_MIPMAP_NEAREST' | 'NEAREST_MIPMAP_LINEAR' | 'LINEAR_MIPMAP_LINEAR' | 'CLAMP_TO_EDGE' | 'REPEAT' | 'MIRRORED_REPEAT';
|
|
368
|
+
type TextureParameters = Partial<Record<TextureParameterName, TextureParameterValue>>;
|
|
369
|
+
type InternalFormat = 'ALPHA' | 'RGB' | 'RGBA' | 'LUMINANCE' | 'LUMINANCE_ALPHA' | 'DEPTH_COMPONENT' | 'DEPTH_STENCIL' | 'R8' | 'RG8' | 'RGB8' | 'RGBA8' | 'DEPTH_COMPONENT16' | 'DEPTH_COMPONENT24' | 'DEPTH24_STENCIL8';
|
|
370
|
+
type Format = 'ALPHA' | 'RGB' | 'RGBA' | 'LUMINANCE' | 'LUMINANCE_ALPHA' | 'DEPTH_COMPONENT' | 'DEPTH_STENCIL';
|
|
371
|
+
type PixelType = 'UNSIGNED_BYTE' | 'UNSIGNED_SHORT_5_6_5' | 'UNSIGNED_SHORT_4_4_4_4' | 'UNSIGNED_SHORT_5_5_5_1' | 'FLOAT' | 'HALF_FLOAT' | 'UNSIGNED_INT_24_8' | 'UNSIGNED_INT' | 'BYTE' | 'SHORT' | 'INT';
|
|
372
|
+
type TexImage2DOptions = {
|
|
373
|
+
level: number;
|
|
374
|
+
internalFormat: InternalFormat;
|
|
375
|
+
width: number;
|
|
376
|
+
height: number;
|
|
377
|
+
border: number;
|
|
378
|
+
format: Format;
|
|
379
|
+
type: PixelType;
|
|
380
|
+
};
|
|
381
|
+
/**********************************************************************************/
|
|
382
|
+
/**********************************************************************************/
|
|
227
383
|
interface ViewOptions {
|
|
228
384
|
signal?: AbortSignal;
|
|
229
385
|
}
|
|
@@ -245,7 +401,14 @@ type View<T extends ViewSchema = ViewSchema> = {
|
|
|
245
401
|
buffers: T['buffers'] extends BufferSchema ? BufferView<T['buffers']> : undefined;
|
|
246
402
|
uniforms: T['uniforms'] extends UniformSchema ? UniformView<T['uniforms']> : never;
|
|
247
403
|
};
|
|
248
|
-
|
|
404
|
+
/**********************************************************************************/
|
|
405
|
+
/**********************************************************************************/
|
|
406
|
+
interface GLSLResult {
|
|
407
|
+
program: WebGLProgram;
|
|
408
|
+
schema: ViewSchema;
|
|
409
|
+
}
|
|
410
|
+
type GLSLSlotItem = GLSLTag | UniformTag | AttributeTag | InterleaveTag | string | number | symbol;
|
|
411
|
+
type GLSLSlot = GLSLSlotItem | Array<GLSLSlotItem>;
|
|
249
412
|
interface GLSLTag<TSlots extends GLSLSlot[] = GLSLSlot[]> {
|
|
250
413
|
type: 'glsl';
|
|
251
414
|
template: TemplateStringsArray;
|
|
@@ -285,4 +448,4 @@ type InterleaveTag<TKey extends string | symbol = string | symbol, TLayout exten
|
|
|
285
448
|
};
|
|
286
449
|
};
|
|
287
450
|
|
|
288
|
-
export type { AttributeSchema as A, BufferSchema as B, DeepMerge as D, GL as G, InterleavedAttributeSchema as I, Prettify as P, ShallowMerge as S, UniformSchema as U, ViewSchema as V, ViewOptions as a, View as b, UniformView as c, AttributeView as d, InterleavedAttributeView as e, BufferView as f,
|
|
451
|
+
export type { AttributeTag as $, AttributeSchema as A, BufferSchema as B, TextureParameterName as C, DeepMerge as D, TextureParameterValue as E, FramebufferOptions as F, GL as G, TextureParameters as H, InterleavedAttributeSchema as I, InternalFormat as J, KIND_TO_UNIFORM_FN_NAME_MAP as K, Format as L, Merge as M, PixelType as N, TexImage2DOptions as O, Prettify as P, ViewSchemaPartial as Q, RemoveSuffix as R, ShallowMerge as S, TextureOptions as T, UniformSchema as U, ViewSchema as V, GLSLResult as W, GLSLSlot as X, GLSLTag as Y, UniformTag as Z, UniformTagFn as _, ViewOptions as a, AttributeTagFn as a0, InterleaveTag as a1, View as b, UniformView as c, AttributeView as d, InterleavedAttributeView as e, BufferView as f, KIND_TO_SIZE_MAP as g, UniformFnName as h, UniformKind as i, UniformOptions as j, UniformSchemaPartial as k, UniformMethods as l, AttributeShortHand as m, AttributeKind as n, AttributeOptions as o, AttributeMethods as p, InterleavedAttributeLayout as q, InterleavedAttributeOptions as r, InterleavedAttributeMethods as s, BufferOptions as t, BufferMethods as u, Framebuffer as v, TextureTarget as w, TextureSchema as x, TextureMethods as y, TextureView as z };
|
package/package.json
CHANGED
package/src/index.ts
CHANGED
|
@@ -24,6 +24,7 @@ import {
|
|
|
24
24
|
kindToUniformFnName,
|
|
25
25
|
ObjectUtils,
|
|
26
26
|
} from './utils'
|
|
27
|
+
export * from './types'
|
|
27
28
|
|
|
28
29
|
/**********************************************************************************/
|
|
29
30
|
/* */
|
|
@@ -33,8 +34,12 @@ import {
|
|
|
33
34
|
|
|
34
35
|
let index = 0
|
|
35
36
|
const PREFIX = 'VIEW_GL_ALIAS'
|
|
37
|
+
const IS_FIREFOX = navigator.userAgent.toLowerCase().indexOf('firefox') >= 0
|
|
36
38
|
|
|
37
|
-
|
|
39
|
+
// NOTE: using symbol as key for WeakMap is currently broken in firefox
|
|
40
|
+
// see https://bugzilla.mozilla.org/show_bug.cgi?id=1710433
|
|
41
|
+
// fallback to Map will currently cause a memory leak.
|
|
42
|
+
const SYMBOL_MAP = createUpsertMap(IS_FIREFOX ? Map<symbol, string> : WeakMap<symbol, string>)
|
|
38
43
|
|
|
39
44
|
export function toID(key: string | number | symbol) {
|
|
40
45
|
if (typeof key === 'string') {
|
package/src/tag.ts
CHANGED
|
@@ -226,9 +226,14 @@ function glslTagToSchema<TTag extends GLSLTag>(tag: TTag) {
|
|
|
226
226
|
interleavedAttributes: {},
|
|
227
227
|
}
|
|
228
228
|
|
|
229
|
-
|
|
229
|
+
function handleSlot(slot: GLSLSlot) {
|
|
230
|
+
if (Array.isArray(slot)) {
|
|
231
|
+
slot.forEach(handleSlot)
|
|
232
|
+
return
|
|
233
|
+
}
|
|
234
|
+
|
|
230
235
|
if (typeof slot !== 'object') {
|
|
231
|
-
|
|
236
|
+
return
|
|
232
237
|
}
|
|
233
238
|
|
|
234
239
|
if (slot.type === 'glsl') {
|
|
@@ -247,7 +252,7 @@ function glslTagToSchema<TTag extends GLSLTag>(tag: TTag) {
|
|
|
247
252
|
...interleavedAttributes,
|
|
248
253
|
}
|
|
249
254
|
|
|
250
|
-
|
|
255
|
+
return
|
|
251
256
|
}
|
|
252
257
|
|
|
253
258
|
const { key: name, type, ...rest } = slot
|
|
@@ -256,9 +261,46 @@ function glslTagToSchema<TTag extends GLSLTag>(tag: TTag) {
|
|
|
256
261
|
result[`${type}s`][name] = rest
|
|
257
262
|
}
|
|
258
263
|
|
|
264
|
+
tag.slots.forEach(handleSlot)
|
|
265
|
+
|
|
259
266
|
return result
|
|
260
267
|
}
|
|
261
268
|
|
|
269
|
+
// function glslSlotToSchema(slot: GLSLSlot){
|
|
270
|
+
// if(Array.isArray(slot)){
|
|
271
|
+
|
|
272
|
+
// return
|
|
273
|
+
// }
|
|
274
|
+
|
|
275
|
+
// if (typeof slot !== 'object') {
|
|
276
|
+
// return
|
|
277
|
+
// }
|
|
278
|
+
|
|
279
|
+
// if (slot.type === 'glsl') {
|
|
280
|
+
// return glslTagToSchema(slot)
|
|
281
|
+
|
|
282
|
+
// // result.uniforms = {
|
|
283
|
+
// // ...result.uniforms,
|
|
284
|
+
// // ...uniforms,
|
|
285
|
+
// // }
|
|
286
|
+
// // result.attributes = {
|
|
287
|
+
// // ...result.attributes,
|
|
288
|
+
// // ...attributes,
|
|
289
|
+
// // }
|
|
290
|
+
// // result.interleavedAttributes = {
|
|
291
|
+
// // ...result.interleavedAttributes,
|
|
292
|
+
// // ...interleavedAttributes,
|
|
293
|
+
// // }
|
|
294
|
+
|
|
295
|
+
// // continue
|
|
296
|
+
// }
|
|
297
|
+
|
|
298
|
+
// const { key: name, type, ...rest } = slot
|
|
299
|
+
|
|
300
|
+
// // @ts-expect-error
|
|
301
|
+
// result[`${type}s`][name] = rest
|
|
302
|
+
// }
|
|
303
|
+
|
|
262
304
|
function glslTagToString<TTag extends GLSLTag>({ template: [initial, ...rest], slots }: TTag) {
|
|
263
305
|
const v300 = !!initial?.startsWith('#version 300 es')
|
|
264
306
|
|
|
@@ -271,11 +313,15 @@ function glslTagToString<TTag extends GLSLTag>({ template: [initial, ...rest], s
|
|
|
271
313
|
return template
|
|
272
314
|
}
|
|
273
315
|
|
|
274
|
-
function glslSlotToString(slot: GLSLSlot, v300: boolean) {
|
|
316
|
+
function glslSlotToString(slot: GLSLSlot, v300: boolean): string {
|
|
275
317
|
if (typeof slot !== 'object') {
|
|
276
318
|
return toID(slot)
|
|
277
319
|
}
|
|
278
320
|
|
|
321
|
+
if (Array.isArray(slot)) {
|
|
322
|
+
return slot.map(slot => glslSlotToString(slot, v300)).join('')
|
|
323
|
+
}
|
|
324
|
+
|
|
279
325
|
if (slot.type === 'glsl') {
|
|
280
326
|
return glslTagToString(slot)
|
|
281
327
|
}
|
package/src/types.ts
CHANGED
|
@@ -709,14 +709,9 @@ export interface GLSLResult {
|
|
|
709
709
|
schema: ViewSchema
|
|
710
710
|
}
|
|
711
711
|
|
|
712
|
-
|
|
713
|
-
|
|
714
|
-
|
|
715
|
-
| AttributeTag
|
|
716
|
-
| InterleaveTag
|
|
717
|
-
| string
|
|
718
|
-
| number
|
|
719
|
-
| symbol
|
|
712
|
+
type GLSLSlotItem = GLSLTag | UniformTag | AttributeTag | InterleaveTag | string | number | symbol
|
|
713
|
+
|
|
714
|
+
export type GLSLSlot = GLSLSlotItem | Array<GLSLSlotItem>
|
|
720
715
|
|
|
721
716
|
export interface GLSLTag<TSlots extends GLSLSlot[] = GLSLSlot[]> {
|
|
722
717
|
type: 'glsl'
|